The
Sanctuary of Water, Ice and Fire Walkthrough
Authorized walkthrough by Phil Lambeth
THE SNOWY MOUNTAINS
A helicopter has descended to the lip of an icy bank,
and Lara has disembarked to slide down a slope. Venture
no further and draw pistols quickly, for a
polar bear
comes up to investigate. Start pouring lead into it, and
it'll soon retreat into the safety of a cave. Once it
does so, jump forward onto the crate, where you can get
a better angle to draw a bead on the bear as it wanders
in and out of the cave. Eventually the poor critter will
jerk upright in its death throes and then curl up on its
side as it quietly expires.
Stop to claim some
shotgun ammo
from the top of the crate, then jump down and move past
the parked SNOWMOBILE over to the other crate and pick
up some
uzi ammo.
Go back to the snowmobile, get in on the right side, and
drive it to the left past what appears to be an
abandoned chapel, and into a tunnel. Take a right, go
through an opening and then take another right when you
come to the weird-looking blue plant that seems to be
the dominant species around here.
You next come into an open area. A deep pit, spanned by
an ice bridge, is on your left, and a tunnel is over to
your right. There's another
polar bear
lurking about in the area across the pit; if you happen
to alert it as you drive by, you can dismount and try to
dispatch it (or at least weaken it considerably) before
moving on. Or, if you're not the sporting type, you can
simply run it down with the snowmobile when you get to
the next paragraph. In any event, drive the snowmobile
into the tunnel on your right, and wind your way up and
to the left until you come to the ice bridge you just
now drove past. You can dismount here once more and
finish off the polar bear if you didn't do that earlier.
(Sidestep past the fencing as you fire, as the bullets
will have no effect so long as you're shooting from
behind it.) You'll also notice a tiny object on a ledge
jutting out from the westerly ice face.
Get back in the snowmobile and drive it over the bridge
and into the tunnel. Turn right and drive by the tiled
opening to your left which is presently inaccessible.
Behind the icy pillar in front of you some
crossbow silver arrows
can be picked up. When you reach the second ice bridge
you can see it from behind a frozen fence. Turn back to
the left and then to the right to drive across this ice
bridge. Don't go into the area beyond, which is a dead
end; instead, turn to the right near the end of the
bridge and take a short bumpy fall to the snow below,
where the bear was (or is). Keep driving forward and
stop when you reach a short flight of stairs to your
left. Get out of the snowmobile, walk up the stairs and
turn to the right to pick up some
shotgun ammo.
Go back down the stairs, turn toward the right and walk
toward the bridge to the west. Before you get to the
bridge and the pit below it, you'll see a triangular
ledge jutting out from your left. Step up to that ledge,
jump up and grab, and shimmy to the left around four
corners until you reach the ledge on which sits the
Golden Rose
you saw earlier. Drop down and pick it up for
SECRET #1.
Drop back down to the snowy floor and get back in the
snowmobile. Line it up with the launching pad ledge that
faces the large pit to the south. Back up as far as you
can and gun the snowmobile forward across the ledge.
Veer slightly to the right in midair to reach the other
side safely. Then enter the tunnel ahead and drive up
and around to the left. You'll finally emerge into an
opening, where you'll need to keep turning left to cross
an ice bridge. You'll enter another tunnel and come to a
tiled entranceway leading to a gated chapel. Bear to the
right here, then zig left and you'll come to a second
ice bridge. Stop here and reconnoitre. Ahead and
slightly to the left is an opening in the cliff on the
other side of the bridge. Gun the snowmobile forward and
drive off the left side of the bridge into this opening.
You'll come to a jarring halt in a small cavern below.
Carefully turn the snowmobile to the left, where you'll
face a difficult-to-see pit. Jump the dark gap on the
far right side of the pit and then turn the snowmobile
up to the left to emerge in an open area where the
remnant of a large purple column bars your path. Drive
around the column on either side and dismount. There's
an open door to a chapel ahead (the rear of the building
you just now drove by), but there's nothing to do inside
except pick up some
uzi ammo
on a block in the corner. If you do decide to go inside,
watch out for the pendulum blade that starts swinging as
you cross the portal.
When you exit the chapel, go by the right side of the
column remnant and locate the ledge to the west that
juts out to the left. Walk as far up the slope toward it
as you can, then jump and grab and pull up. Turn to the
left and walk out to the left corner of the ledge. Angle
Lara so that she's facing the askew portion of the
pillar remnant, and so that she's also lined up with the
left vertex of the cave entrance beyond. Take a running
jump to the sloped top of the pillar, and keep the jump
key depressed so that Lara hops toward the cave
entrance. (If you hit too high up on the slope, you may
have to slide down ever so slightly before making the
second jump.) Hit the action key in midair to make Lara
grab the lip of the entrance. Pull up, step forward,
jump down into the ice-free tunnel and run forward into
a transporter beam.
THE HOLY FOUNTAIN
You arrive at the Holy Fountain and hear the rumbling of
an impending thunderstorm. Hop down to the landing, turn
right and run along the walkway, stopping at the first
rock slab to the right for some
uzi ammo.
Turn left into a small anteroom with a sarcophagus and
an indoor tree. Turn to the left and face what appears
to be steps but is actually a slope. Take a standing
jump forward into the courtyard, and immediately run
straight ahead to the coffin near the far wall before
the alerted
skeleton
can inflict significant damage. You'll also need to deal
with a pesky
bat.
Reach inside the coffin for the
GRAVE KEY,
which opens up a hole in the floor of the anteroom and
also releases a second
skeleton.
Turn to the left and run back to the anteroom; the
skeletons won't follow you outside. Turn around in front
of the hole, jump back and grab, and climb down the
ladder into an underground cavern. Walk past the torch
and open the coffin to claim the
SHOTGUN
and some
ammo
for it.
Climb back up the ladder and jump back into the
courtyard. Turn to the right and allow the skeletons to
chase you up the stairs as you make a hairpin turn to
the right and up to the second level. Then draw the
shotgun and, making judicious use of your limited ammo,
drive the skeletons back so they fall off the edge and
down to the courtyard. That bone-jarring experience
seems to take care of them for good, giving you some
peace and quiet to explore the upper level. After you
get some more
shotgun ammo
on the north easterly ledge, run all the way to the
other side where you'll see a smoking pot near the south
westerly ledge (and another
bat
that flies out of hiding), and use the Grave Key in the
receptacle of the nearby pillar. A cut scene shows
another sarcophagus shifting position in the courtyard
below. Either run back down the stairs or simply safety
drop to the ground from where you are, and run over to
the hole revealed by the shifting sarcophagus.
Drop down into the hole and dispose of still another
bat
that flutters up to greet you. Zig to the right past the
torch, then zig to the left and enjoy a flyby that
showcases the area ahead and ends with a lingering view
of a little waterfall. That's an important clue. Run
forward and take a standing jump over the slope/stairs
into a beautiful room with a central pool. There are two
caged blocks ahead with receptacles, but these will not
come into play until much later. Jump into the pool and
swim to the other side. In the midpoint of the far side
you can pull up into what appears to be an open sewer.
(There's also a submerged opening directly below, but
ignore it for now.) Straight ahead is the waterfall you
saw in the flyby. Run up to it, pass the curtain of
water and head down a short ramp, then slide the rest of
the way down until you drop into a cluttered and flooded
area below.
The obvious prize down here is
THE MONK'S SCROLL
on the pedestal ahead, so wade forward, climb up the
steps and claim it. Select it from your inventory and
read its sage advice: "One in ice and one in fire,
for you to know which way to go. Take the crystals and
place my key, and find my resting place to see..."
It'll become clear later what this means. For now, turn
around and you'll see a golden coffin on a ledge over to
the left across the pool. Draw your pistols, wade down
into the water and step up onto the mound next to the
fountainhead in front of the coffin. Shoot the coffin
until it shatters, then go over and vault up onto the
ledge to pick up the
CROSSBOW.
Draw your pistols again and jump back into the water. On
the other side of the pool is another golden coffin,
only this one is underwater. Wade up to it and face it
squarely. Then jump straight up, firing your pistols
repeatedly while in mid-air. When Lara splashes down
she'll actually keep firing underwater and thus the
coffin will shatter. Holster your pistols and wade to
the right around to the other side of the large urn.
Push it forward once onto the spot formerly occupied by
the coffin. Step backward and pick up the
GOLDEN LASER SIGHT
formerly covered by the urn.
Now walk up onto the mound near the east wall of the
pool, combine your newly-acquired crossbow with its
golden lasersight, and face the submerged gate in the
northeast corner of the pool. Shoot out the gate, swim
down into what looks like a flooded cellar, and open the
door ahead that has a cherub's face carved on it. Swim
through the tunnel, turning right and left as necessary
until you return to the central pool. Swim to the other
side of the central pool (around the central fountain
structure, which you can't yet access) and pull up to
the cobblestone ledge. Now you need to locate the stone
relics that are necessary for you to gain access to the
Sanctuary of Ice and the Sanctuary of Fire.
* * * * * * * * * * * * * * * * * * * * *
STONE OF ICE
(Preliminary to the Sanctuary of Ice): Turn left
and run forward to the far edge of the pool area, then
turn left again past the large pillar. In the archway to
the right is a tall golden statute perched on a ledge
flanked by two stained glass windows. Pull up to the
ledge and post Lara directly in front of the statue.
Push it forward into the alcove, and a gate will grind
open beneath the ledge. Hop backwards twice, down to the
cobblestone floor, and run into the newly-opened tunnel
ahead. The gate immediately closes behind you. Shoot the
golden coffin near the entranceway for some
shotgun ammo.
Splash down into the shallow pool and make a hairpin
turn to the right. Take a standing jump and grab over
the small coffins to the ladder located in the corner.
Climb up, shift to the left and drop down into the upper
level. Turn around and walk over to the ledge just to
the right of the golden coffin (or simply shoot it to
get it out of your way), then turn left toward the
facing ledge. Take a running jump to that ledge, being
careful to avoid the torch on the wall to your right.
Turn to the right and take a standing jump up to the
walkway alongside the short canal, then run forward and
drop down into the waist-deep pool. Wade over to the
right, and you'll alert a
wraith
when you get to the pillars. Keep going forward, climb
up the stairs and take the
STONE OF ICE
from the pedestal. You'll see a cut scene of a block
rising in the room below. Reverse roll and exit this
room the same way you came, stopping to shoot the golden
coffin in the north alcove for some more
shotgun ammo.
When you get to the pooling water at the bottom of the
short canal, turn right and safety drop into the room
below. Sometimes the wraith won't follow; but if it
does, simply make your way to the cross-like structure
on the steps in the corner, and wait nearby until the
wraith explodes against it.
Step forward, pull up onto the raised block and throw
the wall switch, which causes a door to open in the side
of the entrance tunnel. Reverse roll, jump off the block
into the open hole in the floor below, and swim forward
into the tunnel, zigging to the right and left as
necessary to locate an air hole at the end. Pull up and
enjoy a view of the central pool through a protective
glass plate. Behind you is a ramp leading to a closed
gate. Shoot out both the upper and lower level of the
gate and stand at the edge of the ramp. Take a standing
jump into the small room above where you lose camera
control. From there, jump straight up and grab the grate
above, which will lower with your weight. Turn to the
right, jump and grab and pull up to the level above.
Return to the partially flooded room, climb up on the
block and throw the wall switch once again. Reverse
roll, swim down through the tunnel and pull up into the
lower room. Take a hairpin turn to the right, around the
column, and jump back up into the alcove. Pull up again,
and this time the gate leading to the central pool area
will be open. Swim across to the other side of the pool
to get the other stone.
* * * * * * * * * * * * * * * * * *
STONE OF FIRE
(Preliminary to the Sanctuary of Fire): Pull up
in front of the golden statue located directly across
from the first one. Jump and pull up onto the ledge,
step forward and push the statue forward into the
alcove, causing a door to open beneath you. Hop back
twice to drop to the floor, then step forward and take a
standing jump over the slope/stairs. The door
immediately closes behind you.
Run forward and drop down into the water ahead. There's
a hole in the floor behind the large pillar, but ignore
it for now. Swim forward to the south and surface at the
base of some steps. Turn left, pull up and climb the
stairs, turning left at the landing. At the top, side
step to the left and take a running jump and grab to the
stairs straight ahead. Pull up and climb these stairs
into an upper room. Make a hairpin turn to the left and
take the
STONE OF FIRE
from the pedestal.
