Omegapolis
Walkthrough
Walkthrough by D&G productions
Level
1 - Signs
Go down to a slope and see an opening in the wall to the L,
just before the end of the slope, slide and jmp with a L
curve to land in that opening, get some Ammo in that
room and go into the SW passage, drop down the hole in the
end and go into the Spike room.
The Spike room.
Spikes everywhere and something on the pedestal you can’t
get yet. Go to the SE corner and shoot a vase on the ledge
to get the Ammo from it, then go to the higher part
of the floor along the S wall, from the block you can
jmp/grab to the ledge up on S wall, a flyby shows the
trigger tiles around the room and also the Crossbow on the
top ledge, go E over the ledge and see the block L of the
Spikes, do a runjmp wide around the spikes to grab the block
and go up to get the Ammo.
Now you have to get onto that trigger tile, face S and stand
on the R hand side of the block, run off as you expect the
Spikes to go up (so you’ll land on the spikes that are up)
and sidejmp to the R immediately (spikes stopped on the NW
corner ledge). Now drop from the ledge and go to the NW
corner, there are Spikes on the floor in front of a sloped
block, stand facing N and one square R of the block, sidejmp
L onto the lowest point of the block and jmp/grab the ledge
over the Spikes. Go E and hop over the Spike block to step
on the trigger tile there (Spikes retract on the Tile in the
NE corner ground floor).
Crossbow and Egyptian-Greek Translator.
Drop down the ledge and go to a switch on the tile in that
NE corner, pull the switch and see the Spikes at the
pedestal S are gone, go get the Egyptian-Greek Translator.
Go back to that NE corner block to jmp to the N ledge again,
go to the E side of the Spike-trap and stand against the N
wall, facing W, walk to the corner of the Spikes and turn L
a bit. Save and do a diagonal run over the Spike tile and
jmp with a L curve to grab the ledge with the Crossbow, pull
up on the trigger tile and the spikes are gone, get the
Crossbow. Have a look to the E and see the 3 Tiles on
the wall, Bird, Eye and Scarab. Keep that in mind and run
off to the S.
Drop from the ledge and go out of the room, head N and
notice the Golden door to the L in the cave, get the
Flares a bit further and go through an opening to a room
with some alcoves that have trigger tiles, go L (W) first
and step on the Eye (last tile, gives screen of the
door), look for the Ammo opposite that tile and some
more to the R of it and go E to find the Bird tile
there, step on that one and head up the ramp N. Look up S
and grab up to the ledge above, shimmy L and pull up in the
triangular hole, go in to fined the last tile, the Scarab
(the door opens). Crawl back out and shimmy R a bit to where
you can pull up, go W to a dark pedestal, grab the Ammo
and backflip as Knives come out of the pedestal, go
down the ramp and to that door W in the next cave.
The Lava Passage.
Runjmp up to the opening L and go around to the other side
of the passage, a gate opens where you jmped in, so go back
and notice the Ahmet (never liked the name) behind the door
in the S. When you get back to the lava, you can see a gate
opened in the opposite wall and L a bit, stand L and take
one step back, now standjmp around the L corner and slidejmp
into the N passage, go follow to a Tile with Flares,
Ammo and the Shotgun. Notice the switch to the
L, that’s for later.
Room with the Red Tiled Floor.
First go R and in the passage to a room with a red tiled
floor, go into the R hand small room first and step on the
trigger tile, a gate opens in the N room. It’s not a timed
gate , but if you step on a wrong tile the gate closes
notice the tiles on the wall at the trigger tile, a Bird and
an Eye. Go to the N room and from the ledge at the entrance
do a runjmp to the Eye on L wall, turn R and spot the Bird
on the ceiling (never mind what it says on the floor). Don’t
go too close to the edge of the tile and standjmp to the
Bird, one more standjmp to the Eye at the E wall, grab up to
the bars on the wall and go climb L to the last set of bars,
feet on the lower bar and backflip onto a sloped block, jmp
into the alcove with a nasty Steam-blower turn SW and
walk to the edge, but not too far. Standjmp to the Eye and
get the ½ MP.
Lasersight.
