

















|
News Archives
Spring 2010
|

|
Tomb
Raider new archives - spring 2010
Two new
pieces of Guardian of Light Artwork released
Brora, UK - May 17, 2010
Crystal Dynamics have
released two new pieces of artwork for us to enjoy.
It just gets better and better.


_____________________________________________________________________________ |
System
Specs
May 14, 2010
It looks as if these
are the minimum specs for Lara Croft and the
Guardian of Light.
OS: Windows 7 /
Vista / XP
Processor: 3+ GHz Intel or 2.5+ GHZ AMD
Memory: 1 GB RAM (XP) / 2 GB RAM (Vista)
Graphics: NVIDIA GeForce 6 Series (6800GT or better)
/ ATI 1300XT or better
Hard Drive: 7GB
Sound: DirectX 9.0c compatible sound card and
drivers
_____________________________________________________________________________ |
Guardian
of Light trailer to be released on Friday 14th May
Brora, UK - May 12, 2010
Eidos and Crystal Dynamics have announced that the
much anticipated debut trailer for Lara Croft and
the Guardian of Light will air on Friday 14th May on
Spikes GTTV show.
Enjoy this screen taken from the opening of the
trailer.

_____________________________________________________________________________ |
Two New
Screenshots from the Guardian of Light
Brora, UK - May 2, 2010


_____________________________________________________________________________ |
Exclusive
Lara Croft and the Guardian of Light Art Work
Brora, UK - April 22, 2010
Famed fantasy artist
Michael Komarck captures an intense and epic moment
as we see Lara Croft and Totec fight for survival in
the first official piece of Key art for Lara Croft
and the Guardian of Light.
Enjoy this
spectacular exclusive art work just released by
Crystal Dynamics. Doesn't Lara look absolutely
amazing! Thanks Keir and CD. Click on the picture
for a higher resolution image.

_____________________________________________________________________________ |
| Tomb
Raider: Legend now available for North America on
Xbox LIVE Games on Demand
Tomb Raider: Legend
can now be downloaded for the XBox 360 and is
available from XBox Live Marketplace
Click here

_____________________________________________________________________________ |
Lara *not*
Going Back to blonde Roots
BRORA, UK
– April 8, 2010
Yes, the last news report was easily seen through as
a ruse by those devious Devs at Crystal by the date
it was published. So relax, Lara isn't going blonde!
However, the in game screenshot was a genuine
exclusive release and here it is again featuring
Lara Croft with her more usual hair colour.

_____________________________________________________________________________ |
Lara Going
Back to her (blonde) Roots
*Exclusive Press Release*
LONDON, UK – April 1, 2010
We're adding a new and immersive dimension to gamer
democratization with Lara Croft and the Guardian of
Light. We want to bring empowerment to players by
allowing them to dynamically make-over the tones of
Lara's hair from traditional brunette to killer
blonde as we look to move into a new space while
breaking down barriers and challenging accepted
convention. During a deep-dive mindshare we asked
'what would Lara do?' And we concluded..... 'she
would do blonde'. We wanted to leverage that
connection with Lara and take her back to her roots
- only this time her roots are butterscotch blonde.
For more information visit
www.laracroftandtheguardianoflight.com

