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The 10th Life Walkthrough

By Selene

Storyline

Lara has met many deaths in her time, like a cat with nine lives. But the nine have expired and "The 10th" has arrived. To earn a new chance, she will have to repay, For the death of her enemies... past Karma awaits. Cast down from the sky, she begins a new trial, To live through, to endure, to survive "The 10th Life".

Pickups: Small medipacks, 10x Lives, flares, large medipacks, revolver, lasersight, revolver ammo, 2x Water Elements, Fire Element + 10 Secrets (large medipacks x 4 + revolver ammo + large medipack + revolver ammo x 2 + small medipack + large medipack)

Enemies: Ahmets, (crocodile- can be avoided altogether), Horned Reapers   

The Starry Slope- finding the first secret:

Lara has been cast down from the skies into the space between realms and we now find her sliding down a long and starry slope. Soon you will see a bluish light near the bottom of the slope and when you do so look for a red block ahead. Jump to said block and first of all take a close look at the golden symbols on the wall (these hold a certain importance for later on). Next standjump over to the pickup right- this is Secret # 1: a large medipack. Return to the red block and drop down onto the green slope below. She will continue sliding until she lands on a ledge high up in a large hall.

Watch the fly-by treating you to a small peek at the impressive hall that lies ahead of you. One thing that is emphasized in particular is a lever inside a window alcove, so we can only presume that reaching it is one of the tasks on today’s schedule.

The Hall of Hades- some secrets are meant to be found:

Walk forwards and pick up the small medipack laying abandoned on the ledge. The floor below is quite deadly, so don’t bother going that way. Walk to the edge and hop back once. Do a standing jump forwards to land on the slope closest to Lara, keep pressing Jump so that she’ll bounce along the remaining slopes. At some point she’ll reach two adjacent slopes and at the end there’s a flame emitter blocking the path between her and the final, single slope. First of all you have to make sure that she lands so that she’s facing the wall with the flame emitter. The trick here is to bounce back and forth between the slopes (easily done by pressing Jump continuously) while pressing the right arrow key to steer her in direction of the flame emitter. Right before you reach it you might have to bounce back and forth a bit (without moving further down the slopes) until the flame dies out, otherwise she will catch fire as you try to navigate her past it. When the fire ceases do one final right-angled jump, slide and jump again to land on the final slope (this time you have to make sure that she lands face forwards). Immediately jump forwards and press Action to grab the overhead monkeyswing.

Traverse towards the corner, but be careful with the flame emitter on the left wall. Wait for the right moment, then quickly move forwards, around the corner and further down on the other side. There’s another flame emitter ahead, this time it’s mounted on top of a slope. Go as close as you can without Lara catching fire and when the flame subsides move quickly to the end of the monkeyswing, drop and jump as soon as she lands on the slope, pressing Action to grab the ladder ahead.

Climb around to the opposite side and, sticking to the bottom of the ladder, backflip/roll/grab to reach the ladder behind. Climb around this ladder too and now the window with the lever on the other side is located directly behind her. Go as far down on the ladder as possible (making sure that her legs are still tucked up on the ladder) and I’d recommend to save the game before attempting the next manoeuvre, especially if it’s been a while since the last time you saved. What you have to do is to press the following keys: Alt (Jump), End (Roll), Spacebar (Draw guns, only tap this one lightly though- do not keep it pressed continuously) and Action (Fire). This done correctly she will draw guns just as she backflips, roll in mid-air and blast out the window pane, thus landing safely inside the alcove.

Pull the lever and watch the short fly-by showing you a gate opening in the wall near a climbable pole and in addition a spike trap is deactivated on one of the slopes, enabling you to get past. Do not leave the alcove yet though, there’s still a secret for you to find nearby. Turn to face the wall opposite of the lever handle and jump straight up to grab an invisible crack in said wall. Shimmy right until you can pull up into an alcove containing Secret # 2: a large medipack.

Drop down and walk out onto the window sill. Angle Lara right and hop back so that she can do an angled running jump to land on the nearby slope (this is where the spikes were deactivated earlier). Slide and jump to land on a second slope. To make things easier here you should make sure she’s facing upwards so that she can grab the edge on the way down. Shimmy left to the end, pull up and backflip/roll with a right angle to land on the slope behind. Now you have to jump again the moment Lara lands on the slope so that she’ll reach the next one. Slide and do one final jump to land on the safe ledge by the wall.

