Authorized Walkthrough
G&D Productions
Level 1 - LARA AND THE CHIEF
by Todd Shurtz (Raider
X)
(9 secrets)
Lara falls down and
screams.
Lara:
“Oh great, just what I needed. Those were my favorite
dual pistols too”
Cut scene.
Go NW and down where
the Indian is running to, keep to the left, at a cactus
take a right and enter the big tipi. The Chief Dark
Cloud will ask Lara:
Chief: “Who is there?”
Lara: “Lara Croft is
my name.”
Chief: “Why are you
here in sacred place?”
Lara: “I’m trying to
find the missing Gold from the Coyote Bank robbery.”
Chief: “Why you after
gold?”
Lara: “To be honest I
like a challenge, an adventure.”
Chief: “It will be, I
guide you train station, it take you into town. Stay
close, follow me”
Stay well clear of the
campfire and pick up SECRET
# 1, a Golden Skull and a medipack in
the back of the tipi.
Follow the Chief out
and go to the left.
Lara:
“What do you know about Coyote Town?”
Chief: “Coyote Town
become almost legend. As know as there was bank robbery
but is not ordinary robbery. The Elpaso gang heard
advance about large sum gold passing through by coach.
There was ambush, many people die that day! Most people
don’t think Coyote exists and those come looking, never
return. Come follow me.”
Follow the Chief but
watch out for the snake, the Chief will chase it away
when you hop onto a ledge E. Go N and slide down into
the cave, climb the ledge to the left at the closed
door, jump down to the closed door. The Chief will then
open that door for you.
Follow the Chief in
the now open door and:
Chief: “You still weak from fall, go down, take easy for
now, I go this way, you find different path”
Go N and down a ladder
and follow through, jump up and just past the ladder the
Chief will climb climb. You can climb up a ledge NW for
SECRET # 2, a
Golden Skull.
Jump down and go to
the ladder W and climb up. Follow the Chief through the
caves.
Chief: “Many moons ago, my father Chief Running Bear,
find this place.
I just child at time,
he not know where come from. One day he leave village
and never returned. Ever since I’ve been searching for
truth. Come, this way”
In the right water
basin is SECRET # 3,
a Golden Skull. The Chief will go on. So to find
him go up along the E wall *from the SE corner) and
climb up to where the Chief will speak again.
Chief: “Make sure you search all areas on journey you
never know what may find.”
(meaning the Secrets
you collected of course)
Keep following the
Chief.
Lara:
“Hmmm, what happened to the Gold?”
Chief: “Before ambush
sheriff left town, escort coach. The oulaws took over
Coyote and planned their ambush. When coach arrive
ambush sprung and gang outnumbered. Ambush pay off with
only one outlaw casualty.”
Chief: “After ambush
Elpaso gang take gold ride away. However sheriff didn’t
die. As gang leave he take out another member of gang.
He survive and questioned latter. Only gang know true
location of gold. Those that die still walk town streets
seeking vengeance for their deaths. Come this way.”
Chief: “Legend also
talk of lost Temple, not much known. After robbery it
said thieves found Temple. Soon after town deserted out
of fear. Some nights can still her screams of deaths.”
Chief: This way to
second part of journey, wait for me to cross then
follow.”
Jump over the ledge
and one further and watch the Chief using the monkey
climb. Better jump down on the right and find a
crawlspace E wall behind a bush and crawl in for
SECRET # 4, a
Golden Skull. Get out and climb the blocks around
the corner N, go up to use the monkey climb and at the
end shimmy left, drop and grab and hoist up.
Chief: “Pull self up, follow me”
Go to the Chief.
Chief: “There is lever down below I find make way back
up here.”
Drop down in the pit
and find the lever NW (W side of the pillar with the
ladder). Climb the ladder and go after the Chief again,
who went into the opened gate SE.
Go up some steps,
climb the block next to the red one and turn around, use
the swing poles to get to
SECRET # 5, a Golden Skull on a pillar
N.
Now push/pull the red
block S and around the corner on the red tile.
A trapdoor next to it
opens up, grab up S, crawl in and use the lever there,
get out.
Chief: “to flip forward out of crawlspace, press action
and hold back on control pad”
and go after the
Chief.
Chief: “This cave sacred to my people, many dead buried
here. Do not disturb their remains. Come follow me.”
Follow the Chief
Chief: “If want solve mysteries of town, must hone
skills. Find switch for bridge make way back here.”
Go to the rope W of
the bridge runjump and grab the rope, line up to the
rock on the left to swing to the top of it. Go to the SW
corner with a runjump over the steep part for
SECRET # 6, a
Golden Skull. (looking N you can spot the lever).
Get back to the rock at the rope and runjump/grab the
rope, swing straight to the rock on the opposite side of
the pool and use the rocks W to shimmy around the corner
to the W till you can pull up on a flat ledge, go W and
jump to a brick ledge, use the lever located there and
see the bridge roll out, straight under that bridge and
on the bottom of the pool is
SECRET # 7,
another Golden Skull, so dive into the pool and swim
to the rope, head left there and find the low pillar in
the NW part of the pool after picking up the Skull from
the bottom. Climb up and jump to the bridge to follow
the Chief again.
Chief: “Very good! Come this way.”
The Chief opens
another door.
The Pistols
and the Train Station Key.
Go through the open
door, and on the right, pull the skeleton (you saw in
the cut scene) away by it’s head to get your Pistols
and the Train Station Key.
If you walk to the
Chief he will tell Lara:
Chief: “Must hurry! Find something move ground. Night is
upon us, the dead will rise from grave.”
Metal Blade
and Torch.
In the E is a cave
with a red block, pull it and push it aside. Get in and
jump up a block, go through passage, go left around the
corner grab the Metal Blade and get down onto the
floor to pull the skeleton SE away from the Torch.
The Wooden Handle.
Jump up, go back to
the previous room and down to light the Torch on the
wall torch there, get out and to the big cave, go W and
jump a block straight ahead, keep walking W into the
next part of the cave where you can see a burning wall
torch. Then face SW and jump up onto the pillar, take a
running jump to the next pillar W and from there again
NW to a ledge over the burning wall torch. Jump up to
the floor W and light the Wall Torch.
Jump down with the
Torch and head S from there to find an opened gate in
the S wall (up in the SW corner). Leave the Torch so you
can get it again (or take it with you hopping up the
blocks) and get into the gate. Jump to the ground floor
and get the Wooden Handle in the E.
Get out and taking the
Torch and go back to the Chief NE, leave the Torch for a
bit and combine the pieces to get the shovel. Go and
stand facing SW near the wall and start to dig.
(I encountered a problem
here, the first time around Lara started to dig when she
was standing on the flat part of the mound, facing N.
The second time there she wouldn’t start to dig whatever
I tried- Dutchy)
Lara: “That took
longer than I thought. Sure was a lot of dirt to move.”
[/color]
Get the Torch and
light the Wall Torch.
