Rustay Walkthrough
Authorized Walkthrough written by Selene
Background Story:
"For hours I've been sitting in the train from St.
Petersburg to Rustay. Russian trains are not what
they used to be. It’s cold and the conductor doesn’t show
his face. I wonder what possessed me to go on this journey.
"Mysterious murders in Rustay, Russia. People were
disappearing and the population kept quiet" they said on TV.
It shouldn't bother me, probably the people are victims of
hungry wolves but somehow I couldn't simply stay at home.
For weeks I wanted to leave England again. Outside it
started snowing. If there’s more snow the train will not get
through. I put on my jacket; outside it’s really cold. And
the brakes of the train already squeak. A moment later I
stand at the station of Rustay. It's old and shabby but
pleasant. I can hardly imagine that terrible murders are
said to have been committed here. The first houses look like
a picture of a winter fairytale. Roofs are covered with snow
and smoke rises out of all chimneys. Who knows what I'll
find here..."
*NOTE: There is no need to kill all the enemies (such as
the dogs in the third level) and some enemies you can run
away from. I prefer killing all or most enemies though, so I
have written the walkthrough after that principle, apart
from where otherwise specified. You have to determine
yourself whether to kill or to let live and run for it.
Refer to the read-me for further information. Here you’ll
also find the number of secrets, which counts as 7, all of
these are listed below.*
Level 1- Train
Pickups: Flares, small
medipacks, crowbar, normal AK47 ammo, AK47 rifle, Metal Key
(0 Secrets)
Enemies: Armed guards, wolves
Travelling first class?
Lara starts her adventure in a train headed for snowy
Rustay, Russia. First of all turn around, draw pistols and
shoot the two crates in the S/E corner to pick up some
flares. Turn around and go back out where you started and
locate a moveable crate in the N/W corner. Pull it out once,
go around it to the other side and pick up a small medipack.
Now go through the entire storage room and open the door at
the far W end. Do not rush out though, if Lara drops down
she'll fall off the train and get crushed. Instead do a
standing jump while pressing Action to jump across the gap
and grab the platform above. Pull up and backflip to land on
the roof of the train car behind you. Go to the far E end
and turn around, hop backwards and grab the edge. Drop down
onto a small platform where you can pick up the crowbar,
then return to the roof.
Do a standing jump down to the metal platform again and
climb onto the stack of crates above. Drop down to the right
side to land on the stack below. If you proceed ahead you
will see an armed guard patrolling on the car with the
crates ahead. With some patience you can kill him from here
without him spotting Lara. Once he's dead climb the stack of
crates again and this time go over to the opposite side.
Turn around from the edge and hop backwards and grab, then
shimmy left until you reach a ladder. Climb down and around
the right corner and use the valve wheel here to empty a
pool somewhere else on the train. Now climb back up and do a
standing jump over to the next car. The crate in the S/E
corner on top of the stack and the one on the right side to
the W are both moveable, but there's nothing under them and
I couldn't see anything that happened as a result of moving
them so just leave them be.
Train interior- arming yourself
Do a standing jump from the edge of the car while
pressing Action to land inside the next car. You can open
the door to the left if you like, but it only leads straight
out of the train so it's not required. Go right instead and
shoot the armed guard that comes down the hall. You can open
the cabin doors along the left side. The first and fourth
one are both empty and the third one is occupied and does
not hold anything interesting for you. However, in the
second cabin you'll find some normal AK47 ammo on the floor
to the right. The last door in the hallway is a toilet and
in there you'll find a small medipack. You can actually
break the sink by shooting at it, but why take away a poor
passenger's means of getting the hands clean after a visit
to the toilet? Leave the restroom behind and go around the
corner to the left. To the right there's only a closed
window, but to the left there is a door you can open. Do so
and hop down onto the platform. Turn around to face the door
you came through and jump up to grab the roof of the car.
Pull up and turn right, then follow the car to the back. In
the third depression on the roof you'll find the AK47 rifle.
Go across the roof again towards where you came from and hop
over to the next roof. Drop backwards from the edge and
press Action, then let go and immediately press Action one
more time to land inside the car.
A small key in the pool
The door on the left doesn't lead anywhere but out, but
open it if you like. Head right down the hall where the
passengers are and enter the second cabin for some more AK47
normal ammo. At the end of the hallway turn left and shoot
the box for some more ammo. Open the door and do a standing
jump and grab from the doorway over to the next car, then
pull up on the left side. You're now standing on a car with
the pool you previously drained. Drop in there and pick up
the Metal Key. Now climb out, go to the edge and face the
roof of the car ahead. Do a standing jump onto the flat area
on top (mind the fence in the middle though as it will
change Lara's angle if she hits it and might send her
sliding down the slanted side of the roof to a certain
death). Go to the approximate middle of this roof and turn
left to face S. Hop backwards and slide down, then grab the
edge. You will now notice that there is an opening in the
car below, leading way into the storage room. Shimmy right
of the opening and Lara will put her legs up on the ladder
here. Climb around to the left and into the opening.
