Tomb Raider Legend - Nepal
Items: health packs, grenades, assault rifle,
submachine gun, shotgun, grenade launcher, ammunition,
Excalibur
Enemies: snow leopards, mercenaries
Rewards: 9 bronze, 6 silver, 1 gold
Time Trial: 13:40
In the transitional cut scene
between levels (titled "Home Again") Lara returns to Croft
Manor. Winston and the boys inform her that the Ghalali key
was not in her father's collection, nor mentioned in any of
his notes. Lara examines the sword fragments and realizes
she knows exactly what and where the Ghalali key is. Next
stop: Nepal. Winston warns Lara to be careful, especially
after what happened to her mother, but Lara is determined to
salvage her father's reputation as well as the artifact.
A second brief cut scene ("Return to Nepal")
shows Lara's arrival near the crash site.
DEEP CHASM WITH BROKEN PILLARS: From
CHECKPOINT 1 at the start, grab
the ledge in front of Lara and traverse to the left above
the chasm. When Alister suggests
you keep moving, continue climbing and tap Interact
repeatedly to get across the section of
crumbling ledge before it breaks. Climb on top of the
pillar. Slide down the slope on the other side and jump to
grab the next pillar. Pull up and take a running jump to
grab the next pillar. Depending on how far Lara jumped, she
may be hanging from the top of the pillar just below the
snowy boulder or on the white stone strip partway down. If
she is hanging below the boulder, drop down one level to
grab the white stone strip. Traverse around the corner of
the pillar and continue to the left as far as you can go.
Jump across the chasm to grab onto the pillar behind. The
jutting stone slab you grab onto
gives way. Quickly climb to the right before it breaks. Then
climb up to the top of the pillar and turn left to face back
the way you came. Now you'll need to make your way back
along this side of the chasm. The
sloping ledge ahead is also ready to crumble. Take a
running jump onto it and keep running. Jump at the end to
grab the horizontal pole.
Immediately swing around and jump again before the pole
breaks off. Grab the pillar ahead and climb to the top,
which is CHECKPOINT 2. The
starting point is now below on Lara's left.
Before going on, carefully retrieve a secret. Drop and
hang from the far edge of the pillar (i.e., the side
opposite where you just climbed up). The center of the
pillar is slightly uneven, so Lara will not drop and grab
there unless you hold Walk as she steps off
the edge. Once she's hanging, you should be able to see the
bronze reward (1/9) in a small
alcove below. Drop down twice to reach it. Step to the left
or right of the alcove and climb back up. Again, because the
top ledge is slightly uneven, Lara won't grab it at the
center.
Back on top of the pillar, use the magnetic grapple to
hook the bell high above where the sloping ledge was. Swing
and jump to grab the first of 3 fat but
fragile icicles dangling from the overhang ahead.
Before each icicle breaks, jump forward to grab the next
one, then the next, and finally the narrow horizontal shelf
in the ice wall beyond. Traverse around the corner to the
right. Jump straight up to grab a higher handhold. Then
continue climbing to the right until you can jump up to grab
the flat ledge.
There's an open area here where you could climb up, but
first keep climbing to the right. A little farther on,
you'll come to another flat spot where you can pull up and
get a silver reward (1/6). Drop
and hang from the edge and climb back to the left. This time
climb up into the flat open area.
Shoot the iced-over doorway
to the right and follow the tunnel past
CHECKPOINT 3 to an opening high
above the airplane wreckage. Zip asks Lara about the
accident but she deflects the question.
NOTE: If you're replaying
the level or doing a time trial, there's a handy shortcut
here. With guns drawn, Lara can jump down off the ledge
instead of climbing and grapple-swinging. Be warned that you
miss the next
reward if you go this way.
CRASH SITE: To get down to the wreckage from the
opening of the ice tunnel, first turn right and take a
running jump to grab the top of the stone pillar. Pull up.
Slide down the slope and jump at the end to land on another
slope perpendicular to the first. Slide to the end and jump
to land on top of another pillar. Turn left. The next
pillar is ready to collapse. So
take a running jump to land on it, then quickly run and jump
to grab the horizontal bar jutting from the wreckage ahead.
From there, you can see a silver reward off to the left and
a grapple point above. Swing around the bar, jump off and
quickly press Jump again to grapple. Swing on the cable past
the silver reward and jump into the manmade stone opening
ahead.
To get the silver prayer wheel, turn around and shoot the
ice wall ahead and to the
right. (The binoculars' RAD mode reveals the weak spot.)
Grapple-swinging is difficult here due to the angle; the
debris behind Lara prevents her from getting a long swing.