Jump back down into the pool and make your way back to
the base of the steps. Climb to the top as before, but
this time jump straight up and grab the ceiling. Monkey
swing over to the stairs in the northwest corner of this
room and release when it's safe to do so. A
bat
will be alerted before you get very far, so it's your
choice whether to go back to the top of the stairs and
deal with it there, or wait until you reach your
destination. In either event, run down the tiled hall
and turn to the right. You'll come to a hole leading to
a ledge in the pool area below. When you drop down
you'll lose camera control, but go ahead and crawl along
the ledge and shift left to face the closed gate. Pull
up to a crouch by hitting the space bar, draw your
pistols and shoot out the gate. Turn around, back up and
drop into an alcove. Turn to the right and run up and
down the short flight of stairs to locate a wall switch.
Throw it, and you'll hear a gate opening elsewhere.
Make your way back to the ledge, turn around and drop
down into the water, then flip turn and swim down the
open hole into an underwater cavern. Turn to the north
and locate an air hole, pausing along the way to grab
some
uzi ammo
from a rock slab. Pull up, climb the stairs and emerge
into another room facing the central pool from behind a
plate glass window. Turn to the east and note a giant
golden urn against the wall. Get around it to the right,
squeezing Lara between the urn and a mound of debris,
and push the urn into the alcove. Step back twice, turn
to the left, step forward once and jump up to grab the
ladder. Climb the ladder and pull up into the area
above. To your right is a gate that opened when you
threw the switch below. Return to the central pool area.
* * * * * * * * * * * * * * * * * * * *
Before visiting either of the sanctuaries (fire or ice),
turn to the left and run along the ledge beside the
pool. Locate an ornate gate near the southwest corner to
the left, in the shallow water just below a
fountainhead. Step in front of it (quickly, because by
this time a
skeleton
is pursuing you), draw your pistols, crouch down and
shoot out the gate. Holster your pistols, crouch down
and crawl south into the open space. Zig to the left,
then back to the right, and you'll soon emerge into an
idyllic chapel with a spouting waterfall at one end. You
can also see a Golden Rose where the water cascades down
from above. Against the south wall is a coffin, which
you can open for some
flares.
Now go to the east end of the chapel and throw the
switch on the left side of the coffin. A flyby will show
you the path to the Golden Rose at the same time a
wraith
is released.
Turn to the right and run back to the crawl space.
Crouch and enter from the right side, as a mound of
debris impedes your progress to the left. Crawl back
through the tunnel and turn left when you emerge. Turn
right at the end of the ledge and dodge past the
skeleton
that's awaiting you. Keep running to the north along the
ledge, and you'll see another
skeleton
coming from the opposite direction, eager to be engaged
in battle.
Turn left into the sewer that you visited briefly
earlier, and run along the left stairway as the
skeletons and the ice wraith nip at your heels. Go past
the open stairway to the left and turn left at the next
opening into a closed lagoon. Don't waste time right now
with the small medi-pack ahead. Instead, look down on
the floor for a pattern where a blue spear-shaped design
to the right is encompassed by a green pattern to the
left. Stand directly on the vertex of the "blue spear"
and jump straight up to grab the edge of the platform
above. Pull up and turn left. Run through the open gate
and turn right. Make your way carefully past the two
pendulum blades until you reach the sanctuary of the
cross statuette on a pedestal in the southwest corner of
this room. Stand nearby until the ice wraith explodes
against it.
When the coast is clear, walk out to the edge of the
waterfall and pick up the
Golden Rose
for
SECRET #2.
[NOTE: There are Golden Roses scattered throughout
these levels, but for the sake of convenience they will
be numbered sequentially as they are encountered during
normal gameplay as described in this walkthrough. In
addition, The Holy Fountain, The Sanctuary of Fire and
The Sanctuary of Ice levels each has one Silver Rose
secret which will be included in the totals. When all
three of the Silver Roses are collected, access will be
provided to a bonus level at the end of the game.]
Enjoy the view if you wish, then turn around and splash
your way past the swinging pendulum blades, pausing to
shoot the golden coffin in the northeast corner and
claim more
shotgun ammo
and
crossbow magic arrows.
Then turn to the left, go through the open gate and
safety drop into the lagoon where the two
skeletons
patiently await your return. If the skeletons are close
enough together, a single blast with a crossbow magic
arrow will blow them both away. Pick up the
small medi-pack
and exit the lagoon. Turn right at the sewer trench and
run down the ledge a short distance. Turn right and run
up the stairway you passed by earlier, turning left
twice as you make your way up. Shoot the golden coffin
and pick up some
uzi
and
shotgun ammo.
Then turn to the right and enjoy a panoramic view of the
central pool area below. Reverse roll and run back down
the stairs.
Turn left when you return to the sewer trench and run up
to the west end of the trench. Turn to the right and run
through the passageway toward the large golden doors
that open as you approach.
You'll come down some stairs into what appears to be a
flooded chapel. Draw pistols, crouch down and shoot the
submerged yellow coffin ahead, which does several
things: It closes the doors behind you, it reveals a
formerly hidden
TORCH,
and it releases a couple of green
harpies
to the left, accompanied by music reminiscent of Jaws,
which demand your immediate attention. After disposing
of them, splash forward and pick up the torch. Then turn
left and locate a golden mound near the middle of the
south wall. Walk up to its apex and turn toward the
west. Take a standing jump to the nearest support block
and step forward. Take a running jump to the next
support block, and finally another running jump to the
fiery pedestal on the block at the west end of the
chapel. Light the torch, then turn around and make your
way in similar fashion to the unlit pedestal on the
block at the other end, using the support blocks along
the north wall this time. The first running jump is the
trickiest, because the flaming pedestal tends to get in
the way. You'll need to make Lara swerve to the left in
mid-air to make the first block safely. The rest is
routine. Use your torch to ignite the pedestal, which
re-opens the golden doors to the south and also opens a
trapdoor in the floor near the west end.
Jump over into the entranceway with your torch and run
up the stairs. Keep moving forward and turn left at the
sewer trench. Make another immediate left into a flooded
room. Walk down the stairs into the water with your lit
torch (Lara will hold it safely out of the water) and
doggie paddle over to the steps on the other side of the
room. Walk up the steps and make a hairpin turn to the
right and climb some more steps. Use the torch to light
the pedestal, causing a gate behind you to open. Reverse
roll and go back down the steps. Turn to the right and
jump through the opening. Toss your torch briefly down
the corridor. There's a submerged coffin underwater in
the southeast corner of this room, you can shoot it to
collect some
shotgun ammo
and some
crossbow bronze arrows.
Slide down the ramp and draw pistols and shatter the
golden coffin for a
large medi-pack.
Pick up the torch again, turn to the right and drop down
into a delightful open air chapel with two waterfalls.
Turn to the left and step forward to light the pedestal
on the raised square, causing a gate to open to your
right. Pitch the torch at this point, because you won't
need it any longer.
Step into the open gateway, just past the falling water,
and take a standing jump forward up to the landing. Turn
right and take another standing jump upward, against the
water flow, run forward a bit, then take a final
standing jump to the upper level. You'll hear the
familiar swooshing sound of a nearby pendulum blade.
Turn to the right and easily navigate your way past the
blade, then draw weapons and eliminate the bolt-tossing
green
harpy
that flaps in from the opening to your right. With
weapons still drawn, reverse roll and crouch to shatter
the partially submerged coffin for some
revolver ammo
and
magic crossbow arrows.
Then reverse roll once again and walk out to the edge of
the waterfall ramp. Angle Lara to the right so she faces
the smaller ramp across the way. Aim just to the left of
the ramp and take a running jump over to it, swerving
slightly to the right in mid-air so Lara won't bang her
head on the brick abutment. Then pick up the
Golden Rose
for
SECRET #3
and safety drop back down to the floor of the chapel.
Turn around and head toward the opening in the south
wall. Run through it and turn left. Push the large
golden urn twice, past the crawl space to your right.
Then turn right, draw your pistols and crouch down to
shoot away the ornate gate barring your escape. If you
wish, before leaving this area you can pull the urn back
once so that it comes to rest in front of the crawl
space, then crawl around it to the right so you can pick
up some
shotgun ammo
in the far corner. Return to the crawl space, then make
your way back to the central pool area. Locate an open
alcove below and to the right of the statute at the
south wall for some
shotgun ammo.
Now it's time to broaden our horizons. Since you have
both stones, you can elect at this point to explore
either the Sanctuary of Fire or the Sanctuary of Ice. It
really makes no difference. For no particular reason,
this walkthrough will take you through the Sanctuary of
Fire first. Go back to the sewer trench, turn right, run
to the end of the trench and turn right to go through
the golden doors that open in front of you. Jump down
into the hole at the other end of the flooded chapel and
swim until you hit a warp zone.
SANCTUARY OF FIRE
Swim up through the tunnel and pull up into a dimly lit
cavern. Pick up the
uzi ammo
to your left, then turn to the right and climb up onto
the ledge. Walk out to the end of this ledge and face
north. Drop down to the ledge beside the green pool
(which isn't toxic, by the way) and step forward. Vault
up onto two ledges ahead and turn left to face a ladder.
Climb up to a rocky upper level, then follow the rocks
around to claim more
uzi ammo.
Note the small green pool and a closed gate to your
right. After getting the ammo, step down to a slightly
lower rock slab and turn left to face a tiled opening in
the wall across the cavern. Take a running jump and grab
(so Lara will land inside the opening) and throw the
wall switch on your right. A cut scene indicates that
something has happened in the cavern outside, but it
won't be until much later that you realize that the
flame atop a pot you need to push along a ledge to
access a secret has been doused. For now, make a hairpin
turn to the left and shoot the golden coffin to reveal
the
UZIS
that will fire all that ammo you've been collecting.
Safety drop from here to the cavern floor below. Jump
into the green pool and collect the
flares
that are resting on a gate barring entry to a hole in
the middle, then turn to the north and locate an
underwater passageway. Swim through it and turn upward
at the end to emerge in a mist-laden temple area. As you
pull up to face the temple doors to the north, Lara's
attention is drawn upward to the large golden star.
Combine the crossbow with the golden laser sight and
shoot the star, causing a gate to be opened elsewhere
and alerting a couple of
blue-hearted warriors
from either side of the temple entrance. Take your
shotgun and shoot them dead. Then walk forward to the
temple. Behind the red statue to the left is an alcove
into which you can crawl for a
large medi-pack.
Now turn around and jump back into the pool. Swim
through the passageway to the previous cavern and make
your way back to the ladder. Climb up as before, and
when you reach the top you see that the gate beyond the
small green pool to the right is now open. Walk through
it to the end of the waterfall, then turn right and walk
out to the leading edge to face another green waterfall.
Take a running jump and grab to the ledge immediately to
the right of the waterfall and pull up. Run up the
waterfall into a small cavern. Shoot the golden coffin
on the ledge in the corner for lots more
uzi ammo.
At the other end of the cavern is a closed gate that
cannot be accessed.
Go back down the waterfall, turn to the right and take a
running jump to the platform. Turn to the left and take
a running jump and grab the first rope. Slide down to
the bottom and line Lara carefully up with the second
rope ahead. Swing forward, jump and grab the second
rope, then finally swing forward and jump to the
platform on the west wall. Place the Stone of Fire in
the receptacle to open the temple doors below. Safety
drop to the floor, turn around and run toward the open
doorway (avoiding the flaming pot as you go by).
As you begin to cross the threshold, a series of rapidly
sliding blocks threatens to thwart your progress, not to
mention another
blue-hearted warrior.
After disposing of the warrior, time a punctuated dash
past the three sets of sliding blocks to emerge in an
open area with ladders, flaming pots and a toxic pool
far below. You can ignore the golden coffin on the block
to your right, as there's nothing inside. Instead,
sidestep to the left and take a standing jump and grab
to the platform on which the small coffins sits. Shimmy
all the way around to the other side and continue until
you reach the ladder that extends all the way down to
the toxic pool. Climb down a few more rungs and shimmy
around a corner to the right to reach a ladder that's
adjacent to the exit portal. Shimmy to the right as far
as you can (but not so far that Lara dangles from the
ladder) and position Lara so that her hands are on the
rung where the sloped overhang meets the wall above the
exit portal. Then take a twisting back flip and grab the
platform holding another flaming pot. Shimmy as far left
as you can go without rounding the corner, and pull up.
Turn carefully to the left and take a standing jump
eastward to the ladder below the next platform bearing a
flaming pot. Again, shimmy as far left as you can.
Shimmy around the corner and climb down a few rungs.
Shimmy into the portal and drop to jump to a chain. Pull
it and a raising block will appear in the toxic pool.
Take a run and jump to the block and prepare a second
run and jump to grab the ledge of a new portal leading
to a long hall.