Turn N and jmp into the gate. Go down to a room with a
pillar between Spike-traps, go runjmp over the lower part of
the E slope to the vase on the ledge and shoot it, get
Secret #1, Ammo
and ½ MP then go N. On the pillar in the Spike traps
is a ladder, jmp NE and from the slope you land on a
jmp/grab to grab the ladder, go up to the ceiling, save and
climb L around the corner, but not too far. Time the
flame emitter and go down a little bit, backflip onto
the N ledge. To the W is the Lasersight, then go E
and hop over the block to the E ledge, get some Ammo
and get down in the room, get out the Shotgun and go to the
gate that will open, but a couple of Bugs will
attack, so run into the room with the red floor and take
them out there.
Head back S and to that switch next to the trigger tile,
look W into the passage from the tile and spot the gate with
the vase. The switch will open the gate and you have to
shoot the vase, but as soon as you step on the tile, the
gate will close so we have to find another way. Pull the
switch and go L to the lava passage, grab the MS ceiling and
go to the other side, into the wall and then hit “Shift” and
L arrow to climb L and then turn L. Go to the end of the MS.
Past the Ahmet, that’s anxiously awaiting your
arrival (his cage must have been opened).
Hang close to the wall and face NE, drop and slide jmp with
a R curve to land in the N passage, follow to the trigger
tile, but do NOT step on it, turn around and shoot that vase
in the alcove up E, another gate opens in the room where the
Ahmet came out. Go back to where you just jmped into the
passage and runjmp out with a L curve to land at the
beginning of this ordeal, runjmp into that S passage again
and go to that door where you saw the Beast before, he’s
nowhere to be seen now…
In the W side wall is a closed gate and a small cave with a
vase that holds Flares, some Ammo is to be
found in the back of that cave. Go out and into the crevice
in the E wall, here is that green box you saw from the Spike
room, step on the Tile that’s under the box and the gate in
the S opens. Go to a deep pit and jmp to the ledge on the R
hand (W) wall, face S and stand on the L side of the ledge,
a runjmp with a little R curve in the end and land on a
ledge behind the sloped one, a standjmp from the S most
point will get you on the floor of the next cave, 2 Giant
Scorps will come out, shoot them and notice the “Scarab”
gate W. Go S and come to a room with multiple gates.
The Scarab Room.
Find the transparent Scarab tile in the floor N look S and
see a block go up, run to the timed block, hop on and turn
quickly to grab up to the ledge with the Flares. Turn
S and see the opening over in the S, do a runjmp/grab to
that dark green MS ceiling and go S (maybe you have to go
sideways on the slanted part (Shift) go to the opening and
Time your drop/grab and pull up to the floor, get a MP
and throw the switch to open a gate that will lead to a Gem
and Secret #2 (=the
Gem) will sound as the flyby is over. I don’t know what the
best way to get out is, but I timed the spikes and run jmped
out, suffering some health loss, that’s what the MP was for
I think. Shoot 2 vases there and get ½ MP and Ammo
1st Macedonian Gem.
Go to the Scarab gate that opened in the E and walk up to
the lava pit, look r and spot the sloped floor in the
corner, do a runjmp to that floor and slide backflip into
the parallel passage. Look E and see a Chain and a burning
vase, but that’s not all there’s another burning vase to the
L and a knife trap where you will land, so a long runjmp
over the slanted floor, immediately hop back and slide/jmp
to backflip over the lava, the knives are now deactivated,
so runjmp over again and wait for the right moment to go
past the chain, get the 1st Macedonian Gem. Get back
past the Chain, run on the slanted floor and jmp over the
lava, the gate will open on approach.
Get the timed block up again, run and hop on, grab up to the
ledge above. Stand in the centre of the ledge and face that
Spike ledge on E wall. You’ll face NE, do a runjmp, starting
when you expect the spikes to pop up and a running jmp over
the ledge to get to the switch on the N ledge, throw the
switch to open the Scarab gate NW of here, drop down the N
side and enter the gate that will close behind you.
Go to the N side of the room and shoot the Bug on
your way, go through the Scarab window in E wall and roll
when you stepped on the floor tile, run to the W side and
roll when you stepped on the tile there, sprint out and run
L into the open timed gate, step on the tile and pull the
switch to get a pole up in the SW corner of this place, to
re-open the gate you have to pull the switch again, go S and
go up the pole.