Walk along the ledge to the left, taking a mental note of the five receptacles here (these are for some of the lives you will be gathering later on). Soon enough you will find a climbable pole on your left-hand side, the only issue at hand being the flame emitter located at the bottom of the pole. What you need to do is to wait up until a split second before the flame subsides, then do a running jump to grab the pole and instantly climb up as high as you can. The next part is a bit tricky, so save your game before starting. First of all position Lara as shown in the screenshot below:

Turn the sound up and wait until you hear the spikes popping up. When this happens immediately backflip and roll to land on the slope behind just as the spikes come up again. Jump to land on the spike pillar and quickly sideflip right to land on a slope and avoid being impaled. Do one final jump with a sharp left angle so that Lara finally lands on a safe block. From there do a running jump to grab the climbable pole ahead, turn Lara around and climb upwards a bit. Position her so that you see the alcove with the open gate directly behind her and backflip to land safely on the floor.

The slide of Eternity- the 1st Life and another secret:

Stick to the left-hand side and start sliding. As Lara hits the second slope continue sliding for a bit and jump forwards with a hard right angle to land on the flat part on top of the third slope. Climb the ladder up here and retrieve the 1st Life out of 10, a gate at the very bottom opens as you do so. Again take a mental note of the alchemical symbols decorating the wall and climb down the ladder. Stand on the right-hand side and start sliding again. The moment she lands on the second slope jump forwards with a sharp left angle, this should be enough to for her to land on a ledge containing Secret # 3: a large medipack.  

The Hall of Atlas- boulders, slopes and secrets:

Slide all the way to the bottom, but before entering the newly opened gate turn around and pick up the flares in the dark alcove. There’s a ladder on the right wall of the alcove, this is for climbing back up to the top of the slopes, but we’re not going that way now. Drop back down and enter the room beyond the open gate.

As soon as you enter you’ll begin to hear an ominous rumbling. Before checking it out though turn left and locate the crawlspace down on the floor level. Vault down into the space below and pick up Secret # 4: a large medipack. To get back up you have to grab the ladder on the wall opposite of the narrow space and backflip/roll, which should get her out safe and sound.

Now go towards the other side of the room and you’re met by the sight of two boulders rolling up and down a ramp. I found it easier to stand in front of the rightmost boulder and run after it as it rolls away from Lara. At this point you can veer left (seeing as how the boulder in that lane will be rolling in the opposite direction at that point, towards the entrance). Either way run up to the wall ahead, the boulders won’t reach Lara there.

Pull up through the opening in the wall left and Lara will slide down to a flat spot. Turn left to face the row of slopes, stand about one step away from the edge and standjump to land on the first slope. Jump at the end and continue pressing Jump while Lara bounces across the next two slopes, veering sharply to the left to land in a wall alcove. Pull the lever here, opening a gate down on the ground level, and turn around to face the far wall (W). Use the binoculars to spot a narrow crawlspace in the wall, you can do a running jump to grab it and pull up into a small room containing Secret # 5: revolver ammo.

NOTE: This is the easy way of obtaining the secret and possibly not the one intended by the builder. The other method includes a raised pillar and a timed run/jump and I will also include this further down in the walkthrough.

Raising pillars and a timed run:

Drop down onto the block in the corner and from here you can safely kill the ahmet running lose in the same room. It’s a bit elusive so you might have to occasionally run off the platform to lure it out. Just remember that as long as Lara is standing on that platform she’s perfectly safe. Now head over to the far side of the room and left of the ladder leading up to where you started out you’ll find the gate that opened earlier. Hop onto the platform in front of the second gate (which is currently closed) to open another gate at the opposite side of the hall (where you dropped down to kill the ahmet). Head over there and get ready for a timed run.

Stand with Lara’s back to the newly opened gate, about one hop away from it, and backflip to land onto the ornate platform in the alcove. As you will notice this raises the block on your right-hand side into a pillar. A timer will start the moment you leave the platform and you only have so much time to reach said pillar before it lowers again.