Run down the long hall (bypassing for now the stairway
to your left) and draw weapons. A
blue-hearted warrior
will dart out ahead from the connecting passageway to
the left, followed quickly by his
twin
from the opposite passageway. After disposing of them,
turn left at the end of the hall and hang a right after
passing through a portal. Go up the stairs, turn left
and face another sliding block trap. But this time,
there are flaming blowers on either side of what could
formerly be considered the "safe zone." But it's not
that difficult to get past, since there are only two
sets of blocks instead of three. Just wait until either
of the blowers subsides, then run down that side without
stopping until you reach a small cavern. And what do you
get for all that effort? Just a couple of stashes of
uzi ammo.
And to add insult to injury, you have to get down on
your knees to claim the second one.
Ah, but it's not that simple. After backing out of the
crawl space and turning around, you can see a flight of
stairs to the right when the block slides forward. Time
a dash behind the block and run quickly up the stairs
before the block slides back to crush you. Go through
the portal and turn right, and you'll emerge above what
seems to be a very uninviting swimming pool. Make your
way across to the other side by taking a running jump to
the triangular rock island below, then a simple running
jump to the far side. Open the coffin for a
Golden Rose,
which is
SECRET #4.
Then turn to the right, run forward and turn right again
at the hallway to get some
flares
and a small medi-pack from the pedestals on the veranda.
On the opposite side are some
grenade gun ammo
(which alerts a
giant flying bug)
and
shotgun ammo.
Open the door at the end of either hall to get back to
the tiled tunnel. Walk down to the next to last stair
and hug the wall to your left. Time a run past the
sliding block, veering to the left as you do so, to get
back into the small cavern, then turn to the right and
navigate your way past the sliding blocks and flame
blowers as before.
Go down the stairs and return to the central hall. Turn
right and run back down the hall toward the entrance.
Turn right near the end and run up the stairwell you
bypassed before. Turn right at the landing and continue
upward until you trigger another sliding block trap.
You've gotten used to them by now, so simply dash across
when the coast is clear and continue up the stairs. Turn
right at the top and go through the portal to cross a
bridge high above the central hall. On the other side
you'll go up a tiled slope, turning left then right, and
finally emerge in a room with a strange-looking pyramid
of light, a pedestal with
crossbow silver arrows,
and a nearby chain to pull. When you do the latter, a
spider-like contraption drops down and begins to emit a
laser beam and a high-pitched whine. You hop back in
alarm, thinking that the laser beam is after you, but
the spinning device instead moves over the pyramid of
light and comes to rest. Through the bars to the east
and south, you can see similar rooms which can't be
accessed from here.
Run back down the tiled slope, across the bridge and
safety drop to the central hall below (unless you desire
a rematch with the sliding block). Run north down the
hall and turn right at the end. Go through the portal
and hang a right to run up a wide flight of stairs.
Continue up the stairs as they narrow, turn left and
emerge through the portal onto a ledge overlooking a
huge room flooded with toxic fluid and spotted with
geysers that intermittently shoot up plumes of fire.
Enjoy the flyway that gives you a panoramic view of this
large area. Straight ahead is an island where you can
see the light from the laser beam being deflected onto a
bright object perched atop what appears to be a coffin.
Turn to the right and take a running jump to the safety
of a rock spur jutting out into the toxic fluid.
Immediately draw weapons and zap the
giant flying bug
that comes out to challenge you. Holster your weapons
and turn to face the block in the southwest corner. Take
a standing jump and grab to the block, pull up and claim
the
shotgun ammo.
Then turn to the left and walk out to the edge of the
block. Take a running jump down to the rock spur in
front of the red statue. Take another running jump to
the next rock spur ahead, draw weapons to kill two more
giant flying bugs,
and you'll hear some heroic music that indicates you're
on the right track and nearing the end of your current
quest.
Turn right and face the south wall. Jump up and pull up
into a portal blocked by closed golden doors. You don't
yet have the key that will gain entry to this area. Turn
around, angle Lara to the right so that she faces the
small triangular rock down below, then back up into the
corner as far as you can go. Take a running jump down to
the rock. (It's also possible to make this running jump
from the rock ledge below.)
You'll next be tempted to try to get to the central
island from here, but don't succumb. Instead, angle Lara
to the southeast and take a running jump to the
triangular wedge of rock in front of the other red
statue. From there, turn left and take two standing
jumps to the rock ledge to the left of the block in the
southeast corner. Turn to the left and you'll see an
irregular-shaped outcropping of rock just to the right
of a flame geyser. Position Lara about a body width from
the right wall and face the near vertex of the rock
pattern. Take a hop backward, and as soon as the flame
geyser subsides take a running jump to the rock slab and
keep running forward to avoid the returning flames. Draw
weapons quickly and kill a
giant flying bug.
Facing north, back up along the southeast edge of the
rock slab you're on until you're roughly at its midpoint
(in other words, not too far back toward the flaming
geyser). Then take a running jump to the flat portion of
the ledge ahead. Turn to the left and take a standing
jump to the rock ledge in front of another flaming
geyser. Turn right and take a running jump and grab to
the block supporting another red statue. Pull up, turn
to the right and carefully take a running jump to the
alcove in the northeast corner. Pull the chain once, and
a cut scene shows the golden doors opening behind you in
the north wall.
Turn around, angle Lara to the left and take a standing
jump down to the rock ledge adjoining the column. Turn
to the northwest and take a standing jump past the
flaming geyser to the triangular rock ledge. Facing
west, draw weapons and take a running jump to the next
rock ledge, being careful to avoid the fountainhead.
Open fire upon landing to dispatch a
giant flying bug.
Turn to the right and face the wall. Jump up and grab,
then pull up to the now-open entranceway. Vault up into
the opening on the right and locate the ladder. Climb up
to the top and pull up onto a ramp leading to another of
the rooms housing a pyramid of light. Hang a left upon
entering and locate the chain. Pull it once and watch
the spider-like contraption do its thing. Two down, one
to go.
Exit this room and climb back down the ladder. In the
room below, get up on the ramp, turn around at the back
wall to face the entrance, and jump up and grab the
ceiling. Following the corrugated surface, monkey swing
across the toxic pool and release over the coffin on the
central island. Reach down into the inverted light bowl
and pick up the
MIRROR LIGHT KEY.
Hop down off the coffin and face toward the south. Using
the convenient ledge in front of you, take a running
jump to the outcropping of rock ahead. Step up to the
south wall, jump and grab and pull up, and use the
Mirror Light Key to open the golden doors.
Inside and to the right is a ladder. Climb up its north
face; when you get about halfway up the corrugated
portion, flip turn into a tiled hallway leading to the
third and final room with a pyramid of light. Pull the
chain as before. When nothing dramatic happens, leave
this room and climb back down the ladder.
Outside, you see that three beams of light have been
deflected so that they converge on a point beside the
coffin on the central island. You now need to get back
over there, and as you look over the lava to the left
you see that a rope has conveniently dropped down to
give you access to your desired destination. Line Lara
up with the rope, take a running jump and grab the rope,
then turn slightly to the right for an easy jump to the
central island.
You'll land near a hole that has opened up in the floor
to the west of the coffin, so drop down into it and have
Lara crouch down and back up into a crawl space and
release into a water tunnel. Swim to the end of the
tunnel and pull up into a small tiled room.
The first order of business is to blast away a couple of
skeletons
that come out to greet you. Then look around to gain an
overview of your next task. To your left is a closed
gate on the floor below a perpetually spewing flame
blower. High up and to your left are closed golden
doors, and straight ahead is a ladder leading to the
upper level. Angle Lara to the right, run across the
room through the portal and locate a tiled stairway.
Turn left, run down the stairs and open the doors at the
end. Turn left and splash out to the middle of the
partially-flooded room, face to the north and jump up to
grab the handle of the trap door overhead. After pulling
it down, turn around in place and jump up to grab the
edge of the opening. Pull up, turn to the right and run
to the ladder ahead. Climb up the ladder to the upper
level and turn around. Locate the dangling rope between
Lara and the stained glass window, and line Lara up with
the rope. Take a running jump and grab the rope, then
slide to the bottom. When Lara stops swinging, turn so
that she's squarely facing the stained glass window.
Swing forward and take a jump at the apex of the swing
and grab the wall switch affixed to the window. Lara's
weight will pull the switch down, filling the room below
with water and initiating a tough timed sequence. As
soon as Lara drops through the hole into the water
below, turn as quickly as possible and swim to the
right. Surface and pull up onto the ledge. Turn right
and run partway up the stairs, then turn right between
the two pillars and climb up to the floor above. Turn
left and jump up and grab the ladder, then climb up the
rest of the way with maddening slowness. Pull up and
start running and jumping toward the open golden doors
ahead. You can gain a split second by taking an angled
jump to the right over the gap. Run through the open
doors just before they close behind you. (If for any
reason the climb to the right gives you too much
difficulty or slows you down too much, you can simply
run all the way up the stairs and make two hairpin turns
to the right to reach the ladder, at the cost of about a
second of valuable time.)
Don't take the time to savor your small victory, as a
blue-hearted warrior
immediately dashes down the stairs to your right, his
golden axe poised to split you in half. Draw weapons and
take him out. It may be a good idea to save your game at
this point, so you won't have to replay the timed run if
you happen to make a fatal misstep later. Head up the
stairs and turn left, where another
blue-hearted warrior
is coming down to engage you. After dealing with this
minor annoyance, continue up the stairs and turn left at
the entrance of a wicked-looking lava room laced with
flaming geysers. Waiting patiently until the geysers
subside, take a couple of fairly easy running jumps to
the safety of the rock spurs. Then turn left into a
continuation of the hall.
Turn right at the intersection and then open the doors
to the left. Run up the stairs and turn right at the top
to emerge in a large room distinguished by a red horse
poised on a raised platform in the center. Look around
at your leisure, starting from left to right. First
you'll come to a small pool being fed by a waterfall.
Next is a closed gate with a sconce mounted in the wall
to the left. Finally you come to a room laid out in a
semi-circle with a flaming central torch providing a
feeble amount of light. Around the hallway to the right
is a chain, which you're mightily tempted to pull. Don't
do it; not yet. Instead, go around to the rear of this
room and locate a pole at the top of a short flight of
stairs.
Climb the pole to the room above and back flip to the
tiled floor. Walk to the edge of the sloped concrete
flooring and take a standing jump to a stable surface
ahead. Run forward quickly and take the
TORCH
from the pedestal ahead, then immediately reverse roll
and run back down the ramp to the floor below as a
fire wraith
gives chase. Drop down through the hole and turn either
right or left, and then in the opposite direction, and
dash across the room toward the pool. Stop long enough
to ditch the torch in a safe place, because if you carry
it with you into the pool you'll lose your grip and
won't be able to recover it. Jump into the pool and lure
the fire wraith to its doom. Climb out of the pool,
retrieve the torch and carry it to the lit torch on the
other side of the room. Toss your torch onto the
platform beneath the lit torch, then run around to the
right, vault up onto the platform and now pull
the chain.
Reverse roll and run back to where you threw your torch.
You'll find that the platform has raised, allowing you
to climb up, retrieve your torch and light it with the
already-lit torch in the wall. Jump down to the floor
and run toward the south wall. Light the torch in the
sconce beside the closed gate, then watch helplessly
while a
blue-hearted warrior
lurches out and makes his way to the red horse. As he
mounts the rearing horse, camera control is finally
restored. Toss the torch and draw weapons. Keep firing
upon the warrior until he dismounts, wounded but still
dangerous. Continue firing until he finally collapses.
As he and the horse fade away into oblivion, pick up the
CRYSTAL CHAMBER KEY
he drops.
Before leaving this area, go back and pick up your
torch. Go into the room from which the blue-hearted
warrior emerged. Although it's dark inside, the torch
will reveal a darker block in the east wall. Toss the
torch and push the darker block five times until a
stairway is revealed to your left. Run up the stairs and
you'll soon emerge in a small chamber with a ladder.
Some
shotgun ammo
is waiting behind the ladder. Climb the ladder to the
upper level, then pull up and turn left. Go through the
portal and find more stairs leading to the right. Turn
left at the top of the stairs to find yourself at the
threshold of an open area. You'll also awaken a
skeleton
on the floor ahead, but a magic arrow from your crossbow
will quickly blow it into little pieces. Take the
Golden Rose
from the pedestal to your right for
SECRET #5.
Then go to the coffin near the north wall for some
shotgun ammo,
a
large medi-pack
and
revolver ammo.
Use the passageway beyond the pool and the waterfall for
a short cut back down to the room where you battled the
mounted warrior.
Run across the room and go back to the pole, climb up
and back flip into the upper room. Climb up onto either
block and turn to face the platform to which the pole is
attached. Take a standing jump and grab to the platform.
Jump up to the higher platform in the northwest corner
and pick up the
small medi-pack.