Exploring the front of the train - the storage room
In case it's needed the door leading out to the
proceeding car to the left opens automatically. For now go
right (W) and open the wooden door using the crowbar. Go
through there and pull out the moveable crate closest to the
W gate once. Go around it to the right so that Lara is
facing W and pull it out three times, then hop over the
green, slanted part to the right and push the crate in once.
Now you can go back in where the crate was to find a lever
hidden behind the door. Push it to open the gate leading
into the next section. Now you can use the Metal Key in the
lock to the left of the next gate to open it. There are some
boxes in the next room that you can shatter, but they're all
empty. Instead stand in the doorway and look up to see that
it's possible to pull up onto the car roof. Do so and walk
to the edge. There is a car with wolves below you and
although they are generally protected animals you have no
choice but to kill these three, unless you want them to rip
Lara's throat open as she does a running jump into their
car. Or if you're absolutely insisting on leaving them alone
continue running to the fence and jump over to the next car
immediately to avoid getting killed.
Next station Rustay
Climb over the crates and to get into the next car you'll
need to do a running jump while pressing Action. This time
there's nothing of interest in either of the cabins to the
left, only a guy and his female company in the second one so
let's leave them alone to their business. Open the door
ahead and enter the pool room. No time to play here though
so continue straight on to the next door. There is a
restroom on the left, but there's nothing in it and you can
still leave the sink for the pleasure of the passengers.
Continue on to the next door around the left corner and as
you approach it you will see a fly-by of the train as seen
from the outside. When the fly-by finishes the level ends.
Level 2- Rustay
Pickups: Flares, AK47 normal
ammo, Blue Key, Metal Key, small medipack, revolver,
lasersight, Wall Piece + 1 Secret (AK47 rifle and a large
medipack)
Enemies: Armed guards, wolves,
rats
Morning mood in Rustay
The level begins with Lara telling about her journey to
Rustay. Right afterwards we see our heroine standing in the
snowy streets, accompanied by the soothing tones of Grieg's
Morning Mood. However, there is nothing peaceful about the
armed guard coming running in from the right side so
dispatch of him quickly to begin with before he returns the
favour. There is a break in the fence to the N, but we're
not going that way yet. Let's take the pickup first. Go over
to the grey pillar to the right of the opening in the fence.
Pull up onto it and pick up some flares. Drop down, turn
right and follow the train tracks up to the W and at the end
locate an alcove in the right wall above the slope. Stand
facing it a few steps away from the right wall and do one
hop and two steps backwards. Do a running jump towards the
opening, angling Lara right so she'll land right in the
opening. Go around the hallway and come out on a ledge
overlooking the city streets. Turn right and locate a jump
switch on the wall, jump up and pull it to see a fly-by
showing you that a gate has opened connecting this area with
the train station. You will also see an armed guard coming
out from across the street to see what all the fuss is about
and he's got a pet with him. You can kill at least the guard
from up here and if you're lucky he won't spot you. When he
falls he drops some AK47 normal ammo.
A detour for a secret
Now let's go secret hunting. From the right side of the
ledge(when facing the street) do a running jump over to the
flat snowy ledge past the grey pillar with the pigeon
perched on the top(should you miss it you can climb the
chain in the S/W corner and backflip onto the balcony again.
Mind the falling icicles though). Climb the pillar with the
pigeons and jump over to the slanting stone ledge ahead.
Follow it up to the top and turn to face the icy slopes
right. Jump over to them (making sure Lara is facing
upwards) and slide down, grabbing the edge as you go. Shimmy
right until you can pull up onto a flat area. Turn around
360 degrees and do a running jump over to the roof ahead,
pressing Action to grab the edge of the roof. Now shimmy
left until you hear the secret chime. Drop down onto the
balcony to pick up Secret 1: the AK47 rifle and a large
medipack.
A Blue Key and the Courtyard of the Frozen Pond
Now turn around and go out through the opening opposite
and up in the crawlspace. Drop down on the other side and
now head straight and continue along the tunnel until you
get to the slope with the train tracks. Jump over them and
slide down to the station. This time head through the
opening in the N fence and go down to the left. Straight
ahead you'll see the gate you opened earlier (if you haven't
dealt with the armed guard and his pet wolf yet now's a good
time to do it. Also pick up the AK47 ammo he drops if you
haven't already). Go to the far right end and on your right
side you will see a fence with a pickup behind it. It is too
high to climb though so turn left to climb onto a flat part
of the icy block. Pull up onto the roof above and head right
onto the balcony, from which you can drop down behind the
fence and from there down to the ground where you can pick
up the Blue Key. Climb back up, but do not go down to the
street yet. Instead go to the end of the balcony and turn to
face the blue roof to the S/E. Jump onto it and slide down
to a lovely courtyard.
If you turn around you'll see a wolf running around up on
the hill. Move closer in on it and kill it from the safety
below. Now run onto the snowy mound to near the W wall and
you will see a door open somewhere (tricky huh?). Now go
back to where you slid down and pull back up onto the
balcony. Continue down to the street and head along it all
the way to the end, then turn left and go through the open
gate. Proceed towards the ramp E and right before it to the
left you'll find the door you just opened.
