Authorized walkthrough by G&D Productions.
There are "normal" and "expert" secrets as stated in
the Read-me. The expert one in St. Matthias level
can only be found if you play the hard version and
not the easy one.
Each level has a special hidden "Easter Egg"
section; you’ll know you’ve found it when
audio-track 13 will play.
In this version the Easter
Eggs are mentioned.
Harder gameplay is by default; so if you want to
play easier gameplay, please pull a gameplay switch
selection when you see it. Notice that in harder
gameplay there are some hard timed runs, jumps or
quests. St. Matthias level proved to be very hard,
that’s why it is cut down to only a few puzzles in
easier gameplay.
There are unlimited resources of pickups in boxes.
If you’ll run out of some items, you may always pick
them up near one of those boxes containing one of
the items (medipacks, flares or ammo).
This walkthrough follows the HARD gameplay default
option, some remarks are made in green where EASIER
gameplay will differ.
Level 1 - Budapest Museum (Hard)
2 secrets
Open the cupboard and get the Sight, Revolver and
4 Portable Camera Control units.
Zip: OK… are you ready ‘cause I am. You must enter
through the roof, through the vent; you should be
able to reach the ground floor of the museum.
The museum is protected with a system of lasers and
cameras, you must disable the cameras and avoid the
lasers, or I won’t be able to help you.
Remember red lasers are bad, the treasure chamber
that you are searching for must be somewhere near
that gallery area.
Are you still here, come on, we don’t have all night
Lara: I see you have improved your attitude
Get the flares from the table and go outside
through the now open glass door. Climb on the
balcony and grab the Para glide, hang on till the
very end. On the roof of the Museum is a door, don’t
open the door as there are lasers behind it. Go to
the NW corner and pull that tank aside to get into
the crawlspace hidden behind it. Shoot the lock on
the gate (can be done with the pistols) and jump
down. Stand left or right at the swinging hammer.
Save and slide when the hammer is moving out of the
alcove, slide to the end of the slope before you
jump onto the ledge ahead. (Or slide down backwards
and grab, pull up, jump and roll). Go into the right
hand passage. Jump down and jump past the hammer to
the next block, use the monkey climb there to get to
the other side (E).
Save before the lever as that is a timed one. It
stops the swinging hammer. So pull the lever, jump
to the ledge and quickly grab the monkey climb to
make your way to the SW corner. Get as close to the
left wall there and let go, grab and shimmy into the
opening. Follow through, jump over a laser trap and
jump down next to the trapdoor there.
On the ledge past the trapdoor is the lever for Easy
or Hard gameplay.
Hard:
the lasers are moving. Easy:
the lasers are not moving.
Open the trapdoor and lower yourself into a
bathroom. Open the door, there is nothing in the
Ladies room so go to the hall.
Zip: Ah.., those green lines you see through your
glasses are encircling the areas that are protected
with cameras, so don’t go near them. Disable the
cameras first, but of course you can try if you want
to see what happens if you don’t believe me……. Lara…
Lara: Yes… Still here
Zip: uhmm there is also some additional protection
with some walking robots, but I know that they don’t
always work like they should, so you probably
shouldn’t worry.
Save and just for fun, run through the green lasers
to see what happens.
The
first Portable Camera Control Unit.
Stay away from the green laser light, keep the wall
on your right, shoot a grate to the right of the
door and crawl into the crawlspace. Climb higher and
even higher and jump over the lasers. Use one of the
Portable Camera Control Units in the Control box
on the left and make your way back down to the Hall.
In the cut scene you see some lasers are gone, those
are in the N side of the Hall.
In the hall on the desk E is a small medipack
(chocolate bar).
The Royal Gem.
Go up the steps N and take a right in the Hall with
the staircase and just around the right hand corner
you can go left into the ROMAN PERIOD and LAPIDARIUM
room. Go left inside and spot a vase (on a different
tile) on the left in the second room. Pull it out of
the way, behind it is a lever and it is timed. The
vase has to go in the previous room (S), so maybe it
is better to pull and push it out of the way in the
direction of the previous room (it goes on the
different coloured tile at the entrance) so you have
a clear run with this timed lever that opens a
trapdoor in the room further N and on the left.
Timed Run for the trapdoor.
Save and pull the lever, roll and jump through the
pillars N, run in a curve to the left, sprint and
avoid the middle display case and jump into the open
trapdoor. Go down the stairs and time your
run/sprint through the thumpers.
Jump the lasers and once at the deadly pool grab the
monkey climb. Go right around the pillar in the dark
corner and drop on a ledge. Jump to the next
avoiding the swinging hammer, I took 2 steps back
standing against the left wall and then a standjump
with grab to the ledge. Go run past the hammer along
the wall and jump from the far side of the ledge to
the one W, turn right and runjump straight N and
finally to ledge NW. Climb up and use the lever,
this unlocks the Royal Gem.
Travel back the way you came in, use the monkey
climb, jump the lasers, luckily the thumpers have
stopped and climb out to the rooms. A robot
is waiting so shoot it. The glass over the pedestal
(E) is lifted so get the Royal Diamond.
Go back to where you left that vase and push it on
the different tile in the room S of the one with the
Timed switch. Go to the room N (past the Timed
switch) and a trapdoor there has opened. Jump down
for secret # 1,
a medipack, the Shotgun and
revolver ammo.
Climb back out again and go N.
EASTER EGG:
The statue in the middle N is holding a cup; pull
it.
Lara: That won’t work, I have to find something
else.
Leave it for the time being and continue to the left
(W) and a cut scene starts in the room with the
scale.
Zip: Hey this is it. This is the secret mechanism. I
don’t know exactly how it works but it seems like
you have to put a cup in the statue’s hands or
something, I’m sure that a clever lady like you will
soon figure out what to do
Lara: Tell me something I don’t know.
Zip: I’m here only for technical issues
Lara: Exactly
There is nothing else to do here for the time being
so better leave this ROMAN exhibition, go E and turn
right into the first opening into the corridor, find
the way to the Hall with the staircase and go up to
the first floor. Go right and then left to the
bathrooms. Nothing there but there is a grate N you
can shoot. Get in and open the closet and read the
Scroll you find inside, it’s a map for the
upcoming puzzle. Get out and go to the other side of
the landing (SW) and enter. You are in the dining
room (see Scroll). SW is a cabinet, push pull it
onto the X mark on the scroll (SE corner). Open the
doors N and enter the Resting room. Another cabinet
(W) needs to go to the other side (N wall), between
the 2 cabinets there.
The
second Portable Camera Control Unit.
Open the doors to the Music room. Climb the left
hand closet S and shoot the grate, crawl in and
avoid the lasers, climb up N, more lasers to avoid
and jump down. More lasers on the floor and enter a
small room. Use the lever behind the pipes to lift
the cover so you can place the second Portable
Camera Control Unit just around the corner on
the lower part of the floor. Go back to the Music
room and open the door E.
To the Crown.
Open the closet on the left for two small
medipacks, flares and a Crowbar.
Now enter Petöfi’s room. N is another cabinet that
goes to the SW corner of the room, under the sign
left of the painting. The painting from Petöfi is
now gone. Enter and use the lever in there. The
Crown is now unlocked. Leave and go to the E
wall, on the closet on the left is a Royal Disk,
use the Crowbar to get it off the closet. Shoot the
grate in the corner there and crawl in.
