The
Sanctuary of Water, Ice and Fire Walkthrough
Authorized walkthrough by Phil Lambeth
THE SNOWY MOUNTAINS
A helicopter has descended to the lip of an icy bank,
and Lara has disembarked to slide down a slope. Venture
no further and draw pistols quickly, for a
polar bear
comes up to investigate. Start pouring lead into it, and
it'll soon retreat into the safety of a cave. Once it
does so, jump forward onto the crate, where you can get
a better angle to draw a bead on the bear as it wanders
in and out of the cave. Eventually the poor critter will
jerk upright in its death throes and then curl up on its
side as it quietly expires.
Stop to claim some
shotgun ammo
from the top of the crate, then jump down and move past
the parked SNOWMOBILE over to the other crate and pick
up some
uzi ammo.
Go back to the snowmobile, get in on the right side, and
drive it to the left past what appears to be an
abandoned chapel, and into a tunnel. Take a right, go
through an opening and then take another right when you
come to the weird-looking blue plant that seems to be
the dominant species around here.
You next come into an open area. A deep pit, spanned by
an ice bridge, is on your left, and a tunnel is over to
your right. There's another
polar bear
lurking about in the area across the pit; if you happen
to alert it as you drive by, you can dismount and try to
dispatch it (or at least weaken it considerably) before
moving on. Or, if you're not the sporting type, you can
simply run it down with the snowmobile when you get to
the next paragraph. In any event, drive the snowmobile
into the tunnel on your right, and wind your way up and
to the left until you come to the ice bridge you just
now drove past. You can dismount here once more and
finish off the polar bear if you didn't do that earlier.
(Sidestep past the fencing as you fire, as the bullets
will have no effect so long as you're shooting from
behind it.) You'll also notice a tiny object on a ledge
jutting out from the westerly ice face.
Get back in the snowmobile and drive it over the bridge
and into the tunnel. Turn right and drive by the tiled
opening to your left which is presently inaccessible.
Behind the icy pillar in front of you some
crossbow silver arrows
can be picked up. When you reach the second ice bridge
you can see it from behind a frozen fence. Turn back to
the left and then to the right to drive across this ice
bridge. Don't go into the area beyond, which is a dead
end; instead, turn to the right near the end of the
bridge and take a short bumpy fall to the snow below,
where the bear was (or is). Keep driving forward and
stop when you reach a short flight of stairs to your
left. Get out of the snowmobile, walk up the stairs and
turn to the right to pick up some
shotgun ammo.
Go back down the stairs, turn toward the right and walk
toward the bridge to the west. Before you get to the
bridge and the pit below it, you'll see a triangular
ledge jutting out from your left. Step up to that ledge,
jump up and grab, and shimmy to the left around four
corners until you reach the ledge on which sits the
Golden Rose
you saw earlier. Drop down and pick it up for
SECRET #1.
Drop back down to the snowy floor and get back in the
snowmobile. Line it up with the launching pad ledge that
faces the large pit to the south. Back up as far as you
can and gun the snowmobile forward across the ledge.
Veer slightly to the right in midair to reach the other
side safely. Then enter the tunnel ahead and drive up
and around to the left. You'll finally emerge into an
opening, where you'll need to keep turning left to cross
an ice bridge. You'll enter another tunnel and come to a
tiled entranceway leading to a gated chapel. Bear to the
right here, then zig left and you'll come to a second
ice bridge. Stop here and reconnoitre. Ahead and
slightly to the left is an opening in the cliff on the
other side of the bridge. Gun the snowmobile forward and
drive off the left side of the bridge into this opening.
You'll come to a jarring halt in a small cavern below.
Carefully turn the snowmobile to the left, where you'll
face a difficult-to-see pit. Jump the dark gap on the
far right side of the pit and then turn the snowmobile
up to the left to emerge in an open area where the
remnant of a large purple column bars your path. Drive
around the column on either side and dismount. There's
an open door to a chapel ahead (the rear of the building
you just now drove by), but there's nothing to do inside
except pick up some
uzi ammo
on a block in the corner. If you do decide to go inside,
watch out for the pendulum blade that starts swinging as
you cross the portal.
When you exit the chapel, go by the right side of the
column remnant and locate the ledge to the west that
juts out to the left. Walk as far up the slope toward it
as you can, then jump and grab and pull up. Turn to the
left and walk out to the left corner of the ledge. Angle
Lara so that she's facing the askew portion of the
pillar remnant, and so that she's also lined up with the
left vertex of the cave entrance beyond. Take a running
jump to the sloped top of the pillar, and keep the jump
key depressed so that Lara hops toward the cave
entrance. (If you hit too high up on the slope, you may
have to slide down ever so slightly before making the
second jump.) Hit the action key in midair to make Lara
grab the lip of the entrance. Pull up, step forward,
jump down into the ice-free tunnel and run forward into
a transporter beam.
THE HOLY FOUNTAIN
You arrive at the Holy Fountain and hear the rumbling of
an impending thunderstorm. Hop down to the landing, turn
right and run along the walkway, stopping at the first
rock slab to the right for some
uzi ammo.
Turn left into a small anteroom with a sarcophagus and
an indoor tree. Turn to the left and face what appears
to be steps but is actually a slope. Take a standing
jump forward into the courtyard, and immediately run
straight ahead to the coffin near the far wall before
the alerted
skeleton
can inflict significant damage. You'll also need to deal
with a pesky
bat.
Reach inside the coffin for the
GRAVE KEY,
which opens up a hole in the floor of the anteroom and
also releases a second
skeleton.
Turn to the left and run back to the anteroom; the
skeletons won't follow you outside. Turn around in front
of the hole, jump back and grab, and climb down the
ladder into an underground cavern. Walk past the torch
and open the coffin to claim the
SHOTGUN
and some
ammo
for it.
Climb back up the ladder and jump back into the
courtyard. Turn to the right and allow the skeletons to
chase you up the stairs as you make a hairpin turn to
the right and up to the second level. Then draw the
shotgun and, making judicious use of your limited ammo,
drive the skeletons back so they fall off the edge and
down to the courtyard. That bone-jarring experience
seems to take care of them for good, giving you some
peace and quiet to explore the upper level. After you
get some more
shotgun ammo
on the north easterly ledge, run all the way to the
other side where you'll see a smoking pot near the south
westerly ledge (and another
bat
that flies out of hiding), and use the Grave Key in the
receptacle of the nearby pillar. A cut scene shows
another sarcophagus shifting position in the courtyard
below. Either run back down the stairs or simply safety
drop to the ground from where you are, and run over to
the hole revealed by the shifting sarcophagus.
Drop down into the hole and dispose of still another
bat
that flutters up to greet you. Zig to the right past the
torch, then zig to the left and enjoy a flyby that
showcases the area ahead and ends with a lingering view
of a little waterfall. That's an important clue. Run
forward and take a standing jump over the slope/stairs
into a beautiful room with a central pool. There are two
caged blocks ahead with receptacles, but these will not
come into play until much later. Jump into the pool and
swim to the other side. In the midpoint of the far side
you can pull up into what appears to be an open sewer.
(There's also a submerged opening directly below, but
ignore it for now.) Straight ahead is the waterfall you
saw in the flyby. Run up to it, pass the curtain of
water and head down a short ramp, then slide the rest of
the way down until you drop into a cluttered and flooded
area below.
The obvious prize down here is
THE MONK'S SCROLL
on the pedestal ahead, so wade forward, climb up the
steps and claim it. Select it from your inventory and
read its sage advice: "One in ice and one in fire,
for you to know which way to go. Take the crystals and
place my key, and find my resting place to see..."