Run off the platform and dash to the far end of the room, veering right to face the ladder. Climb up until Lara is holding her hands on top of the ladder and immediately backflip/roll to land on the slope behind. Jump across the next two slopes, veering left at the end again to land on the ledge with the lever. From there run with a slightly right angle and jump to the timed pillar. Turn left and quickly locate the jump switch up on the wall, do a standing jump straight up and press Action to grab it. A final gate opens and the pillar should lower again shortly thereafter.

Remember that I mentioned earlier there is another way of obtaining the secret? In order to do it the other way you need to return to the trigger tile, raise the pillar and repeat the timed run again. The only difference is that instead of pulling the jump switch you simply duck and crawl straight ahead into the crawlspace where you’ll find the secret. A bit more of an adrenaline rush perhaps, but just know that there is an easier way too.

The Puzzle of the Gilded Symbols:

Head back to the other end of the hall once more and here you’ll find the gate you opened by pulling the jump switch. In the next room some symbols you should recognise are painted on the walls, although at certain spots some of the symbols seem to be missing. Along the E wall (to the right) you’ll find some moveable blocks, these also have golden symbols painted on them. What you need to do is to move those blocks into the gaps in the N and S wall so that the two lines of symbols are completed. To make it easier I’ll start by moving from left to right (this is when facing the E row of moveable blocks).

The first block goes in the middle of the S wall (this is the only”slot” you have to fill in here, the remaining two blocks go in the N wall). The middle block does not fit in anywhere so just push/pull it out of the way. The third block goes in the rightmost alcove in the N wall and behind it you’ll find a fourth moveable block which naturally fits into the leftmost alcove in the N wall. A small explosion will set in every time you place a block into one of the alcoves and when the puzzle is solved the gate nearby opens. 

The Lava Main Hall- in need of firearms:

A fly-by of the next room greets you as Lara walks through the open gate. You now know that there’s an ahmet waiting down there and the room is also partially covered in lava so better be careful. Pick up the large medipack and drop down onto the slope below. Now you’ll need to dispose of the ahmet and this can be done either by jumping back and forth (again, being careful to stay clear of the lava) or make your way up to the flat top of the slope at the opposite end where you can shoot the creature from safety. 

Jump up to the top of the slopes in the corner opposite of the entrance and look up to find a monkeyswing running along the ceiling (looks a bit like grey scales if you ask me). Traverse along to the end and drop down onto the tall rock in the middle of the room. From here you can shoot the two vases flanking the large gate at the far end (and also the ahmet if you haven’t already). You’ll find that breaking those not only reveals pickup, but also a rope to your left. Turn to face the rope and standjump towards it while pressing Action. Lara should grab hold of it and now you’ll need to swing over towards the slanted platform on top of the slopes by the wall ahead. From there runjump over to the ledge by the black gate and retrieve the revolver and lasersight left behind when the vases shattered.

Walk to the other end of the ledge and slide down to the floor, pick up the revolver ammo. Lara will be gazing up at a vase high up on a pillar and now that you have an appropriate weapon you can easily aim for the vase and shatter it. The black gate opens and upon closer inspection you’ll also find that a second rope has lowered, this one you can reach from the platform where Lara’s standing and it will take her directly to the ledge with the now open gate (remember to grab the edge though).

The 2nd Lava Cave- finding the Water Element:

We’re not going through that gate quite yet though. Instead turn left and walk up to the corner where you’ll find a crawlspace high up on the wall. Pull up there and crawl through, drop down on the other side. Jump over the slope ahead and Lara should slide down onto a flat block with some revolver ammo. Pick it up and stand at the edge of the slope facing the left part. Standjump over the slope to land on the opposite side, slide a bit and jump to reach the flat part at the base of another cluster of slopes.

Now, there’s an ahmet waiting over at the rocks on the other side. You can proceed over there and kill it up close, but personally I prefer to conserve health so I’m always looking for alternatives to make the killing as easy and free of pain as possible. If you use the revolver/pistol-shortcut-code-trick you might be able to aim for and kill the beast through the triangular crack between the slopes.