Taito
Corporation. LARA CROFT, LARA CROFT AND THE GUARDIAN
OF LIGHT, EIDOS, TOMB RAIDER, LEGACY OF KAIN, GEX,
PANDEMONIUM, IO INTERACTIVE, and CRYSTAL DYNAMICS
are trademarks or registered trademarks of Square
Enix Ltd. in the United Kingdom and/or other
countries. All other trademarks are the property of
their respective owners.
_____________________________________________________________________________ |
Crystal to
release more digital Lara Croft adventures in the
future
by Simon
Priest
March 31, 2010
Read the full article at
StrategyInformer - click here
Tomb Raider
developer Crystal Dynamics has revealed that 'Lara
Croft and the Guardian of Light' is just the start
of their digital title plans.
General Manager Darrell Gallagher says it's to keep
fans enveloped in the games, between the big
iteration releases. It's not Tomb Raider.
The studio expects other publishers to adopt the
strategy of smaller and lighter downloadable
adventures in order to keep interest in the
franchises high between the release of major titles.
It's a great way for studios to keep generating
revenue.
Lara Croft and the Guardian of Light won't be a
stand-alone release, but more part of a mini-series
that will keep getting new additions over time. It
doesn't carry the Tomb Raider name because it isn't
a Tomb Raider instalment, noted Crystal.
"That part is
saved for full game releases and we didn’t want this
game to affect the other titles,” said brand
director Karl Stewart to VG247, during GDC.
_____________________________________________________________________________ |
Lara Croft
And The Guardian Of Light Part Of New Downloadable
Strategy
by Leigh Alexander
March 29, 2010
Read the full article at
Gamasutra - click here
Crystal Dynamics'
Lara Croft and the Guardian of Light contains many
firsts: It will be the first outing for the iconic
adventurer that lacks the Tomb Raider moniker; it's
also the studio's first console digital download
release, and its first project since Square Enix
acquired it last year.
Studio GM Darrell Gallagher explained to Gamasutra
the reasoning behind the title shift, and said that
Crystal Dynamics isn't re-branding Lara with this
game so much as branching the franchise -- while
remaining, so far, within a consistent universe for
the heroine.
Guardian of Light, as a downloadable game, is an
ideal way to fill fans in on the franchise while
they await the next major episode in the Tomb Raider
series, following the conclusion of what the team
sees as a trilogy with the acclaimed Tomb Raider:
Underworld.
And Gallagher tells us that the strategy of
developing smaller, lighter downloadable adventures
in between major console installments is not just
one that Crystal Dynamics intends to continue
pursuing -- implying that Guardian of Light will be
not just a stand-alone, but its own mini-series --
but one he expects to see many major publishers
adopt.
Digital content is an excellent way for publishers
to bolster their franchises and provide welcoming
points for new audiences, as well as sustenance for
existing ones, as opposed to the normal two to
three-year minimum gap that commonly occurs between
full-length installments in popular franchises, he
says.
He may be right; though major console editions of
Sonic the Hedgehog have struggled somewhat to find
their footing in the current generation, Sega
recently revealed it's returning to the franchise's
roots with a downloadable, episodic Sonic 4 intended
to more closely resemble earlier incarnations, as a
2D sidescroller with updated 3D graphics.
Similarly, Lara Croft and the Guardian of Light,
which Gamasutra got a chance to see behind closed
doors at GDC earlier this month, has a little more
of a modern-retro look and feel, as a top-down game
in isometric 3D with simple controls.
It focuses on co-op play, as Lara's joined by Mayan
warrior Toltec, and its emphasis is on environmental
puzzle-solving more than action. Players will use
the two characters' different abilities to solve
puzzles that often have more than one possible
solution. Notably, it hinges on co-op play either
locally or online, although it can be played by a
single person as well.
Some critics and fans have expressed concern at the
Tomb Raider franchise's shift toward action elements
at the expense of puzzle-solving elements, so the
puzzle challenges of Guardian of Light appear aimed
at addressing those fans.
The Crystal Dynamics team tells Gamasutra that
despite its significantly different view angle and
gameplay, Guardian of Light is built using the same
engine used for Underworld, and some elements, like
Lara's physicality or the lush in-game foliage, are
immediately recognizable to the eye.
Lara Croft and the Guardian of Light launches this
summer on Xbox Live Arcade, PlayStation Network and
PC.
_____________________________________________________________________________ |
| Lara Croft
and the Guardian of Light
BRORA, SCOTLAND - 24 MARCH 2010 - Lara Croft will be
appearing in a new game this summer which won't be
part of the mainstream Tomb Raider franchise.
According to Crystal Dynamics, this is because Lara
Croft and the Guardian of Light is going to be a
completely different experience.

Read more . . .
_____________________________________________________________________________ |
| |

SAN FRANCISCO, CA –
March 4, 2010 – Crystal Dynamics™, a part of Square
Enix Europe, today announced Lara Croft and the
Guardian of Light™, a new game developed by Crystal
Dynamics, which will be released via digital
download in 2010.
“This is a really exciting project for Crystal
Dynamics, we have created something completely new
and very different to what people might be
expecting,” said Darrell Gallagher, General Manager
of Crystal Dynamics. “Lara Croft is such an iconic
character in videogames, with Lara Croft and the
Guardian of Light we have created what we believe is
a truly original digital experience.”
Lara Croft and the Guardian of Light will be shown
strictly “behind closed doors” at this year’s Game
Developers Conference beginning on March 9th.
Crystal Dynamics is an award-winning studio located
in San Francisco. Founded in 1992, the studio has
created and developed key game franchises such as:
Legacy of Kain™, Pandemonium™, Gex™ and most
recently the Tomb Raider™ series.
For more information visit
www.laracroftandtheguardianoflight.com
|

Back to Top
|
|