It'll become clear later what this means. For now, turn
around and you'll see a golden coffin on a ledge over to
the left across the pool. Draw your pistols, wade down
into the water and step up onto the mound next to the
fountainhead in front of the coffin. Shoot the coffin
until it shatters, then go over and vault up onto the
ledge to pick up the
CROSSBOW.
Draw your pistols again and jump back into the water. On
the other side of the pool is another golden coffin,
only this one is underwater. Wade up to it and face it
squarely. Then jump straight up, firing your pistols
repeatedly while in mid-air. When Lara splashes down
she'll actually keep firing underwater and thus the
coffin will shatter. Holster your pistols and wade to
the right around to the other side of the large urn.
Push it forward once onto the spot formerly occupied by
the coffin. Step backward and pick up the
GOLDEN LASER SIGHT
formerly covered by the urn.
Now walk up onto the mound near the east wall of the
pool, combine your newly-acquired crossbow with its
golden lasersight, and face the submerged gate in the
northeast corner of the pool. Shoot out the gate, swim
down into what looks like a flooded cellar, and open the
door ahead that has a cherub's face carved on it. Swim
through the tunnel, turning right and left as necessary
until you return to the central pool. Swim to the other
side of the central pool (around the central fountain
structure, which you can't yet access) and pull up to
the cobblestone ledge. Now you need to locate the stone
relics that are necessary for you to gain access to the
Sanctuary of Ice and the Sanctuary of Fire.
* * * * * * * * * * * * * * * * * * * * *
STONE OF ICE
(Preliminary to the Sanctuary of Ice): Turn left
and run forward to the far edge of the pool area, then
turn left again past the large pillar. In the archway to
the right is a tall golden statute perched on a ledge
flanked by two stained glass windows. Pull up to the
ledge and post Lara directly in front of the statue.
Push it forward into the alcove, and a gate will grind
open beneath the ledge. Hop backwards twice, down to the
cobblestone floor, and run into the newly-opened tunnel
ahead. The gate immediately closes behind you. Shoot the
golden coffin near the entranceway for some
shotgun ammo.
Splash down into the shallow pool and make a hairpin
turn to the right. Take a standing jump and grab over
the small coffins to the ladder located in the corner.
Climb up, shift to the left and drop down into the upper
level. Turn around and walk over to the ledge just to
the right of the golden coffin (or simply shoot it to
get it out of your way), then turn left toward the
facing ledge. Take a running jump to that ledge, being
careful to avoid the torch on the wall to your right.
Turn to the right and take a standing jump up to the
walkway alongside the short canal, then run forward and
drop down into the waist-deep pool. Wade over to the
right, and you'll alert a
wraith
when you get to the pillars. Keep going forward, climb
up the stairs and take the
STONE OF ICE
from the pedestal. You'll see a cut scene of a block
rising in the room below. Reverse roll and exit this
room the same way you came, stopping to shoot the golden
coffin in the north alcove for some more
shotgun ammo.
When you get to the pooling water at the bottom of the
short canal, turn right and safety drop into the room
below. Sometimes the wraith won't follow; but if it
does, simply make your way to the cross-like structure
on the steps in the corner, and wait nearby until the
wraith explodes against it.
Step forward, pull up onto the raised block and throw
the wall switch, which causes a door to open in the side
of the entrance tunnel. Reverse roll, jump off the block
into the open hole in the floor below, and swim forward
into the tunnel, zigging to the right and left as
necessary to locate an air hole at the end. Pull up and
enjoy a view of the central pool through a protective
glass plate. Behind you is a ramp leading to a closed
gate. Shoot out both the upper and lower level of the
gate and stand at the edge of the ramp. Take a standing
jump into the small room above where you lose camera
control. From there, jump straight up and grab the grate
above, which will lower with your weight. Turn to the
right, jump and grab and pull up to the level above.
Return to the partially flooded room, climb up on the
block and throw the wall switch once again. Reverse
roll, swim down through the tunnel and pull up into the
lower room. Take a hairpin turn to the right, around the
column, and jump back up into the alcove. Pull up again,
and this time the gate leading to the central pool area
will be open. Swim across to the other side of the pool
to get the other stone.
* * * * * * * * * * * * * * * * * *
STONE OF FIRE
(Preliminary to the Sanctuary of Fire): Pull up
in front of the golden statue located directly across
from the first one. Jump and pull up onto the ledge,
step forward and push the statue forward into the
alcove, causing a door to open beneath you. Hop back
twice to drop to the floor, then step forward and take a
standing jump over the slope/stairs. The door
immediately closes behind you.
Run forward and drop down into the water ahead. There's
a hole in the floor behind the large pillar, but ignore
it for now. Swim forward to the south and surface at the
base of some steps. Turn left, pull up and climb the
stairs, turning left at the landing. At the top, side
step to the left and take a running jump and grab to the
stairs straight ahead. Pull up and climb these stairs
into an upper room. Make a hairpin turn to the left and
take the
STONE OF FIRE
from the pedestal.
Jump back down into the pool and make your way back to
the base of the steps. Climb to the top as before, but
this time jump straight up and grab the ceiling. Monkey
swing over to the stairs in the northwest corner of this
room and release when it's safe to do so. A
bat
will be alerted before you get very far, so it's your
choice whether to go back to the top of the stairs and
deal with it there, or wait until you reach your
destination. In either event, run down the tiled hall
and turn to the right. You'll come to a hole leading to
a ledge in the pool area below. When you drop down
you'll lose camera control, but go ahead and crawl along
the ledge and shift left to face the closed gate. Pull
up to a crouch by hitting the space bar, draw your
pistols and shoot out the gate. Turn around, back up and
drop into an alcove. Turn to the right and run up and
down the short flight of stairs to locate a wall switch.
Throw it, and you'll hear a gate opening elsewhere.
Make your way back to the ledge, turn around and drop
down into the water, then flip turn and swim down the
open hole into an underwater cavern. Turn to the north
and locate an air hole, pausing along the way to grab
some
uzi ammo
from a rock slab. Pull up, climb the stairs and emerge
into another room facing the central pool from behind a
plate glass window. Turn to the east and note a giant
golden urn against the wall. Get around it to the right,
squeezing Lara between the urn and a mound of debris,
and push the urn into the alcove. Step back twice, turn
to the left, step forward once and jump up to grab the
ladder. Climb the ladder and pull up into the area
above. To your right is a gate that opened when you
threw the switch below. Return to the central pool area.
* * * * * * * * * * * * * * * * * * * *
Before visiting either of the sanctuaries (fire or ice),
turn to the left and run along the ledge beside the
pool. Locate an ornate gate near the southwest corner to
the left, in the shallow water just below a
fountainhead. Step in front of it (quickly, because by
this time a
skeleton
is pursuing you), draw your pistols, crouch down and
shoot out the gate. Holster your pistols, crouch down
and crawl south into the open space. Zig to the left,
then back to the right, and you'll soon emerge into an
idyllic chapel with a spouting waterfall at one end. You
can also see a Golden Rose where the water cascades down
from above. Against the south wall is a coffin, which
you can open for some
flares.
Now go to the east end of the chapel and throw the
switch on the left side of the coffin. A flyby will show
you the path to the Golden Rose at the same time a
wraith
is released.
Turn to the right and run back to the crawl space.
Crouch and enter from the right side, as a mound of
debris impedes your progress to the left. Crawl back
through the tunnel and turn left when you emerge. Turn
right at the end of the ledge and dodge past the
skeleton
that's awaiting you. Keep running to the north along the
ledge, and you'll see another
skeleton
coming from the opposite direction, eager to be engaged
in battle.
