The Imprisoned
Spirits - Next Generation Walkthrough
By D&G Productions
Level 1- A Time to be Born.
Into the Earth.
A trapdoor opens after all torches are lit and you can drop
down into a dark passage with steps, on top of the steps is
a closed door, go down and through the opening to a lava
room, go L for the Flares on the ledge and then go
over to the ledge E and into the passage.
1st Glimpse of the Ruby Crystal.
Go up to a deep dark pit where you can spot the Ruby
Crystal on the opposite side. Look L when standing on
the edge of the pit and see a switch on the triangular
ledge, stand facing into the passage and sidejump onto that
ledge. Pull the switch to open that door in the lava room
and go back. Go through the open door and strange noises
start while running up the stairs, get out the pistols and
start shooting the Mutants while hopping back around
the room, if one of them starts pounding his chest, he
cannot be harmed. In that case you will have to wait a bit
till he comes at you again and shoot him again. After the
battle, you will find a switch in the SW corner (face N)
that opens the next door.
The Crypts.
Go through the door and follow through a lava room to the
Crypts. Straight ahead is a passage leading to a big Tar Pit
(later) and to the L the Crypts continue, go L (S) and
follow to where you will find a closed gate to the R and up
in the wall, then go E and get the Flares. Head up E
again till you come to a room with a closed door R and three
Dragon Heads which require Dragon Keys. Straight opposite
that door and in the N wall is a switch, a cutscene shows a
gate opening up and that’s the one you saw near the Flares.
So head back down W and opposite the gate are some blocks
against the N wall, climb the blocks and walk up to the SE
corner. Do a long runjump/grab (hold forward key) to the
edge under the gate, go in and run over the bridge to the
switch, a cutscene of a small pool (flooded now).
The Ruby Crystal.
Go back out of the room and follow the Crypts down to the NW
and go L (W) now to the Tar Pit. Head L and to the flooded
pool, swim over to the passage across and go up, follow the
small passage till you go through a door and arrive back in
the first room, go to the lava room and into that passage E,
follow to the pit that’s now flooded too. Dive in and find
the opening in the wall under the Key (a bit to the R) Go up
in a small room and look NW for a ledge with a ½ MP.
Then dive in again and climb out into the other side of the
room go into the NE corner NE of the water, go up to where
you can slide down to the balcony with the Crystal. Grab the
Ruby Crystal and dive into the water to climb out N.
Go to the lava room and through the door N and up to the
room where you shot the Mutants, open that gate again (SW
switch) and go straight to the Crypts, straight W and down
to the Tar Pit.
The Tar Pit.
Go over the hanging bridges to the N and runjump to that
floor NW of the entrance, look for the switch in the SW
corner and throw it to open the gate to the first Secret. Go
jump back to the bridge and head to the crossing, go R a bit
and see the blocks in the Tar Pit, runjump to the first and
runjump to the second a bit SW, then runjump up to the ledge
in front of the opening in the SW corner, follow in and get
past the Fire Dragon before you shoot it or it will
block the passage, in which case you will have to jump over
it. Better lure it into the next room and shoot it on the S
side so the dead body won’t bother you. Go get a ½ MP
in the SW corner, then go into the open gate W and take
Secret#1, Shotgun
Ammo and a ½ MP.
Go out and L at the pool, into the NW corner passage and
come out to a ledge overlooking the tar Pit. Jump around the
L corner and hop over to the N side, again a standjump L
around the corner and get
Secret#2, the Revolver. Jump back around
the corner and drop down into the entrance passage W to the
door you can open with the Ruby Crystal. (or slide down,
jump to the bridge and enter W from there.)
Level 2- A Time to Die.
“There’s a time for all
things”
Place the Crystal and go straight to the next door that will
open for you. Go on through the Cave and to the NW where
you’ll find an opening to another big cave with a long and
narrow pool. There’s a dead man hanging L, that’s S of the
entrance (just to be sure you’re in the right cave)
The Ruby Crystal.
Turn around and jump onto a ledge just L of the entrance and
from there a runjump/grab to the block under the opening NE,
go to the next opening and use the grated monkeyswing
ceiling to get into the next room. Grab the Ruby Crystal
and return to the big cave, go out E. Head S and into a
small cave with a wall torch and a pool. Climb up into a
passage NE, push the Skull crate 3x and shimmy past it along
the edge of the floor. Go on to a receptacle for your
Crystal and open the gate with it.
Deep Pit.
Go down W and turn around at the pit, hang from the edge and
drop. Just slide and drop onto the next slanted wall, slide
off again and this time grab the edge of the next wall,
climb down and to the right into the passage. Follow in to
where a flyby shows you shows the route up the high pillars
to the Sapphire Crystal.
The Sapphire Crystal, jumps up to 1st level.
In the middle of the room, SW of where you are, are some
Flares on a pedestal, go get those and then head
straight E from there. On the wall behind the pillar is a
switch, the first time you use it you’ll see a block go up
but you cannot move. So wait it out and then save, throw the
switch and turn left, sprint back to the Flares pedestal and
a bit right passing it. On the far W wall is the raised
block jump on the block and quickly grab the N pillar.
Jump N with a grab and go E, runjump/grab onto the pillar
you see SE and stand on the SW tip of that pillar, turn
facing exactly NE and then turn a little bit R and now you
should be able to do a simple sidejump R into that opening
in E wall (or jump in with a grab). Go up to the next jump,
a long runjump (no grab) curved L to end up on the ledge in
the N wall.
Standjump/grab to the block SE and walk up to the SE corner,
turn L and standjump left around the corner to the next
ledge. Go jump N go over to the N ledge to runjump/grab to a
pillar SE, then jump/grab into the E alcove.
Skull Crate.
There’s a Skull crate (pushblock) in this alcove and some
marked Tiles on the floor, since you can’t push the block to
the E wall, push it to the 2 Marked tiles N and the S on the
edge of the floor, now a block and a pillar raised in the
room, the pillar can be used to get the pushblock to the E
wall and onto each of the 3 Tiles there and a pillar will
rise in the far NW corner of the room, where you started
your climbing.
To 2nd Level, Timed Flame Run.
If all’s well you don’t have to use the timed switch (SE)
again because the timed block should still be up now, so
head W to the raised block. Get up on the N ledge and climb
the new block on the N ledge. Standjump/grab E, then up S
(notice the closed gate E here). Runjump to the blue pillar
SW, walk onto the bridge and wait a bit there, you will see
a flame start back up in the S under the switch. Hop back on
the blue pillar and the flame is off (Timed). Sprint over
the bridge turning L a bit in the end and jump to the
closest corner of that ledge where the flame was, then
immediately run again and jump around the R hand corner to
the next pillar.
Runjump to the E pillar and from there to the opening in the
E wall. Follow through to where you can runjump/grab to the
high pillars in the other part of the room, go over the
bridge and runjump with a grab into that ledge to the R,
then over to the N wall ledge and to the green ledge with
the switch with one of those curved jumps.
Timed Platform Run.
The switch will raise a Timed platform L of where you are,
better go have a look first. It’s R up in the corner, over
the ledges to the platform and from the platform onwards to
the pillar.
This is how I did it: pull the switch, turn R and run into
the N wall in the corner, roll and standjump up with a bit
of a R curve (a backflip/roll is another possibility),
immediately a running jump/grab into the ledge ahead and
quickly walk up to the edge, standjump/grab to the platform,
to the middle and pull up. Then runjump with a R curve and
jump up the corner of the pillar or grab the N side of it.
Don’t forget to save and turn NW, see the sloped ledge in
the N wall leading to that gate W, you saw before. There’s a
trigger Tile on the sloped ledge, the one with the blue
electric fire. Stand back on the pillar and do a runjump
with a R curve and grab as you hit the wall above the ledge,
slide and grab the edge. Go L and pull up on the trigger
Tile, grab the edge again and shimmy L to a ledge, look S
and notice the burners on the pillars to the switch are
off!!
Runjump to the first pillar, standjump/grab to the next and
runjump/grab into the switch ledge S, throw the switch to
open that gate N. Head back over the pillars and to the
ledge N, walk out to the edge and look around the R hand
corner to spot the red block, standjump/grab around the R to
get up on that block and go standjump up N and then S. If
you like to go for a hard jump and a pickup look SE and spot
an opening in the wall, stand on the SW corner and face NE.
Turn slightly R and sidejump into the opening, go climb up R
to a MP. Go back and from the lower opening a
standjump/grab around the R hand corner and go on to the red
alcove up N. Look W and see an opening in the N wall, stand
on the SE corner of the ledge facing W and turn slightly R,
runjump (no grab) with a R curve in the end and land inside,
one more standjump/grab around the R hand corner and you’re
almost there, jump/grab into the opening SW.
The Sapphire Crystal.
Follow the passage to a ½ MP L and an opening to the
top bridge in the high room, jump to it and follow to the
last jump over to the pedestal with the Sapphire Crystal.
The door next to the pedestal opens and you can take the
(easy) way out. Just before you enter the next gate, you’d
better Save.
The Beast.
Inside the next room is a nasty Winged Beast. Get up
to the blocks in the corner, grab some Shotgun Ammo
there and in the passage above you’ll find the Shotgun
to the R, go down the blocks to the ground floor and go up
close to the Beast, drop him with a single shot. Find a
pushblock in the middle of W wall and pull/push it into the
opening between the blocks on E wall, go into the alcove the
block came from and throw the switch to raise the block one
level, push it onto the Tile in the SE corner (the door
opens where the Shotgun was). Go up the blocks NE again and
through the door to the cave with the pit. Go NE and back to
the Caves, go NE and down the steps to where you pushed that
block before and drop from the ledge, go W to that red cave
and then NW to the cave with the pool.
The Emerald Crystal.
