Tomb Raider Legend - Bolivia
Items: health packs, submachine gun,assault rifle, ammo
Enemies: mercenaries, jaguars
Rewards: 10 bronze, 5 silver, 1 gold
Time Trial: 12:30
The game begins with a cut scene
("Nepal - Part 1"), in which young Lara and her mother,
passengers on a private plane, crash in the Himalayas. Those
who've followed Lara's biography since the early days will
recognize this as a crucial event in our heroine's history.
Segue to the present in a second
cut scene ("Meet Tiwanaku"), in which Lara works her way
up a rough cliff side, all the while chatting over her
headset with her assistant Zip, who's apparently holding
down the fort back at Croft Manor. Alister arrives at Zip's
location and we hear his comments too. Lara explains that
Anaya, a friend working in La Paz, advised her to check out
the nearby ruins.
NOTE: If you're having
difficulty hearing what's being said, activate subtitles
in the Options menu under Language.
UPSTREAM TO THE TEMPLE: From the starting point (CHECKPOINT
1), go forward and left to find a
bronze reward (1/10) in a short
passageway. Follow the passageway to the right, wade across
the stream and climb the ledge ahead.
Here you'll find some small
boulders that Lara can kick by pressing Interact (E
on the PC, Triangle on the PS2, Y on the Xbox—and the rough
equivalent of Action in earlier games). There's no purpose
to this except to practice the controls. You'll also find
another bronze reward (2/10)
ahead on the left, tucked into a corner. Grab it and return
to the pool below the falls.
Jump into the water and swim across to the small ledge.
Just press Forward and Lara will climb out.
Zip asks Lara to check her PDA, which
seems to be waterproof. (Cinematic is titled "PDA Check".)
Press Tab (Select/Back) to access the PDA at any time.
Now you're back on the same side of the stream where you
started. Stand facing the ledge and jump straight up. Lara
will grab the edge automatically. Jump again to pull up.
Ahead on the left is a large boulder.
Position Lara next to it and press Interact (E/Triangle/Y)
to grab it and tap Forward to push it off the ledge. Now
that the way is clear, take a running jump across the gap to
CHECKPOINT 2.
Go to the right and climb the vine (press Forward and
Lara climbs automatically). Press Right and Jump to leap and
grab the other vine, then Right and Jump again to reach the
ledge. Continue to the right along the ledge to
CHECKPOINT 3.
NOTE: If you're replaying
the level or doing a time trial, there's a handy shortcut
here. Instead of swinging to the cave, or to the opening
behind the falls, climb up the vine and swing all the way up
to the waterfall. Be warned that you
miss the next
reward if you go this way.
Take a running jump to grab the
hanging vine. The obvious path is on through the
falls. Instead take a detour for a reward: While hanging
from the vine, turn around to face the cave behind you.
Swing toward the cave and Jump to leap off the vine into the
cave. (The in-game instructions explain how the keys work.
Check your instruction booklet for more info.) In the dark
cave, press Delete (D-Pad Left) to activate Lara's Personal
Light Source (PLS). Follow the tunnel around to the right to
find a silver reward (1/5).
Continue along the passage and drop down into a lower
tunnel. The waterfall is back to the right, so go left.
At the gap, take a running jump to grab the ledge on the
other side. If Lara falls, retrace your steps, this time
using the vine to swing to the ledge behind the waterfall.
NOTE: The saving grab
is a new feature in Legend. When jumping to grab a ledge,
pole, or other handhold, occasionally Lara will fall a bit
short and grab on using only one hand. When this happens a
warning icon appears (a yellow hand on the PC, Triangle
button on the PS2, Y button on the Xbox). Quickly press
Interact (E/Triangle/Y) to grab with both hands; otherwise
Lara will fall. (This may not happen right here, but you
will see it throughout the game.)
A brief panoramic cut scene shows the
route Lara will take next. Also notice that her head
turns to look up at the crevice in the rock wall. Move
toward the wall, jump to grab the crevice and traverse to
the left above the tunnel opening where you emerged earlier
and toward the falls. Go as far as possible then press Left
and Jump to leap off and grab the ledge across the gap. Jump
again to pull up. You are now back at the stream, this time
above the falls. Step forward to
CHECKPOINT 4.
If you want to play around a bit, you can save here and
then practice Lara's swan dive. To dive, stand near the edge
and press Forward, followed immediately by Jump then Duck.