Chief: “Very good, come this way.”
Leave the Torch or
take it with you for some extra light. Follow the Chief
and watch out, a flock of bats will try to eat
you. First look where the Chief goes and drop down into
the pit to pull the skeleton NE away to get
SECRET # 8, a
Golden Skull, then get up and shimmy the crack to
the right and at the end pull up.
Follow where the Chief
went.
Chief: “Once get town you must keep guard! Sancho
Ramirez and Phoebe Jay very dangerous. They will stop at
nothing keep you from town secrets. Come this way.”
Lara: “I don’t
understand, why are these two so dangerous?”
Chief: “When they find
Temple it destroyed them, now they want revenge for
their death! There are many dangers that await you young
one.”
Go N, and into opening
W.
All
secrets found:
Chief: “ So you found
all ancients skulls, you will be rewarded. We take this
path.”
If you didn’t find all
secrets:
Chief: “Even though
you not find all ancients skulls, you have heart of
adventurer! You did very good, come this way.”
The Chief will open a
wooden door (S) if you have 8 secrets and follow him
(If the Chief just stands
there without moving, you could have encountered a small
bug, to get on the move again: Walk back into the
previous room and return, by then the Chief probably
opened the door so you can follow him in).
If you didn’t find all
the secrets there is another path he will take (N) but
it ends up in the same place. The gates in the N is the
end of this other path so they will stay closed.
Once in the room with
a central structure climb on one of the blocks S, turn
around and jump on the ledge above the central structure
to get your reward, SECRET #
9, a Golden Skull. Drop from the W
side and follow the Chief into the passage there.
Chief: “We have come to end of our journey. The way to
station through these doors. May the spirits guide you
to what seek.”
Go to the W wall and
use the Key on the door while standing against
it.
Lara:
“Now it is time to holster my revolvers and let my hair
down.”
Level 2 - AMBUSHED
by Todd Shurtz (Raider
X)
(1 secret)
Watch the fly by,
Villain: “Time to die”.
Open the door, shoot
the boxes and get Winchester ammo under one of
the boxes. Open the next door and jump to the ladder on
the right. Climb up, turn around and jump to the back of
the train. Get the only
SECRET # 10, a medipack, flares and a
small medipack.
Jump back and jump to
the next car and at the end watch the cut scene
Villain: “We talked to your friend Chief Dark Cloud, now
we want to have a talk with you. You not leaving this
train to we get all the information we want from you.”
Jump down to the flat
wagon.
Jump to the next wagon
and open the door, shoot the box on the floor and grab
the small medipack and the Winchester 73 (shotgun)
then shoot the box in the crawlspace and crawl trough.
There is another box to shoot in there and get the
flares from it.
There is another
crawlspace N, crawl in and out backwards, shimmy left
and climb the ladder till you are on top. Jump to the
flat car W and from the end slide down and grab the
ladder.
Go all the way over
the roofs to the front of the train and at the last one
do a safety drop, climb down the ladder and back flip.
Use the lever on the
locomotive and see a cut scene of a door. Back on the
ladder and about the middle of the roof (facing the back
of the train) look down on the right hand side.
Drop on that ledge
that is sticking out of the train (to the left you can
see a closed door).
Draw your pistols and
shoot out the box through that small crawlspace. Jump up
to grab the ladder above that crawlspace and go back to
the roof.
Walk to the other side
of the roof and spot another crawlspace there. Lower
yourself and grab the crawlspace and crawl in. Use the
lever and crawl back out and shimmy to the right to
climb back to the roof.
Go to the other side
and find a ladder on the side of the car next to the
door you saw earlier. Get into the car. One of the
crates has a padlock, shoot it with your pistols. When
the door opens get the Crane Key and Winchester ammo.
In the SW corner on
top of a crate is a medipack.
Get to the door and
although Lara will climb the ladder she will not go
around the corner so take a running jump with a slight
curve to the left to get to the ledge outside. Jump up
again to grab over the crawlspace and climb up to the
roof. *or drop grab out of the opening, shimmy right to
the ladder and climb up*
Go to the back of the
train, over the flat part with the rocks and a running
jump up to the next roof.
Halfway this roof, do
a safety drop to the left and into the crawlspace. Once
down into the next crawlspace and jump to the next wagon
OR just jump to the wagon with the crane from the
trop of the box car. Use the Crane Key and watch
the Crane work. Get the rope and swing at least twice to
grab the next roof, drop at the end to the ladder (left)
and shimmy around the corner into the open door.
Go to the back and use
the lever and see a trapdoor opening in one of the front
cars.
Back to the ladder and
up the train, go to the front. Jump to the car with the
crane, over to the next car, through the crawlspaces and
on top of the train, jump to the flat car with the rocks
and up the next. In the car with the now open trapdoor
are some warthogs and after killing them use the
lever in the back. Watch a cut scene of a door opening.
Go to the ladder and you hear a voice saying
Villain: “Now, how do you gonna get out of there.”
The trapdoor is
padlocked. Let Lara stand on that block and face the
padlock, save and pull out the Winchester. Use the look
key to aim and shoot the padlock.
When the lock is gone
a voice says:
Villain: “Time to die”
Climb out and shoot
the villain and jump to the flat car with the rocks and
make your way to the car with the crane. There are some
bandits and a third one is on the next car.
Other
villain: “She killed our brother, now it is your turn
missy, damn you.”
In the next car you
find under a shoot-able crate is a medipack. Save
and stand facing SE, there’s another padlock you have to
shoot. You can shoot it with the pistols. The door
slowly opens, jump in and grab the Office Key on
the floor.
Back to the Crane car
and swing with the rope to the roof E. At the end, climb
down the ladder and around the corner. Once you are safe
inside turn around to the next car (E) and jump over and
use the Key left of the door.
Find the Gang’s
Note:
To
find the lost gold, look to the fort in town.
A secret will await,
and the gold will be revealed completely.
Go back to the door
and watch the fly by.
Level 3 – Coyote Creek - first time
by Michael Allan
(Cowboy)
(3 secrets)
In the NW corner is a
box, shoot it to get the Winchester ammo, open
the door S to get outside and watch the fly by of this
town.
The Saloon
Go straight and pick
up the Colt Peacemaker from the ground near the
Bank you saw in the fly by. Go over to the Saloon and
open the saloon doors. Behind the bar is a medipack.
Go up the stairs and open the door S. Push the cupboard
as far as it will go into this passage, revealing
another door. Kick the door in and watch out for a
swinging box. Next to the bed is a crate shoot it and
get the Hunting Spear that is on a small cabinet.
Leave this room and go down the stairs and out of the
Saloon.
The Bank
Go straight over to
the Bank and shoot the door, pick up the Banks
Telegram from a small cupboard.
February 1st 1875.
Telegram to head
banker Thomas stop.
We have discovered
source of the gold stop.
Coming from Temple in
mine stop.