Go to the first pillar R from the entrance, look N behind
that pillar and find an opening in the wall, jump in and go
place the Sapphire Crystal. The door in the black structure
W opens. Go out and shoot that Beast from real close. Head
into the open door W and into that door to get the
Emerald Crystal. Head back E through the Cave and just
when you slide down into the next cave, on the block over
the hatch E is a ½ MP. Go back down to the cave and
head S into the small cave with the pool again. Dive into
the small pool and follow the W tunnel up to a dark room,
find the Flares E and a receptacle for the Emerald
Crystal on the block in the W, this will open the gate N.
The Corpses Hand.
Follow the passage to a hanging bridge over the Cave, look L
from the beginning of the bridge and spot the switch W, do a
long runjump to the black beam L of the entrance to the room
where you got the Emerald Crystal and jump around the corner
to use the switch. It will open that trapdoor in the pool
below, so hop down and go into that trapdoor, swim straight
N and through the opening near the bottom N, straight
through the next cave and into a tunnel, up in the first
opening near the end and R (E) follow and in the end go up
and turn W before you climb up to a ledge where the
Corpses Hand is on a pedestal. Save before you get it
and roll, run off the ledge and swim back fast, keep an eye
on your health and turn L and R a bit every time to shake
off the Spirits, swim back S to the second big cave
and up through the open trapdoor above, surface and the
Spirits should go to the Totem N, if not, lead them there.
The Revolver.
Then go to the Corpse standing in the SE corner and place
the Hand in it’s chest cavity and the door on the hanging
bridge opens up. So head back to the E and out of the Cave,
sharp R to the cave with the small pool and through the
water to that room where you used the Emerald Crystal. Up
the N passage to the bridge and go over into that opened
door N. Follow the cave down to the NW and when you see a
small opening N, turn around. Climb the ladder on the pillar
into the opening above, go L and follow the passage to the
end to drop down onto the Pillar for
Secret#3, the
Revolver. Drop from the pillar as there’s no easy way
back onto the bridge, you have to go E again, then S to the
small pool and through the water up to the bridge, enter the
cave again and down to the NW where you climbed the pillar.
Go into the passage N and follow to the passage with the
Corpses, follow past a closed door to the R, to the end and
after the battle of the beasts, you can go into the room to
the R in the end, runjump over the pit and climb up to get
the Emerald Crystal. Jump back over the pit, go L and
then L again, place the Crystal and follow the passage to a
slide down into the next level.
Level 3- A Time to Plant.
The Large Underground Temple.
In an alcove to the left when you go N are some Flares.
Go on to the ledge overlooking the underground Temple. On
this ledge are also 2 Gem receptacles (remember). Get down
into water and swim to the opposite (SW) corner and just
left of the arch there is a small ledge where you can climb
out of the water, left around the corner is a lever, it will
open a gate in the W wall, dive back in and get into the
opened gate.
The Sapphire Crystal.
In the room with the deadly water is a climbable wall to the
right of the entrance, walk up against the wall, jump and
grab that wall, go left around corners and up to get into
the opening where you’ll find another lever. The skull tile
under the entrance of this short passage will rise, it has
Spikes, but they aren’t harmful. From the block you can jump
back to the entrance ledge and go on to a block SW, grab the
overhead monkey climb and drop onto a block at the end, jump
to ledge for the Sapphire Crystal.
The 2nd Sapphire Crystal.
Take the same route back, the closed entrance will open back
up and jump into the water to swim all the way E and climb
out. Head up the steps and go right to go W over the rocks
along the S wall and just past that gate you can runjump
around the corner to a brick block. Jump up to the SW and
make your way to the brick wall W.
Go onto the structure W. From the back of that building
facing E you can climb up to get the 2nd Sapphire Crystal.
Remember the 2 receptacles? Head NE to the wall, jump down
to the rocks E and jump up E over the rocks, from the brick
ledge up left and place the 2 Crystals in the receptacles
there. Turn around and see the gates on the opposite side
opened up, so hop back in the water and climb out E again or
just runjump left around the corner, head up the stairs and
rocks to the open gates.
Boulder Lock.
Left and right are slanted tiles in alcoves, over the tiles
are boulders, there are as many boulders as there are holes
in the floor. All boulders have to go into the holes to open
the gates S. Just stand back against the slanted tiles, back
flip onto the tile and just slide down (no jump), stand
still right where you end up and the boulders will bounce
over Lara into their holes.
The Emerald Crystal.
Go through gate and climb on that green block S, grab up to
ledge W and get onto the brick ledge. From there a runjump W
with a left curve to end up on a ledge next to the rock on S
wall. Jump over to the ledge W and get the Torch.
Jump down to that rock NE and go down to that burning floor
tile W. Carefully ignite the Torch and use it to ignite the
other the floor tile there. Go back and use the newly
revealed lever on the ground floor in the SE and use it to
raise a block on a ledge up W. Go N and just left of the
entrance to the N wall.
Climb up E to the ledges in the N side of the room and jump
to the newly raised block on the W ledge, grab up N, then
face NW and jump to the ledge.
Jump to the central ledge S and pick up the Emerald
Crystal from the pedestal, a flyby will take over, Souls
are set free. When you get control back, you can jump the
ledges to the SW corner for a small medipack.
The Ruby Crystal.
Make your way down (there’s a nice rock SE you can jump to)
and pick up the Ruby Crystal from the pedestal W. Go
back E and use it to open the gate. You don’t need the torch
anymore, but you could use it to get some extra light. Go
down the slanted passage and the gate opens. Find a lever on
the ramp in the middle of the room facing W. A bunch of
boulders, coming from the room above will drop onto the
ramps and end up in the tunnels against the closed gates,
but a gate will open NE, follow the passage back to the
large underground area.
Boulder Run.
Use the Crystal NE and the gate opens up. Enter and run down
around the corner, save there just before the opening in the
ceiling. Sprint down, running along the middle, jump the
Spikes-trap in the floor and immediately run to the left
side into the far corner. Pass the boulder and follow the
dark passage to enter a huge room.
Boulder Puzzle.
Walk straight into the room and on the 3rd left hand pillar
is a lever, it will release one of those boulders and a cage
will rise to the right of you (E). Go to the N end of the
room and use the lever in the far NW corner, next to the
ramp. Another boulder drops and a block rises SE, close to
that cage. Now go SE and you can climb that block and then
get up the cage N and jump E onto the ledge. Walk N a bit
and jump into the open gate W. Once upstairs, back in that
room with the boulder ramps, take the ramp on the right to
go down W and jump over to the ledge there. Go S and use the
lever in the dark on the W wall. Turn around and wait till
the boulder stops to jump to the cage that will appear E and
use the lever there. Make your way down to the ground floor
and go N to a gate opened in the wall there.
A Ruby Crystal.
Wait for the last boulder to fall and go back to the SE to
climb up the cage and jump to the E ledge. To the SE is an
open gate, follow in and jump the ledges to the other side
to get the Ruby Crystal. Jump back one ledge and jump
N into the now open gate. Follow through, jump down onto the
Boulder Run ramp and go N up the ramp, back to the large
underground area. Jump in the water and swim past the right
hand rocks, climb the ledge on the right side to get back
onto that ledge where the level started and go down to the
gate N to use the Crystal on the left there.
Some Guidance.
At the intersection go W and a flyby kicks in, go down the
passage, jump to the island W, follow the path to the W side
and jump to the closed gate SW, now the guide will come to
open that gate for you by lighting the wall torch there.
Another Ruby Crystal.
Follow him and when he is finished you can pick up the Torch
between the guide and the tree. Ignite the torch on the
burning tree and take it E. Find a grate on the floor
between two central pillars, throw the torch on the grate.
Go to the NE corner and find a lever to raise the cage, then
turn and go SW and use the ladder. Grab the Torch from the
raised cage and light the wall torch N. Drop the torch and
pick up the Ruby Crystal where the block went down E.
Notice the 2 Gem receptacles to the N and S.
Get down to the ground floor and leave E, the gate opens,
head back around the pool and go up the ramp to use the
Crystal there at the E end of the intersection.
The 1st Sapphire Crystal.
Go down the ramp and dive into the water, swim S and up to a
ledge to climb out.
The marked tile N un-triggers a block S, revealing the Water
Crystal but in front of that alcove are trigger tiles
raising the block back up. So jump with a grab over those
tiles into the alcove and get the Sapphire Crystal.
Go to the E side of the pool and find a Timed switch.
Timed Swim for the 2nd Sapphire Crystal.
Save in front of the switch, and check out the route first:
it’s back in the opening in the bottom S just down left when
facing the water from the switch, swim back N and into the
red light, straight and up in the far left corner, climb up
left and here’s the gate that will open up.
So reload, light a flare and pull the lever, roll and
standjump with a left curve into the water, down into the
opening in the bottom and swim down turning right, swim sort
of straight N and up into the opening, hoist up and get in
to grab the 2nd Sapphire Crystal before the gate
closes.
The Dragon Key.
Back in the water and take the first opening up. Go back W
to the pool and into the room where the guide is waiting at
the Tree of Souls. Climb the ladder again, don’t forget to
backflip off and place the two gems there N and S. Pick up
the Dragon Key E and get down to go through opening
W, slide down and level ends.
A Time to be Born…
Drop from the passage and go jump to the bridge over the Tar
Pit. Go to the R (S) at the crossing and go through the open
the door and the next door will open for you.
Level 4 - A Time to Weep.
Follow the passage straight to a transparent bridge through
a Huge Room.
The Huge Room.
Enormous pillars stand throughout the room, cross the room
over the bridge to a room with a couple of gates and a door
in the NW corner.
The Intersection, the Crowbar.
This small door has to be visited first, so go to the wall
opposite that door and notice the door opens while standing
on the Tile there. But there’s a trigger tile in front of
the door that will close it back up. Now go stand at the
entrance of the room and face the corner of that Tile.

