Catacombs of
the Guardian Walkthrough
Authorized Walkthrough G&D Productions
Secrets: 4 Golden Skulls needed for bonus level.
Pierre: According to this
it’s something to do with those 4 gold symbols on the wall,
it seems straight forward enough
Von Croy: Careful all is not as it seems, concealed traps
and pitfalls await the unwary…
Pierre: You're so dramatic Von Croy, you play far too much
Tomb Raider
Von Croy: Good men have died for the information contained
herein and cruel men have battered the information for their
own end, for this we must respect it
Pierre: Yeah, yeah, Lara will be along shortly have you
heard we're getting married.
Hey what's this about a Guardian?
Von Croy: There is no mentioned of this in the text
Pierre: Listen to this.
Below the fortress of the Crows lies the rivers of the
Guardian
Von Croy: These rivers cascade through chambers and caverns
deep below these prehistoric foothills
Pierre: There is more. It talks about the eyes of the skull.
Now what do you suppose they are?
Von Croy: The eyes of the Ancients are upon us and their
vengeance is wrathful
Level 1-
City Of Fountains
One Secret
Go to NE past the fountain, up the little mound and climb up
on the right from the highest part(no jump), the door will
open when you approach, drop down onto the lower floor. Go
to the W wall and right around a corner to get the flares
at the end near a gate. Go to a column next to the wall W
and climb up. Jump to the column N and up to a ledge there
to use the button (a trapdoor opens up). Hop back on the
column and drop to the floor, go back S and left around the
corner in the NE is a block, on the block in the N wall is a
crawlspace. Get in and drop through the open trapdoor.
Swim through E and use the underwater lever
around the corner past a trapdoor, the trapdoor opens up.
You have to use the lever twice to open up another door a
bit further where we’ll go now. Swim down into the open
trapdoor and follow the tunnel. Get out SE and pick up
flares and a small medipack in that passage,
proceed and hop over the water.
The Crowbar
Where the floor goes down is a crawlspace left, but first
grab the crack in the opposite E wall, shimmy to the end and
use the lever there. Drop down go to the other side W and
into the crawlspace. Turn around to climb into the open
trapdoor in the end.
Go around the corner and into a crawlspace
N. Face the W wall that is climbable so shimmy around to the
opposite side and pick up the Crowbar on the floor
N.(If you happen to fall into the water here. You can just
swim S, follow all the way through with a nasty fish on your
tail and swim back down into the trapdoor so you can climb
back out SE like you did before)
The Guardian Star
Go into the passage N, follow through and jump the blade
(run and alt+shift), at the end you are at yet another pool
(also connected to the trapdoor in case you fall in). Jump
sharp right around the corner into opening, go up the ramp
and climb ladder, climb off on the left.
Use the button behind the bike to raise a
block in the last pool. Go back down the ladder and the ramp
to the pool. Jump SE on the block and then into opening E.
Next pool look left and up and grab the monkey swing and go
to the other side and drop off in front of that Star. Pry
the Guardian Star from the wall and write down the
symbol that is on that tile (the gate at the Bike opened
up). Try to shoot that pesky fish.
Dive into the water and go through the E tunnel and down
through that trapdoor in the corner, to the left and climb
out NW at the end. Through the crawlspace W into open
trapdoor, follow through but now go W and climb higher S.
The door opens, go left and jump the blade, once on the
balcony you can see the opening in the wall S (it’s the one
you came from before). Take two steps backwards and then one
hop and make a running jump with grab to end up in the
opening.
The Bike
The door opens and you’re back at the fountain. Go S and
climb up on the right (SW), use the Crowbar on the gate
there. Around the corner is a button switch to open the
gates in the S wall below. Get back down to the fountain and
go to the N gate, use the Guardian Star to the left
of that gate, get in and go left. In the end is a gate you
opened before, this time get the bike.
You can proceed through the S gate by foot but why not take
the bike as you need it later for a timed run anyway.