Foreman Edwards
investigating the situation stop
Good news indeed since
last weeks robbery cost us stop.
To think we thought
the gold supply would run dry stop.
Problem is the gold
source could be guarded stop
Will keep you in touch
if any further developments stop
Signed M. Clarkson
stop.
The Theatre
Leave the bank and go
N and go to the house with the balcony (next to the Bank
and opposite the Jail).
The doors open when
you approach. Go in and go to the back, up the stairs
and left to get the Arrows. Descend the stairs
and open the broken panel on the right with the Hunting
Spear.
Follow this passage to
a small theatre, get on stage and look in the mirror.
There is a ghost walking through the wall in the other
end of the Theatre. Go to that spot and walk through the
same wall.
Use the lever in there
and go back onto the stage and go right, behind the
piano and a trapdoor has opened. Save here, jump up grab
and shimmy to the right, pull up and side flip
immediately into the space on the right as a barrel
comes rolling down. *Or
drop back down standing flat against the wall the barrel
will go over your head*
Continue N passing a
swinging crate and shoot the banister to jump over to
the next part of the balcony. Get the Rusty Key
from that small cabinet there in the end. Drop to the
ground floor and leave (W). Go out of the house and go
to the Wagon in front of the Jail, push it aside and
pick up the Winchester ammo.
The Barn
Go S and at the end on
the left is the Barn where the Rusty Key fits.
Enter and kill the two coyotes. In the back is a
door.
When you enter the
back of the barn you see a cut scene. You’ll find the
block where that item is in the SE corner.
First we go for a
secret, so turn to the N wall and grab the breakable
planks on the left hand side (NW), just run to the end
and drop to the floor. Now the crawlspace behind it is
revealed, crawl in and get
SECRET 11, Arrows, the Crossbow and flares.
Get back out and cautiously approach the staircase S.
Shoot the fence left of the swinging crate and outrun
the barrels and the swinging crate through that opening
and at the end take a running jump with grab over the
breakable planks to get the Iron Ore (watch the
fly by).
Jump down and shoot
the skeleton into the poisonous water S and go back up
the stairs. Turn E and jump grab the ledge and hoist up.
Get the flares and Winchester ammo. Jump back to
the top of the stairs and descend down and jump over the
balustrade. Go to the opening E and enter the open gate.
Level 4 - The Canyon
by Michael Allan
(Cowboy) and George Maciver (GMac)
(0 secrets)
When you enter the
Canyon watch the fly by. Go to the left and get onto the
ramp going up W. Before the resting Bison is a
crate, shoot it to get the Rusty Key (don’t get
too close to that beast just yet). Get back down the
ramp, go straight to find a small passage on the left
and use the Rusty Key there.
Shoot the box on the
left between two crates and get the Canyon Store Key
and another Colt Peacemaker.
Canyon Store
Leave this small room
and go back W to the ramp and opposite of the ramp is a
rock you can climb on (facing E). You startle a
rattlesnake. From here jump SE and walk to the other
side (you have to get to the E side of this rock
formation). Safety drop and grab from the side of the
rocks, shimmy to the right (E) and hoist up. Take a
running jump with grab to the rock ledge SE and you are
on the higher level of the Canyon.
Go right passing the
entrance to the mines and carry on until you come to the
last building, which is overlooking the bison paddock.
Your task is to get up onto the boards above the
entrance door of the house W and there are 2 or 3 ways
you can accomplish that. The easiest is to climb on the
rocks overlooking the lower canyon right next to the
barricade overlooking the bison and then do a running
jump SW over to boards. Follow to the end and from there
take a running jump S to the opening in the rocks.
Follow through, around a corner and jump (grab) into a
passage on the right S.
Use the Canyon Store
Key and walk down the ramp. Face SW and jump to that
roof, slide back and grab to shimmy to the right and at
the end hoist up, jump and roll and shoot the snake
that you woke up. If you draw you pistols while jumping
you might avoid getting bitten. Take a safety drop to
the ground and get the arrows and the small medipack.
N is a ladder and on
the left of it a lever, which opens the door on top of
the ladder. Climb the ladder and follow through to a
small room SE is a lever, use it and then turn to W and
pick up a Torch.
Using the Torch
Leave this house with
the Torch and go back E through the canyon, go
left passing the “Williamson & Co Mines” building and
find the opening on the left to jump down with the
Torch. Behind/under the rock W is a small campfire;
carefully light the Torch there. Turn to the S and jump
up to light the first wall torch (in the alcove with the
reddish light). The second on is SW near the entrance.
The third is N, go up the W ramp and halfway go N and
take a jump to a small diagonal ledge and from there to
the wall torch. Last one is in the NE corner of the
canyon.
Walk to the S and a
cage has appeared. Jump on the block W of the cage with
the Torch and from there to the cage and another jump to
the rocks. Now run the other way (N) and all the way at
the end ignite the wall torch near the gate. You can
throw the Torch away and enter the gate.
Bison chase
Now it is time to wake
up the Bison and lure him to the “Williamson & Co Mines”
house (SE).
On the sides of the
mine entrance are two wooden tiles he can smash, which
unblocks the entrance to the mine. When the entrance has
been cleared, run in there where you will be safe from
the bison. Swim across the flooded part of the mine and
hoist out into the passageway.
Level 5 - Abandoned Mine - Part 1
by George Maciver
(GMac)
(2 secrets)
Getting the necessary
Keys.
Follow through till
you arrive at a huge cavernous dig. Go to the left and
open the first door you encounter (left) and shoot the
box on the floor to get the Winchester Ammo.
Go to the N wall and
open the door with the Hunting Spear.
Shoot the box in the
next room and grab the Hut Key.
Get out and go to the
left till you see a passage on the left. Enter and
follow through, go right at the closed door and at an
intersection go to the left (N). All the way at the end
is an opening in the floor, safety drop down onto the
Explosives Hut in the cave below. Turn S and shoot
that padlock (duck), then turn again and a running jump
to the other side to use the Hut Key.
In this small room is
another box and under it is the General Mine Key.
Go out and to the SE
to climb a block and jump to the next and from there,
take a running jump with a curve to the left and head
back to the cavern. (or just hop onto the flat ledge
right of the S door and jump into the opening)
Go straight back to
the big cave, slide down and go right, through the
cavern, shooting the crate and the rattlesnake if you
like shooting snakes, and make your way over to the far
SE side where you will find a hut with a closed door
near a burning wall torch. Use the General Mine Key and
wander inside.
Explosions
Push the detonator in
the back of this hut and get out. Watch the fly by and
make your way left (NW) towards the entrance through an
opening through a passage. Also watch out, as that
Indian skeleton will be following you. You can shoot
it with the Winchester when you are a bit higher on the
walkway. Near a wall torch is an open door, get into the
partially flooded cavern there and push the crate on the
marked tile, then use the lever.
After the crate gets
smashed, get the Restricted Hut Key and the
second piece of Iron Ore.
