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The Sanctuary of Water, Ice and Fire Walkthrough

Authorized walkthrough by Phil Lambeth

THE SNOWY MOUNTAINS

A helicopter has descended to the lip of an icy bank, and Lara has disembarked to slide down a slope. Venture no further and draw pistols quickly, for a polar bear comes up to investigate. Start pouring lead into it, and it'll soon retreat into the safety of a cave. Once it does so, jump forward onto the crate, where you can get a better angle to draw a bead on the bear as it wanders in and out of the cave. Eventually the poor critter will jerk upright in its death throes and then curl up on its side as it quietly expires.

Stop to claim some shotgun ammo from the top of the crate, then jump down and move past the parked SNOWMOBILE over to the other crate and pick up some uzi ammo. Go back to the snowmobile, get in on the right side, and drive it to the left past what appears to be an abandoned chapel, and into a tunnel. Take a right, go through an opening and then take another right when you come to the weird-looking blue plant that seems to be the dominant species around here.

You next come into an open area. A deep pit, spanned by an ice bridge, is on your left, and a tunnel is over to your right. There's another polar bear lurking about in the area across the pit; if you happen to alert it as you drive by, you can dismount and try to dispatch it (or at least weaken it considerably) before moving on. Or, if you're not the sporting type, you can simply run it down with the snowmobile when you get to the next paragraph. In any event, drive the snowmobile into the tunnel on your right, and wind your way up and to the left until you come to the ice bridge you just now drove past. You can dismount here once more and finish off the polar bear if you didn't do that earlier. (Sidestep past the fencing as you fire, as the bullets will have no effect so long as you're shooting from behind it.) You'll also notice a tiny object on a ledge jutting out from the westerly ice face.

Get back in the snowmobile and drive it over the bridge and into the tunnel. Turn right and drive by the tiled opening to your left which is presently inaccessible. Behind the icy pillar in front of you some crossbow silver arrows can be picked up. When you reach the second ice bridge you can see it from behind a frozen fence. Turn back to the left and then to the right to drive across this ice bridge. Don't go into the area beyond, which is a dead end; instead, turn to the right near the end of the bridge and take a short bumpy fall to the snow below, where the bear was (or is). Keep driving forward and stop when you reach a short flight of stairs to your left. Get out of the snowmobile, walk up the stairs and turn to the right to pick up some shotgun ammo.

Go back down the stairs, turn toward the right and walk toward the bridge to the west. Before you get to the bridge and the pit below it, you'll see a triangular ledge jutting out from your left. Step up to that ledge, jump up and grab, and shimmy to the left around four corners until you reach the ledge on which sits the Golden Rose you saw earlier. Drop down and pick it up for SECRET #1.

Drop back down to the snowy floor and get back in the snowmobile. Line it up with the launching pad ledge that faces the large pit to the south. Back up as far as you can and gun the snowmobile forward across the ledge. Veer slightly to the right in midair to reach the other side safely. Then enter the tunnel ahead and drive up and around to the left. You'll finally emerge into an opening, where you'll need to keep turning left to cross an ice bridge. You'll enter another tunnel and come to a tiled entranceway leading to a gated chapel. Bear to the right here, then zig left and you'll come to a second ice bridge. Stop here and reconnoitre. Ahead and slightly to the left is an opening in the cliff on the other side of the bridge. Gun the snowmobile forward and drive off the left side of the bridge into this opening. You'll come to a jarring halt in a small cavern below. Carefully turn the snowmobile to the left, where you'll face a difficult-to-see pit. Jump the dark gap on the far right side of the pit and then turn the snowmobile up to the left to emerge in an open area where the remnant of a large purple column bars your path. Drive around the column on either side and dismount. There's an open door to a chapel ahead (the rear of the building you just now drove by), but there's nothing to do inside except pick up some uzi ammo on a block in the corner. If you do decide to go inside, watch out for the pendulum blade that starts swinging as you cross the portal.

When you exit the chapel, go by the right side of the column remnant and locate the ledge to the west that juts out to the left. Walk as far up the slope toward it as you can, then jump and grab and pull up. Turn to the left and walk out to the left corner of the ledge. Angle Lara so that she's facing the askew portion of the pillar remnant, and so that she's also lined up with the left vertex of the cave entrance beyond. Take a running jump to the sloped top of the pillar, and keep the jump key depressed so that Lara hops toward the cave entrance. (If you hit too high up on the slope, you may have to slide down ever so slightly before making the second jump.) Hit the action key in midair to make Lara grab the lip of the entrance. Pull up, step forward, jump down into the ice-free tunnel and run forward into a transporter beam.

THE HOLY FOUNTAIN

You arrive at the Holy Fountain and hear the rumbling of an impending thunderstorm. Hop down to the landing, turn right and run along the walkway, stopping at the first rock slab to the right for some uzi ammo. Turn left into a small anteroom with a sarcophagus and an indoor tree. Turn to the left and face what appears to be steps but is actually a slope. Take a standing jump forward into the courtyard, and immediately run straight ahead to the coffin near the far wall before the alerted skeleton can inflict significant damage. You'll also need to deal with a pesky bat. Reach inside the coffin for the GRAVE KEY, which opens up a hole in the floor of the anteroom and also releases a second skeleton.

Turn to the left and run back to the anteroom; the skeletons won't follow you outside. Turn around in front of the hole, jump back and grab, and climb down the ladder into an underground cavern. Walk past the torch and open the coffin to claim the SHOTGUN and some ammo for it.

Climb back up the ladder and jump back into the courtyard. Turn to the right and allow the skeletons to chase you up the stairs as you make a hairpin turn to the right and up to the second level. Then draw the shotgun and, making judicious use of your limited ammo, drive the skeletons back so they fall off the edge and down to the courtyard. That bone-jarring experience seems to take care of them for good, giving you some peace and quiet to explore the upper level. After you get some more shotgun ammo on the north easterly ledge, run all the way to the other side where you'll see a smoking pot near the south westerly ledge (and another bat that flies out of hiding), and use the Grave Key in the receptacle of the nearby pillar. A cut scene shows another sarcophagus shifting position in the courtyard below. Either run back down the stairs or simply safety drop to the ground from where you are, and run over to the hole revealed by the shifting sarcophagus.

Drop down into the hole and dispose of still another bat that flutters up to greet you. Zig to the right past the torch, then zig to the left and enjoy a flyby that showcases the area ahead and ends with a lingering view of a little waterfall. That's an important clue. Run forward and take a standing jump over the slope/stairs into a beautiful room with a central pool. There are two caged blocks ahead with receptacles, but these will not come into play until much later. Jump into the pool and swim to the other side. In the midpoint of the far side you can pull up into what appears to be an open sewer. (There's also a submerged opening directly below, but ignore it for now.) Straight ahead is the waterfall you saw in the flyby. Run up to it, pass the curtain of water and head down a short ramp, then slide the rest of the way down until you drop into a cluttered and flooded area below.