Drive back to the fountain and in the S gate, Follow trough
till you can’t go anymore (closed gates) and leave the bike.
Head SE and climb up a ledge in the S, a crow will pester
you. Align yourself up with the slanted pillar NE, runjump
onto that pillar, slide and jump up to the next. Climb up
even higher (S) and find a push button in a hole in the
floor to the right there. This opens the gates. Drive back
to the fountain area.
Drive into the opening E of the fountain and leave the bike
at the gate, climb up into an opening in the S wall near the
gate. Get in and open the ceiling hatch at the end.
Turn around and climb up, get the flares on the left
and use a lever on the other side (E). Get back down to the
bike and drive through the E gate.
After the corner go straight (N) all the way
to the end. Leave your bike somewhere facing the ramp S as
there is a timed run coming up.
Timed Bike Ride
Climb up N, jump up, get the medipack and jump up W (see cut
scene) to a lever and save there (you got a short screen of
another Fountain).
This is the drill: use lever, backflip/roll and jump down to
the bike, drive up the slope S, go to the right and a left
through the gates to the fountain and take a sharp left up
the steps S, follow to the gates you opened earlier. Drive
through the next caves like area, take a left at a closed
gate and then a right to get through the Timed gates into
that area with the fountain.
Leave the bike and behind the fountain you’ll find a lever
you can use. The door in the S wall is now open. Follow
through to the next room, it’s the Library where Pierre and
Von Croy were talking to each other earlier.
Take the Guardian Gem from the desk W and use it E
(near the NE desk). Go out to the fountain (through the
passage up in the N wall) and on the right behind the
fountain a trapdoor opened up. Climb down to get
Secret #1, the
Secret Skull.
Back into the library room and climb up on
the bookcases NW, remember that symbol you had to write
down? There is a similar symbol on the wall, climb through
it and go to the next level.
Level 2
– The Beast Chamber
One Secret
Follow through and stop at the end. Drop to the ground, go W
to that pointy rock in the middle of the square and stand
face it N, standjump up and jump over the top to collect
shotgun ammo. Hop into the opening N and get a small
medipack near that wall torch. Go to the E from there
and turn left into the building, follow through, shoot some
bats, keep going (you don’t need to shoot the monkeys) and
watch out for spike traps.
At the end you’ll find a closed door between
2 wall torches (Timed door), face the E wall and go to the
right corner and around it is a lever (SE).
Preparing for the Timed Run
Go all the way back (watch spike traps) to the outer area
and go to the waterfall and to the right. NW in the W wall a
door opened up, climb in and around the corner left is a
lever to turn on the lights, on the other side are some
flares. Jump to the other side of the pool and in the
back is a lever. Save as this is timed and will open the
door shown in the flyby, the one deep into those caves, but
also a trapdoor in the pool under the fountain
First you can go for a Secret, pull the lever, run out and
dive in the pool outside swim to the W, stay on the right
and along the wall there are two holes in the ceiling, take
the first one and get Secret #2,
the 2nd Golden skull. Back into the water and go W
again, up into the next opening, a door opens up. Now you
are back where you started, climb out left and kill that
bloody fish, go back to the Timed lever.
Save again. Pull the lever, run around the pillar out
of the room, jump the pool and run straight out of the
opening, go straight and right around the rock, left around
the next and into the opening SE. Back into the caves,
follow avoiding the spiked traps and at the end the door is
just around the corner on your left.
After the Timed Run
Jump to the rocks on the left and grab the edge, shimmy to
the other side. Jump to the ledge to collect the Shotgun.
Jump down to the SE. Take a curved running jump (no grab)
from the lowest ledge into the opening NW.
Drop down onto a square with a large
fountain, go to the pool and turn W into the opening there.
Go through the passages to the next underground square, a
high place.