Then return to the lower central platform and use the
Crystal Chamber Key in the receptacle, causing a door to
lift in the stained glass window behind you. Reverse
roll and take a running jump to the sloped tiles below.
Run forward, around the pedestal and into the next room.
Climb up onto the block ahead, turn left and back up to
the middle of the block's southern edge. Jump up and
grab the handle above, releasing a trap door. Turn
around, jump up and grab the edge of the hole in the
ceiling above. Pull up into another tiled room. Open the
doors in the east wall and take a right. At the end of
the tunnel, slide down into the room below. Ahead and to
the right is an opening to another one of those lovely
lava rooms.
Walk to the edge of the doorway and look down. You'll
see a small island of rock in the middle of the lava.
Take two hops back, then one step back, and take a
running jump to the near vertex of the rock island. The
instant you hit the rock surface, take another running
jump ahead in one continuous movement and grab the edge
of the doorway between the two fountainheads.
Pull up to face a gauntlet of swinging, clanking chains
in the mirror room. As you enter you lose camera
control, but it's still a fairly easy matter to navigate
your way across the room. (You can hit the look key at
any time to restore Lara's normal perspective.) Take the
EVIL THOUGHTS CRYSTAL
from the pedestal at the western end of this room.
Immediately a hidden trap door springs open beneath you,
plunging you into a familiar pool. Wade toward the
opening in the west cave wall. Run down the waterfall
and drop down into the pool below.
Before leaving this area, take the time for a little
excursion to obtain a valuable secret. Make your way to
the southwest corner of this underground chamber, where
you'll find a little mound of dirt that someone forgot
to sweep out. Facing the south wall, squeeze Lara as far
to the right as possible, all the way into the corner.
Then repeatedly attempt to jump and grab the ledge
above. At some point Lara will gird her loins and make a
second jump, at which time the grab will be
accomplished. (The apparent textbook way to do this is
by using the action key with the up arrow, without the
aid of the jump key. However, the problem with that is
that Lara simply won't jump; so just try various
combinations of the three keys until it happens.) Pull
up into the crawl space in a crouched position, then
crawl down and to the left for a short distance. When
Lara can stand up, slide down the ramp to a zig-zagged
ledge.
Step forward to the pot. A closed gate is on your right.
Turn to the right and hug the wall between the pot and
the gate. Then sidestep to the left until you're past
the pot. Lara will be hidden by the column. Turn to the
right and face the pot. Push it once, then sidestep to
the left, turn to the left and sidestep once more to the
left, squeezing Lara between the pot and the gate. Push
the pot forward, then sidestep to the right, turn to the
right and sidestep to the right. Push the pot once until
it comes to rest against the wall. Sidestep to the left,
turn to the right and sidestep once more to the left.
Push the pot three times until it comes to rest on the
circular emblem at the end of the ledge. The gate will
then open behind you, so reverse roll and run through
the opening and down the stairs. Pick up some
crossbow bronze arrows
on the landing below. Now step forward and push the
block ahead two times, revealing a grate to the left.
Draw weapons to shatter it, then crawl through the
opening and zig to the right. Stand up in the corridor
and turn to the right to locate a stairway leading down
to a portal.
You emerge in a huge sanctuary with lava infiltrating
the floor far below. Run fearlessly ahead toward the
stained glass window, as an invisible bridge keeps you
from plummeting to your death. Take the
Silver Rose
from the pedestal in front of the stained glass window,
for
SECRET #6.
Run back down the invisible bridge a short distance and
turn to the right to line Lara up with the ladder. Take
a standing or running jump and grab to the ladder and
climb down to the bottom.
Turn around and angle Lara toward the northeast. Take a
running jump to the rock island ahead and step forward
to open the coffin for some
revolver ammo.
Carefully take another running jump in the same
direction to open another coffin for some more
revolver ammo,
a
large medi-pack
and some
grenade gun ammo.
Turn around and take a running jump back to the previous
rock island. Take a standing jump to get around the
coffin, then turn to the right and take a running jump
to the rock ledge next to the north wall for more
grenade gun ammo.
Finally, turn around and take a running jump back to the
previous island, then turn around and take a running
jump to the rock ledge in front of the ladder. Climb
back up, and when you get just below the level of the
green window to your left, back flip onto the invisible
bridge. Turn left and run down the bridge to exit this
area.
Back up on the zig-zagged ledge, safety drop to the
floor below and slide down into the lake. Climb out on
the south side, vault up onto the ledge ahead and drop
down into the hole. Swim through the tunnel and return
to The Holy Fountain.
THE HOLY FOUNTAIN
Swim forward to the end of the tunnel and pull out near
the west end of the flooded chapel you negotiated
earlier. Splash down to the other end of the chapel and
turn right to exit through the open golden doors. Run up
the stairs and across the sewer trench to re-enter the
small enclosed lagoon. Stand directly on the vertex of
the "blue spear" pattern as you did before, and jump
straight up to grab the edge of the platform above. Pull
up, turn right and run toward the waterfall ahead. Just
to the left of the waterfall is an outcropping of rock.
Step up on it and then sidestep as far as you can to the
left. Jump straight up and grab the ledge above. Pull up
into a beautiful area with colorful walls and much
flowing water.
Run ahead through the shallow water and explore this
area at leisure, picking up some Revolver ammo and
Grenade Gun ammo in the process. Then walk right up to
the edge of the small waterfall to the south, and jump
straight up to grab the ledge above. Before you have a
chance to enjoy a view of the temple area ahead, you'll
need to deal with a couple of green
harpies,
one from your left and the other from your right. The
one flapping out from your left will quickly begin to
hurl deadly bolts at you. Draw your weapon of choice
(pistols will even work here) and jump back down to the
relative safety of the area below, where you can
dispatch the menacing beasts more easily.
When you're done, pull back up into the temple area.
Combine the crossbow with the Golden Laser Sight and
shoot the blue star high above the temple portal,
causing a block to rise to your left in front of a blue
receptacle. But before leaving this beautiful area, look
to either side of the tiled area in front of the closed
temple doors for an underwater stairwell leading to an
alcove with some
crossbow bronze arrows
on a pedestal. Taking them alerts another green
harpy,
so be prepared to open fire on it as soon as you emerge
from the stairwell.
Now approach the receptacle in the east wall beside the
temple entrance and use the STONE OF ICE to open the
temple doors. Go inside, run down the stairs and warp to
the Sanctuary of Ice.
SANCTUARY OF ICE
As you head down the stairs, you can't help but notice a
formidable-looking critter ahead that seems to be
huffing and puffing as if it can't wait to get at you.
Walk up close enough so that you totally enrage it, then
flip turn to the left when it begins to show serious
movement by charging at you. At this point we'll give it
a name:
Babe the Blue Ox.
For all its apparent ferocity, Babe isn't all that smart
or that fast. But it's terribly persistent, as you'll
soon discover. Dash down the hall away from Babe and
turn right. As Babe comes snorting behind you, locate
the block at the end of the connecting hall, run up to
it and turn around. When Babe figures out where you are
and comes lumbering after you, jump over it at the last
instant and let it crash into the carved face. You'll
see the golden doors opening across the hall ahead, so
keep running forward and jump down into the sunken room.
Babe won't follow; must be something about all that ice
that irritates the hooves.
Turn right, run to the staircase leading up to the south
and vault up to the landing. Run up the stairs and
locate an open area packed with snow. The skeletal
remains of some unfortunate soul are partially buried in
the snow, and he turns out to be the culprit who must
have gotten here ahead of Lara and stolen the
CROWBAR
that you've been seeking so desperately. Pick it up (it
shows up as the Prybar in your inventory), reverse roll
and run back down the stairs. Run up the short flight of
steps to the right and use the crowbar to open another
door bearing a carved face.
Inside the new room is a swinging pendulum blade
guarding a
large medi-pack
near the left apex of its swing. On the other side of
the nearby pillar, in the corner behind a couple of
coffins, is some
shotgun ammo.
Go through a little passageway to the east and emerge in
a larger room. You'll come to a large cathedral with
three more carved faces for Babe to crush, located
beneath the statues along the north, east and south
walls. But how to get Babe up here?
To the right and left of the entrance are passageways
leading to different areas. If you go down the one to
the right, you'll awaken a grumpy old
Knight
who enjoys dragging his sword along the stony floor. A
closed gate protects you from each other for now, so go
the other way down the passage to the left. After
running down a long tunnel to the west, you'll come to a
little area with a smoking pot where you can hear Babe
shuffling about.
Go through the opening to the right, take an immediate
left and run up the tunnel to the west, passing a closed
gate on either side. At the end of the tunnel turn right
and pause long enough in the icy trench to pick up some
shotgun ammo.
Then turn right, jump up and grab and pull up into the
tiled passageway, and use your crowbar to open the
carved-face gate in the east wall. Immediately hop
backward into the trench, as Babe will be right there to
welcome you.
Retrace your steps and return to the large cathedral. If
Babe should get confused along the way and quit
following you, go back and wave a red flag or something.
Once you and Babe are back in the cathedral together,
position yourself in front of the three carved faces and
use your agility to avoid a ruptured spleen (or worse)
while Babe crashes into each of the faces in turn. When
the third face shatters the gate that separated you from
the Knight will open.
The Knight appears to be hung over still from last
night's orgy, so it's a relatively easy matter to run
around him, around the central pillar in this icy room,
and through the open gate on the other side. Pick up the
CATHEDRAL KEY
from the pedestal to the right in the next room, then
reverse roll and run up the stairs for a little breather
in case the Knight is hot on your heels by this time.
Allow the Knight to follow you up the stairs, then dance
with him around the cross-like structure in the corner
until he shatters it with his sword (and hopefully doing
little damage to you in the process).
Run past the slow-moving Knight and through his small
domain back to the larger cathedral. Turn left and go
down the opposite tunnel until you reach the golden
doors that Babe opened near the very beginning of this
level. Drop down into the icy room and look behind the
golden door to the left. You'll find an area that was
opened up by the Knight's flailing blade. Vault up
inside and run down the stairs. Turn left at the landing
and continue running in the direction of the torch. Take
a hairpin turn to the left and throw the wall switch to
open the two gates ahead. Turn to the right, run down
the hall and turn left to run up the stairs. Take a
right and run down the dark tunnel until it bends upward
to the right. Draw your pistols and shoot out the grate
ahead. Crouch down and crawl through the opening. Turn
left, crawl forward and Lara will find herself in
another Knight's bedroom. There's a coffin against the
far wall, but Lara will need to get on the other side of
it, against the wall, to open it and claim some
crossbow magic arrows.
After that, Lara needs to drop down into the water hole
in the west side of this room. Turn to the right and
swim down the tunnel, making two right turns before
coming to a submerged
Golden Rose
for
SECRET #7.
There's also a
SHOTGUN
nearby to be claimed. Lara can't pull up here because of
the ice, so she needs to flip turn and quickly swim back
the way she came before she drowns.
After returning to the little room with the golden
doors, go back to the cathedral where Babe is patiently
awaiting your return. Let it follow you all the way back
to the area where you first awakened it. In the main
tunnel toward the south, you'll locate a frozen trench
with a small medi-pack and a skeleton locked in the ice
below. Past that icy trench and to the right is a short
hallway leading to a pair of closed golden doors. Use
the Cathedral Key to open them and allow Babe to follow
you inside at a respectful distance.
Reverently enter another cathedral to the sound of
spiritual music. Quickly locate the two crash points on
either side of the cathedral. (A tiled floor pattern
connecting the two helps make things a little easier for
you.) Allow Babe to shatter them as before, then run
over to the newly-opened golden doors in the southwest
corner of the cathedral. Babe will follow only as far as
the swinging pendulum blades to your right. Make your
way past the three blades, pausing for some
shotgun ammo
in the left alcove next to the third blade. Go up the
dark stairway ahead, turning right, then left, then
right twice (bypassing a short pit to your left that
leads to nowhere).
You'll emerge into a formidable-looking upper level with
spikes springing up all around. Ignore them for right
now. Step forward to the gap ahead, turn around, jump
back and grab the edge. Shimmy to the left, around the
corner, and pull up in a crouched position in the crawl
space. Crawl forward until Lara can stand. To the right
is a raised block next to a wall switch. Don't pull the
switch quite yet. Turn instead to the left, locate an
open gate to the right, and step outside for some brisk
fresh air. In the process you'll alert an
ice wraith,
so reverse roll and run back into the hallway. Turn to
the right and run down the stairs into the room with the
flaming pot. A
fire wraith
will fly out toward you; but as soon as it scents the
ice wraith it'll forget all about you and go over to
engage its cousin, with the result that both are
neutralized. In the room with the flaming pot you can
see a Silver Rose in the alcove outside the grate, but
for now it's inaccessible.
