The Five Pushable Objects
Setup
By Data

In order to open a door using
five pushable objects which all have to be on their correct
respective square, follow this tutorial.
Add pushable objects to your wad using TRwest
or WADmerger, making five in total
pushable object 1
pushable object 2
pushable object 3
pushable object 4
pushable object 5
They can all be differently shaped objects or all look the
same; it does not matter, however it may be useful to
texture each one slightly differently (using STRpix)
To set up five triggers to open a door; Click on the door to
select it and then select the square(s) where you wish to
trigger the door from. Because there are five triggers they
have to be set up using the bit codes in the following way:
Set the first trigger as a 'heavyswitch' and set the bit
code to 1 (all other bit codes 2-5 should be on the off
position) select the door again
Set the second trigger as a
'heavyswitch' and set the bit code to 2 (again all other bit
codes off) select the door again
Set the third trigger as a
'heavyswitch' and set the bit code to 3 (again all other bit
codes off) select the door again
Set the fourth trigger as a
'heavyswitch' and set the bit code to 4 (again all other bit
codes off) select the door again
Set the fifth trigger as a
'heavyswitch' and set the bit code to 5 ( again all other
bit codes off)
Now set up the OCB in the following way:
In the OCB for the first object, press button 1 and enter 1
in the value and press return.
In the OCB for the second object, press button 2 and enter 2
in the value and press return.
In the OCB for the third object, press button 3 and enter 3
in the value and press return.
In the OCB for the fourth object, press button 4 and enter 4
in the value and press return
In the OCB for the fifth object, press button 5 and enter 5
in the value and press return.
The outcome of this setup should result in a pushable object
puzzle where the player has to ensure that each object ends
up on its correct square.
If you wish to use the planetry object as well (from the
Library wad) then set up the bits opposite in the OCB to
that of the pushable objects like so (please note: you only
need one planetry object in your wad):
In the OCB for the planetry object, press buttons 2,3,4,5
and enter 1 in the value and press return.
In the OCB for the planetry
object, press buttons 1,3,4,5 and enter 2 in the value and
press return.
In the OCB for the planetry
object, press buttons 1,2,4,5 and enter 3 in the value and
press return.
In the OCB for the planetry
object, press buttons 1,2,3,5 and enter 4 in the value and
press return.
In the OCB for the planetry
object, press buttons 1,2,3,4 and enter 5 in the value and
press return.
Note added by Piega
Please note: I want to correct a thing in
the 5 push one door tutorial. If you are going to use the
planetarium object the animating 4 object from the library
wad must be included as well. If not the level wil crash
when the puzzle will be completed. The electric light from
the planetarium will look for the animating object above the
raising block in the original level. However the original
project provided with the wad from Core was not correct.
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