Get back to the main
cavern, the door will open for you. Go left and follow
the walkway all the way around, passing the entrance and
enter the first door left (the first hut you visited).
Go in the room in the back and use the Restricted Hut
Key there.
The box right in front
harbours a snake and the box in the corner hides
the Explosives Hut Key.
Back out and head E
over the ledge and enter the passage on the left again.
Go straight through the opened door, jump down and use
the Explosives Hut key in the lock on the Hut. On the
right is another detonator, so use it. Go back out,
climb up SE and jump in the opening in the corner there
where you will find you have blown a hole down into an
underground river system
Getting the Torch
Lara drops in some
water, swim S through the small opening, in the end swim
left to the E around the corner N and take the first
left, keep left and swim toward where you can breath
again. This water has all sorts of currents, so swimming
will not be so easy. Try to keep to the roof and away
from corners of rocks.
Dive and swim further
S and up for some air and you can climb out S.
Turn around and align
yourself with the left hand side (lowest point) of that
block jutting out of the water and save.
A running jump without
Ctrl has to do the trick but keep holding the forward
cursor and Lara takes another running jump but this time
do grab the ledge on the other side.
In the NW corner is
the Crossbow and this triggers the door on the
other side of the previous cavern to open. So swim over
there and get in.
Climb down the ladder
and go to the doors in the W. On the bottom step face S
and climb up, walk a few steps along the wall, turn
around (facing N), back flip, jump and grab, shimmy to
the left and hoist up. Now shoot the rattlesnake that
you startled.
Go N and stay to the
right (low ceiling left) and jump to the other side.
Grab a Torch on the floor in the NW corner and
make your way to the ground floor to light the Torch at
the campfire S. Take it to the door in the W and ignite
the wall torch. Throw the Torch where you can find it
again and enter.
Get out your pistols,
as there is a coyote in this dark place. Better
kill it first and then go back for the Torch.
At the next campfire
turn left (S) and follow through. After the next corner
throw the Torch down (so you can retrieve it again) and
face the music. After killing all the coyotes,
light the wall torches on the other side of that shallow
pool. You can leave the Torch here.
Elevator
Run over the first
bridge and through the open door and watch the fly by
(in the last screen you can see the ledge with the Key
over the 3 wall torches). Run over the next bridge and
turn to the left onto the rock ledge, there jump up N.
Go from there to the right (E) and take a running jump
with grab to the pillar S. Next jump and grab is to the
slanted pillar on the right, shimmy all around till you
can’t go any further and save here. Hoist up, jump and
roll with a curve to the left to end up the ledge with
the skeleton, OR simply hoist up and fall and
grab the edge of the pillar again and shimmy around. Get
the Old Elevator Key and watch the fly by.
Now we go for a
secret. See that next pillar S? Jump and grab the edge,
shimmy around that one as you did the first one and
hoist up into the crawl space on the far side. Shoot the
ghost cowboy and make your way over to the corner (SE)
where you can hoist up onto the rocks and jump to the
monkey swing. At the other side, jump to the rocks (W)
and then follow the passageway round and then jump to
the pillar (SE) where you will find
SECRET # 12, some
ammo for your Colt Peacemaker.
Head back to the
crawlspace and take a safety drop to the ground, losing
a little health.
Walk half way onto the
bridge and turn N, take a running jump onto the green
path between the 2 rocks, slide backwards and grab the
ledge near the lava. Shimmy to the left and climb up.
Run through this corridor and turn right at the water to
go through the open door W. Climb up and follow this
passage and the double doors at the top of the slope
will open for you and you will find yourself back at the
entrance to the caves.
Go to the doors W
again and climb up at the block on the left. Take the
back flip to get to the higher ledge but now turn S and
at the end stand as left as possible (ceiling) to take a
running jump into the open door there. Climb the ladder
and almost at the top another back flip off the ladder
into a passage.
Follow through and
jump over a pit. A skeleton (the one you saw in the cut
scene) is waiting so get rid of him at the pit for now.
You end up at the cavern. Take a safety drop to the
ground, take a few steps S and go left (E) down a ramp.
The doors will open when you approach.
Get in and use the Old
Elevator Key.
Level 6 - Working Mine
by Scott Ginn (Essgee)
(2 secrets)
Use the jump lever on
the right (S wall) and do a U-turn run over all
breakable tiles and get back on save ground. Stand with
your back to the pit as right as possible and take a
safety drop down. Slide down and end up on another
breakable floor, just drop down and slide. Make your way
down, at the end slide backwards in the middle, grab the
edge, let go of the ladder and grab the jump lever
there.
Go through a passage
and see a trapdoor has been lowered. Hoist up and first
go to the opening SE.
Little ride
“Nothing but trouble”
The man keeps saying
(if you give him some time). Shoot him to help him out
of his misery and find a big TNT crate SE. Pull it out
and aside and get the Spanner that is behind it.
Get out and go W. On
the rails is a little cart, stand next to it facing W
and use the Spanner.
(You
can ride the cart like a bike=same controls)
Ride the cart all the
way to it can’t go any further and at the end be sure to
get to the right side so Lara can get out. Also be sure
that the cart is all the way to the back, as a trapdoor
has to be triggered. So get out jump to the platform and
face S then climb the small ladder there (over the just
closed door). Jump to the jump lever and see a fly by of
a door being opened a bit further down. It is timed as
well. So save, jump up and climb to the lever again,
pull it, drop down, sprint back along the track around
the corner to that open door, make a left curve and
jump/grab through the open door to the ladder.
The Water Room - Going
for some sacred items
Climb down and at the
left of the ladder (SE) is a small ramp and a corridor.
Watch out for some rats. On the left in an
alcove, you can find some flares, next opening
left go to the E, as there is a medipack to find
in between the barrels. Go S and follow through and go
right. Climb on the block S and take a running jump
straight N and immediately a back flip. On the ledge
stand as far as to the right and take a running jump
with grab to the ledge on the right N. In the next room
is a small medipack and on the E is a push block. Push
it as far as and get the Feather # 2. This will
not go unnoticed, as an Indian Ghost will attack
Lara (it’s killable).
Go back to the water
room and go through the waterfall N to the next ramp.
Another miner is
keeping guard here. (
“Nothing but trouble” , he keeps saying so
shoot him). Follow through to a room with crates. First
climb over a crate NE, once you are standing again, look
up and use that jump lever there. This will light all
the lamps in this mine. Crawl back and now look for the
crate with TNT on it. Pull and push that aside and
“carefully” (you never know) get the Stick of
Dynamite behind it.
Next to a crate (W) is
another passage and when you are looking in all
corridors another miner will be alerted, he leaves a
small medipack behind. Go W and take the second
passage on the right and pick up the Torch. Go
back to the room with the crates and light the Torch on
the lamp that is hanging on the wall. Back towards where
you found the Torch but now get into the first passage
on the right. See that trail of gunpowder on the floor?
Ignite it with the Torch.