The
third Portable Camera Control Unit.
Before climbing the ladder, look up, so save and
climb the ladder avoiding the laser, you can do this
by standing left and jump up when the laser goes
into the opening over the lamp, it’s tight but you
can just climb up before it returns.
(Remark by Borjk: If
this is too hard, you can simply leave this for
later, since there is a switch** that switches this
laser off – do the paragraphs "The fourth Portable
Camera Control Unit" and "The second Royal Disk"
first) .
E is a thumper; you have to pass it running
right around the corner and jump down to use a
lever. Stand next to the lever and jump up to the
corner so you can run back out past the thumper,
look up in that passage and jump up to the ledge
there. Climb the ladder and almost at the top, back
flip, slide and jump to a ledge in a corner. Walk to
the corner and time the thumper, as you have to run
under it to a ledge straight ahead with another
thumper (EASIER
gameplay: only one thumper is working)
. Run diagonally
onto the platform and curve right to jump to the
next, then run and jump straight off the platform
onto the ledge at the same level as the platform
(the timing is crucial
and you probably won’t make it without some health
loss) .
Climb down the ladder and use your third Portable
Camera Control unit. Climb back on the ladder
and safety drop down twice to the floor, get back to
the laser (off) and drop down to get back to
Petöfi’s room. There might be a robot in the
Music room, or maybe he’s stuck behind the furniture
like in my game. The door to the staircase from the
resting room has opened. Go to the stairs and E into
the HUNGARIAN HISTORY room. One glass display in the
first rooms is gone so use the Royal Diamond
on the Crown.
The
fourth Portable Camera Control Unit.
This disables the lasers on the stairs in the NW.
That is for later, first open the door S, climb on
the glass display and jump over the lasers. You can
open the next doors S but you can’t do anything
there yet. So better go to the window E and shoot
the grate near the floor there. Carefully crawl in.
The Laser Challenge.
Depending on a HARD or EASY game-play (where the
lasers won’t move)
you have to get to the other side ducking the
lasers.
Crawl in as far as possible without getting hurt,
then time the laser and start to crawl just before
it starts to move away, as soon as you can, stand up
and hop back against the wall, then when the laser
comes close jump forward up to the floor above and
sprint to the end where you will fall down, stand
against the wall and you will be safe. Look up and
spot the laser above, wait for the lower laser to
move away and hop back, then wait for the upper
laser to move away too and standjump onto the upper
floor, quickly run left around the corner.
A Key Card.
Face W and climb up. More lasers, crawl forward, and
stay low till the laser is gone again jump over the
pipe and crawl straight as quick as you can. Shoot
the grate at the end and find a Key Card.
Crawl back and avoid the laser and go to the right.
Jump down and to the left (S). Get the Revolver
ammo and shoot the lock. Behind it shoot the
grate and jump on the ledge SW. (if you look down
here you will see cars moving through the street)
Jump to the ladder E and before you climb up, get
your revolver and Sight and shoot the grates next to
that ladder. Climb the ladder and shimmy to the
right into the opening. Down the stairs and jump the
lasers, use the lever and go back to the laser trap
by the ladder, just drop backwards and shimmy to the
ladder and climb down. Once there just walk to the N
wall and insert the last of the Portable Camera
Control units. Now you only have to get back
past the same lasers. Run after the top laser and
when the lower laser moves away run into the hole in
the floor, quickly hop back against the wall, save
and wait for the top laser to go behind you, jump
onto the upper floor and run (don’t sprint) to the
end, wait as long as possible before you run down
into the opening as the lower laser still has to
move away, then crawl straight out.
The Mug.
Climb the glass display to jump back over the lasers
to the next display N. Go left out of the room to
the landing around the staircase, head to the S side
and go into the opening in the S wall. On the right
side in the hall is a closet, open it and find 3
x flares and a small medipack. W is a
door, open it and pick up the empty Mug NW
and return to the hall.
The second Royal Disk.
Go into the room E, jump over the lasers and find
the second Royal Disk on a cabinet near the
display SE. Then climb the display and shoot the
grate in the E wall. Jump into that crawlspace and
follow through (notice the card reader) and use the
switch** in the
end, this one stops the laser in the vent with
thumpers (if you have already been there the laser
will start up again). Leave and jump down and leave
this room and open the door opposite. You are in a
kitchen and in the NW pick up the Empty Mug.
Leave the kitchen and go (and jump down and leave
this room) to the staircase. Go back to the
HUNGARIAN HISTORY room E and go immediately left up
the stairs and hear Zip saying:
(Depending on where you walk you could hear this
earlier too) Zip: Watch out, there’s a camera
nearby. You’d better disable it, if you haven’t
already.
The Chalice.
Insert the two Royal Disks on the S wall. Enter the
small display room and use the Key Card on
the S wall. Pick up the Chalice and leave. Go
down the staircase into the ROMAN PERIOD rooms (W).
Place the Chalice into the statue in the NW room
with the scale. Turn around and go S to fill your
empty Mug with water at the fountain. Watch out for
another robot, he leaves a Key Card.
Get back to the scale.
Optional for the second secret: Go back to the big
staircase and upstairs again into the rooms W,
follow through to Petöfi’s room. Go back in the
opening where his painting was and around the corner
from that lever you already used, put the Key Card
in the slot. Go out and to the staircase landing and
enter the opening S, go left to jump over the lasers
and get on the glass display to jump into the
crawlspace. Use the key card again in the card
reader there and see a cut-scene of a wall panel
opening up. Go back to the Music room and behind the
piano a panel is gone. Climb down the ladder and
find
secret # 2
, a medipack and 2 x
shotgun ammo. Read the message on the wall by Virus
Inside. Leave the Music room and go downstairs to
the left into the ROMAN PERIOD rooms and go back to
the scale.
* Continue:
Pour the water out of the Mug into the scale with
the vase; go back to the fountain S and into the new
opening behind the fountain.
The level changes…
Level 2 - Secret Passage (Hard)
4 secrets, 3 normal and one expert.
Go to the right and use the jump lever on the left
in the corner. In an alcove around the next corner
is the "easy" and "hard" lever
(In the next room for the
easy level there will be a block NE (near a jump
switch) so you don’t have to jump a moving laser.
The hard way is that you have to do just that),
choose your level and go into the open door NW.
Enter another part of the Museum, here’s that laser
we mentioned.
Lara: Right, what now, any suggestion? Zip, do you
read me, ZIP!
Hopping the Laser.
Run (sprint) after the laser and find the jump
switch NE. A door opens somewhere. Watch the laser
as that is the one you have to time to get onto the
chandeliers, do this by running S a bit when the
laser is high and stop. Jump when it gets close and
quickly run to the S side, then stand against the
display SE and face N, grab up when the laser moves
away and pull up when it passed the second time,
wait and jump forward over the laser the next time,
immediately side jump left onto the chandelier, jump
up when the laser gets near and then jump forward to
the second chandelier, wait for the laser and jump
(grab) to the last one. From the last one you need
to jump and grab to the balcony N.
(There is a shortcut
here, go to the last chandelier N, face S and when
standing in the right place, you can jump and grab
up to hoist up onto the chandelier.)
