Screamer v1.2 - (Download from Editor Tools
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By Leroy Perkins (LePerk)

Tutorial
By Leroy Perkins
INSTALLATION
You must install the J2RE 1.4 (Java 2 Runtime Environment)
for your system. Available from:
http://java.sun.com/products/archive/j2se/1.4.2_11/index.html
So if Screamer wont run for you, make sure
you download this file. It is only 10MB, see the second
table, second row JRE column download. You don’t need SDK.
The installer should have created something like this…

RUNNING
Just double click Screamer.bat. You can resize the window
for better view.
On a system running Windows XP, if you have installed JRE
and Screamer then double clicked Screamer.bat and see a DOS
window open then close and Screamer doesn’t start try the
following:
Open Screamer.bat with Notepad enter a second line: pause
(This will stop the window closing so you can read the error
message.)
Exception in thread “main” java.lang.NoClassDefFoundError:
Screamer If you get the above error message do the
following:
1) Right click My Computer then open Properties.
2) Click Advanced then click Environment Variables.
3) In the System Variables box (the second one) click New.
4) Variable Name: CLASSPATH
5) Variable Value: c:\Screamer (The path where Screamer is
installed, if you're not sure open the Screamer folder and
check the title bar.) Delete the pause line from
Screamer.bat and now run Screamer.
WADMERGER WARNING
When you save with WadMerger it will overwrite the sfx and
sam files so you will have to recopy them.
SYSTEM QUIRKS
I’ve tested this on two system one running Windows XP the
other with Windows 98. On the Win98 system the Output WAD
feature doesn’t work. I also know that it won’t work on a
Mac so I have included the Output Batch feature. This will
make two files a Sounds.txt and a <wad name>.bat. Copy these
into [trle\sound\LevelSFX Creator] folder and double click
the batch file to create the <wad name>.sam and <wad
name>.sfx files. Or place a copy of pcwadsfx.exe in the
[output] folder. If you place a short cut to the
[graphics\wads] folder in there too copying is quick and
easy.
COMMON PROBLEMS WITH TR SOUNDS
Baddies that make water sounds when they shoot is caused by
having too many sounds in the tr4 file. To fix this remove
unused or unnecessary sounds.
Since the samples a level needs are included into the tr4
file these files become very large. They can be reduced by
removing unused or unnecessary sounds.
Object makes no sound. Add the sound, but which sound do I
add? Use WADMerger’s Animation Editor, open the Animation
Commands dialog and flip through the animations. Make note
of all the sound ID’s used. Some sounds are attached to Lara
and not the object. For example, the Floor Lever object has
no sounds but the animation of Lara using the Lever has both
sounds of Lara (steps and grunts) and the Lever (clicks,
grinds and squeaks).
The Wraiths sounds are to loud, just use Screamer to add the
wraith sounds because WADMerger plays all included sounds at
full volume.
Object makes an unusual or completely wrong sound. Either
change the sample used (with Screamer), change the sound
played (with WADMerger) or delete the sound (with Screamer).
Sound stutters when playing. Uncheck the Looped box for this
sound.
The tomb2pc converter is asking for a sound that isn’t
there. Either delete the sound that uses this sample or copy
and rename an appropriate sound file.
Problems have been experienced when using large wav files,
there maybe a file size limit. Try breaking the sound into
two files and then play them sequentially.
If you have problems using a certain sound slot try another
one and change the sound ID that is played for that object
in Animation Editor.
INTERFACE

