TRAINING LEVEL: CROFT MANOR
Starting inventory: 1 large and 1 small medipack
Kills: 0 Supplies: 4 Artifacts: 8
Relics: 0 Rubbing Rewards: 0
Other: Dual pistols (unlimited ammo), grapple, Lara's
journal, maze map, 7 puzzle items
GENERAL NOTES: Lara's home
is accessed from the game's Main Menu. You can play it at
any time before, during or after completing the other
levels. The 8 artifacts in the manor can be retrieved in any
order; however, you do need certain equipment (i.e., guns,
grapple, other found objects) to obtain certain ones. So I
have suggested one possible sequence here.

Full-color map showing the layout of the manor and
the locations of all major items.
The level begins with a cut scene.
Lara arrives home and reads a note from her faithful
manservant, Winston. He informs her that some artifacts have
been delivered but he was unable to store them due to a
malfunction with the alarm system resulting in the gallery
being locked from inside. Workers have shut off the water
supply in order to work on the swimming pool, and he's found
her missing journal and replaced it in its hiding place in
Lara's room.
You begin in the MAIN HALL. Here and throughout
the mansion are a number of open books
which Lara can read by standing close and pressing Interact.
Most of these are just historical notes or references to
Lara's past adventures. A few offer clues to one of the
mansion's puzzles. Once Lara has read a book, if you try and
re-read it, she'll say, "I've already read this one," or
something similar unless that book contains a clue. Then
she'll reread it so you can review the clue. For example,
the book on the coffee table in the seating arrangement near
the main entrance reads, ". . . Gilead gathered his
remaining strength and drew back his BOW. –The Trials of
Gilead, Volume I." As you'd imagine, the word in all
capitals is important.
Turn to face the stack of wooden crates at one end of the
room. Climb up the crates on the right side of the pile.
From the uppermost crate, jump to grab the top of the gilt
picture frame. Climb to the left and jump to the uppermost
crate on that side. Turn around to face back toward the
fireplace and stairs. Then climb over to the stacked crates
ahead. On top you'll find a glowing object. Press Interact
to pick up the SCULPTURE GEAR.
Climb down between the crates to find one
crate marked "Fragile". Stand
near it and press Interact to grab onto it. Use the
direction keys to maneuver the crate out into the room and
onto the carved stone pressure pad
on the floor. This opens a secret panel at the back of the
fireplace, revealing a golden arrow. For now, the fire
prevents you from getting the arrow.
MAIN STAIRCASE: This wide staircase leads up to a
landing. From there, two staircases lead up to the left and
right. To the left is a balcony with doors leading to the
LIBRARY and BEDROOM. To the right is another balcony with
doors leading to the GALLERY and MUSIC ROOM. Due to the
alarm system malfunction, you won't be able to get into the
GALLERY or MUSIC ROOM yet. So head up the stairs to the
left. Pass by the first wooden door and go through the
second. Follow the corridor, stopping on the way to read the
books if you like, to another door and go in.
BEDROOM: The main room here is Lara's sitting
room. To the right is her dressing room, where you can change into any outfits you've unlocked
so far.
Use the two dagger-like switches
(by pressing Interact) on one wall of the sitting room to
open the Medusa-head plaque and find LARA'S JOURNAL. The on-screen instructions explain
how to use it, but the only clue in there at the moment is a
note on how frightful Medusa was.
The open book to the right of the Medusa plaque is a clue
to a puzzle: "And Gilead knew the GEARS of his heart would
never turn again. . . . –The Trials of Gilead, Volume
III." The emphasized word refers to something you've already
found if you followed this walkthrough.
Lara's bedroom is at the top of the low steps. There's
not much there to interact with, just a few books. Exit the
way you came, follow the corridor back to the balcony
overlooking the MAIN HALL, return to the first wooden door
on this side of the room and go in. Follow the
corridor—there are more books to read on the way—to a second
door and go in.
LIBRARY: The door closes behind you and locks.
You'll need to find another way out. First, go to the
bookshelves on the left and press the protruding book to open a secret compartment to the
left. Inside is the MAZE MAP.
NOTE: To study the map, press
Escape/Start to go to the menu ring. Press Down to go to the
items section. Press Left/Right if necessary to select the
map. Then press the buttons indicated on-screen to look at
it then exit the inventory.