The Torches.
Backflip into the upper passage and walk out on the ledge, a
burning ledge with a sloped pillar, look NW and see the
sloped pillar on E wall. that’s where you have to
runjmp/grab to. Shimmy to the L of centre, pull up and
backflip to the sloped pillar behind, jmp again to land on
the sloped block over the E pillar, then slide and jmp with
a L curve and try to land on the grey surface of the roof N,
get the Ammo and from the highest part of the roof a
runjmp back onto that E pillar with a L curve, grab the edge
on sliding off and hang L of centre again, pull up and
backflip. Jmp and slidejmp from the upper block to grab the
upper N ledge (over the roof) in the last moment. Go L and
into the room with the 2 Torches on a ledge. You need
one, the other is a spare, take both anyway and go to the
ledge outside, throw the Torches down and look where they
end up, so you can find them later.
Look S now and spot the MP on the ledge there, go stand in
front of the room with the torches and stand with your back
to the wall, standjmp and grab the sloped block over the
burner ledge and shimmy L, pull up and jmp in the last
moment, with a L curve so you can grab the ledge L of the
higher part. Get the Ammo and MP and standjmp
to the upper E block, slide and jmp L to land on the roof
below, drop down from that and go get a Torch and head N. Go
into the E Scarab window and step on the tile, roll and
sprint to the W window as the wall torch ignited (timed).
Quickly light your Torch and go to the SE, to the Urn near
the exit of the room, set the Urn on fire and the exit opens
and you get a screen of another Urn in the room with the
Scarab gates.
Go out and R, taking the Torch with you and go onto that
trigger tile for the block again. Now you have to runjmp
onto the block, landing on the R hand side, turn L and
runjmp E with a L curve to get up to the green ledge again.
Look SE and see the ledge with the Urn, runjmp to that ledge
and light the urn. The Scarab gate W opens, go down from the
ledge to that open gate and leave the Torch outside this
room.
Chain room for the Edge Key.
Go L inside to the S wall and jmp to the green ledge, stand
on the NW tip, face NW exactly and hop back, now do a runjmp
straight NW, when the Chain is in the L position. Land
exactly on the corner of the burner tile and you will be
safe, go to the pedestal and grab the Edge Key. Hop
back at once and walk to the burner, a flyby will show gates
opening up (one releases the Ahmet) and the way back to that
lava passage where the Key can be used.
From the corner of the burner tile where you landed before
you can do a runjmp when the Chain is R, back to the ledge
on S wall, jmp to the E and shoot the Bug, go out and
pick up the Torch, go N to the big pit. Shoot another Bug
and go to the E side of the pit. See the sloped pillars
there, stand where you have a clear jmp (low ceiling, stand
on the R side of the first sloped floor part) and runjmp
onto the 1st pillar, slide and jmp two more times, to land
on the N ledge. Be careful, that Ahmet is wandering
around here. Shoot it when you encounter it and go into that
W gate he was in before, grab the ½ MP and Ammo
and go on N, carrying the Torch, R out of the golden door
and hop L onto the sloped side of the lava passage, slide
and jmp into the N passage, follow to that tile and hear the
gate where you shot the vase before close up again. Go L
into the passage with the switch and look down R in the end,
throw the Torch to that floor in front of the gate and
runjmp with a R curve to get there yourself, open the gate
with the Edge Key and get the Torch when you go in.
Final rooms.
Well it wasn’t really necessary to carry the Torch in here,
but it saves a lot of work which I will describe anyway
later.
With the Torch:
Go R and a flyby will show gates and Spikes on ledges, in
the NW corner is a wall torch you can light to open the N
gate. Then head W and L in the next room, in the SE corner
is another Urn in an alcove, light that one too and see a
gate opening up to the next Secret. Go back to the E room
and drop the Torch. Pick up the Ammo on the block in
the S. Dive into the pool and use the UW lever on N side,
swim into the UW gate that opened in the S wall, go R then L
and to the far SW corner, up to get
Secret #3, Ammo.
Dive back in and swim to the pool N, get out N and enter the
gate there, place that Egyptian-Greek translator in the
receptacle to the R and the UW gate N opens in the pool,
swim in and to a plant where you can pick up more Ammo,
swim back a bit and up the hole, climb out to a passage,
follow the passage N and around the L corner to where the
level ends.