The Blue Key Bar- timed runs and
traps in the wine cellar
Enter the bar and the bartender will speak to you saying:
"Hi girl, what are you looking for? A way to hell? It’s all
behind there". There is certainly something behind the bar
at least: it's a Metal Key for you to pick up. As tempting
as a drink may seem right now we still have a lot to do so
better keep up with it.
Shoot the boxes in the N/E corner to get some more AK47
normal ammo. Shoot the crate by the S wall as well to
uncover a passageway. Enter a storage room of sorts and
shatter the small box to the right to get some flares. Now
follow the passage around to the left and down the stairs
until you reach a keyhole where you can use your newly
acquired key to open the gate left of it. Continue down the
stairs to the wine cellar. First shoot the crate in front of
the gate straight ahead to clear the way for later. Now
enter the first room on the right. Climb the crate on the
right and drop down into a room where you can shatter a box
to get some flares. Go back outside and head down the
hallway towards the stairs you came down. Don't go all the
way though, but turn left about halfway down the hall and
head into another open room. Make your way around the crates
to the left until you reach a switch. This opens the gate at
the far end of the hall and it is of course timed so save
your game here.
Pull the switch, turn left and hop back to the wall. Jump
forwards to land on the crate and run off, turning sharp to
the right around the corner. Sprint down the hallway and
through the open gate to land on a slope.
As you slide two spikes will pop up in front of you, so
jump to clear them. Draw guns and at the bottom of the slope
you will be attacked by rats from both sides. We're starting
with the left path for some pickups. Continue along the
cobwebbed hallway and go around the wooden crate to the left
where you can shoot away the boxes to get a small medipack.
Go back outside, now head back to the slope where you came
down and take the right passage. Right before you reach the
crate in the left wall (which you can't move) look up on the
left wall to spot a crawlspace. Pull up, crawl through and
drop down on the other side of the crate mentioned in the
sentence above. Shoot away the box and deal with the rat
that hid inside of it, then climb the crate by the ladder
and climb it up to the top. Follow the passageway and you're
now above what by the looks of it is a control room.
Finding a way out- crawling, swinging and climbing
Drop down through the opening in the floor and
immediately pack out your heaviest weapon as you're being
attacked by an equally heavy armed guard. The gate in the
left wall (N) opens automatically as you approach and it
seems you have disturbed a couple of armed guards in the
middle of a Russian lunch (notice all the liquor bottles
spread around??). Take them out and enter the room they came
from. Now go left and under the overhang you should see a
grate on the wall. Shoot it out with your pistols and crawl
through to drop down into a room with a rat you can kill
from above. Go on to the next grate, shoot it out and enter
the crawlspace. Go through and you're now out in fresh air,
on a ledge high above the city streets.
Turn around and drop from the ledge, then press Action to
grab the edge. Shimmy right past a crevice until you reach a
ladder. Climb down and into the alcove on the right where
you can pull a switch to lower a rope up above the ledge you
came from. Climb back out and shimmy left back to the ledge.
Pull up and stand facing the rope, then stand at the back
corner of the block with the smoke coming out of it and do a
running jump to grab the rope. Swing to the ledge ahead and
go onto the first step S (the others have fires on them so
no need to even try getting past those). Turn to face the
fire blocks to the E and you'll notice a short ladder
spanning across two of them. Do a running jump to grab this
ladder and shimmy across it to the right until you can pull
up on a safe block. Drop down on the right side and shoot
away the crate here; you can now pick up the revolver. Pull
back up on the first step and turn left to face the fire
blocks opposite. Now you will see an opening in the wall
below one of the blocks with the fire, so do a running jump
over to it and follow the hallway down to a small room.
A missing brick in the wall
Shoot the box here and get the lasersight, then pull the
chain to raise a cage in a frozen pond. Go through the
crawlspace high up in the north wall and go through to climb
down and left onto a block in a small pool. Look down to the
N to spot an underwater lever behind a crate. Combine the
lasersight and revolver and shoot the crate to get it out of
the way. Jump in the water and pull the lever to raise a
block across the pool. Surface and climb the block, then
proceed to climb the ladder. Go through the crawlspace and
climb the next ladder to the left. Go all the way to the top
and pull up onto a slope, then slide down to land in the
courtyard from earlier. Head around to the left and jump in
the not-so-frozen-anymore pond, where you can pick up the
Wall Piece from under the cage. Leave the courtyard via the
balcony like before and make your way across the roof and
down to the street on the other side.
We're done with this section of the street for now so go
all the way to the other end and through the open gate on
the left. Head up the ramp by the house and down on the
other side. Down the ramp to the left you'll see a charming
little house with a closed door and a keyhole to the
right...just what we need.
Unlock the door using the Blue Key you found and enter
the basement of the house. Someone sure could use some
assistance from the Pest Control....there's a huge rat down
here so help them dispose of it with your trusty guns. Now
use the wall piece to complete the tile to the left. It now
depicts some sort of a dragon symbol and it also opens the
gate to the right. Go along the passage shooting the yellow
and white barriers and also a rat on your way. Head down the
ramp and when you reach the hole jump over it (or into it,
it has the same effect) to finish the level.