So instead take a running jump to grab the edge of the
opening and pull up. Grab the silver
reward (2/6) and jump back across the gap.
Follow the passageway to the next opening. A
helicopter, presumably Rutland's, passes overhead. Turn
right and jump to grab the ruined wing. Drop down twice to
reach the ground and CHECKPOINT 4.
Duck under the dangling propeller
and use the magnetic grapple to grab a
bronze reward (2/9) from the pile of debris behind
the airplane wing. Return past the propeller and hop down
onto the small snowy ledge to the right. (There's a broken
wheel and some other junk there.) From there, you should be
able to shoot the snow leopard in
the clearing below. Use pistols to save ammo. When it's
dead, drop down and approach the wrecked fuselage.
Before exploring inside, get a reward. Climb onto the low
ice ledge to the right of the fuselage. Use the magnetic
grapple to pull the pile of junk
out of the way. Then jump across the
deep pit to the other side, where you'll find another
silver reward (3/6). Jump back
across the pit and return to the plane.
Zip warns Lara not to go inside without first weighing
down the end. He's right. Entering the body of the plane
now causes it to tip and crash.
To stabilize it, stand in the opening and use the grapple to
pull the big chunk of wreckage
(part of an engine, perhaps) toward Lara. When you've got it
in the correct position, you'll hear and see the indicators
for CHECKPOINT 5.
Move toward the cockpit to trigger an interactive
cut scene. Press the controls indicated on-screen to
help Lara retrieve the Ghalali Key and escape before
the wreckage crashes into the chasm below. These are:
PC: Right, Up, Down, Up
PS2: Triangle, Left stick Up, Circle, X
Xbox: Y, Left stick Up, B, A
PSP: Square, Stick (nub) Up, Circle, X
GameCube: Y, Analog stick up, B, A
Once she's safe, Lara briefly examines the key then
looks toward the ruined monastery she visited all those
years ago. At last she admits that all her adventures thus
far have been leading up to this. She tells the guys she
needs to make one more stop. (This cinematic is titled "The
Key Obtained".)
CHECKPOINT 6 registers
after the cut scene.
ICY SLOPES: From the trench where the wreck was,
take a running jump to the icy slope ahead, which slants
down to the right. Slide and jump near the end to grab the
horizontal pole ahead. Quickly
swing and jump to the next icy slope before the pole breaks
off. (NOTE: If you're having trouble making Lara
swing around the pole immediately after grabbing, it may
help to move the camera behind Lara as she slides down the
slope before jumping to the pole.) This slope points
down to the right. Slide almost to the bottom and jump to
land on another slope, which is perpendicular to the
previous one and slopes down to the left. Again, slide and
jump to land on another shorter slope. When you touch down
here, press Interact to shoot the ice
wall ahead. Jump through the gap where the ice wall
was and land on yet another slope, which carries Lara down
to the right. Near the end of this slope, jump to grab
another horizontal pole. Before
it breaks, quickly swing and jump to the safe, flat ledge
below. (Seems like some sturdy nylon rope and crampons would
be easier but, hey, it's Lara's call.)
Follow the path to the right. When you reach
CHECKPOINT 7, turn around to
spot a bronze reward (3/9)
across the gap. Use the magnetic grapple to get it. Then
turn around again and continue.
ICE CAVES: Across the next
deep pit you'll see several ledges and poles. The
ledge Lara is standing on juts out a bit on the right side.
Take a running jump there to grab the white ice shelf on the
other side of the pit; pull up. Alister comments briefly
on the scenery. Turn right and take a running jump to
grab the horizontal pole ahead. (Don't worry. This one
doesn't break.) Swing around and jump to grab the
light-colored ice shelf on the wall ahead. Traverse to the
left. Jump to grab the handhold across the
gap. This
shelf starts to collapse, so use Interact to climb
more quickly to the left. Let go—or just wait for the ice to
break off—and grab the solid handhold below.
Jump back to grab the next horizontal pole. Adjust Lara's
position on the pole so she's squarely facing the long
icicle ahead. Swing and jump to grab it. These icicles are
solid, so there's no need to hurry now. Climb up and jump to
the second icicle. Note the bronze reward in the little
alcove to the left. You'll get it momentarily. For now, jump
from the second icicle onto the
precariously balanced pedestal to the right.
Immediately take a running jump to grab the horizontal
handhold on the wall ahead. Traverse to the right and pull
up on a narrow ledge made of ice.
Turn around and then move to the right side of the
opening and look to the far wall of the cave, beyond the big
icicles and the broken pedestal, to spot the
bronze reward (4/9) you just
passed. Use the magnetic grapple to retrieve it.