Without the Torch:
Get the Flyby and go to the s side of the room, get the
Ammo on the block there and dive into the pool, use the
UW lever N and swim into the S UW gate that opened. Go into
the 2nd L and swim straight to the E wall, to the R in the
alcove with the plant is some Ammo, then roll and
swim up in the hole over the big plant. Go N over the ledge,
shooting a Bug and from the end of the ledge a runjmp/grab
to the NW ledge with the spikes. Go close to the Spikes and
turn to the ledge in the centre of the room, hop back
against the wall and save, now time the runjmp (when you
expect the Spikes to be up when you land on it) to the ledge
with that nasty vase and do a running jmp curved R to that
ledge in front of the open SW gate.
The Skellie Room.
If you want to dispose of the Skellie at any point,
just shoot it in the head with an arrow and he will be
harmless.
Run in and go to the far SW corner, jmp on the blocks to
shoot a vase to get some Ammo from it, look up E from
there and spot a vase way up on a ledge, shoot that too,
then go over to the NW and shoot the vase, look E again and
shoot the next vase, do a long runjmp/grab lined up exactly
E and get the Ammo, drop and sidejmp R. go to the E
and R to behind the green vase opposite the exit, in the
hole there is a switch that was protected by Spikes before,
throw the switch to kill the Spikes on the NW ledge in the
pool room, go out of the room now and you can take the safe
route, down through the water and up to the E ledge,
runjmp/grab NW again.
OR: standjmp onto the ledge with the vase when the
Spikes go up and runjmp to the N ledge, crawl backwards into
the hole and jmp/grab up to the MS there, go to the NW
corner and drop/grab the pillar, go up and climb the ladder
to a room. Go L and see a grated block in the crevice, shoot
the vase you can see in the room behind it and a block
lowers on the other side, get back down the ladder and to
the pool E. Dive in, swim into the s gate, 2nd L and
immediately R and up in an alcove with an UW lever that will
raise another block in the W room. Swim back to the pool
room and go to the E room, L and find that block in the
corner. Climb up and face E.
A long runjmp and grab the low side of the pillar there.
Climb up to the place where you shot the last vase, get the
Torches up in the SW corner. (You need only one, but it’s
possible one drops in the pool below and then you would have
to go up here again.) Go light them on the vase in the next
room, throw them down one of the holes. Go after the Torch
and grab it, throw it on dry land below and go down, go back
into the E pool again and throw that UW lever again, to
lower that block in the E room, go there and grab a torch,
light the Urn in the SE alcove and see a gate opening up to
the next Secret.
It’s through the water, so take your torch to the pool room
and light a wall torch in the NW corner, a gate opens N. To
get the Secret, dive in the pool, swim in S and R, then L
and to the far SW corner, up to get
Secret #3, Ammo.
Dive back in and swim to the pool N, get out N and enter the
gate there, place that Egyptian-Greek translator in the
receptacle to the R and the UW gate N opens in the pool,
swim in and to a plant where you can pick up more Ammo,
swim back a bit and up the hole, climb out to a passage,
follow the passage N and around the L corner to where the
level ends.
Level
2 - The Edge
This walkthrough assumes
you’ve come here from level 1 and have the Crossbow and
Lasersight in your possession; if not, you have to look for
the places to get those first.
There’s a slope and at the end of it are Spikes
popping up, the gate over the spikes can be opened by
shooting the Ball you can just see halfway down the sloped
ceiling. In the R hand wall is another opening, but it’s
closed off by a gate (opens later), so time your slide and
jmp over the Spikes before they pop up. A flyby will show
the next area with lots of doors and gates.
The Big Square.
A bit onwards and to the R is a dark entrance, inside are
some Flares. Notice the gate with the burning vase
behind it, we’ll be back here later. Go on to the N and
shoot some white vases in the next alcove R, get the Ammo
and go to a pillar W of here, climb the ledge with the green
vase turn around and runjmp/grab the roof on the NE
building, shimmy L and climb up the grey brick floor. Jmp
onto the roof E and look for the Jmpswitch on the S side of
the part you stand on, drop/grab to the switch and see a
gate open up. A block lowered behind you, get the MP
and from here you can standjmp/grab up to a ledge on the E
wall, just above the window you’re in.