Just be sure to aim for the pool, not the
rocks below.
When you're ready to move on, turn upstream. Here you can
use the binoculars' RAD mode to scope out the
huge boulder hazard ahead.
Activate the binoculars (Page Down/D-Pad Left), use H/G or
the mouse wheel if available (R1 and L1/RT and LT) to zoom
in and out. Then press Interact (E/Triangle/Y) to engage RAD
mode. When Lara has the boulder in her sights, the "Fragile"
icon lights and she'll comment on it. Move off to the left
side of the stream and shoot the debris holding the boulder
in place to send it rolling downstream. (To enable manual
targeting, press Z/R3/right stick button then shoot with the
left mouse button/R1/RT. Tap Z/R3/right stick again to
return to normal targeting.) Or just continue ahead on foot,
hugging the left wall when the boulder rolls.
Continue toward the low waterfall head. Take a running
jump from the rock to grab the nearest of the two horizontal
branches. Move to the left side of the branch. Position the
camera behind Lara and then press Forward to swing around
the branch. Jump just as Lara starts to swing upward to let
go and grab the second branch. Repeat the swing-and-jump
maneuver to grab the horizontal crack in the wall to the
left of the falls. Traverse to the right and jump to the
right to grab onto the ledge beyond the waterfall.
In a brief cut scene ("First
Contact") Lara overhears a mercenary
talking into his radio.
Pull up and shoot him before he notices Lara. He may drop
a health pack. Look for a red
object on the ground where he died then just run over it to
pick it up.
Continue upstream. Here the game explains how to use the
binoculars, which you already know if you read the section
on the boulder, above. RAD mode reveals that the
boulder on the ledge and the
fallen tree below are both
movable. Before dealing with them, follow the stream around
to the left to find a bronze reward
(3/10).
Turn to face downstream. Climb onto the light-colored,
sloping rock and jump to the fallen
tree. Before Lara's weight pushes the base of the
tree downward, run to the end and jump to grab the top of
the moss-covered, manmade ledge. Press Jump again to pull
up. (Alternatively, grab the narrow horizontal shelf running
along the middle of the manmade ledge, traverse around the
corner to the right and jump straight up to grab the higher
ledge. Jump again to pull up.) Push the
boulder off the ledge and onto
the fallen tree, raising the end with the branches. Drop
down from the ledge, run up the angled rock and jump to grab
the protruding horizontal branch. Swing around it and jump
to grab the rock ledge ahead. Pull up and move forward to
CHECKPOINT 5.
ENTERING THE RUINS: The
shiny disc blocking the doorway can be moved using
Lara's magnetic grapple. The in-game text explains how it
works: press Q/Square/X to grapple, Interact (E/Triangle/Y)
to pull the object and Q again to detach the grapple.
(NOTE: Objects that can be
grappled generally have that telltale metallic shine. You'll
see many more of these as you go along.)
Crossing the threshold triggers a
cut scene ("Second Contact"), in which Lara sneaks up
on 2 mercenaries gossiping.
This is a good spot to practice your combat skills, since
the checkpoint is close by. Combat is different than in
previous games. In addition to guns, Lara now has an arsenal
of other combat maneuvers. Targeting is somewhat automatic,
but you can change targets by moving the mouse/right stick.
Check your instruction booklet for details. After
dispatching the mercenaries, see if either dropped a
health pack and pick it up.
NOTE: Lara can only carry 3
health packs. (No more bottomless backpack as in previous
games.) So if you already have enough, you won't be able to
get this one. Of course, if Lara has lost any health, you
can use a pack now and pick up the replacement.
Face the falls and stand on the low rock outcropping
below. Jump to grab the ledge and traverse to the left. Tap
Interact (E/Triangle/Y) to get across before the ledge
crumbles away. If Lara doesn't make it, just try again,
jumping sideways to clear the broken area. Jump to grab the
horizontal pole behind Lara. Still hanging, turn to face in
the opposite direction. Then swing around the pole, jump and
grab the next ledge. Traverse around the corner to the left.
Move the camera behind Lara and then jump to the left to
grab another ledge. Jump up twice to reach a flat ledge and
CHECKPOINT 6.
Turn to face the falls and walk to the edge near the
hanging vine. You can't see it
from here, but there's a bronze reward
(4/10) in an alcove behind the falls.