A Lever Frenzy
Go SE and climb the ladder on the back of that column. When
you reach a crack, drop and grab and immediately shimmy
around the corner to the ledge. Up here you also have to
watch out for spiked traps. Face W, jump across and face SW,
jump to the alcove and find lever # 1. Climb the
block next to the lever (W) for lever # 2. Jump back
down and go N and jump over that spike trap going W. (Or
jump onto the wall NW, then a left curved runjump down to
the ledge W) In the SW corner is lever # 3. Go N and
jump over a spike trap to find lever # 4 near a wall
torch in the N wall. Follow the ledge going E into the NE
corner on the left against the wall is lever # 5.
Go back on that ledge now going W and stop
halfway and look down right. There is lever # 6. Jump
back to the ledges and make you way back to the S, to lever
# 2. Face NW and jump to that wall and face SW to jump
(grab) into that alcove and use lever # 7, jump back
and up and use the monkey climb (it is a very long climb all
the way around the room) to the end and end up on a column.
Turn around and jump SE and from there to S,
this is lever # 8. Jump back to the pillar N and drop
down facing S. Face E and jump to the ledge and grab the gap
and shimmy and climb down the ladder to the ground.
All the blocks are raised now in the wall in the middle of
the room so start pull/push the block on top from one end to
the other. A door opens up near that large fountain. The
exit is N near that wall torch and go outside. On the left
of that water spouting face is the door that has opened
(NE).
The Beast Camber Key
On the next square you’ll find a ladder left of the opening
N, once up get the small medipack around the corner
and enter N. Jump in the pool and grab the Beast Chamber
Key SW on the bottom. You’ll be back here.
Get out and down the ladder and jump a block
NW, turn S and jump higher and get a medipack. Back
to the ground and go NE into the opening between two wall
torches. Use the Key there. Now go SE to the previous
square, the door is in the S wall. Go into the SW corner
under the door, jump up SE onto the rocks and enter. Shoot
bats and slide backwards into the pit, let go and lose a bit
of health. Another safety drop, facing S and from the left
side drop on a green block. Jump down and get the
medipack S.
The Beast Chambers
Follow through up a slope and slide down into a larger area.
Go to the NE and up a small ramp, turn left and follow this
passage to the end. In the SW is a small medipack.
Grab one of the pillars and shimmy to the left (spike traps)
and pull up at the end. Take the Shotgun from the
next ledge and hop up to the ledge SE, then a runjump with a
curve over the burner to the SE and towards the ladder
there. Use the lever that is there to raise a block under a
Star, climb the ladder, and climb to the left to drop in the
corner of that burning tile. Quickly turn left and hop
backwards and grab the edge, shimmy left to the next corner,
hoist up and jump to the higher pillar NW.
The Guardian Star
Climb higher and go through the opening E, you’re back on
one of the fountain squares. Go through the opening on the
right of that water spouting head and pry the Guardian
Star from the wall. Make a note of the symbol on the
wall.
Get out and go back to the N and through the door on the
left and carefully jump down the pillars till you are on the
ground floor. Go through the passage and leave. Go S and
left as there is another opening and around in a corner you
can place the Star.
This of course releases the beasts (3 of
them) so take care of them. Go into the cage and find the
Torch SE on the floor and light it on the wall torch. Go
out to the large area and into the opening W where you’ll
find a medipack in the cage where another beast was.
The Guardian Gem
Go outside and up the ramp NE and right of
the gate to ignite the wall Torch there, shoot the beast and
enter his cage. Get the Guardian Gem that is on the
corner. Leave the Torch as you don’t need it anymore.
Head N through the passage and climb those
pillars again (the burner tile at the ladder is now safe)
and go through the door on top. Climb the ladder E again and
go into the room, past the pool to place the Gem SW and find
the symbol you wrote down and climb through it. Slide down
into water, swim left and left again to find an opening up
in the NE and climb a ladder there. Follow through…
Level 3
- The Fortress Of Crows
One Secret
Follow through and run over the breakable tiles. Keep going
and run towards the closed gate. This opens a door a bit
back N, so go in there. Keep going down a slope and at the
end go to the N wall (a bit back from the gates) and use the
lever up there. Jump down and go up the slope (W), as the
other gate is open. Go to the N wall and into the opening
near the NW corner, go up the ramp and find some flares.
