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The Imprisoned Spirits - Next Generation by George Maciver

Release Date:    March 2007
Size:                 158 Mb
File Type:          TR4
No of Levels       12
Platform            PC and Mac - play directly from the unzipped download package

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Walkthrough

This is an NGLE revised version of all previous Imprisoned Spirits levels in one package.

Report by Kitkat

Story

Once upon a time there were some evil spirits. The arrogance of a number of these spirits led them to destroy the earth by flooding it with water. But one man built a boat and saved his family and a few of the animals and they again repopulated the earth. To prevent these spirits from ever attempting to destroy the earth again they were imprisoned and are kept in chains of darkness. For long centuries they have gnawed their tongues with pain, eaten away by disease, pride, envy, jealousies and hatred.

All is not well in the netherworld of the Imprisoned Spirits. The High Council of Representatives of the Wise One has conferred and agreed to send an ambassador to meet with Miss Croft to quietly enlist her help. The High Council’s seat of power, Dragon Castle, has become infested with Thlymedykth (said with a lisp) and they want rid of them. If successful, the High Council has kindly arranged to overlook all Miss Croft’s misdemeanours as an adventurer and grant her free passage through their realm back to her own time.

The Imprisoned Spirits are nervous. The only gate back to Lara’s world is through their inner sanctum deep beneath Dragon Castle and they know that if Lara accepts this challenge and uses the scroll of Ephesians and then enters their holy place, their future will be eternal death.

Lara has not been sleeping very well. One evening, while curled up reading a book by an open log fire, she felt the earth grumble deep underground. Since then she has been lying awake at night, or prowling through her darkened mansion. She knows something is stirring and she knows they will be coming for her. But she’s not afraid. But first Lara has to find the keys to Dragon Castle.

Report

From the first moment when Lara drops down into the dungeons to a chorus of voices you know you are in for something special. The rooms are grand and gothic - large imposing fortresses surrounded by lakes of fire or deadly water inhabited by corpses suspended in midair and devil-creatures aplenty. For dark, damp dungeons these levels are not overly dark; it is quite possible to get through them without using too many flares. This means that you can see the wonderful architecture and great texturing without ruining your eyesight.

There are enemies to be fought but most of the gameplay is based on solving puzzles of varying difficulty. And they are set up in such a way that even solving the easiest of them leaves you with a feeling of satisfaction. The camera work and flybys are beautiful and the custom audios fit them very well, plus they are educational – watch them well, they always show you something you need to see. This is a thoroughly enjoyable raid recommended for newbies and veterans alike.

Screenshots

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