The obvious prize down here is THE MONK'S SCROLL on the pedestal ahead, so wade forward, climb up the steps and claim it. Select it from your inventory and read its sage advice: "One in ice and one in fire, for you to know which way to go. Take the crystals and place my key, and find my resting place to see..." It'll become clear later what this means. For now, turn around and you'll see a golden coffin on a ledge over to the left across the pool. Draw your pistols, wade down into the water and step up onto the mound next to the fountainhead in front of the coffin. Shoot the coffin until it shatters, then go over and vault up onto the ledge to pick up the CROSSBOW.

Draw your pistols again and jump back into the water. On the other side of the pool is another golden coffin, only this one is underwater. Wade up to it and face it squarely. Then jump straight up, firing your pistols repeatedly while in mid-air. When Lara splashes down she'll actually keep firing underwater and thus the coffin will shatter. Holster your pistols and wade to the right around to the other side of the large urn. Push it forward once onto the spot formerly occupied by the coffin. Step backward and pick up the GOLDEN LASER SIGHT formerly covered by the urn.

Now walk up onto the mound near the east wall of the pool, combine your newly-acquired crossbow with its golden lasersight, and face the submerged gate in the northeast corner of the pool. Shoot out the gate, swim down into what looks like a flooded cellar, and open the door ahead that has a cherub's face carved on it. Swim through the tunnel, turning right and left as necessary until you return to the central pool. Swim to the other side of the central pool (around the central fountain structure, which you can't yet access) and pull up to the cobblestone ledge. Now you need to locate the stone relics that are necessary for you to gain access to the Sanctuary of Ice and the Sanctuary of Fire.

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STONE OF ICE (Preliminary to the Sanctuary of Ice): Turn left and run forward to the far edge of the pool area, then turn left again past the large pillar. In the archway to the right is a tall golden statute perched on a ledge flanked by two stained glass windows. Pull up to the ledge and post Lara directly in front of the statue. Push it forward into the alcove, and a gate will grind open beneath the ledge. Hop backwards twice, down to the cobblestone floor, and run into the newly-opened tunnel ahead. The gate immediately closes behind you. Shoot the golden coffin near the entranceway for some shotgun ammo.

Splash down into the shallow pool and make a hairpin turn to the right. Take a standing jump and grab over the small coffins to the ladder located in the corner. Climb up, shift to the left and drop down into the upper level. Turn around and walk over to the ledge just to the right of the golden coffin (or simply shoot it to get it out of your way), then turn left toward the facing ledge. Take a running jump to that ledge, being careful to avoid the torch on the wall to your right. Turn to the right and take a standing jump up to the walkway alongside the short canal, then run forward and drop down into the waist-deep pool. Wade over to the right, and you'll alert a wraith when you get to the pillars. Keep going forward, climb up the stairs and take the STONE OF ICE from the pedestal. You'll see a cut scene of a block rising in the room below. Reverse roll and exit this room the same way you came, stopping to shoot the golden coffin in the north alcove for some more shotgun ammo. When you get to the pooling water at the bottom of the short canal, turn right and safety drop into the room below. Sometimes the wraith won't follow; but if it does, simply make your way to the cross-like structure on the steps in the corner, and wait nearby until the wraith explodes against it.

Step forward, pull up onto the raised block and throw the wall switch, which causes a door to open in the side of the entrance tunnel. Reverse roll, jump off the block into the open hole in the floor below, and swim forward into the tunnel, zigging to the right and left as necessary to locate an air hole at the end. Pull up and enjoy a view of the central pool through a protective glass plate. Behind you is a ramp leading to a closed gate. Shoot out both the upper and lower level of the gate and stand at the edge of the ramp. Take a standing jump into the small room above where you lose camera control. From there, jump straight up and grab the grate above, which will lower with your weight. Turn to the right, jump and grab and pull up to the level above. Return to the partially flooded room, climb up on the block and throw the wall switch once again. Reverse roll, swim down through the tunnel and pull up into the lower room. Take a hairpin turn to the right, around the column, and jump back up into the alcove. Pull up again, and this time the gate leading to the central pool area will be open. Swim across to the other side of the pool to get the other stone.

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STONE OF FIRE (Preliminary to the Sanctuary of Fire): Pull up in front of the golden statue located directly across from the first one. Jump and pull up onto the ledge, step forward and push the statue forward into the alcove, causing a door to open beneath you. Hop back twice to drop to the floor, then step forward and take a standing jump over the slope/stairs. The door immediately closes behind you.

Run forward and drop down into the water ahead. There's a hole in the floor behind the large pillar, but ignore it for now. Swim forward to the south and surface at the base of some steps. Turn left, pull up and climb the stairs, turning left at the landing. At the top, side step to the left and take a running jump and grab to the stairs straight ahead. Pull up and climb these stairs into an upper room. Make a hairpin turn to the left and take the STONE OF FIRE from the pedestal.

Jump back down into the pool and make your way back to the base of the steps. Climb to the top as before, but this time jump straight up and grab the ceiling. Monkey swing over to the stairs in the northwest corner of this room and release when it's safe to do so. A bat will be alerted before you get very far, so it's your choice whether to go back to the top of the stairs and deal with it there, or wait until you reach your destination. In either event, run down the tiled hall and turn to the right. You'll come to a hole leading to a ledge in the pool area below. When you drop down you'll lose camera control, but go ahead and crawl along the ledge and shift left to face the closed gate. Pull up to a crouch by hitting the space bar, draw your pistols and shoot out the gate. Turn around, back up and drop into an alcove. Turn to the right and run up and down the short flight of stairs to locate a wall switch. Throw it, and you'll hear a gate opening elsewhere.

Make your way back to the ledge, turn around and drop down into the water, then flip turn and swim down the open hole into an underwater cavern. Turn to the north and locate an air hole, pausing along the way to grab some uzi ammo from a rock slab. Pull up, climb the stairs and emerge into another room facing the central pool from behind a plate glass window. Turn to the east and note a giant golden urn against the wall. Get around it to the right, squeezing Lara between the urn and a mound of debris, and push the urn into the alcove. Step back twice, turn to the left, step forward once and jump up to grab the ladder. Climb the ladder and pull up into the area above. To your right is a gate that opened when you threw the switch below. Return to the central pool area.

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Before visiting either of the sanctuaries (fire or ice), turn to the left and run along the ledge beside the pool. Locate an ornate gate near the southwest corner to the left, in the shallow water just below a fountainhead. Step in front of it (quickly, because by this time a skeleton is pursuing you), draw your pistols, crouch down and shoot out the gate. Holster your pistols, crouch down and crawl south into the open space. Zig to the left, then back to the right, and you'll soon emerge into an idyllic chapel with a spouting waterfall at one end. You can also see a Golden Rose where the water cascades down from above. Against the south wall is a coffin, which you can open for some flares. Now go to the east end of the chapel and throw the switch on the left side of the coffin. A flyby will show you the path to the Golden Rose at the same time a wraith is released.

Turn to the right and run back to the crawl space. Crouch and enter from the right side, as a mound of debris impedes your progress to the left. Crawl back through the tunnel and turn left when you emerge. Turn right at the end of the ledge and dodge past the skeleton that's awaiting you. Keep running to the north along the ledge, and you'll see another skeleton coming from the opposite direction, eager to be engaged in battle.