Wait till the door is closed and run over
the corner of the Tile, turning R to the door, then sprint
past the closing door along the R hand side. (You’ll win
some time like this because the door still has to be fully
opened while you are already sprinting towards it over the
trigger that will close it again.)
Well this is how it worked for
me, George has another solution: Once you open the door it
will remain open forever until you reach the tile just in
front of it. It's much easier to get in now. If you simply
line Lara up on the white raised pavement and aim towards
the door without going down the step, she will sprint
straight in.
Get the Crowbar from the room and go back, now you
can open all the gates, but go into the N one first.
The Intersection, N gate: Ruby Crystals/Little Wheels.
Follow the steep passage down to a blue walkway across the
Huge room. Go to the opening S and the R into the dark green
room, go L and run into the Blue Fountain room. The 4
Spirits will kill themselves at one of the 2 Totems.
1st Ruby Crystal.
Go into the passage next to the gate S and shoot the
Mutant. Go in and around the pillar to find an opening
up in the ceiling over the low ledge, grab up and get the
1st Ruby Crystal from above, drop down and go to the far
SE corner, climb up through the hidden opening and get
Secret#4, a small
medipack and Shotgun Ammo. Drop down again and
leave the room for now, you’ll be back according to the Gem
receptacle S. Go E from the Blue Fountain.
2nd Ruby Crystal.
Go to the opening E and in the red room with the pool you’ll
find a walkthrough wall N, go in to get the 2nd Ruby
Crystal. Back to the Blue Fountain and open the gates S
with the 2 Crystals, follow the passage down to the lowest
level of the Huge Room.
Flooding the Huge Room, the 1st Little Wheel.
Go N and past the Corpses hand you see to the L, take the
2nd walkway R and go to the 2nd Pillar L, there’s a flatter
ledge on this side, runjump up onto that ledge and climb up
the ledge L, get the 1st Little Wheel and standjump
back to the walkway from the lower ledge, go L and then R at
the crossing.
2nd Little Wheel.
Go to the SE corner and see the opening in the E wall, look
L of it and notice another pointy ledge under the pillar,
line up straight for that ledge and do a long runjump up
there, holding the forward key. Go to the R and stand a bit
back from the corner closest to the SE opening, aim for the
far side of the opening, hop back and runjump (no grab) with
a L curve in the end to get in. Go get the 2nd Little
Wheel and return to the opening. Stand in the R hand
corner and aim NW for the corner of the pointy ledge on the
pillar, turn R a bit in midair and hold the forward key to
land back on that ledge, runjump back onto the walkway in
the lava.
Go L and to a small ledge along the S wall, jump to the
ladder there and go up into a room to place the Little
Wheels. Go into the open gate and use the switch to flood
the lower part of the Huge Room. Go back and down the ladder
as the water isn’t deep enough for a nice dive.
The Corpses Hand.
Go to the W side and get the Corpses Hand. Go place it in
the Corpse in the E side of the room. Head back to the
entrance SW and use the cage that raised in the lava to jump
back into the passage. Be quick with those Spirits
chasing you, follow up to the Blue Fountain and stand near
one of the Totems. Now shoot that Mutant also following you
and get the Sapphire Crystal. Head into that small
passage S and to the back of that room where you can use the
Crystal and a gate will open up. Go back to the fountain and
straight N through the dark green rooms to the blue walkway
and all the way back to the room with the gates.
The Intersection, W gate: A little gift.
Open the gate W if and go in to come to another ledge in the
Huge room, get the small medipack and go back.
The Intersection, E gate:
Follow the passage over another transparent walkway and go
through that gate you’ve opened, slide down and come out at
the next level.
Level 5 – A Time to Laugh.
Follow the path to where you get a flyby of the Mutant
running through the dark rooms, then go look at that poor
bloke on the jetty. Heart ripped out and left to burn…
Nasty Spirits.
In the SW is the gate opened by the Mutant, straight to the
N is a Totem and that is to get rid of White Spirits,
they will be released whenever you get close to the W and E
hot areas, so maybe better if you run left to the SW and
onto the grey floor. Sprint along the sandy area to the N
and then go R, past the statue and to the NE, go R on the
grey floor and sprint S, then cross over to the statue again
and let the Spirits kill themselves.
The Emerald Crystal.
Now go SE and jump onto the low wall next to the burning
sand, runjump to the ledge in front of the opening S and go
on to the E, go left and jump to the E side grey ledge and
go L (N) runjump to the island in the lava and you can
recover the Emerald Crystal. Jump back to the E
ledge, follow all the way to the NE corner.
The Beauty and the Beast.
Get into the opening and use the Crystal to open the gates .
Shoot the Beast (one Shotgun round in the belly).
Open the Crowbar-gate N and get the Little Wheel from
the pedestal and a Shotgun with Ammo E, on the
opposite side is a MP for you.
Head back to the Large room and go right around the corner,
head W along the N wall and on the other side go right
around the corner again to come to a large gate opening up
for you on approach (shortcut for later). Jump over the
ledges to the far W side and go S, hop into the opening SW
and follow in to a room where 2 more Beasts will
appear, shoot them or just sprint over to the passage S,
avoiding contact with the Beasts. Runjump/grab the rope over
the pit and swing across to the switch, throw the switch to
open the gate N in the room with the Beasts. Safety drop
down into the pit (there is an opening E for later) and go
up the blocks on the other side to get back up the other
side. Head N, into the open gate, use the Cog Wheel to the R
(middle) and go into the next gate to get a Ruby Crystal.
There are more gates that need Cogwheels, so remember this
spot.
Head out and go L/L to the exit and down to the ledge below,
a runjump up to the block E, runjump to the ledge E and go
inside the opening there. Place the Crystal in the end, the
floor goes up and you’ll be take to the upper level. Go N
and come to an opening overlooking the burning sand.
Break ledges.
Save and runjump/grab to the first break ledge. Pull up and
just do standjumps over the next ledges. From the fore last
one a left curved runjump to the last and a right curved run
over the last to jump to the ledge.
Beasts and the 2nd Cog Wheel.
Go on over the walkway to a gate that will open for you.
Save and go in, 2 Beasts suddenly appear when you
approach the pedestal with the 2nd Cog Wheel. I shot
these 2 (I even managed to
drop two with one single round once, as they happened to
stand behind each other and very close together). In
one of the alcoves W is some Shotgun Ammo before you
leave through the opened gate E.
Go through the passage to a junction and head R, a cutscene
will show the shortcut gate opening up at those 2 Beasts
that are still alive (where you have to place the Cog
Wheels). Do a safety drop down from the end of the passage
and head down E, through the gates you opening up for you
(the gates down W will close on approach, so much for a
shortcut). Go to the SW and into the big opening, jump up to
the open gate W and go to the Beasts. Go R/R and into that
gate to place the 2nd Cog Wheel, get the next Ruby
Crystal and it looks like you need one more Cog Wheel.
3rd Cog Wheel.
Get out to the large room again and head to the far SE
corner, fro that low wall to the ledge and into the opening,
place the Crystal and go up once more.
Go N again, follow the walkways to a gate that opens up and
come to a room where sinister music starts, go to the ladder
NW and climb up, L a bit and back flip to have a better look
at the task ahead.
Burner Jumps.
Jump/grab back onto the ladder, climb L on the burnerblock
and pull up on the far corner, turn R and a bit more than 90
degrees, hop back and grab the edge, shimmy L around the
corners to the wall and pull up there, now look across the
room and from here you can do a standjump/grab with a L
curve to grab the corner of the opposite burner in the next
row.

Shimmy R around to the wall again and repeat
the same jump but now to the other side, from the last
burner you can shimmy to a corner close to the ledge and
jump to the pedestal with the 3rd Cog Wheel
(Note from George: There is a
much easier way, of course. If you jump to either of the
second burners and pull up, the first two burners go out.
Jump back to one of these extinguished burners and you
can then do a straight running jump to the last burners).
The Corpses Hand.
Safety drop to the floor below and head out the now opened
gate W, go through the passage to that familiar crossing, go
L and drop down into the lower passage, head down E again
and into the large room, to the SW and up in the wide
passage. Jump up the slope to the shortcut and go R/R and
into the Cog Wheel rooms. In the last room is a place for
the 3rd Wheel, a flyby shows a gate opening up. Go out and
straight S, climb down the blocks to the bottom of the pit
and go E. Go into the SE corner of the big room with the
rock in the middle, in the E wall is a crawlspace, pull up
and crawl to the other end, drop into the small room with
Secret#5, another
Revolver.
Climb back out and E are the gates you saw in the flyby
before, go in to get the Corpses Hand. Spirits
will appear, so make your way back out and to the pit W, up
the blocks and N through the room with the Beasts, right and
down to the wide passage, out and E to the water, run NE to
the Totem.
The 2nd Dragon Key.
Go S to the poor bloke on the jetty and see the flames are
off, place the Corpses Hand in his chest cavity and watch
the flyby…
Go NW and around the corner to those automatic gates. Up the
ramp and to the R on top, through the place where you saw
the Mutant running before, cross the now safe water and go
into the passage in the end, to the R of the hole in the
middle is a pedestal with the 2nd Dragon Key. Look L
and down into the pit in the middle of the room, see the
opening below, just run in with a grab to land inside and
follow through to a Secret room, get
Secret#6, a MP,
3x Uzi Ammo, the Uzis themselves and
Shotgun Ammo. From the higher ledge in the middle of the
room and facing the passage, you can grab up to a passage
above, go out through a secret door and go L, through the
opened gate and slide back down to the Tar Pit.
A time to be Born.
Drop from the opening, go to the bridge and head straight to
the opposite S side.
Level 6 – A Time of Peace.