Turn left into the sewer that you visited briefly
earlier, and run along the left stairway as the
skeletons and the ice wraith nip at your heels. Go past
the open stairway to the left and turn left at the next
opening into a closed lagoon. Don't waste time right now
with the small medi-pack ahead. Instead, look down on
the floor for a pattern where a blue spear-shaped design
to the right is encompassed by a green pattern to the
left. Stand directly on the vertex of the "blue spear"
and jump straight up to grab the edge of the platform
above. Pull up and turn left. Run through the open gate
and turn right. Make your way carefully past the two
pendulum blades until you reach the sanctuary of the
cross statuette on a pedestal in the southwest corner of
this room. Stand nearby until the ice wraith explodes
against it.
When the coast is clear, walk out to the edge of the
waterfall and pick up the
Golden Rose
for
SECRET #2.
[NOTE: There are Golden Roses scattered throughout
these levels, but for the sake of convenience they will
be numbered sequentially as they are encountered during
normal gameplay as described in this walkthrough. In
addition, The Holy Fountain, The Sanctuary of Fire and
The Sanctuary of Ice levels each has one Silver Rose
secret which will be included in the totals. When all
three of the Silver Roses are collected, access will be
provided to a bonus level at the end of the game.]
Enjoy the view if you wish, then turn around and splash
your way past the swinging pendulum blades, pausing to
shoot the golden coffin in the northeast corner and
claim more
shotgun ammo
and
crossbow magic arrows.
Then turn to the left, go through the open gate and
safety drop into the lagoon where the two
skeletons
patiently await your return. If the skeletons are close
enough together, a single blast with a crossbow magic
arrow will blow them both away. Pick up the
small medi-pack
and exit the lagoon. Turn right at the sewer trench and
run down the ledge a short distance. Turn right and run
up the stairway you passed by earlier, turning left
twice as you make your way up. Shoot the golden coffin
and pick up some
uzi
and
shotgun ammo.
Then turn to the right and enjoy a panoramic view of the
central pool area below. Reverse roll and run back down
the stairs.
Turn left when you return to the sewer trench and run up
to the west end of the trench. Turn to the right and run
through the passageway toward the large golden doors
that open as you approach.
You'll come down some stairs into what appears to be a
flooded chapel. Draw pistols, crouch down and shoot the
submerged yellow coffin ahead, which does several
things: It closes the doors behind you, it reveals a
formerly hidden
TORCH,
and it releases a couple of green
harpies
to the left, accompanied by music reminiscent of Jaws,
which demand your immediate attention. After disposing
of them, splash forward and pick up the torch. Then turn
left and locate a golden mound near the middle of the
south wall. Walk up to its apex and turn toward the
west. Take a standing jump to the nearest support block
and step forward. Take a running jump to the next
support block, and finally another running jump to the
fiery pedestal on the block at the west end of the
chapel. Light the torch, then turn around and make your
way in similar fashion to the unlit pedestal on the
block at the other end, using the support blocks along
the north wall this time. The first running jump is the
trickiest, because the flaming pedestal tends to get in
the way. You'll need to make Lara swerve to the left in
mid-air to make the first block safely. The rest is
routine. Use your torch to ignite the pedestal, which
re-opens the golden doors to the south and also opens a
trapdoor in the floor near the west end.
Jump over into the entranceway with your torch and run
up the stairs. Keep moving forward and turn left at the
sewer trench. Make another immediate left into a flooded
room. Walk down the stairs into the water with your lit
torch (Lara will hold it safely out of the water) and
doggie paddle over to the steps on the other side of the
room. Walk up the steps and make a hairpin turn to the
right and climb some more steps. Use the torch to light
the pedestal, causing a gate behind you to open. Reverse
roll and go back down the steps. Turn to the right and
jump through the opening. Toss your torch briefly down
the corridor. There's a submerged coffin underwater in
the southeast corner of this room, you can shoot it to
collect some
shotgun ammo
and some
crossbow bronze arrows.
Slide down the ramp and draw pistols and shatter the
golden coffin for a
large medi-pack.
Pick up the torch again, turn to the right and drop down
into a delightful open air chapel with two waterfalls.
Turn to the left and step forward to light the pedestal
on the raised square, causing a gate to open to your
right. Pitch the torch at this point, because you won't
need it any longer.
Step into the open gateway, just past the falling water,
and take a standing jump forward up to the landing. Turn
right and take another standing jump upward, against the
water flow, run forward a bit, then take a final
standing jump to the upper level. You'll hear the
familiar swooshing sound of a nearby pendulum blade.
Turn to the right and easily navigate your way past the
blade, then draw weapons and eliminate the bolt-tossing
green
harpy
that flaps in from the opening to your right. With
weapons still drawn, reverse roll and crouch to shatter
the partially submerged coffin for some
revolver ammo
and
magic crossbow arrows.
Then reverse roll once again and walk out to the edge of
the waterfall ramp. Angle Lara to the right so she faces
the smaller ramp across the way. Aim just to the left of
the ramp and take a running jump over to it, swerving
slightly to the right in mid-air so Lara won't bang her
head on the brick abutment. Then pick up the
Golden Rose
for
SECRET #3
and safety drop back down to the floor of the chapel.
Turn around and head toward the opening in the south
wall. Run through it and turn left. Push the large
golden urn twice, past the crawl space to your right.
Then turn right, draw your pistols and crouch down to
shoot away the ornate gate barring your escape. If you
wish, before leaving this area you can pull the urn back
once so that it comes to rest in front of the crawl
space, then crawl around it to the right so you can pick
up some
shotgun ammo
in the far corner. Return to the crawl space, then make
your way back to the central pool area. Locate an open
alcove below and to the right of the statute at the
south wall for some
shotgun ammo.
Now it's time to broaden our horizons. Since you have
both stones, you can elect at this point to explore
either the Sanctuary of Fire or the Sanctuary of Ice. It
really makes no difference. For no particular reason,
this walkthrough will take you through the Sanctuary of
Fire first. Go back to the sewer trench, turn right, run
to the end of the trench and turn right to go through
the golden doors that open in front of you. Jump down
into the hole at the other end of the flooded chapel and
swim until you hit a warp zone.
SANCTUARY OF FIRE
Swim up through the tunnel and pull up into a dimly lit
cavern. Pick up the
uzi ammo
to your left, then turn to the right and climb up onto
the ledge. Walk out to the end of this ledge and face
north. Drop down to the ledge beside the green pool
(which isn't toxic, by the way) and step forward. Vault
up onto two ledges ahead and turn left to face a ladder.
Climb up to a rocky upper level, then follow the rocks
around to claim more
uzi ammo.
Note the small green pool and a closed gate to your
right. After getting the ammo, step down to a slightly
lower rock slab and turn left to face a tiled opening in
the wall across the cavern. Take a running jump and grab
(so Lara will land inside the opening) and throw the
wall switch on your right. A cut scene indicates that
something has happened in the cavern outside, but it
won't be until much later that you realize that the
flame atop a pot you need to push along a ledge to
access a secret has been doused. For now, make a hairpin
turn to the left and shoot the golden coffin to reveal
the
UZIS
that will fire all that ammo you've been collecting.
Safety drop from here to the cavern floor below. Jump
into the green pool and collect the
flares
that are resting on a gate barring entry to a hole in
the middle, then turn to the north and locate an
underwater passageway. Swim through it and turn upward
at the end to emerge in a mist-laden temple area. As you
pull up to face the temple doors to the north, Lara's
attention is drawn upward to the large golden star.