Turn left into the sewer that you visited briefly earlier, and run along the left stairway as the skeletons and the ice wraith nip at your heels. Go past the open stairway to the left and turn left at the next opening into a closed lagoon. Don't waste time right now with the small medi-pack ahead. Instead, look down on the floor for a pattern where a blue spear-shaped design to the right is encompassed by a green pattern to the left. Stand directly on the vertex of the "blue spear" and jump straight up to grab the edge of the platform above. Pull up and turn left. Run through the open gate and turn right. Make your way carefully past the two pendulum blades until you reach the sanctuary of the cross statuette on a pedestal in the southwest corner of this room. Stand nearby until the ice wraith explodes against it.

When the coast is clear, walk out to the edge of the waterfall and pick up the Golden Rose for SECRET #2.

[NOTE: There are Golden Roses scattered throughout these levels, but for the sake of convenience they will be numbered sequentially as they are encountered during normal gameplay as described in this walkthrough. In addition, The Holy Fountain, The Sanctuary of Fire and The Sanctuary of Ice levels each has one Silver Rose secret which will be included in the totals. When all three of the Silver Roses are collected, access will be provided to a bonus level at the end of the game.]

Enjoy the view if you wish, then turn around and splash your way past the swinging pendulum blades, pausing to shoot the golden coffin in the northeast corner and claim more shotgun ammo and crossbow magic arrows. Then turn to the left, go through the open gate and safety drop into the lagoon where the two skeletons patiently await your return. If the skeletons are close enough together, a single blast with a crossbow magic arrow will blow them both away. Pick up the small medi-pack and exit the lagoon. Turn right at the sewer trench and run down the ledge a short distance. Turn right and run up the stairway you passed by earlier, turning left twice as you make your way up. Shoot the golden coffin and pick up some uzi and shotgun ammo. Then turn to the right and enjoy a panoramic view of the central pool area below. Reverse roll and run back down the stairs.

Turn left when you return to the sewer trench and run up to the west end of the trench. Turn to the right and run through the passageway toward the large golden doors that open as you approach.

You'll come down some stairs into what appears to be a flooded chapel. Draw pistols, crouch down and shoot the submerged yellow coffin ahead, which does several things: It closes the doors behind you, it reveals a formerly hidden TORCH, and it releases a couple of green harpies to the left, accompanied by music reminiscent of Jaws, which demand your immediate attention. After disposing of them, splash forward and pick up the torch. Then turn left and locate a golden mound near the middle of the south wall. Walk up to its apex and turn toward the west. Take a standing jump to the nearest support block and step forward. Take a running jump to the next support block, and finally another running jump to the fiery pedestal on the block at the west end of the chapel. Light the torch, then turn around and make your way in similar fashion to the unlit pedestal on the block at the other end, using the support blocks along the north wall this time. The first running jump is the trickiest, because the flaming pedestal tends to get in the way. You'll need to make Lara swerve to the left in mid-air to make the first block safely. The rest is routine. Use your torch to ignite the pedestal, which re-opens the golden doors to the south and also opens a trapdoor in the floor near the west end.

Jump over into the entranceway with your torch and run up the stairs. Keep moving forward and turn left at the sewer trench. Make another immediate left into a flooded room. Walk down the stairs into the water with your lit torch (Lara will hold it safely out of the water) and doggie paddle over to the steps on the other side of the room. Walk up the steps and make a hairpin turn to the right and climb some more steps. Use the torch to light the pedestal, causing a gate behind you to open. Reverse roll and go back down the steps. Turn to the right and jump through the opening. Toss your torch briefly down the corridor. There's a submerged coffin underwater in the southeast corner of this room, you can shoot it to collect some shotgun ammo and some crossbow bronze arrows.

Slide down the ramp and draw pistols and shatter the golden coffin for a large medi-pack. Pick up the torch again, turn to the right and drop down into a delightful open air chapel with two waterfalls. Turn to the left and step forward to light the pedestal on the raised square, causing a gate to open to your right. Pitch the torch at this point, because you won't need it any longer.

Step into the open gateway, just past the falling water, and take a standing jump forward up to the landing. Turn right and take another standing jump upward, against the water flow, run forward a bit, then take a final standing jump to the upper level. You'll hear the familiar swooshing sound of a nearby pendulum blade. Turn to the right and easily navigate your way past the blade, then draw weapons and eliminate the bolt-tossing green harpy that flaps in from the opening to your right. With weapons still drawn, reverse roll and crouch to shatter the partially submerged coffin for some revolver ammo and magic crossbow arrows. Then reverse roll once again and walk out to the edge of the waterfall ramp. Angle Lara to the right so she faces the smaller ramp across the way. Aim just to the left of the ramp and take a running jump over to it, swerving slightly to the right in mid-air so Lara won't bang her head on the brick abutment. Then pick up the Golden Rose for SECRET #3 and safety drop back down to the floor of the chapel.

Turn around and head toward the opening in the south wall. Run through it and turn left. Push the large golden urn twice, past the crawl space to your right. Then turn right, draw your pistols and crouch down to shoot away the ornate gate barring your escape. If you wish, before leaving this area you can pull the urn back once so that it comes to rest in front of the crawl space, then crawl around it to the right so you can pick up some shotgun ammo in the far corner. Return to the crawl space, then make your way back to the central pool area. Locate an open alcove below and to the right of the statute at the south wall for some shotgun ammo.

Now it's time to broaden our horizons. Since you have both stones, you can elect at this point to explore either the Sanctuary of Fire or the Sanctuary of Ice. It really makes no difference. For no particular reason, this walkthrough will take you through the Sanctuary of Fire first. Go back to the sewer trench, turn right, run to the end of the trench and turn right to go through the golden doors that open in front of you. Jump down into the hole at the other end of the flooded chapel and swim until you hit a warp zone.

SANCTUARY OF FIRE

Swim up through the tunnel and pull up into a dimly lit cavern. Pick up the uzi ammo to your left, then turn to the right and climb up onto the ledge. Walk out to the end of this ledge and face north. Drop down to the ledge beside the green pool (which isn't toxic, by the way) and step forward. Vault up onto two ledges ahead and turn left to face a ladder. Climb up to a rocky upper level, then follow the rocks around to claim more uzi ammo. Note the small green pool and a closed gate to your right. After getting the ammo, step down to a slightly lower rock slab and turn left to face a tiled opening in the wall across the cavern. Take a running jump and grab (so Lara will land inside the opening) and throw the wall switch on your right. A cut scene indicates that something has happened in the cavern outside, but it won't be until much later that you realize that the flame atop a pot you need to push along a ledge to access a secret has been doused. For now, make a hairpin turn to the left and shoot the golden coffin to reveal the UZIS that will fire all that ammo you've been collecting.

Safety drop from here to the cavern floor below. Jump into the green pool and collect the flares that are resting on a gate barring entry to a hole in the middle, then turn to the north and locate an underwater passageway. Swim through it and turn upward at the end to emerge in a mist-laden temple area. As you pull up to face the temple doors to the north, Lara's attention is drawn upward to the large golden star. Combine the crossbow with the golden laser sight and shoot the star, causing a gate to be opened elsewhere and alerting a couple of blue-hearted warriors from either side of the temple entrance. Take your shotgun and shoot them dead. Then walk forward to the temple. Behind the red statue to the left is an alcove into which you can crawl for a large medi-pack.

