Astrodelica
1/2 Walkthrough
Walkthrough by Harry Laudie
Astrodelica 1
The note at the start states "Alien Mystery".
Turn around and go west. Pick up a
small medipack from the north-west platform. You get
a picture showing "COMMAND CENTRE" that is a translation of
the wall sign. That is the closed gate
to the north. Go south onto the other platform. You get a
picture showing "WALKWAYS LEADING TO ATRIUM". Continue south
and go west to the first ramp. At the top, hop onto the ramp
to the west. Just follow the ramps to the top and walk
through the blue curtain to the west. Go to the middle of
the room and look back to the south-east. You see a design
on the wall with a yellow tile and three green dots on it.
The green dots mark tiles that have to be stepped on a
similar design on the ramps. Note the positions and go back
down the ramp to the first flat section from the top. Notice
the yellow tile. Step on the tiles that would have had the
green dots and go back up the ramp. Go through the blue
curtain and see the large opening in the south wall. Go to
the south-east corner and step on the tile. You get a
picture showing "ATRIUM".
Hop into the south opening and face south. You see ledges
over deadly water and some raised platforms. Go south and
follow the black ledges to the south end. Jump forward to
grab the south wall and pull in to the space under the ramp.
Pick up Plasma shells and
jump back to the black ledge. Jump onto the raised platform
with the orange square that is to the west. Then jump west
to a white ledge. Notice the pictures on the south wall. If
you step on the black ledges now, the triggers of the orange
square platforms are reset, and you have to start again.
Follow the white ledges to the north, east, and south to a
wall. Jump south-west onto the second raised orange square
platform. Jump to the south-east onto the white ledges. Go
south and jump onto the third raised orange square platform.
You hear a gate open. Go to the south wall and pull up onto
a ledge. Go up the ramp and follow the
middle bridge to the open gate. Jump forward to grab a
climbable wall. Pull up and go north to the end. Jump to a
platform to the east. Go to the end and safety drop to a
ramp. Go down the ramp to a ledge. Use the floor lever and
watch the deadly water change to a safe green color.
Safety drop to the white ledge. Run into the water and step
on the three submerged orange square platforms. Go to the
south wall and pull up again. Climb the wall and go to the
end of the ledge. You may want to go to the west ledge to
drop and jump to a lower ledge for a
large medipack. The area to
the west is a slope but is hard to see because it is black.
Then return to back to the upper ledge and go east again
toward the floor lever. This time, do not drop, but jump to
another ledge to the south. Jump south to another ledge and
pull up through the gate opened by the second set of orange
square platforms. Continue and walk through the alien face
on the wall. You see a large structure over water. Go to the
west to step on a platform. You get a picture showing "EARTH
GRAVITY TRAINING".
Jump into the water and swim to the west wall. Pull up onto
a platform in the water. Jump to the east to grab a long
climbable white mesh wall. Stay to the left of the center
and climb to the top. Pull up, slide down, and jump over a
gap to a slope. Slide and jump with a right curve to a
slope. Slide and jump forward to slide down a slope to a
flat ledge. Go south and grab the south edge. Shimmy to the
right to pull up into a crawl space for
Plasma shells. Crawl back
to the ledge and climb the east block. Follow the colorful
path to the end. Jump to the west and follow another
colorful path to the end. Climb the white wall and see four
blocks with four colored symbols above them. The colors are,
from left to right, yellow, blue, red, and green. You have
to step on similar colored tiles to lower the blocks.
Dive into the water and go back to the west wall. Note that
you can save the game while you pull up onto a slope. Climb
the white mesh wall again and slide down. Jump the first gap
and jump forward with a roll but no curve. You should land
on the third slope but sliding down backwards. Grab the edge
and release to grab a crawl space. Crawl into the space and
stand up on the other side. Go north and crouch into an
opening for Plasma shells.
Exit and climb the north white wall to the top ledge. Run to
the west end and turn to face north. Run and jump to the
east and onto the right slope. Slide down backwards and grab
the edge. Shimmy to the left and pull up, back flip to the
other slope, jump forward with a left curve to land on the
green symbol. You get a cut scene of the block dropping
under the green symbol. Run and jump back to the structure
and grab a white mesh wall. Climb to the ledge and return to
the crawl space ledge.
Run and jump to a south-west ledge. Climb the south wall for
Plasma shells. Climb down a
little and shimmy to the far left. Pull up and pick up
Splatter Plasma shells. You
can climb the gold colored wire blocks as well as the white
mesh blocks. Climb up to the top ledge and look to the
south-west to see the yellow symbol. Go west and climb onto
a block. Run and jump to the double blocks platform to the
south-west. Stand in the middle of the north block and face
west. Hop back and fall a little and use grab. You should
not grab the double block but glide underneath it to land on
the yellow symbol. You get a cut scene of the block dropping
under the yellow symbol.