Climb the stairs to the upper level. Notice the elephant
statuette in the glass case. You can't get it yet, but
you'll be back. Enter the reading room ahead and press the
2 protruding books to open the
secret panel between them. Inside you'll find the
PISTOLS. Now all you need is
something to shoot. ;)
One of the books on the stands to the right is a clue to
a puzzle: ". . . Gilead removed the poison ARROW from its
quiver. –The Trials of Gilead, volume II." Again, the
emphasized word is significant.
Exit this room and return along the balcony to the glass
case with the silver elephant. Shoot the glass and take the
statuette, which is ARTIFACT #1
(1/44).
Return to the end of the balcony near the door to the
reading room. There's a break in the railing ahead and a
framed painting on the wall. Concealed behind this painting
is a bull's eye-like button which you must reveal and then
quickly shoot. Take a running jump to grab the top of the
picture frame. Lara's weight begins to pull it down. Before
the painting descends all the way, quickly jump back to the
balcony and shoot the button before the painting moves back
into place. If you don't make it in time, jump back to
the painting and try again. When you succeed, a concealed
door opens near the bottom of the stairs.
NOTE: In order to make Lara
shoot the target automatically as soon as you press the Fire
button, you should have the Combat Mode set to
Advanced Toggle or Advanced Hold. If you have it set to
Manual, you'll need to press the Target Lock key, and then
fire.
SECRET PASSAGE BETWEEN LIBRARY AND GALLERY: Go
through the door you just opened and follow the passage down
the stairs and on to a pile of wooden crates. Pick up the
EMPTY BUCKET on the shelf to the
left. Now climb over the crates or shoot them (using
manual aim to hit the lower ones) to break them up and
continue along the passageway. At the top, press the button
on the left to open the concealed door ahead, which leads
into the GALLERY.
GALLERY: Here is where Lara plans to store the
treasures she's collected. If you return after playing part
or all of the main game, any RELICS you've found will be
displayed in these glass cases. Go upstairs into the small side room.
Shoot the glass case on the far right and take the
SUNDIAL GNOMON. You can shoot the
other cases if you're feeling especially destructive, but
there's nothing you can use inside. On the left side of the
room are three book stands. The rightmost book contains
another clue: a series of numbers written near a reading
about sundials. Make a note of those numbers: 11, 2, 7.
Return downstairs and use the keypad to the left of the door. This deactivates the
alarm system, making it possible to open this door, as well
as the LIBRARY door later on. Exit, follow the corridor to
the next door and go through it to emerge back at the MAIN
HALL.
Don't bother going to the second upper-level door on this
side yet. It leads to the MUSIC ROOM but you'll need
something else before you can get in. Instead, head down the
main stairs. At the bottom, turn right and go through the
door in the corner up the short flight of stone steps.
Follow the passageway to another door that leads out into
the garden.
BASEMENT TROPHY ROOM (Wii Edition Only): In the
Nintendo Wii game, there's a side passage leading off from
the corridor connecting the MAIN HALL and the GARDEN. It
leads down to a basement room where the RUBBING REWARDS are
displayed, along with various other trophies you've found so
far in this adventure. This is similar to the GALLERY
upstairs where you can view the RELICS you've collected.
GARDEN – SUNDIAL: Head out into the center of the
garden, where you'll find a huge sundial missing a piece.
Stand on the small circle on the ground depicting an arrow
(the gnomon) and press Interact. Choose the SUNDIAL GNOMON
from inventory and press the buttons indicated on-screen to
put it in place. Now the sundial
is functional. You'll need to manipulate it using the clues
from the book in the GALLERY. Or, if you missed those, you
can infer the correct positions from the plaque to the right
of the gate, which reads, "The garden is open from 11 to 7"
(eleven, two, seven).
Grab onto the sundial and turn it (using direction keys
or analog stick) so the gnomon points to 11:00. When you do,
the block on the floor with the numeral XI raises up
slightly. Point the gnomon toward 2:00 (II) and the same
thing happens again. Finally, point the gnomon toward 7:00
(VII). When the VII block rises, the gates to the HEDGE MAZE
open.
GARDEN – HEDGE MAZE: Enter the maze and approach
the inner gate. The camera shifts to an object on the edge
of the dry fountain. This is the GRAPPLE, which you'll need
to complete your explorations. To navigate the maze, refer
to the MAZE MAP in your inventory.
