Walkthrough by
Harry Laudie
Level
1: Dinosaur Research Centre
You start by dropping into a pool in a large room.
There is a doorway in the south wall that leads to a
laser trap. There is a yellow tile on the floor near
the column to the south-west. Go north and enter the
doorway. Walk, not run, through the safe blue lasers
and trigger a spike trap ahead of you. Time a safe
sprint through the spikes and enter the next room.
You see a large tall aquarium with fish and a ramp.
Follow up the ramp to the see a tunnel to the north.
The ramp continues but for now go through the north
tunnel and into a small room.
You can see a covered pushbutton and a receptacle.
Go through the yellow lasers in the east doorway.
They cause non-fatal damage. Use the boxes to the
north to get to the ground floor. Shoot
two guards and pick
up Uzi's from one
of them. You can shoot a box in the south-east
corner but it is empty. Go to the south-west corner
of the room. Climb the boxes at the south wall. Go
to the back wall and look to the right to see
opening. Drop down there and go to the end of a
short tunnel to pick
secret #1 and Red
Crystal #1. Exit back into the room.
Follow the east wall to the north a little ways and
enter an alcove to your left to find a skeleton and
the Green key. Pick
up the key and turn around to shoot
two green dinosaurs.
Go north to the corner and then go to the east. You
see an opening closed by a grate on the north wall.
Continue east to shoot an empty box. Drop into a
hole at the south-east corner for a
large medipack. You
can go south to get back here you started. That is
the ground floor tour. Climb the boxes in the middle
of the room to reach the suspended platform. There
are boxes to move in this room but that can be done
later.
Jump back to the entrance ledge and go through the
yellow lasers. Exit the room and go up the ramp and
stop before the next tunnel. Turn to the south and
stand at the edge. Hop back once and run and jump
forward to grab and use the two horizontal poles to
spin and jump to the ledge at the south wall. Pick
up laser sight and
stand at the middle of the ledge. Jump forward to
grab and use the pole to get back to the ramp. Now
go east into the tunnel. Stop when you see the
skeletons that indicate a deadly spike trap. Go east
and use the Green Key to open the door behind you.
Enter the room and press the pushbutton on the wall.
You get a cut scene showing spikes in the outside
tunnel. Go there and if you walk through the spikes,
there is no health lost. If you sprint through the
spikes, you lose a lot of health. Stop on the other
side and go into the south alcove to pull down a
jump switch. Return to the tunnel and see more
spikes to walk through. Walk through the spikes and
blue lasers to enter the room. You get a fast flyby
of the room showing a door opening. Stand on the
bridge over the water pool and safely shoot the
two raptors. Enter a
small room in the south-east corner and pick a
small medipack and
Uzi ammo.
Go up the ramp and run through the yellow lasers.
Save the game in front of the timed wall switch.
Look to the north-east and you can see the timed
platform. Pull down the wall switch and run through
the yellow lasers towards the platform. Jump to the
nearest edge of the platform and then run and jump
with a left curve onto the next balcony. The camera
view changes so go north until you get the normal
view. Look back and you can see a closed door and a
key lock. Go west down the balcony and the camera
view changes again. Double doors open as you pass
them. Enter the double doors into a small room with
boxes.
Crawl onto the south-west box for
flares. You can see
another room at the east wall. Pull back two boxes
to get into that room. Enter the room and shoot
two green dinosaurs.
Pull out the box at the north wall. Get behind the
box and pick up the
crowbar. Exit this room and drop off the
balcony. Go down the ramp into the first room with
the many boxes. Go to that grate you saw in the
north wall and use the crowbar to open the grate.
Enter the room and go to the right. Open the cabinet
and get revolver ammo.
Press the pushbutton on the west wall and get a cut
scene of the door on the top ledge of the box room.
Climb the boxes to the upper ledge and go into the
open door. You get a cut scene showing a dark floor
tile at the side wall. I though the game froze but
it was back to normal after a few seconds. Exit the
room and return to the ground floor. Return to the
alcove where you used the crowbar on the grate to
open it. Look south and see a box with a red
flammable sign. There is an empty space to the right
of it. To your immediate right are a short box and
then a light brown box. That light brown box is
movable and also climbable. Move the light brown box
into that empty space. Stand on that box and look
west. Move the gray box with the yellow flammable
symbol onto the light brown box. The top box also
moves with the bottom box. Get onto the suspended
platform above you. Move the box from the south-east
corner of the platform into the room and place it on
the dark floor tile from the cut scene. The door
opens in the east wall.
