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Coyote Creek
By Cowboy,
Raider X, EssGee, George Maciver, Terry Barrett,
Titak, Bojrkraider
Release Date: August 2006
Size:
138.97 Mb
File Type:
TR4
No of Levels 11
Platform
PC and Mac

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Report by Selene
Story
Ominous tales surround Coyote Creek. Once a thriving gold
mining town in the Old Wild West, it now lies silent and
derelict. Many have journeyed there in an attempt to uncover its
sinister past, but none have returned. Never one to pass up an
opportunity for such adventure, Lara Croft is determined to
unearth Coyote Creek’s dark secrets once and for all.
Levels
Lara and the Chief - Raider X
(9 Secrets)
Ambushed - Raider X
(1 Secret)
Coyote Creek - Cowboy
(1 + 2 Secrets)
The Canyon - Cowboy and George Maciver
(No Secrets)
The Abandoned Mine - George Maciver
(1+1 Secret)
The Working Mine - EssGee
(2 Secrets)
Ancient Temple- Dhama and EssGee (3
Secrets)
The Hunt For El Dorado - Cowboy
(3 Secrets)
The Burial Chamber - George Maciver and Raider X
(1 Secret)
Difficulty: Average
Net Gaming Time: 4-8 hours

Lara and the Chief
A game could not possibly start any better than this. The player
will be sitting mesmerized from the moment Lara falls down into
the cave until she walks through the doors to the train station.
What I especially enjoyed about it is the way that you're
introduced to the story surrounding Coyote Creek and the stolen
gold. Unlike in many other levels this allows the player to
fully feel that they're taking part in the adventure from
beginning to end.

We find a trusty friend in the stout Indian Chief Dark Cloud as
he guides Lara and us through caves and temple-like areas
containing amazing architecture as well as flawless texturing.
Everything from the dust on the ground to stone walkways and an
underground lake makes this cave network seem so intriguingly
realistic. The way the Chief works as your guide is ingenious
and this game simply couldn't be without him.

In addition to fleshing out the background story for you, the
Chief also helps Lara (and the player) mastering new moves such
as the forwards somersault out of crawlspaces (thank you Team
for re-introducing us to this move!!!). The secrets in this
level are many (9) and they come in shape of ancient Golden
Skulls. Those who have played the Angkor Wat training level from
Tomb Raider: The Last Revelation might recognize this level as
something similar.


The level does not only consist of the follow-the-leader
concept, there are also some tasks to perform and these are
brilliantly tied together. Lara And The Chief features a mellow
start to the game and a very enjoyable one at that.
In many ways creating a story level is a tough task. This is
what sets the atmosphere for the rest of the game. If poorly
composed the player will most likely not have any interest in
seeing what more there is to the game, save out of curiosity.
Raider X has created an explosive start that only leaves you
wanting more.

Ambushed
By the help of Chief Dark Cloud we now find that Lara has
reached the train station.....only to find that the train has,
in classic Wild West style, been ambushed by bandits. Here
Raider X gets to show off his building skills once more.

This is a train level, where Lara must make her way back and
forth across the rooftops and storage rooms of a train charging
ahead at full speed. An extra thrill to the experience is that
one of the bandits appears every now and then. He won't hurt
Lara to begin with, but he does create a certain sense of
paranoia: you get a feeling that your every move is being
watched and you'll be looking over your shoulder more than once,
certain that someone will be there waiting for the right moment
to attack.

The high pace and constant feeling of vertigo, especially when
navigating on the outside of the train, is a sharp contrast to
the tranquil sensation of the previous level. It's a relatively
short level, but action-packed and intense for as long as it
lasts: just the way a train level should be.


It creates a fluent connection to the previous level and that
was one thing which never ceased to amaze me throughout the
entire adventure: how everything was tied together, without any
sensation of lost plot.


Coyote Creek
So here she is: standing at the abandoned train station of the
town that has given this adventure its name. My first experience
of this desolate ghost town was that of the sounds: horses long
dead galloping through the streets and coyotes howling at the
full moon. Just the mere thought of it is nearly enough to send
shivers down my spine. And things only got better.

The moment Lara walked out of the train station and we were
treated to a fly-by of this deserted place my jaws dropped. I
could hardly believe that what I saw was for real. Never in my
life have I seen a ghost town in a game looking any more real
than this. The level of detail is beyond words. Coyote Creek can
actually be called charming in its own spooky way. It contains
everything that a ghost town should: a jail, a theatre, a church
with a belonging cemetery, stores and a saloon.