Follow through to a square and kill the 2 tigers.
Go right around this building and find the
shotgun ammo in a corner, enter opening E, follow all
the way through and you’ll get in the top of the main room.
Grab the shotgun ammo a bit further on the bridge
(the Secret skull is out of reach on a ledge E) and use the
rope to swing over to the W. Go S and to the ledge there and
jump to the walkway on the wall to the N. At the end look NW
and take a curved jump into the opening there. Use the lever
and drop down and climb down the ladder, Climb back into
that tunnel N and follow through, right around the building
again and in the far corner is that block you saw in the cut
scene. Push the face block once and use the lever, gates
open up. Go out through the E opening to the main room and
the gate that opened is straight ahead.
Enter the next big hall and hop down to the ledge on the
left and straight ahead is on a ledge S is some shotgun
ammo. Jump down, walk to the edge and use the binoculars
to spot a small block on the ground floor (NE), go to the
ledge and make a safety drop onto that block.
Go to the S and the door there opens, shoot the two
beasts that run out, one will drop a medipack.
Use the lever in this room this closes a door in the ladder
of the main room and will also open the door W in this room,
go in and climb higher and higher.
Now go to the E and look SE, see that
ledge.. jump there. Position Lara with her right shoulder
one tile away from the wall, aim to the ledge and take a
running jump with a slight curve to grab the ledge. Watch
out not to aim too tight or else she will bang her head.

Go into opening S and save after the steps. Take a running
jump and grab the tile, hoist up and a running jump and grab
to the next, one more to get to the other side. Use the
lever to open up another gate in the main room. To get back
you can use the monkey climb over the pit. Down the steps
and out on the ledge in the hall you can do the same kind of
jump you did earlier, this time to the left to get back to
the ledge NW, head N through the open gates to the stone
bridge in the main room.
Go left and jump to the walkway against the W wall and again
NW into the opening there. Use the lever again and see a
gate open up in the big hall. You can do a runjump out to
the right and land back on the walkway, go jump to the ledge
S and through the gate S into the big hall, to the right is
the gate you just opened. If you can’t make that jump you
can also go down the ladder, go into opening N and around
the building into the E opening. Once on the bridge use the
rope to get to the other side (W bridge) and go S. Jump down
right, go through the gate and up the stairs, find some
flares on the right, keep going W till you see a pit.
Use a flare and throw it, there is an invisible tile in the
middle. Jump over and enter the opening and kill the
beast and then use the lever N. Go back the way you came
in to the stone bridge in the main room. Jump from the
bridge down into a pool SW, go up the rock under the ladder
and climb the ladder into the next open door.
The Guardian Gem
Use the lever and get back to the bridge, I just jumped
(with grab) and lost some health (The alternative is to take
the route down the ladder, through the tunnel N around the
building into the opening E and with the rope to the W side
bridge).
The gate N is open so go in there, face S at
the pit and climb the ladder, around the corner and down as
the water is deadly. Use the lever and back up the ladder
again, a block appeared at the pit. Now you can use the
ropes so swing to the other side (use the pillar as a first
stop).
Follow through and find the Guardian Gem on a
pedestal in the E. Just around the corner from the pedestal
you can find a door that has opened in the E wall. Follow
through and the door at the end will open.