Combine the crossbow with the golden laser sight and
shoot the star, causing a gate to be opened elsewhere
and alerting a couple of
blue-hearted warriors
from either side of the temple entrance. Take your
shotgun and shoot them dead. Then walk forward to the
temple. Behind the red statue to the left is an alcove
into which you can crawl for a
large medi-pack.
Now turn around and jump back into the pool. Swim
through the passageway to the previous cavern and make
your way back to the ladder. Climb up as before, and
when you reach the top you see that the gate beyond the
small green pool to the right is now open. Walk through
it to the end of the waterfall, then turn right and walk
out to the leading edge to face another green waterfall.
Take a running jump and grab to the ledge immediately to
the right of the waterfall and pull up. Run up the
waterfall into a small cavern. Shoot the golden coffin
on the ledge in the corner for lots more
uzi ammo.
At the other end of the cavern is a closed gate that
cannot be accessed.
Go back down the waterfall, turn to the right and take a
running jump to the platform. Turn to the left and take
a running jump and grab the first rope. Slide down to
the bottom and line Lara carefully up with the second
rope ahead. Swing forward, jump and grab the second
rope, then finally swing forward and jump to the
platform on the west wall. Place the Stone of Fire in
the receptacle to open the temple doors below. Safety
drop to the floor, turn around and run toward the open
doorway (avoiding the flaming pot as you go by).
As you begin to cross the threshold, a series of rapidly
sliding blocks threatens to thwart your progress, not to
mention another
blue-hearted warrior.
After disposing of the warrior, time a punctuated dash
past the three sets of sliding blocks to emerge in an
open area with ladders, flaming pots and a toxic pool
far below. You can ignore the golden coffin on the block
to your right, as there's nothing inside. Instead,
sidestep to the left and take a standing jump and grab
to the platform on which the small coffins sits. Shimmy
all the way around to the other side and continue until
you reach the ladder that extends all the way down to
the toxic pool. Climb down a few more rungs and shimmy
around a corner to the right to reach a ladder that's
adjacent to the exit portal. Shimmy to the right as far
as you can (but not so far that Lara dangles from the
ladder) and position Lara so that her hands are on the
rung where the sloped overhang meets the wall above the
exit portal. Then take a twisting back flip and grab the
platform holding another flaming pot. Shimmy as far left
as you can go without rounding the corner, and pull up.
Turn carefully to the left and take a standing jump
eastward to the ladder below the next platform bearing a
flaming pot. Again, shimmy as far left as you can.
Shimmy around the corner and climb down a few rungs.
Shimmy into the portal and drop to jump to a chain. Pull
it and a raising block will appear in the toxic pool.
Take a run and jump to the block and prepare a second
run and jump to grab the ledge of a new portal leading
to a long hall.
Run down the long hall (bypassing for now the stairway
to your left) and draw weapons. A
blue-hearted warrior
will dart out ahead from the connecting passageway to
the left, followed quickly by his
twin
from the opposite passageway. After disposing of them,
turn left at the end of the hall and hang a right after
passing through a portal. Go up the stairs, turn left
and face another sliding block trap. But this time,
there are flaming blowers on either side of what could
formerly be considered the "safe zone." But it's not
that difficult to get past, since there are only two
sets of blocks instead of three. Just wait until either
of the blowers subsides, then run down that side without
stopping until you reach a small cavern. And what do you
get for all that effort? Just a couple of stashes of
uzi ammo.
And to add insult to injury, you have to get down on
your knees to claim the second one.
Ah, but it's not that simple. After backing out of the
crawl space and turning around, you can see a flight of
stairs to the right when the block slides forward. Time
a dash behind the block and run quickly up the stairs
before the block slides back to crush you. Go through
the portal and turn right, and you'll emerge above what
seems to be a very uninviting swimming pool. Make your
way across to the other side by taking a running jump to
the triangular rock island below, then a simple running
jump to the far side. Open the coffin for a
Golden Rose,
which is
SECRET #4.
Then turn to the right, run forward and turn right again
at the hallway to get some
flares
and a small medi-pack from the pedestals on the veranda.
On the opposite side are some
grenade gun ammo
(which alerts a
giant flying bug)
and
shotgun ammo.
Open the door at the end of either hall to get back to
the tiled tunnel. Walk down to the next to last stair
and hug the wall to your left. Time a run past the
sliding block, veering to the left as you do so, to get
back into the small cavern, then turn to the right and
navigate your way past the sliding blocks and flame
blowers as before.
Go down the stairs and return to the central hall. Turn
right and run back down the hall toward the entrance.
Turn right near the end and run up the stairwell you
bypassed before. Turn right at the landing and continue
upward until you trigger another sliding block trap.
You've gotten used to them by now, so simply dash across
when the coast is clear and continue up the stairs. Turn
right at the top and go through the portal to cross a
bridge high above the central hall. On the other side
you'll go up a tiled slope, turning left then right, and
finally emerge in a room with a strange-looking pyramid
of light, a pedestal with
crossbow silver arrows,
and a nearby chain to pull. When you do the latter, a
spider-like contraption drops down and begins to emit a
laser beam and a high-pitched whine. You hop back in
alarm, thinking that the laser beam is after you, but
the spinning device instead moves over the pyramid of
light and comes to rest. Through the bars to the east
and south, you can see similar rooms which can't be
accessed from here.
Run back down the tiled slope, across the bridge and
safety drop to the central hall below (unless you desire
a rematch with the sliding block). Run north down the
hall and turn right at the end. Go through the portal
and hang a right to run up a wide flight of stairs.
Continue up the stairs as they narrow, turn left and
emerge through the portal onto a ledge overlooking a
huge room flooded with toxic fluid and spotted with
geysers that intermittently shoot up plumes of fire.
Enjoy the flyway that gives you a panoramic view of this
large area. Straight ahead is an island where you can
see the light from the laser beam being deflected onto a
bright object perched atop what appears to be a coffin.
Turn to the right and take a running jump to the safety
of a rock spur jutting out into the toxic fluid.
Immediately draw weapons and zap the
giant flying bug
that comes out to challenge you. Holster your weapons
and turn to face the block in the southwest corner. Take
a standing jump and grab to the block, pull up and claim
the
shotgun ammo.
Then turn to the left and walk out to the edge of the
block. Take a running jump down to the rock spur in
front of the red statue. Take another running jump to
the next rock spur ahead, draw weapons to kill two more
giant flying bugs,
and you'll hear some heroic music that indicates you're
on the right track and nearing the end of your current
quest.
Turn right and face the south wall. Jump up and pull up
into a portal blocked by closed golden doors. You don't
yet have the key that will gain entry to this area. Turn
around, angle Lara to the right so that she faces the
small triangular rock down below, then back up into the
corner as far as you can go. Take a running jump down to
the rock. (It's also possible to make this running jump
from the rock ledge below.)
You'll next be tempted to try to get to the central
island from here, but don't succumb. Instead, angle Lara
to the southeast and take a running jump to the
triangular wedge of rock in front of the other red
statue. From there, turn left and take two standing
jumps to the rock ledge to the left of the block in the
southeast corner. Turn to the left and you'll see an
irregular-shaped outcropping of rock just to the right
of a flame geyser. Position Lara about a body width from
the right wall and face the near vertex of the rock
pattern. Take a hop backward, and as soon as the flame
geyser subsides take a running jump to the rock slab and
keep running forward to avoid the returning flames. Draw
weapons quickly and kill a
giant flying bug.
Facing north, back up along the southeast edge of the
rock slab you're on until you're roughly at its midpoint
(in other words, not too far back toward the flaming
geyser). Then take a running jump to the flat portion of
the ledge ahead. Turn to the left and take a standing
jump to the rock ledge in front of another flaming
geyser. Turn right and take a running jump and grab to
the block supporting another red statue. Pull up, turn
to the right and carefully take a running jump to the
alcove in the northeast corner. Pull the chain once, and
a cut scene shows the golden doors opening behind you in
the north wall.