Jump east to the steps and go to the top. Turn north and
jump up and grab the small piece of white mesh wall. Climb
up to the platform. Run and jump to the floating platform to
the east. Stand at the south-east corner of the platform.
Stand jump to the north-west and over the slope. Then jump
forward to the north and grab the white breakable tile next
to a slope. Shimmy to the right as far as possible. Pull up
and run with a left curve. Jump and grab the white mesh wall
to the west. Climb to the top and pick up the
Plasma Tube. Jump to the
floating platforms to the west and north. Pick up a
small medipack. Then jump
the floating platforms to the east to land on the red
symbol. You get a cut scene of the block dropping under the
red symbol.
Dive into the water and swim to the south-west. You should
find a hole in the floor. Swim down a shaft, across, and
swim up another shaft. You pull up into room with two
columns. Go west and pick up
flares from the floor. Hop onto the short column with
the flashing symbols. Go back to the water hole and look to
the east. Jump over the water hole and into the opening. Run
up the steps and climb the west wall. Go to the end and drop
down onto the tall column with the flashing symbols. Drop to
the floor and go west. Enter the open wall section and land
on the blue symbol. You get a cut scene of the block
dropping under the blue symbol. Swim back to the first room.
Return to the platform at the west wall. Climb the white
mesh wall and slide down to jump the slopes back to the flat
ledge. Go south and climb the block. Follow the colored path
back to the ladder and climb up to the ledge with the
colored symbols. Go east over the dropped blocks and walk,
not run, north through the alien face. You are on a high
ledge over the earlier room. Go to the east side and see
breakable tiles. You can also see a tunnel in the lower
south-east corner. Run and jump to the first tile, stand
jump and turn to the second tile. Run and jump to the third
tile, run and turn left to jump to the fourth tile. Run and
turn left to jump to a stable ledge. Follow the ledge to the
west and see a tunnel to the lower south-west wall. Just
follow the ledges and at the end, jump to the north into a
large room.
There is a blue globe in a track and four platforms with
colored symbols. Above each platform is a second platform.
Notice the pictures on the side walls with the blinking eyes
and ears. This will be a visual and sound puzzle. I had to
set my sound volume to maximum in order to hear the sounds
differently. At low volume they all sound the same. Go to
the east wall and climb the ladder. Then back flip onto the
high platform. Run around and note the metallic sound. Grab
the white mesh ceiling and monkey swing to the west
platform. Pick up Splatter Plasma
shells and note the buzzing sound of the floor.
Safety drop to the floor and go to the west wall. Back flip
to the high platform and note the drum sound. Jump to the
last platform and note the dry sand sound. Safety drop to
the floor again. Step on all the colored symbols and note
the sounds. My descriptions (or guesses) for the sounds are
as follows:
Green = buzzing
Orange = metallic
Yellow = dry sand
Red = drum
Blue = wet sand
The black tiles are neutral, but step on the wrong tile and
you reset the sequence and have to start again. Step on the
appropriate colored symbols on the lower platforms.
south-west platform = buzzing = green
south-east platform = metallic = orange
north-west platform = drum = red
north-east platform = dry sand = yellow
When done, a block will rise in the trench. Move the blue
globe from its current position to the other end of the
trench and onto a white tile. A large opening appears in the
north wall and a large spider
runs out towards you. I jumped back to the south ledges to
shoot the spider from a safe place. Now go into the opening
and go north to find a pool of water.
Dive into the water and swim east to a four-way
intersection. Swim south and then east again. You need a
flare to see a thin crawl space near the middle of the south
wall. Swim inside for secret #1
and pick up the Ionian Bot Worms
item. Then swim back to the intersection and swim back to
the east and pull up to get air. You are in a pool in a room
with fountains. Pull up to the south ledge and notice that
there are four tunnels on the higher ledges. If you enter
the south tunnel you will see a place for three receptacles.
Climb up the higher ledges and enter the west tunnel. Step
on the tile and get a picture showing "HYPROPONICS".
Continue west and the door opens for you. Enter a garden
area and the door closes. Go west and kill a
large spider. You can stand
in the water pools to shoot it and the spider cannot get
you. Go west and into a corridor. To the south are two water
pools. Go north for a water pool and a dry pool. Use the
pole in the dry pool to climb up and back flip to an upper
platform. Go south and jump into an opening and then onto
another upper platform. Kill the
large spider on the south platform and go there to
pick up Captain's Head Key #1.