After the explosion
you can throw the Torch aside and pick up the Feather
# 1 from where the wall opened up and another Ghost
will come in. Time to get back to the water room.
Explosion
On the right side of
the ladder is also an opening (S). A rat is
swimming there, so be careful. Swim in and follow
through, hoist up at the end and turn around. Jump up
and pull up and back flip. Turn and crawl through into
another cave with some eerie light.
In the S wall is a
passage and you come into a place with a wooden barn.
Behind this barn is an opening in the floor and in the
small crate where you can place the Dynamite stick in.
Immediately jump backwards as there will be an
explosion. After the explosion jump onto the hill and
grab the monkey climb to get on top of the barn. By
picking up Pot # 2, another Indian Ghost
appears. After you have bested him go back to the cave
with the eerie light and go N and to the left into
another passage. On a raised platform is Pot # 1
and watch the fly by when you pick it up. Back to the
cave and kill the Indian Ghost and place the
Feathers into the Pots (combine them) and put them
in their proper place (on the 2 lower platforms). The
Earth will start to shake so jump to the last (higher)
platform to wait for the Totem Head to appear,
pick it up.
The block E goes down.
Inside is a coyote and also a skeleton. Get the
Trapdoor Key and the Rusty Bolt from the
skeleton and get out this part to the cave with the
eerie light and back through the crawlspace (W). Drop
down to get into the water and swim back to the Water
Room.
Use the Rusty Bolt on
the E wall near the ladder (SE) and climb the ladder,
almost at the end back flip to the rail tracks. Run E
and climb the ladder (with the lever) and back flip to
that passage and drop down near the cart. Use the
Trapdoor Key in the keyhole E and climb the ladder. Go
to the right and in the passage right will be another
miner who leaves a small medipack. Keep going S
and end up at another small cart.
Going for another ride
Stand next to the cart
and use the Spanner and drive the cart. There is a steep
hill going down, make some speed and jump over a small
creek. Stop the cart there as right as possible and
climb out. Jump into the water and swim to the left ((N)
keep to the ceiling and go through that triangle opening
and get SECRET # 13,
a medipack. Get back in the cart and continue.
When you cross the first wooden bridge you can stop and
retrieve another secret or go all the way to the end and
do it later on foot.
I went all the way to
the end and got out of the cart. Go into the passage E
and use the jump lever to open the door a bit further.
Another jump lever to use (cut scene). Now go E and run
over the rails, cross 2 bridges to the second corner of
this track as we go for that secret.
Climb the rock S and
on the left is a small crawlspace. Get in there and get
SECRET # 14, a
small and big medipack.
Behind the Secret you
can safety drop to the lower passage and find another
medipack in the corner. Try to shoot all the rats
down below. The underwater gate you saw in the cut scene is N
and on the left.
Some pushing
Swim in and go left to
climb on the smallest block and get a small medipack
in a crawlspace S.
Get back on the block
and take a running jump with grab to the next N and
another running jump SW (mind the low ceiling). Then a
curved running jump also to the SW, to a ledge in the
corner there. Follow through and down some steps and
shoot the walls with the mask on it in the alcoves right
and left, opening up 2 rooms. Do the same a bit further
down but also shoot the one in front of you to reveal
some push blocks. Go to the S block and pull it out till
it is on the marked tile, stand behind it facing E and
push it four times. Go to the W room and into the S
passage to find a crawlspace. Crawl in and out at the
other side grab the small medipack in the corner.
Go pull the block on the marked tile in this room.
Back to the pushing
blocks, now pull the one in the N to the marked tile.
Again go behind it and push it E four times. To that
crawlspace S, crawl through, go to the block in the
crossing and push it into the other (N) room on that
marked tile there.
Now get that last
block W and pull it on the marked tile in the W room and
turn around. The block at the end of the passage (E) has
gone. The block closes after entering. The Totem head is
protected by Spikes.
Go to the wall NW and
shoot it, behind it is a push block, pull it twice it
goes onto a tile E around to the right. You have to go
to that in a roundabout way.

Go behind the block
(face N) and pull it once, then go behind it and push it
once. Now push (or pull it) to the E once. Go and face S
and pull the block and again go behind it and push it N.
Now go to the side and push E twice, last push is to the
S. The block in the corner W has been lowered so you can
get to the Rusty Bolt.
Get your pistols out
as two coyotes attack you. After taken care of
them you can get the second Totem Head and you
also can leave this place SW. Go left up the staircase
and follow through, jump down to the pool, swim through
the underwater gate and go left. Make your way to the
waterfall and climb the ladder there. On the top, face
SE and take a running jump into the gap in the fence and
go W to the ladder on the left. On top follow through to
the mine cart and jump to the other platform to use the
Rusty Bolt at the door.
Follow the tunnel to
where three Indian Ghosts are waiting for Lara.
Kill them then push/pull the TNT crate on the marked
tile and a trapdoor SE behind that crate will open up.
Climb down a ladder and grab the Elevator Key
near that skeleton. Follow the rail tracks and save on
top of that slide.
Slide down and halfway
jump up to a jump lever to open a door a bit further.
Slide down the rest of the track and get the medipack
under your feet. Two miners rush to meet you, continue
and jump on the platform W and use the Elevator Key.
Enter the elevator and pull the chain.
At the top, leave SE
and slide down at the waterfall to the next level.
Level 7 - The Abandoned Mine
by George Maciver
Part 2 (still 1 secret
to get)
Underground lake,
Lasersight
First for a secret, go
to the water edge and dive in and swim NE into a
crawlspace, swim around some corners and swim into the
first opening on the left. The current is pretty strong,
so try to swim as high to the ceiling as possible and
climb out. Secret #15,
a medipack and Colt peacemaker ammo.
Get back in the water
and let the current take you. Climb out at the rock near
the waterfall and go over the top to get the small
medipack behind it, Climb back up and head NE to the
door with the padlock and shoot it. In this small hut is
a detonator, use it.
You’ve blown a hole in
the S wall, so go there and get the Laser Sight
near the skeleton.
Go back out, stay on
the sand and go SW and then a left and go back to the
underground lake. Dive in, swim to the waterfall and
hoist up. Follow through and at the end of this passage
use the monkey climb to get to the opposite side (stand
on the higher ground to jump up and grab it).
The door closes so go
to the S wall and shoot the padlock from the door down
in the small opening using the Sight and Crossbow (or
Colt) and after that opens aim for a crate on the right
side in that room. This opens the door N so run in there
and get the arrows as you need those to blow the
skeleton to high heaven or else you’ll be stuck forever
here (you really have to blow it to pieces to get the
next door open). The door S opens and pull/push this
little crate on the marked tile between the hammers and
use the lever to operate the hammers.
Get the third piece
of Iron Ore and leave through the door. Watch the
fly by and jump into the lake below. Swim to the left
side and climb out, the door is SW.