Run back up the stairs and climb up onto the block at
the other end of the hallway. Throw the switch to change
the configuration of the gates. Reverse roll, jump off
the block and run to the other end of the hallway. Turn
left and re-enter the spike-infested area above the
cathedral, where you can see Babe continuing to shuffle
about below. Make your way around the southern wall,
using the sloped surfaces next to the columns as refuge
points to avoid the spikes. When you reach the corner
you'll turn left and quickly encounter a gate that bars
your
further progress. Simply turn to face the wall, hop back
and grab the edge, and shimmy to the left past the gate.
Pull up and run forward into the open tunnel. Turn left
and locate the pedestal (using a flare if necessary) so
you can pick up the Torch. Reverse roll and exit this
tunnel by running forward and turning right. As you come
back onto the walkway you can see a Golden Rose perched
on a ledge ahead and to the right. Turn to the right and
run to the end of the walkway, then turn left at the
corner and carefully make your way along the north wall,
using standing jumps to the ramps over to the left to
avoid the spike traps.
At the end of the walkway, face the crawl space and back
up to the far left corner. Toss the torch through the
crawl space. Turn to the left, hop back and grab the
edge, and shimmy to the left and around the corner. Pull
up into the crawl space in a crouched position, crawl
forward, and as soon as Lara can stand step forward and
vault up onto the block and throw the switch again. Jump
down off the block, pick up the
TORCH
and run down the stairs at the other end of the hall.
Light the torch, then reverse roll and run back up the
stairs.
Toss the torch somewhere nearby where you can retrieve
it easily, then climb up on the block and throw the
switch again. Reverse roll, jump off the block, pick up
the lit torch, and step into the opening to the left of
the stairs. While Babe snorts and stumbles about in the
cathedral below, make your way by careful jumps along
the south walkway until you're about halfway across.
Turn to the left and face the central area beyond the
column that now hides the Golden Rose from view. With
great care, time a running jump across the gap, with a
slight swerve in mid-air to avoid the deadly spikes. Use
your torch to light the sconce on the far wall, which
turns off the spike trap behind you. Then turn around
and face the Golden Rose squarely before tossing the
torch at it (so it won't bounce off at an angle and
tumble down to the cathedral floor). Step forward and
pick up the
Golden Rose
for
SECRET #8.
You're not through with the torch yet. Pick it up and
aim Lara to the right, at the sloped "safe" square just
beside the one you used to launch Lara over to her
present position. Time a jump over the spikes and return
to the hallway by going through the opening to the west.
One more time (I promise), toss the torch away and climb
up onto the block. Throw the switch, reverse roll and
jump off the block. Pick up the torch and go through the
open entrance to the icy courtyard. Toss your torch onto
the middle of the frozen lake and wait until the
meltdown is complete. Then jump down into the
newly-created pool and claim the second
CATHEDRAL KEY.
Climb out of the pool and exit through the open gate.
Return to the crawl space next to the wall switch, crawl
out to the other side, turn around to drop and grab the
edge, and shimmy around to the right. Pull up onto the
ledge and reverse roll. Take a standing jump forward and
slide down to the roofed abutment. Hopefully Babe will
be engaged somewhere else, far away on the other side of
the cathedral. Drop down to the cathedral floor and use
the Cathedral Key to open the golden doors in the
northwest corner. Take a flip turn to the right and run
forward down the stairs. At the second landing two trap
doors will open, dropping you into a pool leading to an
expansive underwater area with three tunnels marked by
dancing dots of light.
Lara will find that swimming through portions of these
tunnels is made difficult by treacherous cross currents,
so be sure to grab a fresh lungful of air at every
opportunity. Swim first through the tunnel to the north,
fighting the current (if you hold down the left, front
and right arrow keys simultaneously, you'll make slow
but steady progress) until you reach another large
underwater area. Keep swimming forward and look for an
air hole in the icy ceiling ahead. After grabbing some
air, turn around and pull up into a short hallway
guarded by a gauntlet of spikes. Run past the two sets
of spikes (taking refuge in the corner of the hallway if
necessary) as they retract, and you'll come out into an
open area surrounded by ramparts. To the left is a
statue on a block, flanked by large columns. Push the
block to lower the water level in the bridge room
directly below (which you can see through the ice floor
in this open area).
Exit this area and run back past the gauntlet of spikes.
Drop down into the water and swim through the nearer
tunnel (which is a little higher than the other one).
You'll then drop down into a partially drained cavern
spanned by a bridge. Swim under the bridge and locate a
pull switch about halfway down its length. Pull the
switch to raise the ice panel in front of the golden urn
in the alcove at the south end of the bridge. Now
surface and paddle over to a ledge on the east side of
the cavern, near the midpoint of the bridge, where you
can pull up and back flip onto the bridge. Run over to
the urn. You can detour for some
revolver ammo
by turning to the right and taking a running jump and
grab to land inside an alcove in the ice wall. Reverse
roll and take a running jump back to the bridge. Pull
the urn out twice, then jump over it, turn around and
push the urn five more times until it comes to rest on
the gray block at the north end of the bridge. The
hammers will spring down to crush the urn and release
the
STONE OF ICE.
Pick it up, jump into the water and swim into the tunnel
at the south end directly underneath the bridge.
Turn left at the bend and struggle your way (using the
technique described earlier) into the large cavern. Swim
into the tunnel to the south, take the bend to the left,
go through the narrow opening, take another bend to the
left, and swim laboriously the rest of the way until you
reach an air hole. Paddle forward and pull up. Step
forward and place the Stone of Ice in the blue
receptacle. A cut scene will indicate that you need to
turn around and exit in the suggested direction. Take a
running jump over the water (the flame from the torch
won't hurt you), go through the sparkling lights ahead,
and you'll find yourself in an area where you can go up
some stairs to the right or go down some stairs straight
ahead. You can also hear Babe snorting and lurching
about nearby. Head down the stairs and turn left to face
the entrance to the Mirror Room. Inside, there's a large
statue to the left with a flaming pot in front of it. In
front of the pot is a pedestal surrounded by an icy
pillar.
When you step into the Mirror Room you'll lose
orientation and also awaken a sleeping
Knight,
who quickly begins to stalk you in his inimitable
sword-dragging manner. Within seconds he can only be
seen as a reflection in the mirror, so dance away from
him as best you can (avoiding the torch, which will set
you aflame if you get too close) while staying close to
the central icy pillar. Eventually the Knight, in the
process of hacking indiscriminately in your direction,
will knock a piece out of the icy pillar. Draw him away,
then return to that spot quickly and reach inside to
claim the
FROZEN WILL CRYSTAL
from the pedestal before the Knight can reach you.
Now arm your Crossbow with a Magic Arrow and shoot
blindly toward the east wall (opposite the entrance to
the Mirror Room). This will shatter a breakable gate
that covers a crawl space high up in the middle portion
of the east wall. Run over to that spot, jump up and
grab the crawl space, and pull up in a crouched
position. Crawl forward until Lara can stand up, then
drop down into a strange cavern with patterns of
different colors scattered here and there. Run forward
and open the coffin to claim the
GRENADE GUN.
Turn to the right and vault up into the higher area.
Locate the ladder ahead and climb all the way to the
top. Pull up and shoot the coffin in the corner for some
shotgun ammo.
Use the crowbar on the carved stone face in the west
wall to gain access to an outer snowy courtyard. There
are stained-glass windows to your right, affording a
glimpse of the rampaging Babe. Run forward, vault up
onto the block and pick up the large medi-pack. Then
climb up the ladder, pull up into the alcove and pick up
the
Silver Rose
for
SECRET #9.
Hop back and drop down into the courtyard. Reverse roll
and run back the way you came. Take a right and crawl
into the small hole and locate two stashes of
ammo
for your Grenade Gun at either end of the cramped
interior. Crawl back out of the hole, turn right and
make your way back to the Mirror Room via the cavern.
Vault up into the crawl space, crouch and turn around,
and allow Lara to lower herself down the other side and
drop into the Mirror Room. Reverse roll and run across
the Mirror Room and through the exit door. Be mindful of
the spikes that have now made the stairwell a hazardous
area.
After getting around the spikes, use the ladder in the
central column to shimmy around to the right to where
the flaming pot simmers below you, then climb up the
ladder and pull up into a small room above where Lara
can barely stand. Run forward and push the button, then
turn around and crouch down for some
flares.
Then, facing the button, jump back and grab the ladder.
Climb down two rungs, then shimmy around the corner to
the left and drop down into the stairwell. Turn left and
run up the stairs, but be sure to stop before you get to
the very top so you won't plunge back into the water.
Take a running jump and grab over the gap so that Lara
lands safely in the landing beyond. At this point
refrain from shooting the coffin to your right, as
otherwise you'll release a
fire wraith
who'll have nothing but you on its mind, which in turn
will obligate you to take an unscheduled dip in the
water. Instead, make your way to the top of the stairs,
winding to your left and then to your right, then use
your crowbar on the carved face door to gain access to a
snowy courtyard on the north side of the cathedral. Stop
along the way to pick up
four stashes of ammo
for the uzis, then continue through the opening to the
east. Step to the right and pick up some
flares
in the dark corner. There's a coffin in the other
corner; if you want to have a little fun, shoot the
coffin to release an
ice wraith,
then reverse roll and run back across the courtyard and
down the stairs. Draw weapons and shoot the coffin you
bypassed earlier to release the
fire wraith,
then watch the two of them duke it out. Then go back to
where you released the ice wraith to pick up some
revolver ammo.
Continue forward down the stairs and you'll come to the
frozen fountain you encountered much earlier. Make your
way across to the other side and go through the doorway
to the east. Continue forward, bidding farewell to Babe
and the Knights, and run up the stairs to return to
The Holy Fountain.
THE HOLY FOUNTAIN
Run, splash and drop your way down several layers until
you return to the lagoon in front of the sewer trench.
Turn right at the trench and run back to the central
pool. On the eastern side of the pool you can now place
the Evil Thoughts Crystal and the Frozen Will Crystal,
for which you've fought so hard, in their receptacles.
You'll see a cut scene that reveals a partial freezing
of the pool before you. You can jump in and splash
around inside the pool area, and you'll note that Lara's
attention is drawn to something interesting when she
gets close to the northeast
corner.
Go back to the sewer trench and walk up the middle
portion with the water flow. Drop back into the room
where you earlier obtained the Crossbow and Laser Sight.
Swim back through the small opening in the corner,
through the tunnel and into the central pool beneath the
ice. Turn to the right and back to the left, and locate
an opening near the southeast corner that brings you to
a higher level that's separated by a thin layer of ice
from the lower one. Avoid the
hammerhead shark
that's in hot pursuit by this time and turn left at the
southeast corner. A second
hammerhead
lurking in the upper level will join forces with the
first. Quickly locate the
Silver Rose
near the northeast corner and pick it up for
SECRET #10.
A door will open in the east side of the central
structure, so quickly flip turn and swim inside. Locate
the handle and pull it down to open a trap door in the
floor on the east side of the central pool. Swim back
through the open gate, locate the opening near the
southeast corner that leads down to the lower level,
flip turn and swim down into the open trap door.
Follow the short tunnel as it kinks to the right and
back to the left, leading you to an air hole. Surface,
turn around and pull up. Enjoy the luxury of killing
those blasted sharks now if you haven't done so already,
going back to lure them into the trap door opening if
necessary. Back in the small room, shoot the coffin on
the ledge beside the south wall for some
shotgun ammo,
and the one on the ledge beside the south wall for a
small medi-pack. Then go around to the other side of the
room and allow Lara to slide down the ramp into an
underground sewer. If you really need that large
medi-pack on the upper platform in the corner, you can
get to it by jumping back and forth along the sloping
banks, using one of the arrow keys to get closer and
closer until you reach the safety of the opposite
platform. Then take a running jump over and claim your
prize. Jump down into the sewer and run through the
opening ahead; Lara will slide down and return to The
Snowy Mountains.
THE SNOWY MOUNTAINS
Lara will drop down into a waterfall-fed pool boasting
several varieties of fish. Surface to collect a lungful
of air, then swim north through the tunnel and turn
right to go through the adjacent portal. You come to an
area where you can go straight ahead or turn to the
left. Turn left to alert another
hammerhead shark,
then turn right and swim straight ahead through another
portal to emerge in a partially flooded chapel. Surface
and pull up onto the pillar to your left. Kill the
shark, then jump back into the water and swim back the
way you came. Turn left and return to the hub area with
three portals, then turn left again and swim through the
east portal. In the next chamber turn left and open the
carved-face door, swim through the opening and surface
for air. Then turn around, swim back through the opening
and go through the south portal. Turn right and swim
ahead and through the next portal to the west. You'll
come to a small underwater room with an angel statue.