Turn around and shoot a
guard. Enter the room and search the cabinet
for a Circuit Card.
Exit the room and go south to return back through
the yellow lasers to the small room. Place the
Circuit card in the receptacle. The cover is removed
from the pushbutton behind you. Shoot the empty box
and press the pushbutton. You get a cut scene of a
block rising in the starting room. Exit this room
and go down the ramp. Time a run through the spikes
and the blue lasers again and enter the starting
room. Hop onto the block in the south-west corner of
the room and hop onto the balcony.
To the east are doors that need two items. Go south
and step on an elevator floor plate that descends.
Continue south and through the two yellow lasers.
Hop onto the block after the second yellow laser and
pick up a large medipack.
Follow the corridor up the stairs and loop around to
the left to shoot a guard
in front of a red laser doorway. Approach the
double doors in the east wall and the doors open.
Follow the corridor through yellow lasers and get a
flyby of the next room. The water pool is
electrified. Shoot the
guard on the south ledge although it will
take some time.
Go to the east and turn to the right into an alcove
and save the game. Pull down the timed wall switch
to raise a timed platform in the electrified water
pool. Turn and run to the south. About one tile from
the edge, jump with grab to clear the upper wall and
glide onto the nearest edge of the platform. You may
have to step back a little. Run and jump to grab the
horizontal pole and swing over the water. Pick up
the Red Key that
was dropped by the dead guard. You see a receptacle
that needs a fuse. Hop onto that block for
Uzi ammo. Go to the
west wall and pull down a jump switch to raise
platforms in the pool. Jump the platforms back to
the north ledge. The last jump is hard because the
wires get in the way. Stay at the side of the wall
to get past the wires.
Return down the ramp and through the yellow lasers
to the elevator floor plate. Climb the wall and get
to the starting room. Go north through the spikes
and up the ramp again. Go east to walk through the
spikes and the blue lasers again. Go up the ramp
through the yellow lasers and save in front of the
timed wall switch again. Pull down the wall switch,
run and jump to the platform and then jump onto the
balcony again. Use the Red Key to open the door.
Enter the room and shoot a
guard. Go south and search a cabinet for
Uzi ammo. Then go
north and turn to the left to a door that opens for
you. You emerge into an outside area with a small
water pool to the south. Go there and dive into the
hole in the middle of the pool. Follow the
underwater tunnel and pull up into a cave. Pick up a
small medipack from
a nearby skeleton. Shoot a
raptor and pick up the
Blue Fuse from a
skeleton at the west wall of the cave. Swim back to
the outside area again.
Exit this area and go through the rooms again.
Safety drop off the balcony and go west and walk
through the spikes. Go down the ramp and time a jump
through the spikes. Enter the starting room. Hop
onto the block in the corner on onto the balcony.
Drop down in the elevator and through the yellow
lasers again. Go up the steps and enter the door in
the east wall. Go through yellow lasers and back to
the electrified water pool. Go west and thankfully
the platforms are still up. Jump over the platforms
and go east to the receptacle. Place the blue fuse
and the electrical current stops. The pool is now
safe for swimming. Dive and swim to the lower
south-west corner. Pick up a
Circuit Card from
the skeleton and swim back to the north ledge.
Exit through the yellow lasers back to the ramp.
This time go to the south-west and up the ramp to
the end. Use the circuit card and spikes pop up
behind the red lasers. Go through the lasers to the
edge of the floor. You see a large room with a pool.
Above you are two bridges. Look to the north-west
and you can see a jump switch. Safety drop into the
room. Shoot a guard
for his Uzi ammo.
Dive into the pool and pick up a
small medipack in
the south-east corner. Get out of the water and use
the block in the south-east corner of the room to
pull up onto the south wall ledge. Go west and see a
wall switch. Continue and shoot a
guard and pick up a
Fuse. Then return
to the wall switch.
Save the game in front of the timed wall switch. It
raises a platform behind a column near the north
wall. Pull down the wall switch and run to the
right. At the corner go to the left and swing on a
horizontal pole to get over to the next ledge. Run
on the outside ledge behind the columns on the next
ledge. Jump to the nearest edge of the raised
platform and jump on the next ledge before the
platform drops. Notice an item on the box in the
water with the fish. Angle a very difficult jump
with a left curve to pull down the jump switch in
the column to the south-west. A block rises behind
you and a block rises on the platform that you
jumped from.
