How to add more waterfalls to your wad
by Titak
The bad news is that a WAD only has room for 3 waterfall
objects: WATERFALL1, WATERFALL2 and WATERFALL3.
These slots have in common that the texture they use is
scrolling, giving a waterfall effect.
The good news is that you can have more 'waterfalls' in your
wad! Those waterfalls will need to use the textures of those
in the WATERFALL slots but they can be different in shape.
So... waterfall objects can also be placed in a static slot
or an animating slot. But there's a catch...
1/ Copy a waterfall object into a waterfall slot,
using WADMerger.
Now you have an object which uses a scrolling texture
animation: the water.
2/ Once you have filled the waterfall slots you can
put other (waterfall) objects in animating or static slots.
3/ Make sure that the static or animating slots
waterfalls use the same watertexture(s) as the waterfalls in
the waterfall slots.
So you may need to retexture the static and animation slots
waterfalls using STRPix, replacing their original textures
with the waterfall ones. The scrolling texture should be the
first texture in the wad's textureset. Because the texture
is already scrolling because it was originally used for a
'real' waterfall it will also scroll on the static and
animating slot objects. So there's your new 'waterfall'!
4/ These new waterfalls won't automatically have sfx
assigned to them, by typing in a certain OCB value, so open
your project and place sounds near the objects to give them
sfx.
IMPORTANT: You do need to keep the original waterfall
object in the waterfall slot(s). If you take it out the
texture will stop scrolling on the static and animating slot
objects!!!!!
NOTE: This trick works with all objects, including
puzzle items and puzzleholes. It might even work on Lara's
outfit but I haven't tried that.
Example:
a - The first screenshot shows the object in the
WATERFALL1 slot. It uses the first texture in the wad's
textureset.

The WATERFALL2 object uses the second
texture and WATERFALL3 is a custom made object which uses
the third texture.
b - Let's say you want to have another object to have
that same scrolling texture: a sort of electrical lightrays
that serve as a lamp/heater.
Copy an object into your wad and put it, for example, in the
PLANT1 slot.
c - Open Strpix again and select your PLANT1 object.
Now select the third texture and texture the object with it.
Save the wad, place the object in your project and check out
the lamp with moving lightrays!

d - Add, in case you want it to have
a sound, a sound using the Select Sound feature in the LE.
(Make sure that the selected sound is added to your WAD,
otherwise you won't be able to hear it ingame)

(Please note that this
method can cause texture scrolling on other objects in
overloaded WADs. So if your level is already pushing limits,
be wary of adding more waterfalls)
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