The Guardian Star
You’re back on the square with the building, go SE and into
the tunnel down to the ground floor of the main room. Climb
the ladder W to the top and climb off to the left. Jump down
and jump to the ledges S, wait up a bit and kill two birds
there, then jump (no Ctrl) to the tip of the NE ledge, then
jump SE, go left into the building and pry the Guardian
Star off the wall (make a note of the symbol). Step out
and turn left (E) a door at the end is open. If you want the
next Skull, don’t go in there just yet. Jump to the ledge N
and look down. Stand SE facing E and be sure you have enough
health and slide down and jump to the ledge with the
pedestal. Once there get the medipack and
Secret #3, the 3rd
Golden Skull, top up your health again and safety drop
down to the ground floor facing N go to and climb the ladder
W and jump the ledges back to where you got the Star so you
can now enter that door SE.
Slide down, follow through and climb down as far as possible
on the ladder to safety drop in the passage you’ve been
before. Go down the slope, place the Star and kill
the beast. Enter and run around the structure and see a cut
scene of a lever. Go outside again, walk up the slope a bit
as it is the same the lever on your right up in an alcove.
Use it again, go down the slope into the room and find a
block at the back of that structure (SE). Face NW and jump
onto the ledge to place the Gem.
Remember that symbol (S wall)? Climb through it and slide to
the next level.
Level 4
- Catacombs Of The Guardian
One Secret
The Cistern Key
You slide down into water and climb out, as the slopes are
fine to walk on. I went SE and shot the beast from there. Go
over to where the beast was and see he dropped the
Cistern Key (The Guardian Star receptacle is also on
this S side floor). Go straight W and jump in the water to
walk out SW and use the Key there. Go into the gate around
the corner, up a slope and up some steps and go left (S) at
the end.
The Garden Key
There are 4 blocks with symbols in the corners of this large
Cistern, go around and jump on all 4 of them, this opens a
trapdoor on top of a ladder S. Climb the ladder and use the
lever, the room is flooded now. In the W is a small medipack
and over the top of that structure you can get out and there
is a door N. Go left and around a corner and another corner
and climb up S to get the Garden Key, this also opens
a door. Jump down and retrace your steps and near a wall
torch (N) is an alcove. Jump in and use the crack to the
right to shimmy right around the corner and get into a small
room, jump the pit and enter the door. Slide down and in the
next room jump down to the top of that structure and get the
Torch. Slide down to the floor and light the Torch on
a wall torch, go to the N side and ignite the wall torch
there (screen of an underwater gate). Take the Torch with
you to the exit is SE. Follow through and go left, down the
steps and the slope till you’re back at the main pool.
The Chasm Key
Wade into the water and Lara will swim with the Torch. You
have to go to the E (you can also let Lara wade on the
slopes, that is a bit faster than swimming) and from there
go to the SE. Drop the Torch and use the Garden Key there.
Get the Torch and enter, go E and ignite the wall torch near
the opening E.
Drop the Torch and enter the opening. Get in
the water to the right and swim into deeper water and find
the Chasm Key.
The Secret Key
Get out and leave (NW) to the main pool, get to the W side
of the pool, get into the water and swim into the opening
underwater while facing E. Pick up the Secret Key.
Swim back out, go right (NW) and use the Chasm Key on the
gate there. Enter and follow through till you end up at a
deep pit.
Jump up the block N and from there a running
on to the opposite side (watch out for your head) shoot the
bat and continue to jump the blocks while shooting bats. The
gate opens up, jump to the ledge in front and enter.
The Fountain Key
You have to stand on all 4 marked tiles in every corner,
that extinguishes the fire on top of the structure. Pick up
the small medipack on one of the tiles. Jump on to
the top and get the Fountain Key and leave through
the door. Jump the pit again and go to the main pool. Make
your way to the E side.
The Pool Key
The Fountain Key goes in the E (on the right of that
structure) climb the ladder around the corner and shimmy as
left as you can when you are almost at the top, back flip
and jump with a curve to the left. Jump down and shoot the 3
vases W, N and SE with your Shotgun (aiming with the “look”
key - you can also shoot all the vases with the pistols if
you have no shotgun ammo). This opens the door S, grab the
Pool Key there and return to the exit SW, climb the
block to the right and back flip onto the slope, slide and
jump to grab the ladder and climb down, head back to the
main pool again. Dive in and swim to the right (NE) to use
the Pool Key there.