Turn around, angle Lara to the left and take a standing
jump down to the rock ledge adjoining the column. Turn
to the northwest and take a standing jump past the
flaming geyser to the triangular rock ledge. Facing
west, draw weapons and take a running jump to the next
rock ledge, being careful to avoid the fountainhead.
Open fire upon landing to dispatch a
giant flying bug.
Turn to the right and face the wall. Jump up and grab,
then pull up to the now-open entranceway. Vault up into
the opening on the right and locate the ladder. Climb up
to the top and pull up onto a ramp leading to another of
the rooms housing a pyramid of light. Hang a left upon
entering and locate the chain. Pull it once and watch
the spider-like contraption do its thing. Two down, one
to go.
Exit this room and climb back down the ladder. In the
room below, get up on the ramp, turn around at the back
wall to face the entrance, and jump up and grab the
ceiling. Following the corrugated surface, monkey swing
across the toxic pool and release over the coffin on the
central island. Reach down into the inverted light bowl
and pick up the
MIRROR LIGHT KEY.
Hop down off the coffin and face toward the south. Using
the convenient ledge in front of you, take a running
jump to the outcropping of rock ahead. Step up to the
south wall, jump and grab and pull up, and use the
Mirror Light Key to open the golden doors.
Inside and to the right is a ladder. Climb up its north
face; when you get about halfway up the corrugated
portion, flip turn into a tiled hallway leading to the
third and final room with a pyramid of light. Pull the
chain as before. When nothing dramatic happens, leave
this room and climb back down the ladder.
Outside, you see that three beams of light have been
deflected so that they converge on a point beside the
coffin on the central island. You now need to get back
over there, and as you look over the lava to the left
you see that a rope has conveniently dropped down to
give you access to your desired destination. Line Lara
up with the rope, take a running jump and grab the rope,
then turn slightly to the right for an easy jump to the
central island.
You'll land near a hole that has opened up in the floor
to the west of the coffin, so drop down into it and have
Lara crouch down and back up into a crawl space and
release into a water tunnel. Swim to the end of the
tunnel and pull up into a small tiled room.
The first order of business is to blast away a couple of
skeletons
that come out to greet you. Then look around to gain an
overview of your next task. To your left is a closed
gate on the floor below a perpetually spewing flame
blower. High up and to your left are closed golden
doors, and straight ahead is a ladder leading to the
upper level. Angle Lara to the right, run across the
room through the portal and locate a tiled stairway.
Turn left, run down the stairs and open the doors at the
end. Turn left and splash out to the middle of the
partially-flooded room, face to the north and jump up to
grab the handle of the trap door overhead. After pulling
it down, turn around in place and jump up to grab the
edge of the opening. Pull up, turn to the right and run
to the ladder ahead. Climb up the ladder to the upper
level and turn around. Locate the dangling rope between
Lara and the stained glass window, and line Lara up with
the rope. Take a running jump and grab the rope, then
slide to the bottom. When Lara stops swinging, turn so
that she's squarely facing the stained glass window.
Swing forward and take a jump at the apex of the swing
and grab the wall switch affixed to the window. Lara's
weight will pull the switch down, filling the room below
with water and initiating a tough timed sequence. As
soon as Lara drops through the hole into the water
below, turn as quickly as possible and swim to the
right. Surface and pull up onto the ledge. Turn right
and run partway up the stairs, then turn right between
the two pillars and climb up to the floor above. Turn
left and jump up and grab the ladder, then climb up the
rest of the way with maddening slowness. Pull up and
start running and jumping toward the open golden doors
ahead. You can gain a split second by taking an angled
jump to the right over the gap. Run through the open
doors just before they close behind you. (If for any
reason the climb to the right gives you too much
difficulty or slows you down too much, you can simply
run all the way up the stairs and make two hairpin turns
to the right to reach the ladder, at the cost of about a
second of valuable time.)
Don't take the time to savor your small victory, as a
blue-hearted warrior
immediately dashes down the stairs to your right, his
golden axe poised to split you in half. Draw weapons and
take him out. It may be a good idea to save your game at
this point, so you won't have to replay the timed run if
you happen to make a fatal misstep later. Head up the
stairs and turn left, where another
blue-hearted warrior
is coming down to engage you. After dealing with this
minor annoyance, continue up the stairs and turn left at
the entrance of a wicked-looking lava room laced with
flaming geysers. Waiting patiently until the geysers
subside, take a couple of fairly easy running jumps to
the safety of the rock spurs. Then turn left into a
continuation of the hall.
Turn right at the intersection and then open the doors
to the left. Run up the stairs and turn right at the top
to emerge in a large room distinguished by a red horse
poised on a raised platform in the center. Look around
at your leisure, starting from left to right. First
you'll come to a small pool being fed by a waterfall.
Next is a closed gate with a sconce mounted in the wall
to the left. Finally you come to a room laid out in a
semi-circle with a flaming central torch providing a
feeble amount of light. Around the hallway to the right
is a chain, which you're mightily tempted to pull. Don't
do it; not yet. Instead, go around to the rear of this
room and locate a pole at the top of a short flight of
stairs.
Climb the pole to the room above and back flip to the
tiled floor. Walk to the edge of the sloped concrete
flooring and take a standing jump to a stable surface
ahead. Run forward quickly and take the
TORCH
from the pedestal ahead, then immediately reverse roll
and run back down the ramp to the floor below as a
fire wraith
gives chase. Drop down through the hole and turn either
right or left, and then in the opposite direction, and
dash across the room toward the pool. Stop long enough
to ditch the torch in a safe place, because if you carry
it with you into the pool you'll lose your grip and
won't be able to recover it. Jump into the pool and lure
the fire wraith to its doom. Climb out of the pool,
retrieve the torch and carry it to the lit torch on the
other side of the room. Toss your torch onto the
platform beneath the lit torch, then run around to the
right, vault up onto the platform and now pull
the chain.
Reverse roll and run back to where you threw your torch.
You'll find that the platform has raised, allowing you
to climb up, retrieve your torch and light it with the
already-lit torch in the wall. Jump down to the floor
and run toward the south wall. Light the torch in the
sconce beside the closed gate, then watch helplessly
while a
blue-hearted warrior
lurches out and makes his way to the red horse. As he
mounts the rearing horse, camera control is finally
restored. Toss the torch and draw weapons. Keep firing
upon the warrior until he dismounts, wounded but still
dangerous. Continue firing until he finally collapses.
As he and the horse fade away into oblivion, pick up the
CRYSTAL CHAMBER KEY
he drops.
Before leaving this area, go back and pick up your
torch. Go into the room from which the blue-hearted
warrior emerged. Although it's dark inside, the torch
will reveal a darker block in the east wall. Toss the
torch and push the darker block five times until a
stairway is revealed to your left. Run up the stairs and
you'll soon emerge in a small chamber with a ladder.
Some
shotgun ammo
is waiting behind the ladder. Climb the ladder to the
upper level, then pull up and turn left. Go through the
portal and find more stairs leading to the right. Turn
left at the top of the stairs to find yourself at the
threshold of an open area. You'll also awaken a
skeleton
on the floor ahead, but a magic arrow from your crossbow
will quickly blow it into little pieces. Take the
Golden Rose
from the pedestal to your right for
SECRET #5.
Then go to the coffin near the north wall for some
shotgun ammo,
a
large medi-pack
and
revolver ammo.
Use the passageway beyond the pool and the waterfall for
a short cut back down to the room where you battled the
mounted warrior.