Now turn around and jump back into the pool. Swim through the passageway to the previous cavern and make your way back to the ladder. Climb up as before, and when you reach the top you see that the gate beyond the small green pool to the right is now open. Walk through it to the end of the waterfall, then turn right and walk out to the leading edge to face another green waterfall. Take a running jump and grab to the ledge immediately to the right of the waterfall and pull up. Run up the waterfall into a small cavern. Shoot the golden coffin on the ledge in the corner for lots more uzi ammo. At the other end of the cavern is a closed gate that cannot be accessed.

Go back down the waterfall, turn to the right and take a running jump to the platform. Turn to the left and take a running jump and grab the first rope. Slide down to the bottom and line Lara carefully up with the second rope ahead. Swing forward, jump and grab the second rope, then finally swing forward and jump to the platform on the west wall. Place the Stone of Fire in the receptacle to open the temple doors below. Safety drop to the floor, turn around and run toward the open doorway (avoiding the flaming pot as you go by).

As you begin to cross the threshold, a series of rapidly sliding blocks threatens to thwart your progress, not to mention another blue-hearted warrior. After disposing of the warrior, time a punctuated dash past the three sets of sliding blocks to emerge in an open area with ladders, flaming pots and a toxic pool far below. You can ignore the golden coffin on the block to your right, as there's nothing inside. Instead, sidestep to the left and take a standing jump and grab to the platform on which the small coffins sits. Shimmy all the way around to the other side and continue until you reach the ladder that extends all the way down to the toxic pool. Climb down a few more rungs and shimmy around a corner to the right to reach a ladder that's adjacent to the exit portal. Shimmy to the right as far as you can (but not so far that Lara dangles from the ladder) and position Lara so that her hands are on the rung where the sloped overhang meets the wall above the exit portal. Then take a twisting back flip and grab the platform holding another flaming pot. Shimmy as far left as you can go without rounding the corner, and pull up. Turn carefully to the left and take a standing jump eastward to the ladder below the next platform bearing a flaming pot. Again, shimmy as far left as you can. Shimmy around the corner and climb down a few rungs. Shimmy into the portal and drop to jump to a chain. Pull it and a raising block will appear in the toxic pool. Take a run and jump to the block and prepare a second run and jump to grab the ledge of a new portal leading to a long hall.

Run down the long hall (bypassing for now the stairway to your left) and draw weapons. A blue-hearted warrior will dart out ahead from the connecting passageway to the left, followed quickly by his twin from the opposite passageway. After disposing of them, turn left at the end of the hall and hang a right after passing through a portal. Go up the stairs, turn left and face another sliding block trap. But this time, there are flaming blowers on either side of what could formerly be considered the "safe zone." But it's not that difficult to get past, since there are only two sets of blocks instead of three. Just wait until either of the blowers subsides, then run down that side without stopping until you reach a small cavern. And what do you get for all that effort? Just a couple of stashes of uzi ammo. And to add insult to injury, you have to get down on your knees to claim the second one.

Ah, but it's not that simple. After backing out of the crawl space and turning around, you can see a flight of stairs to the right when the block slides forward. Time a dash behind the block and run quickly up the stairs before the block slides back to crush you. Go through the portal and turn right, and you'll emerge above what seems to be a very uninviting swimming pool. Make your way across to the other side by taking a running jump to the triangular rock island below, then a simple running jump to the far side. Open the coffin for a Golden Rose, which is SECRET #4. Then turn to the right, run forward and turn right again at the hallway to get some flares and a small medi-pack from the pedestals on the veranda. On the opposite side are some grenade gun ammo (which alerts a giant flying bug) and shotgun ammo. Open the door at the end of either hall to get back to the tiled tunnel. Walk down to the next to last stair and hug the wall to your left. Time a run past the sliding block, veering to the left as you do so, to get back into the small cavern, then turn to the right and navigate your way past the sliding blocks and flame blowers as before.

Go down the stairs and return to the central hall. Turn right and run back down the hall toward the entrance. Turn right near the end and run up the stairwell you bypassed before. Turn right at the landing and continue upward until you trigger another sliding block trap. You've gotten used to them by now, so simply dash across when the coast is clear and continue up the stairs. Turn right at the top and go through the portal to cross a bridge high above the central hall. On the other side you'll go up a tiled slope, turning left then right, and finally emerge in a room with a strange-looking pyramid of light, a pedestal with crossbow silver arrows, and a nearby chain to pull. When you do the latter, a spider-like contraption drops down and begins to emit a laser beam and a high-pitched whine. You hop back in alarm, thinking that the laser beam is after you, but the spinning device instead moves over the pyramid of light and comes to rest. Through the bars to the east and south, you can see similar rooms which can't be accessed from here.

Run back down the tiled slope, across the bridge and safety drop to the central hall below (unless you desire a rematch with the sliding block). Run north down the hall and turn right at the end. Go through the portal and hang a right to run up a wide flight of stairs. Continue up the stairs as they narrow, turn left and emerge through the portal onto a ledge overlooking a huge room flooded with toxic fluid and spotted with geysers that intermittently shoot up plumes of fire. Enjoy the flyway that gives you a panoramic view of this large area. Straight ahead is an island where you can see the light from the laser beam being deflected onto a bright object perched atop what appears to be a coffin.

Turn to the right and take a running jump to the safety of a rock spur jutting out into the toxic fluid. Immediately draw weapons and zap the giant flying bug that comes out to challenge you. Holster your weapons and turn to face the block in the southwest corner. Take a standing jump and grab to the block, pull up and claim the shotgun ammo. Then turn to the left and walk out to the edge of the block. Take a running jump down to the rock spur in front of the red statue. Take another running jump to the next rock spur ahead, draw weapons to kill two more giant flying bugs, and you'll hear some heroic music that indicates you're on the right track and nearing the end of your current quest.

Turn right and face the south wall. Jump up and pull up into a portal blocked by closed golden doors. You don't yet have the key that will gain entry to this area. Turn around, angle Lara to the right so that she faces the small triangular rock down below, then back up into the corner as far as you can go. Take a running jump down to the rock. (It's also possible to make this running jump from the rock ledge below.)

You'll next be tempted to try to get to the central island from here, but don't succumb. Instead, angle Lara to the southeast and take a running jump to the triangular wedge of rock in front of the other red statue. From there, turn left and take two standing jumps to the rock ledge to the left of the block in the southeast corner. Turn to the left and you'll see an irregular-shaped outcropping of rock just to the right of a flame geyser. Position Lara about a body width from the right wall and face the near vertex of the rock pattern. Take a hop backward, and as soon as the flame geyser subsides take a running jump to the rock slab and keep running forward to avoid the returning flames. Draw weapons quickly and kill a giant flying bug.

Facing north, back up along the southeast edge of the rock slab you're on until you're roughly at its midpoint (in other words, not too far back toward the flaming geyser). Then take a running jump to the flat portion of the ledge ahead. Turn to the left and take a standing jump to the rock ledge in front of another flaming geyser. Turn right and take a running jump and grab to the block supporting another red statue. Pull up, turn to the right and carefully take a running jump to the alcove in the northeast corner. Pull the chain once, and a cut scene shows the golden doors opening behind you in the north wall.

