Walkthrough by Dhama
Entrance
Lara starts the level sliding down a slope. Leave her to
slide and drop onto a platform. Check out the underside
of the platform for the first secret (Shotgun, flares).
Light a flare and look around till you find the back of
a ramp. Jump and grab the back of the ramp, pull up, and
when Lara slides, jump to next ramp, and jump again to
land on a platform.
Jump to the next platform and a fire will appear on the
platform to the left. Jump ahead to the next platform
and the flame will go out on the other platform, you can
now jump to that platform and then a run-jump-grab to
the double door entrance, pull up and the double doors
open.
Walk forward and a cutscene will show a knight running
to his horse. Best to use pistols here and save the
shotgun shell.
Position Lara to the left of the horse and allow it to
circle as she turns with it. This way you are always on
the correct side to shoot at the knight; you must shoot
at the cross on the knights chest to knock him off the
horse. When he falls off the horse, keep a slight
distance and jump backward as you shoot at him, turning
as you circle around the courtyard. Once he's killed,
pick up the sacred slate stone and proceed to the
structure in the centre of the courtyard. Walk through
the gate, and directly ahead you will spot a jump switch
up on the right 'corner support' behind the hanging
vine. Pull this switch with a jump-grab and a door will
open at the bottom of the stairway. Enter Doomsday's
gallery.
Doomsday's Gallery
Because you have the sacred slate stone, the automatic
weapon doesn't fire at you. Walk into the gallery and
down the step and take a good look at the paintings. You
will notice they are all reflected in the floor. Now
take another look and try and find one that isn't
reflected the right way. You'll notice that the painting
of the jester is not correct in the reflection; keep
this in mind.
Walk along the gallery and enter a door to the left and
enter the long blue hallway. at this point, a clown will
appear in the gallery, so draw your guns and go get him.
Doing this now will make it easy later on.
Now go back to the long blue hallway. Walk almost to the
end and you'll notice a doorway halfway up the wall on
the right. climb up into the tunnel and go to the end.
Now climb down to the room below. Walk to the end of
this tunnel and turn left and then proceed all the way
to the end. Light a flare as it's quite dark here, and
crawl through the opening into a mirrored gallery room
like the one you were just in but upside down.
Immediately after entering, turn round and jump-grab a
switch on the wall. This opens a door down the far end
which will be used later as an escape route.
Now go toward the painting (now upside down) of the
jester, and on the way notice three golden skulls on the
rock, and enter through the painting. Here you'll find a
switch. Throw the switch and watch the cutscene of your
next port of call. When the cutscene finishes Lara will
be attacked by all three of the skulls, now flaming. If
they touch Lara she will burn, so run out of the
painting and turn right and run down the escape route
through the door you recently opened.
Follow the tunnels with the skulls hot on your trail
till you reach a small room with a pool in the centre.
Jump in the pool and the flaming skulls will follow and
extinguish themselves. Grab the piece of golden armour
and climb out and then get all them lovely pickups.
Leave through the tunnel and back into the upside down
gallery and walk over to one of the beams. Climb up onto
the beam and move toward the wall (any beam will do).
Now, with your back to the wall; jump.
You'll find Lara now back in the normal gallery. Now
enter the red hallway now that the door is open and walk
down the stairs and drop into the water (yes, it is
water (lol)), turn in the water and head back the way
you came but this time under the stair and pick up a
shotgun in the secret area. Now climb out of the water
and go back to the gallery and arm yourself. Two clowns
will now attack. Shoot them and 'chuckle' when they die.
Now leave the gallery and head back to the courtyard, on
the way paying homage to the pet skeleton halfway up the
stairs.
Jester's Tower
Enter the Jester's tower, it's the tower that displays
his painting above the door. Make your way up to the top
in the tower climbing and jumping where necessary. When
you reach the top, draw your 45's and walk to the corner
of the tower and shoot the bat when it appears.
