Walkthrough by Dutchy
Lara's quest takes her across Japan in search of the
gold of the Tokugawa Shogun, from Mount Akagi to the
Capital Metropolis, to the final confrontation in Tokyo
Bay.
Level 1: The Grand Lodge
When you enter the Grand lodge, you get a cutscene, it
shows you some Flares to the L in the window, get them
and the Ammo in the other window too. Go follow the hall
to the W and ignore the spot where Lara looks left for
now. Go around the pillar at the nice ticking clock and
L, up the stairs walking on the R side, go R and up the
next stairs, get the Golden key in front of the Golden
Door. Turn quick to shoot 2 Samurai Dogs, go down the
stairs again and L, carefully taking the same side down
on the last stairs. Turn L and follow the passage to the
Candelabra and the keyhole R. Open the door and enter
the Dining room; it’s just about dinner time, according
to the clock. Lara looks R, but first get the Flares
from the table, then look for the window you can shoot L
of the clock, go through with a flare and get ready to
shoot a Samurai Dog inside, hiding in the dark, see the
gratings in the E wall, shoot the L one and go in, get
Secret # 1, the Crystal Skull.
A bit further is the Revolver, it is possible to get it,
but it will start an earthquake and that will last a
whole level long, so if you have strong eyes, get it
now, if not, take it just before you go to level 2. (the
way to get it is, save just in front of the 2nd square
where you can stand up near the skulls, run forward
along the L wall with a R curve in the end and duck to
the Revolver and you will normally just get far enough
in (and turned to the grating a bit) to grab it, get out
fast, as the floor will start to burn in a few seconds.
You can do without the Revolver, there are only 6 shots
anyway. Get out and notice the burning ledges L in the
room, opposite (to the R near the entrance) is one ledge
which doesn’t burn. Go stand on this one with a flare
and sprint to the other side run over both ledges and
sprint to the exit window, jump out to the Dinner room
and over the table to the Fire place, jmp/grab the back
wall and climb up, go R and follow the crawlspace to
where you can stand, get the Ammo and climb into the
crawlspace L to reach the Library.
The Library
A hard to navigate room, so I made a
MAP of the place, when you drop down there’s a
Statue (1) next to you, get between the statue and the
book shelf and push it to the crawlspace once, now
pull/push it to Tile A in the S. Door A opens, go there
and follow the path to the block with the Winding Key.
Now go back to the Statue and push it to the B Tile. Go
through the B door which opened taking the winding key
and follow the path to the 2nd B door and the block
where you can climb to 1st floor. Look for the alcove
between the pillars on the purple Arch and see one book
sticking out, pull the book to open the Secret # 2 door
in the NE, go to it and get the 2nd Skull in there. Now
drop from the balcony to the floor in the opposite SW
corner, to get the MP below. Go climb up again and push
the Statue (2) on the balcony E to the Tile (C) in SE
corner. A door opens in the NW. Go there and enter the
Knight room.
The Knight Room
There are 4 pushable blocks in the room, in a place
surrounding the Horse statue in the centre and Ghostly
Knights are walking around. Bats will attack when you go
in, you can shoot them when there is no Knight in sight.
Otherwise Lara will take aim on the Knight. Push the SE
block all the way into the corner at the entrance, turn
and pull that block towards you once, go to the next and
pull it once, (you will be attacked by a swarm of Locust
get out of the pit and run around, shaking them off, now
you can get the last block, so you will be able to use
the button behind it. Drop through the trapdoor and get
the Scarab Beetle inside. A Wraith attacks, get out fast
and into the pool in the W, jmp up and down to get rid
of the Wraith and go back to the Library. The door under
the purple Arch opened. Go there and pick up the Masonic
Hammer. The door in front opens, and 2 Samurai Dogs will
come for you, you will see a Demi god in the hall below.
Hop back as soon as you have control back and shoot the
Dogs from inside the Library. Go through the passage to
the landing on the stairs and go to the save one S side,
keep R on the stairs and go to the hall, I couldn’t find
the Demi god so I just kept going, go to the Statue R
where Lara looks at, take the ½ MP at his feet and climb
into the open door behind, get the Crossbow and push the
button in the end, turn and from the door, shoot the
Dogs below. Now go up the stairs and to the Golden Door
on top, turn around and have a look at the nice stained
glass window, there are shootable parts in it, take an
explosive arrow and shoot them all in one go, a painting
opens in the Dining room L of the Fire place, so go
there first to get Secret # 3, the 3rd Skull. Go up the
stairs again.
The Free Masonry room
It is open now, walk through the curtain and go R/R
around the corner and get the Flares behind the stairs.