Climb the blocks to pull onto the upper ledge. Cross
any bridge and go to then south-west corner. The
double doors open as you approach them. Enter the
room and see a covered pushbutton at the back wall
Go to the north-west corner and place the fuse. The
cover opens so go to the south-east corner. Press
the pushbutton and get a cut scene of an underwater
door opening. Exit the room and see that the room
has been flooded. First climb onto the arch
structure to the north of the door. Go north and
pick up Codecard A
from the middle of the arch.
Dive into the water and swim into the open door in
the lower west wall. Swim to the left and pull down
an underwater lever. Quickly swim back to the room
and pull up on any ledge. Turn around and shoot the
two fish that
followed you out of the tunnel. Swim back and into
the tunnel the fish came from. Swim to the back of
the room and pick up the
CD off the block. Then swim to the lower
north-east corner and pick up
secret #2 and
Red Crystal #2 from
the floor. Swim back into the room and go east
through the red lasers. Go down the steps and loop
around to right. Go through the yellow lasers and
climb the wall. Drop back into the starting room.
Enter the tunnel in the south room. Turn to the
right and hop onto the left ledge for
Uzi ammo
in the rock pieces. Follow
the tunnel to the end. Place the CD in the
receptacle and spikes pop up at the red lasers. Go
through the red lasers and pick up the
revolver off the
floor. Turn to the left and pull back a climbable
movable box. Pull the box west down the tunnel into
the entrance. Push the block into the south wall
corner under a grate. Combine the revolver and laser
sight and shoot the grate. Climb onto the box and
pull up to the east into a tunnel.
Follow the tunnel and pick up
flares. At the end,
climb the wall to the top and shimmy to the right
and into another tunnel. At the end of the tunnel,
drop onto a bridge over a pool. Shoot the
fish in the water.
Drop into the water and swim south. Turn to the
right and pick up Codecard
B from the floor. Pull up out of the water
towards the east. Shoot a
guard and pick up his
revolver ammo.
Go west to the exit door area. Look high above the
exit for a bronze ball. Use the revolver and laser
sight to shoot the ball and a block rises to your
right. Use the block to get back to the upper
bridges. Follow the bridges to the east wall and
climb onto a block. You can hear a helicopter. Pull
down the jump switch on the east wall. The door
opens in the west wall on the ground floor. Exit
this room and follow the tunnel back to the starting
room. Use the corner block to get onto the balcony.
Go east and use the two codecards to open the double
doors.
You enter another large room. If you go near any
aquarium, the camera view changes. To the east you
can see a covered pushbutton and a receptacle.
Further east you can see yellow lasers in another
room. Go through the yellow lasers to the end room.
To the south is a closed door. Go north and see some
boxes. Move the light brown box near the entrance to
the north. Hop onto the boxes and pull back a light
brown box once. Hop onto that box and pull up onto
the higher ledges. You can see a previous area
through the windows. Go south to the back wall and
pick up a Dinosaur Egg
and a Yellow Fuse
off the ledge. Jump backs to boxes to get to the
ground floor.
Go west through the yellow laser to the room with
the receptacle. Place the yellow fuse and the cover
opens to your right. Press the pushbutton and get a
cut scene of a door opening and a helicopter. Go
east through the yellow lasers to the last room.
Turn to the left and go through the door. Run
towards the helicopter and the level changes.
Level 2: Trophy Hall
You start in a room with a highly reflective floor.
Go west up the steps and the gate opens for you.
Place the two red crystals in the receptacle at the
side of the gate. You hear a door open. Go through
the gate and into the next room. There is a pedestal
with an egg on the middle platform. To the west is a
closed gate. Go south down the corridor and into
another room. Climb either south ladder and pull up
onto the balcony. Go to the west end and use a
horizontal pole to swing over and grab the edge of
the north balcony. Pull up and stand on the top of
the green slope to pull up onto a ledge at the west
wall.
Run and jump to the south to grab the top of a
slope. Pull up and slide and jump onto a ledge.
Climb a ladder to the upper south ledge. The camera
view changes but go to the wall switch in the middle
of the south wall. Pull down the wall switch and get
a cut scene of a gate opening. Get down to the
ground floor and go north and then west through the
newly opened gate. Enter the room and admire the
trophies on the pedestals. There seems to be no end
level trigger.
If you did not place the two red crystals, you can
still open the gates to the trophy room. The red
crystals do not seem to be needed.
31-mar-2007