The NGLE Manual
Strpix: Turning a Shatter
object into a Static
By
Bedazzled
First Steps.
1) Start by creating a new folder on your desktop named
shatter temp.
2) Using Wadmerger create a new wad containing only, the
required shatter object and one unused static object. Save
it as shatter wad in the folder you created.
Transferring the object.
1) Open your shatter wad in Strpix and using the mesh list
drop down box select the shatter object mesh.

2) From the file drop down menu select Export Dxf.. Name the
file shatter and save in your shatter temp folder.

3) Again using the mesh list drop down box, select the
static object mesh.

4) From the file drop down menu select Import Dxf, and
select the shatter dxf file from your shatter temp folder.

5) Click the Static Mesh radio button, move the slider to
the left aim for a setting of about four and click the OK
Button
You have now placed the shatter object into a static slot.
All that remains is to set the collision.

6) Ensure show box is ticked and click on the collision box
radio button. Using the static meshes drop down box select
the mesh number of your new static object. It will be the
number which is showing in the mesh list drop down box, as a
further check the yellow bounding box in the render window
should not fit your object. Click the Automatic Bound
button. From the file menu click Save, now use wadmerger to
add your new static object to your levels wad.

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