Turn around, angle Lara to the left and take a standing jump down to the rock ledge adjoining the column. Turn to the northwest and take a standing jump past the flaming geyser to the triangular rock ledge. Facing west, draw weapons and take a running jump to the next rock ledge, being careful to avoid the fountainhead. Open fire upon landing to dispatch a giant flying bug. Turn to the right and face the wall. Jump up and grab, then pull up to the now-open entranceway. Vault up into the opening on the right and locate the ladder. Climb up to the top and pull up onto a ramp leading to another of the rooms housing a pyramid of light. Hang a left upon entering and locate the chain. Pull it once and watch the spider-like contraption do its thing. Two down, one to go.

Exit this room and climb back down the ladder. In the room below, get up on the ramp, turn around at the back wall to face the entrance, and jump up and grab the ceiling. Following the corrugated surface, monkey swing across the toxic pool and release over the coffin on the central island. Reach down into the inverted light bowl and pick up the MIRROR LIGHT KEY. Hop down off the coffin and face toward the south. Using the convenient ledge in front of you, take a running jump to the outcropping of rock ahead. Step up to the south wall, jump and grab and pull up, and use the Mirror Light Key to open the golden doors.

Inside and to the right is a ladder. Climb up its north face; when you get about halfway up the corrugated portion, flip turn into a tiled hallway leading to the third and final room with a pyramid of light. Pull the chain as before. When nothing dramatic happens, leave this room and climb back down the ladder.

Outside, you see that three beams of light have been deflected so that they converge on a point beside the coffin on the central island. You now need to get back over there, and as you look over the lava to the left you see that a rope has conveniently dropped down to give you access to your desired destination. Line Lara up with the rope, take a running jump and grab the rope, then turn slightly to the right for an easy jump to the central island.

You'll land near a hole that has opened up in the floor to the west of the coffin, so drop down into it and have Lara crouch down and back up into a crawl space and release into a water tunnel. Swim to the end of the tunnel and pull up into a small tiled room.

The first order of business is to blast away a couple of skeletons that come out to greet you. Then look around to gain an overview of your next task. To your left is a closed gate on the floor below a perpetually spewing flame blower. High up and to your left are closed golden doors, and straight ahead is a ladder leading to the upper level. Angle Lara to the right, run across the room through the portal and locate a tiled stairway. Turn left, run down the stairs and open the doors at the end. Turn left and splash out to the middle of the partially-flooded room, face to the north and jump up to grab the handle of the trap door overhead. After pulling it down, turn around in place and jump up to grab the edge of the opening. Pull up, turn to the right and run to the ladder ahead. Climb up the ladder to the upper level and turn around. Locate the dangling rope between Lara and the stained glass window, and line Lara up with the rope. Take a running jump and grab the rope, then slide to the bottom. When Lara stops swinging, turn so that she's squarely facing the stained glass window. Swing forward and take a jump at the apex of the swing and grab the wall switch affixed to the window. Lara's weight will pull the switch down, filling the room below with water and initiating a tough timed sequence. As soon as Lara drops through the hole into the water below, turn as quickly as possible and swim to the right. Surface and pull up onto the ledge. Turn right and run partway up the stairs, then turn right between the two pillars and climb up to the floor above. Turn left and jump up and grab the ladder, then climb up the rest of the way with maddening slowness. Pull up and start running and jumping toward the open golden doors ahead. You can gain a split second by taking an angled jump to the right over the gap. Run through the open doors just before they close behind you. (If for any reason the climb to the right gives you too much difficulty or slows you down too much, you can simply run all the way up the stairs and make two hairpin turns to the right to reach the ladder, at the cost of about a second of valuable time.)

Don't take the time to savor your small victory, as a blue-hearted warrior immediately dashes down the stairs to your right, his golden axe poised to split you in half. Draw weapons and take him out. It may be a good idea to save your game at this point, so you won't have to replay the timed run if you happen to make a fatal misstep later. Head up the stairs and turn left, where another blue-hearted warrior is coming down to engage you. After dealing with this minor annoyance, continue up the stairs and turn left at the entrance of a wicked-looking lava room laced with flaming geysers. Waiting patiently until the geysers subside, take a couple of fairly easy running jumps to the safety of the rock spurs. Then turn left into a continuation of the hall.

Turn right at the intersection and then open the doors to the left. Run up the stairs and turn right at the top to emerge in a large room distinguished by a red horse poised on a raised platform in the center. Look around at your leisure, starting from left to right. First you'll come to a small pool being fed by a waterfall. Next is a closed gate with a sconce mounted in the wall to the left. Finally you come to a room laid out in a semi-circle with a flaming central torch providing a feeble amount of light. Around the hallway to the right is a chain, which you're mightily tempted to pull. Don't do it; not yet. Instead, go around to the rear of this room and locate a pole at the top of a short flight of stairs.

Climb the pole to the room above and back flip to the tiled floor. Walk to the edge of the sloped concrete flooring and take a standing jump to a stable surface ahead. Run forward quickly and take the TORCH from the pedestal ahead, then immediately reverse roll and run back down the ramp to the floor below as a fire wraith gives chase. Drop down through the hole and turn either right or left, and then in the opposite direction, and dash across the room toward the pool. Stop long enough to ditch the torch in a safe place, because if you carry it with you into the pool you'll lose your grip and won't be able to recover it. Jump into the pool and lure the fire wraith to its doom. Climb out of the pool, retrieve the torch and carry it to the lit torch on the other side of the room. Toss your torch onto the platform beneath the lit torch, then run around to the right, vault up onto the platform and now pull the chain.

Reverse roll and run back to where you threw your torch. You'll find that the platform has raised, allowing you to climb up, retrieve your torch and light it with the already-lit torch in the wall. Jump down to the floor and run toward the south wall. Light the torch in the sconce beside the closed gate, then watch helplessly while a blue-hearted warrior lurches out and makes his way to the red horse. As he mounts the rearing horse, camera control is finally restored. Toss the torch and draw weapons. Keep firing upon the warrior until he dismounts, wounded but still dangerous. Continue firing until he finally collapses. As he and the horse fade away into oblivion, pick up the CRYSTAL CHAMBER KEY he drops.

Before leaving this area, go back and pick up your torch. Go into the room from which the blue-hearted warrior emerged. Although it's dark inside, the torch will reveal a darker block in the east wall. Toss the torch and push the darker block five times until a stairway is revealed to your left. Run up the stairs and you'll soon emerge in a small chamber with a ladder. Some shotgun ammo is waiting behind the ladder. Climb the ladder to the upper level, then pull up and turn left. Go through the portal and find more stairs leading to the right. Turn left at the top of the stairs to find yourself at the threshold of an open area. You'll also awaken a skeleton on the floor ahead, but a magic arrow from your crossbow will quickly blow it into little pieces. Take the Golden Rose from the pedestal to your right for SECRET #5. Then go to the coffin near the north wall for some shotgun ammo, a large medi-pack and revolver ammo. Use the passageway beyond the pool and the waterfall for a short cut back down to the room where you battled the mounted warrior.