Explore the maze, picking up silver elephants—ARTIFACTS
#2, 3 and 4 (2-4/44). On the way, or after obtaining
the artifacts, make your way to the center of the maze,
which can only be reached through the archway near the top
of the map. Pick up the GRAPPLE
from the rim of the fountain.
Examine the statue in the center of the fountain. It's
missing a few parts. The mosaics on the statue's base are
clues, as are the emphasized words in the Trials of
Gilead books. You can't do anything else here now. So
use the grapple to open the gate. (Face the gate and press
the Grapple key to attach the grapple to the lock, press
Interact to pull on the cable, opening the gate, and then
press Grapple again to release the cable.) Return past the
sundial and head to the right to re-enter the mansion.
LIBRARY (again): Back inside, return up the stairs
to the balcony on the left. Go through the first door and
follow the corridor back to the library. Enter and use the
grapple to pull down the chandelier above the worktable on
the lower floor. This opens a secret panel in the corner to
the left of the entrance, when facing it, where you'll find
ARTIFACT #5 (5/44).
NOTE: If you're having trouble
making Lara hit the chandelier with the grapple, use manual
aim.
Then return to the MAIN HALL, go downstairs and through
the wooden door to the left of the fireplace. Continue
through a corridor, then a small courtyard, to Lara's
workout room.
GYMNASIUM: Here you'll have a chance to practice
Lara's moves while picking up a few artifacts and other
useful items.
Small medipack and first button: First, approach
the blue wedge-shaped mat with the number 1 on it. Run up
the ramp and jump to grab the horizontal bar ahead. The
armature of which it is a part
turns 90 degrees so Lara is now facing the wall. Move the
camera behind Lara if necessary, swing around the bar and
jump to grab the metal handhold directly ahead. Climb to the
left and jump to grab the next metal handhold. Jump back to
grab one of the horizontal bars on the armature
behind. Again, Lara's weight turns the device 90 degrees.
Now you're facing the wall with the entrance. Swing around
the bar, jump and grab the metal handhold. Climb to the
right and jump to grab the green handholds on the climbing
wall in the corner. Climb up as far as you can. Then press
Jump to leap off the climbing wall and grab the ledge
behind. Pull up and get the small medipack. Then press the
button in the alcove to raise a
series of pedestals out of the floor. To get down, jump back
to the green handholds, climb down and drop to the floor.
Wii version: Instead of the rotating armatures,
there are two padded vertical columns. Run up the
wedge-shaped mat and jump to grab onto the first column.
Climb as high as you can and then jump to the nearest metal
handhold. (It may help if you first climb around the pole so
Lara's back is toward the handhold before making the jump.)
From there, jump to the next handhold, then to the second
padded vertical column. Jump from the column to the handhold
on the end wall. (Again, it may help to position Lara so her
back is facing the handhold before jumping.) The rest of
this sequence works as described above.
ARTIFACT #6: Next, go to the blue wedge-shaped mat
with the number 2 on it. Run up the ramp and jump to grab
the horizontal crevice in the freestanding climbing rock
ahead. Jump straight up to grab the crevice above. Climb
around to the left. Move the camera behind Lara if necessary
and then jump back to land on the first narrow pedestal and
perch there. If Lara starts to lose her balance, press
Interact briefly to right her. Jump from the first perch to
the second and, from there, jump to grab the metal handhold
on the wall ahead. Climb around onto the vertical column of
rock to the left. Jump straight up to grab the crevice
above. Then climb all the way around to the other side of
the column. Climb as close to the wall as Lara will go. Then
jump back to grab the edge of the alcove with the silver
elephant. Pull up and take it. This is
ARTIFACT #6 (6/44). To get down drop and
hang from the edge of the alcove, drop to grab the metal
handhold below, then drop to the floor.
Second button: Next, head for the blue
wedge-shaped mat with the number 3 on it. Run up the ramp
and jump to grab the horizontal crevice in the rock column
ahead. Jump straight up to grab the crevice above. Climb
around to the left and jump straight up once more. While
hanging onto this crevice climb as close to the wall as Lara
will go. Jump back and quickly press the Grapple key to hook
the metal ring on the wall above. While hanging from the
cable, Lara can do a wall run à la Prince of Persia: Move
the camera to the side so it's pointing more or less
directly at the wall. (As you get better at this technique,
you'll be able to do it instinctively without much fiddling
with the camera.) Alternate pressing the Left and Right keys
to make Lara run back and forth along the wall. Once she
gets going, you can release the camera control and let it
follow along behind Lara. Each time she runs left or right,
she'll go a little higher, until finally she's tracing out a
long arc. (The marks on the wall indicate where she may have
done this before.) When the left end of the arc is nearly as
high as the stone ledge in the corner, press Left + Jump and
she'll retract the cable and jump to grab that ledge.