Return to the north platform and go to the north-east corner
and pull up onto a thin walkway. Run to the east platform
and then jump to the north platform. Use the floor lever to
open the door. Jump down and exit back to the fountains.
Climb up the higher ledges and enter the north tunnel. Step
on the tile and get a picture showing "AUTO REPAIR".
Continue north and the door opens for you. Enter a room and
the door closes. The room is dark blue with red dots
everywhere. Go east and the some
of the red dots (beetles)
start to move. Turn north and look for a pole with
the same colors. Climb up until your head is at the top of a
west alcove. Then back flip into the alcove and pick up
Captain's Head Key #2.
Drop down and run to the now open door and into the water.
Dive into the water and the red dots follow. Swim west to
lure the red dots to the very bottom of the water tunnel
where they drop into a pit. Otherwise they can climb back
out to annoy you. Return to the fountains.
Climb up the higher ledges and enter the east tunnel. Step
on the tile and get a picture showing "ASTROMETRICS".
Continue east and the door opens for you. Enter a room and
the door closes. The room is dark blue with yellow dots
everywhere. Hop into an east wall alcove for
Plasma shells. Get down and
go north around the wall to a section with blue globes. Hop
into a west wall alcove for Plasma
shells. Look at the ceiling and move a globe under
each ceiling symbol that matches the pattern under the
globe. When moved correctly a white sphere should appear
above the globe. Stand behind the globes and face north. The
right globe should go to the center position. The left globe
should go to the right wall. The middle globe should go to
the left wall. When all three are moved, the block drops in
the east wall. Go there and into the crawl space. Go
straight, right, and left to drop into a room of white walls
with blue dots. Go north and turn the corner to see a shadow
on the floor. Kill the invisible
warrior and go to the east side of a central column.
Pick up a hard to see small
medipack. Run around to find and kill another
invisible warrior. Pick up
Captain's Head Key #3
that is dropped. Exit the room
and return back to the fountains.
Climb to the south ledges and enter the south tunnel. Step
on the tile to get a picture showing "TECHNO WHIZ-BANG". Use
the three keys to open the gate to the south. Enter and
follow the tunnels to a ledge overlooking the room that you
have been before. Run and jump to land on the nearest edge
of the breakable tile. Then run and jump to the south and
onto a safe ledge. Notice the whiz-bang (motorcycle) on the
high west opening. Run and jump over the two breakable tiles
to finally jump into the yellow opening in the south wall.
Go south and enter another tunnel. Go to the west and save
in front of the yellow floor section. The yellow section is
a hole. Drop and grab the edge. Shimmy around to the right
until you can pull up into the next white section. You
cannot be seen as you shimmy around the edges. Then drop
back through the yellow floor onto a ledge high above the
gravity test room. If you fall into the water you are stuck.
You cannot return because the breakable tiles are gone.
Go north on the ledge to the end. Pull up to the west
through the yellow ceiling and into a tunnel. Just follow
the tunnel and step on a white platform. You get a picture
showing "TECHNO WHIZ-BANG". Get down and see a closed tunnel
to the east. Go north to an intersection. There is a closed
door to the west. Go east and up the ramp. At the top, use
the floor lever and then return west and go through the open
door. Enter a large room with different height columns. Go
to the south side and see a platform with colored tiles. You
have to stand on the colored tiles to raise and lower the
columns. The columns will also change color from brown to
blue. The single orange tile platform to the east will reset
the puzzle. The combination of effects on the columns seem
to be:
yellow = no change, no change, blue,
brown
white = no change, blue, no change, no
change
purple = blue, no change, brown, no change
red = brown, blue, no change, no
change
blue = blue, brown, no change, blue
Step
on the platforms in the order of yellow, blue, and white and
all four blue columns are raised. Use the columns to get up
to the upper ledge at the east wall. Go to the north ledge
and look for red lines on the wall. The lines mark the
opening to a crawl space. Crawl to the other side and enter
a room with two blue globes in trenches. Go to the west
platform and step on the yellow symbol tile. You get a cut
scene showing you where to move the globes. Move the globes
and step on the purple symbol tile on the east platform. You
get a cut scene showing the whiz-bang tunnel is open.
Go back through the crawl space to the blue/brown column
room. Go back to the tunnel and go east to get the
whiz-bang. The authors noted some things about the
whiz-bang.
1. You can walk through the whiz-bang.
2. You can only mount from the right side.
3. There is no reverse so you can get stuck in corners.
Drive and save a lot.