Run across the room and go back to the pole, climb up and back flip into the upper room. Climb up onto either block and turn to face the platform to which the pole is attached. Take a standing jump and grab to the platform. Jump up to the higher platform in the northwest corner and pick up the small medi-pack. Then return to the lower central platform and use the Crystal Chamber Key in the receptacle, causing a door to lift in the stained glass window behind you. Reverse roll and take a running jump to the sloped tiles below. Run forward, around the pedestal and into the next room.

Climb up onto the block ahead, turn left and back up to the middle of the block's southern edge. Jump up and grab the handle above, releasing a trap door. Turn around, jump up and grab the edge of the hole in the ceiling above. Pull up into another tiled room. Open the doors in the east wall and take a right. At the end of the tunnel, slide down into the room below. Ahead and to the right is an opening to another one of those lovely lava rooms.

Walk to the edge of the doorway and look down. You'll see a small island of rock in the middle of the lava. Take two hops back, then one step back, and take a running jump to the near vertex of the rock island. The instant you hit the rock surface, take another running jump ahead in one continuous movement and grab the edge of the doorway between the two fountainheads.

Pull up to face a gauntlet of swinging, clanking chains in the mirror room. As you enter you lose camera control, but it's still a fairly easy matter to navigate your way across the room. (You can hit the look key at any time to restore Lara's normal perspective.) Take the EVIL THOUGHTS CRYSTAL from the pedestal at the western end of this room. Immediately a hidden trap door springs open beneath you, plunging you into a familiar pool. Wade toward the opening in the west cave wall. Run down the waterfall and drop down into the pool below.

Before leaving this area, take the time for a little excursion to obtain a valuable secret. Make your way to the southwest corner of this underground chamber, where you'll find a little mound of dirt that someone forgot to sweep out. Facing the south wall, squeeze Lara as far to the right as possible, all the way into the corner. Then repeatedly attempt to jump and grab the ledge above. At some point Lara will gird her loins and make a second jump, at which time the grab will be accomplished. (The apparent textbook way to do this is by using the action key with the up arrow, without the aid of the jump key. However, the problem with that is that Lara simply won't jump; so just try various combinations of the three keys until it happens.) Pull up into the crawl space in a crouched position, then crawl down and to the left for a short distance. When Lara can stand up, slide down the ramp to a zig-zagged ledge.

Step forward to the pot. A closed gate is on your right. Turn to the right and hug the wall between the pot and the gate. Then sidestep to the left until you're past the pot. Lara will be hidden by the column. Turn to the right and face the pot. Push it once, then sidestep to the left, turn to the left and sidestep once more to the left, squeezing Lara between the pot and the gate. Push the pot forward, then sidestep to the right, turn to the right and sidestep to the right. Push the pot once until it comes to rest against the wall. Sidestep to the left, turn to the right and sidestep once more to the left. Push the pot three times until it comes to rest on the circular emblem at the end of the ledge. The gate will then open behind you, so reverse roll and run through the opening and down the stairs. Pick up some crossbow bronze arrows on the landing below. Now step forward and push the block ahead two times, revealing a grate to the left. Draw weapons to shatter it, then crawl through the opening and zig to the right. Stand up in the corridor and turn to the right to locate a stairway leading down to a portal.

You emerge in a huge sanctuary with lava infiltrating the floor far below. Run fearlessly ahead toward the stained glass window, as an invisible bridge keeps you from plummeting to your death. Take the Silver Rose from the pedestal in front of the stained glass window, for SECRET #6. Run back down the invisible bridge a short distance and turn to the right to line Lara up with the ladder. Take a standing or running jump and grab to the ladder and climb down to the bottom.

Turn around and angle Lara toward the northeast. Take a running jump to the rock island ahead and step forward to open the coffin for some revolver ammo. Carefully take another running jump in the same direction to open another coffin for some more revolver ammo, a large medi-pack and some grenade gun ammo. Turn around and take a running jump back to the previous rock island. Take a standing jump to get around the coffin, then turn to the right and take a running jump to the rock ledge next to the north wall for more grenade gun ammo. Finally, turn around and take a running jump back to the previous island, then turn around and take a running jump to the rock ledge in front of the ladder. Climb back up, and when you get just below the level of the green window to your left, back flip onto the invisible bridge. Turn left and run down the bridge to exit this area.

Back up on the zig-zagged ledge, safety drop to the floor below and slide down into the lake. Climb out on the south side, vault up onto the ledge ahead and drop down into the hole. Swim through the tunnel and return to The Holy Fountain.

THE HOLY FOUNTAIN

Swim forward to the end of the tunnel and pull out near the west end of the flooded chapel you negotiated earlier. Splash down to the other end of the chapel and turn right to exit through the open golden doors. Run up the stairs and across the sewer trench to re-enter the small enclosed lagoon. Stand directly on the vertex of the "blue spear" pattern as you did before, and jump straight up to grab the edge of the platform above. Pull up, turn right and run toward the waterfall ahead. Just to the left of the waterfall is an outcropping of rock. Step up on it and then sidestep as far as you can to the left. Jump straight up and grab the ledge above. Pull up into a beautiful area with colorful walls and much flowing water.

Run ahead through the shallow water and explore this area at leisure, picking up some Revolver ammo and Grenade Gun ammo in the process. Then walk right up to the edge of the small waterfall to the south, and jump straight up to grab the ledge above. Before you have a chance to enjoy a view of the temple area ahead, you'll need to deal with a couple of green harpies, one from your left and the other from your right. The one flapping out from your left will quickly begin to hurl deadly bolts at you. Draw your weapon of choice (pistols will even work here) and jump back down to the relative safety of the area below, where you can dispatch the menacing beasts more easily.

When you're done, pull back up into the temple area. Combine the crossbow with the Golden Laser Sight and shoot the blue star high above the temple portal, causing a block to rise to your left in front of a blue receptacle. But before leaving this beautiful area, look to either side of the tiled area in front of the closed temple doors for an underwater stairwell leading to an alcove with some crossbow bronze arrows on a pedestal. Taking them alerts another green harpy, so be prepared to open fire on it as soon as you emerge from the stairwell.

Now approach the receptacle in the east wall beside the temple entrance and use the STONE OF ICE to open the temple doors. Go inside, run down the stairs and warp to the Sanctuary of Ice.

SANCTUARY OF ICE

As you head down the stairs, you can't help but notice a formidable-looking critter ahead that seems to be huffing and puffing as if it can't wait to get at you. Walk up close enough so that you totally enrage it, then flip turn to the left when it begins to show serious movement by charging at you. At this point we'll give it a name: Babe the Blue Ox. For all its apparent ferocity, Babe isn't all that smart or that fast. But it's terribly persistent, as you'll soon discover. Dash down the hall away from Babe and turn right. As Babe comes snorting behind you, locate the block at the end of the connecting hall, run up to it and turn around. When Babe figures out where you are and comes lumbering after you, jump over it at the last instant and let it crash into the carved face. You'll see the golden doors opening across the hall ahead, so keep running forward and jump down into the sunken room. Babe won't follow; must be something about all that ice that irritates the hooves.