Traverse around the corner to the left. Drop to grab the
metal handhold below. Climb to the right and jump into the
alcove. Press the button to move the
L-shaped bar that will enable
you to get the next artifact. Slide down the ramp to the
floor.
ARTIFACT #7: Next, a tricky series of jumps to get
the artifact in the alcove near the lower pair of perching
pedestals. Follow the same steps as in the previous section
to get from ramp #3 to the wall run. This time, once you get
Lara hanging from the grapple cable, climb up the cable a
little bit (hold Interact and press Up) so Lara's feet are
just above the wear marks on the wall. Start wall running from side
to side. Then, when Lara is running in a sufficiently long
arc, instead of jumping to the left as you did the last
time, jump back to land on the slope on top of the
free-standing rock column. Slide briefly and quickly jump to
the slope ahead. Slide again and quickly jump to grab the
L-shaped bar, which pivots 90
degrees to the left. (If the bar is set at the wrong angle
to swing into the alcove, you missed something. Redo the
section above where you wall run to the corner alcove and
press the button.) While hanging from the bar, turn around,
swing and jump into the alcove. Pick up the silver elephant,
ARTIFACT #7 (7/44). Slide down
the ramp to the floor.
(NOTE: If you're having
difficulty nailing the jump from the wall to the first
column, it may help to move the camera as far as possible to
the right, toward the wall, so you're looking at Lara almost
side-on. When she
runs all the way toward the corner, press Left + Jump to
make her spring off the wall and land on top of the column.
Or, alternatively, move the camera behind Lara as she runs
back and forth along the wall. Then, when she runs all the
way to the left, press Back + Jump to make her jump to the
column.)
Large medipack and third button: Return once more
to wedge-shaped mat #3. Jump to grab the horizontal crevice
in the rock column ahead. Jump straight up to grab the
crevice above. This time climb around to the right and jump
straight up once more. Jump back to grab the rock in the
corner. Climb around to the right onto the metal handhold.
From there, jump to grab the next metal handhold to the
right. Drop and grab the metal handhold below. Then climb to
the right all the way around to the other side of the stone
column. Climb all the way to the wall and then jump back and
grapple the metal ring above. Use the grapple to wall run
back and forth until Lara is running high enough to jump and
grab the horizontal crevice on the rock column ahead (above
the ramp). Climb to the right all the way around the column
and on to the right as far as Lara will go. At the end of
this crevice, she'll bring her feet up onto the rock below.
Now you can jump back and grab the L-shaped bar. It swings around toward the alcove with
the large medipack. Swing around
the bar and jump to the alcove. Pick up the medipack and
press the button to rearrange
another L-shaped bar above mat #3. To get down, jump to the
rock column with the green handholds, which is on the left
when facing away from the button. Climb down and drop to the
floor.
Wrench: Repeat the same process described in the
sequence above to get from mat #3, to the corner ledge, to
the second metal handhold. But this time, instead of
dropping to the metal handhold below, jump back to grab the
horizontal bar behind. Lara should now be facing out into
the room and directly toward the L-shaped metal bar you
moved using the third button. Swing around and jump to grab
that bar. Adjust Lara's position left to right if necessary
and then swing, jump and grab the blue padded column ahead.
Climb up as high as you can and then jump to grab the second
blue padded column, which is off to the left. (You can
either keep the camera behind Lara and jump to the left, or
turn her on the first column so she's facing the second
column, move the camera behind her and then jump forward to
grab the second column.) Climb up as far as you can and then
jump to the nearest perching pedestal. From there, jump to
the next pedestal and then to the metal platform ahead. Pick
up the WRENCH. To get down, take a
running jump to grab the green handholds on the stone column
just to the right of the empty pool. Climb down and drop to
the floor.
Return through the courtyard with the fountain to the
MAIN HALL.