The latter was probably the most impressive building in the
entire game with its bar, pints tipped over on the decrepit
tables, the piano churning out lovely tunes from the past and a
chandelier with flames still burning.

You will be visiting the ghastly town of Coyote Creek twice and
it's also here you'll locate the entrance to the Fort. As an
extra bonus you'll meet a few custom made enemies, serving to
enhance an already unbeatable atmosphere.
Seeing is indeed believing and once you see this place you'll be
wishing you'd never had to leave.



The Canyon
Right outside the spooky Coyote town you'll find the Canyon. It
continues in the same fashion as the level before and here the
main objective is to find a way to open the entrance to the
mine. This level is another one of my favourites. The fly-by
over the canyon at the very beginning of the level provides a
perfect start and it also gives off a few hints as to what we
need to do here.

It is perfectly constructed with its cliffs, abandoned wooden
buildings nestled among the rocks, wooden rails going upwards
along the mountainside and a lonely bonfire burning cheerily
under a natural rock bridge. During the entrance fly-by you'll
also get a sneak-peek at a bison resting on top of the railroad
tracks. It's best to stay clear of it to begin with, but
eventually you will be needing it in order to complete the tasks
that need to be done here. As one can expect from such a level
there is naturally quite a bit of rock climbing and jumping
sequences involved, but this isn't the only thing on the
schedule.


You will also be exploring the desolate buildings and mountain
caves and there is even a neat torch puzzle to complete. Michael
has contributed greatly to this game by creating not only the
Canyon, but also the town of Coyote Creek AND its belonging
Fort. These parts score greatly in my eyes due to the impeccable
atmosphere and astonishing sense of detail.

The canyon is a pretty small area and there aren't that many
tasks to be done so it's naturally a relatively short level. Its
small size also prevents the required backtracking from getting
too tedious and it functions perfectly as a connection between
the previous level and the next one.
The Abandoned Mine

After clearing the entrance to the mine and leaving the canyon
behind Lara now finds herself in a seemingly abandoned mine. I'm
saying seemingly, because as we all know from previous TR games:
nothing is ever what it seems and if you think that you'll be
running around an entire level without anything threatening
Lara's health think again.

The moment I set foot inside the mine the first thing that
struck me was the eerie sound filling the air, with the shouts
of the miner ghosts (or maybe the ghosts of Indians) echoing
from the rafters and through the maze-like network of tunnels.
Speaking of Indians: some remains are apparently not meant to
rest so you'll be spending quite a large part of this level
dodging that hatchet-wielding enemy, trying to avoid being
scalped.

I was particularly impressed with the main area, which looks
just the way I'd imagine an old mine to look like. Here you'll
most definitely need the hunting spear you acquired earlier in
order to pry open crates and doors and you'll be in awe over the
stunning level of detail as you explore abandoned offices,
murky pools and narrow tunnels.

Just like the town this is a level where you will be doing one
part of the tasks the first time around and the rest after
finishing the next level. One thing I have noticed with levels
signed George is their incredible atmosphere and action-packed
gameplay and also in this one you will be spoiled rotten on all
accounts.


The Working Mine
It was with grand excitement that I watched Lara drop down to a
different part of the mine. A part of the mine that turned out
to be a lot more crowded. As a sharp contrast to the previous
mine level you will soon be battling enemies of all kinds:
Indian spectres that refuse to rest in peace, mine workers that
appear to be oddly alive, giant rats and even a spirit wolf.
This is the level which features more enemies than any of the
others, but their presence is well balanced with less traps than
you'll see in the other levels.

Here you'll see another aspect of the mine and I particularly
enjoyed the mine cart ride and the area with the tracks going
over the bridge. This level is longer than most of the others
and only surpassed by Ancient Temple on that aspect. Among the
tasks to be done you'll need to find some feathers and their
belonging pots, a spanner for the mine cart, dynamite for some
explosive business and various keys and bolts.


One thing that strikes me with these mine levels is how
difficult they must be to make with all their rocky caves, huge
areas and networks of corridors and hidden passages. I have
nothing further to do but to take off my hat and salute George
and Scott for having achieved this and even managed to craft
these levels with such perfection and such an astonishing level
of detail.