Menu
FILE => LOAD STANDARD
Loads a fixed up version of the revised wads Sounds.txt.
FILE => LOAD…
Load previous changes you made.
FILE => SAVE
Saves the changes you have made to the
current file.
FILE => SAVE AS…
You choose location of save.
FILE => SETTINGS…
Choose the settings that will be used when Screamer is
started. Auto Load will load the selected file at start up
and when you click save on the settings dialog.
TASK => OUTPUT WAD
This will create <wad name>.sam and <wad name>.sfx files in
the OUTPUT folder. This operation will use the information
in Association and Wad Name fields.
TASK => OUTPUT BATCH
This will create a Sounds.txt and <wad name>.bat files in
the OUTPUT folder. This operation will use the information
in the Association and Wad Name fields.
TASK => RESET SOUND PROPERTIES
This will reset all the properties of the current sound to
those of the standard sounds.
ASSOCIATIONS => CLEAR NON g & t
This will remove all the associations for the current
selected sound, expect those that are general ‘g’ or title
‘t’.
ASSOCIATIONS => CLEAR ALL NON g & t
This will remove all associations for all sounds expect
those that are general ‘g’ and title ‘t’.
ASSOCIATIONS => CLEAR ALL EXCEPT
This is for building sound files for objects when you want
to share them with others. It will remove all association
data for all sounds except those associated with the current
value in the association field.
ADD OBJECT => <object name>
This will associate all the sounds for that object using the
value in the Association field. If you want more objects
added to this menu contact me.
SOUND LIST
You must click on the sound to bring up its properties.
SOUND PROPERTIES
ID
This cannot be changed, it corresponds with the id’s used by
WadMerger and Flipeffect 10 trigger.
NAME
This cannot be changed.
SAMPLE
Enter the name of the sample that you want to play as this
sound. The name should not have any spaces in it and drop
the .wav extension. So if you have a sample called TR3 Sound
316-1.wav change the name to TR3_Sound_316-1.wav, but only
enter TR3_Sound_316-1 in the Sample field. Make sure the wav
file is in the correct format: PCM 22.050 kHz, 16 Bit, Mono.
In the following number fields to get the default value
delete ALL characters in the field, that includes spaces. To
avoid errors stay within the ranges and don’t use any
extraneous characters.
VOLUME
Range 1 to 99
Default 100.
Small numbers is quiet, big numbers is loud.
CHANCE
Range 1 to 99
Default 100
This is the percentage chance the sound will play. Thus no
entry will play 100% of the time whereas 1 will only play
1% of the time it is called.
PITCH
Range –99 to 99
Default 0
-99 is very low pitch. Think bass drum.
99 is very high pitch. Think violin.
RADIUS
Range 1 to 26
Default 0
This is the distance in TR tiles the sound can be heard at
full volume. After this it falls away, so you can still here
0 radius sounds if you are not on top of the object making
the sound.
PRVN
If you know what these do then please inform me.
LOOPED
If checked sound will play continuously, mainly used for
things like water, fountain, earthquake and electricity; you
get the idea.
WAD NAME
When you Output WAD or BATCH this is the name used.
ASSOCIATIONS
FIELD
Enter a one or two character value, this is case sensitive
so ‘A’ is different from ‘a’. This information is used by
the ADD and DELETE buttons and also by the Output WAD and
BATCH features. The character ‘g’ is general, these sounds
get included in all WADs, they’re mainly the sounds Lara
makes, foot steps and grunts and stuff like that. ‘t’ is for
title.
ADD
Will associate this sound with the current value in the
association field.
DELETE
Will disassociate this sound from the current value in the
association field.
COLOURED BOX
Green is for associated, red for not associated. So it will
be green for all ‘g’ and sounds associated with the value in
the field.
ASSOCIATION LIST
This lists all current associations to the selected sound.
STATUS BOX
Contains conformations of activities and other messages.
MAKER NOTES mailto:
leroy_perk 'at' yahoo.com.au
Please report and problems or bugs to me. If
I haven’t explained something clearly or I have made a
mistake in this manual or you know what P,V,R,N do contact
me. Contact me if you have any suggestions for this tool or
want more objects added. Don’t place this tool for download
on any site without my permission. I won’t say no, I would
just like to know where it goes.

Copyright 2003. This program is the
intellectual property of D. Michael McQuillan. It is free
for distribution only with the permission of Leroy
Perkins/D. Michael McQuillan. This software is not to be
sold, leased or modified. This software was not made and is
not supported by Core Design Ltd. and Eidos Interactive.
This manual must be included with the software when
distributed.
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