Temple of
Thor Walkthrough
Walkthrough: Dutchy.
Pick up the ½ MP and go to an alcove in the next
cave, NW corner. Drop and grab the edge, see the
Jmpswitch you have to use, drop into the water below and
swim into the W cave for some Ammo. Return and go
NW now, follow tunnels to an UW room, go up in the NE
corner, jmp to the N alcove and in next room you can
shoot a vase for some Ammo, go E and step on the
2 Omega Tiles to open the gate.
Follow the passage and go straight N, to a room where
you can get Secret #1, the Crossbow, Ammo and
½ MP. Go back and into L passage just after the
torch, follow and find some Flares in a room L,
there are Blue doors opposite the room, but they are for
later.
The Pool Room
Go N first and to a big room L with a pool and blue
doors to be opened with 2 Gems. Dive in the water
below the doors and use the UW lever on the W wall, swim
L and into the gate near the bottom there, get the
Crowbar and Ammo and go for some air, swim
into the S tunnel and follow R, around the fence and R
into a tunnel, past the chains along the ceiling and in
one of the corners of the tunnel and follow all the way
to the bottom, go into the E tunnel and follow to a room
with a MS (monkeyswing); use it to get over the hole and
into the passage, follow to a room with a small pit,
stand in front of the pit and shoot the vase, don’t be
scared, wait for the Boulder to stop and jmp to where
the vase was, step aside quick to get out of harms way
and get the Winding Key when the danger is gone.
Go back to the Pool room. Climb out in N side, go E and
L, follow to room with 2 Vases, go into R passage, find
the Golden Star behind the pillar under the
platform and go climb it to the top, use the Star to
open the gate and get the Shotgun from the vase,
push the Globe to the Omega Tile on the platform,
drop down quick to dodge the Skeleton and head
over to the room with the Vases, go into opposite
passage and at the pool, you can pull a chain to open a
gate and get some Ammo in a vase.
Go back to the Pool room and L/L as you get there, enter
the new gate. Climb the pole to the Blade and backflip
to a corner as the Blade is on opposite side, follow to
a sloped passage, slide down and go E and R around the
corner 2 Knights will show up, go past the 1st chain and
L, climb into the hole, the N wall of the corner is
climbable. Pull the switch to light a pedestal and get
the Scroll from the vase, examine it and read:
“Only a Golden Beetle can awaken the Guardian of the
Music Scroll”.
Go back down to the Chains and N, into a passage in the
corner and get the Torch from the vase on the
block L, light it on the pedestal, but don’t get too
close. When the torch burns, you have to go past the
Knights and Chains to the S, R into the next passage and
burn the old tapestry on the S wall. A CS (crawlspace)
is revealed, get in and follow it to a trapdoor, open it
and find the UW lever on the W wall, the gate will open,
swim to the Mechanical Scarab. Go back out of the
CS and a gate will open in the W wall.
The Guardian
Follow the passage to a drop down near the Pool room
area, go R and into the blue doors you saw before, this
is the Stable area, check out the stables on the L side
for goodies and go to the golden gate in the S end.
There is a sort of grating R next to it, and a kind of
track goes under the grating, use the Scarab on it after
you combined it with the Key.
The gate will open and the Guardian will come out
and mount the horse, get out of there, keep hopping back
from him, while shooting and stay clear of his Sword
side. I just kept hopping backwards around the structure
in the centre of the room and it takes a while, but he
will drop from the horse, the rest is easy, hop back
from him, while pumping lead into his blue heart. Pick
up the 1st of the Gems. Go into the golden gate
he came from and pick up the Scarab, get the
Music Scroll and check the back of the room for someFlares,
use the Scarab at the exit or you won’t get out of there
alive.
Up to the Roof
Head back to the Pool room, and look for a passage in
the S wall, you can jmp into from the bridge, follow to
a room with stairs, shoot some vases L for a Shotgun and
go to the opposite side, use the switch to open a gate
somewhere and shoot the vase for Ammo, turn around and
look up, there’s a Jmpswitch, use it and a block lowers
somewhere, shoot the Skeleton coming out of the
nearby gate and go in to climb up a CS in N wall. Get
Secret #2, Goodies.
Go back to where you saw the stairs and climb up,
jmp/grab the ledge at the big vase and jmp to the N
ledge. Look over to the W wall and see a crack in it,
runjmp/grab the crack and go L, pull up at the block you
lowered. There’s another block you have to lower here,
go S and R (L is a ladder for later) go over the burners
to the Chain and use it to lower the other block. Runjmp
back over the burners and go N to the blocks and enter
the new passage, to a beautiful horse statue in a pool,
Shoot it! Get the Gate Keys and return S, L to
the ladder and climb up, turn around and see the
Lasersight on the block, get it and go follow the
ledges N to a vase in an alcove, shoot it and go in,
look up where the gate has opened and climb up for
Secret #3, Ammo.
Drop back and enter the room, get the MP and the
Revolver from the vase. Go back out to the ledges
and turn L, jmp around the L corner to a ledge, turn R
and look in SE opposite corner for a Brass Ball. Combine
Revolver and Lasersight and shoot the thing. A rope
appears over the pit. So go on and swing across to where
you shot the ball, jmp into the passage E, don’t mess
with that vase and follow up to a pole, climb up and
backflip into the room with the Chains, go past and jmp
to a block in the next passage, turn L and jmp to the
lower ledge for a ½ MP and jmp back to go to the
W doors, open them and climb the wall in front, go up to
a bridge with Chains, shoot the Skeletons into
the deep.
The 2nd Gem
Open the gate in the end with your Keys, get the 2nd
Gem and someAmmo in the R corner, return to
the bridge shoot another Skeleton and see the
MP on the ledge R, jmp to it and get it, drop from
the R side back to the blue doors and go back down the
pole to the rope, slide down and drop to the ledge with
the vase, go to the Pool room and use the Gems to
open the Big doors. Go up the stairs and climb the wall,
go to the NE corner to pick up the MP and then to the
next room in the E wall, Drop from the L side of the
ledge at the entrance of this room and run to the NE
corner fast, with a Wraith on your heels, dive in
the pool and look in the 1st L alcove for a small tunnel
to swim into, follow to an UW lever. Use it to open a
gate up in the room, swim back and climb out at the
ledge with the vase.
The Burner Swing
Go to the next room and climb the block in the W
passage, jmp/grab the MS and go past the burners, drop
on other side and shoot only the L vase for a MP,
go into NE passage and follow to a staircase, leading up
to a room with a Burner and Spikes, hop over the burner
and use the switch to kill those Spikes, hop back and
get the Flares and ½ MP from the pits, go
outside and L, drop/hang from the ledge and see the
Jmpswitch, grab it and go back to the Burner swing.
The block here lowered, a Knight showed up, but before
he gets you, you are already climbing down the pit.
Follow the passage to another burner pit, take the MP
on other side and check your health, better take some
medicine before you jmp into the burner pit, fall down
into a deep shaft and the flames go out! Swim NE + E and
climb out in the end, go to the receptacle for the
Music Scroll (maybe you have to deal with a
Skeleton) and dear Lara will play the harp, the gate
opens and she can go get the Armour piece on the
pedestal in Thor’s room.
The Level Ends