Go N and see the gate that opened in the corner there. Shoot
the Harpy that comes for you and go into that
passage. Get the Ammo to the L inside and get a
glimpse of the Golden Star through a crack in the wall. Go
out and stand W, in front of the hole with the jmpswitch,
jmp up to the L (S) side roof and walk to the W side. Look
straight W and spot the ledge on the R hand side of the
pillar, runjmp/grab over and get
Secret #1, a ½ MP,
now runjmp to the grey ledge N, go L and past the door that
needs a Guardian Key and go stand with your back in the next
corner as a Harpy will come for you, just shoot it
with pistols from standing in the corner.
Go onto the lower ledge and look S, in the structure there
is a closed door. Look on the walkway L of it and see the
Crossbow, runjmp/grab over to get it and follow the
walkways to where you can climb up R and runjmp over to the
S balcony, go into the building and get some Ammo
opposite the sarcophagus, look through the gap L of the
gates and shoot the Brass ball, go back out to the
balcony and see the gate to the L (SW) opened. Go in and
shoot the Demigod, shoot the vase on W wall if that
didn’t break yet and throw the switch to open a gate nearby,
in the pool to the N is some Ammo in a vase on the
bottom. Go back to the entrance of the room(balcony) and R
into that S room where you shot the ball before. Look L and
see the opening where the gate was, climb up and grab up to
the roof to the R (S), go get some Flares in the E
and return to the SW corner.
Go L at that green vase, shoot the Harpy that comes
out of the dark passage and enter, in the end you can drop
into the room with the Brass ball (a screenshot will show
that door you saw before in that white structure on Big
Square). There’s a switch to the R of the big gate that will
open now, throwing the switch will open the door in the
white structure, timed that is, so jmp out of the gate and
sprint to the balcony N, go L and along the W wall balcony,
R at the end, runjmp/grab to that walkway where the Crossbow
was and sidejmp R onto the ledge in front of the door, run
in, slide and jmp to the other side of the hole in the
floor. Turn around and standjmp onto the thin ledge over the
door, go onto the lower ledge L and look for the opening in
the W wall to the NW of here.
Star of Pella.
From this lower ledge you can do a curved runjmp/grab to
that opening to come out in the top of the room where the
Demigod was. This time we go R, later to the L. Runjmp/grab
to that brown roof NW and shimmy R to where you can pull up,
look E with the Binocs and see the ledge with the Spikes
with a CS behind it. Stand with your back against the wall.
Standjmp/grab to the Spike ledge and pull up,
immediately jmp and grab the CS, a gate opens below, drop
into the alcove with the Star of Pella and go out to
place it next to the big gate. Go in and get the Ammo,
then look for the pushblock in the SE corner, pull/push it
under the block in the NW corner and get a flyby of another
gate opening up (to get to the Torches later).
Lasersight and Shotgun.
Go out and L, over the grey ledge to the roofs NE, jmp up
and go to that grey ledge S again, follow to the next roof s
and jmp into the room L of it. The gate will open for you,
there are 2 Skellies inside, shoot them out or dodge
them, then go to the S side of the room, behind the pillar
with the ladder is the Lasersight on a pedestal.
Optional for a Secret:
Turn W from the pedestal and hop into the window sill. The
gate will open, look to the R and see a ledge up there,
standjmp/grab around the corner to go to the trop of the
ledge forSecret #2,
Ammo and the Uzis. Go back inside by jmping to
the S lower ledge and jmping into the window again.
Get up the ladder N and get a Shotgun. Head S and in
the SW corner is an alcove, in the alcove is a pushblock, a
Skellie will appear, shoot him down into the room.
Push the block in till you can get into the room and push
the block aside to the L, behind it is a switch that will
lower Spikes at a Gem. Go W, jmp over the hole and get one
of the Torches. A screenshot of the top of that
structure on the Big Square, turn around and look down the
hole, there’s a vase below with a nice flame to light your
Torch and a gate opened to the R, you can go into the gate
and follow the passage over the corners of the holes to
where you see that vase below. Run in down and light the
Torch.