Climb up onto the battlements and walk to the edge. Look
and notice a platform and you'll also see the Jester's
painting once more and that a gate has opened.
This jump can be tricky; but if Staticon can do it,
everyone can (lol). Walk to the edge at 45 degree angle
to the tile and jump back. Now run and jump and turn to
the right mid-air and grab the platform, and pull up;
phew!
Now do an angled standing jump to the floating structure
and throw the switch.
Now watch a cutscene which will show you your next
destination.
Make your way back down the tower being careful not to
fall, and then enter through the open double doors and
into Doomsday's mine.... Bwahhahahah!
Doomsday's
Mine
As you enter the mine, look to the right and enter a
small tunnel. At the end, you'll find a motorcycle and
side-car just waiting to be used. Climb on and ride the
motorcycle back into the mine being careful not to fall
down the hole that leads back into the gallery. If you
do fall down here, just ride it back up the stair and
into the court yard (driving recklessly around the
courtyard if you so wish... it's fun;
(Weeeeeeeeeeeeeeeeeee) and back into the mine when that
becomes boring.
Now ride the motorcycle deep into the mine and turn
left, noticing a cage door closing off access to the
high explosives area. Follow the tunnel till you get to
the first pit. Ride the motorcycle over the pit using
the bridge and stop and get off. drop backward into the
pit and grab the walls and climb down about halfway. Now
climb around the pit till you find a secret area, enter
and pickup the goodies. Climb back out and proceed
through the mine till you come to another pit. Repeat
the process to find another secret area. Climb back out
and proceed deeper into the mine to find a small cave.
Position the motorcycle in the centre of the cave so
that it's facing back the way you came in, and get off.
Shoot the boxes to find a switch on the wall.
Save here before you throw the switch, because it's a
timed run. Throw the switch and get back on the
motorcycle quickly, and race round the tunnels (being
careful not to fall down the pits as you go) and pass
through the cage door that was previously shut. If you
get around without hitting the walls too many times it's
easily done, but if you fail, just load up the previous
level save and try again. (It's not quite as difficult
as the timed motorcycle run I had in 'Tower Bridge 2'...
shameless plug (lol).)
Once you're through to the explosives area, you'll
notice a switch on the wall, but there's no need to
throw this one yet.
As you go around the corner, the Motorcycle's engine
will make the explosives unstable and they will start to
explode. You'll notice a cave entrance to the left that
Lara can only crawl through, but not yet. This is what
you've been waiting for. Ride the motorcycle over the
ramp and explosions and land safely on the other
side.... What, you fell down the pit, exploded and
didn't save it first; shame on you!!
Ride the motorcycle round a few more tunnels till you
find another pit and collect the goodies from there.
Walk around the corner and look through a small gap in
the cave wall to a place that you'll be visiting very
shortly. further around the corner, shoot that box just
for the sake of it..... oh, lo and behold, there is a
spade, push the spade and the large double doors open in
a room behind you. Enter the room.
Look up and notice two floating platforms and to the
right (as you enter) you'll see a climbable wall. Climb
to the top and jump-turn-grab onto the first floating
platform. A flaming skull appears but don't mind him
just yet. Jump to the next platform and another flaming
skull appears but carry on regardless. Locate the jump
switch (this activates the lowering of a floor panel in
the tunnel below the narrow opening) and jump-grab it
and when you drop to the ground, back flip into the pool
and the flaming skulls will follow you. Dive to the
bottom and collect another golden relic and any other
goodies and return to the surface.
Make your way back to the motorcycle and turn it around.
Ride back over the first bridge and around the corner
and position the motorcycle so that it's facing the
explosive jump that you traversed earlier. Back the bike
up the wall behind as you'll need a good run to get back
over. Now, keeping to the left, ride like the wind back
over the exploding pit and around the left turn and get
off. If you leave the motorcycle near the exploding pit
the explosives will continue to explode. Walk back to
the crawl way halfway up the cave wall that you noticed
earlier, and you see that the lowered floor panel allows
Lara to jump-grab and climb into the narrow gap. Crawl
through the gap, and once back in the standing position,
draw Lara's 45's and shoot the bat.