Turn left and swim through the portal into a larger
area. Here you'll see three portals from which to
choose, two straight ahead and one to the left.
Swim straight ahead and go through the portal to the
right. Turn left, alerting another
hammerhead shark,
but keep swimming through the tunnel and turn left
again, pausing for some
revolver ammo
if you have the air to spare. Swim to the end of the
tunnel, keeping ahead of the shark, turn left and then
right twice, and finally left again to go through the
opening for more air. The shark isn't able to fit into
this small opening, so flip turn and swim under or
around it and then lure it in a clockwise direction
through the three portals until you can pull up onto the
pillar and shoot it.
Now jump back into the water and swim through the small
opening and straight ahead through the south portal.
Turn right and swim down through the west portal and
turn left at the angel statue. In the large room swim
through the left portal to the south and make a left to
find a short tunnel blocked by a carved-face door. Open
it and swim through, turning left and then right three
times before the tunnel ends at another carved-face
door. Lara's face by now is probably as purple as that
of the carved cherub, so after opening the door swim
ahead quickly and go through the portal and bear left
where you can surface for some much-needed air.
Turn left and paddle or swim past the angel statue and
through the portal, then turn left and locate a flight
of stairs. Wade up until Lara gets her footing, then run
up the stairs the rest of the way to the top. In the
tunnel ahead you'll be treated to some familiar music
and a flyby that shows a magnificent waterfall outside,
with just a tantalizing glimpse of a Golden Rose and
ending with a view of a pedestal at the very top of the
waterfall formation.
Run through the small anteroom and exit through the
doorway to the left. Jump down into the water and swim
to the left around the central waterfall structure. When
you reach the point where the falling water crashes down
to the surface, you can wade up into an alcove of sorts
and turn left to vault up onto a dry block. Step forward
and turn left again, then take a standing jump and grab
to a ledge jutting out from the north wall. Pull up and
turn left again to face a carved stone trapezoid.
Sidestep to the right corner and take a standing jump
and grab to the trapezoid. Pull up and run forward
through the waterfall into the central structure. Ahead
you'll see the Golden Rose perched on a ledge outside,
but an iron gate blocks your way to it. Turn to the
right and walk forward toward the main waterfall, where
a cut scene will give you a panoramic view of one
possible route to the Golden Rose.
Step forward to the leading edge of the waterfall
entrance, facing the opening to the sanctuary, and
sidestep to the right. Turn halfway to the left and take
an angled standing jump to the adjacent ledge, where you
may slide down a short distance until you reach a
triangular stable area. Turn to the right to face a
razor-thin ledge jutting out above the sanctuary
opening. Take a standing jump and grab to this higher
ledge and pull up. Step forward and turn right. When it
gets too cramped for Lara to stand, crouch down and
crawl for a short distance and then turn right. When you
reach the opening ahead, turn around and have Lara back
out, holding down the action key so that she hangs from
the ledge. Then shimmy to the right, turning the corner
three times until you reach an open space where you can
pull up. Run forward into the tunnel until you reach a
crawl space. Duck down and crawl forward a short
distance and then turn right to pick up a
small medi-pack
in the alcove. Then turn around and crawl back the way
you came until Lara can stand once again.
Walk out to the edge and angle Lara to the left so that
she's facing the waterfall. Take a running jump to land
on a stable surface that appears otherwise to the naked
eye. Run forward into the second story of the central
waterfall structure. Turn left and you'll quickly emerge
through an opening. Turn right and allow Lara to slide
down to a lower level where one of those ubiquitous blue
plants is growing out of the rock. Turn right and walk
out to the edge of the turquoise-blue square facing the
Golden Rose. Step forward and slide down the waterfall a
short distance, then jump to the ledge ahead. Step
forward and pick up the
Golden Rose
for
SECRET #11.
Now jump back into the water and make the circuit back
to the second story of the waterfall structure,
following the same route that's outlined in the previous
paragraphs. But this time, when you turn left to exit
the structure, make another left outside and walk out
onto what appears to be an impossibly sloped surface.
Turn to face the wall, jump and grab and pull up to the
higher level. Angle Lara to the left and take a standing
jump up to the pedestal where the
SANCTUARY KEY
can be taken.
Retrace your steps and return to the ledge directly
below. Turn to the south and slide back down to the
landing where the blue plant is growing out of the rock.
Then turn around and step forward onto the sloped
waterfall. Allow Lara to slide down a short distance,
then jump to the purplish platform ahead. Turn to the
right, walk out to the edge of the platform and take a
running jump over the water to a ledge in front of an
open gate. Go inside the tiled room ahead, run forward
and press the clock face in the far wall.
Reverse roll and exit this room. You'll see to your
amazement that gravity has been reversed and the water
is now flowing upward! Unfortunately, you now have to
jump back into the water a third time and painstakingly
make your way to the second story of the waterfall
structure as you've done twice already. When you get
there, turn left to exit the structure and turn left
again to follow the route that led you to the Sanctuary
Key. A jump to the pedestal will instantly cause you to
be swept up into an opening in the roof far overhead.
Climb out onto any one of the four sloped surfaces and
back flip to the opposite slope. Jump back and forth,
using either the right or the left arrow key to move
gradually over and come to a landing on one of the tiled
platforms.
Jump to the tile in the southeast corner if you're not
already there, and climb up the ladder to the area
above. Run up the stairs ahead and make a hairpin turn
to the right. Go down the stairs on the opposite side
and run along the tiled catwalk to the left. Stop near
the end and turn slightly to the right, then take a
standing jump over the fence to the alcove next to the
adjacent wall. Turn right and jump up, grab and pull up
onto a block flanked by two pillars. Then turn to the
right and walk to the edge of the block, directly
between the pillars. Aim as precisely as possible to the
exact center of a similar block across the room, then
take a running jump and grab to that block. (If you're
careless with your aim and grab at a spot even partially
occupied by one of the pillars, you won't be able to
pull up.) After pulling up, step forward and throw the
wall switch to open the exit door. Take a side flip
either to the right or left, run up the stairs and exit
through the open door.
You'll find yourself in familiar icy territory. Draw
weapons and shoot any prowling polar bears that may not
have been exterminated earlier. Then drop down a couple
of embankments and run down the snowy ramp to the
southeast. To the left you'll see a gated opening,
guarded by an angel statue, leading to your next port of
call, the Sanctuary of Water. Climb up to the right of
the statue and use your crowbar in the device next to
the misplaced fence post, to open the gate to your
right. You can go inside on foot and look around if you
wish, and you might even find a ladder that tempts you
to climb down and explore a bit, but don't be fooled.
You need to take some important steps before tackling
this area. So turn around, make a left at the opening
and head down the slope, bearing to the right toward the
giant purplish column. Go around it to the right, across
a tiled area, and run down the stairs to the left.
Straight ahead is what looks like a launching pad for
the snowmobile, but use it to take an angled running
jump to the right to cross the deep gap ahead. Once
across, turn right into the west tunnel. Follow this
tunnel all the way back to where Lara began her
adventure, in the area where the helicopter still waits
with motor idling.
Run to the first crate on the left and use the crowbar
to open its west face. Go inside and pick up the
NITROUS OXIDE CANISTER.
Doing so will arouse another
polar bear,
so reverse roll and take time out to deal with it as you
did the others. Then go back inside the crate you just
opened and use the crowbar to pry off the
VALVE PIPE.
Now run over to the second crate and open its north face
with your crowbar. Step inside and pick up the
REVOLVER.
Reverse roll and run back to the tunnel entrance. Turn
left and run into the tunnel, turning right twice to
emerge into an open area with an ice bridge to your
left. Turn to the right and run through the dark tunnel,
eventually coming out into another open area spanned by
an ice bridge. Run across the bridge into the adjoining
tunnel, then bear left and enter a tiled anteroom to the
chapel you visited much earlier. Use your crowbar in the
device beneath the torch, and the gate ahead of you will
open. Run inside and down the stairs, and take a right
to exit the chapel (avoiding the swinging pendulum blade
in the doorway), and make your way back to the
snowmobile that you parked here before visiting The
Holy Fountain.
Combine the Nitrous Oxide Canister and the Valve Pipe to
form the
NITROUS OXIDE FEEDER.
Use it to jump start the snowmobile, then turn it so
you're facing the gap to the east. Launch the snowmobile
off the small ledge ahead. Skim over the small icy ledge
jutting out from the south wall about halfway across,
and keep gunning it to reach the other side. Continue
driving straight ahead and locate the launching pad you
used on foot a bit earlier. Guide the snowmobile over
the pad and across the pit ahead. Drive through the
tunnel ahead and make a hairpin turn to the left,
heading up a gentle slope until you reach an ice bridge.
Go across the bridge and zig right past the chapel with
the swinging pendulum blade, then zig left and bear
right to go across the next ice bridge. Just before you
reach the other side, turn to the right and drop off the
side just past the fencing. Ride forward a short
distance in this open area and turn left to drive up the
short flight of stairs. Then turn to the right and ride
up the slope until you reach the opening leading to the
Sanctuary of Water.
Between the two purple columns ahead (with only a
remnant remaining of the one on the right) is a
launching pad for your snowmobile. Line up the
snowmobile with the launching pad and back up as far as
you can. Use the ?/ key to engage the Nitrous Oxide
Feeder, and gun the snowmobile forward to cross the gap
and land atop the steps leading up to the Sanctuary of
Water. Having arrived safely, get out of the snowmobile
and explore this new area in front of the temple. Walk
up the steps and you'll be treated to an overhead camera
shot that reveals the sheer immensity of this building.
You'll see an entry slot to the left of the doors to the
sanctuary, but there's more to do in this area before
making use of your Sanctuary Key. Turn back to the snowy
ledge and you can see a ladder to the right of the
launching pad, but you can't reach it from where you're
now standing and don't need it for anything anyway.
Not to worry. First wade into the pool to the right (as
you face the sanctuary stairs) for some
shotgun ammo.
Then take a dive or a long jump into the water below.
Swim to the west, away from the temple, and you find you
can now access the long ladder from beneath. But instead
of climbing up, jump back into the water and swim to the
right and around the column through a narrow opening.
Turn right again and locate a hole leading downward.
Swim down into the hole, turn to the south and pick up a
small medi-pack
along the way. Continue forward and note a gate that was
opened when you succeeded in gunning the snowmobile
across to the temple threshold. (If you hadn't done
that, and had simply gotten out of the snowmobile
without attempting the jump, climbed down the ladder,
etc., you'd have encountered a closed gate.)
Swim straight up, and when you surface paddle to the
left and locate a column whose surface is just below the
water level. Climb up on it and turn to the right. In
the darkness ahead you'll see another ladder. Take an
angled standing jump to the right, then step forward and
climb up the ladder. When you get to the level of the
greenish mosaic on your right, take a spinning back flip
(with the action key depressed, hit the roll key and the
jump key simultaneously) and grab, then climb up as
necessary to locate the next leg of the ladder. Climb up
until you're near the top, then perform the same
maneuver as before. You'll land on a small triangular
ledge. Turn to the left and take a standing jump and
grab to the ledge across the gap. Pull up and turn to
the left, then vault up onto the next ledge. Walk
forward to an open area overlooking the temple entrance.
Turn to the left and walk along the perimeter, then take
a couple of standing jumps until you reach a small pool
where you can pick up some
crossbow magic arrows.
Step out of the pool and turn to the right to face the
temple. There's a convenient ledge jutting out that you
can use to take a running jump and grab to the temple
balcony. Pull up, run to the other end of the balcony
and pick up another
Golden Rose,
which is
SECRET #12.
Retrace your steps, going back across the gap with a
running jump and grab from the right side of the balcony
opening (so you won't bump against the pillar behind
you). You can safety drop down to the floor from here if
you wish, taking a modest amount of damage. Now turn
around and use your Sanctuary Key in the receptacle next
to the temple doors. When the doors open, run inside and
swim downward to begin your odyssey in the Sanctuary
of Water.
SANCTUARY OF WATER
You emerge in a closed-off hall with thunder crashing
all around and the inspirational sounds of majestic
music. Run forward down the hall and turn left to enter
the large sanctuary area, where a flyby will show you
the stairway ahead and then drift lazily up and to the
right, through an ornate stained glass window and
finally come to rest at a waterskin perched atop a
pedestal.
Splash your way straight ahead and across the tiled
floor toward the wide stairway. Stop at the first
landing to take
AHMET'S RULE
from the pedestal in the corner. Select it from your
inventory and read the clue: "Kill me once for your
desire, to see which candles will catch fire. Count them
as you go by and give the scales a second try. Ignore
this riddle but you will see: The scales will not reveal
the place to be..." Now what in tarnation is THAT
all about? Patience, m'lord and m'lady. All in good
time.