IMPORTANT: Once you have the
wrench, it's possible to restore the water supply to the
mansion, thus filling the swimming pool. However, I
highly recommend completing the swimming pool section before turning on the water. Doing it the other
way around could result in a bug that prevents you from
completing the level. Details appear in the relevant section
below.
POOL HOUSE: From the MAIN HALL, go through the
wooden door to the right of the fireplace. Follow the
corridor to the swimming pool, which, as Winston mentioned
in his note, is under construction. First, just inside the
room, turn right to face the statue of Athena holding a
spear. Grapple the metal decoration hanging from the spear
and pull the spear down into a horizontal position. Next, move the
big
red trash bin so it is about halfway between the two
sets of scaffolding. Then head toward the back of the room and
shoot the pulley anchoring the
angled scaffolding planks to the floor. This releases the
planks above so they'll pivot up and down. You'll be
using the spear, trash bin and seesaw shortly. Arranging
them ahead of time will save time.
Balcony with Athena statue: Go to the far right
corner of the room and climb on the stacked wooden crates.
Turn back toward the entrance and jump to grab the
black-and-yellow striped bar. Swing around and jump to grab
the curved balcony. Traverse around the balcony to the right
as far as Lara will go. Then jump back to grab boards
covering the stone support column.
Climb all the way around to the right so Lara's back is
toward the statue with the spear. Jump back to grab the
statue's spear, which you lowered earlier with the grapple.
Swing around the spear and jump to grab the edge of the
balcony ahead. Pull up.
Once Lara is on the balcony, grab the handle of the
small red trash cart marked
"LUG". Push it toward the middle of the balcony and position
it on the circular pressure pad
to the left of the alcove. Rotate both the trash cart and
the statue of Athena so the
metal bar and the spear Athena is holding point toward each
other, following the lines marked by the X in the mosaic on
the floor. The panel in
the alcove rotates, revealing a button.
Shoot it to open a circular grate down in the swimming pool.
Before dropping down, cross to the far side of the
balcony, pick up the large medipack
and shoot the pulley holding
one of the ropes attached to the dangling archer statue.
This is one of three ropes that hold the statue suspended
above the boarded-up swimming pool. (If you're having
difficulty targeting the pulley use
manual aim.)
Crossing the scaffolding: Return to the other end
of the balcony, where you first pulled up. Jump from the
edge to grab Athena's spear. Swing around and jump to grab
the wooden plank covering the stone column. Basically
retracing the same route you took to get to the balcony.
Climb around to the left and jump back to grab the
scaffolding behind. If you miss or drop down by mistake, climb
the crates at the back of the room and make your way toward
the Athena statue, as you did before. But instead of jumping
to grab the spear, jump back to grab the scaffolding.
Cross the platform and jump to perch on the steel bar
protruding from the red trash bin
you moved earlier. Jump to the next set of scaffolding.
Go forward and around to the right. Then use the grapple
to wall run across to the next set of scaffolding. If you're having trouble with the wall run,
review the basics in the GYMNASIUM section, above. Note that when making this
particular run, it may help to swing forward only once
before jumping, rather than running forward, back and
forward again. If you swing too many times, Lara may
overshoot the platform and land next to it instead of on
top. On this next section of scaffolding you'll find a
movable crate marked "Fragile".
Push it off the edge. (I hope Lara's insurance policy covers
whatever was inside.) Don't drop down yet. Instead continue
across the planks onto the balcony with the statue of Atlas.
Balcony with Atlas statue: Grapple the metal ring
on the statue's base and pull to bend the statue over so
Atlas drops the globe he's
holding. It then rolls onto the circular pressure pad on the floor, opening the
second circular grating in the swimming pool below.
Climb over the boxes on the far side of the balcony to
get a small medipack. Shoot the
pulley to release another of
the ropes securing the dangling archer statue. Then drop
down from the balcony to the floor.
Climbing to the small curved balcony: Go to the
wooden crate you pushed off the
scaffolding earlier and use it use it to climb up onto the
scaffolding on the right, where the crate originally was. Take a running jump onto the seesaw planks
(which you released earlier by shooting the pulley that
anchored them to the floor). As the planks start to tip, run
up the slope and jump to grab the boards attached to the
scaffolding ahead. Climb around the corner to the right.