Ignore the pool, as it's your escape later on. Enter the
chequered area and soon you're attacked by three clowns.
Shoot them down and once again chuckle at their baggy
suits. Go to the far end and collect a large medipack
and throw the switch and make a mental note of the
purple man in the painting. Watch the cutscene showing
where to go next.
Jump into the water and swim along the tunnel and swim
up back into the cave. Crawl back through the narrow gap
and go back around to where you left the motorcycle. Now
throw the switch, and the wall to Lara's right will open
up. Go through the opening, and collect a laser sight,
this will get you out of a few sticky situations later
on. Jump down into the tunnel (you came through this
tunnel on the timed run earlier) and make your way back
to the entrance and into the courtyard.
Find the tower with the purple man painting above the
door and enter. Climb to the top, shooting the bat on
the battlements, and then make your difficult jumps
across to the floating structure and throw the switch.
Watch the cutscene and make your way back down and enter
the next room through the recently opened large double
doors.
The Scarecrow's Cabin
As you enter this area you have two paths, left or
right. There is nothing to do to the right so go left.
Ignore the mouse, he's only late for his tea. You'll see
a scarecrow outside, but he's just hanging there;
frightening the birds away; maybe?
around the other side of the large barrel, you'll find
an opening halfway up the wall. jump and shoot to get
rid of the box that's in the way, and climb up into the
tunnel. walk around the corner and pause at the exit. To
avoid being constantly harassed by the scarecrow, set up
your six-shooter with the laser sight and save game.
jump down to the ground and aim your six-shooter at the
now moving scarecrow, and shoot him in the (pumpkin
head) and it'll explode leaving it harmlessly running
around like a headless....... scarecrow.
Now enter the cabin. Find the moveable box and push it
onto the clowns face and a trap door will open. Drop
down into the hole, and follow the dark passageway till
you come to a cave. As you first enter look down and to
the right, to see another piece of golden armour, you
can collect this later. Turn left and walk along the
ledge to the end and jump over to the piece of rock
jutting out and then jump over to the switch and throw
it. Watch the cutscene indicating a return to the tower
with the switch on the floating structure as before, but
this time the one displaying a devil painting. From the
switch do a run-jump-grab onto the other rock or climb
around the walls to the gold armour and then climb back
out (all walls in this cave are climbable). Make your
way back to the main courtyard (laughing at the silly
headless scarecrow) on the way. Climb up the devil's
tower and throw his switch, shooting the bat on the way.
Watch the cutscene for the next destination.
The Pool Room
Enter the pool room. Look in the pool and notice an
underwater door. Walk up the stairway and along the
balcony until you find a doorway in which lurks another
clown. Shoot him and enter a room with a switch. After
throwing the switch, two flaming skulls attack so run
and jump into the pool from the balcony to escape them.
Swim along the tunnel and turn left. Along further, pass
a cage door with another gold piece of armour. Continue
along the tunnel turning left and then left again, and
again till you come up in a small room for air. Now swim
down to the left to the end of the tunnel to retrieve
the gold armour and swim back for another gulp of air.
Now swim back out the way you came in but turn left at
the junction and keep swimming around in a large circle
till you find a small room with a switch and a larger
room below with more armour. Throw the switch and watch
cutscene. Now make your way back to the main courtyard.
Climb the tower with the painting of the blue girl and
throw the switch on the floating structure. Watch the
cutscene, and then make your way back down the tower and
around the corner to the stairway leading underground.
Go through the now opened door and follow the passageway
into a long hallway, Congratulations on completion of
the first part. >>>> Next level.
Part 2: Under Castle Doomsday
Lara starts off in the hallway from the previous level.
Turn around for a medipack in the right hand corner of
the hall and then make your way back along the hall.
Enter a room on the left hand side.