NOTE: Here’s the revolver/pistols-shortcut-code-trick for those who are not already familiar with it: combine the revolver with the lasersight (provided you’ve shot the vase up on the pillar in the previous room you should already have done so by now) and aim for whatever you wish to shoot (in this case it might be the ahmet on the opposite side of the room). While keeping the Look key pressed (this is what makes sure that the aim will stay put) press the key 1 on the keyboard. You should hear a click as Lara holsters her revolver and draws the pistols. Now you can start firing as much as you like and when you let go of the aim you’ll find that Lara is holding onto the pistols and that not a single revolver bullet has been wasted.

Stand facing the entrance of the room and backflip onto the slope behind. Immediately jump forwards while pressing Action and hopefully Lara should grab hold of the overhead monkeyswing. Turn around and traverse to the end, drop down onto the short slope and immediately jump to land on the rocks opposite (noticing the gate in the wall ahead and left). Kill the ahmet if you haven’t already and vault up into the small alcove right where you can pick up the Water Element.

Rocky Mountains:

The nearby gate opens so drop down and approach it. There’s a slope on the other side, step onto it and Lara immediately starts sliding. Wait until she approaches the end of the slope and then jump to land on the next one. Jump again right away and she should land on the slope by the waterfall. Slide and grab the edge, shimmy left to the end and pull up, then backflip/roll and grab the edge of the next slope behind. Pull up and continue sliding and jumping from slope to slope until she reaches the one slope left of the second waterfall. Grab the edge of said slope, shimmy right until she is positioned next to the waterfall, pull up and backflip. As she lands on the slope jump forwards with a sharp right angle and she should land on top of the second waterfall.

NOTE: If you should fall into the water there’s a low block in the corner N/E that you can climb up onto, but beware that doing so will lure out a crocodile from the depths of the pool. This creature is also of the elusive sort and will for that reason hide among the rocks rather than to let Lara kill it straight away, resulting in that you might not be able to kill it at all. In case you should happen to trigger its appearance simply staying out of the water should keep her safe. From this point you can get back to the second waterfall by standjump onto the lower part of the nearby slope and jump with a sharp right angle to land directly on top of the waterfall. 

As you might have noticed there’s a ladder nearby. Climb up to the top and immediately backflip/roll to land on the rocks opposite. Soon enough you’ll find that Lara is under fire- the culprit is a Horned Reaper standing high up on the rocks to the left. Try to stay underneath the rock he’s standing on; in my case he got stuck and kept firing energy bolts out into thin air. By using the revolver/pistols trick you can aim for him and just keep firing until he falls. I found this necessary as she won’t automatically aim for him from down there and the trees can easily get in the way otherwise (not to mention the fact that she will be within his range). When he finally falls pick up the revolver ammo nearby.

At the back N/E corner there’s a large tree. Behind this tree there’s a flat block, surrounded by slopes. You have to reach the top of this block and I found that the easiest way of doing so was to position Lara as shown in the screenshot below and simply backflip onto the block:

Check- another two lives and a secret:

Continue climbing upwards to the next block and do an angled running jump to land on top of the waterfall. Here you can pick up the 2nd Life (you’re shown a camera shot of a closed gate) before doing an angled running jump to the flat shelf among the slopes (on the opposite side of where you came from). If you face the waterfall at the far end of this area (towards where the Horned Reaper stood) you’ll find a row of slopes going around the perimeter. You have to runjump to the first slope and continue to bounce along the slopes, angling Lara sharply right at the corner and going on with the bouncing until she reaches the flat mountain shelf.

There’s a passage going through the mountain to the left. Ready the revolver, climb up and turn right by the lava trench, as soon as Lara starts aiming fire off three-four quick bullets in order to kill the ahmet before it cowers back into the passage on the left side (it won’t come back out, making it more difficult for Lara as she then would have to kill it up close). Turn left and do a long running jump up to the bluish part of the rock and drop down into the blue hole left. Pick up the 3rd Life and climb back up where you came from. Drop down into the rocky passage, vault up onto the slope to the right and Lara will slide down to where the dead ahmet is. Turn left and follow the passage to another slope, pull over the top and slide down to Secret # 6: a large medipack.

Three new lives down- four to go:

Jump out of the pit and return to the start of the lava trench by bouncing back and forth along the slopes across the lava. Head out to the waterfall area and slide down to the level below. Climb the ladder back down to the waterfall below and this time face S/W. Run off the waterfall to land on the slope below and bounce back and forth towards the right until Lara is located directly underneath the monkeyswing (with the hanging foliage). Traverse to the very end and drop down in front of the closed gate, here you’ll find the 4th Life (you just need two more to open the gate you’ve been seeing every time you’ve picked up a life so far).