Level 3- Rustay 2
Pickups: AK47 rifle, AK47 normal
ammo, revolver ammo, Blue Key, flares, Metal Key, small
medipack, large medipack + 3 Secrets (large medipack and
AK47 wideshot ammo-large medipack- revolver ammo, large
medipack and AK47 normal ammo)
Enemies: Zombies, giant spiders,
dogs
Rusty sewers
Lara begins where she dropped down (literally) and we see
her falling down into a pool. Search the mutilated corpse in
the water for the AK47 rifle (in case you still haven't
found it) and some ammo for it. Surface and climb out to the
S/W where you can pick up more AK47 normal ammo. Turn around
and do a running jump to the crate in the middle of the pool
and from here look up to the right to spot a trapdoor above
you. Turn to face the N, stand all the way back on the crate
and jump up to grab the handle and pull it down. There is a
ladder up to the E so climb it until you can pull up. Follow
the passage and when you reach the junction go left and pick
up the AK47 ammo, then head back and go to the right. At the
next junction go right (left is a dead end) and up the
stairs until you reach another trapdoor. Stand facing E and
pull it down, then climb out and onto the street.
Meeting the townsfolk
Uh oh, this definitely doesn't look good. Corpses litter
the street and there's blood everywhere. To top it off you
should now begin to hear ill-boding roaring coming from both
ends of the building ahead. Seems like Resident Evil wasn't
a movie after all....you have just stumbled upon a pack of
three blood-thirsty zombies!!! If you drop down into the
hole you came from you'll be safe, but you'll need to get on
with your business anyways so you must find some way to deal
with those not-so-dead-after-all inhabitants. The AK47 rifle
works very well for this cause, but as you have limited ammo
here you'll need to be careful. Unfortunately you can not
kill them with the pistols so if you decide to deal with
them instead of outrunning them you have to take care to
watch your ammo. If you do choose to take them out on close
hold be careful not to venture up to the cobweb up the
stairs to the W because up there you'll find something that
definitely is the last thing you need at this moment. If you
run out or simply choose to spare ammo you can outrun them
as they are quite slow creatures. A little tip though: when
you're holding the AK47 do NOT keep Action pressed or you'll
run out of cartridges in no time at all. Simply tap it until
you've ridden yourself of the unwanted company. I found that
with the zombies some of them go down in one-four shots and
others can take eight or more:
*NOTE from the level builder:
If they stand between walls it takes more ammo to kill them.
If they are out in a free, large space they will fall for
one or two bullets.*
Encounter of the eight-legged kind
Corpse aside (literally now); stand by the head of the
mutilated corpse by the N wall and press Action to make Lara
drag it away. Under the body you can find some revolver
ammo. Pick it up and carefully proceed up the stairs to the
W. A giant spider will drop from the ceiling to the right so
whip out some guns and deal with that eight-legged beast. Up
the stairs to the W you'll find a sign leading you past a
closed gate to the cemetery where we will be going in a
while....first we need to find a way out of this place. Go
down the stairs and have a look around. To the right down
the S alley there is a closed gate in the house to the left
and further ahead on the wall to the right you'll see a
keyhole so for now we'll add one key to our wish list.
Local residences- borrowing from the dead
Continue straight ahead (E) past the hole you came up
through and the white building with the bloodstains on the
wall and behind the tree on the ledge in the N/E corner
there's a well-hidden crawlspace. Go through there on the
left side and climb the ladder to the right. Go through the
crawlspace and drop down on the other side. To the right (E)
you'll find two doors; one straight ahead and one around the
corner to the left. Around the passage to the left (W)
you'll find blood on the floor and another door to the
right. The doors to the right both lead to empty rooms and
we have no interest in that for the moment. So instead of
wasting more time checking up on that go around to the left
and enter the room at the end of the hallway. There is a man
in this room, but he does not have much on his mind right
now so pull him away (he IS a corpse after all) and pick up
the Blue Key from beneath his body. Doing so you're shown a
fly-by of a closed gate and a belonging keyhole, so now you
know where the key you just "borrowed" goes. Leave this
room, through the crawlspace and down the ladder and then
back out on the street again.
House call- a Metal Key and a secret
Go straight ahead towards the stairs and cobweb (W) and
as you pass the white building turn left. Head down the
alley and here you can use the key you just acquired in the
keyhole on the right wall. The gate it opens is far up in
the wall in the S/W corner so we'll need to find some way up
there. For now turn left and head around the corner (E) and
climb the long ledge to the right going under the bridge.
Pick up the flares ahead and then turn around 360 degrees
(N) and walk to the edge. Do a running jump towards the
house ahead and press Action to grab hold of the roof. Pull
up and head left. Now either do a running jump angling Lara
slightly right while pressing Action to land in the open
doorway or do a running jump to the brown roof opposite,
slide down and grab the edge, then shimmy right and pull up
into the opening, both ways work fine. Open the door ahead
and enter the next room. Here you can first of all pull away
the corpse to pick up AK47 ammo from under it. Now turn your
focus towards the door in the S wall. Open it to
find.....another door to open. In the next room there is
another corpse, but he doesn't have any goodies for you. The
small cardboard boxes can be shattered, but there's nothing
in them. Stand on the side of the large cardboard box in the
N/W corner facing N and pull it away once to reveal a Metal
Key behind it. Now leave this room and the next, but do not
leave quite yet. In the last room before the open gate out
to the street go over to the N/W corner where there's an
opening in the floor. Drop down there and shoot away the
large cardboard box by the W wall and also the grate hidden
behind it. Crawl into the crawlspace here to pick up Secret
2: a large medipack and AK47 wideshot ammo. Head through the
door in the S/W corner and pick up the AK47 ammo on the
table. Shoot the small boxes if you like, there's nothing in
it. Now make your way through the last room and climb the
ladder on the W wall (by the N/W corner) and make your way
back out to the streets.