The Mirror Room
Enter the mirror room but keep to the left hand wall and
move toward the mirror. When you reach the mirror, a
ghostly knight will appear in the reflection. He will
also raise flames in the reflection. The flames in the
mirror pin-point the area's in the normal room where
Lara must not tread, or Lara will burn. Now you know
where you can't go, take a look at the raised surfaces
with paintings on them. On the raised surface nearest to
the centre of the mirror, and the raised surface
furthest from the centre of the mirror will be where
Lara must go. The first one lowers a block in the left
hand corner of the room (when Lara is facing away from
the mirror) and the second one lowers another block in a
hidden area above the first block. This reveals a switch
which opens the cage door at the end of the hallway. The
other two raised surfaces act as anti-triggers for the
blocks.
When you've thrown the switch, carefully make your way
back out into the hallway avoiding the 'flame' areas.
If you stand too close to the mirror, the knight will
attack with his sword.
The Halls of Fire
Go through the doorway at the end of the hall and follow
the corridor. At the end, you'll enter the halls of
fire. A cutscene here will show you Lara's route. When
you enter the first room with the lava pit below, notice
a cage door on the left; this will open later on.
Further along the hall of fire, is a doorway to the left
that you can't enter as it's guarded by a flaming skull.
Follow the hall of flames till you reach the end (as in
the cutscene) A door to the right has bars and you can't
enter here yet but you can see another item of gold
armour. To the left is another doorway with a room that
is full of pickups. In order to get them, you'll have to
kill the knight that lives there. back in the hall of
fire, Now enter the last room at the end of the hallway
and be greeted by a wailing metal man (one of Doomsday
experiments gone wrong no doubt....... yeah! I am making
this up as I'm going along... lol ). Don't worry about
the metal man... he'll be quiet; eventually.
In the room, you'll notice a boarded up area; shoot this
to reveal a switch. Throw the switch and watch the door
open in the first part of the hall of fire.
Now comes the tough part. Make your way back to the now
open door, avoiding the flames coming up out of the
platforms. If you keep to one side and only jump when
the flame is low, you should make it easily. Save
between each jump to be on the safe side.
When you reach the door enter the tunnel and it'll lead
into the second hallway.
Jump onto the platform and turn left and jump to the
archway. The next room has no platform in the centre, so
firstly, run-jump-grab to the opposite side and collect
the pickup. Kill the knight and then take a diagonal
jump to the right hand archway; the left hand archway is
blocked off so you can't go that way. Enter the new
room, there's a pool, and to the right, a selection of
ramps and platforms. You need to make your way to the
top to throw a switch that operates a cage door just
above the entrance to the room. to be successful in your
jumps, you need to follow these steps. Firstly, face the
upright, rather tall platform (with your back to the
sloping platform.) Back flip onto the sloping platform
and jump-grab the tall upright platform. Now you should
be standing on the edge of the tall upright platform.
Now do the very same back-flip-jump(from sloping
platform) forward jump-grab and pull up onto upper
platform. Now face and walk to the front corner of the
platform, jump back and run-jump to the highest
platform. Throw the switch and the door below will open.
Jump back down the platform you came from, and then
jump-grab to the now open doorway. You could also jump
into the pool below, but that would just make Lara wet
and show off Core Designs particle effected water
droplets fall from her shiny wet body........Ahm! where
was I? Oh yes. Once through the door draw your pistols
and shoot the bats.
Now enter through the exit and walk through the root
infested tunnel to the end and drop into a room with
shallow water. If you look around, you'll notice the
bars at the archway that you couldn't get through
earlier. Wade through the water and climb out at the
next archway. In the centre of this section is a hole in
the centre, with steps leading down. Follow the steps
down and kill the clown to collect a pickup..... yeah I
know I made the level, but I just remember what the
pickup is right!.... anyway, come back upstairs and
through the hole. Three rooms come off the centre room
apart from the shallow pool room. One is coloured green
and one red. Now if your curious and stand on the red
painting in the centre of the red room, Lara will burst
into flames. The green room has nothing in it at all.