Dive into the water and first of all swim down through the opening underneath the waterfall near the W wall, pick up Secret # 7: revolver ammo. Surface for air and go back down again, this time swim down to the S/E corner and look for an opening underneath the overhang. Pick up the 5th Life (just one more needed for now) and surface for air. Pull up onto the slope (facing W) and bounce back and forth towards the right until Lara is standing on firm land once again. You’re now located at a different part of the lava room from before. There’s a gate in the N wall, you were standing on the other side of this gate before when you picked up the life after the monkeyswing above the pool.

Hop over the waterhole, turn right (S) and standjump onto the first slope you see ahead. Slide, jump to the second slope and jump again. Lara slides down onto the ledge in front of the closed gate. Stand on the higher part of the slope and do a long running jump to land on the rocks S/E. Crawl under the overhang and pick up the 6th Life, the gate in the room below finally opens. Drop down onto the safe tile below and standjump through the triangular opening between the slope and rocks to get back to the ledge from before. The open gate left leads back to the lava room from before. Do a running jump to grab the rope closest to you and swing over to the slanted platform by the left wall. From there it should be a piece of cake to get back to the ledge by the open gate.

How to avoid a rock slide:

It’s finally time to see what’s on the other side. By the sound of it we’re not in for a pleasant treat though, so now’s a good time to save the game. Go towards the left side of the ramp, but stay one tile away from the left wall (far up ahead on the ramp you’ll spot a slightly elevated tile on the floor- make sure you stick to that “lane”). Once you reach said tile a row of boulders will drop from the ceiling up ahead. Wait for a split second, then sideflip left onto the slope by the wall. Bounce back from the slope and Lara should avoid the boulders (barely anyways). It is possible to trigger and avoid all the boulders in one go (that‘s what I did), but if you don’t you’ll have to step forwards to trigger the boulders, step back to the elevated tile and sideflip left again onto the slope to avoid them.

A spike trap has been activated in front of the gate down at the bottom, so forwards is obviously the way to go. Walk up to the centre of the ramp, look up to spot a monkeyswing. Stand on the tall part of the floor and jump up to grab the monkey-swing. Turn around, traverse forwards and left through the doorway. As you do so a gate opens and three pillars ahead rise, this is the start of a timed run. Drop down onto the trigger tile, step back as far as you can (stand at the back left corner and angle Lara slightly right so that you’ll have enough momentum for a running jump) and save the game.    

A timed run- pillars, switches and let’s not forget the secret:

Runjump to land on the first raised pillar. Keep running with a small angle to the right and jump at the edge to reach the second timed pillar. Immediately continue running with a final jump to land on the edge opposite. Run quickly over to the switch on the wall right, pull it, roll and dash with a roll through both the timed gates before they close. Just ignore the switch on the wall between the gates, it’s just there in case you get stuck between the gates.

Head through the left doorway to the fire room and standjump to the first block. Before doing anything else turn to face the right wall and hop backwards while pressing Action. There’s a ladder at the side of the block so climb down and retrieve Secret # 8: revolver ammo before going back up and getting ready for a quite tricky challenge. 

The Trail of Blazing Fires:

I prefer to start at the left side, but this is optional. Either way do a running jump to land on one of the slopes, continue bouncing back and forth between them. You have to be a bit careful for two reasons: the overhang might prevent Lara from being able to reach the opposite slope and there’s a flame emitter in the wall ahead. Stop moving sideways (i.e. start bouncing back and forth in one place) when the flame comes back on (making sure she’s not too close) and continue moving down along the slopes when the flame emitter stops. Go on jumping back and fort until you can steer Lara sharply right (if you’re facing the left side of the room, left if you’re facing the right side), the goal is to land her on the sloped block underneath the overhang so that she can slide down onto the safe block in the centre.

It would probably be a good idea to save the game here, but I didn’t need to tell you that. Do a running jump to the right slope and keep bouncing back and forth again, being careful to avoid the flame emitter. The ideal thing would be to land on the flat block with the flame emitter before it comes back on. Stand at the back corner (closest to the exit) and wait for the flame to cease again, then do a running jump with a sharp right angle to land up by the gate in the corner at the far end of the slopes.