(NOTE: It's not necessary but it
may help to use manual aim here. Press Z/R3/right stick
button. Move the targeting reticule over the reward until it
turns blue, indicating a target you can grapple. Then press
Grapple, then Interact to pull, then manual aim again to
deactivate it.
GOLD REWARD: There's another reward nearby. After getting the bronze, turn around and
drop to hang from the other side of the narrow ledge.
Traverse to the left and then drop to grab another narrow
ice shelf below. Traverse to the left again and around the
corner. Drop to grab a third lower ice shelf, then a fourth.
Traverse farther to the left and pull up into a small alcove
with the gold reward (1/1). Return
the way you came to the narrow ledge between the two caves
(i.e., hang from the opening, traverse to the right, climb
up twice, traverse to the right around the corner, climb up,
traverse right and pull up in the opening).




When you have both rewards and are ready to move on,
stand in the archway with the cave where the bronze reward
was on Lara's left. Grab the narrow ledge on the wall ahead
(it is shown in the first
screenshot from the gold reward series above). Climb to the
right as far as you can, then jump the
gap to grab another handhold. Drop to grab the ledge
below. Climb all the way to the left and jump back to grab
the vertical pole. Climb to the top of the pole and jump to
the right. Traverse all the way to the right. Then jump to
grab a break-away ledge on the
opposite wall. Traverse quickly to the right (tap Interact
to go faster) and jump straight up to grab the ledge above
before your handhold collapses completely. Pull up into the
opening.
CONFRONTATION WITH RUTLAND'S MEN: Follow the
tunnel past CHECKPOINT 8 to an
open area. Lara sees Rutland's soldiers exiting the
helicopter.
There are 6 mercenaries in
all: 4 on the ground, another on top of the building to the
right, and a sixth with a grenade
launcher on the snowy ledge at the far end of the
open area. Grenades start flying almost immediately, so it's
not wise to hang back in the cave. Instead, run out into the
open and kill the guys on the ground first. Targeting the
explosive tanks helps a lot with
this. Then take care of the sniper and the grenade-launching
guy. As you fight, steer clear of the
icy pool on the left. Even brief exposure to the
freezing water can hurt Lara badly. More than a few seconds
can kill her.
When all the bad guys are dead, pick up whatever you
need. The guys on the ground drop
SHOTGUNS, ASSAULT RIFLES or
ammo for these weapons, plus
grenades and possibly
health packs. Before climbing up
to get the other men's stuff, climb onto the little plateau
of snow near where you entered. Shoot the
ice wall to reveal a
silver reward (4/6) and jump
over to get it. (The binoculars in RAD mode show where the
breakable wall is in case you can't spot it.) Also be sure
to get the bronze reward (5/9)
near the icy pool.
Then climb onto the other snow plateau and take a running
jump to the projecting ice ledge ahead. Jump from the right
side of this ledge to the ledge where the guy with the
GRENADE LAUNCHER was. (Take it if
you want, but you may be better off with the rifle for now
since more ammo is available.) Pick up the
bronze reward (6/9) and then
grapple-swing across to the building where the sniper was.
Get his RIFLE or
ammo, grenade
and health pack if he drops one.
Climb onto the higher ledge, jump to grab the angled cable
and slide down to the ledge above the pool.
DARK CAVERN WITH ICY STREAM: Slide down the slope
to CHECKPOINT 9. Step out onto
the ice. It's safe. You'll find another
bronze reward (7/9) in a short, dark tunnel to the
left. Continue through the cave to an opening above a
freezing pool with
chunks of ice floating in it.
Again, don't let Lara fall into the water if you can
possibly help it. Even brief exposure is harmful. Hop onto
the first floating island of ice. Jump from there to the
second. The next is too far to reach, so shoot the
slab of ice hanging from the ceiling
to make it fall into the water. Now you can jump onto it,
then to the next chunk, then to the opening ahead.
Hop down onto a snowy ledge on the other side of the
opening. It's very dark here. If the PLS doesn't shed enough
light, turn up the brightness either in-game or on your
TV/monitor. Just beyond the snowy ledge is a flowing stream
of icy water. After a few
moments, chunks of ice begin to
float past. To get out of this area, you need to make your
way upstream, hopping from chunk to chunk. There's a ledge
midway along on the right, where you can stop if necessary.
The entrance to the monastery, where you're headed, is
beyond that on the right, but there's also a
silver reward (5/6) on the left
bank opposite the exit. If you're collecting rewards, make
your way to that ledge first then wait for a dense group of
ice to float by and hop across the stream to the exit.