Go into the opening W and on the left you’ll find a
block that you can push in as far as possible. Use
the revolver and sight to shoot the ball in the
ceiling facing W and up.*
Optional for an “Expert” Secret: Go back to the
balcony, runjump over the rope to the chandelier and
safety drop down. Look up above the chandelier S,
that hatch came down. So follow the lasers S and
jump over them, get back up on the glass display
like before and side jump to the chandelier, jump
straight up the first time the laser gets close and
turn around to runjump and grab into the open hatch
(S). Get
Secret # 1,
a bronze Guardian. Safety drop back down and run S
out of the lasers range to make your way to the
balcony again. Go to the room where you pushed that
block and go down the steps NW.
* Continue:
After shooting the ball go down the steps NW.
Crawl under the rope and have a
look at the next room. Go further down the stairs
till you see a double door. Push it open, kill the
ninjas and shoot the blue ball on the ceiling of the
big room. Go back out and climb the stairs and jump
onto the big chandelier and into the open crawlspace
NW. First find the block in the NW corner and pull
it out. Behind is a Valve Wheel, go get it
with the crowbar. Go back out and use the key card
on the card reader in the other part of the room.
The wall behind you lowers. Dive in the water and
follow to secret # 2,
Grenade ammo, 2 x shotgun ammo and a
small medipack.
Get back out and while doing a safety drop from the
crawlspace, time it carefully because of all the
lasers below, drop and immediately jump forwards
into the open doors (opened with the Jumpswitch at
the first laser) and the camera changes. Pick up
Revolver ammo on the left and a small
medipack around the corner. Jump over the
cupboards and pick up A Key facing N. Jump
back to leave the room through the small corridor,
now you have to jump the lasers to get to the
staircase SE (see below).
(EASIER gameplay: you don’t need to jump the lasers,
find a hole in the small corridor. Follow it and
you’ll get to the first gallery room. From there
climb back to the chandelier and go to the staircase
near second gallery room)
Laser Jumps.
Stand close to the laser and run forward a bit when
it moves away, quickly standjump over the laser
before it returns, walk on a bit and from the 4th
tile from the opening you came from face SW a bit,
to a safe tile near the exit SE. Now you can see the
lasers in the middle open up some times, standjump
over the laser as soon as they are about to open and
do a running jump to that safe tile near the exit.
One more hop over the last laser and you’re back in
the staircase.
Go all the way up the staircase and use the Key on
the door there. Use the valve in the NE. Go down the
stairs and into those doors you opened before to the
now filled swimming pool and swim into the small
crawlspace near the bottom.
The Caves.
At the end climb out and go out S from the small
room. (EASIER gameplay:
if you want, the Easy-Hard lever is in the room past
a water wheel when you go N, where you’ll come to
later in the level, the lever will provide more
platforms in the cave you’ll come to in a bit)
. Go left and right and you are in a cave like area,
shoot the 2 ninjas behind you and find revolver
ammo in a crate left when you go to the cave E.
The Valve Wheel.
Go back W a bit and facing S you can see a rock in
the corner of the small cave, jump on it and face a
crack W. Use the Revolver and sight and shoot that
wooden beam blocking a gate near the valve. Jump
back and shoot another ninja, go through the opening
N, left around the corner and find a crawlspace in
the S wall. Jump into the open gate and get the
Valve Wheel in the next cave. Leave and go back
to the cave S where you found the revolver ammo
before.
The Treasury Key.
See that slanted block E (if you look up you see
something what looks like it is climbable) jump on
it with a right curve, slide and backflip to the
other slanted block behind. Jump up to grab a the
vegetation on the rock and shimmy right around the
corner, climb up (4 steps from top) to back flip
into an opening to a room with a chain on fire.
Go to the cage with the locked in Key, climb on top
and jump into opening N. Climb down and use the
Valve E. Climb into the opened crawlspace from where
the water came from to get
secret # 3, the
Uzis, ammo and a nice drawing
from Thorn Ravencroft. Climb back to the room
with the cage and use the chain and get the
Treasury Key from the open cage. Get out to the
room and safety drop on the floor from the N end of
the ledge.
The Rock.
Now go S into the passage you saw in the cut scene
and take a left. Face the cave and look a bit to the
right and down. See that green area, there is where
you need to jump to. You also need to shoot that
ball up E later, so why not do it now. It will raise
a platform (maybe that’s
not possible in EASIER gameplay, but you’ll get to
that later. Now jump to the ledge NE, hop
down onto the green slope SE. Slide down, grab, and
let go and grab again and hoist up into the opening.
Go left and follow through, crawl and shimmy to the
right over the pit, crawl in and jump with a grab to
the other side to pick up that Rock, safety drop
down and through a crawlspace to get
secret # 4, a
medipack.
Get back out and climb up W, runjump and grab to the
E side, crawl in, hang and shimmy around the pit,
and when you are at green area where you came in
before, you now have to go E, climb higher and
higher. Go drop down from the ledge and climb up
around the big wheel till you are at the smaller
wheel. Facing W you can put the Rock under the wheel
to jam it.
Grab the grate on the ceiling and monkey climb to
the opening in the wall (W) and save. Hoist up on
the right, shimmy as right as possible, slide as far
as possible and jump to the right to land on the
ledge. (EASIER gameplay:
a platform will save you from fall, get down by
grabbing it, then shimmy to the right, let go, grab
and pull up). From there, jump to the W (face
W and right a bit) and do a runjump around the
pillar to a slanted rock, keep jumping between the
slanted rocks till you can land back on the ledge
with that crate with revolver ammo (or just jump SW
from the ledge you landed on after the slide jump).
Walk into the NE corner and jump to the ledge (NE).
Side-flip and shimmy and hoist up. Go into the
opening N, now you have to jump (runjump) with a
hard curve to the right, but watch out for the
Spikes. (EASIER gameplay:
a platform will make jumping easier) Jump to
the other side and get the medipack from the
crate.
The Cage Puzzle, the second Treasury Key.
Enter the cage puzzle room N, most of it’s grated
walls are climbable. Go up just to the right (over
the Spikes) and up right again, turn around and
climb up and get into the opening N. At the end turn
around and jump up, run S (watch out spiked ball)
and at the end turn around again, jump up and climb
up. Go N and down, then left and duck to crawl along
the W side, watch out for those rotating knives.
Crawl S along the left hand side and stay low while
you turn around so you face the knives. Quickly
stand and hop back, immediately hit duck again and
crawl backwards into the lower part under the knife.
Face N and look down, there is a jump lever… that is
the one you have to pull.
So face S, climb down a bit, climb left to the jump
lever and drop grab to use it. Then jump straight S,
crawl under the spiked skeleton and use another jump
lever on the right (W). Go back under the skeleton
and safety drop down all the way to use the lever
opening up the door to the Key.
(EASIER gameplay: this
next switch is not necessary as you are able to get
to the next area from the first treasury key area –
just do a couple of jumps, following the wall on the
right and you should reach big ram’s room, described
here as A Wake-up Call). I used the wall W to
get up again (climbable) and then jump to the grate
(S) and climb up, dodge the rotating knives (the
walls are also climbable) go E and up, crawl under
another spiked skeleton that pops out, climb down
and walk to the next hole in the floor (N) another
ball with spikes will drop down. Face S and stay
with your right shoulder to the wall of the cage and
jump in and down and watch for that rotating knife
and if you turn around and look down you see a
crate. Best way is sprint into the hole there and
pick up the medipack.