Turn right, run to the staircase leading up to the south and vault up to the landing. Run up the stairs and locate an open area packed with snow. The skeletal remains of some unfortunate soul are partially buried in the snow, and he turns out to be the culprit who must have gotten here ahead of Lara and stolen the CROWBAR that you've been seeking so desperately. Pick it up (it shows up as the Prybar in your inventory), reverse roll and run back down the stairs. Run up the short flight of steps to the right and use the crowbar to open another door bearing a carved face.

Inside the new room is a swinging pendulum blade guarding a large medi-pack near the left apex of its swing. On the other side of the nearby pillar, in the corner behind a couple of coffins, is some shotgun ammo. Go through a little passageway to the east and emerge in a larger room. You'll come to a large cathedral with three more carved faces for Babe to crush, located beneath the statues along the north, east and south walls. But how to get Babe up here?

To the right and left of the entrance are passageways leading to different areas. If you go down the one to the right, you'll awaken a grumpy old Knight who enjoys dragging his sword along the stony floor. A closed gate protects you from each other for now, so go the other way down the passage to the left. After running down a long tunnel to the west, you'll come to a little area with a smoking pot where you can hear Babe shuffling about.

Go through the opening to the right, take an immediate left and run up the tunnel to the west, passing a closed gate on either side. At the end of the tunnel turn right and pause long enough in the icy trench to pick up some shotgun ammo. Then turn right, jump up and grab and pull up into the tiled passageway, and use your crowbar to open the carved-face gate in the east wall. Immediately hop backward into the trench, as Babe will be right there to welcome you.

Retrace your steps and return to the large cathedral. If Babe should get confused along the way and quit following you, go back and wave a red flag or something. Once you and Babe are back in the cathedral together, position yourself in front of the three carved faces and use your agility to avoid a ruptured spleen (or worse) while Babe crashes into each of the faces in turn. When the third face shatters the gate that separated you from the Knight will open.

The Knight appears to be hung over still from last night's orgy, so it's a relatively easy matter to run around him, around the central pillar in this icy room, and through the open gate on the other side. Pick up the CATHEDRAL KEY from the pedestal to the right in the next room, then reverse roll and run up the stairs for a little breather in case the Knight is hot on your heels by this time. Allow the Knight to follow you up the stairs, then dance with him around the cross-like structure in the corner until he shatters it with his sword (and hopefully doing little damage to you in the process).

Run past the slow-moving Knight and through his small domain back to the larger cathedral. Turn left and go down the opposite tunnel until you reach the golden doors that Babe opened near the very beginning of this level. Drop down into the icy room and look behind the golden door to the left. You'll find an area that was opened up by the Knight's flailing blade. Vault up inside and run down the stairs. Turn left at the landing and continue running in the direction of the torch. Take a hairpin turn to the left and throw the wall switch to open the two gates ahead. Turn to the right, run down the hall and turn left to run up the stairs. Take a right and run down the dark tunnel until it bends upward to the right. Draw your pistols and shoot out the grate ahead. Crouch down and crawl through the opening. Turn left, crawl forward and Lara will find herself in another Knight's bedroom. There's a coffin against the far wall, but Lara will need to get on the other side of it, against the wall, to open it and claim some crossbow magic arrows.

After that, Lara needs to drop down into the water hole in the west side of this room. Turn to the right and swim down the tunnel, making two right turns before coming to a submerged Golden Rose for SECRET #7. There's also a SHOTGUN nearby to be claimed. Lara can't pull up here because of the ice, so she needs to flip turn and quickly swim back the way she came before she drowns.

After returning to the little room with the golden doors, go back to the cathedral where Babe is patiently awaiting your return. Let it follow you all the way back to the area where you first awakened it. In the main tunnel toward the south, you'll locate a frozen trench with a small medi-pack and a skeleton locked in the ice below. Past that icy trench and to the right is a short hallway leading to a pair of closed golden doors. Use the Cathedral Key to open them and allow Babe to follow you inside at a respectful distance.

Reverently enter another cathedral to the sound of spiritual music. Quickly locate the two crash points on either side of the cathedral. (A tiled floor pattern connecting the two helps make things a little easier for you.) Allow Babe to shatter them as before, then run over to the newly-opened golden doors in the southwest corner of the cathedral. Babe will follow only as far as the swinging pendulum blades to your right. Make your way past the three blades, pausing for some shotgun ammo in the left alcove next to the third blade. Go up the dark stairway ahead, turning right, then left, then right twice (bypassing a short pit to your left that leads to nowhere).

You'll emerge into a formidable-looking upper level with spikes springing up all around. Ignore them for right now. Step forward to the gap ahead, turn around, jump back and grab the edge. Shimmy to the left, around the corner, and pull up in a crouched position in the crawl space. Crawl forward until Lara can stand. To the right is a raised block next to a wall switch. Don't pull the switch quite yet. Turn instead to the left, locate an open gate to the right, and step outside for some brisk fresh air. In the process you'll alert an ice wraith, so reverse roll and run back into the hallway. Turn to the right and run down the stairs into the room with the flaming pot. A fire wraith will fly out toward you; but as soon as it scents the ice wraith it'll forget all about you and go over to engage its cousin, with the result that both are neutralized. In the room with the flaming pot you can see a Silver Rose in the alcove outside the grate, but for now it's inaccessible.

Run back up the stairs and climb up onto the block at the other end of the hallway. Throw the switch to change the configuration of the gates. Reverse roll, jump off the block and run to the other end of the hallway. Turn left and re-enter the spike-infested area above the cathedral, where you can see Babe continuing to shuffle about below. Make your way around the southern wall, using the sloped surfaces next to the columns as refuge points to avoid the spikes. When you reach the corner you'll turn left and quickly encounter a gate that bars your further progress. Simply turn to face the wall, hop back and grab the edge, and shimmy to the left past the gate.

Pull up and run forward into the open tunnel. Turn left and locate the pedestal (using a flare if necessary) so you can pick up the Torch. Reverse roll and exit this tunnel by running forward and turning right. As you come back onto the walkway you can see a Golden Rose perched on a ledge ahead and to the right. Turn to the right and run to the end of the walkway, then turn left at the corner and carefully make your way along the north wall, using standing jumps to the ramps over to the left to avoid the spike traps.

At the end of the walkway, face the crawl space and back up to the far left corner. Toss the torch through the crawl space. Turn to the left, hop back and grab the edge, and shimmy to the left and around the corner. Pull up into the crawl space in a crouched position, crawl forward, and as soon as Lara can stand step forward and vault up onto the block and throw the switch again. Jump down off the block, pick up the TORCH and run down the stairs at the other end of the hall. Light the torch, then reverse roll and run back up the stairs.

Toss the torch somewhere nearby where you can retrieve it easily, then climb up on the block and throw the switch again. Reverse roll, jump off the block, pick up the lit torch, and step into the opening to the left of the stairs. While Babe snorts and stumbles about in the cathedral below, make your way by careful jumps along the south walkway until you're about halfway across. Turn to the left and face the central area beyond the column that now hides the Golden Rose from view. With great care, time a running jump across the gap, with a slight swerve in mid-air to avoid the deadly spikes. Use your torch to light the sconce on the far wall, which turns off the spike trap behind you. Then turn around and face the Golden Rose squarely before tossing the torch at it (so it won't bounce off at an angle and tumble down to the cathedral floor). Step forward and pick up the Golden Rose for SECRET #8.