Run into the next door and come to a surrealistic
environment, a huge Tar Pit and an island with Totems ahead,
go there first to get rid of a bunch of Sprits which will
greet you. Go back on the bridge a bit and look E from the
bridge to spot the ½ MP on the rock (hard to see),
runjump/grab to it and jump back to the wooden bridge.
Continue to the S wall. Turn right and jump W and get the
Emerald Crystal. Make your way back to the wooden bridge
and go to the Island in the middle. Make your way over the
rocks jutting out of the lake to the land W and use the
Crystal on the left side of the big gate.
W Entrance:
Go in and come to a deep pit with a pool below, go to the W
side and hop backwards from the edge, grab the lower edge
after sliding down, then drop/grab a crack in the wall. Go
to the middle of the wall and pull up into the CS, crawl to
the end and drop into another room, go to the room W and
save.
Breakledges.
Run over the breakledges and go over to the door that will
open for you and follow the crypt to a switch at an opening
overlooking the lava pool, the switch will open a door back
at the Tar Pit, blocks appear in the lava pool, so a short
jump to the first block and then to the bridge, go jump to
the block near the exit E. Runjump/grab into the E opening
and head back through the CS. Drop down into that pool down
in the pit, climb out and shoot some Midgets. Go in N, along
the right hand side past a ladder on a pillar and look for a
see-through part of the N wall, follow through going right
and jump down around the corner at the end to get
Secret#7, another
Uzi and 3x Uzi Ammo. Go back to the room and go
to the ladder on the pillar and an opening in the W wall,
that one is for later as you need a Gem. Climb the ladder,
and almost at the top a back flip. The gate opens and you’re
back at a familiar place (the pit). Go back out and jump to
the Totem Island.
S Entrance:
Go behind the corpse and over the bridge to the S door you
opened. Follow the Crypt down to the W end and go into the
cave leading to a lava pool where you can see a Corpses Hand
on the other side (later) runjump to a ledge with a lever
and throw that to get blocks up in the Tar Pit. So return to
the Tar Pit and to the Totem Island.
E side: Ruby Crystal.
From the Totem Island a standjump to the first block E,
runjump/grab to the next and runjump with grab (short jump)
to the last, standjump up S and find the Beast that was
running around here before, is nowhere in sight. Go to the
SW corner of the place and climb into the opening between
those big pillars, climb up the ladder top the L in the end
and just follow the red light to a room with breakledges
over what seems to be a lavapool, if you fall through,
you’re a goner…
Run along the R hand side to the grating with the switch,
throw the switch to open that gate E and run over the
breakledges to grab up to the ledge at the gate, go in and
get the Ruby Crystal.
Back to the W Entrance, the Sapphire Crystal.
Jump to the exit and follow back down to the ladder, go back
to the blocks in the tar Pit and jump back W to Totem
Island. Go on over the W blocks to the W entrance and this
time just jump down into the pool below. Climb out and head
to the dark room N and go L in front of the pillar with the
ladder to a room in the W wall, place the Crystal to the R
(an UW door in the pool behind you opens up). Get into the
water and swim into the NW corner and through the door you
opened, swim through the tunnel to a room where you can go
up in the hole in the ceiling.
On a pillar in the room is the unreachable Sapphire Crystal,
go to the SW corner first to get some more Flares and
head to the NE corner and find the Skull cage (pushblock) E,
push it all the way and get into a room to the L, shoot 4
out of 5 vases, leaving the one E opposite the entrance
intact (Fire Dragon) and pick up Shotgun Ammo and
½ MP.
Timed Runs.
Jump the slopes to the switch and when you reach the last
one a Timed trapdoor will come up under the switch, slide
down and throw the switch (time to spare). Sidejump to the
sloped side of the lavapool, keep jumping and aim back to
the floor. Go back out to the big cave with the Sapphire
Crystal and over to the W side where a part of the wall
lowered. Go in and come to the next booby trapped switch.
Run over trigger tile and jump avoiding spikes, another jump
and pull the switch, turn around and just wait. The lava
turns into water so wade back. go straight over to the e
wall and now to the R of that black pillar, follow the
passage up the ladders and drop onto the pillar where you
can pick up the Sapphire Crystal (a trapdoor opens W
of the pillar). Drop down and go to the trapdoor, safety
drop in and land in a very dark Crypt.
The Dark Crypt, the Torch for the Emerald Crystal.
Light a flare and go SW, into the next room where you’ll
find Shotgun Ammo, then pick up a Torch from
the pedestal. Light your Torch on the wall-torch and drop it
somewhere, then go get another Shotgun from the
pedestal and grab the burning Torch. Go out to the dark
Crypts NE, cross over to the N side and look L for the
wall-torch. Light it and go on to the N and L in the next
room to light the next wall-torch on N wall, go R and to the
E and in the second room is the next wall-torch to the R. Go
L from the torch and to the S where the last wall-torch is,
to the R of the S gate. Leave the Torch.
Turn R from this one and head straight W, in the second
alcove to the L a gate has opened, go in and to the end of
the room where the Emerald Crystal is standing on a
pedestal (gate opens). Go back a bit and shoot the vases to
get Uzis and Ammo. Then leave this room and go
R (E) out of the gate and just past the Corpse the gate (SE)
has opened. Go in and use the Crystal on the S wall, go
through to the next room and throw the SW switch, the room
floods, roll and swim R and up through a hole in the
ceiling, up and N, to the next room, go L (W) there and up
in the hole (blue light) to reach a ledge in a Tar Pit.
Look NW and see 2 vases on the opposite wall, shoot them
with pistols while jumping up and a block will rise S of the
ledge. Save there and jump to the block, the next block goes
up, jump over the blocks to a last runjump to the last block
at the corner of the wall. Jump/grab to the ledge E and
climb up, the gate opens. There is a switch inside, use it
to get one more block up in the Tar pit. Take running jump S
from the lower side of the ledge to the new block and from
there to the ground SW. Go to where you can jump the blocks
back to the Totem Island go over the blocks E to the E side.
E side: again.
Go over to the NE end and standjump to a block from one step
back of the edge, runjump to the next and runjump into the
passage between the pillars E, follow to a lava room where
you can place the Crystal to get a platform up in the lava,
this one will allow you to jump to those break ledges ahead,
the path is quite clear, you have to end up in the far L
corner.
Lava Jumps.
Jump to the platform and Save, standing back
on the platform do a runjump and aim for the L side of the
1st break ledge. Standjump and curve L to get in position
for the next standjump (maybe you have to turn a bit more L,
you have a moments time to do that) go standjump the other
ledges (turning L or R in the air) to the one against the
pillar L, here you might have to run forward a bit before
you standjump to the next ledge near the wall, standjump to
the one against the wall, turn R quick and standjump to the
double ledge between the walls, do a running jump with a
sharp L curve and keep turning while you land, standjump to
the ledge against the pillar and run forward a bit once more
so you can standjump around the R hand corner to the next
ledge.

Then to the one in the middle between the 2 pillars and turn
R, to standjump to the next, a running jump from that one, L
curved and then it’s running jumps into the opening in the
back wall. Go for the lever in the back and after throwing
it you’ll see a gate opening up at the Corpses Hand.
The Corpses Hand.
Go out the open gate to the R and follow back to the Tar
Pit. Go over the blocks to Totem Island and go on to the W
Entrance. Not up the steps this time, but to the SW corner
and runjump/ grab to a block in the Tar Pit, runjump into
the opening between the pillars W and go follow to that gate
that opened to the Corpses Hand.
(Optional: A bit further away
to the S is a pedestal with a Torch on it, that’s for a
Secret, so if you like go grab it first.) Of course
you will have to get back to Totem Island fast for obvious
reasons, run back N a bit and turn R around the second
pillar, runjump down to that ledge in the Lava where you use
the lever before. Jump up SE and follow through up the
slopes to where you can run over the bridge to the Totem
Island.*
Optional for the Secret:
Jump with the Torch over the blocks to the W side, go N and
to the NE corner. Runjump around to that green block and
then up to the ledge NE, turn and runjump with a R curve
onto that slanted ledge, go to the flame and light the
Torch. Go back the way you did before and enter the Gates W.
Go in to the room with the pit and go around to the back,
through an opening in the W wall. Light the wall torch there
and go in to get Secret#8
, the Crossbow. Then
collect the 4x Explosive Crossbow Ammo in the
previous room. Get back to the Totem Island.
*Continue:
Place the hand in the chest cavity of the Corpse and the
trapdoor behind Lara opens up, jump in and swim S.
Level 7 – A Time to Heal.
Climb out and enter the opening S, the next door opens for
you.
Step out onto the bridge and walk up to the Fire spitting
Statues. Stand close and aim for the block beyond and a bit
L, then time the run through the Flames and jump/grab to
that block. Runjump/grab W, then standjump S and a runjump
SW, a runjump/grab S and then runjump over the green block E
(just came up from the Tar Pit) to that bridge going S to
the Receptacle Tower (called like this from now on).
There are 4 receptacles on the pillars, take notice of the
E Tower (called like this from now on) from standing
on the NE corner and then walk just S through the structure.
Turn R (W) just before the next bridge, runjump/grab to the
W Tower (called like this from now on), walk straight
through to the opening W and 2 blocks will rise from the Tar
Pit, these are not timed so take your time to jump across to
a ledge with a switch.
Timed Run for the 1st Emerald Crystal.
First climb the wall behind the switch and get the ½ MP
from the top, go down and save in front of the switch. Pull
and wait out the flyby. Then save, pull the switch and turn
R, from the switch a runjump to the first block so you are
able to do a running jump to the second one and a running
jump with a R curve to jump back up in the W Tower, run L
around the corner of the pillar and then R (E) so you can
runjump/grab (you can save when Lara is pulling up) over to
the Receptacle Tower and run straight to the E to
runjump/grab over to the Timed opening in the E tower.