Use the lever below and see the spikes in the cave
go down. Now you have to go back, stand next to the
crate and I used the wall W to climb over the knife
and shimmy to the left and up and right till you can
stand safely. Climb up N and turn and up again,
under the spiked ball and turn around, jump up and
climb up, crawl under the skeleton and down again.
Go S into the middle passage of the cages and down
till you can crawl under a spiked ball.
Jump down and down and you should end up at the
beginning of this cage puzzle. The gate is gone so
grab the second Treasury Key N. Go out of the
room. You can jump back to the ledge now the spikes
are gone. The floor is breakable, fall down and walk
to the NE corner to shoot the blue ball N. Climb out
and jump out SW with a left curved standjump around
the corner. Then face E and runjump grab the
platform. Turn around and runjump grab to the
ladder, shimmy left around the corner and back-flip
to the rock ledge. Looking into a small gap SE you
can shoot the third blue ball and jump and grab to
the newest platform E. From there jump to the blue
ball S, (you’ve shot this one already in the
beginning) go into the opening E and save.
A Wake-up Call.
Shoot the wooden ball E on the Rams head, then turn
S and standjump grab right around the corner to the
ledge. Keep jumping E from ledge to ledge, get the
medipack and shoot the next wooden ball on
the Rams head. Now
you’ve done it… and a wraith doesn’t make life
easier. Two ropes appeared in the room. From
the ledge with the crate you can jump and grab the
nearest rope. From that rope a swing and jump onto
that Rams head hammer and then jump down onto the
lower platform behind the Rams head. In the back
left (NW) is a statue to push. Pull it once facing S
and go to the one opposite and pull that once facing
E. Enter the open wall N and jump into the water to
get rid of the wraith.
Opening up some Graves.
Swim into the crawlspace E and then right and go to
that small crawlspace on the right but before you
reach it swim up (SE). Climb out and open the chest
to get A Scroll and read it.
If you read this, you’ve probably evoked the
spirits.
Go to St Matthias church.
There is a book…
A secret passage leads through the sewers.
Father Clemence
To see the light, open all graves and those who
cannot sleep, will go away.
Go to S and jump down and use the ladder Go S and
find the Rope on the floor. Climb back up and
swim back and out of the pool. There are three
levers in this room. You need to use all three of
them and you see the graves opening and closing. Use
all the levers again in a manner that the graves
stay open (I don’t know if there’s one solution, but
I started N and just kept using the lever till the
grave was finally open, then used the other levers,
also multiple times to get the other two to stay
open. Look behind you, the spikes are gone on the
block in the pool.
The third Treasury Key.
Jump on the block in the center of the pool as the
spikes are gone and watch the cutscene. Jump off
again and go outside to climb that chain (facing N)
and back flip off from the top. Crawl S to the
pedestal for the third Treasury Key. Crawl
back and walk to the S on the right and Lara’s gaze
will be fixed to a hook in the ceiling. When you are
standing on the edge use the rope and now you can
leave this place by the ropes, swing into the
entrance from the second rope.
Aura: Stop it right there; do you have any idea what
you have done, because I don't. It's impossible to
get back to the museum, because some strange force
is blocking the passage!
Lara: Yes, I need to get to St. Matthias.
Aura: Anyway, it looks like we're here for the same
reason, breaking into the treasure room, eh? That's
why I decided to give you a proposition. I'll help
you to get into the sewers and St. Matthias church.
By the way, my name is Aura. And don't try to fool
me; I took your friend as a hostage, you know.
Go out and jump N from platform to platform so you
get back at the crate with the revolver ammo on the
first ledge W. From there go S and a left (where you
shot your first blue ball) and jump to the ledge NE,
then jump and grab the SE platform and hop into the
opening there. If you don’t know what you must do
read the sign the girl is holding that says: "Talk
to me ONLY if you need help".
(For this puzzle to
work, you must first have jammed the wheels with a
rock)
If you talk to the girl, save first, then talk to
her and the solution will present itself and will be
done for you.
The Jumpswitch Challenge for the fourth Treasure
key.
Want to do it yourself? Don’t talk to the girl and
go behind the cage with the Key. Use the timed lever
to get those platforms down and quickly get onto the
cage (4 times) so you can jump to each of the 4
Jumpswitches in the corners to get the cage to open
up.
Get the fourth Treasure key and leave, jump
to the platform and then jump and grab SW, you may
have to drop grab and get onto the ledge. Go left to
that door you kept seeing in the cut scenes. Save
and take two steps back, standjump to the first
ledge a running jump to the next a bit left, a
running jump (grab) to the last a bit right in the
back, quickly climb up left and get the Rams head
and the way back is a bit easier, run-jump over the
high ledges and a jump with grab to land back in the
entrance, follow the caves back to the N where you
first entered and go N through the room with the
block to where the girl is waiting again at the
fences near a water wheel, she is standing on a
trigger tile to activate the waterwheel, go to the
next room and watch how you have to do it. Stand
against the wheel and press action. Jump and go down
to where another girl awaits.
Use the Rams head and the walls drop down. You can
choose now, Tomb of
Despair or Tomb of Hope (Tomb of Hope is EASIER).
When asking the girl
better save first as she closes off the Tomb of
Despair and you don’t want to miss that one….
Level 3 - Through The Sewer System
4 secrets, 3 normal and 1 expert
Tomb
of Despair side:
Climb the wall on your right and go up left, stop
just before a vertical mark on the wall where you
can also see some green vegetation behind Lara, just
backflip (no roll) and jump so you can grab the
ceiling with a monkey climb (vegetation) into an
opening on the right wall. It is rather hard so you
have to have luck on your side as well. Take a
running jump to the other side (bit to the right)
and climb the wall into a crawlspace. Go down at the
other end and follow through. Don’t climb into the
next room but have a look around from where you
stand. The solution for the next puzzle is up on the
wall in the room.
Jump up to the rope and swing to the trigger tile SE
then runjump back to the rope and swing NW to the
trigger tile that opens the gate N, back to the rope
and save before swinging into the open gate.
The second you go through the gate a timer starts
ticking. You have to use the buttons II and III on
the left wall (already start turning Lara when she
is pushing the button), the right hand one on the
back wall and the second from the left on the next
wall.

W = E+N (=II+III)
N = III
E = II
Pick up A piece of Ram’s Head where the
circles opened up and leave through a trapdoor. Pick
up the grenade ammo and drop down.
Tomb
of Hope side
(EASIER gameplay):
Jump to the wall N and shimmy right around the
corner to the and back flip. Jump back to the safe
place on the other side and jump into the opening
there. Running jump over the other side, face S and
back flip onto the slanted floor, jump grab and
hoist up. Climb higher and jump to the rope. Swing
to the raised block, then to the trigger tile in the
corner left of it, jump back to the block, jump to
the rope and swing into open the gate S.
The timer goes off once you entered the room.

W wall most left button, E wall the left and right
hand button
Pick up A piece of Ram’s Head and leave
through a trapdoor. Pick up the shotgun and
drop down, slide and go down the steps.
Aura: Hi Lara I see that you have done your part
also, I’ve found this piece of Ram’s Head and I
guess you should have the other.
Watch the fly by (in
EASIER gameplay only) and go to the helper to
get the other piece of Ram’s head.
In the water NE is a trigger tile, stand on it then
go to the crawlspace W and run over all the 4 tiles
in order as shown in the fly by, first go to the NW
then to the NE then to the SW and as last SE (the
tiles have to stay down).
Aura: Something changed in the other room!!!!