4. CTRL is drive. ALT is the brake.
Drive down the tunnels and return to the blue/brown column
room. Drive to the south wall and drive up a narrow tunnel
into a wider tunnel. Drive east and up the ramp. Go down the
other side and avoid the yellow hole in the floor. Continue
east and up the next ramp. Drive down the other side and the
level changes.
Astrodelica 2
The note at the start states "Rendezvous with the
Russians/Enter Command Centre". Drive down the tunnels and
go around the ledges of three rooms with pits and a diamond
structure in the middle. You eventually come to room with a
closed gate next to a block with a yellow symbol. Look to
the west and see a huge diamond structure with the same four
yellow symbols on the top section. Drive up the walkways to
the south-west and enter a tunnel. Drive down into another
tunnel to go to the north end. Drive up a narrow slope in
the east wall to reach the upper walkways. Very carefully
drive over the upper walkways to reach a place on the south
walkway where you can drive onto the diamond structure. Each
time you drive over a yellow symbol you get a cut scene of
the gate. That makes it very hard to see what you are doing.
After the fourth yellow symbol, you get a cut scene of the
gate opening. Drive down the side of the structure and back
onto the walkway where you entered. Go west and use the loop
to changed directions and go west. This time, jump the gap
to another walkway. Follow the walkway to another narrow
tunnel. Drive down to get into the larger tunnel and drive
over the lower walkways to get back to the open gate.
Drive through the open gate and follow the tunnel to see
another closed tunnel to the east. To the north is a room
with many diamond structures in a row. Drive straight over
the diamond structures and stop on the far side. The author
stated to drive slow and straight. I drove faster and did a
lot of jumping with the whiz-bang to get over the diamond
structures. Get off the whiz-bang and pick up
Plasma shells
and a
small medipack.
Go to the two south ledges and use the floor levers. After
the second floor lever you get a cut scene of the open
tunnel. Get back on the whiz-bang and drive over the diamond
structures again. At the last diamond, drive to the right
side, as the left side does not have a ledge to the tunnel.
Go to the open tunnel and drive east.
You drive up a long ramp and reach a junction and see three
tunnels. Straight ahead is blocked so drive to the west and
up a ramp into the west tunnel. Get off the whiz-bang near
the white tile. Go to the ledge to the south where you see
an alien face. Walk through the face and enter a room with a
platform in the middle. Go to the south-west corner and
stand jump onto the platform. You get
secret #2
and pick up an
Aldebran Mind Skink.
Exit this room and return to the whiz-bang.
Step on the white tile and get a picture showing "HUMAN
ABDUCTEES #1". Drive the whiz-bang forward and the door
opens. Follow the tunnel to the left and drive over blue
lines in the floor. Continue and see red lines in the left
wall. Continue and drive over red lines in the floor. Do not
go straight but turn around and go back the way you came.
The tunnel has changed and you see blue lines on the wall
and a new tunnel. If you had continued you would have the
crossed the blue lines again and closed this new section of
tunnel. Continue down the new section of tunnel and stop in
front of a closed blue door. Get off the whiz-bang and go
west to enter a large room. You see Von Croy in a cage. Kill
the
large spider
that is running around the floor area. Search the blocks on
the floor for
two Plasma shells
and a
small medipack.
Go to the north-west corner of the entrance ledge and
jump to the south to the grab the cage. Pull up and use the
floor lever to open the cage. Get into the cage and pick up
the
Captain's Head Key.
Follow Von Croy back to the tunnel and watch while he opens
the blue door for you. Get on the whiz-bang and continue
south. Near the top of the ramp, turn towards the south-west
as you enter the opening. You are back in the big diamond
structure room. This time just drive down a small tunnel and
return back to the open gate on the lower ledges.
Go through the gate and drive back to the junction with the
three tunnels. This time go to the east tunnel and get off
the whiz-bang. Step on the while tile and get a picture
showing "LEADING TO TEMPLE". Use the Captain's Head Key to
open the east door. Drive the whiz-bang through the open
door and stop in front of a deep pit. There are a set of
platforms to the west side of you.
Go there and see a sign that says "SELECT THE 2". There is a
blue globe and a block that needs raising.
There are a
set of platforms to the east side of you. Go there
and see a sign that says "SELECT THE 1".
Turn into the corner alcove and climb the white mesh wall to
the top. Go west and use the zip-line to cross the pit. Drop
on the other side and onto a blue ledge.
Go west into a crawl space and enter a room. Kill the
large spider
and pick up
Plasma shells
and a
large medipack.
Notice the yellow square symbol above the entrance door.