Go R around the corner and get the 1st Emerald Crystal,
if you want the Secret, go to the S end and drop/grab from
the ledge, shimmy just L around the corner onto the slanted
block and pull up onto the top, immediately jump sharp R
from the top of the ledge around the corner onto the ledge
with Secret#9,
another Revolver. A block lowers allowing you to jump
over the sloped ledge and return to the NW corner of the
Tower. Runjump/grab back to the Receptacle Tower.
Jump Puzzle for the 2nd Emerald Crystal.
Go over the Bridge to the S and be careful as there’s a
nasty gap in between the stone ledges, from the last ledge a
runjump up into the opening with the door and go through to
the opening just before the room with the grated floor, the
gate in the room beyond opens up because you are standing on
the trigger tile. But you have to do some fancy jumping to
get to the opened gate, if you jump wrong the gate will
shut. Look down in the pit under the grated floor and spot
the tiles giving a hint as to which parts of the grated
floor are safe.

First is a standjump SE, one more standjump SE, then SW and
the last standjump/grab straight S into the opening (you can
use the textures up on the walls to line up for jumps, but
if you stand too close to an unsafe tile before jumping the
gate will close, save after each successful jump) Go into
the room with floating Corpses and get the 2nd Emerald
Crystal.
Swimming for the 3rd Emerald Crystal.
Go back out to the N and hop down to the bridge, go N to the
stone ledge and look down to spot an opening in the bottom
of the Tar Pit, jump over the gap and drop/ grab backwards
to drop into the safe spot, swim down S and look in the SE
and SW corners for Flares and a MP.
Go back up for some air at the surface and Save facing N,
dive down and swim all the way N through bursts of Flames
(those can really hurt) and first go up for air just before
the last room, climb out N and get Shotgun Ammo in
the NW corner, jump over the water to the S and get a MP
SE. There’s an opening up S but it’s too high up for now,
save at the waterhole facing S and dive in, swim S and L
into the second room, swim straight to the end and just R
around the corner is the 3rd Emerald Crystal on the
tile in the green light.
The 4th Emerald Crystal.
Swim back to the W and R to get back to the air pocket and
climb out S, now a block raised at that opening up S, climb
up and you’re back in the entrance room of the level. Go S
and back to the wooden bridge, runjump/grab to the block S
past the extinguished Statues and jump W, then S to the low
block and runjump/grab up E to that platform with the Totem
figures, get the 4th Emerald Crystal from the
pedestal SE and go to the SW corner, there’s a pointy rock
down in the Tar Pit W, runjump over the fence, land on the
block and slide/jump to get to that green block S,
runjump/grab to the bridge E and go to the Receptacle Tower
to place the 4 Crystals, raising platforms and a block with
them.
Going Up.
Runjump/grab over to the E Tower from the NE corner and go R
around the corners to find a block near where you got the
Secret before, climb up and into the opening N, run L around
the corner and runjump/grab to the platform on the
Receptacle Tower. Standjump to the next and a runjump/grab
to the one on the W Tower. Climb up W and look up R.
Standjump/grab to the ledge there and turn around to climb
the E wall to the top of the Tower, walk to the E and
runjump/grab to the top of the Receptacle Tower. Walk E and
runjump to the E Tower, slide off grabbing the edge of the
roof and shimmy R till you can hoist yourself up onto the
top of the roof. Walk around the red column to the trigger
tile on the protruding ledge and a platform rises under the
slanted ledge N, slide down and runjump NW to land on the L
hand corner of the second platform from the top of the N
Tower.
The Gold Crystal.
Walk to the E side and drop down one level through the
opening in the floor to the floor below, you’ll find a
pedestal and a receptacle here. Go to the switch on the S
side of the pillar and throw it to open a hatch all the way
in the W. Climb back up NE (face the N side) where you just
dropped down and runjump from platform to platform to the
very W end, looking up you’ll see the open hatch. Climb up
from facing S and go L to runjump to the ledge in front of
that Tower E with the Gold Crystal on top.
The 3rd Dragon Key.
Just run onto the slanted E side and slide a bit, then jump
curving R or L and a grab at the last moment to land on the
lower platform of the E tower, go around to the E side and
drop down the hole again. Place the Gold Crystal on the back
of that pillar and get the 3rd Dragon Key. A block
rises at the entrance of the place N. Runjump down to that
platform W where you got the Crystal before and jump over
the blocks to the Fire Statues N, from the bridge you can
standjump (straight) to the new block NW and runjump up W,
then face the slanted ledge SW and do a standjump/roll to it
to jump/grab the climbwall N, go up and R. Hoist yourself up
and slide down the tunnel back to the other level.
A Time to be Born.
Go and jump to the bridge to go E to where you can enter the
crypts again, go up E and then R to the S, L to the E again
and follow up past where you got the Flares before and in
the E room at the end you can now place all 3 Dragon Keys
between the pillars, the Golden Door opens.
Deep Dive.
Go in and follow to a large Pit, just run in and land in the
water, swim down S and through the opening to a large UW
room with many alcoves, swim SW and up to get out of the
water and find a MP on the W ledge. Jump to the S and
in the SW corner into a small corridor and the gate opens.
Go through the opening to a wide cave and prepare for
battle.
The Boss.
A Big Guardian Guy is wandering about in the room
below, Save, pull out the Shotgun and run up close, shoot
him a couple of times (twice will do most of the time) and
run away. He should drop right behind you.
The Scroll of Ephesians.
In this large room are 4 switches you have to pull, one S
wall R of the gate, one N wall R, one SE corner facing W one
in the NW corner facing E and a trapdoor will open up
somewhere. Go NE and find a passage S under the entrance
ledges, follow to the end where you can drop down through
the open trapdoor, get the Scroll of Ephesians and
climb the golden block to get back out of here. In the big
room a golden block raised along the N side. Climb up to the
ledge under the rooms entrance E and go to the NW corner of
the ledges, runjump to a walkway along the N wall go to the
other end and runjump to the ledge NW with a R curve, climb
the block and grab up to the overhead MS. Follow the MS all
the way around corners to the NW corner and drop against the
W wall, turn R and runjump/grab to the CS in the N wall,
follow in to a dark cave.
The Torch.
Look SE for the Torch, light it in the opposite
alcove W and go to the N, there’s a Fire Dragon here.
Next to that golden block N is an alcove with a standing
lamp. Light that and the block lowers, revealing the
Scroll’s receptacle, place the scroll and watch the end
flyby. With the Guardians gone the gate will open up. Return
to the large cave and follow the guide through the open
gate.
Level 8 – A Time to Kill. (part 1)
Follow through and come to a shallow pool in a cave, go SW
and climb to the opening, the wall will open up for you, go
to a Garden area where a flyby will show you around. Head W
to the entrance between the Garden walls and climb up both
walls L and R between the fences for a ½ MP and
Shotgun Ammo.
The Crystal of Light.
Go to the pool W and dive in, get the Revolver Ammo
on the bottom E and swim up to climb out W, look SW and L of
those big doors to spot the brick ledge, climb that and
drop/climb down into the hole, come to a room with a Crowbar
door. Use the Jumpswitch on the E wall next to the entrance.
Then open the Crowbar door and get a Torch from the
pedestal, light the Torch and ignite the corpse behind the
Crowbar door. Climb down the trapdoor and follow through. In
the next room are 4 fire spitting dragons, go around to the
back and step onto the ledge to get the Crystal of Light.
You will probably burn so get into the water fast and roll.
Go back and climb the ladder up through the trapdoor. Climb
up E and go to the trapdoor you opened in the garden NE. Go
in and the climb down the ladder or safety drop into the
shallow water below, go N and pull the corpse away for
Secret#10, Grenade
Gun and Ammo. Go S and use the Gem on the door in
the end.
Level 9 – A Time to Love.
Follow in to where another door opens and you’ll come to a
large lava cave.
The Large Lava Cave.
Runjump around those rocks SW, landing on a flat ledge and
climb down to one level above the Lava. Go to the S end and
runjump over to the ledge of the big pillar E. Hop around
the R hand corner and once more to the S side, from the tip
of that rock a runjump with a last moments grab to the ledge
S. Head to the W side and runjump/grab the rock W, shimmy
along the edge to the R and pull up on the ledge. Turn R and
jump over to the blue light.
To the Top.
Follow the passage up to a climbwall (ladder) and go up to
where you can backflip into a passage. Follow through to
where you can drop down into an opening, safety drop and
slide to grab the edge of the rock. Shimmy R to the end and
pull up to backflip to a ledge behind. Go S and just around
the R hand corner is a receptacle for a Ruby. Go L into the
passage to a Tile in front of a Lava pool and you’re about
to do a Timed Run.
Timed Burner Run.
Standjump (no grab) around the R hand corner onto the corner
of the burner block turn around and see the other (L) burner
is off now, so standjump back into the entrance and jump to
the L burner (the lower burners go off), then stand on the
most NW tip of the block and face SE. Save and runjump to
the first of the lower burner blocks. Turning L a bit a
running jump to the next and then a R curved jump to the
3rd. The last one is a standjump and grab to land inside the
opened gate (or at least grab the edge).

The Emerald Crystal.
Go on in and go R to the SW corner and find the Emerald
Crystal and some Shotgun Ammo near by (heavily
Guarded btw). Go back and jump the extinguished Burner
blocks back to the Large Lava Cave. Go L and place the
Crystal to open the nearby gate.
There’s a nice pickup here (no
Secret), it’s the Shotgun Ammo W in the cave, hop
onto the receptacle block, jump to the green rock W and then
jump W around the left corner. Go over the grey ledges to
the Ammo, return the same way and at the green rock near the
receptacle block you have to hop onto the lowest corner of
it and then jump/grab back to the receptacle block.
Lava Lake with the Hanging Bridges.