A level taking place in a mine can quickly become dry and
tedious as the rooms often tend to look the same and there's
only so much that can be done around there. However, George and
Scott have succeeded in creating a mining firework that will
stick with you for a long, long time ahead.
Ancient Temple
So far you have the story, the train ambush, the spooky and
desolate ghost town, a canyon which will make the Grand Canyon
pale in comparison and thrilling mine cart rides through more or
less abandoned mines. Now you have reached the point where it's
time to delve deep into Indian legends and find out more about
their Midas touch. I'll say no more on that account and rather
leave it to the raiders to explore it further.

My first impression of this level was that it seemed awfully
complex to begin with. However, once you get past a certain part
near the beginning you start seeing the layout more clearly and
realise that things aren't all that difficult in the long run.
The goal here is to find some machine parts and for this to be
done Lara must make her way past devious traps and a few
bothersome enemies. There are also quite a few timed runs to
deal with and all in all that is just how a temple should be.
It is called a temple, but in reality it appears to be more
catacomb-like. There are Indian ornaments on the stone walls and
pillars and I especially love the animal hides that are hung up
to dry on wooden racks.


It starts off a little bit slowly with a lot of running through
corridors and tunnels, but about halfway into the level you'll
find that the pace picks up drastically. The final part is
actually the hardest in the game and features a giant Totem
Pole, a flock of bothersome bats and a trial under fire with a
lot of swimming and rock jumping. Pure fun all the way and with
a dash of classic raiding on top of it.


The Hunt For El Dorado
After another quick stop in Coyote Creek and a ghostly fight
Lara finally enters the town Fort. El Dorado (Spanish word
meaning "the gilded one") itself was a mythical city in South
America said to be made out of nothing but pure gold and it is
not just the gold Lara must hunt down here.


Thinking back on it now I have to say that this was one of my
favourite levels of this game. The Fort buildings are absolutely
as skilfully made as those of the town and the atmosphere never
ceases to amaze me. With its dark and sinister atmosphere and
with chirping of crickets and howling of wolves sounding through
the air, this is one to keep you looking over your shoulder.

Another level of the kind short and sweet, but it is most
certainly challenging, though never overly difficult. You'll
only encounter a few enemies, but you'll no doubt have your
hands full with those that are and the final showdown with an
undead gold digger is a great way of ending the level.

The Burial Chamber
A perfect adventure is approaching the end. Lara is back in the
Burial Chambers seen in the first level and she is once more
reunited with Chief Dark Cloud.

After a game sporting a continuous spooky atmosphere and walking
around with the spine chilling knowledge that an enemy might pop
up around any corner or that Lara could possibly wander straight
into a trap gauntlet at any given time, it felt like a sigh of
relief to return to more tranquil grounds and finally have some
company again.

In this level there are no traps and no enemies and it felt
incredible to just sit back and enjoy the final part of the game
with a heart steadily slowing down after the constant adrenaline
rush kicking in from the beginning of level 2. There is only one
major task: following the Chief around and locate four key parts
of sorts, neatly shaped as pots that have feathers sticking out
of them. After collecting all four the players would finally
gain entrance to the inner part of the Burial Chambers and a
perfectly rounded conclusion to the game.

Conclusion
What can one say about a game like Coyote Creek? It is stunning,
skilfully crafted and most of all: unique. In previous team
works we have seen our Lara entering famous movie classics and
globe-trotting to find and defeat her arch-enemy Natla, but who
would ever have thought that we'd get to see her in a
full-fledged Wild West adventure? Every part of this game speaks
of the immense work and time that has gone down in making this
project reality. The voice casting is incredible and together
with all the custom animations it contributes in making this
game an unforgettable adventure. You'll even get to see custom
made weapons fitting perfectly in, such as a Winchester rifle
instead of the ordinary shotgun and a Colt has replaced the
revolver.
With Coyote Creek the Team has not only made a game bound for
the Hall Of Fame; they've also made history. Here you'll
absolutely find something for every taste and even more so: it's
for everyone to enjoy, beginners and expert raiders alike. It's
not so easy that it becomes boring, but provides an average
challenge wrapped in delightful eye candy and a solid and
mesmerizing background story.
Not an afternoon raid, but once you've started you'll be glad it
isn't: this is without doubt an experience from which you will
not be able to tear yourself loose until it's over. Every part
of the game is worth playing for, even the amazing credits at
the end. For your own sake, just try it out, you won't regret
it for a moment, but you'll be missing out on something
spectacular if you don't.
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