Placing the Totem
Heads
Follow through and at
an intersection go to the left (W) back to the main
cavern. Slide to the ground floor and go left (S), left
again to a deep fenced off pit and SE from that
Look for the monkey
climb and you can climb a rock S and take a running jump
with grab to an alcove E and from there, a running jump
with a slight curve to the right to that pillar under
the monkey climb
OR you can also go the underground river route if
you wish.

Use the monkey climb
and get into that passage at the wall torch. Follow
through and jump the pit, keep going and down that
ladder, out of the door to the ground floor. Go to the
open gate E down the slope, through a door and go
straight through the shallow water all the way to the
end. On the right S is an opening, get in there and
climb higher and higher at the end a safety drop down in
a corridor that leads to the bridge E.
Place the Totem
Heads on the Totem Poles next to the door and enter
the opened door.
Level 8 - Ancient Temple
by Terry Barrett
(Dhama) and Scott Ginn (Essgee)
(3 secrets)
Go down the slope and
jump the pit. S is a crawlspace, remember that, but for
now jump down onto the block under that crawlspace and
watch out for the slimy leeches. On the block
(facing W) is a lever. After using it climb up and go
back to the start of this level, mind the pit and if you
keep to the right it is an easy jump. Climb the block
and jump up with a grab W and pull up. There is a lever
on the right and it is a timed jump so better save.
Pull the switch, roll
get out, jump down, roll again go down the slope and
jump the pit and run to the crawlspace and jump in.
Around the corner duck and crawl through and once you
can stand up jump to the right into the open door. Jump
down and enter the opening S first. Jump over the hole
and down and over another hole, climb up in a corner at
the end left and retrieve a small medipack.
Go back and go down
the slope W. On the right is a hole, jump in and crawl
through. Jump to a ladder and descend, follow through,
climb up and go up some steps, keep going and get
SECRET # 16, a
medipack.
Make your way back and
back flip from the ladder. Climb out of the pit after
crawling through to get back at the slope.
First go left and down
another slope and jump the spiked pit. Go right (N) and
jump to the ladder you see at the wall. Go all the way
down and watch out for those slimy leeches, use
the lever S and back up the ladder and climb off to the
right. Jump to the W over the pit and go down the slope
into the open doors.
Take a sharp right and
use the lever in the alcove. Watch the cut scene. Those
stairs are up the slope to the right over the pit.
First we are going to
have a look at the room straight ahead and when Lara
runs around this big room she suddenly says:
“My
God, that does NOT look like human engineering. It looks
like some sort of ….. Alien technology. They never
mentioned this in the archaeological text books.”
(Could be you have to
wait a bit to get this line of text)
Get out as there is
nothing to do just yet and go to the E ramp and jump the
pit, go left and up the steps (N) you see in front of
you.
Go through some pink
gates and in the room with the trapdoor SE is a jump
switch to use in the SW corner. Once you drop down jump
to the right and slide down to a ledge over the pit
you’ve been down into already. Jump S and make your way
back up to the room after the pink gates where you just
used the jump switch.
The trapdoor SE is
open, take a safety drop down, loosing some health. Face
NW and take a running jump. On the ledge, jump up and
grab the crack, shimmy to the right and hoist up. Crawl
through and on the left is a passage with some timed
runs. Every time you step on that tile in the middle a
door opens. You need to do this three times. First is S,
second one is W and the third is N after a crawlspace.
Getting the necessary
parts
We go for a secret so
get out your pistols and go to the right wall (E)
between the second and third coffin, duck and shoot.
Crawl in and get a small medipack and a big one.
Go to the left wall torch and pull that, the block
descends and this is SECRET
# 17, a small medipack and some Winchester
ammo.
Go back to the room
with the coffins and pull the lever N and leave this
place.
Back at the passage,
take a left (N).
At the end you come
into a room and there are three menacing looking masks
on the walls. Go to each one of them (watch the health)
and use the reach-in holes, this opens a trapdoor at the
entrance. Jump inside and take the Hunting Spear to use
the lever. Climb out and this time a ceiling trapdoor SW
has opened. Climb in and get the first of the four
Machine Parts.
Leave and go back
through a passage S and a crawlspace. At the end jump
and grab backwards to shimmy left to drop to the
familiar ledge. Once on the ledge, turn around and take
a running jump to the ladder S. Climb down and push/pull
the block on the marked tile in the SE corner.
Jump up N and get the
second Machine Part. The door opposite opens,
jump in and follow through to use the lever at the end.
Go through the trapdoor and once down go straight (W)
and to the left through the small gate.
Rolling balls
First look at the
golden gate you just opened and side flip over it as
here you find SECRET # 18,
a medipack. Side flip back and save. On the far
left wall is a crawlspace but above you a boulder. So
run down and quickly jump up to the wall and grab that
crawlspace. Once down on the ground on the other side
you have to trigger the rolling balls one at the time to
get to that pedestal in the SE corner.
Get the Temple Key
from the pedestal and go to the block and climb up. Use
the crack to shimmy to the crawlspace and get down on
the other side.
Go up the ramp and
around the corner left is the keyhole for the Temple
Key.
Down the slope into
the open doors and take a sharp right turn into a hole
on the floor. Go down a ramp and in a small room face N.
Backflip onto the ledge behind and jump N, aiming left
to get onto the slanted block left, then jump and from
the second slanted block a jump and grab to the ledge
above
Go E and use the
lever. Avoid the rolling balls to get to the pedestal in
the end. I jumped to the openings on top of the balls
(three balls at the time). Get the last of the Iron
Ore you need and weave through the rolling balls
back to the passage.
Go W and use the jump
lever above that light coloured wall block. A block
appears in the closed of room opposite this lever. Jump
down to the ground floor in the pit and go back to the
shallow pool through the passage and up the ladder.
Go S and on the other
side of the pillar is a ladder. Climb up and walk to the
other side. Face NE and take a running jump into the
open gate. Walk to the end and pick up some flares,
go back a bit and climb the ladder.
On a pedestal is the
Temple Key. Climb down and go back, jump on the
walkway and use the Temple Key on the lock W.
A trapdoor right in
the passage (N) opens, jump in and grab the third
Machine Part.
Back again to the
walkway (I had to use “duck” to climb back up into the
upper passage), go over the bridge to the SE and climb
down the ladder. Wade through the water to the room SW.
The door closes behind
you. Crawl through and shimmy around the pit towards the
growling you keep hearing louder and louder.
Black Panthers
Yes, in here are black
panthers guarding the place. They are very ferocious so
take care when killing them (you can hang from the
crawlspace to lure them, get back in and shoot some of
them from safety). After they are dead jump into the NE
pool with the skeleton and get the Ancient Seal.
Get out and go to the
SW corner, behind a pillar is a jump lever. This opens
an underwater door in the deep pool NW.
The Totem Pole
Swim in and you come
to a pool in a cave with a Totem Pole on a small island.
Climb up the island
and jump on the block W and a running jump and grab to
the ledge to insert the Ancient Seal on the
panel.