Both rooms are just there as red herrings, a ruse to
throw you off the scent; a way of confusing you...... oh
alright, I just couldn't think of anything to put in
those rooms...there I've said it!
The third room by comparison, is more tricky. A swinging
spiked bag, caged door behind it and a pit so deep...
well it's a long way down. Turn with your back to the
room and drop down and grab, and climb down about
halfway. Back-flip onto the ledge behind you. Throw the
switch and the cage door opens above. Before you climb
back up, there's some pickups below. Jump back to the
climbable surface and climb down almost to the lava
below. Move furthest to the right and then back-flip and
turn left in mid air to land safely on the platform.
Collect pickup and jump back to the climbable surface
and move furthest to the left. Backflip and turn right
in mid air to land on the other platform, collect
pickup, jump back to climbable surface and climb back to
the top. Now position Lara on the right hand side of the
archway at the edge and jump back. Timing is important
here so as not to receive much damage. Run-jump-grab at
the same time as the spiked bag is right most side. Once
over, enter through the doorway into the next room.
The Cellar of Blood
When you enter the cellar of blood, you can only swim so
far until a current pushes you back. Climb out on the
right hand side of the first walkway but avoid getting
too close to the alcoves as flaming skulls will awaken.
Jump to the next walkway and again to the next. Enter
the third alcove the skull in this one will not wake up.
Enter the colourful room with paintings laid out on the
floor and notice three pushable objects; one of which is
in the corner and can't be moved. Only move the block
that is in front of you when you first enter, the one on
the left, when pulled, will set Lara alight. You may
have noticed in the cellar, paintings on the wall. In
the room, look at the paintings on the floor and pull
the block onto the painting that matches the one in the
cellar, this will open the cage door at the end of the
cellar. Carefully jump to the next walkway in the cellar
and then to the cage doorway; use grab or Lara won't
make it.
Exit the cellar of blood and enter the flooded tunnels.
Flooded Tunnels
Swim along the tunnels and be sure to swim up each of
the flue to collect pickups. One flu leads to a switch
and another leads to a passageway with a cage door; the
switch opens the door.
Lava Chasm
Stand at the entrance and look left to see a platform on
the wall. Position Lara on the left hand side of the
entrance and take once side step. Turn toward the
platform and do a standing jump-grab and pull up onto
the platform. Face the cave ceiling support, jump-grab
and shimmy around till you get to the fourth side. Below
is a ramp and beside that is another ramp. Drop Lara
onto the ramp and let her drop to the next ramp at which
point you must jump to land on the next platform. Jump
up to the next platform and up to the exit.
The Gates of Time
Enter the passageway till you reach the clown face with
the bright red nose. All other clown faces on this
central support have dull noses so you can orientate
yourself. To the right there is a cage door, to the
front there is another cage door, and to the left
another passage; go along here. Slide down the ramp but
be careful not to go onto the grille on the floor. As
you enter the small room, immediately turn left to see a
switch (number 1) and another switch on the wall
opposite the grille; this is switch number 2.
Wait till the flames are bursting from the grille and
save game. Throw switch number 1, back-flip and turn
toward the 2nd switch and throw that one too. Do a
forward roll and wait for the flames to die down and
then sprint up the stairs, turn right at the top and
sprint again, turn right again and sprint through the
first cage door, turn right and run through the opened
cage door number 2 before it closes.
Pumpkin
Arena
Watch the cutscene show you the arena. Walk to the edge
at the entrance, jump back and do a run-jump-grab to the
central platform of the arena. At this point the camera
angle will show a giant pumpkin moving toward Lara. Just
move Lara forward and draw her pistols. You can easily
kill the pumpkin with your other weapons but where's the
sport in that. Using the pistols are more exciting.
Once the pumpkin is dead, spare a thought; pumpkins have
feeling, too.
Walk to the edge and look down to the abyss below, one
of the sides will have a climbable surface that leads
down to a switch. Throw this switch and a raising block
will arise and a rope will drop from a platform above.