Go into the opened gate and straight to the crossing of the
bridges where you can already see the Ruby Crystaldown
in the S but you can’t reach it from here. Go R (W) and look
down to the R (N) before entering the passage, there’s an
opening in the wall below, standjump/grab down from the
bridge to land in the passage and follow to a Lava room with
break ledges.
Break Ledges and Sloped Blocks.
Stand on the edge and do simple hops over the ledges, from
the last you have to jump and curve slightly R to slide
forward from the sloped block, stay on the R hand side while
slide/ jumping and curve R to the R hand block then curve L
again and finally jump to a ledge with a switch that will
change the position of the blocks. Now you can jump all the
way back, start by jumping to the L side of the first block
and curve L when you come to the block L, then curve back R
and keep slide/jumping on the L hand side as there will be
another one of those side blocks in the other end, finally
come to a ledge S.
Turn NW and runjump/grab to the opening behind the pillar,
go jump N and then L around the corner, look up N and spot
the grated ceiling, standjump/grab and swing into the room
L. Drop at the wall and run forward to climb the ledge with
the switch, pull the switch (This switch will open the gate
E on the hanging bridges) Look up SE behind the pillar and
jump to where the block went down, jump to the next and go
up S, follow to a hole in the floor.Do a safety drop (drop
from the L side of the opening) into a lower passage. Turn R
from landing and go down the passage to the bridge. Go over
to the E side and into that opened gate, Save at the Change
Pit.
The Change Pit/Room.
Here’s a nice one for you…As long as you are on the ledge
you’re on, the central pillar will be flat, but as soon as
you jump to it, it will change shape and gets sloped. So you
better go to one of the sides so you can do a long runjump
to the far corner, to land on the down sloped other side and
jump to the ledge E and as soon as you go into the next room
you’ll see it changes too.
The Emerald Crystal.
Go L and stand on a Marked tile in the L corner, turn around
and see the room changed back. Go step one tile E and then
turn S jump over two Death face Tiles (don’t touch them) and
turn L to hop E over the Death face Tile, go into that room
and to the back where the Emerald Crystal waits on a
pedestal, jump to the pillar and get it.

Go back to the change pit and runjump to one
of the far sloped corners, so you can jump back W, go over
the bridge (you can see a new passage opened near the Ruby
Crystal) to the W passage and up the steps to place the
Crystal and open the gate, go out into a new lava room with
hanging bridge.
The Ruby Crystal.
Go over to the other side (up R you can see a Corpses hand)
and slide down a slope, a flyby kicks in and shows that
Mutant running off again. Go on and come to a passage with
Fire Breathing Statues, stand L or R of the middle so you
will just jump past one and runjump over as the one flame is
off, go on to another Fire pit and finally come to the
Crystal. First have a look to the L of it and spot that
opening in the wall I mentioned.
Go get the Ruby Crystal after you saved and run L,
jump/grab to the opening and go up fast, (keep an eye on the
health) run up the steps and go R after the door opened for
you, through the red passage to the hanging bridge and to
the crossing, L and out to the Large Lava Cave, just to the
R there is that statue to get rid of the 4 Spirits.
Go N to that receptacle for the Ruby Crystal on the ledge up
L, place the Crystal and turn around, look L to where the
block lowered and jump into that new opening to use the
switch. The flyby will show the gate across the cave opening
up. Go stand on the ledge close the Big central pillar in
the cave and runjump/grab to it, pull up where possible and
look over the top to the NW to spot a small flat ledge
standjump over the top, and then a standjump with grab (or
you’ll go too far) to the NW corner. Get
Secret#11, a ½ MP.
Check the health and safety drop from the N side of that
ledge to the one below, runjump to the lowest ledge straight
W and climb up to the R, go N and to the L, stand facing S
and backflip to the sloped rock, jump and grab the higher
pillar, climb up further and get over to the open gate.
Follow in and the level changes.
Level 10 – A Time to Hate.
Step into the room and a flyby shows that Mutant again, get
the Revolver from a pedestal on the left and step
into the opened gate.
Deadly Sand and Burning Ledges Puzzle.
The sand in the next cave is deadly hot, there are safe
normal ledges and burner ledges (look at the texture) along
the way and in addition some deadly ledges that have to be
avoided.
Take a step back from the entrance, stand right and hop back
to runjump to the first ledge, turn L and runjump (grab) to
the opening with the lever S. Use it and it is the first of
four to open a trapdoor in the middle of the room (next to
the burner ledge) and each lever will stop a burner ledge).
Runjump out to the ledge NW (maybe shoot that Creature from
there), then do runjumps over the ledges to the N lever,
grab to get into the opening at the last jump. Jump back out
and jump to that ledge L (E) first and get the Shotgun
Ammo before you go in a westerly direction along the N
side.
Cross over to the SW (a Beast will appear in this area, just
let him get close first and shoot him with the Shotgun). Get
the Shotgun Ammo on the way and also some Revolver
Ammo on a ledge W. Now go to a grey ledge next to a gate
W and this one triggers the burner at the NW lever off.
Stand on the corner close to the gate and
face E, runjump to the far R side of the ledge straight
ahead, not to the one the Ammo was on or the burner will
start again, turn L fast and runjump (curved L) to the
burner ledge, quickly standjump and grab (curved L) into the
opening with the 3rd lever. Go all the way back around the N
side and over to the ledge at the trapdoor, now go into the
passage for the last lever to open the trapdoor. Turn and
jump straight N, stand back on the ledge at the trapdoor,
run in and grab the ladder. Go climb down as far as possible
and then drop to the block. This is the place you saw the
Mutant running to . . .
The Torch.
Drop down and go into the NE corner to find the Torch.
Light it at the burner ledge W (careful) and go light 4
wall-torches around the room, at the 4th, you better arm
yourself and start hopping back while shooting the
Mutants, don’t waste Ammo shooting while they pound on
their chest (they cannot not be harmed then), just wait it
out till they come for you again.
Now go check out all the cages,
S cage: MP and 1st Ruby Crystal.
E cage: 2nd Ruby Crystal and Shotgun Ammo.
N cage: 3rd Ruby Crystal and Lge Medipak.
W cage: 4th Ruby Crystal and Shotgun ammo.
The Crystals can be placed at the base of the central pillar
and you’ll get screenshots of the gate in the Room with the
deadly sand, go up the pillar and from the NE corner where
the floor is a little higher, you can grab up to the raised
block on top, climb the N wall and don’t pull up onto the
sand, but hang right and backflip to the ledge, make your
way over to the gate W and runjump/grab in.
The Corpses Hand.
Follow the path down to a lava pit, runjump to the L or R
hand sloped ledge in the pit and shoot the vase to be able
to runjump to that ledge, go on to where you overlook one of
the rooms with the hanging bridges, the place you have to go
is straight across, use the overhead MS and go all the way
to where you see the electric rays. Drop at the pedestal and
get the Corpses Hand. Go down the ledges in the next
room, jump over the black block to the W.
Switch Puzzle.
Jump around to the other side and follow the ledges along
the lava in the next room to a switch SW, it looks timed at
first try, but it’s not. There are trigger Tiles on the same
ledge that will drop the gate shut before you reach it, so
pull, turn L and runjump over the lava, go L and runjump
back, straight to the gate. Get in and straight to the
switch ahead in the W wall. There are 2 closed doors one L
and one R and a gate in the far NE corner of this corridor.
Save in front of the switch as this one IS Timed, not too
tight though. Pull/roll and run out sharp R and around the
corner to get into that L door from the switch, inside to
the R hand room and throw the lever (opens gate NE), step on
the trigger Tile N and the exit opens up. Go out and L to
that NE gate and to a switch on the E wall (to the L is a
door you will come out later), the switch will raise blocks
in the big lava room with the hanging bridge. Go out and
make your way back E to where you got the Corpses Hand,
notice the pillar in the middle of the big Lava pool isn’t
burning anymore. Check your health and use the MS to go over
to that marked Tile on the L hand side. Drop down to the
pillar and safety drop to that green ledge below, jump over
the ledges to the opening NE and runjump in.
Corpse Caves, Lasersight and the Emerald
Crystal.*
Optional for a Secret:
Turn around on the higher ledge in that first room, grab up
to the ladder and go up. Shoot a Mutant in the next room and
a vase to get the Shotgun. Go around the corner and drop
down into a passage, get
Secret#12, the
Crossbow Ammo and go out SW the door will open up and
you’re back at the Lava pool, get down from the pillar and
enter the same opening again.
*Continue:
Follow through to the end and go R, use the ceiling to swing
over the corpse to the room with the Lasersight. The
gate N opens, go use the monkeyswing and come to a large
room, to the R is Revolver Ammo. Go N a bit and find
a closed gate, look in the pit and shoot the lone Mutant.
The gate will open up, go in and use the switch, return to
the pit and walk out onto the ledge W, look for a Ball (#1)
you can shoot far W where the gate opened. Go back S into
the Corpse Caves, in the room where the Lasersight was a new
gate opened up S, shoot the Ball (#2) and go out to the
crossing W. Head straight into the gate W and throw the
lever in the next room, turn R and go in to shoot the next
Ball (#3). Turn around and go in S, throw the lever and see
another Ball become available. Head back N, then E to the
crossing and go back to the first room S, look out over the
pit and shoot the Ball (#4).
Now the E gate in the second room opened up. Head back in
and R into the gate to the Emerald Crystal. Go back
and straight into the gate E, follow through to where a door
opens up, go R and then L twice, out of the gate and into
the opened gate across the Lava, place the Crystal and go
out to the Gates S.
Level 11 – A Time of War.
Watch those Spirits having fun and then go NW to a box of
Flares, the gate opens up, go in and pick up Crossbow
Ammo and the Crossbow.
Go N and into that passage, go over a wooden bridge and to
an open gate, runjump across to the block with the switch,
throw it, it is the first one for some gates further on.