Turn left and run up the next flight of stairs, then
turn right and run up the rest of the way into an open
area. A swarm of
locusts
will come out to plague you, so take a dip in the deeper
water until they disperse. Then wade out of the pool and
look around. To the west is a gated area where an Ahmet
is noisily pacing about. On the small bridge spanning
the pool is a
LARGE WATERSKIN.
Pick it up and continue across the bridge, where against
the far wall beyond the columns you'll see an unbalanced
set of scales. Your job is to balance those scales, but
you don't have all the tools to do that yet.
Head back downstairs and return to the water sanctuary.
Turn left and run between the large square columns. When
you approach the large double doors to your left they'll
open automatically. Turn left and enter the exterior
hallway. You can explore the anteroom up the stairs to
your left if you wish, but there's nothing you can do in
there now. Instead, turn right and run down the hallway,
go down the stairs and through a small portal, and turn
left to run down the ramp. Make a hairpin turn to the
right and continue down the ramp. To your left you can
see another Ahmet guarding a Yellow Rose, but neither of
you can get at the other right now. Pick up the small
medi-pack underneath the descent ramp, then turn around
and run through the small opening into the next room.
Turn right and throw the wall switch, whereupon a cut
scene will show a block rising in a room behind you.
Reverse, run forward and turn left to exit the small
room. Run back up the ramp and the stairs beyond, and
finally turn left to return to the water sanctuary. Run
all the way across, around the central fountain (the
doors behind you will close), to the double doors on the
other side that will also open obligingly as you
approach. However, once you venture inside and turn left
to run down the hallway, you'll awaken a not-so-jolly
green giant who immediately begins to stalk you with a
vengeance. You'll soon discover that he can't be killed,
or even slowed down, with any weapon in your arsenal. He
also sports a mean hammer that he uses with frustrating
regularity against the floor to cause life-sapping
vibrations to ripple out with deadly effect. For these
reasons we'll refer to him henceforth as the
hammergod.
The first thing you need to do is to put him out of
commission so you can take care of required business
without all the lethal distraction. So as soon as he
detects you, reverse roll and run back out of this room
the way you came, and run across the water sanctuary to
the other side while taking random running jumps to
minimize the effects of the pounding hammer. When the
double doors ahead open upon your approach, dash inside
and turn left to run up the stairs into the next room.
You'll be safe there, as the hammergod won't follow, but
neither will you gain any advantage form the standoff.
You'll need to venture down the stairs to induce the
hammergod to go into attack mode, where he crouches
briefly in anticipation of bringing his hammer down to
the floor. The instant you see him stoop down, dash
outside and turn immediately to the right so that you
run across the dry tiled surface. This causes the double
doors to close, and ideally the hammergod will be
trapped inside. However, don't be surprised if he's
outsmarted you and followed you outside, so be prepared
to go through this exercise several times.
Once the hammergod has been neutralized, run back across
to the double doors to the south and resume your dash
down the exterior hall. At the end of the hall you'll
run down some stairs into an open area where the
rose-guarding Ahmet you saw earlier paces about behind a
closed gate. On the east side of this room is another
unbalanced set of scales flanked by a pair of angel
statues.
Stand in front of the Ahmet cage. Off to the left you
can see the wall switch you threw earlier. To your right
is the block that was raised when you threw the switch.
Climb up onto the block and stand in front of the
lattice-work gate. Use the crowbar to open the gate, and
step inside. Turn to the left and climb up the ladder,
past the open trap door, until you reach a point where
the bricks to your left begin taking on a purplish-blue
sheen. Back flip off the ladder into an upper alcove.
Turn to the right and press against the east wall where
it's darkest, and jump up and grab the wall switch. When
you hit the floor again, turn to the right and quickly
(because the trap door is on a timer) hop backward onto
the trap door that's been raised for a few seconds.
Crawl forward without delay through the passageway; when
Lara can stand, step forward, vault up onto the pedestal
to the left and pick up the
SMALL WATERSKIN.
Reverse roll and step forward to slide down the
waterfall, and Lara will land on the grated area in the
pool below and possibly sustain some minor damage.
Now it's time to put those waterskins to work. Fill the
large one and pour all its contents into the pot on the
left side of the scales. The immediate effect of this
reckless act is to release an angry Ahmet. But don't
kill it, not yet. Instead, run forward and turn right
into its lair to claim the
Golden Rose
for
SECRET #13.
(If you kill the Ahmet outside before taking the Golden
Rose, the door to its lair will close and another Ahmet
will magically appear to take its place. Come to think
of it, if you just like killing Ahmets, you can repeat
this exercise over and over to your heart's content. But
the good news is that if you get trigger-happy and kill
the Ahmet without thinking, you can simply fill the
waterskin again, empty it into the pot and thereby gain
a second crack at the Ahmet. But whatever you do, just
don't kill the Ahmet while you're inside its lair, or
the door will close and trap you there.)
Remember that riddle on Ahmet's Rule? Look into the
Ahmet's lair and you'll see two candles burning. Ah so,
eureka, or whatever _expression you like to use to
indicate sudden insight. To get exactly two litres to
pour into the pot, fill the large waterskin to get five
litres. Combine the large one with the small one,
filling the latter and leaving two litres in the former.
Empty the large waterskin into the pot, and the grate in
the pool behind you will open.
Reverse roll and run down into the pool. Jump down into
the open shaft and swim down to the bottom to pick up
the
ANGEL TRIDENT.
Swim back up, climb out of the pool and exit this area
via the stairs to the south. Run back down the hall and
return to the water sanctuary. Turn to the left and run
diagonally over to the wide stairway on the north side
(being careful not to trigger the double doors nearby
that would release the hammergod). Run up the stairs and
return to the open area where you found the first
unbalanced set of scales. Fill the large waterskin and
pour its contents into the pot. The
Ahmet
will be released, but this time the gate to its lair
immediately closes again. Kill the Ahmet and look inside
its lair. A single candle is burning.
Reverse roll, hop into the shallow portion of the pool
near the cascading water, and fill the small waterskin.
Combine it with the large one. Refill the small one and
combine it once again with the large one, leaving one
litre in the small waterskin. Vault out of the pool,
head over to the scales and pour the litre from the
small waterskin into the pot. The grate in the pool
behind you will open, so reverse roll, jump into the
pool and swim down into the open tunnel. At the bottom
turn into the doorway to the west and locate a pull-down
switch in the center of the next room. Throwing it will
open a lattice-work door in the water sanctuary below,
next to the double doors where the hammergod is still
huffing and puffing in rage. Swim back up into the
tunnel and exit the pool. Run down the stairs and return
to the water sanctuary.
Turn left and run across the dry tiled surface toward
the newly-opened door ahead. As soon as you step into
the water the double doors to your left will open and
release the hammergod, so take a detour to the right,
lure him in that direction and trap him in the hallway
past the other double doors to the south. After you've
taken care of that distraction, return to the open door
and run up the winding staircase. Near the top there's a
ladder leading up to a small alcove where you can pick
up some
flares.
Then go up another short flight of steps, turn to the
right and climb up the second ladder. Pull up, run
forward and turn to the right to find another, but
shorter, winding staircase. You emerge onto a high
balcony overlooking the water sanctuary.
Walk forward to the far edge of the opening between the
two railings. Take a running jump and grab to the ledge
across the way. Pull up and run down the long balcony.
Turn right into the round doorway and run up the stairs,
turning left and then right to emerge onto an outdoor
balcony overlooking a pool you explored earlier. Turn
left and run to the pedestal where you'll pick up the
second
ANGEL TRIDENT.
Reverse roll and run back down the balcony, turning
right at the doorway to run back down the stairs leading
to the larger interior balcony. Turn right and approach
the bust on the pedestal against the west wall. Crouch
down and duck into the space behind the pedestal. Turn
around and drop down to the ledge below, then turn right
and drop down into an enclosed atrium. Run down the
short passageway and take the
Golden Rose
from the pedestal for
SECRET #14.
Reverse roll and run back down the passageway, enjoying
the remote camera shot as you do so. Climb up the two
ladders and return to the upper balcony. Run all the way
down the left side and take a running jump and grab to
the opening between the two railings across the way.
Pull up, run forward and make your way back down the
winding staircase, making two left turns before turning
around at the next landing to climb down the ladder.
Turn right and run the rest of the way down the winding
staircase until you return to the water sanctuary.
Turn right into the north hall and then go up the steps
to the left into the small upper room. Step up to the
angel statue and place one of the Angel Tridents onto
its staff. A trap door will open in the alcove behind
you in the corner of this room. Reverse roll, go over to
the opening and face the dead tree, then take a hop back
and grab the edge of the opening. Climb down the ladder
to a dark area below. Jump into the water and swim
through the tunnel to the west until you reach a larger
area. Turn to the left and open the carved-face door
straight ahead, ignoring for now the opening to the left
of the carved-face door. Swim into the alcove and pull
down the switch, opening another lattice-work door up in
the water sanctuary next to the double doors where the
hammergod is now impatiently waiting.
Flip turn, swim straight ahead and turn right at the
second entrance. Swim through the short tunnel, turn
left and pull up at the ledge above the underwater
ladder. Turn to the left and climb up the ladder to the
room with the dead tree and the angel statue. Exit this
room by making a hairpin turn to the left and return to
the water sanctuary. Run across toward the facing double
doors and turn left into the newly-opened doorway as the
larger doors ahead grind their way open. However, you
don't have to worry about the hammergod this time, for
before he can give chase you're already on your way up
the stairs toward the warp zone.
THE BRIDGE
Don't bother climbing the ladder ahead, as it leads to a
small alcove containing no goodies. Instead, make a
couple of left turns up the stairs and climb up the
ladder to the next landing. Pull up and run the rest of
the way up the winding staircase until you emerge onto a
balcony across from the one you encountered earlier.
Enjoy a close-up view of the beautiful gossamer-like
circular window to your right, then walk along the
balcony around the corner until you reach the opening
between the two railings. Turn right and take a running
jump and grab to the ledge across the way. Pull up and
run forward down the long balcony until you reach a
stairway to the left. Before doing anything else, ready
your crossbow and combine it with the golden laser
sight. Then run up the stairs into the room above, and
before you can look around and get your bearings you'll
be rudely accosted by the
hammergod's twin brother.
Before he has a chance to wield his deadly hammer, take
a hairpin turn to the right and run down the stairs
until you reach a small room with closed doors ahead and
a cross mounted on a block in the corner. Shoot the
cross and the doors to your left will open. Quickly run
inside, pick up the
small medi-pack
in the corner and turn to the left past the fountain,
and jump up to grab the ledge above. Pull up, turn to
the right and (checking first to make sure the hammergod
has followed you inside) pull the wall switch to cause
the doors to close and trap the hammergod. Reverse roll
and run to the other end of the landing. Vault up into
the opening, turn around and safety drop into the
shallow pool below.
The hammergod still packs a mean punch even behind
closed doors, so quickly reverse roll and splash across
the pool into the safety of the passageway ahead. Run up
the stairs, turning to the right once, and return to the
room where you met the second hammergod. An Ahmet is
nervously shuffling around in the enclosed area to your
right, and there's an opening ahead leading to a bridge
from whence this level gets its name. However, there are
two good reasons why it's best not to try to navigate
the bridge right now: The opening at the other end is
blocked by a gate, and a swarm of
locusts
comes out to plague you before you get halfway across.
Your large waterskin should still be full. Go over to
the area across from the Ahmet's cage and pour its
contents into the pot to release the
Ahmet.
Reverse roll, draw weapons and kill it quickly. Look
toward the cage and you'll see four candles burning, two
inside and two outside. Turn to the right and tiptoe
back down the stairs to the lower pool, trying not to
arouse the hammergod. Fill the large waterskin and
combine it with the small one. Now empty the small one
and combine the large one with the small one, so that
the small one contains two litres and the large one is
empty. (Be prepared to hop back quickly if you should
see the hammergod's feet in the space below the closed
doors, which means he's getting ready to zap you.) Now
fill the large waterskin and combine it with the small
one, which fills the small one with three litres and
leaves four litres in the large one.
Go back up the stairs and run across the room toward the
scales. Pour the contents of the large waterskin into
the pot. Reverse roll and you'll see that the grate in
the center of the room has disappeared. Climb down the
ladder in the west side of the shaft and turn right when
you reach the bottom. Jump down into the darkened room
and pick up the third
ANGEL TRIDENT
from the pedestal. Reverse roll, vault back up onto the
landing, turn right and climb back up the ladder. Pull
up, take a hairpin turn to the right and go down the
stairs to the balcony overlooking the water sanctuary.