Lara: Wow, you are being so helpful. Best take it
easy wouldn’t want you
to tire
yourself out
Crawl back and go into the other room through the
crawlspace E. Push the Rams statues on the tiles and
watch the cut scenes. Go out and climb the blocks
and jump in the arches (to the N is the Easy-Hard
lever). Jump to the end to get the medipack and jump
to the rope to grab the ceiling and monkey climb to
both jump switches on the E and W side, so you will
have to re-climb the arches one time. Get the
flares near the broken crate before you go for
the open gate.
A Wall Hook and a Broken Handle.
Enter the gate and go to the right, find a Wall
Hook in a pillar and pry it out. Then go to the
opening S and spot a crawlspace in the water on the
right just before you climb out, crawl in and get
the Broken Handle which is stuck in the
underwater grate SE. Get back (if Lara won’t crawl,
jump up once) and go to the left side of the gate in
the E, combine the Hook and Handle and use the
contraption to reach the handle which will open the
gate and head inside.
Go up the stairs E, kill the rat, and run over a
breakable floor to the end, down into
the lower passage to use the lever there, a
trapdoor close by closes. Go back and jump and grab
to the upper passage again, turn around to jump over
the hole and go to the trapdoor, turn around and
look up, jump to use the jump lever.
The Fuse.
Go back and at the opening in the floor look E and
jump grab up to the crawlspace there, as the burner
is now down. Follow through under and over the pipes
and lower yourself in water, shoot more rat, and go
to the opening in the E. Watch out as some spikes
will pop out, crawl under them and jump over the
balustrade to the pipes N. Crawl under them and use
the jump lever on the wall N. You can jump to the
pipes W and get onto the metal grated platform near
the waterwheel. Use Ctrl and hold it till you can
grab a ledge above, climb higher and hop over a
fence to get the Fuse.
Side flip back and safety drop from near the Rams
head tile to the ledge near the Water wheel.
I jumped back to the platform at the Water wheel and
over the balustrade to the opening E. Push the Ram’s
Head statue on the marked tile, the door NW opens.
Go to that entrance and hop onto the ledge left.
Jump over to the marked trigger tile NE and trigger
a wraith.
So quickly jump back out of this room, run left
around the corner to the newly opened room on the
left (NE) and into the water (don’t go too deep)
there to get rid of the wraith. You can climb out
the water and kill two rats now or if you want you
can do it later. Dive down in the water. Watch out a
rotating knife, best is if you swim down following
the rotation of the blades. In the E wall is an
opening just under the axle. Go in and left and up,
turn around and use the underwater lever to open the
underwater gate NW. Go out of here and if you have
some air left there is another underwater lever NW
where the gate opened up. Get out of the water and
in the statue room the door SE has opened up.
Go to the Ram’s head statue and push it on the tile
in the newly opened room, notice the keyhole on the
wall W. The room in the SW is open now. Be careful
for popping spikes and climb the stairs S. Follow
through and jump a hole in the floor. Shoot a rat
and around the corner is another hole in the floor,
turn around and safety drop in that hole, let go and
grab again. Shimmy around the corner, drop on the
ledge and use the lever you find in here, to open a
gate in the water. Safety drop down into the hole
and go down the stairs and into the water, swim into
the opening E and get the Key on the right
hand side.
Climb back up to the first floor via the stairs and
the pipes and use the Key in the SE room. Climb the
block in the previous room and climb on the arches.
Jump to the W arch and use the Fuse there, as that
gate upstairs near the hole opens up.
The Lens Puzzle Room.
So get back to the SW room and up the stairs with
the holes and save before using the lever in the end
there. Better jump down and look for that yellow
lamp on the floor. There’s another one on the
ceiling. When you use the lever one of the arms of
that lens contraption stops turning. The lenses all
have to be aligned between those two yellow lamps.
If not use the lever again till the first one does.
Jump down and go into opening N. There are 2 jump
levers you can reach and a chest. To get the clue to
the coming puzzle, open the chest. Inside are the
instructions to the puzzle.
Jump to the left switch, drop down and enter the
open gate W.
Jumpswitch #1 for The Water Wheel Run.

Lara: OK dear Aura, are you going to help me a
little or are you just going to run around?
Aura: But all the torches are already lit.
Lara: What about all those levers I have to find to
open the passage
Aura: You‘re doing it pretty good so.. I think I’ll
slowly climb back to the museum and I’ll wait for
you there
Inside the room are a water wheel and a lever in the
alcove N. Save in front of the lever as this is a
timed sequence (Timer
differs depending on EASIER/HARDER gameplay).
Use the lever, backflip/roll and run to the
waterwheel, use Ctrl till you can grab platform #1,
hoist up run left onto the corner of the higher
ledge, turn with your back to the wall so you can
runjump onto platform #2, back up against the pillar
and line up for the jump to platform #3 and turn
right a bit so you can side jump to the ledge left
and save there.
Take a running jump and grab up to the ledge N now
and a last one SE into the opening (no Ctrl). First
jump down to use the lever NE to open the gate and
get back on the block. You can jump SE with a left
curve into the opening (so you don’t need to use the
tight rope, but if you can’t make the jump, walk the
tight rope and near the second pipe below a jump to
grab the crack in the wall to shimmy to the
opening) Again align one more of the arms with the
other arm already over the light.
Jumpswitch #2 for the Fuse.
Drop down into the room with the contraption and go
into the passage N again. All three Jumpswitches are
now available. Now you can use the next jumpswitch,
jump to the one in the middle (#2 ) and an
underwater door opens where you picked up a key
earlier. Turn around and go into the E room,
straight down into the water, swim into the low
tunnel E and on the left is that open door. Swim
through and climb out, safety drop down in some
water in that deep central shaft and swim to the
right (W), down and follow through, down again and
right underneath the grates (E) and use the
**underwater lever** at the end. Swim back and get
some air, now dive (facing S) and go left (E), down
and down and up and there is the open door. In this
underwater room is an opening in the ceiling and in
there is an underwater ceiling lever. Use it and
swim back out to get some air in that same shaft
where the water surface has now risen.
A Fuse.
Dive facing W, as now you can swim into that small
gap there. Swim in and down, go right (N) down and
up and up and use the underwater ceiling lever. Swim
back and up to get some air (level went up again).
Dive down to the floor and go S now, down and up and
find a Fuse W. Swim back up to the breathing
hole. Swim into the gap E and all the way up to get
air. You should see a big rotating knife on the
ceiling.
Get into the gap E and follow through to another
underwater ceiling lever raising the water level yet
again. Swim back again and check your health before
you swim up and avoid the knife to get air
(Safest way is to swim straight up through the axle
of the rotating knife).
Optional for the expert’s secret: swim all the way
down to the first **UW switch**, pull it and you’ll
see a door closing, but a door in the room with
rotating blades will open. Swim back up into the
opened door and pick up
Secret # 1,
a Marble Guardian. Swim back up and through
the blades.
*Continue: Climb out, get on the stairs and halfway
climb up the side and climb higher to an opening in
the ceiling. Jump and grab even higher (N or S) get
the medipack in the room above, use the jump
lever on the E wall. Jump down and go through the
gate and shoot a rat.
In the next room is another rotating knife and
around the left a lever behind a block. Use the
lever and climb the block and jump to the next one
avoiding being sliced (before pulling up, shimmy all
the way to the left, you are save in the NW corner)
OR use the slanted ledge next to the high
block to backflip and jump/grab the block under the
knife, but you will get hurt, so check the health.