The basement and its belonging residents
Go straight ahead and right and continue along the alley
to the end. The gate in the S wall does not open so head
around to the right instead. A dog comes to see what's going
on (although I found that if you don't approach the closed
gate the dog doesn't appear. He will later though once you
enter the room behind the gate). For most parts the dogs
will only be pushing Lara about, but they can also bite her
so you choose whether you want to kill it or outrun it. Head
through the W alley and pick up the AK47 ammo on the block
ahead, then go climb the block with the tree in the S/E
corner and from there pull up onto the wall ahead(E). Pick
up the AK47 ammo to the left and blast away the circuit box
on the wall to the E to uncover a switch. Flip it to open
the gate we saw earlier in the S wall and the ominous
roaring you now hear reveals that you have let another
zombie out of its cage.
Drop down to the ground and decide whether you want to
kill it or outrun it, but know that in a few moments it will
be inviting a friend over for dinner (possibly with Lara as
the main course???). Shoot out the small box in the N/W
corner and drop into the opening it covered. Crawl past the
opening to the E, stand up and run straight ahead down the
hallway(S). At the end turn right and pull away another
corpse to get some more sorely needed AK47 ammo. Head around
the corner again and then left (W) and left again. At the
junction turn to the right (to the left there is only a
crack you can't get through) and greet some more rotten
company. Now go around the passage until you reach a keyhole
for your Metal Key. As you get to this point little beetles
will appear and start nibbling at Lara so best hurry up.
Crawl through to the right of the keyhole and past the
gate you just opened left until you reach a grate you will
need to shoot out at the end. Crawl through and first go
left to pick up some more AK47 ammo. Now turn and rush to
the opposite end dealing with (or avoiding) the zombie that
comes staggering to make the bad even worse. Turn the corner
left and ahead you'll see some burning barrels. As you reach
them (but be careful NOT to let Lara come so close that she
catches fire) turn to face N and jump up to grab a
crawlspace above. Pull up rescuing yourself from the
nibbling little bugs and crawl through until you can stand
up on the other side and shoot out the grate on the wall
above you. Climb up and go through and you'll find yourself
in a store room of sorts. It is not possible to shatter
neither the brown crates nor the large cardboard box. The
small one however is breakable so shoot it away to find a
small medipack. There is a closed door to the N, but all
you'll find there are some bats and a couple of barrels
barring the next door so you can't go through it. In other
words leave this room alone and opt for shattering the
window in the W wall instead.
Backyard and the rooftops- moveable blocks and some
secrets
Head through it into a backyard and there you will be
accompanied by a dog and its undead owner. By now you'll
know that it's either deal with them or run away- your call.
Stand facing the wall of the S building and position Lara
exactly as in the screenshot. In this position (and this
only) can you actually make her jump and grab the edge of
the roof. Shimmy right until you reach the white markings on
the wall and pull up, backflip/roll and grab the balcony
behind you. Stand on the left side of the balcony, turn to
face the backyard E and look up to spot a small cardboard
box on the window sill of the building straight ahead. Arm
yourself with the revolver, aim for the box and shoot it.
Doing so will raise a block right below you. We'll be
getting over to where the box stood in a moment, but first
we'll find a secret. Turn to face the W wall and jump and
grab to pull up on the flat roof. Hop down onto the terrace
to the right and pick up Secret 3: a large medipack.
Climb the flat roof again and turn left (N/E) to face the
red roof. Jump over to it, slide down and grab the edge,
then shimmy to the right until you can pull up on a flat
area. Do not drop down to the ledge on the right though,
there's some ammo behind a metal fence, but we'll get there
all in due time. There's nothing else of interest there
either so instead do a standing jump over to the sill where
the cardboard box stood. Do a standing jump further to the
right, slide down the roof and grab the edge, then shimmy
right until you reach the next flat part.
This time you can jump down to the roof terrace on the
right. Ignore the dark brown crates, but shoot away the two
that are lighter in colour to find a large medipack hidden
in one and a grate in the E wall behind the other. Shoot out
the grate and crawl through, then deal with the next grate
as well. As you go through to the far end a grate closes
behind you. Go around to the left and you'll find the ammo
you saw through the metal fence earlier. Now go back where
you came from with the hole and the closed grate. Face the
left wall (N) and the second block left of the hole in the
ground is moveable. Push it in to the end (twice) and
concentrate now on the block to the right of it. Push said
block in as far as it goes (four or five pushes) and turn
right to face another moveable block. Push that one in as
far as it goes too and you'll reach a junction with a dead
end to the right and on the left a room with some burning
barrels and Secret 4: AK47 ammo, a large medipack and
revolver ammo.