Run across the room and go back to the pole, climb up
and back flip into the upper room. Climb up onto either
block and turn to face the platform to which the pole is
attached. Take a standing jump and grab to the platform.
Jump up to the higher platform in the northwest corner
and pick up the
small medi-pack.
Then return to the lower central platform and use the
Crystal Chamber Key in the receptacle, causing a door to
lift in the stained glass window behind you. Reverse
roll and take a running jump to the sloped tiles below.
Run forward, around the pedestal and into the next room.
Climb up onto the block ahead, turn left and back up to
the middle of the block's southern edge. Jump up and
grab the handle above, releasing a trap door. Turn
around, jump up and grab the edge of the hole in the
ceiling above. Pull up into another tiled room. Open the
doors in the east wall and take a right. At the end of
the tunnel, slide down into the room below. Ahead and to
the right is an opening to another one of those lovely
lava rooms.
Walk to the edge of the doorway and look down. You'll
see a small island of rock in the middle of the lava.
Take two hops back, then one step back, and take a
running jump to the near vertex of the rock island. The
instant you hit the rock surface, take another running
jump ahead in one continuous movement and grab the edge
of the doorway between the two fountainheads.
Pull up to face a gauntlet of swinging, clanking chains
in the mirror room. As you enter you lose camera
control, but it's still a fairly easy matter to navigate
your way across the room. (You can hit the look key at
any time to restore Lara's normal perspective.) Take the
EVIL THOUGHTS CRYSTAL
from the pedestal at the western end of this room.
Immediately a hidden trap door springs open beneath you,
plunging you into a familiar pool. Wade toward the
opening in the west cave wall. Run down the waterfall
and drop down into the pool below.
Before leaving this area, take the time for a little
excursion to obtain a valuable secret. Make your way to
the southwest corner of this underground chamber, where
you'll find a little mound of dirt that someone forgot
to sweep out. Facing the south wall, squeeze Lara as far
to the right as possible, all the way into the corner.
Then repeatedly attempt to jump and grab the ledge
above. At some point Lara will gird her loins and make a
second jump, at which time the grab will be
accomplished. (The apparent textbook way to do this is
by using the action key with the up arrow, without the
aid of the jump key. However, the problem with that is
that Lara simply won't jump; so just try various
combinations of the three keys until it happens.) Pull
up into the crawl space in a crouched position, then
crawl down and to the left for a short distance. When
Lara can stand up, slide down the ramp to a zig-zagged
ledge.
Step forward to the pot. A closed gate is on your right.
Turn to the right and hug the wall between the pot and
the gate. Then sidestep to the left until you're past
the pot. Lara will be hidden by the column. Turn to the
right and face the pot. Push it once, then sidestep to
the left, turn to the left and sidestep once more to the
left, squeezing Lara between the pot and the gate. Push
the pot forward, then sidestep to the right, turn to the
right and sidestep to the right. Push the pot once until
it comes to rest against the wall. Sidestep to the left,
turn to the right and sidestep once more to the left.
Push the pot three times until it comes to rest on the
circular emblem at the end of the ledge. The gate will
then open behind you, so reverse roll and run through
the opening and down the stairs. Pick up some
crossbow bronze arrows
on the landing below. Now step forward and push the
block ahead two times, revealing a grate to the left.
Draw weapons to shatter it, then crawl through the
opening and zig to the right. Stand up in the corridor
and turn to the right to locate a stairway leading down
to a portal.
You emerge in a huge sanctuary with lava infiltrating
the floor far below. Run fearlessly ahead toward the
stained glass window, as an invisible bridge keeps you
from plummeting to your death. Take the
Silver Rose
from the pedestal in front of the stained glass window,
for
SECRET #6.
Run back down the invisible bridge a short distance and
turn to the right to line Lara up with the ladder. Take
a standing or running jump and grab to the ladder and
climb down to the bottom.
Turn around and angle Lara toward the northeast. Take a
running jump to the rock island ahead and step forward
to open the coffin for some
revolver ammo.
Carefully take another running jump in the same
direction to open another coffin for some more
revolver ammo,
a
large medi-pack
and some
grenade gun ammo.
Turn around and take a running jump back to the previous
rock island. Take a standing jump to get around the
coffin, then turn to the right and take a running jump
to the rock ledge next to the north wall for more
grenade gun ammo.
Finally, turn around and take a running jump back to the
previous island, then turn around and take a running
jump to the rock ledge in front of the ladder. Climb
back up, and when you get just below the level of the
green window to your left, back flip onto the invisible
bridge. Turn left and run down the bridge to exit this
area.
Back up on the zig-zagged ledge, safety drop to the
floor below and slide down into the lake. Climb out on
the south side, vault up onto the ledge ahead and drop
down into the hole. Swim through the tunnel and return
to The Holy Fountain.
THE HOLY FOUNTAIN
Swim forward to the end of the tunnel and pull out near
the west end of the flooded chapel you negotiated
earlier. Splash down to the other end of the chapel and
turn right to exit through the open golden doors. Run up
the stairs and across the sewer trench to re-enter the
small enclosed lagoon. Stand directly on the vertex of
the "blue spear" pattern as you did before, and jump
straight up to grab the edge of the platform above. Pull
up, turn right and run toward the waterfall ahead. Just
to the left of the waterfall is an outcropping of rock.
Step up on it and then sidestep as far as you can to the
left. Jump straight up and grab the ledge above. Pull up
into a beautiful area with colorful walls and much
flowing water.
Run ahead through the shallow water and explore this
area at leisure, picking up some Revolver ammo and
Grenade Gun ammo in the process. Then walk right up to
the edge of the small waterfall to the south, and jump
straight up to grab the ledge above. Before you have a
chance to enjoy a view of the temple area ahead, you'll
need to deal with a couple of green
harpies,
one from your left and the other from your right. The
one flapping out from your left will quickly begin to
hurl deadly bolts at you. Draw your weapon of choice
(pistols will even work here) and jump back down to the
relative safety of the area below, where you can
dispatch the menacing beasts more easily.
When you're done, pull back up into the temple area.
Combine the crossbow with the Golden Laser Sight and
shoot the blue star high above the temple portal,
causing a block to rise to your left in front of a blue
receptacle. But before leaving this beautiful area, look
to either side of the tiled area in front of the closed
temple doors for an underwater stairwell leading to an
alcove with some
crossbow bronze arrows
on a pedestal. Taking them alerts another green
harpy,
so be prepared to open fire on it as soon as you emerge
from the stairwell.
Now approach the receptacle in the east wall beside the
temple entrance and use the STONE OF ICE to open the
temple doors. Go inside, run down the stairs and warp to
the Sanctuary of Ice.
SANCTUARY OF ICE
As you head down the stairs, you can't help but notice a
formidable-looking critter ahead that seems to be
huffing and puffing as if it can't wait to get at you.
Walk up close enough so that you totally enrage it, then
flip turn to the left when it begins to show serious
movement by charging at you. At this point we'll give it
a name:
Babe the Blue Ox.
For all its apparent ferocity, Babe isn't all that smart
or that fast. But it's terribly persistent, as you'll
soon discover. Dash down the hall away from Babe and
turn right. As Babe comes snorting behind you, locate
the block at the end of the connecting hall, run up to
it and turn around. When Babe figures out where you are
and comes lumbering after you, jump over it at the last
instant and let it crash into the carved face. You'll
see the golden doors opening across the hall ahead, so
keep running forward and jump down into the sunken room.
Babe won't follow; must be something about all that ice
that irritates the hooves.