Jump up and use the monkey climb on the ceiling to
get into the opening S. Use the lever so that the
next lens arm stops aligned with that yellow lights.
Jump down on the floor of the Lens Puzzle Room. Now
you can use the Fuse in the receptacle on the SE
wall to light the beam for easier manipulation of
the last lens.
Jumpswitch #3 for the last Lenses.
Go N and use the last jump lever and go W into the
room with the waterwheel (timed run room), where the
gate SW is now open. There is a rat swimming
around.*
Optional for
Secret # 2
.
Go to the opening near
the wheel (the water runs in there) and jump down
the hole before you do the acid room. Swim through
the passage and get up to the NE block by bouncing
from sloped platforms. Either do a running jump or
monkeyswing to the crawlspace. From there you’ll
reach a secret room with a medipack,
the Uzis and some ammo. You can leave
through an opening E and go back in the room S.
* Go to the steps left (E) and face W, jump and grab
up to the arches above. Jump the arches to the other
side and use the lever. Safety drop down there and
go to the opening SW. SAVE.
(If you choose EASIER
gameplay, you enter through the right door, jump
down and switch off the fire by jumping onto the
tile in the alcove) There is jumping to do
but there are also knives popping up here and there
(black lines on the ledges), so be careful.
A running jump S with a left curve, slide and grab
the edge, pull up and backflip/roll/grab the corner
of the ledge with the knife-trap, pull up and stand
still for a moment till the knives activate. Go to
the N then take a jump to the NW and pick up a
medipack.
Next jump is N and stay as close to the wall as
possible, just run straight into the corner of
walls. Jump NE and NE again towards the jump switch,
a door opens. Run against the wall to avoid the
knives. Jump one block back and from there a
standjump E, to the lower one. Take a standing jump
with grab E to the green tile in the corner, this
disables the fires.
Jump W and turn to the SE and jump there. Then jump
SW and to the one next to it, hang down from the
back of the ledge, let go and drop onto the ledge
behind the lever, get to the lever there and pull it
to activate a water wheel, water runs through the
pipes and the door will open up.
Stand back from the lever, face SW and jump/grab to
a crack in the pillar (there are two cracks but you
need to use the top one), shimmy right around the
corner, let go and grab to get
Secret # 3, a
medipack, jump grab back to crack and
shimmy back to the ledge over the lever. Jump to the
ledge NE, jump NW and climb up that trapdoor. Look
to the NE and take a running jump, watch out for the
blades. Turn around and hop into the opening in the
E wall. Climb on top of the arches and go into the
now open door.
Hop over the pipe and into an opening S wall, climb
higher and higher and hop into opening where you can
see a lever for the last arm of that contraption.

Use the lever and jump down, leave through the
opening N and safety drop down from the hole at the
jump-switches. Go into the opening S where a special
kind of door now opened up, climb up the ledges and
run straight. (If
you’ll have problems with running through, try
jumping across the plates to reach the other side –
if that is not possible, you’ll have to go back to
the lenses and adjust them even more, you can reach
all of the levers by jumping over the blocks.)
Level 4 - Through the Sewer System 2
Climb up in front and find the Easy-Hard lever. Take
your pick and jump across, follow up the stairs and
get the medipack. Then save.
Run over the breakable tiles, jump over the gap and
run into an opening left for
Secret # 4, 2 x
Shotgun ammo. Safety drop in the water below and
pull out your guns for the next enemy that will
attack soon. Just W of that contraption in the room
you’ll find the Fuse in the water, then go S
and to the left. Climb the wall S and climb higher
and at the end back flip and pick up a second
Fuse.
Slide down and place the two Fuses around the corner
in the passage to the water room. Go to the water
room and behind that pole with the turning arm is a
pushable Ram’s Head. Push it on the tile E (watch
out enemy), climb the block and use the jump lever
(If you’re out of
medipacks, grab the crack E of the Jumpswitch and
shimmy right to the entrance with the crate of
medipacks) . Get to the other block W and
jump into opening there in the W wall.
Yuck, those rats
Use the Ram’s Head (you have two pieces to combine)
on the receptacle W. Now you can get onto the
elevator.
Easter Egg:
OR…..
jump backwards into the elevator and immediately
jump out and let the elevator leave without Lara.
Climb the ladder and you’ll see a surprise Easter
Egg Secret. Pick up the Grenade Launcher and
ammo and have a laugh. Climb the next ladder and
you end up near the elevatorshaft. Go W and the next
level starts…
Level 5 – St
Matthias.

3 secrets, 2 normal and 1 expert (in HARDER
gameplay)
2 secrets (in EASIER gameplay)
Turn around and climb up into the dark alcove to get
the Medipack. Climb back out and follow the
passage through to some boxes, shoot those for
Flares and 2x Shotgun Ammo. In the
N wall is a block, push the block in as far as it
goes. Walk to the Battering ram and around
the corner right; choose if you want to play the
easy or the harder game play by using the Easy-Hard
lever there. (Harder
gameplay in this level is very hard because of some
complex puzzles; if you want to skip those, pull the
lever to the easier gameplay)
Go to the higher floor next to the Battering ram at
the N wall and pull up to a crack, shimmy to the
left around a corner and hoist up. Turn around and
drop/grab the edge of the floor (facing E),
drop/grab the ledge below and hoist up.
Shoot that block of wood there (pistols will do
fine) so the rope holding the Battering ram is
released and drop down. Walk to the Battering ram
and see it shatter the barrier. Go carefully past
the Ram and right around the corner is Revolver
ammo and to the left is a crawlspace.
Grab up into that crawlspace, follow through and
climb up to get the Shotgun there. Now safety
drop from the floor W or return through the
crawlspace, either way follow the passage E and come
to some white blocks in a room with a wooden floor.
Climb the lower block and open the hatch to climb up
to the Broken Staircase above.
Open the Church.
Go E to the closed gate to the Church and go R into
the passage, first R again and come to some arches,
jump/dive (Alt+Shift) or side jump through to come
to a room with Secret#1,
2x Revolver Ammo, Explosive Crossbow Ammo,
a MP and the Crossbow. Jump back
through two arches and look L there to find a chain,
pull it once and the gate to the Church will open
up, go out and turn right (S) and around the corner
is a switch to open a ceiling hatch somewhere else.
The 1st Coin.
Return to the Broken Staircase and go L first, climb
the higher block on the floor NW and jump to the S
side, go up one step and turn around, runjump along
the N side of this step and onto the pointy ledge
under the open hatch SW (no Ctrl), climb into the
crawlspace from standing close to the hatch and
follow through to a bunch of boxes, shoot them to
get the 1st of 4 Coins. Go down
again and drop out of the crawlspace, jump down and
notice a closed door in the S wall way up. Get down
to the ground floor and head into the Church.
The Church, the other Coins.
Go to the far E side of the Church hall and find a
fountain, in the fountain is the 2nd
Coin. While you’re there you can also fill up
your Mug (in the inventory). Go to the pulpit, hop
over the low barrier and go up, just around the
corner, then runjump/grab onto the Confessional
boxes, get one of the Torches there (you
could choose to throw the other one down too and
take a note of where it drops) and go down from the
box, go to the Main Altar N and light both the
Torches at the Bowl with the Holy Flame
(you can also light
them at the 2 candelabras with a small flame in the
NE corner) and leave one of them in a safe
place.