Turn right, and at the end take a running jump and grab
to the other side (being careful to line Lara up with
the opening between the two railings). Pull up, turn
left and run around the corner to the right. Turn right
into the stairway and zig to the left and take a right
down the stairs until you reach the end of the landing.
Turn around, hop back and grab the edge of the landing
and climb down the ladder. At the bottom turn left and
run down the stairs until you warp back to the
Sanctuary of Water.
SANCTUARY OF WATER
Now you'll need to deal with the first hammergod. (But
if you're lucky, he may be too busy pacing about in the
hall where he was formerly trapped to notice your
return. Otherwise, just lure him to a position where he
can be trapped as before.)
Run across the water sanctuary toward the facing double
doors to the north. When they open, step inside and go
up the stairs to the left into the small upper room. Go
to the open trap door in the corner and climb down the
ladder as you did earlier. Jump down into the water,
swim through the tunnel to the west and make a hairpin
turn to the left and swim through the other opening that
you ignored earlier. Turn right into the next opening
and swim up until Lara can stand in the shallow water
above the submerged stairs. Ahead are two angel statues
on raised pedestals to either side of the closed gate.
Place your remaining Angel Tridents on the angels'
staffs, and the gate will open. Run up through the
opening and turn right at the portal. Turn right in the
next room, run up the winding stairs, and you'll warp
back to The Bridge.
THE BRIDGE
Step forward and climb up the ladder. Run up the stairs
to the left around the pillar and climb up the ladder.
Pull up to face a series of openings in the bridge
abutment. Take a series of four running jumps and grabs
to land safely each time in the alcoves. (Be sure you
don't slip and fall into the water below, as it's deadly
poison.) In the dark room at the other end, jump up and
grab the wall switch to open the bridge gate above you.
Retrace your steps through the openings in the bridge
abutment and down the stairs, and warp back briefly to
the Sanctuary of Water. Run down the stairs, through the
open gate, and wade forward until you're between the
second pair of large candles. Then swim down and make
your way back down to the water sanctuary. Run across to
the double doors to the south and turn left into the
open doorway. Wind your way up the stairs to the left
until you return to The Bridge. Run up to the end of the
stairs and climb up the second ladder. Pull up and run
up the stairs the rest of the way until you reach the
balcony. Turn left, run around the corner and take a
running jump and grab to the ledge across the way. Pull
up and run down the balcony until you reach the stairway
to the left. Run up the stairs, avoid the open shaft
ahead, and zig to the right and continue running across
the bridge.
Run down the ramp and the gate will close behind you. In
the room below you'll see an empty pedestal framed by
four little waterfalls. Go through the open portal to
the right and make your way around to the left (passing
a gate on your right that's closed for now) until you
reach a wall switch. Throw it to open an underwater door
in the larger room to your left. Reverse roll and
retrace your steps, this time winding around to the
right, and jump into the water when you reach the end.
Swim into the little alcove that was formerly blocked
beneath the pedestal, and locate a pull-down switch.
Throw it and swim to a place where you can pull up onto
the ledge above. You'll see that the formerly empty
pedestal is now adorned with the
GOLDEN FEATHER.
Pick it up.
Go back through the portal that led to the wall switch
and locate a new opening to the right, about halfway
down, that was made accessible when you claimed the
Golden Feather. In the hallway beyond, going to the left
will lead you to the bonus level. Let's save that for
later. For now, turn to the right and run down the long
hall. Take a left at the bend, turn around and safety
drop to the lower tunnel. Reverse roll, step forward and
hit a warp zone that carries you to The Monk's Grave.
THE MONK'S GRAVE
Step forward, turn around and safety drop to the lower
tunnel. Reverse roll and run down the tunnel to a little
graveyard guarded by another one of those hammergods.
From your vantage point within the tunnel you can see a
central pillar ahead. Run to the pillar and climb up on
the supporting block, which seems to confuse the
hammergod and keeps him from using his deadly hammer.
Use this period of relative peace to kill the bat that's
trying to get in your hair. Notice the buttons below on
each of the four faces of the supporting block on which
you're standing. You'll need to hop back down to the
floor, push a button, climb back up onto the block, and
repeat the process until you've pushed all four buttons.
(For some reason, the hammergod will usually give up on
you after a while and go over to take up a strutting
position beside the stairs to the north. If he does,
your button-pushing task will obviously be made much
easier.)
When the fourth button is pushed, the door to the south
will open. Jump off the block and run across the
graveyard over to the open gate. Stop long enough to
dispose of another annoying
bat,
then reverse roll and proceed down the south tunnel.
Turn left at the bend and then turn right. You'll see a
small medi-pack on a trap door, but unless you're
running really low on health you'd be wise to pass it up
for now, as otherwise the trap door will be open on your
return trip and could cause problems for you if you're
not careful.
Turn left at the bend past the trap door and stop at the
entrance just in front of the stairs. Draw weapons and
take care of the two
crocodiles
that paddle out of the pool on a search and destroy
mission. When you run down the stairs a swarm of
locusts
will come out to sting and bite you, so jump and back
flip about until they disperse. Then run forward into
the pool and pick up the
TORCH
about midway between the two pillars. (You can hear the
sound of a waiting chopper outside, signifying that
you're nearing the end of your quest.) There's a closed
gate ahead to the east, so reverse roll and run back
down the tunnel to the graveyard. Try to lure the
hammergod away from its striding-in-place spot next to
the north stairs, climb up onto the landing and light
your torch with the flame to your left (facing west).
Run back across the graveyard with your lit torch and
wind your way through the tunnel to the room with the
pool. (You can stop along the way and get that small
medi-pack if you just have to have it.) Splash across
the pool to the other side of the room and use your
torch to light the two pots on either side of the gate.
The gate will then open and give you access to the exit
tunnel leading outside, where a helicopter waits outside
to whisk you away. You're certainly free to leave at
this point if you wish, but it'd be a shame if you were
to miss out on the bonus level. So toss your torch,
reverse roll and run back across the pool area, down the
tunnel (being careful to take a standing jump over the
open pit in the dark area, where before there was a
closed trap door, if you succumbed to temptation and
picked up that small medi-pack), through the graveyard
and past the furious hammergod, and finally climb up the
ladder and run forward to warp back to The Bridge.
THE BRIDGE
Step forward and climb up the ladder. Pull up, run
forward and take a right to continue down the long
tunnel. At the end, combine the crossbow with the golden
laser sight and shoot the cross. A block will lower as
the cross crumbles. Step inside the alcove and pick up
the
Golden Rose
on the pedestal for
SECRET #15,
and another block ahead will lower. Then step forward
around the pedestal into the next room. The first thing
you see is a Silver Rose on the pedestal to the left,
but stop salivating, because it's only there to make
sure you don't miss the main purpose of this room. Turn
to the right and note the three receptacles in the south
wall. This is why you went to such great pains to
collect those Silver Roses in the earlier levels. Place
each one of them in its appropriate receptacle, and the
gate to your left will open. Turn left, hop down into
the tunnel and run forward as the gate closes behind
you. Turn right at the bend and slide down the ramp into
another warp zone.
THE MONK'S GRAVE
Turn right and run down the tunnel. Run up the stairs,
turn left and run forward another short distance to
emerge in a large open area with many columns and
pillars and ringed with angel statues. Draw weapons and
run across the room to alert a
blue-hearted warrior.
Kill him, and when he falls he'll leave behind an
ANGEL TRIDENT.
Pick it up and look around. You'll notice that the
staffs of several of the angels lack a trident. Go up to
the nearest of these, the one on the left that's
guarding the west golden doors. Use the Angel Trident,
and the doors ahead will open. Draw weapons and take
care of two more
blue-hearted warriors
who come out to greet you. One of them will drop another
ANGEL TRIDENT,
so pick it up and run across the room to the pair of
angels guarding the south golden doors. Use the Angel
Trident in the statue to the right, and be prepared to
deal with two more
blue-hearted warriors
who emerge from the room ahead. Take the third
ANGEL TRIDENT
that one of them drops, then run forward into the
newly-opened room for some
revolver ammo.
Reverse roll and head over to the pair of angel statues
guarding the east golden doors. Use the Angel Trident in
the statue on the right and run into the open passageway
ahead. Turn left and run down a small, dark tunnel where
you'll drop down into a frozen underground chamber. Run
up the stairs and climb up to the next level. Turn left
and run down the tunnel. Turn right at the bend and
you'll emerge in a large open area punctuated with
statues and flaming pots. Around the periphery are a
number of rooms, all but one of which are presently
gated.
Turn left, run down the tiled surface a short distance
and turn left again into the only room that's presently
accessible. You'll see inside a pot and an ornate oval.
Pull the pot once, then squeeze between it and the wall
and push it once onto the oval. This releases a
fire wraith
that demands your immediate attention. Run all the way
across the large room to the east side and locate a side
room with a pool that's now accessible. Jump in the
water and lure the fire wraith to its doom. As long as
you're there, dive down and pick up the
revolver ammo.
Pull up out of the water, turn left and then left again
to locate another small room with a moveable pot. Pull
and push the pot onto the ornate oval as you did the
last one, and another
fire wraith
will be released. This time, however, the water refuge
is much closer, so simply run outside the room, take a
hairpin turn to the right and jump into the safety of
the pool.
When the fire wraith has been doused, climb out of the
water and turn right to run counter clockwise around the
periphery. Turn right when you come to the open gate,
and push the pot onto the ornate oval in the same manner
as before. This time two fire wraiths are
released, so run out of this room, straight across to
the other side where another water room is now
accessible. (If you'd turned left, thinking you'd just
return to the first water room, you'd have discovered to
your chagrin that a gate now bars your way.) When the
coast is clear, pull up out of the water and take a
hairpin turn to the right into an entrance room that
looks confusingly similar to the one you entered by.
Turn left and run down the tunnel. Turn around at the
end and safety drop into a small room below. Run up the
stairway that has a curious gap in it, and pull up into
a higher tunnel. Turn left and run down the tunnel until
you hear the familiar huffing and puffing of another one
of those
hammergods.
Step down into the water trench and turn right. Run up
the tiled ramp and into the open anteroom ahead. To the
right of the plant is an alcove with a waterhole. Drop
down into the hole, swim down to the right through the
tunnel, and locate a pull-down switch about halfway
through the tunnel. Pull the switch and continue down
the tunnel in the same direction. Pull out on the other
side, draw weapons and turn around to kill a
crocodile
that was trying to sneak up on you from behind.
Notice that the flame on the near right pot has gone
out, and in its place is a
Silver Rose.
Wait until the hammergod becomes less vigilant, then
dash forward to claim your prize. Back flip to the
safety of the watery periphery (where the hammergod
won't follow), turn left and run along the periphery
until you reach another anteroom in the west wall. This
room looks much like the one you visited earlier, but
there's a receptacle to the left and a closed trap door
in the hole to the right. Place the Silver Rose in the
receptacle and the trap door behind you will open.
Reverse roll, run to the hole, jump in and swim down and
to the right. Find the switch and pull it down. Swim
forward through the tunnel and pull out. You'll see that
the flame on the near right pot, as you face it, has
gone out, so run forward at an opportune moment and
claim the second
Silver Rose.
Back flip a couple of times into the watery trench.
Run around the periphery until you reach the anteroom in
the east wall. Place the Silver Rose in its receptacle,
reverse roll and repeat the now-familiar procedure. Pull
out of the watery tunnel and once again you'll find that
a
Silver Rose
rests on the near right pot. Retrieve it as you did the
other two, and make your way to the final anteroom in
the north wall. Go inside, place the Silver Rose,
reverse roll, jump and swim and pull the final switch to
open an exit gate. Before leaving, however, note that
there's a fourth
Silver Rose
perched on the (yes, near right) pot ahead. Pick it up,
then locate the open gate in the west wall. Vault up
into the entrance and run down the tunnel.
Jump into the water and turn left. Swim down the tunnel
and take a right to go through the portal below. Swim up
along the sunken stairs and through the two portals
ahead. Bear to the right and surface at a ramp leading
to the Monk's Grave. Wade up into the grave and
luxuriate in Lara's theme music. Pause to enjoy the
special effects, then go around the coffin and place the
Silver Rose in its receptacle on the other side. The
exit gate to your right will open, so go through the
opening in the south wall, take a right and then a left,
and emerge in an open area outside where the getaway
helicopter still waits patiently. Drop down into the
snowy clearing, then make your way over toward the
helicopter. A couple of hops over the rocks toward the
south will bring Lara to the end of her fascinating and
grand adventure.
THE END