At this point the pumpkin you thought you'd just killed
re-appears for another battle, so finish it off.
Climb up onto the block and from the centre of the block
jump and grab the rope. The swing here has to be precise
or Lara will over/undershoot the upper platform. I find
one swing and a jump-grab just before the upper pinnacle
of the swing works ok. From this platform run-jump-grab
to the next platform and so on till you reach the pole.
Climb the pole into the upper room and back-flip to get
off. Look at the switches, three of them will burn Lara,
but the clue is in the paintings above. Throw the switch
below the painting of the 'blue woman' and this will
open the exit to the arena. Now another tricky part. Get
one of your other weapons ready, Uzi or 6-shooter and
re-holster. Jump-grab the pole and slide down almost to
the platform below and drop the rest of the way. Three
clowns below on the other platforms are waiting, but
only two can see Lara. Shoot both the clowns and then
you can perform a little acrobatics stunt whilst killing
the third clown. First, find the next platform down and
turn your back to it, now back-flip onto this lower
platform and shoot the clown at the same time before
safely landing on the lower platform. Now you can jump
back down the way you came up back to the arena below.
Go to the exit, but do a run-jump-grab to the doorway or
Lara will hit the door-frame and fall into the abyss.
Once through the doorway the level
ends...congratulations in completing it....... oh, but
wait a minute, we can't end it there can we! So let's
continue................
Catacombs
Go over the lava bridge and follow the tunnels and drop
down to a lower level. here you'll find the room with
the gold armour you couldn't retrieve earlier. Collect
it and shoot the storage boxes to find a medipack. Go
back into the tunnel and continue along till you reach a
cage door at one end and a pit in the tunnel at the
other end. Here you'll have to do a run-jump-grab to get
across the pit. Follow the tunnel till you reach the
swinging spike room. Move onto the first ledge to the
right and look at the sloped area's. Parts of it can be
walked on. Do a run-jump diagonally over to the first
walkable surface, and do the same again back over. Now
do a standing jump turning right in mid air, and slide
down the ramp and grab. Shimmy along almost to the end,
climb up and back-flip onto the platform at the other
end of the room. Go down the tunnel and throw the
switch. Now make your way back similar to the way you
came in. Back through the tunnel and over the pit to
find the cage door now open. Enter the caverns of fire.
The Caverns of Fire
Follow the cavern right to the end and find a pit that
you can climb into and down. Find a pickup down there
and climb back out avoiding the flames. Once out, go
into the next part of the cavern and follow it further
in avoiding flames as you go. Pick up any goodies you
find on the way. Eventually you get to a dead end with a
hole in the ceiling.
Climb up into the small room and throw the switch. This
will lower a block at the dead end. Save game. Now jump
down from the room back into the cavern avoiding the
bursting flames below the opening. Just wait for it to
die down, jump down and run. Leave the cavern through
the tunnel and come to the last battlefield.
The Last Battlefield
Take a good look around here, because you'll be working
mainly on fixed cameras here. draw your uzi or 6-shooter
and jump down. Allow the guns to auto-aim and shoot the
two clowns; one will be out of camera shot.
Each platform here gives a different camera angle but
the smallest platforms allow full camera control again.
Work your way over to the large platform containing the
three scarecrows. Once you land on their platform they
come alive. You can do this final bit two different
ways. The first, using your 6-shooter with laser sight
pick off their pumpkin heads one by one (it is possible)
or just locate the pet skeleton grave as this is a pad
that opens the cage door at the exit and then avoid the
scarecrows till the door opens. Believe me, it's funnier
to watch the headless scarecrows fall over the edge into
the abyss, but the choice is yours.
Jump grab to the exit and watch as Lara slides
down...... and so ends the adventure.
This leads on nicely to Data's original Castle Doomsday
level where Lara drops down into another cavern and
re-enters the Castle of Doomsday.. BWAHAHAHA!
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