Turn right, run to the staircase leading up to the south
and vault up to the landing. Run up the stairs and
locate an open area packed with snow. The skeletal
remains of some unfortunate soul are partially buried in
the snow, and he turns out to be the culprit who must
have gotten here ahead of Lara and stolen the
CROWBAR
that you've been seeking so desperately. Pick it up (it
shows up as the Prybar in your inventory), reverse roll
and run back down the stairs. Run up the short flight of
steps to the right and use the crowbar to open another
door bearing a carved face.
Inside the new room is a swinging pendulum blade
guarding a
large medi-pack
near the left apex of its swing. On the other side of
the nearby pillar, in the corner behind a couple of
coffins, is some
shotgun ammo.
Go through a little passageway to the east and emerge in
a larger room. You'll come to a large cathedral with
three more carved faces for Babe to crush, located
beneath the statues along the north, east and south
walls. But how to get Babe up here?
To the right and left of the entrance are passageways
leading to different areas. If you go down the one to
the right, you'll awaken a grumpy old
Knight
who enjoys dragging his sword along the stony floor. A
closed gate protects you from each other for now, so go
the other way down the passage to the left. After
running down a long tunnel to the west, you'll come to a
little area with a smoking pot where you can hear Babe
shuffling about.
Go through the opening to the right, take an immediate
left and run up the tunnel to the west, passing a closed
gate on either side. At the end of the tunnel turn right
and pause long enough in the icy trench to pick up some
shotgun ammo.
Then turn right, jump up and grab and pull up into the
tiled passageway, and use your crowbar to open the
carved-face gate in the east wall. Immediately hop
backward into the trench, as Babe will be right there to
welcome you.
Retrace your steps and return to the large cathedral. If
Babe should get confused along the way and quit
following you, go back and wave a red flag or something.
Once you and Babe are back in the cathedral together,
position yourself in front of the three carved faces and
use your agility to avoid a ruptured spleen (or worse)
while Babe crashes into each of the faces in turn. When
the third face shatters the gate that separated you from
the Knight will open.
The Knight appears to be hung over still from last
night's orgy, so it's a relatively easy matter to run
around him, around the central pillar in this icy room,
and through the open gate on the other side. Pick up the
CATHEDRAL KEY
from the pedestal to the right in the next room, then
reverse roll and run up the stairs for a little breather
in case the Knight is hot on your heels by this time.
Allow the Knight to follow you up the stairs, then dance
with him around the cross-like structure in the corner
until he shatters it with his sword (and hopefully doing
little damage to you in the process).
Run past the slow-moving Knight and through his small
domain back to the larger cathedral. Turn left and go
down the opposite tunnel until you reach the golden
doors that Babe opened near the very beginning of this
level. Drop down into the icy room and look behind the
golden door to the left. You'll find an area that was
opened up by the Knight's flailing blade. Vault up
inside and run down the stairs. Turn left at the landing
and continue running in the direction of the torch. Take
a hairpin turn to the left and throw the wall switch to
open the two gates ahead. Turn to the right, run down
the hall and turn left to run up the stairs. Take a
right and run down the dark tunnel until it bends upward
to the right. Draw your pistols and shoot out the grate
ahead. Crouch down and crawl through the opening. Turn
left, crawl forward and Lara will find herself in
another Knight's bedroom. There's a coffin against the
far wall, but Lara will need to get on the other side of
it, against the wall, to open it and claim some
crossbow magic arrows.
After that, Lara needs to drop down into the water hole
in the west side of this room. Turn to the right and
swim down the tunnel, making two right turns before
coming to a submerged
Golden Rose
for
SECRET #7.
There's also a
SHOTGUN
nearby to be claimed. Lara can't pull up here because of
the ice, so she needs to flip turn and quickly swim back
the way she came before she drowns.
After returning to the little room with the golden
doors, go back to the cathedral where Babe is patiently
awaiting your return. Let it follow you all the way back
to the area where you first awakened it. In the main
tunnel toward the south, you'll locate a frozen trench
with a small medi-pack and a skeleton locked in the ice
below. Past that icy trench and to the right is a short
hallway leading to a pair of closed golden doors. Use
the Cathedral Key to open them and allow Babe to follow
you inside at a respectful distance.
Reverently enter another cathedral to the sound of
spiritual music. Quickly locate the two crash points on
either side of the cathedral. (A tiled floor pattern
connecting the two helps make things a little easier for
you.) Allow Babe to shatter them as before, then run
over to the newly-opened golden doors in the southwest
corner of the cathedral. Babe will follow only as far as
the swinging pendulum blades to your right. Make your
way past the three blades, pausing for some
shotgun ammo
in the left alcove next to the third blade. Go up the
dark stairway ahead, turning right, then left, then
right twice (bypassing a short pit to your left that
leads to nowhere).
You'll emerge into a formidable-looking upper level with
spikes springing up all around. Ignore them for right
now. Step forward to the gap ahead, turn around, jump
back and grab the edge. Shimmy to the left, around the
corner, and pull up in a crouched position in the crawl
space. Crawl forward until Lara can stand. To the right
is a raised block next to a wall switch. Don't pull the
switch quite yet. Turn instead to the left, locate an
open gate to the right, and step outside for some brisk
fresh air. In the process you'll alert an
ice wraith,
so reverse roll and run back into the hallway. Turn to
the right and run down the stairs into the room with the
flaming pot. A
fire wraith
will fly out toward you; but as soon as it scents the
ice wraith it'll forget all about you and go over to
engage its cousin, with the result that both are
neutralized. In the room with the flaming pot you can
see a Silver Rose in the alcove outside the grate, but
for now it's inaccessible.
Run back up the stairs and climb up onto the block at
the other end of the hallway. Throw the switch to change
the configuration of the gates. Reverse roll, jump off
the block and run to the other end of the hallway. Turn
left and re-enter the spike-infested area above the
cathedral, where you can see Babe continuing to shuffle
about below. Make your way around the southern wall,
using the sloped surfaces next to the columns as refuge
points to avoid the spikes. When you reach the corner
you'll turn left and quickly encounter a gate that bars
your
further progress. Simply turn to face the wall, hop back
and grab the edge, and shimmy to the left past the gate.
Pull up and run forward into the open tunnel. Turn left
and locate the pedestal (using a flare if necessary) so
you can pick up the Torch. Reverse roll and exit this
tunnel by running forward and turning right. As you come
back onto the walkway you can see a Golden Rose perched
on a ledge ahead and to the right. Turn to the right and
run to the end of the walkway, then turn left at the
corner and carefully make your way along the north wall,
using standing jumps to the ramps over to the left to
avoid the spike traps.
At the end of the walkway, face the crawl space and back
up to the far left corner. Toss the torch through the
crawl space. Turn to the left, hop back and grab the
edge, and shimmy to the left and around the corner. Pull
up into the crawl space in a crouched position, crawl
forward, and as soon as Lara can stand step forward and
vault up onto the block and throw the switch again. Jump
down off the block, pick up the
TORCH
and run down the stairs at the other end of the hall.
Light the torch, then reverse roll and run back up the
stairs.
Toss the torch somewhere nearby where you can retrieve
it easily, then climb up on the block and throw the
switch again. Reverse roll, jump off the block, pick up
the lit torch, and step into the opening to the left of
the stairs. While Babe snorts and stumbles about in the
cathedral below, make your way by careful jumps along
the south walkway until you're about halfway across.
Turn to the left and face the central area beyond the
column that now hides the Golden Rose from view. With
great care, time a running jump across the gap, with a
slight swerve in mid-air to avoid the deadly spikes. Use
your torch to light the sconce on the far wall, which
turns off the spike trap behind you. Then turn around
and face the Golden Rose squarely before tossing the
torch at it (so it won't bounce off at an angle and
tumble down to the cathedral floor). Step forward and
pick up the
Golden Rose
for
SECRET #8.