Head back to the room and go to the NE corner; don’t
step on the Tiled floor or you’ll die. In the dark
corner you can find some Ammo and a piece of Parchment,
with the text: Only the Scarab can reveal the Path. Go
to the other side of the Tiled floor and see 4 Tiles
with the Free Masonry sign on them, use the Scarab
combined with the Winding key on the tile in the SE
corner, it will go in a straight line over the floor and
trigger Burners and Spikes, also a set of Spikes on the
centre ledge. Go get the Scarab running over the carpet!
Now go to the SW corner and do the same. Get the Scarab
and do the 2nd tile from SW corner (remember where the
last Spikes go up). Go to the Scarab and pick it up and
exactly from the spot you stand, do a standjmp over the
burner to the tile S behind it. Take one step forward,
turn L a bit, looking at the corner of the ledge and
standjmp over. Get the Ornate Star from the pedestal and
standjmp over it to the other side of the ledge, wait
there and drop onto a Tile below as the floor gives way.
Go to the button on the E wall and go climb out of the
pit at the blocks on S side, go to the dark SE corner of
the room and spot the grating on a crawlspace R, shoot
it and get in standjmp/grab in the opening and go
through to get the ½ MP at the Skeleton. Go out and
straight into the corner of the room, L and forward to
another grating, go in and climb up to the Treasury
room.
The Treasury Room
There is a MP in the far SE corner, from the block, look
back in the room with the Binoc’s and see the 2 boulders
hanging on the ceiling, so be careful, go to the vase in
the N and push it to the pyramid once, then to the door
and to the Tile, one of the boulders drops, lowering a
piece of floor under the Diamond, go get Secret # 4, the
Skull. Now is the time to go for the Revolver if you
want it, as we are close to the end of 1st level. It’s
in the room next to the Dining room, remember? (the way
to get it is, save just in front of the 2nd square where
you can stand up near the skulls, run forward along the
L wall with a R curve in the end and duck to the
Revolver and you will normally just get far enough in
(and turned to the grating a bit) to grab it, get out
fast, as the floor will start to burn in a few seconds.
You can do without the Revolver.
The way to the next level is down the main stairs in the
hall and run into the pit on R side, you’ll slide in and
onto a pillar in the Dark Lair.
Level 2: The Dark Lair
From the pillar you’re on, you can see the sloped
pillars around the room, with the Stars signs on them,
your job is to go over to all of them to activate an
electric discharge, the pink stuff on the ceiling of the
cave is a monkeyswing and the stuff on the floor, looks
deadly but isn’t. The only deadly parts are the black
squares under the slopes coming down from the Star
signs. A Fire Dragon is roaming around, look for him and
shoot him from up here, you can lure him if he goes into
hiding (clever little B….), hang from the pillar and he
will come out of hiding. There are 2 pillars with a
Spiketrap in the black square and they are hard to jmp,
just jmp immediately from the Star to the ground, the
others are burners and a jmp with a curve L or R will
get you in safety.
So we start:
Once you’re off the pillar, it starts to burn.
Standjmp/grab the monkeyswing and go N, try to land on
the Star face to the slope, so you can see where you go
when sliding. Locust attack when you are over the Star,
so let go quick, slide and jmp over the burnertile, run
around to get rid of the insects. Deal with another Fire
Dragon. Now pick another Star you want to go to, it will
make a difference to which side of the pillar you have
to climb. Head back to the pillar and climb up: Stand on
the sloped surface, one foot on highest point and use
only Ctrl and up keys to go up, if you use jmp, Lara
will not reach high enough. Watch the health before you
go up, and be fast there, the pillar will burn you if
you stay on it too long pull up, turn R or L (depends on
which side you climbed) a bit and standjmp/grab the
monkeyswing quickly. I will not describe all the pillars
and their route; you can figure that out by yourself.
The walkthrough would be too long if I did. I’ll give
some hints:
SW pillar, Spikes, jmp from Star immediately.
SE pillar, burner tile and Locust.
NE pillar, Spikes, jmp from Star immediately and Fire
Dragon.
E pillar, burner tile and Fire Dragon.
When you did all 5 pillars, a hole appears in the floor
and 2 monkey swings will be accessible in the W side of
the cave. Take the one to the green pillar first when
you get there, Locust attack, get the Key fast and
sidejmp L, go run around and then go for the red corner,
where you can see the keyhole on the block, again Locust
attack, just when you go over a new sloped pillar, drop
to get rid of them first (so how are the Medpacks, gone
are they?) and then try again, use the Key to open the
door below, in the Eye W. Slide down the slope, but be
careful, there’s a burner tile nearby, go over to the
door in the Eye and climb in, get the last artifact, the
Reptilian Effigy and run down the cave, to go home
finally.
Dutchy
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