The Blue Passage- an Element of Fire:

Turn left and jump over to the ornate tile, stand facing the opposite side and jump up to grab the handle of the overhead trapdoor. Pull up into a blue passage with a closed gate and swinging chains. Time your way past the first couple of chains and pick up the Fire Element at the red part in the centre. At the far end you’ll find a hole that leads back down to the block where you started out upon entering the fire room and we’re definitely not going that way right now. Up on the far wall there’s a triangular opening, leading to a closed gate and in the water tunnel on the other side of said gate there’s another life for us to find. But more on that later: for now just turn around and head back past the chains to drop back down into the fire room (on the right side of course).    

Back at the Boulder Ramp:

Hop over to the gate that opened when you picked up the element. Head through and you’re back at the boulder ramp. This time go up to the top, but before heading through the double gates climb up into the left-hand alcove to retrieve Secret # 9: a small medipack. Drop down and go through the gates on top. In the next room you’re met with the sight of another set of double gates at the bottom of the stairs, with a receptacle on each side. Place the two elements you’ve found in their rightful places and the gates open.

The Lava Tile Puzzle:

As you approach the edge some blocks rise in the next room. The ornate tiles in the lava below are trigger tiles and they form part of a puzzle. Your goal is to step onto the trigger tiles in the correct order to lower all the blocks that rose in the room ahead. I’ve decided to number the top three tiles (the three furthest away from Lara and counting from left to right) 1, 2 and 3. The bottom tiles (the ones closest to the entrance) are called 4, 5 and 6. See the provided screenshot for the tiles and their respective numbers:

First of all hop down to trigger tile 4. If you’re fast enough you might get to see the block lowering next to the left-hand gilded statue at the bottom of the room. Jump down to the statue and move it onto the lowered block. Climb up onto trigger tile 3 (this is the leftmost one when you’re standing at the lower floor looking up towards the entrance) and from there standjump onto tile 5. Now hop back to tile 3. Return to the lower floor and climb up by the statue, pull it once onto the newly lowered block.

Walk around the ledge and jump onto tile 6, raising the block with the statue as well as another one. Standjump back to the ledge, cross the room and climb the ledge opposite, then jump onto tile 1. Back down again we go and climb up to the front of the statue (done by climbing up on the side of it and then shimmy around the edge of the block before pulling up at the front), push it once onto one of the lowered blocks. Go around the statue to the right and push it onto the second lowered block. Drop to the floor and jump onto tile 6, then hop over to tile 3.

It’s quite obvious where things are headed now- go back up to the statue and push it forwards first and then onto the right block. The next tile to step onto is tile 3 and then tile 5, by now the statue should be level with the top ledge. Return down to the ground, climb all the way up and push the statue onto the top floor. There are two ornate blocks up here and your next job is to move the statues onto each their block. That done the double gates will open and you can continue through them.

The Lava Antechamber- moving blocks and trigger tiles:

First of all go around to the left to find an alcove holding a large medipack. Return to the black gates and head past them and around the right corner. Jump over the lava to a safe tile and from there jump onto the nearby ornate trigger tile. A camera shot shows a block raising in front of a moveable block. Look left for a second trigger tile, jump over to it and the block from before will lower again. Hop back to the last safe tile (the one that is now in front of the first trigger tile) and turn left. Do not climb onto the block, there’s lava on top of it. Instead jump to the nearby safe tile and from there do another standing jump to the recently lowered block where you’ll also find the moveable block.

Pull it out once and return to the first trigger tile via the safe floor tiles. Stepping onto it will raise the block again, this time with the moveable block on top of it. Go back to the safe tile by the E wall (right of the pillar). The grey bars on the wall indicate that it’s climbable so grab hold and climb up and around the corner to the right, past the lava until she can drop down onto safe grounds. Push the moveable block once onto the block with the lava on top and drop down to the safe tile below. Now make your way via the safe tiles over to trigger tile 2, step onto it and voila: the block lowers to reveal an opening leading into a new room.