Zombie tunnel- a swift escape
Now leave this room and follow the passage out where you
came from. When you reach a passage going right head in
there and you'll find a narrow opening in the W wall leading
down a ladder. Go this way and you'll eventually drop down
in a dirty room filled with crates and some barrels. Nothing
spectacular in here so go out through the only doorway in
the room(N) to get to a tunnel with some crates and a corpse
at the far end. Go towards them and if you head right you
will see that you are now on the opposite side of the fence
at the main plaza with the cemetery sign. This must mean
we're getting close so turn and continue past the mutilated
corpses. Oh my, seems that the cemetery has escaped......a
pack of zombies are dragging towards you from the left and
right (didn't have time to count, but there must be at least
seven or eight of them). You're close to the end though so
spare your ammo and dart down the hallway N to make a narrow
escape.
Level 4- Cemetery
Pickups: Flares, small
medipacks, Blue Key, large medipack, torch, AK47 normal
ammo, Wall Cross + 3 Secrets (AK47 normal ammo- AK47 normal
ammo-small medipack)
Enemies: Bats, skeletons
After barely getting away from the undead clutches of the
hostile zombies Lara is now on her way to the cemetery of
Rustay and the last part of the race. We find our intrepid
first lady standing on the other side of the door leading
out to the zombie den. Surely there will be more undead
company to come so let's get on with our business. Go
forwards past the broken crates and around the right corner.
In the S/W corner there is a hole in the ground, but before
checking where that goes you need to light a flare and head
into that very dark and uninviting passage N. For two very
good reasons though; one is that there is a crawlspace on
the wall to the right where you can pull up and pick up some
flares. The other reason is that a few steps ahead from the
crawlspace you will find a switch on the left wall. Pull it
to flood the mentioned hole in the S/W corner and go back
there for a quick dip.
Underwater business- the search for the Cemetery
Swim through the crawlspace in the S wall and continue
along the underwater tunnel until you reach a larger tunnel
where the right side leads to a barred dead end and the left
side will take you to a junction. But before reaching said
junction look at the wall to the right (W) where you'll spot
another flooded crawlspace. There's nothing in there apart
from an air hole where you can surface and as the next swim
will be pretty long I strongly recommend swimming up there
to catch your breath. That done swim back down and continue
right to the junction. The left side is also a dead end so
go right instead and up through the opening in the ceiling
where you can head into a narrow opening to the right (N).
Continue along the tunnel until you can surface in a pool.
There is only one way to go here and that is through the
eerie tunnel to the N. Walk along until you reach a break in
the right wall and here you will hear high-pitched squeaking
and the flapping of leathery wings, revealing that this is
home to a couple of bats. Bring them down and head all the
way to the end where you can turn right as you reach the
wall torch. Crawl in under the overhang and to the right and
eventually you should reach an opening by the E wall. Turn
around from the wall and look up to spot a ladder. Climb up
there and take note of the opening to the right. There you
will find a higher opening you need to reach, but there is a
fire in front of it preventing you from doing so. The
solution is simpler than it seems: continue up the ladder
almost to the top (until you can spot a slope behind Lara),
backflip and roll in mid-air to land on the slope facing up,
slide down and grab the edge. Shimmy left around the corner
and over the fire where you can pull up.
There is a switch here and pulling it opens a grate down
in the area where you got out of the pool. Hang backwards
from the edge and shimmy right again past the fire, but do
not go all the way to the slope. This time drop down onto
flat ground, turn right and do a standing jump towards the
ladder to grab it. From here you can climb down and crawl
back out to the wall torch. This time go left from the torch
(W) and if you turn left again at the W wall you will see
the crawlspace revealed by the opened grate. Ready guns as
you go around the corner and deal with another pestering
bat. Follow the passage around and go up the stairs at the
end to the gate....you have now reached Rustay Cemetery.
Entering the Cemetery- finding a secret and a way in
There are no zombies here, but you'll still be having fun
with the undead....if you look close you will spot a very
active skeleton behind the closed gate ahead. Go left from
the stairs and over in the S/E corner where you'll find a
crawlspace. Go through there and arm yourself with the
revolver. Now proceed VERY CAREFULLY to the right until you
spot a guardian of the undead (i.e. a skeleton). If you
stand perfectly still here it won't be able to see you and
you can use the lasersight to aim for its head and blow it
off(of course you can also ignore/outrun it, but as it's
almost as fast as Lara I prefer to deal with them at least).
*NOTE from the author: The
skeletons can in this case also be killed with the AK47
rifle.*
At the other end (E) you will see some burning barrels.
Go around the pillar to the right and look above the barrels
to spot a triangular opening. Stand about one-two steps away
from the burning barrels, Lara's shoulder up against the
wall to the right and do a running jump over the barrels to
land in the opening. Go through there to find Secret 5: two
boxes of AK47 normal ammo, then do a standing jump back
outside over the barrels.