All hell brakes loose.
Watch the Totem Pole come alive. And if that is not
enough flocks of bats appear as well
Jump in the water and
make your way to the door in the N wall. In there is a
lever W. After using it, jump back to the water and
climb out at the other end of the pool (S). Inside this
room, is also a lever (E) and a small medipack in
the corner. Get back out and just slide forward to the
waters edge, side jump left twice and turn around to
jump to a skeleton with a medipack on the ledge
NW, dive into the water and swim around the central
ledge with the Totem to climb back on near that block.

You are somewhat safe
here. Time your jump onto the block and up to the ledge
ahead as an emitter is spouting flames. Run to the block
and keep running and grab to the ledge turn right and
take a running jump with grab into the open door N and
use the lever . Run out and jump left into the water.
Back to the N side and
find a small underwater opening to swim through (under
the first room you went in). Climb out at the end and
run through an open gate to get the last Machine Part.
E is a skeleton and
next to him you can find arrows.
In taking the last
Machine part, the Totem Pole will crumble and die. So
swim back to the pool at the dead Totem, swim through
the opening SE and climb out in the pool on the W side.
Get to the crawlspace in the SE wall, crawl through and
around the pit, wade through the pool and leave E.
Up the slope and the
next, jump over the pit to the right, go straight (S)
and around the corner enter the room with a strange
device in it.
The Midas Machine
Insert the four
Machine Parts into the 4 contraptions against the
walls and save after the fly by. We go for a bit of fun
now. Jump onto the structure in the middle and see what
happens to Lara. Reload and now use the four pieces of
Iron Ore in the machine in the middle. After
doing that pick up all the Gold Bars that appear
on the floor. Go out of the room.
Lara:
“No wonder the Indians didn’t want something like this
falling into the wrong hands. Time to get back to Coyote
Creek for a little…. unfinished business.”
Level 9- Coyote Creek - second time
by Michael Allan
(Cowboy)
(still 2 secrets to
find)
Climb up the ladder
and see a cut scene. Near the piano on the E wall is a
lever. This opens the door W. Get outside and turn
around facing the inside of the church. Take a running
jump with grab to the rafters inside the church. Go to
the S wall and use the monkey climb to go all the way to
the N wall at the next rafter and use the lever there.
Be careful, as a barrel will come tumbling down.
Do a safety drop on
the floor and go outside. Around the corner, in the
graveyard a trapdoor has been opened. Jump in and get
SECRET # 19, The
Winchester 73 and a medipack.
Jumping over the roofs
A skeleton also wakes
up. Get out and deal with him. Go to the other side of
town (S) and enter the “Morgan’s Dry Goods” store. On
the left in the front room is some Winchester ammo
and in the back next to the bed a small medipack.
Face the wall E and
look up and climb the ladder there. Get the flares on
the rafters. Turn around and look up again. Jump to the
next ladder and climb up onto the roof.
Jump to the next roof
N and from there to next NW. Keep going to the next one
till you are on the last house N. Look E and jump down
and walk the tight rope to the other house. Slide down
and run to the E and spot the opening in the balustrade
of the balcony of the house S. Take a running jump and
grab the balcony and keep going straight and jump over
the balustrade at the end and grab the next roof.
Finding the Torch
There is a hole in the
middle so jump down onto the rafter. Go to the N through
a crawlspace and safety drop down. Jump down on the
floor and go down the stairs. Jump over the spike pit
and shoot a chest to get Winchester ammo. Jump
over to the next chest that has arrows in it. On
the E wall is a lever, pull it and watch the fly by.
First we go for an
extra goodie so run to the N wall and jump there over
the spiked pit. Turn around and look down on the spikes.
Now it is save to jump down there and grab the Colt
ammo.
Go stand in front of
the lever again and save. Pull the lever, backflip/roll
and run right to jump the next 2 spiked pits (single
jumps) sprint up the stairs and at the end go right into
the open door.
All the way in the
back get the Torch AND the Old Key. Throw
the torch somewhere safe to get the Old Key, then pick
up the torch and go back to the staircase N and left to
the door where you can use the Old Key on the door after
dropping the torch in a safe place. Once the door is
open, pick up the Torch and leave the house to go
straight across the street to the Saloon.
Go upstairs and light
the Torch on the burning chandelier and go down again.
Now it is time to visit the Jail, left.
Enter the back room
and watch the fly by. On the floor is a small
indentation with wooden planks in it. Throw the Torch on
the floor and after the floor is burned jump in and grab
the Fort Key from the box. Don’t mind the
skeleton, just climb out and get out of the jail, shoot
some coyotes and now we go first for the last
secret of this level. Go to the NW corner of this town a
door has been opened there, push the cart out of the way
and enter to find SECRET #
20, arrows, Winchester ammo and a small
medipack.
Leave this small barn
and go to the other side of town (S) and use the Fort
Key on the lock.
Phoebe Jay
Enter and watch the
fly by.
Phoebe: “Hey… do you think you can destroy it?”
Lara: “I’m….. sorry,
but no second opinion was asked for.”
Phoebe: “That machine
is priceless.”
Lara: “It corrupted
everything around it, the Bank, Mine and YOU. The people
that made it might not even exist anymore.”
Phoebe: “YOU may have
got one of us but the last Temple is guaranteed by
Sancho.”
Lara: “I’m going to
find that Temple and I’m going to put an end to this
madness.”
Phoebe: “Is that so
then? Well, I’m afraid you’ll have to get past ME
first.”
Go to Phoebe and
two coyotes also attack Lara. When Phoebe dies she
leaves a Fort Key. Use that on the lock S behind that
box.
Level 10 - The Hunt for El Dorado
by Michael Allan
(Cowboy)
(3 secrets)
Enter and in the SE
corner behind some boxes get some Winchester ammo.
Climb the big box near
the W wall and climb on the roof. Turn around and face
SE and shoot the balustrade. Run to the N and jump up in
that opening. Turn around and take a slightly curved
running jump with grab to the right (SW) and pull up.
Follow this walkway S
and climb onto the roof. Slide down backwards and climb
down a ladder, let go and grab and pull up. On a small
cabinet near the fire is the Rusty Key.
Take a safety drop to
the floor and climb the box W once more, hoist up to the
roof and jump once again N. Shoot the howling wolf and
open the door straight ahead with the Rusty key.
Face the W emitter and
time it so that you can reach into the reach-in hole.
Jump back and get out of the door and run to the other
side of this wide balcony. Open the door and reach into
that hole E. Back to the first room and the other
reach-in hole is safe. In there is the Golden Sun
Coin.
Leave this room; jump
back to the roof and to the ground. Now jump in the
water. Take the right side and halfway swim to the left
and down and almost at the bottom into an opening E. At
the end pull up and shoot the wooden planks in front of
you. Now insert the Golden Sun Coin into its
receptacle.