Hall of the Rotating Slicers- getting to the other side in one piece:

Now you know where to go. Jump over to the opening and enter the newly revealed area. Let the fly-by guide you across a large room with a stepped ramp across a lava pit, various pickups to be found in the alcoves scattered across the room and then the really bad news: a line of five slicers rolling through the air.

First things first: turn left and hop along the flat parts on top, watching the course of the slicers carefully so you don’t risk being hit by any of them. Move along until you reach the final alcove where you’re safe and in addition there’s some revolver ammo there for you to pick up. Face N/W, arm Lara with the revolver and look for a swinging blue ball in an alcove at the far right wall. Shoot it to lower a rope at the centre of the room. Time your way past the slicers back to the entrance and from that point over to the large medipack at the far right end. Arm Lara with the revolver again and this time aim for the swinging blue ball in the far S/W alcove. By now you should have two ropes available and you are to use these in order to get across to the other side.

Return to the entrance and stand back so that Lara avoids being hit, make sure you face the ropes square on. It is possible to get across without losing health, but this is rather difficult. Wait for the closest slicer to pass, then run off the ledge and as soon as Lara lands step back as far as possible. The moment the slicer comes into view do a running jump to grab the first rope. Start swinging immediately and when Lara swings forwards the third time (i.e. after two backswings) leap off the rope at the highest point and press Action to grab the second rope. You’ll now have to climb up to the top of the rope- this should be possible to do right before the slicer reaches Lara and this way it won’t hit her. As soon as it has passed slide down to the bottom of the rope and swing across to the other side where you can finally save the game and retrieve that well-earned large medipack.

Turn S and go to the far end, then turn left to face the centre of the room. Wait for the slicer to pass, drop down onto the slope and when Lara lands on the flat block turn right and run off onto another block. From there drop down into the bluish alcove. She lands on a trigger tile that causes a block to lower somewhere else and there’s also a large medipack to pick up here. Wait for the slicer, then climb up N and time a row of jumps across the flat blocks until you reach the other side. Drop down onto another trigger tile (lowering a second block) and pick up the large medipack.

It’s time to return to the top and this is done by pulling up onto the block S as soon as the first slicer passes. Wait for the second slicer to pass, then hop up to the next block. Step back once and do a diagonal standing jump up to the next block right and another one up to the top. Proceed through the doorway with the trigger tile and go left. Here you’ll find a moveable block on the left-hand side (second block from the end), push it out as far as it goes. Now return back outside and go to the far N side, this is where the blocks lowered earlier. Turn to face the left block (so Lara is standing with her back to the slicers) and pull it out once. Now hop around to the left and pull the block with you along the ledge until it is positioned directly in front of the doorway with the third trigger tile. Turn and head through the opening in the wall that you uncovered by pushing out the block earlier and pull the final block onto the trigger tile, causing a gate to open somewhere nearby.

The Stargate Passage:

Return out to the ledge and go to the far N end, enter the recently uncovered passage to the left and here you’ll find the open gate. On the other side there’s a so-called stargate to the left and another trigger tile to the right. Step onto the trigger tile first, opening a gate that leads out to a rather familiar room (remember the blue passage with the swinging chains?). Now you have to make your way through the stargate. Climb up to it and position Lara so that she’s facing the centre of it and standing as close as possible, then do a simple roll as the blades open up. There’s a second stargate in the passage as well, you can get past that the same way.  

Step onto the trigger tile in the next room to lower a block near the swinging chains passage. Continue following the tunnel to the end where the gate opened earlier is located. Hop over the slope (being careful not to hit the swinging chain) and time your way past the chains to the far left end. Up on the wall there’s a triangular opening- pull up there and down to the right you’ll spot an underwater passage behind a gate (and also a life you’ll be retrieving later on). To the left you’ll find a stairway going up behind the block you lowered before.

When you reach the second step from the top search the right-hand wall for a crawlspace (behind some hanging foliage). Pull up there and drop down on the other side, a camera shot shows a door opening somewhere (indicating that you’ve just stepped onto a trigger tile). Return to the stairs, go up to the top and head right to find the open door. Pick up the small medipack and continue through to the next room.