Go around to the W to where the skeleton patrolled and
turn right. Everything is perfectly still here, so it seems
that the undead are out making the town unsafe (lucky for
us, but not quite so for the inhabitants of Rustay). Jump up
into the triangular alcove to the right and pick up a small
medipack, then go back down. Continue past the burning
barrels and turn right again to pick up some flares over by
the gate (you're now looking out on the garden where you
came in). Leave the alcove and continue on to the N. There
is a gate on the left wall which requires a key to open it
so we'll be keeping our eyes peeled for that along the way.
For now go around the corner to the right, get the guns out
and deal with any bothersome bats that might appear.
Continue until you reach the pool and straight ahead you'll
see parts of the town church. It is very much closed so
we're going to have to find a different way in. Turn around
from the pool 360 degrees and go over to the S wall. Right
of the tree in the corner there is a very well hidden
triangular opening. Jump up to grab it and shimmy as far as
you can left, then pull up (don't forget to press the Duck
key otherwise she'll refuse to do it). It's a bit hard to
see here thanks to all the leaves that are in the way, but
continue crawling left and eventually you should be able to
see where you're going. Continue crawling along the passage
until you find yourself inside a small wing of the church.
The church wing- of traps, secrets and blue keys
The sweet sound of spikes greets you from the left side
so go around there to see what's going on. Down the hallway
to the N you'll find three sets of spikes; one stationary
with a fire in front of it and two of the regular
retracting/popping out kind. But before dealing with those
and anything else for that matter we're going to find a
secret. Turn right and climb the flat ledge between the two
slopes by the E wall. Turn right to face the slope here and
look up to see an alcove right above it. Stand at the base
of the slope facing the alcove, take a step back and do a
standing jump ahead (without pressing Action) to land in the
alcove. Here you can pick up Secret 6: AK47 normal ammo.
Drop down on the slope and slide back to the flat area, then
hop down to the floor.
Seems there's little left to do but making your way past
the spikes. Walk cautiously towards the first set and also
notice the skeleton running around behind the spikes at the
far end. Time your run past the first set of spikes and into
the left alcove. Stand facing the wall ahead (N) and jump up
to grab an almost invisible crevice. Shimmy around right and
across the stationary spikes into the next alcove. Walk
carefully out, minding both the fire behind and the spikes
ahead. From here you can use the revolver and lasersight to
aim for the skeleton's head and blast it off to save you
trouble once you reach the point where it is running
around(or again; use the AK47 rifle). Also notice the key at
the end of the hallway, that is our goal for now. Time your
run past the next set of spikes, standing as close to them
as you can without having Lara impaled, then run past as
they retract. Pick up the Blue Key from the block ahead and
take a mental note of the waterhole to the left. Don't drop
in there yet though, instead go off to the right and around
the pillar. Turn left to face the backside of the pillar
(Lara is now facing N) and use either the binoculars or a
flare to locate a jump switch up above. Jump up, grab and
pull it down and you'll see the underwater gate out in the
pool in front of the church open. Now you can go around
right and dive into the waterhole. Continue along the
passage until you reach the pool outside the church. Pull
out and now you can go to the W gate and unlock it with your
hard earned key.
Traps ahead- the mystery of the slashing blade
Head through the gate and continue straight on through
the next opening in the wall. Go around to the right until
you find yourself in an alcove with a gate and a jump switch
up on the wall to the left (N). Pull it down and you will
see a fly-by showing you a door open. Oh, and you will also
see a ticked off skeleton running out to check what's going
on so best arm your revolver/AK47 rifle straight away. Deal
with it as it's coming for you, then leave through the W
gate and go around to the right until you reach the door you
just opened.
Enter the next room and go around the corner to the
right, but be careful as you go.....you will soon run into
three blade traps in the stairs leading down. To get past
the first blade stand facing the N wall, about one step away
from the blade and as it slashes towards Lara sideflip left
over it. Do the same with the second blade, but sideflip as
it hits the wall rather than when it slashes back out. For
the third blade stand on the rightmost side of the step,
angled right and as it hits the wall behind you run past it
and stop as you reach the next step to avoid being hit by a
fourth blade.
Down this flight of stairs there are two blades. To get
past the fourth one stand with Lara's back to it, about
one-two steps away and with her shoulder touching the right
wall and as the blade moves away from her backflip to get
over it safely. There's a switch right opposite of this
blade (W wall), but we need to shut these blades off before
being able to access it. Use the same backflipping technique
to get past it with no damage done. Be extremely cautious
here...do NOT rush ahead to pick up that small medipack as a
boulder will come crashing down. To get rid of this trap
stand with Lara's back to the wall facing the small
medipack. Start sprinting ahead and the boulder will as
boulders do come rolling down after Lara. Stop sprinting
about halfway down the stairs and veer hard right into the
hallway to escape from the danger. While you're first at it,
run to the end of this hallway and pick up a large medipack
in front of the door. Or alternatively: instead of
outrunning the boulder stand on top of the ramp facing the
wall(E). Hop backwards towards where the small medipack is
and immediately run/jump back to the wall to avoid the
boulder(this might be the easiest way).
Go back up to pick up the small medipack now that the
coast is clear and proceed up towards the blades again. Now
you will find that the bottom blade is clanking, but the one
up by the switch has stopped. Meaning that we'll have to go
up there now. Note before going up the stairs again though
if the top blade is pointing towards the mentioned switch.