Exit back to the blue ledge and go east. Run up the white
mesh ramp and jump down to the south ledge. Go to the east
wall and step on the tile. You see a sign saying "TEMPLE".
This has to be for later because you cannot go up the slope
yet. There is a second opening in the south wall, but that
goes back to the zip-line start. Go west and go through the
orange curtain. Carefully go south and look into a pit to
see a red square symbol. Return through the curtain and go
west. Pull up into a tunnel in the south wall. Follow the
tunnel up the steps and kill a
large spider.
Notice the yellow symbol on the back wall. Enter the tunnel
under the symbol and follow it to jump to the ledge for the
zip-line start. Climb down the mesh wall to get back to the
platforms.
Go to the east platforms and only step on the yellow symbol.
Go to the west platforms and only step on the red and yellow
symbols. The block behind you rises. Push the globe onto the
white square at the back wall. The pit is now crossed by a
bridge. Get on the whiz-bang and drive over the bridge and
through the orange curtain. Go to the right and drive up the
slope to the temple. You are stopped by a block. Get off the
whiz-bang and run south to the statues. Drop into the fire
pit in front of the statues. The fire is safe and does not
harm you. Wait about thirty seconds and the floor rises with
you on it. At you feet is the
Auxiliary Control Key. Pick it up and go back to the
whiz-bang. The block has dropped so drive through and up
into the open gate in the first alcove to the west. The gate
is open so drive out of this tunnel.
Drive up the north ramp and get off the whiz-bang. Step on
the white tile and see "AUXILIARY CONTROL ROOM". Use the
Auxiliary Control Key to open the north gate. Drive through
the gate and enter the control room. Get off the whiz-bang
and walk up to the two Russians on the east ledge. You see
signs for "GREETINGS, LARA, AVOID THE ELECTRIC ARCS" and
"I'VE REMOVED THE BLOCK TO THE COMMAND CENTRE". Go to the
north wall and climb the white mesh wall to back flip to the
higher ledge. The Russian to the south has the sign "I DON'T
UNDERSTAND THIS". The two Russians on the west ledge have
signs for "YOU VEHICLE CAN EXIT NOW" and "A SPIDER GOT
PAVEL".
Safety drop to the ground floor. Get on the whiz-bang and
drive north. Drive down the tunnels and around the ledges of
a pit. Drive through the west tunnel and enter another room
with a pit. Drive into the north wall opening and see
another tunnel. Drive in and the camera view changes to
confuse you. Just keep turning to the left and you should
get into a small tunnel and a downward ramp. Drive down the
ramp and the level changes.
Astrodelica 1
You start in a narrow tunnel. Drive to the end and notice
that you over the area that you have visited early in the
game. Turn to the right and drive over the slopes to the
north end. Drive over a wire mesh walkway to the west side.
Drive over the slope to the north and enter a tunnel. These
are the tunnels that you saw from the ledges earlier. Drive
down the tunnel to the bottom and be careful of the water
pool. Go north and up the ramp and into the room with the
blue curtain. Drive through the blue curtain and down all
the ramps to the starting position. Stop between the two
white platforms and get off the whiz-bang. Go east to where
you started and get secret #3
and pick up the Orion Liver Fluke.
Go back to the whiz-bang and drive north. Go up the ramp and
the level changes.
Astrodelica 2
You have the whiz-bang but can no longer use it. Get off and
go south. Just follow the corridor and go up the ramps to a
tunnel. Follow the tunnel to the command center. Look up and
you can see two higher floors. Go south and see a pole and
two identical signs. Step on the signs to see "TELEPORT
ROOM". Climb the pole and back flip to the second floor. Go
to the north wall and you can see Earth out of the window.
Climb the pole and back flip to the third floor. Go to the
east window and you can see the Moon. There are holes in the
center of the floor so avoid the center section. Go to the
south wall and step on the white tile. You see "MISSION
STATEMENTS" and a block drops in the doorway. Enter the
doorway and follow the corridor to read the signs. "WE COME
IN FLEECE", "WE HAVE COME TO EARTH TO HELP OUR PAL DICK
DESIGN A GAME", and "AND YOU'VE JUST PLAYED IT". The block
drops so you can pick up the
Captain’s Head Key. Exit and slide down the poles to
the ground floor. Go south and into the teleport room. Step
on a white tile and see "TELEPORTS SET TO: SCARBOROUGH
ENDLAND". Place the Captain's Head Key and get really
interesting graphics in the teleports. Go to the south wall.
Jump into either teleport and the level ends with a cut
scene of the Moon and the Earth.
08-sep-2006
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