Jump back to grab the boards attached to the scaffolding
behind and to the left. (These boards face the curved
balcony.) Climb to the left a bit and then jump backward to
reach the balcony. Shoot the pulley
holding the third rope supporting the archer statue. The
statue crashes through the floor into the pool below. Drop
down off the balcony.
IMPORTANT: Hopefully at this point
you have not yet turned on the water to fill the pool. If
you came to this walkthrough after doing that, be warned
about a potential bug in this area. If you pick up
the statue's golden BOW from the bottom of the pool and Lara
subsequently drowns, the bow will disappear from both your
inventory and the bottom of the pool. Then you'll have to
replay Croft Manor from the beginning in order to complete
it. (Press Escape/Start and choose "Restart Croft Manor"
from the menu.)
If you have already filled the pool, to
be absolutely safe, swim down and get the BOW but do not go
into the underwater tunnel. Immediately return to the
surface and climb out of the water. Complete the sections
involving the WATER PUMP and the HEDGE MAZE (as described
below) and then return to the pool for ARTIFACT #8 after
you've used the BOW.
The Archer Statue's Bow: Drop down into the dry
swimming pool. Retrieve the statue's golden
BOW. Then go through the circular
tunnel (provided you opened both grates, as described above)
to find ARTIFACT #8 (8/44).
Without water in the tunnel, you can't reach the
lever above. It opens the
circular hatch at the other end of the tunnel, connecting
the main pool to the smaller pool in the GYMNASIUM. If you
want to, you can come back later after filling the pool with
water and do this, but it's not neccessary.
Return through the corridor to the MAIN HALL. Cross the
room and exit through the door to the left of the stairs.
Follow the hallway back to the GARDEN.
GARDEN – WATER PUMP: This time, instead of heading
for the sundial and maze, make a right after exiting the
manor and follow the colonnaded walkway to the end. Continue
forward, enter the fenced-in area and go to the right side
of the pump. Use the WRENCH to attach it to the
valve. Then press Interact to
grab the wrench and move Lara to the left to turn the valve.
The water comes back on, feeding all the fountains in the
estate.
Exit the fenced-in area and approach the nearby fountain.
Press Interact, select the EMPTY BUCKET and use it to fill
it with water. Return inside to the MAIN HALL.
MAIN HALL (again): Now that you have a BUCKET OF
WATER, use it at the fireplace to extinguish the flames. If
you didn't already move the crate
onto the pressure pad, as
described above in the first section on the MAIN HALL, do so
now. With the fire out, Lara can grab the golden
ARROW.
You should now have everything you need to complete the
puzzle in the maze. If you're missing the SCULPTURE GEAR,
BOW or ARROW, check the walkthrough above for more info.
Once you have all three, go through the door to the left of
the main staircase to get back to the garden.
GARDEN – HEDGE MAZE (again): Enter the maze. This
time, with the inner gate open, you can go straight to the
sculpture. Use the grapple to open the compartment on the front of the sculpture. Place the
SCULPTURE GEAR inside to repair the mechanism. Climb up near
the archer. Stand on the small circular mosaic depicting a
bow and use the BOW there. Repeat the process with the ARROW
on the other side of the statue. Then hop down to the ground
and pull the lever in front of
the sculpture to activate it. The statue with the bow shoots
the statue with the club and shield. The club then breaks
and part of it falls to the ground. Go and pick this up. It
is actually a MUSIC BOX CYLINDER.
Return inside to the MAIN HALL. If you didn't get
ARTIFACT #8 in the swimming
pool before, you can do that now. Go back to the MAIN HALL
afterward.
MUSIC ROOM: Climb the stairs to the balcony on the
right. Follow the balcony to the second door and enter.
Continue along the corridor to a locked door. Use the MUSIC
BOX CYLINDER in the lock to the left of the door and then go
in. The level statistics are displayed, but you can continue
to play afterward.
Here in Lara's music room, you can read a few more books,
tinker with the musical instruments and use the stereo to
play any music tracks you've unlocked while playing the main
game. Completing Croft Manor unlocks the Croft Manor theme.
As far as I know, there are no puzzles to be solved in here,
but if you discover anything, please let me know.
When you're ready to LEAVE CROFT MANOR to play the
main adventure, either return downstairs to the MAIN HALL
and exit through the front door, which is opposite the
fireplace. Or, quit the level by pressing Escape/Start and
choosing Quit from the menu.
Well done!

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
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rights reserved.
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