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The Imprisoned
Spirits - Next Generation by George Maciver
Release Date: March 2007
Size:
158 Mb
File Type:
TR4
No of Levels 12
Platform
PC and Mac - play directly from
the unzipped download package

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This is an NGLE revised version of all previous
Imprisoned Spirits levels in one package.
Report by Kitkat
Story
Once upon
a time there were some evil spirits. The arrogance of a number
of these spirits led them to destroy the earth by flooding it
with water. But one man built a boat and saved his family and a
few of the animals and they again repopulated the earth. To prevent
these spirits from ever attempting to destroy the earth again they
were imprisoned and are kept in chains of darkness. For long
centuries they have gnawed their tongues with pain, eaten away
by disease, pride, envy, jealousies and hatred.
All is
not well in the netherworld of the Imprisoned Spirits. The High
Council of Representatives of the Wise One has conferred and
agreed to send an ambassador to meet with Miss Croft to quietly
enlist her help. The High Council’s seat of power, Dragon
Castle, has become infested with Thlymedykth (said with a lisp)
and they want rid of them. If successful, the High Council has
kindly arranged to overlook all Miss Croft’s misdemeanours as an
adventurer and grant her free passage through their realm back
to her own time.
The
Imprisoned Spirits are nervous. The only gate back to Lara’s
world is through their inner sanctum deep beneath Dragon Castle
and they know that if Lara accepts this challenge and uses the
scroll of Ephesians and then enters their holy place, their
future will be eternal death.
Lara has not
been sleeping very well. One evening, while curled up reading a
book by an open log fire, she felt the earth grumble deep
underground. Since then she has been lying awake at night, or
prowling through her darkened mansion. She knows something is
stirring and she knows they will be coming for her. But she’s
not afraid. But first
Lara has to find the keys to Dragon Castle.
Report
From
the first moment when Lara drops down into the dungeons to a
chorus of voices you know you are in for something special. The
rooms are grand and gothic - large imposing fortresses
surrounded by lakes of fire or deadly water inhabited by corpses
suspended in midair and devil-creatures aplenty. For dark, damp
dungeons these levels are not overly dark; it is quite possible
to get through them without using too many flares. This means
that you can see the wonderful architecture and great texturing
without ruining your eyesight.
There are enemies to be fought
but most of the gameplay is based on solving puzzles of varying
difficulty. And they are set up in such a way that even solving
the easiest of them leaves you with a feeling of satisfaction.
The camera work and flybys are beautiful and the custom audios
fit them very well, plus they are educational – watch them well,
they always show you something you need to see. This is a
thoroughly enjoyable raid recommended for newbies and veterans
alike.
Screenshots





















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