You're not through with the torch yet. Pick it up and aim Lara to the right, at the sloped "safe" square just beside the one you used to launch Lara over to her present position. Time a jump over the spikes and return to the hallway by going through the opening to the west. One more time (I promise), toss the torch away and climb up onto the block. Throw the switch, reverse roll and jump off the block. Pick up the torch and go through the open entrance to the icy courtyard. Toss your torch onto the middle of the frozen lake and wait until the meltdown is complete. Then jump down into the newly-created pool and claim the second CATHEDRAL KEY. Climb out of the pool and exit through the open gate.

Return to the crawl space next to the wall switch, crawl out to the other side, turn around to drop and grab the edge, and shimmy around to the right. Pull up onto the ledge and reverse roll. Take a standing jump forward and slide down to the roofed abutment. Hopefully Babe will be engaged somewhere else, far away on the other side of the cathedral. Drop down to the cathedral floor and use the Cathedral Key to open the golden doors in the northwest corner. Take a flip turn to the right and run forward down the stairs. At the second landing two trap doors will open, dropping you into a pool leading to an expansive underwater area with three tunnels marked by dancing dots of light.

Lara will find that swimming through portions of these tunnels is made difficult by treacherous cross currents, so be sure to grab a fresh lungful of air at every opportunity. Swim first through the tunnel to the north, fighting the current (if you hold down the left, front and right arrow keys simultaneously, you'll make slow but steady progress) until you reach another large underwater area. Keep swimming forward and look for an air hole in the icy ceiling ahead. After grabbing some air, turn around and pull up into a short hallway guarded by a gauntlet of spikes. Run past the two sets of spikes (taking refuge in the corner of the hallway if necessary) as they retract, and you'll come out into an open area surrounded by ramparts. To the left is a statue on a block, flanked by large columns. Push the block to lower the water level in the bridge room directly below (which you can see through the ice floor in this open area).

Exit this area and run back past the gauntlet of spikes. Drop down into the water and swim through the nearer tunnel (which is a little higher than the other one). You'll then drop down into a partially drained cavern spanned by a bridge. Swim under the bridge and locate a pull switch about halfway down its length. Pull the switch to raise the ice panel in front of the golden urn in the alcove at the south end of the bridge. Now surface and paddle over to a ledge on the east side of the cavern, near the midpoint of the bridge, where you can pull up and back flip onto the bridge. Run over to the urn. You can detour for some revolver ammo by turning to the right and taking a running jump and grab to land inside an alcove in the ice wall. Reverse roll and take a running jump back to the bridge. Pull the urn out twice, then jump over it, turn around and push the urn five more times until it comes to rest on the gray block at the north end of the bridge. The hammers will spring down to crush the urn and release the STONE OF ICE. Pick it up, jump into the water and swim into the tunnel at the south end directly underneath the bridge.

Turn left at the bend and struggle your way (using the technique described earlier) into the large cavern. Swim into the tunnel to the south, take the bend to the left, go through the narrow opening, take another bend to the left, and swim laboriously the rest of the way until you reach an air hole. Paddle forward and pull up. Step forward and place the Stone of Ice in the blue receptacle. A cut scene will indicate that you need to turn around and exit in the suggested direction. Take a running jump over the water (the flame from the torch won't hurt you), go through the sparkling lights ahead, and you'll find yourself in an area where you can go up some stairs to the right or go down some stairs straight ahead. You can also hear Babe snorting and lurching about nearby. Head down the stairs and turn left to face the entrance to the Mirror Room. Inside, there's a large statue to the left with a flaming pot in front of it. In front of the pot is a pedestal surrounded by an icy pillar.

When you step into the Mirror Room you'll lose orientation and also awaken a sleeping Knight, who quickly begins to stalk you in his inimitable sword-dragging manner. Within seconds he can only be seen as a reflection in the mirror, so dance away from him as best you can (avoiding the torch, which will set you aflame if you get too close) while staying close to the central icy pillar. Eventually the Knight, in the process of hacking indiscriminately in your direction, will knock a piece out of the icy pillar. Draw him away, then return to that spot quickly and reach inside to claim the FROZEN WILL CRYSTAL from the pedestal before the Knight can reach you.

Now arm your Crossbow with a Magic Arrow and shoot blindly toward the east wall (opposite the entrance to the Mirror Room). This will shatter a breakable gate that covers a crawl space high up in the middle portion of the east wall. Run over to that spot, jump up and grab the crawl space, and pull up in a crouched position. Crawl forward until Lara can stand up, then drop down into a strange cavern with patterns of different colors scattered here and there. Run forward and open the coffin to claim the GRENADE GUN.

Turn to the right and vault up into the higher area. Locate the ladder ahead and climb all the way to the top. Pull up and shoot the coffin in the corner for some shotgun ammo. Use the crowbar on the carved stone face in the west wall to gain access to an outer snowy courtyard. There are stained-glass windows to your right, affording a glimpse of the rampaging Babe. Run forward, vault up onto the block and pick up the large medi-pack. Then climb up the ladder, pull up into the alcove and pick up the Silver Rose for SECRET #9.

Hop back and drop down into the courtyard. Reverse roll and run back the way you came. Take a right and crawl into the small hole and locate two stashes of ammo for your Grenade Gun at either end of the cramped interior. Crawl back out of the hole, turn right and make your way back to the Mirror Room via the cavern. Vault up into the crawl space, crouch and turn around, and allow Lara to lower herself down the other side and drop into the Mirror Room. Reverse roll and run across the Mirror Room and through the exit door. Be mindful of the spikes that have now made the stairwell a hazardous area.

After getting around the spikes, use the ladder in the central column to shimmy around to the right to where the flaming pot simmers below you, then climb up the ladder and pull up into a small room above where Lara can barely stand. Run forward and push the button, then turn around and crouch down for some flares. Then, facing the button, jump back and grab the ladder. Climb down two rungs, then shimmy around the corner to the left and drop down into the stairwell. Turn left and run up the stairs, but be sure to stop before you get to the very top so you won't plunge back into the water.

Take a running jump and grab over the gap so that Lara lands safely in the landing beyond. At this point refrain from shooting the coffin to your right, as otherwise you'll release a fire wraith who'll have nothing but you on its mind, which in turn will obligate you to take an unscheduled dip in the water. Instead, make your way to the top of the stairs, winding to your left and then to your right, then use your crowbar on the carved face door to gain access to a snowy courtyard on the north side of the cathedral. Stop along the way to pick up four stashes of ammo for the uzis, then continue through the opening to the east. Step to the right and pick up some flares in the dark corner. There's a coffin in the other corner; if you want to have a little fun, shoot the coffin to release an ice wraith, then reverse roll and run back across the courtyard and down the stairs. Draw weapons and shoot the coffin you bypassed earlier to release the fire wraith, then watch the two of them duke it out. Then go back to where you released the ice wraith to pick up some revolver ammo.

Continue forward down the stairs and you'll come to the frozen fountain you encountered much earlier. Make your way across to the other side and go through the doorway to the east. Con