Use the magnetic grapple to snag the reward and then jump
to grab the vine. (Be sure to take a standing jump from the
edge of the ledge to the vine, rather than a running jump,
which will cause Lara to overshoot the vine and land on the
rocks below.) Swing and then jump to the ledge behind the
falls just to the right of the alcove that held the reward.
Turn to face out over the open area below. There are two
horizontal poles (chameleons' tongues, actually) high on the
left wall. Take a running jump to grab the first. Swing
around and jump to grab the second. Swing around again and
jump to land on the path ahead. This is
CHECKPOINT 7.
There's a mercenary ahead on
the right behind the rocks. Watch out for the
sheer drop-off to the left as
you fight him. Pick up a health pack
if he drops one.
NOTE: In Time Trial mode,
you can take a small shortcut here. After grabbing
onto the vine, instead of swinging to the ledge with the
bronze reward, turn about 120 degrees to the right. Swing as
high as possible and jump to the narrow, uneven ledge below
the square pillars. Either run along the ledge and jump onto
the broken bridge to the left, or climb through the third
opening from the left, and the mercenary will not appear. If
you go through the first or second opening, you will meet
the mercenary. Alternatively, instead of using the vine,
climb onto the corner of the low wall and jump to the ledge
below the square pillars then onto the broken bridge. This
jump is a bit trickier to land, but it saves even more time.


Where the mercenary had been lurking, there's a wide gap
where you'll need to use the magnetic grapple to swing
across. The in-game text explains how to do it (i.e., face
across the gap and press the Jump key twice to grapple and
swing out; hold the Forward button to swing higher and then
jump to leap off).
On the other side of the gap, climb the stairs. Lara
looks up to the left to spot a bronze
reward (5/10). Use the magnetic grapple to pull it
down. Then continue along the path to the temple.
A cut scene ("Falling In
Love Again") shows Lara discovering the ruins. Naturally the
bad guys are only a few steps behind.
TEMPLE EXTERIOR: Just beyond
CHECKPOINT 8 the game educates you about the
"environmental hazard indicator" (a yellow triangle with an
exclamation point on the PC, Triangle button for PS2, Y
button for Xbox), which appears on objects that can be
shifted, blown up, etc., thus causing damage. To kill the
2 mercenaries without firing a
shot, watch them from the tunnel opening and, when they're
standing together at the base of the slope, press Interact
(E/Triangle/Y) for several seconds to shoot the rubble,
dislodging some loose rocks,
which roll down and crush the bad guys. (Ouch!) If one or
both survive, slide down and finish them.
Two more mercenaries hear the
disturbance and approach from the left. Kill them and pick
up any health packs dropped so
far. Before going on, get the bronze
reward (6/10) tucked away in the far right corner
(i.e., right if Lara's back is to the slope). Go up the path
to the left toward the dangling vine,
where you'll meet another mercenary.
Kill him and pick up the SMG SUBMACHINE
GUN.
NOTE: Unlike health packs
and ammo, which are added to Lara's inventory when she runs
over them, weapons must be picked up manually (with
E/Triangle/Y). To switch weapons while fighting, press End
(D-Pad Down). The HUD shows the number of rounds in the
current clip, as well as available backup ammo for that
weapon. The PDA is updated as you go along to include
information about each new weapon, including the maximum
number of rounds Lara can carry for that gun.
From the ledge near the dangling vine, go forward and
pick up the bronze reward (7/10)
near the tall, gray pillar. Backtrack to the ledge below the
vine.
Use the vine to swing across
the gap to the higher ledge. Don't rush down the hill yet.
You can't see them all, but there are 6
mercenaries down there: 4 near the small bridge and
tall stone pillar, 2 more behind the Jeep. You may be able
to take out one or two of them from the hillside using the
SMG, but you'll have to move closer to kill them all.
The tall pillar is another
environmental hazard. That is, when Lara gets close enough,
you'll see the yellow "!" icon, indicating she can shoot it
to make it topple and crush anyone standing below and to the
right. Press Interact to do that. This is a bit tricky to
achieve in the heat of battle, but it's fun.
When fighting groups like this, try to keep moving. Take
cover if possible when Lara isn't actively fighting (e.g.,
behind the breakaway stone walls,
Jeep, etc.). Use health packs as needed, but unless you have
more than you need, try to wait until Lara's health is below
50%, otherwise you're wasting them. Then run over any
health packs enemies drop to add
them to your inventory.