Beetles and more
beetles
The door opens, walk
through and end up at a dart pit with poisonous water at
the bottom. Jump from one side to the other holding the
left cursor and end up on a block in the corner.
Climb up but we go for
a secret first. Light a flare and run to the N wall and
climb the ladder there. On top, shimmy as left as you
can go and pull up. Jump to the right (E) and get
SECRET # 21, a
medipack.
Then pull the lever
there and get down. Now you have to jump the dart pit
again to the other side and in the next room a door has
opened (or jump W from the lever along the top of the
room, over the ledge you’re now on and drop down at the
very W end). Enter the open door to reach a small room.
In this small jail get
SECRET # 22, Winchester ammo and after
shooting the chest and the money bags, get a small
medipack and the Stolen Gold and another Stolen bar of
Gold.
If you go to the bars
S you see the ghost of Sancho and hear him laughing and
saying: “Die”
Back over the dart pit
and now go straight. Go down the slope and shoot some
coyotes. At the end a horde of beetles appear
and you can get rid of them by running back and hang on
the ledge at the dart pit. You might have to run back
and fro a bit to get rid of them all. Go down the slope
and up another and watch out for the incoming barrels.
If you walk in the middle part, jump to the left when
that barrel passed.
Jump over a spiked pit
and the camera angle changes. Go to the SW into a
building over another spiked pit and get a small
medipack and Winchester ammo under a vase.
Go through the window
into the opposite house and see a cut scene of the
fire-bowls.
Save and climb in a
corner on the NW block with the fire-bowl, turn around
and the fire in the opposite SE fire-bowl is out. When
you go there more beetles will appear, so back to
the pit and simply jump over it to get rid of the pest.
Climb up SE again and
push the block behind the bowl to enter this passage. Go
up the slope and there is another block in the N of the
upstairs room. Push that as far as it goes to the E.
Turn around and see another block NW, pull that out so
that you can get behind it. (don’t mess with the block
SW, but if you encounter Beetles, there’s a pit in the
E)
On the wall where the
last block was is a lever, use it, take a jump up to the
ledge W and enter that open door. Here is
SECRET # 23, shoot
the chest and vases and moneybags for arrows, Colt
ammo, a small medipack and some Winchester ammo.
Jump back from the
ledge to the lever and continue to the back of this area
E over the pit. When the camera angle changes shoot the
vase for a small medipack.
In the SE corner is a
breakable tile, stand on it and drop one floor below.
Climb up E and save.
A leap of faith
Watch that skeleton
careful so you know where to jump to and time your
standing jump when the emitters are out (one ledge at
each emitter). Just take standing jumps from the edge of
the opening starting as soon as you see the emitters go
out and when you are safe on the other side, turn around
and blast the skeleton into the pit.
Around the corner are
squishy blocks, so carefully jump past them. The last is
a running jump and grab over the pit (first walk up to
the block as far as possible).
Go to the corner and
slide down. You are in a pit that fills up with sand
also spikes are coming down from the ceiling and on top
of that a skeleton is bothering you. I used an explosive
arrow that also blew away the panel in the NW corner you
have to shoot out.
In the next room are
two more skeletons and another opening S where you can
find a Golden Sun Coin on a pedestal. When you
take it the exit closes. Turn around and look up, jump
up to grab the ladder and pull up. Walk to the end of
this small passage and turn around to spot the jump
lever. Climb down again and into the open trapdoor in
front of the pedestal. Climb out at the end and place
the Golden Sun Coin in its receptacle L of the doors.
Follow through and
watch the fly by.
Sancho: “So Senorita, you come here to Coyote Creek and
think you are gonna take all this gold?
Ha ha ha!
The gold is mine and you’re not getting your hands on
it.
Lara: “Well for a
start, I’m not interested in taking the gold - I’m only
interested in returning it to its rightful owners.
Secondly, your priceless gold making machine is
currently in meltdown. It wasn’t built for greedy people
like you.
And finally the
license on your cursed undead existence in this world
has expired. So let’s settle this the old-fashioned way
Senor Ramirez. Draw your guns wherever you’re ready.”
When he dies you can
hear him say:
“bastard”.
After shooting Sancho
Ramirez gather the all the goodies that are laying
around and use the lever S. Jump up on the block and
that appeared W and climb even higher and place the 4
Gold Bars into the statues.
Watch the fly by and
see the Midas machine destroyed.
Level 11 - The Burial Chamber
by Todd Shurtz (Raider
X) and George Maciver (GMac)
(1 secret)
Chief: “ You have returned. Last night I couldn’t sleep.
I wandered for many hours under the light of the moon. I
felt the earth tremble and the wolves were silent.”
Lara: “Sancho Ramirez
and Phoebe Jay will now also be silent.”
Chief: “You have done
well. And now I feel a lightness in my spirit I have not
felt since I last looked on my father’s face.”
Lara: Have you found
him?”
Chief: “Come, follow
me.”
Follow the chief
through two gates he opens. At a certain point he will
be waiting at a wall. Climb up N and follow through, at
the end drop down, climb up E and follow through and
spot a Feather and Pot SW. When you pick it up,
the wall goes down, so return to the Chief
*from the block you can
grab the crack and shimmy back right to the passage to
the Chief). Follow him into the opened wall and
as he stops at a gate, turn around and spot the
second Feather and Pot. The gate opens so follow the
Chief again.
You are back at the
sacred place. First you must follow the Chief and when
he stops go back to the block S wall where you got the
wooden handle (through the open gate SW in this cavern).
Get the third Feather and Pot there. Back to the
Chief. Follow him and see the wooden bridge expanding.
The Chief waits at a block in the wall. Go over the
bridge and to the rope. Swing to the right and jump to
the slanted block, shimmy around the corner and pull up.
Jump to the lever and use it. You here a secret Chime.
This is SECRET # 24,
Winchester 73, Colt Peacemaker, medipack, arrows and
a Crossbow.
Jump in the water and
climb out at the block (you know), jump to the bridge
and go E to get the last Feather and Pot.
The block in the wall
disappears where the Chief was standing. So go to him
and follow him in.
See the fly by and
when Lara runs over the walkway..
Chief: “My heart soars like the eagle. We are close my
child. My destiny lies beyond this door.”
Lara: “Leave it to me
Chief Dark Cloud. Opening doors is something of a
specialty of mine.
Jump to the four lower
pillars and facing N put the Pots with feathers
in their places.
Now watch the highest
pillar. Jump to it and get the Golden Feather Quill
. The door N opens. Take a standing jump to the
lower pillar N and a running jump to the ledge. The
Chief goes through the door and lights the pyre
Chief: “It is my father. I recognize his hunting spear.”
Lara: “Your father was
a great warrior. He has many feathers.”
Chief: “I have no
words.”
Lara: “I will leave
you now. Perhaps we will meet again one day.”
Chief: “Go in peace my
child.”
This is the end.
Watch the credits of
this amazing adventure, it’s worth the wait.
25-08-2006