Take the other burning Torch and go find the ropes
on the pillars in the Church hall, there are 3 and
platforms will lower on the pillars (for later).
That done you can take the Torch out the SW entrance
to the Broken Staircase and down the hatch NW, throw
the Torch on the wooden floor S and wait till it
breaks, go down and get the 3rd Coin.
To be on the safe side you could take the Torch
there up to the Church, just jump up N and go onto
the block under the hatch, stand 2 steps away from
the higher N block and throw the Torch (spacebar)
onto the block, climb up and get it, stand back in
the NW corner and do a left curved runjump up SE to
get back up to the Broken Staircase. Go light the
Torch at the Holy Flame again and drop it where you
can find it later.
In front of the Confessional boxes and behind the
pulpit is a bench and it’s a bit out of it’s place,
move/push the bench to the pillar S and see a gate
open up (on the back of the bench is a
line about the 10th step). The
opened gate is in the Mary Gate SE, go in there and
R to where the staircase is now open. Follow up
counting the steps and on the 10th
step you can reach into the wall and open the
doors on the top of the stairs with that switch,
follow to the top of the stairs and enter the Bell
tower.
On the wall is a message:
It is told that some people can hear voices near the
picture of a cherub.
Rumours are that a soul is trapped in it.
You can return downstairs again and when you get
down the stairs the door under the stairs W is open
so get Secret#2:
Grenade ammo there.
The Old Book.
Go to the N side of the church hall, where you lit
the torch on the Holy Flame and go all the way in
the back. The camera changes but use the look key as
on the back of that object is a lever that opens the
doors opposite the Holy Flame. Enter and open the
drawer of the cupboard, get the Old Book and
examine it. On the armrest of the chair behind you
is the 4th Coin. Coming back to
the church hall 2 figures are awaiting you. Shoot
the bony one and avoid the black one for now.
The 1st Holy Key.
Go place the 4 Coins in their receptacles
(the little poles), the 1st in the St
Steven chapel NW, the 2nd one SW next to
the Church entrance the 3rd straight E
from there, next to the Mary Gate, the last in the
undercroft NE. A flyby will start and a ghostly
appearance will take place, this one will leave the
1st Holy Key behind, go get that
from the Church hall and go up the stairs to the
pulpit (at the NE Pillar) again and from the top you
can do a curved runjump to that raised platform on
the pillar S, then jump to the W and runjump/grab
over to the one SW use the Holy Key and see a the
doors of the Confession box on E wall opening up
when you drop from the platform. Get one of your
Torches and go down into the newly revealed passage.
(EASIER game play you
will be chased by a big skeleton, just avoid its
attacks for now)
The Crypt, Coffin Puzzle for the Relic Head.
Go straight past the first R hand room (later) and
come to the Moving Pillars. Time the jumps/runs
through and come to a room with oily water, go in
and from the higher ledge in the water you can
runjump (jump straight up once and Lara can run
again) up in the alcove N, go light the Campfire in
the back and the fire will spread into the pool, you
need this to do a puzzle later on. You can leave
that Torch here and do a runjump/grab to the pole
standing in the now deadly pool, turn and go up a
bit to backflip (no roll) into the exit.
(For an additional expert challenge, light the fire,
drop the torch, roll and run to jump to the ledge in
the pool, turning left a runjump into the exit
before the fire reaches the oil and the water
becomes deadly.)
Make your way back through the Pillars, up the steps
to come to that room L you skipped earlier. Inside
the room are 6 coffins and just visible through the
gates in the alcoves are coloured numbers giving the
clue for the next puzzle room. Make a note of the
colours and the numbers they represent and go into
the next room.
The Coffin Puzzle.
Go stand on the Red light (hear red lights move in
front of the Skeletons eyes on the wall). From there
take a standjump to pink lights (without touching
the neighbouring tile) and then to blue in the SW
corner. Jump to the yellow N and back to the blue
and pink (watch out for the Skeleton) then to the
red and hop to the green and back to the red, pink
and as last the yellow S and the S door opens. Jump
in and get the Relic Head, make your way back
up to the Church hall.*
(
Easier Game play
chosen, the level is about to end:
Go to the NW corner of the Church (next to where you
used one of the coins before) and place the Relic
Head on the pedestal in the St Lázló chapel and
watch a cutscene. Go to the big opening in the floor
of the Church and face W, safety drop and grab the
edge, let go and grab a crack, shimmy to the left as
far as possible and drop down. Follow through into
the next level, level 6.)
*Harder Game play chosen, still some things to
do:
Go to the NW corner of the Church (next to where you
used one of the coins before) and place the Relic
Head on the pedestal in the St Lázló chapel and see
the Royal staircase open up, shoot the 2
Skeletons that appeared and go into the passage
NW from the Church hall. Go up the Royal staircase
(just to the R inside) and head S to a hall with 4
white pillars.
Go up the stairs S and follow to a room with 3 coats
of armour and squeeze behind the W one, throw the
switch on the back of it. Go E through the opened
gate and to the left is a ceiling hatch, open it and
grab up to the loft (read the message on the wall),
carefully go N past the Battering Ram and shoot the
crate to pull the Chain and hear a gate below open
up.
Go back and down the hatch, to the R into the room
with the 3 coats of armour and push the NE one (with
the black feathers on top) to the N, into the next
room where the E gate opened, push it through the
gate and in the next room on the marked tile, you
will get a flyby of a Knight coming from the
adjacent room. When you get control back you have to
lure that Knight back N and down the stairs to the
hall with the white pillars and he’s not that fast.
You have to get him break the white pillars with his
sword by standing close to the pillars and side jump
when he strikes his sword, but be careful, when the
last pillar breaks you have to side jump away as the
roof will come down (I did the NW one last).
A 2nd Holy Key.
Another ghostly appearance and a Holy Key will be
left behind in the room with the 3 coats (now 2) of
armour, go up the stairs S and follow to that room,
get the 2nd Holy Key and go into
the room E to use the Holy Key there to open the S
gate, go in and just through the gate and to the
left is a block. Climb it and get behind that coat
of armour there, push it S onto the block and go
down on the W side, down the steps S and to the R is
an alcove with some double doors, use the switch on
the E wall to lower that block back up the steps and
you may open the doors to create a shortcut to the
Broken Staircase, start of the level in case you
want to use it.
Go back up the steps and push the armour into the E
room and to the Shrine on the N wall next to the
cage. The cage will lift a bit so you can crawl
underneath and pull the Chain to raise another
platform in the Church hall.
A 3rd Holy Key.
Go onto the Organ loft E of there and in to the room
E to pull the chain, this opens the trapdoor to the
Bell Tower. Look for a Painting on the N wall. Save
and then shoot the painting and a Flying
Cherub will appear, now you can go down to the
Church hall by 3 routes, one is back through the
passages W and then N to the Royal staircase, the
second one is back through the passages W and then
left down the steps, through the double doors and
down into the entrance hall where you have to go
right to the church hall, the third way is to roll
and run through the open gate S, go up the ladder to
the Bell tower and backflip off. Run all the way
down the spiral staircase to the Church hall… Take
your pick and get down to the church hall.
You did fill up that Mug before didn’t you?