If you missed the bronze reward below the small stone
bridge, you can snag it now using the magnetic grapple. If
Lara happens to fall off the bridge, work your way back
around, via the swinging vine, to the area with the Jeep.
A few soldiers drop SMG clips.
You'll also find the RC650 ASSAULT RIFLE,
which you have to pick up manually, and several
clips for it.
NOTE: Lara can only carry
one additional weapon besides her standard pistols.
Picking up a gun causes her to drop any other gun she's
carrying. I recommend taking the RC650 here, since it's more
versatile and more ammo is available.
Make sure you've picked up all the goodies and face the
temple. Before going inside, scan the front of the building
with your binoculars in RAD mode. A crumbling stone panel on
the middle level to the left of the stairs conceals a
silver reward (2/5). Climb up,
shoot the stones and grab the idol.
NOTE: In the PSP version of
the game, the second silver reward is located to the right
of the temple steps in an alcove in plain view from certain
angles. It is reached by scaling a couple of ledges next to
the steps and then entering the alcove at the top. (Thanks
to Andy C. for that info.)
Once you've claimed the statue, continue up the steps and
enter the temple.
Lara confronts another pair of
mercenaries in a brief cinematic ("Death by Irony").
You don't get to fight them, though, as they are finished
off by a deadly trap.
TEMPLE ENTRANCE: Pick up the
rifle ammo dropped by one of the men and then descend
the short flight of steps to
CHECKPOINT 9.
Watch out for the deadly spike trap
beneath the floor ahead. It's not difficult to make out
which sections of floor retract, but Lara can also kick the
small boulders to trigger the
trap. Walk forward to the edge of the pit and trigger the
opening of all four sections of floor before using the
magnetic grapple to swing across. Otherwise, the grapple
cable can get stuck causing Lara to fall into the trap.
Go up the stairs. Before entering the ROOM WITH PULLEY
AND CHAINS, go into the narrow passage to the left,
where you'll find a bronze reward
(8/10). Return to the main passage and go left to the chain
room. Over the headset, Lara hears Alister and Zip
speculate on the purpose of the mechanism. Lara would
rather do than discuss.
Locate the elevated opening above the
2 vertical chains. Lara must
climb these chains to reach that opening. Facing the
opening, climb the left chain until you reach the weight and
can't go further. Jump to grab the chain on the right. Climb
up a bit farther and then jump back to the left chain above
the weight. As Lara climbs, her body weight pulls the chain
on which she's hanging, so you have to move fairly quickly.
If you don't make it, just drop down and try again. After
jumping from left chain, to right, to left, climb higher if
necessary. Then jump into the opening.
NOTE: If you're having
trouble making these jumps, it may help to move the camera
behind Lara first (either with the mouse/right stick or by
tapping the HUD button J/L2/LB), since the jump controls
work relative to the camera. Or, just point the camera in
the direction you want Lara to go and press Forward + Jump.
Follow the passage to another small room with a chain.
Jump to grab it and slide down or just hang from the opening
and drop to the floor. There's only one way out. Follow the
passage to CHECKPOINT 10. Jump
into the pool and swim down and to the right then up to the
surface. Climb out on a small ledge where you'll find a
bronze reward (9/10) hidden
behind some rubble. Jump back in the water and swim down
through the brightly lit tunnel on the right. Surface and
climb out of the water near CHECKPOINT
11.
TRAPPED CORRIDORS: A jaguar
lurks to the left at the bottom of the ramp. Keep moving as
you fight it. If it gets too close, it will knock Lara down.
When it's dead, go down the steps and advance carefully. A
block trap lines the hallway
ahead. Try and time your run so you start to pass between
the blocks just as they begin to open. If necessary, jump or
roll near the end to clear the trap before it closes.
A longer series of block traps
lies ahead. This time use the movable
cage to protect Lara as she goes through. Press
Interact (E/Triangle/Y) to grab the cage and use the
direction keys (left stick) to push the cage ahead of Lara
through the trap. When you've pushed the cage between the
second set of blocks, climb over it and run through the rest
of the way to prevent Lara from being crushed once the cage
clears the trap. Continue to the next room.