The Tower Key
Get in and in this room you have to push the 5 blocks with
faces on them in the alcoves around the pool to raise a
block W so you can get to the ropes. Swing over to the E, go
up some steps and jump to the top of that structure from the
NW and grab the Tower Key.
Go back to the mail pool area, into the water and go right
to the W side. Walk up to the floor and use the Tower Key
left. Go in and follow to where a flyby shows you the Tower.
The Tower
Go left (W) and take a right after the gate between the wall
torches and use the Secret Key there. That gate between the
wall torches is now open, go in to get
Secret #4, the 4th
Secret Skull.
Go to the other side of this tower and climb
to the top of the ladder on the wall, back flip and
roll/grab then shimmy to a corner, hoist up and jump inside.
Go to the right (W) and slide to jump and grab the ledge.
One of the faces is pushable. Pull it out and to the side to
use the lever in the passage. Drop down to the floor and
climb the ladder again and back flip and jump into the
Tower.
The Guardian Star
Once inside look up and climb that ladder and climb off to
the left. Jump and grab into that opening S, jump to the 4
corners of the pyramid and shoot the 4 vases with the
shotgun. Go to the SE and climb up, use the monkey climb to
the W and grab that medipack. Jump back to the monkey
climb and now go to the top of the structure, jump forwards
and grab to hoist up in the passage.
Jump to the small roof N and jump around on
other small roof parts till you are on the other side and
get into the opening in the Tower. Climb the ladder and back
flip off. Jump over and pry the Guardian Star from
the wall (make a note of the symbol), go back down the
ladder, jump back along the roof parts and kill a bat in the
process. Jump back into the opening and drop in the hole to
slide down the pyramid. Keep going straight, jump back into
the Tower and go down the ladder and jump then to the ladder
N and climb down to the floor. (Or run W out of the Tower to
land in the pool below).
Leave the room NE to follow back to the main
pool and swim to the floor S of the structure to place the
Star there. Swim over to the E side and be sure to have
enough air, dive and swim into the underwater tunnel. There
is a sea hag to make things complicated…
Underwater Challenge

So here is the drill:
E wall are 4 doors, from left to right 1 till 4
W wall are 3 doors, from left to right: entrance, air hole
and lever.
N wall 1 door
Ceiling 4 openings from N to S, A till D
Swim in and go left around the corner, into the first tunnel
left (W=air hole) get some air and turn around. Swim
back and take a left and another left towards a closed
lattice door that will open when you approach (lever 1)
and use the lever in there (the sea hag appears). Swim back
to get some air (right and right).
Swim back out and go to the opposite side to almost the far
left corner (NE - door # 1) and use another lever
there. Roll and swim out and a bit right to swim up to the
ceiling and into the opening (Opening # A). Hoist up
and get the small medipack near the wall torch.
Use the lever and back into the water and
swim S along the left side into the open (E- door # 4)
and use the lever. Then swim N and up to the (middle)
opening in the ceiling (opening # B). Get the
small medipack and use the lever.
Back to the E wall and use the lever in
door # 2, this opens ceiling opening # C.
Get the [b]small medipack and again use a lever. The
last door E is door # 3 and the last opening is #
D (S). In this last room is also a beast and a
small medipack. Use the lever and swim all the way N, as
that lattice door will be open. Climb out and kill the
Sea Hag.
The Guardian Gem
Remember that symbol? Well it is in the SE corner bottom,
swim through it and grab the Guardian Gem. This
triggers the iron gate in the S to open so leave through
there.
Bonus
Level 5 - Return to the City
For this level you need all the 4 Secrets Skulls.
