The NGLE Manual
Basic Texturing with Strpix
by George
Maciver
This is an extremely basic tutorial to show
you how to retexture a pushable block using Strpix.
This tutorial is designed to get absolute beginners going
with this fabulously versatile programme. First, let's
look at our block in the Editor.

Now close the Editor, start Strpix, open
your WAD and scroll through the meshes until you find your
pushable block. Having the Render Mode as Textured helps
enormously. (You can fast scroll through the meshes using
the scroll wheel on your mouse.)

Using your mouse, left click on the texture
you want to use in the left window. (There is another method
whereby you can export textures, change them using a paint
programme and then reimport them, but for now I'm showing
you the easy way to get you started). Once you've selected a
texture using your left mouse button, left mouse click on
the block itself and the texture will be applied.

Apply the texture to all 4 squares making up
the face of the block.

Holding down your right mouse button, rotate
the block in the Render Window.

Texture all the remaining sides, the top and
the bottom.

Then save your WAD.

Now let's take a look at our newly textured
block in the Editor!

Sometimes it can be difficult to 'reach' objects in the
render window while texturing because of the visible box
around the object. Simply untick Show Box while texturing.

To select a texture from an object in the main render
window, hold down Ctrl and left mouse click the texture you
want to select on the object. That texture will then be
highlighted in the texture map. To rotate textures on an
object hold down shift, Alt or shift + Alt and mouse click
for the various combinations.
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