Some tips: You don't need to rush, since the water isn't
moving that quickly, but try not to float farther downstream
than the starting ledge. If you do, Lara crashes into the
low tunnel opening and dies. If
you make it only partway to the exit and run out of ice to
jump on, float a short distance downstream, jump off on one
of the ledges and wait for more ice chunks to come. Then try
again.
INSIDE THE MONASTERY: Once you've navigated the
stream and reached the entrance to the monastery, follow the
tunnel up the stairs past CHECKPOINT
10. There's a snow leopard
lurking at the top on the right. You may want to draw it out
and then back down the stairs while shooting. When it's
dead, climb the stairs again.
Step out on a balcony overlooking the ruins. There are
obvious grapple points ahead but before swinging across, go
down the staircase on the right. At the bottom, locate the
break-away panel on the right
and shoot it to reveal the final silver
reward (6/6). Return upstairs to the balcony.
IMPORTANT:
Do not shoot at the floating boulders above the big, open
area. If you do this, the falling rocks could smash some of
the stone platforms below, making it impossible to reach the
level exit later on.
Now grapple swing across to the huge Buddha, using the
3 bells dangling from the ceiling.
To do that, face the statue straight on, take a running jump
off the balcony and quickly press Jump again to grapple the
first bell. As long as you're not doing a Time Trial,
there's no hurry, since all three bells are stable. Take
your time and go carefully. Swing forward until Lara is
swinging high enough for you to see the blue grapple
indicator on the second bell. Then press Jump twice to let
go and immediately grapple again. While hanging from the
second bell, turn a bit to the right so that when you swing,
you can see then grapple the third bell. Once Lara is
hanging from the third bell, point her toward the ledge that
forms the Buddha's "lap," work up a good long swing and jump
to land there. Then you can shoot the
snow leopard from above without taking any damage.
Lara comments that the doors were open the last time
she was here. Before tackling the door puzzle, go after
the last two rewards. There's a staircase leading up on each
side of the platform with the statue. On each balcony,
there's a bronze reward (8/9 and
9/9). The one on the right balcony is near the top of the
stairs; the one to the left is at the far end of the
balcony. When you have both, return to the Buddha.
BALANCE & BLOCKS PUZZLE: To open the door at the
base of the statue, you need to get the
golden block up onto the
golden pressure pad on the
ledge using the scales hanging
from the Buddha's hands and the medium
and small blocks, as well as
Lara herself, as counterweights.
First, climb on the right platform of the scale (i.e.,
right when facing the statue). Use the magnetic grapple to
pull the small block onto the platform with Lara. Leave the
small block there and climb onto the empty left platform.
Lara's weight will carry it down. Grapple the golden block
and pull it onto the platform with Lara. Now climb back onto
the right platform. The combined weight of Lara and the
small block lowers the platform to the floor. Grapple and
pull the medium block onto the platform. The medium and
small blocks together are heavier than the golden block. So
you can hop down and the platform with the golden block will
remain level with the ledge. Climb up and pull the golden
block onto the pressure pad by hand or with the grapple.
This opens the door at the base of the ledge. Go through to
the room below the statue.
NOTE: Alternatively, Lara
can grapple the golden block up onto the ledge. This takes a
little finesse, but if you practice it first, it can save
precious seconds during a time trial. (Thanks to Steve for this.)
EXCALIBUR: The door closes behind as you cross
CHECKPOINT 11. Go down the
stairs to trigger a cut scene.
Lara reassembles Excalibur using the key she found—or,
more accurately, Excalibur reassembles itself. She attempts
to place it in the broken stone but it doesn't work. The
ruins begin to fall apart. (This cinematic is titled
"Excalibur Reforged".)
Head for the door on the lower level. Slash with
Excalibur to blast it open. If it doesn't seem to work, try
taking a few steps back from the door before swinging.
ESCAPE: CHECKPOINT 12
registers as you exit. Once outside, you need to make your
way across the crumbling stone
platforms back to the other side of the temple where
you came in. To get across, first take a running jump from
the ledge at the exit from the sword room to the square
platform to the left. Turn right and take a running jump to
the rectangular platform ahead. Turn right again (i.e., back
toward the center of the room) and take a running jump to
the next rectangular platform. Turn left, keep running and
jump onto the next platform ahead. When it tips forward,
bringing Lara closer to the ledge below the entrance, take a
running jump to either land there or grab onto it and pull
up.
In the level's final cut scene ("Chapter
Closed") Lara tells her friends there's one more stop on the
journey: back to Bolivia.
NOTE: If you find you are
unable to make the jumps across the crumbling platforms
because the final platform refuses to tilt toward the exit,
this is probably due to shooting the floating boulders
earlier in the level. If you encounter this, try this
alternative route to the exit.





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Tomb Raider
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