Drop down and take care of the Creature (Crossbow+
Explosives), Head down N and further down the slope there is
another switch N. Go down through the open gates and end up
at a huge underground lake with enemies which will be
triggered one by one.
NE is some Crossbow Ammo and SE a MP. Go over
the bridge to where it goes L and jump from the bridge (not
over the small fence) to the block W and keep jumping to the
lever there on the wall. Jump back to the bridge and
continue S, the gates are open.
Climb up the rock to the right before you enter and do a
curved jump around the corner for a MP and at the
other side is some Crossbow Ammo to find. Go in and
shoot the Creatures and opposite the golden
receptacle look NE and jump there to get into crawlspace
(you have to standjump onto the lowest corner of the rock
holding the forward key.

Jump up to grab the monkeyswing at the end of the
crawlspace, and into an open gate. Get the Ruby Crystal,
pick up a MP and some Crossbow Ammo on your
way out. At the bridge go R and climb up to the Crystal
receptacle, the gate opens. Climb the ladder and in the next
room on the L are Crossbow Ammo and a small
medipack and E next to the gate are two switches. A
block lowers SW with another switch.
Go through the passage and meet the guide in the Lava room,
jump to the ledge W to get some Crossbow Ammo and a
small medipack. Better jump back to the guide, as he
has to ignite the lava E. Follow him and let him disable the
Spikes on the steps first, then go get the Sapphire
Crystal. Go back to the lava room and use it there to
turn the Lava into water.
Get the Gold Crystal out of the water and go back N,
up the passage and out W, down to the ground and S into the
entrance between the rocks, follow to the end and use the
Crystal in the receptacle. Go in and the level changes.
Level 12 – A Time to Dance.
The Huge Lava Room..
Runjump to an iron walkway on the pillar NW, and
runjump/grab N to another iron platform on the R hand side
of the pillar. Walk onto the ledge and look N where you have
to go next to see a platform hanging down, you can raise it
by climbing onto the trigger tile on the block on that ledge
and the platform goes up, it is Timed. So face W and stand L
on the block, run off and curve R to runjump to that timed
platform, quickly run onto the safe part N of it. Have a
look N again and spot an opening in the N wall, below and R.
Runjump/grab to the break ledge N and hang L, pull up and
(you can also shimmy around
the corner, pull up and backflip to the tile in the lava
lake, then sidejump R into the opening) run curving R
to jump down to the break ledge in front of the opening,
landing close to the opening, sidejump L and inside (could
be you get bitten by one of the Fire-dragons running around
in the Lava, check these guys out). Follow through to
another part of the lava room.
Runjump out straight with a wide R curve to land on that
break ledge so you have room to do a running jump to the
next one L, jump to the two connected ledges L and run over
the corner to the second, doing a running jump with a R
curve into the opening in the wall. Look R around the corner
and run onto that ledge just R of the opening, runjump/grab
to the brick ledge W, turn S and runjump to the L side of
the break ledge, turn L a bit and standjump to the next, run
over the corner to the one after that and do a standjump to
the one on the S wall, turn L and standjump to the ledge in
front of the opening in the E wall and quickly pull up.

Walk into the next room and look up, there’s a ledge up in
the ceiling, grab up there and get the ½ MP and
Shotgun Ammo.
Drop down again and go up the steps L and to the first floor
landing to get another Revolver from the alcove SW
there. Walk back to the middle of the ledge and face the
pillar E. Runjump onto that pillar, runjump/grab to catch
the next slanted pillar. Hang one step from the L and pull
up over, slide/jump and immediately jump so you’ll land on
the break ledge with room to do a running jump with a L
curve to the platform on the S wall, turn around and stand
on the NE corner facing N. Hop back and runjump/grab to the
next slanted pillar, hang most R and pull up over, slide and
jump R, then again a slide jump curved R to the break ledge,
hop onto a Trigger tile on the ledge E and a
Demigod will open fire from down in the lava pit (you
have to shoot him to open the next gate, if he walks to the
other side of the room, go down the N end of the ledge and
wait for him at the closed gate). Go into the gate…
The Ruby Crystal.
Follow through into a lower room where another Fire
Dragon awaits, shoot it and look for the ladder on the E
wall, over the opening with the red light. Climb to the
Burner tile and backflip/roll/grab to the ledge behind you.
Notice the receptacle on the pillar there and also a tree
with blue rays on top, then head to the pool W and dive in.
Find openings in the central structure, there are 4 Tigger
tiles, you have to swim over all 4 (the central part of the
tunnels has a strong current) and then climb up at the
structure, go in to step on a face tile and get a cut scene
of the Ruby Crystal in the tunnel below, carefully drop into
the opening next to the Face tile and swim straight down to
the Ruby Crystal (if you go to the side too much the
current will move you out and you have to climb up again)
3 Spirits come for you, so quickly swim up in the E
side and climb out E, run to that tree with the blue rays
and the Spirits will die one by one. Then use the Crystal in
the receptacle on the pillar and the Burner tile in the
opening E will extinguish. Runjump/grab (or runjump straight
in) over there and go over the now safe tile to the R (S)
around the corner, a block will rise and you can use that to
jump/grab up to the next floor N. There is a small
medipack around the second L corner.
Then go into the central opening and face a Timed Burner
pillar, runjump to the trigger tile on the ledge SW and
roll, runjump back and while turning R another roll, now
runjump/grab to the Burner pillar and pull up, runjump to
the ledge W (it is possible to runjump/grab to the pillar,
shimmy around and pull up to quickly backflip to the W
ledge). Go to the NW corner and runjump to the roof N, grab
the edge and shimmy L, around the second corner the camera
will change and it is time to pull up and backflip/roll/grab
to the ledge with the wall torches.
Mystic Room, the Emerald Crystal.
In the entrance is a receptacle for a Crystal, follow the
passage up to a room with a cage like passage, you can jump
up through the ceiling, through the walls and fall through
the floor, and swim with a Fire dragon, on top of the cage
is the Crystal you’re after (best is to just standjump
through the ceiling of the cage and pick up the Emerald
Crystal). The only way to get out is through the bottom
of the cage, so swim under the cage and up at the entrance
to get back to safety and follow the passage back down to
use the Key in the entrance.
The next Emerald Crystal.
A cut scene will show another Burner ledge extinguish.
Runjump/grab back to that roof you shimmied along and go R
around corners till you are next to the wall below, pull up
and backflip/roll/grab the central ledge again, go S and
runjump/grab to the ledge next to a block with Crossbow
Ammo. Follow the ledge to the W, runjump to the
extinguished Burner ledge N and then W again to a ledge with
a closed gate SW, walk out to the N and standjump/grab to a
ledge with a Flame N, shimmy R around the corners and pull
up on the N side, immediately backflip/roll and grab the
ledge N. More Flames.
But you don’t have to get over them, just look SE and spot
the opening in the black structure, a well aimed straight
runjump will get you inside, but you can also sidejump onto
the slanted block from facing N and grab the edge, shimmy R
to the last square of the block and backflip/ roll/grab to
the opening where you’ll find another receptacle. Climb the
ladder on the S wall inside and find yourself in a small
room with a huge Mutant, I just ran into a corner and turned
around shooting it and didn’t get hurt too much. Get the
Emerald Crystal it will leave behind and go down the
ladder to use it, the gate in the SW corner of the room
opens up, so runjump/ grab back to the ledge N and shimmy L,
the ledge with the Flame is safe too. So just get back to
the SW ledge and enter the gate.
Top of the Huge Lava Room.
Walk up to the edge and hop back to runjump around the R
hand corner to that bridge, walk to the W and stand R at
that pillar blocking the way. On the N wall is a pointy
ledge with a flat part L, runjump/grab over there and pull
up on the flat part (or runjump straight onto it) and turn
around. Jump to the next part of the bridge SW and climb the
ladder (L), shimmy around the corner, descend and around the
corner L and get up at the ledge under the bridge. Throw the
switch and get an Eerie flyby of the Guide waiting for you
and blocks rising throughout the room. Drop/grab from the W
side of the ledge and climb R around the corner, up to the
bridge and L around the corner to get onto the bridge again.
Climb the new green block NW and do a runjump/grab over to
the high ledge on the N wall, walk L and from there a
runjump (no grab) to the opening between the chain fences on
the SW part of the bridge (if you look to the far SW you can
spot the anxious Guide on a ledge). Go to the NW corner
where you can runjump to the L side of another ledge N, turn
S and standjump/grab straight back to the bridge and throw
the switch located there, it will raise 2 platforms
throughout the Huge Lava Room (you’ll hear them go up). Now
you have to get back to the E end of the bridge, so jump
back to the N ledge, get to the R hand side and standjump
back to the bridge, walk SE to the opening in the fence and
spot one of those platforms on the pillar SE.
A Secret.
Runjump over to the platform and then NE to the next part of
the bridge, shimmy along the S side past the pillar with the
ladder (or jump over the ledges N) and go E to where you
entered the room, look S for the next platform on the green
pillar S and then standjump/grab up SE to a stone ledge on
the pillar, From there a long runjump to the other bridge S,
go W to the pillar and look down S. there are some green
ledges (one with a Face (trigger) tile) to the R of a Burner
pillar, save and runjump down to that green ledge with a
grab in the end, turn L and jump/grab the ladder on the
Burner pillar, go down and drop/grab into the opening in the
pillar, drop down from the E side and get
Secret#13,
Crossbow Ammo.
Climb back up W and standjump/grab up to the green ledge,
walk onto the trigger tile (to stop the Burner on the
pillar) and runjump/ grab up to the ladder, climb up and
from the pillar you can runjump/grab back to the bridge, now
you have to get to the Guide waiting on the ledge W. So…
walk NW and runjump to a triangular ledge N. Standjump/grab
back to the bridge and get onto the green block,
runjump/grab into the alcove N and runjump to the next part
of the bridge, then look for a brownish ledge on the S wall
of the room and runjump/grab over, standjump/grab up W and
runjump NW to the tip of the bridge, just L of that small
fence.