The Crystal Maze- the 7th Life and a final secret:

In this room you’ll find four switches and also a trigger tile to the left. The switches open and close various doors in the maze ahead of you and the trigger tile resets the doors back to the way they were to begin with. First of all we’re going to find a secret so head over to the switches and pull # 1, 2 and 3. Go over to the maze and follow it until you reach Secret # 10: a large medipack (which also happens to be this level’s last one).

Return to the switches and step onto the trigger tile. Pull switches # 1, 3 and 4 and follow the maze around to the right until you finally reach a swirling teleported where you can pick up the 7th Life. In addition Lara is transported up to the level above the maze. You’ll soon enough find out (or hear, rather) that you’re not alone up here, but never mind that now. We’ll get to the culprit all in due time. Right now you have a bigger problem and that’s figuring out where to go next. Note that the glass floor is a death trap so whatever you do it would be a wise idea to stay clear of it.  

A trail of broken tiles:

Stand next to the brown block and face the wall. Sideflip right onto the slope and backflip to land on a collapsible tile. Immediately standjump forwards to grab the ladder. Climb up nearly all the way, backflip and the moment you land on the next collapsible tile jump straight up to grab the monkeyswing. Turn around and traverse to the end, turn right and drop down onto the edge of a third collapsible tile.

Immediately standjump while pressing Action to sail underneath the arch and grab the collapsible tile. Shimmy around two corners left, pull up and backflip/roll with a grab to reach the next tile. Shimmy left around the first corner, go to the second corner, pull up and turn left, then jump to grab the final tile. Stick to the right corner, pull up, roll and runjump to grab the overhead arch.

Dealing with multi-tasking:

I prefer to save the game here, as what’s next on the schedule demands a bit of…err, multi-tasking. Pull up, backflip and continue bouncing back and forth between the slopes. At the same time draw guns and start firing at the Horned Reaper that you’ve been hearing since you came through the teleported. It’s a good idea to just keep bouncing back and forth when you reach the rope (so without moving neither left nor right) and just keep plugging off at him until he falls. That done you can jump forwards to grab the rope and start swinging a bit, dropping down on the flat block with the large medipack.

The Boulder Ramps- retrieving the final Element:

Stand facing the boulder rolling towards you. Wait for the boulder to come towards Lara, let it roll away and once you see it reaching the far end of the ramp jump up onto the boulder ramp. Jump again to clear the boulder and perform a final jump with a sharp left angle to land on a ledge where you’ll find the Water Element. The receptacle for it is located on the opposite ledge (across the boulder ramp you came from) and when you place the element there you’ll hear a flushing sound.

Flooding and un-flooding the Maze- the final lives:

The room below is now flooded so you can dive in and pick up the 8th Life from the formerly fire-trapped glass floor above the maze. It would be a good idea to draw your breath and save the game before attempting to get through the next challenge, unless you’re very confident with underwater mazes. Face the S wall and swim through the S/W opening. Go up to the right and follow the tunnel to the 9th Life. Return to the main room and this time face the opening in the N wall. Swim right and then left, in the larger room go down to the N/W corner to find an open gate. Go through there and up left where Lara can surface.

Notice the switch on the wall to the right, then climb up onto the ramp. Follow it up to two gates and pull the switch, opening the left gate. In this room you’ll find the receptacles for the lives you’ve found, but you’re still missing one. Return down the ramp and you’ll find that the hallway is no longer flooded. Pull the switch and go down right past the gate you came through earlier (now closed). Go to the end and there it is at last: the 10th Life (you can barely get a glimpse of the blue passage with the chains beyond it).

Hall of Hades Revisited- getting rid of the final lives:

Return to the receptacle room and place five of the lives you’ve found in the receptacles there. The remaining five receptacles are located out in the Hall of Hades where you started the level and now the gate leading out there should be open. Drop down onto the ledge below and place the remaining five lives into their rightful receptacles. Climb up into the now open passage at the end to find Lara in a tall room with slopes going upwards to the ceiling.

Returning to the Higher Realm:

Getting to the top is quite simple: bounce back and forth between the slopes (simply by keeping Jump pressed) and grab the climbable pole when you reach the top. Turn Lara around so that you see the doorway behind her and backflip to land safely on the ground. Enter the next room and climb up behind the window with the light rays breaking through. Step onto the platform ahead, Lara is transported up to the Higher Realm and the end of the journey.

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