LARGE ROOM WITH MOVABLE CRATE PUZZLE:
A short cut scene reveals various points
of interest. Save at CHECKPOINT
12. Before attending to the puzzle, go to the right
along the back wall to find a bronze
reward (10/10) in an alcove. Also, kill the
jaguar lurking down below in the
flooded area. To do this without injury, go to the end of
the central walkway, taking care not to fall off, and shoot
the jaguar from above using pistols.
To open the exit at the far end of the room, you must
activate the 3 square pressure pads
in the floor on the upper level. The left and right pads
control the gears on each side wall. The center pad actually
raises the door. All three pads must be depressed at the
same time for the mechanism to work. To do this, you'll need
2 of the 3 movable crates. Lara
will press the third pad.
One crate is already on the upper level. Move it onto the
pressure pad near it. To retrieve another crate from below,
use the seesaw-like stone structure
to the left of the walkway as a catapult: First, pull the
crate out from beneath the end of the seesaw. Then push it
onto the lowered end. Climb up to the walkway and jump onto
the raised end of the seesaw to fling the crate up onto the
ledge. Alternatively, you can jump from the middle of the
seesaw onto the raised end, but this doesn't always propel
the crate all the way up to the ledge. So you may end up
wasting time if you have to repeat the process. Once the
crate is up on the ledge, climb up and move the crate onto
the center pressure pad. Then stand on the remaining pad.
A brief cut scene shows the door opening.
NOTE: If you're playing the
demo version of the game, skip the next paragraph and
just head for the exit. There are no rewards, so there's no
need to do anything else here. The demo finishes after you
leave this room.
There are two hidden rewards here, both gold
and silver. To get one of them, you'll need to fiddle
with the door mechanism a bit more. Assuming you're still
working with 2 crates and Lara herself as the third weight,
leave the crate on the pad on the right. Move the crate off
the center pad and then step on the left pad. When both side
pads are depressed but not the center pad, the door closes.
Move the crate back onto the center pad. The mechanism
starts to work but can't raise the door with the left gear
disengaged. Step on the left pad just long enough to raise
the door partway. Positioning the door correctly is
important. Step off the pad once the carved notches halfway
up each side of the door line up with the higher pair of
horizontal crevices on both sides of the door.

If the door opens too far, you won't be able to reach the
secret alcove, so you'll have to start over: Close the door
again by depressing the two side pads but not the center
pad. Then repeat the steps above.
To reach the exit, go to the back left corner of the room
(i.e., left when facing the exit). Climb onto the low ledge,
jump and grab the vertical chain.
Climb the chain and jump to grab the opposite ledge.
Traverse around to the right. Jump to grab the ledge above
and jump again to pull up. Jump straight up to grab the
horizontal chain. Swing hand over hand to the opposite
ledge. Turn to face out into the room and walk off the edge
to drop and hang. Let go and grab the ledge below. Again,
traverse to the right. Jump to grab the horizontal pole.
Swing around and jump to the ledge near the exit. This is
CHECKPOINT 13.
Before going for the gold, look for the
silver reward (3/5) on one of
the ledges high above the huge gear on the far side of the
room. To get there, cross the wide ledge near the exit. Jump
to grab the small ledge on the carved support column and
traverse to the around the corner to the right. Jump to grab
the ledge above. Jump again to pull up. Jump straight up to
grab the horizontal chain and traverse hand over hand to the
opposite ledge. Pick up the silver statue and return to the
exit the way you came.
To get the gold reward, face either of the stone
panels flanking the exit door. Grab the first carved
horizontal crevice. Jump to grab the next higher crevice.
Traverse toward the door and jump to grab the mouth-like
hole in the middle of the door. Jump up to grab the top of
the door. Jump again to grab the ledge above and once more
to pull up. Cross CHECKPOINT 14,
take the gold reward (1/1) and
climb back down.
Exit the room to trigger an
interactive cut scene. As Lara attempts to navigate the
trap, a series of icons appear on the screen. As soon as an
icon appears, quickly press the control indicated and she
will make it through. Each time you enter the right key, a
chime sounds. The correct keys for this sequence are:
PC: Down, Up (i.e., back and forward direction
keys)
PS2: Circle, X
Xbox: B, A
PSP: Circle, X
GameCube: B, A
Did you notice the silver reward in the room below the
trap? You'll retrieve that shortly. For now, continue along
the hall to CHECKPOINT 15.