If it is you'll have to go to the top and re-activate both
blades by stepping onto the top grey tile (up by the third
blade, this won't start again though) and make your way back
down to try to stop it again. I found that it was very
useful to save the game BEFORE stepping onto the bottom grey
tiles to stop the blade. That way if you make a mistake,
rather than going all the way up to restart the blades you
can simply reload a save game and try again. Also I figured
out a good indicator for when to step on the grey tiles. As
the blades slash back and forth you will hear a whooshing
sound followed by two clanks right after each other. These
clanks indicate that they are hitting the wall (i.e. they
are folded and not pointing outwards to prevent you from
reaching the switch). The second clank is that of the top
blade so you must try to hop onto the grey tile just the
moment before you hear the second clank. Hopefully this
should stop the top blade while it is folded, thus giving
you free access to the switch.
The church basement
I found a good way to get past the bottom clanking blade,
but I'm sure there are other ways to do it as well. Step up
onto the very edge the step with the blade and immediately
duck to avoid getting hit. Crawl to the edge of the next
step and the moment the blade goes towards the wall on the
left stand up and roll. This will land Lara on the next step
without taking damage. Go up to the top blade and pull the
switch to open the door in the passage where you found the
large medipack. Make your way down there and go through that
door, then draw guns and shoot a bat or two. Now let's have
a look around this basement with a slightly rearranged
decor. First of all for a pickup. Go straight ahead (N) and
past the pillar with the torch on the right side. Now turn
right (E) and look up and to the right to see an illuminated
opening. Head up to it and go through there to find a lit
wall torch and some flares. Pick them up and take a mental
note of this place for later, then go back down to the
entrance where you came from. This time go W and past the
torch on the pillar to the left. Notice a closed door on
your right hand side for later and turn right by it.
Continue through the rocky passage S until you eventually
reach some more of those grey tiles. There is a switch here
which opens a trapdoor somewhere with grey tiles lining up
the ceiling, this is for later. Now make your way back to
the entrance of this room (past the closed door and
right-S).
Torch business- opening a way into the nave
From facing the entrance door turn left (E). You will
spot a small opening right above the slope by the right
wall. Stand on the flat part below the slope and do a
standing jump up there. Crawl into the opening to find a
torch and pick it up. Throw it out through the opening and
follow it down. Remember where you picked up the flares a
few minutes ago? That's where you're headed now so bring the
torch with you and use the wall torch to light it. As you
come out of that alcove turn right (N) and go through the
opening there. Slide down a short slope, go right and jump
into the opening. You have now found a closed gate and two
unlit torches that you can light. This opens the gate here
so go through and leave your torch here. Jump to grab the
ladder ahead and climb up through the trapdoor you opened
earlier. Dismount on the right side to find yourself inside
the church.
Entering the House Of God- the quest for the Holy
Cross
Go straight down the hallway and at the end go around the
left corner. To your right you will see a closed door and it
needs a cross to be opened. There are also two alcoves above
the torches on the wall to your left, but they're both
empty. Continue along turning right into the next alcove
with the cross and look up on the wall to the right to spot
a ladder. Climb up and right and vault into the opening
here. Pull down the switch here and climb back down where
you came from. There's nothing more to see or do here for
now, so turn around and go back S to where you came from.
This time you can go right and enter the nave. Here you'll
first and foremost be greeted by a couple of bats (it IS an
old church after all) so deal with them and look high up on
the N wall to find a jump switch. All in due time though,
for now climb the low block to the right (E). Climb onto the
next block right and look around. To the N/W you will find
an alcove with some ammo (this is the one you saw through
the closed gate when you pulled the switch a little while
ago). On the burning pillar to the left you'll spot a pickup
which is currently inaccessible and if you turn even further
to the left you will see the much needed cross on the wall
of the alcove opposite(S). Add that to the skeleton running
around on the ground floor and you are pretty much familiar
with the situation.
We'll take one thing at a time and dealing with the
biggest threat is a good place to start so aim for the
skellie's head with the revolver/lasersight and shoot. Once
he's dealt with do a standing jump into the alcove N/W and
pick up the AK47 normal ammo. Drop down and climb the blocks
again, this time make your way with standing jumps over to
the alcove S where you can use the crowbar to pry off the
Wall Cross. We all know where that goes, but we’re not going
there yet.
Hot business- finding the last secret
First go over to the burning pillar closest to the jump
switch. On the right side of the pillar (N) there is a
ladder. Climb it and pull up on top at the very far left
side. Carefully turn around and position Lara to face the
jump switch. Do a standing jump towards it, angling her
slightly left in mid-air and press Action to grab a
climbable wall above it. Drop and press Action again to grab
the switch and pull it down, turning off the fire on the
pillar with the pickup. Climb the one with the ladder again
and this time shimmy around left until you're hanging with
Lara's back to the safe pillar. Pull up and backflip onto
the pillar where you can pick up Secret 7: a small medipack.
Do svidanja Rustay (Good bye Rustay) - for now
Drop down and make your way around to the door with the
cross receptacle. Place the Wall Cross in it to open the
door. Run down the stairs to end your current affairs in
Rustay. We're all eagerly waiting for the continuation....
Back to Top