If you don’t have 4 Skulls the level will continue like
this:
Go through the symbol back into the Library, drop down on
the floor and use the Gem in the E, Lara will look up to the
exit. Jump up the E ledge and into the opening NE, follow
through, a door opens and you are back at the fountain near
the bike. Go to the opening W and follow through till you
see a pool where Pierre is waiting.
Hey I like the look of this
Lara sweetheart, where have you been, you’re soaking wet.
Did you sort out the Guardian?
No problem.
Good I’m glad you are OK. By the way I completed another
adventure for us
Excellent, well done.
Are you tired?
What do you think?
Yes me too, Time for bed sweetheart
Now it's time for ….. well, an adventure
With 4 Skulls you have the right to access the bonus
level:
Follow through, drop to the floor and use the Gem at the
receptacle E. (Lara looks at the exit to where she left the
bike). Place the 4 skulls on the W wall, leave through the
opening N, back at the fountain go E to the bike but before
using it you can get the flares a bit further. Get on
the bike and drive through and step off at a closed gate at
the end.
Go back jumping up the slope and on the top use the
binoculars to look up N, there’s an alcove in the upper left
corner. Climb in there and use the lever inside. Get out and
down the slope, the gate is now open.
Get the bike drive S, around the corner over
a slope, park the bike at the gate there. Walk back and see
a block on the ramp at the N wall, climb on top and higher
and use the button on that ledge to open the gate. Outside
the gate and back at the fountain where it all started, go
left and climb up to that iron crowbar gate, open with
crowbar and get a small medipack.
Get down to the fountain and go into the opening E, climb
back into the opening near the gate (S wall). Into the open
hatch and use the lever on that roof again (nope, this time
no flares). Get down to the fountain and the gates are open
so take the bike and drive through to the end and park the
bike near the timed lever all the way in the back. Save
before using the lever.
To the bike and drive straight and out, at the fountain
sharp left, follow through and through the gates on the
square, keep going as you need to go straight through
another gate. I would save inside, just in case.
When you reach a fountain area, you can step
off the bike. Head all the way to the S and get the Torch
that is on the desk in the back. Ignite it on the fire in
the basket and light another basket on the opposite side (E)
and back to the fountain. Go into the left opening (the one
you came from with the bike) and in that NW is another
basket, so light that one as well. Go back to the fountain
and now take the other opening (NE) right around the corner
on the right is # 3 basket, # 4 is a bit further in the next
room on the left.
Go to the E opening and on the left is # 5.
The door S is open so leave the torch and get in. Shoot the
grate in the E (jump up with pistols) and crawl in. Drop
down at the end and follow through, find some Shotgun
ammo, medipack and Revolver in a corner to the right.
This triggers a door further down to open up.
Slide down and kill those beasts. Go N more beasts
will show up, one of them leaves a Golden Key and
a small medipack. Go E and use the Key there. Get into
the opening and climb up, through crawlspace and drop down
at the end.
T-Rex
Go to the lever S and grab the medipack and
shotgun ammo from the left and right of the lever, and
use the lever. Go SE and around the corner shoot the
T-Rex (close up in the soft belly with revolver or
shotgun). Use the lever on this square (SE). Follow through
and on the last square there is another lever SE.
Go back to the first square and through a
new open door in the W wall. Use the lever around the corner
and climb the ladder. Pick up the Thistle and look in
your inventory what it is called. walk forward and slide
down, turn right and go follow back to the fountain, get on
the bike and drive out NW. Go right in the first tunnel,
down (W) and leave the bike at the fountain, walk through
the door behind the fountain W and follow through to where
Pierre anxiously awaits Lara.
Hey I like the look of this
Lara sweetheart, where have you been, you’re soaking wet.
Did you sort out the Guardian?
No problem.
Good I’m glad you are OK. By the way I completed another
adventure for us
Excellent, well done.
Are you tired?
What do you think?
Yes me too, Time for bed sweetheart
Now is time for ….. well, an adventure
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