Round the next corner and stop at the edge of the
pit. A
jaguar lurks below. You can kill it from here if you
like. Either use pistols with manual aim or use the rifle,
tapping the trigger button lightly so as not to waste ammo.
Walk off the edge to drop and grab. Traverse to the right
and then drop down ledge by ledge to the floor.
ROOM WITH EVIL COAT RACKS: As
you explore, Alister wise cracks regarding these odd looking
devices. The silver reward in the alcove is tempting,
but don't forget the other silver statue. Locate the lighter
gray section of wall just below the entrance. Push this
movable section of wall forward
to reveal a low tunnel. Use the PLS to light the way as you
follow the tunnel to the silver reward
(4/5) that you glimpsed during the Interactive cut scene.
Return along the tunnel to the room with the "coat rack"
spikes.

In the
diagram above, blue arrows show the path
to the silver reward; green arrows indicate the way to the
exit.
Stand on the raised area in the corner of the room with
the alcove containing the reward behind Lara to the right.
Face the left horizontal "arm" of the rack straight ahead
and take a running jump to grab it. Momentum pivots the rack
90 degrees clockwise. Now you're facing the center rack.
Swing and jump to the next rack, which then turns. Swing and
jump to the next rack, which also turns. Now you're facing
the wall below the exit. Swing, jump and grab the horizontal
crevice in the wall. Traverse to the right, jump past the
rough area of wall and continue along the crevice to the
right. Jump away from the wall to grab the nearest coat
rack, which then turns 90 degrees. Still hanging, turn
around to face the reward. Swing around the bar and jump to
grab the sill of the alcove. Pull up and take the
silver reward (5/5).
To reach the exit, jump from the alcove back to the coat
rack. It rotates so Lara faces the wall. Swing around the
bar and jump to grab the lowest crevice. Climb to the right,
then up, right again, then up again. Traverse left, jump the
gap and continue to the left. Traverse around the corner and
let go to land in the elevated exit tunnel.
Climb out and follow the hallway to the right. Near the
end of the hall you'll pass CHECKPOINT
16. Enter the room beyond and approach the rope
bridge.
This chamber brings back memories
of a similar dais in a different time and place. In the
following cut scene ("Nepal - Part 2"), Lara's
flashback to childhood continues. Back in the present, in a
second cinematic ("James Rutland Talks"), Lara
encounters the mercenaries' boss on the rope bridge. We also
catch a glimpse of a blonde woman, whose identity will soon
become clear, lurking in the nearby helicopter.
LARGE CHAMBER WITH ROPE BRIDGE AND STONE CIRCLE:
When the cut scene ends, Lara finds herself on the bridge
under fire from the helicopter
off to the left. Run forward, jumping the
gaps in the bridge. At the last
gap, take a running jump along the right side of the bridge.
The bridge is slightly higher there, making it easier to
grab the edge of the platform. Pull up, cross
CHECKPOINT 17 and get ready for
a fight.
NOTE: If Lara dies before
crossing the bridge, the game reloads at the previous
checkpoint. To skip the cut scene, wait for it to start,
press Escape (Start) and then select "Skip Cinematic" from
the menu.
Eight mercenaries lurk among
the standing stones. Keep moving, use the stones for cover.
Use jumping and dodging moves but avoid the edges of the
platform; it's a long way down.
Move the mouse/right stick to lock onto different enemies.
Heal as needed and run over any dropped
health packs and ammo to
pick them up.
When the last mercenary falls, a cut scene ("The
Stone Dais") starts. Lara examines the pedestal more closely
and finds it nearly identical to the one she encountered as
a girl in Tibet. Her replies to Alister and Zip are
enigmatic at best, but she tells them there's more work
ahead.
LEVEL COMPLETE: Finishing Bolivia allows you full
access to Croft Manor from the main menu. Prior to this, the
Manor level loads but most of the level is off-limits.
Depending on which rewards you recovered in Bolivia, various
bonuses may also be available. I recommend playing Croft
Manor immediately after Bolivia. The gym provides a good
opportunity to practice the controls, and finding all the
rewards helps unlock the first Pistol Upgrade sooner.

Walkthrough text, maps, diagrams, and all
other original images copyright © 1997-2008 Stellalune.
All
rights reserved.
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