The Torch for a Timed Gate.
Runjump to the W and go past the Guide, the gate is closed
so look over the S side of the bridge ands spot the small
water hole below, line up and standjump straight down into
that hole, climb out and head NE from the hole, around the
pillar with the burning wall torch and find Flares
and 2 Torches, hidden in the plant. Pick up one of
the Torches and light it on the S side of the pillar, then
light the one on the N side of the same pillar and the room
shakes because a pillar rises SW next to the water hole.
Dump the Torch and climb that pillar on the N face, don’t
pull up on the pillar but just backflip to the bridge where
the Guide is waiting, look on the E side of the bridge where
a set of Trigger tiles appeared, they will open the gate,
but it is timed. So stand far back and save, then sprint to
the gate hitting "jump" to dive/roll through the closing
gate.
A Corpses Hand.
Follow the passage S to the different rooms and in each room
you can pick up something on the brown ledges to the L, a
½ MP, Flares, Revolver and Shotgun Ammo.
In the last room is the Corpses Hand on a pedestal. A
big trapdoor opens in the room S, go to that big opening in
the floor and hop in.
A Time to Kill. (part 2)
Swim through the gate opening up and up in the next pool.
You are back at the Castle. Place the Corpses Hands in the
statues at the door.
Go into the downstairs Hall and open the doors in the SW
corner. Runjump to one of the slanted sides of the Lava pit
and keep jumping to the other side, land on a ledge up on
the side and run off into the opening S, the door will open
and close behind you as you pass through.
The Torch/Switches Puzzle.
Around the pillar is a pedestal with 2 Torches (one
spare), leave them there for now and go into the passage W,
in the room at the end you can climb up through the hole in
the ceiling. Look N there and throw the N switch
(raise and lower pillars in the room S). Hop E over the hole
to go and find the E switch in the end of the passage
to lower a pillar behind you, drop through that hole and
land in the room with the Torches, pick one up and turn
around, take 2 steps in the direction of the lowered pillar
and throw the Torch on the pillar, go back up through the
hole W and use the same E switch again.
Go get the Torch from the pillar behind you and go W, then L
into the room S and look for the lowered (like the other
raising pillar) pillar L along the S wall SE, throw the
Torch on the lowered pillar, return into the N room to throw
the N switch again and the Torch will go up to the
upper level.

Go back into the S room and L around corners
into the NE corner and step onto a ledge next to that Totem
pillar, face S and stand on the SW corner of the ledge to
grab up to the walkway above and go to the block W on that
same walkway, grab up to the crack and shimmy R around the
corner, drop/grab to the Jumpswitch and activate it to light
a Fire next to your Torch.
Climb back up to the walkway and jump S to the raising
pillar with your Torch to carefully light it on the Fire,
jump to the walkway and go W to the block with the
Jumpswitch. Look NW and spot a slanted pillar you can
runjump to, from the pillar a backflip to the W side of the
walkway (this is actually a shortcut, the way it was
intended was to throw the Torch down to the ground floor and
use the 2nd raising pillar SW and the N switch to bring it
up to the W side and you could shimmy around the block with
the Jumpswitch to get there). Jump with the Torch over to a
single ledge in the SW corner, that ledge is another raising
pillar and will raise the Torch up one more level, jump to
the ledge and hit the "1" key to draw pistols and Lara will
drop the Torch where she stands.
Safety drop to the ground floor and go into the N room to
throw the N switch again, climb back up to the
walkway and go to the W end past the block with the
Jumpswitch, there’s a higher ledge on the walkway and from
facing W you can grab up to a thin ledge above, jump to the
Torch and get it. Hop back to the thin ledge and stand on
the NE corner, face E and standjump onto the R hand side of
the 1st slanted pillar, slide and jump R to land on the
next, slide and jump L and one more tome to the R to land on
a slanted ledge and slide to the ledge in the E side of the
room.
The 1st Dragon Key.
Light the wall torch on the E wall and get a cut scene of a
room with Dragon statues of which one will stop spitting
Fire, a gate also opened and that’s N of where you stand,
drop your Torch (as you don’t need it here anymore) and
runjump/grab over into the open gate N to get the 1st
Dragon Key, a door opens in front of you. Follow the
passage and just run off the end to land on a slanted ledge
in the hallway below. Go to the doors N and open them to get
back to the Castle Hall.
The 2nd Dragon Key.
Go out R onto the landing in the Castle Hall, open the next
set of blue doors and enter, there’s a gap in the grated
floor (if you fall in, go out N and back up the stairs to
return here). In the S end the door will open up for you,
follow the passage to a small room with some alcoves in the
corners, a Mutant will show up. Shoot it and look up in the
SE corner of the small room to find an opening up in the
ceiling. Step on the ledge, turn around and climb up into a
room with a Jump switch. Throw the switch to see the 2nd
Dragon extinguished and drop down from the room into the
small room below, careful you don’t run into the Fire in the
alcove NE (which also appeared when using the Jump switch
above).
Yet Another Torch..
Follow the E passage all the way up to a balcony looking out
over the garden, go L and find the 2 wall torches. A closed
door is located between them in the W wall. You’ll have to
light the wall torches to open it. So first go on to the N
and L into the next passage, follow the passage down to a
small hall and in an alcove around the L corner (SE) are
some Flares. In the other corner (NE) is another
opening in the ceiling, turn around to climb up to a room
with some Torches, take one down with you (better
save before you decide to throw it down as it can easily
disappear in a wall below). Go back up E to the balcony,
past the closed door to the S and down the passage to the
room where the Fire is, carefully light the Torch and return
to the balcony to open the door by lighting the 2 wall
torches, jump up into the opening and get the 2nd Dragon
Key (another door opens). You can leave the Torch
behind.
Go out and L to follow the passage all the way down to the
door you opened and head straight S to the doors and notice
a part of the wall to the L is lowering down, go through
that passage and runjump/grab to the roof over the pool. on
the SE corner is a MP. Get that and runjump/grab back
to the balcony, go back inside and after the wall lowered to
the L and open the doors.
Target Shoot.
Head R (W) and open the NW doors, go through to a Deadly
pool in the next room, to the R is a Crossbow then go
to the W side of the ledge and pick up the Arrows
(Note by Author: these
crossbow arrows will reappear if you run out which means its
impossible to not have enough ammo to shoot the target
balls) . Put the sight on the Crossbow and look for
the Target ball in the opening of the N wall, NW
corner, locate it with Binoc’s first, after shooting the
ball, a block goes up in the deadly pool. Runjump onto the
block and look W for a hole in the wall with the second
Target ball, shoot that and the next block goes up,
standjump to it and look up in the higher ceiling N for
Target ball #3, turn around and look for the last
Target ball S. Now jump from block to block to the N
side and throw the switch in the NE corner, a cut scene
shows the Dragon statues again (the 3rd Dragon deactivated).
Jump back over the blocks to the 3rd and from there a
runjump/grab to that gap in the W wall where you shot the
target, climb in and go up the ladder to the L, at the
crossing to the R and into the room with
Secret#14, a
Revolver. Return to the crossing and go R again, drop
down on the ledge at the entrance and get back S to the
Castle Hall.
The Stroboscope Room for the 3rd Dragon Key.
Stay on this floor and head over to the open SE doors, go in
again and safety drop into that hole in the floor, head S to
the Stroboscope room. In this dark room a flashing light
will reveal 4 Face (trigger) tiles on the slanted sides of
the room (you can just spot them next to the pillars in the
flashing light). Jump on all 4 of them and the 3rd Dragon
Key will appear in the middle of the room, go pick it up
and head N back through the watery passage, open the doors
and go straight across the Hall to the NE doors.
Timed Run for the Deactivating Switch.
Open the doors and that Tile you stand on is the trigger
tile for the door across the room and it’s a tight run. Save
standing in the Hall, about a hop back from the doors and a
bit R of the middle (so you’ll run next to the corpse in the
water) and sprint over the trigger, the door still has to
open up while you are already on your way. Maybe you can hit
"Alt" when getting close to the door to roll through, but I
didn’t need it.
Inside are 4 Demigods, one is already alive and
kicking, shoot him to activate the next and so on till they
all are history. Go around the room to pick up Shotgun
and Revolver Ammo. Then approach the door N and it
will open, go into the room to the switch and throw it to
get another cut scene of the Dragon statues (the 4th Dragon
deactivated), roll and run back through the door.
Timed Run for the 4th Dragon Key.
Head back S to the Hall and R (W) to open the next set of
doors NW, hop back into the hall and stand a bit R facing
the trigger tile, again sprint to the end of the passage and
jump up into the opening before the door closes. In the
Castle Bathroom is a Demigod in the water, you can shoot him
from standing a bit back from the edge of the pool, he can’t
hurt you but you can shoot him. Dive into the pool and get
the 4th Dragon Key from the middle of the bottom, you
have to navigate in the right position to get it (the Dragon
Head only appears once you’ve killed the demigod and jumped
into the pool), climb out of the pool after taking it.
Back to the Garden Pool.
Look in the NW corner of the room for a Jumpswitch which
just appeared there, use it to open that UW door in the pool
and dive back in, swim through the tunnels and swim through
the door and up in the pool in the Castle Garden. Climb out
and go down that opening in the brick ledge SW, drop into
the open trapdoor and follow through to that room with the
Dragon statues.
Placing the Dragon Keys.
All the Dragon heads stopped spitting Fire, place the 4
Masks and look for the newly opened gate in the corner of
the room SE, go in and walk the Path of Spirits to where the
Guide is waiting for you, just go ahead and wait up for him
at the closed gate, he will activate the gate and blue rays
fill the next room, just run through them and the level
ends.
21-03-2007
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