You're not through with the torch yet. Pick it up and
aim Lara to the right, at the sloped "safe" square just
beside the one you used to launch Lara over to her
present position. Time a jump over the spikes and return
to the hallway by going through the opening to the west.
One more time (I promise), toss the torch away and climb
up onto the block. Throw the switch, reverse roll and
jump off the block. Pick up the torch and go through the
open entrance to the icy courtyard. Toss your torch onto
the middle of the frozen lake and wait until the
meltdown is complete. Then jump down into the
newly-created pool and claim the second
CATHEDRAL KEY.
Climb out of the pool and exit through the open gate.
Return to the crawl space next to the wall switch, crawl
out to the other side, turn around to drop and grab the
edge, and shimmy around to the right. Pull up onto the
ledge and reverse roll. Take a standing jump forward and
slide down to the roofed abutment. Hopefully Babe will
be engaged somewhere else, far away on the other side of
the cathedral. Drop down to the cathedral floor and use
the Cathedral Key to open the golden doors in the
northwest corner. Take a flip turn to the right and run
forward down the stairs. At the second landing two trap
doors will open, dropping you into a pool leading to an
expansive underwater area with three tunnels marked by
dancing dots of light.
Lara will find that swimming through portions of these
tunnels is made difficult by treacherous cross currents,
so be sure to grab a fresh lungful of air at every
opportunity. Swim first through the tunnel to the north,
fighting the current (if you hold down the left, front
and right arrow keys simultaneously, you'll make slow
but steady progress) until you reach another large
underwater area. Keep swimming forward and look for an
air hole in the icy ceiling ahead. After grabbing some
air, turn around and pull up into a short hallway
guarded by a gauntlet of spikes. Run past the two sets
of spikes (taking refuge in the corner of the hallway if
necessary) as they retract, and you'll come out into an
open area surrounded by ramparts. To the left is a
statue on a block, flanked by large columns. Push the
block to lower the water level in the bridge room
directly below (which you can see through the ice floor
in this open area).
Exit this area and run back past the gauntlet of spikes.
Drop down into the water and swim through the nearer
tunnel (which is a little higher than the other one).
You'll then drop down into a partially drained cavern
spanned by a bridge. Swim under the bridge and locate a
pull switch about halfway down its length. Pull the
switch to raise the ice panel in front of the golden urn
in the alcove at the south end of the bridge. Now
surface and paddle over to a ledge on the east side of
the cavern, near the midpoint of the bridge, where you
can pull up and back flip onto the bridge. Run over to
the urn. You can detour for some
revolver ammo
by turning to the right and taking a running jump and
grab to land inside an alcove in the ice wall. Reverse
roll and take a running jump back to the bridge. Pull
the urn out twice, then jump over it, turn around and
push the urn five more times until it comes to rest on
the gray block at the north end of the bridge. The
hammers will spring down to crush the urn and release
the
STONE OF ICE.
Pick it up, jump into the water and swim into the tunnel
at the south end directly underneath the bridge.
Turn left at the bend and struggle your way (using the
technique described earlier) into the large cavern. Swim
into the tunnel to the south, take the bend to the left,
go through the narrow opening, take another bend to the
left, and swim laboriously the rest of the way until you
reach an air hole. Paddle forward and pull up. Step
forward and place the Stone of Ice in the blue
receptacle. A cut scene will indicate that you need to
turn around and exit in the suggested direction. Take a
running jump over the water (the flame from the torch
won't hurt you), go through the sparkling lights ahead,
and you'll find yourself in an area where you can go up
some stairs to the right or go down some stairs straight
ahead. You can also hear Babe snorting and lurching
about nearby. Head down the stairs and turn left to face
the entrance to the Mirror Room. Inside, there's a large
statue to the left with a flaming pot in front of it. In
front of the pot is a pedestal surrounded by an icy
pillar.
When you step into the Mirror Room you'll lose
orientation and also awaken a sleeping
Knight,
who quickly begins to stalk you in his inimitable
sword-dragging manner. Within seconds he can only be
seen as a reflection in the mirror, so dance away from
him as best you can (avoiding the torch, which will set
you aflame if you get too close) while staying close to
the central icy pillar. Eventually the Knight, in the
process of hacking indiscriminately in your direction,
will knock a piece out of the icy pillar. Draw him away,
then return to that spot quickly and reach inside to
claim the
FROZEN WILL CRYSTAL
from the pedestal before the Knight can reach you.
Now arm your Crossbow with a Magic Arrow and shoot
blindly toward the east wall (opposite the entrance to
the Mirror Room). This will shatter a breakable gate
that covers a crawl space high up in the middle portion
of the east wall. Run over to that spot, jump up and
grab the crawl space, and pull up in a crouched
position. Crawl forward until Lara can stand up, then
drop down into a strange cavern with patterns of
different colors scattered here and there. Run forward
and open the coffin to claim the
GRENADE GUN.
Turn to the right and vault up into the higher area.
Locate the ladder ahead and climb all the way to the
top. Pull up and shoot the coffin in the corner for some
shotgun ammo.
Use the crowbar on the carved stone face in the west
wall to gain access to an outer snowy courtyard. There
are stained-glass windows to your right, affording a
glimpse of the rampaging Babe. Run forward, vault up
onto the block and pick up the large medi-pack. Then
climb up the ladder, pull up into the alcove and pick up
the
Silver Rose
for
SECRET #9.
Hop back and drop down into the courtyard. Reverse roll
and run back the way you came. Take a right and crawl
into the small hole and locate two stashes of
ammo
for your Grenade Gun at either end of the cramped
interior. Crawl back out of the hole, turn right and
make your way back to the Mirror Room via the cavern.
Vault up into the crawl space, crouch and turn around,
and allow Lara to lower herself down the other side and
drop into the Mirror Room. Reverse roll and run across
the Mirror Room and through the exit door. Be mindful of
the spikes that have now made the stairwell a hazardous
area.
After getting around the spikes, use the ladder in the
central column to shimmy around to the right to where
the flaming pot simmers below you, then climb up the
ladder and pull up into a small room above where Lara
can barely stand. Run forward and push the button, then
turn around and crouch down for some
flares.
Then, facing the button, jump back and grab the ladder.
Climb down two rungs, then shimmy around the corner to
the left and drop down into the stairwell. Turn left and
run up the stairs, but be sure to stop before you get to
the very top so you won't plunge back into the water.
Take a running jump and grab over the gap so that Lara
lands safely in the landing beyond. At this point
refrain from shooting the coffin to your right, as
otherwise you'll release a
fire wraith
who'll have nothing but you on its mind, which in turn
will obligate you to take an unscheduled dip in the
water. Instead, make your way to the top of the stairs,
winding to your left and then to your right, then use
your crowbar on the carved face door to gain access to a
snowy courtyard on the north side of the cathedral. Stop
along the way to pick up
four stashes of ammo
for the uzis, then continue through the opening to the
east. Step to the right and pick up some
flares
in the dark corner. There's a coffin in the other
corner; if you want to have a little fun, shoot the
coffin to release an
ice wraith,
then reverse roll and run back across the courtyard and
down the stairs. Draw weapons and shoot the coffin you
bypassed earlier to release the
fire wraith,
then watch the two of them duke it out. Then go back to
where you released the ice wraith to pick up some
revolver ammo.
Continue forward down the stairs and you'll come to the
frozen fountain you encountered much earlier. Make your
way across to the other side and go through the doorway
to the east. Con