Otherwise you have to do that now in the shallow
pool. Go to the Main Altar N and stand on the ledge
with the Holy Flame Bowl. Put the Mug of water in
the Bowl to extinguish the Flame and a 3rd
Holy Key will appear, get that quick and duck to
lure the Cherub into the smoke coming out of the
Bowl so it will destroy itself (if it won’t
disappear immediately, run one circle around the
cathedral and then back to the smoke).
If you want the Experts Secret you have to take the
torch up to the chandelier, if not you don’t need it
anymore (I took it up there).
Now go look for one of your Torches and you can
still light it if necessary, there are 2 candelabras
in the NE corner of the Church and there you can
light the Torch. Now make your way back up to the
Organ loft with the Torch and climb the red
balustrade N, runjump to the platform on the R hand
pillar (from facing N) and then standjump up to the
chandelier from the NW corner, runjump to the one NW
and light the 4 candles on this chandelier. Watch
the flyby as a block goes down behind a shrine in
the St Steven Chapel. Throw the Torch down and stand
on the SW corner, face NE and runjump with a curve
to the S side of the roof on the pulpit, slide off
to grab the edge and shimmy all the way right along
the steel reinforcement bar to a ledge on the E
wall, from there a runjump/grab to the ledge S and
use the switch there to open the gate to the Saint
Imre Chapel.
Drop down onto the confessional boxes and before
going to the Saint Imre Chapel first go to the open
gate in the W wall. In the side of the small black
altar NW of the room is a reach-in hole. This will
open a door SE in the Church hall you’ll need later.
Easter Egg:
Get the Torch and go into that door SE, light the
candle on the altar and throw the Torch away, jump
into the opening in the floor. Crawl into the lower
room and find the Rose for Dworfina. Read the
message on the wall so you when you replay this game
and didn’t find all secrets there are some new task
ahead.
“Each level is hiding something special, here is
this note:
The Museum, try to pull a cup out of the Statue’s
hands.
The sewers, don’t use the lift.”
Get out of this place and back to the Church hall,
go into the passage in the NW corner and go left
into open gate. On a Shrine SW is the Relic
Head. Go into the SW corner next to the
shrine and climb up the sarcophaguses under the
arches on the S wall, pull the switch there and see
the door to the Loreto Chapel open up in the S of
the Church. A nasty Flying Ghost shows up. So
quickly turn R and run off the sarcophagus and get
out of the room, head N past the Royal staircase and
into the door to the St Steven Chapel.
Walk up to the Shrine in the Chapel and take the
1st Relic Painting out of the frame (getting the
painting is for expert’s secret hunt), go out and to
the Church hall, into the Saint Imre Chapel (W) and
hop onto the red altar to place the Painting. A
light shines from the window in the SW corner of the
Church.
Go into the NW corner of the Church and into the
opening W to the Royal staircase and to a staircase
in the back SW corner and go down to a double door.
Push it open and follow into a small door to the L,
kick it in and get a MP from the broken
crate, then look on the N wall and take the 2nd
Relic Painting from the wall (getting
the painting is for expert’s secret hunt), go out
and L to the next door, open it and go in. Notice
the Torch on a small cabinet, leave it for now and
open the closet in the corner to get a small
medipack. Go out of the room, L and open the
next door, while a Ghost shows up, just go
back into the previous room where Moonlight comes in
through the window and stand under the light to see
the ghostly appearance pass by.
Return to the other room, the closet is empty but
notice the trapdoor in the SW corner and open it.
Get down and face NW. Jump/slide and jump and slide
and jump right till you are save and use the chain
there. Turn around and read the post on the wall.
Now jump back S, slide and jump with a hard curve
right and climb out.
Go W in the corridor and leave for now. Go and climb
the winding staircase on the left and go right where
you killed the knight and go left and left into a
small room SE to place the second painting there. A
flyby shows the scroll in a beam of light (getting
the scroll is for expert’s secret hunt). Go down and
go W to that Scroll in the beam of light,
pick it up go W into the broken staircase and jump
S, follow through to the Organ room to place the
scroll on the Organ, watch the cutscene. Leave and
go down to the N side of the cathedral to pick up
the Sword from the Altar*.
Optional for Expert’s Secret hunt: Go behind the
altar and down the hole, jump past the squishy block
(moving pillar) and place the Sword in the Anvil
(E), turn around and enter the room to get the
Diamond Guardian,
Secret # 3.
*Continue: Go back downstairs and near the room with
the trapdoor is a Keyhole to the right, use the Holy
Key there. Go down into the new room and place the
Relic head on the pedestal. Leave and go W in the
corridor to meet the Fire Demon (Bull)
. Roll and lure the Fire Demon into the room
at the end of the corridor to smash 3 tiles. This
leaves another Holy Key on the platform near
the moon. Go into the door N and use the Key there,
jump up into the open trapdoor and get the Handle.
The Bell Tower.
Go back up to the Church hall, there will be a
Giant Skeleton roaming around, just get past him
quick and try to avoid him till the end of the
level. Go to the SE passage (Mary Gate) up the
spiral staircase and into that tower on top, use the
Handle on the blue contraption NW to get a ladder
down on the N wall, climb up and backflip/roll to a
slanted ledge, grab and shimmy R to a ledge, now
backflip onto the same slanted ledge and jump/grab
to catch the edge of the ledge above, pull the Chain
to sound the Bells and see a flyby of the Main Altar
and a 1st Sachet and another Sachet in
the St Steven Chapel. Make your way down the ledges
get down to the Church hall.
Go to the N side of the Church hall next to the Main
Altar and pick up the 1st Sachet of
Holy Powder. Go into the opening NW from the
Church hall and into the St Steven Chapel N of the
Royal staircase, in front of the Altar you can pick
up the 2nd Sachet of Holy Powder.
Get back up to the Church hall and into the Chapel W
of the Church hall, to the left and opposite the
altar is a white bowl. Place the 1st
Sachet in the bowl. Go out, to the S end of the
church and left into the room to find the 2nd
Bowl in the N wall, place the last Sachet and watch
the cut scenes.
Go to the big opening in the floor of the Church
and face W, safety drop and grab the edge, let go
and grab a crack, shimmy to the left as far as
possible and drop down. Follow through into the next
level.
Level 6 – Secret Passage part 2
Keep swimming and when Lara can stand go S and swim
some more. End up in the swimming pool you visited
before. Go out W and down the staircase all the way
and Aura is waiting there, use the jumpswitch and
push the block in the middle of that wall all the
way in. Go left or right down into the next room and
find 4 keyholes and a Golden Flower Pot.
Easter Egg:
If you want to go for the final surprise: put the
Rose you have in the pot and get a cut scene. Go
back to the staircase and all the way up to the
landing over the room with the Lasers on the floor.
Hop over the railing onto the chandelier and
runjump/grab to the crawlspace NW, follow in and go
to the water NE. The Secret sounds when you
swim into a pool. Climb out and grab up into a
hidden crawlspace behind the picture on the W wall,
follow into Bojrkraider’s room, the guy is way too
busy to even notice that a fan of him stepped in, so
nick his Bunny from the bed and a toy
Rabbit from the closet, then go to the bookcase
to the right of Bojrkraider and reach in to get a
box with a lock of hair (Is it his?? … or some relic
he was hiding) and now you can leave, swim back and
make your way back through the room with the lasers
to the staircase all the way down and to the room
with the keyholes.
Open the big gate by using the 4 keys and step in….
End of this adventure for now.