Go W over Big Square and L to the gate at those Spikes you
entered Big Square from. Look L and see that opening where
the gate is open now, standjmp in and go up the E block, run
over the corner to the L and come out to a ledge, turn L and
runjmp to the W, hop on the block, you can go get that Ammo
a bit later. Jmp around the L corner to the S walkway and
here it’s safe to drop the Torch to get the Ammo.
Then get the Torch again and go to the W, along the W wall
to the NW corner and see a grated block raised on the
walkway there, hop on and runjmp to the lower ledge where
you got the crossbow, then jmp up to the open door and slide
jmp over the hole, turn around and stand on the edge.
Standjmp up to that thin ledge and go up to the R.
1st Golden Seal and 2nd Macedonian Gem.
Go light that vase on the corner and a door opens W, just do
a runjmp and you’ll land in the opening, one more runjmp to
get on the block with the vase and light it to open a door
on Big Square in the E. throw the torch and go onto the W
ledge, look S and see a ladder on the s wall, a curved
runjmp/grab will get you there, go up and backflip/roll/grab
the ledge with Secret #3,
the 2nd Macedonian Gem. Get down to the ground floor
and then make your way down to the E side of Big Square, in
the building on E wall is that gate you just opened, go in
to get your 1st Golden Seal. Head out and go straight
to that pool W.
UW part.
Dive in and look at the E wall of the pool, 3 openings, swim
into the R hand one and get a ½ MP, go out and to the
R, to the last opening, the one covered by plants. Save and
swim in, time the swim past the Rotating Knives and
go L, straight and a bit R to find the UW lever in the NE
corner. It will open a door opposite this tunnel in the
pool. Swimming back out you’ll find the Knives have stopped,
look to the R in the next part of the tunnel and see some
Ammo behind the gate, that’s a Secret for later as that gate
will open on a timed lever.
Swim back to the pool and into that open UW door W, to a
small cave with Spikes to the L, just go W and into
the next pool, get out fast and shoot those Crocs,
watch out for the Bull right now, don’t want too much
enemies at a time, do we? Looking into the room you’ll see
two big vases, go shoot them and then go to the Bull to wake
him up, let him hit the 2 Bulls Eyes that were behind
those vases and the Spikes in that UW cave will retract.
There are 2 receptacles for Golden Seals in this room and
behind the gate is the Edge Key.
Dive back in the water, swim R in that small cave and get
the Shotgun and Ammo, near that UW door S,
open the door and swim up in a room where a Trident is
needed. Look for the switch in the NE corner of the room and
use it to kill the flames in a CS on the Big Square, pick up
the ½ MP at your feet. Dive back into the pool and
swim into the hole at the S wall. Come to a large UW room,
swim to the SW corner and find an air pocket behind the
pillar, face N and swim to the next pillar hanging from the
ceiling, use the UW lever on it’s back and this will open
the centre one of 3 UW doors down in the E wall.
Trident.
Go in and swim straight, just R around the corner is a light
colored trigger Tile, you’ll get a screenshot of a cage
lowering back in the large room, now swim back (get that MP
around the corner later or the gate will close again when
you swim underneath the 2nd trigger Tile), swim R in front
of that first gate you’ve entered from, then L and the gate
there will open for you. Go get some air and get the
Trident from the lowered cage in the S. Notice the gap
in the pillar L of the Trident. Behind the structure where
you got the Trident is some Ammo in a hole. Now
repeat what you’ve done before, throw the lever behind that
W pillar, swim into the centre E gate and get that MP,
swim straight out of the gate that will open for you. Go N
and up into the Neptune room.
Climb out in the E, where the Trident can now be used on the
statue. A door opens up W in this room. Swim back to the
small cave N and out E to the pool in the Big Square. Go to
the SW corner of the pool and climb out near that CS where
you killed the flames before, climb in and follow to the top
of the room with the Neptune statue.
Golden Key.
Go to the W door and safe before you go down. There’s a
Moving Pillar at the end of the slide, and a pole in a lava
pool behind it, better jmp from the last part of the slope
and grab the pole (worked best for me), turn L and go up a
bit if you’re low, backflip and draw the Shotgun, hop back
and turn R, run to the next wall (W), there you can safely
deal with the 3 Ahmets on the wider floor. Find the
Golden Key behind the sloped ledge in the SE corner
and the door in the N opens, go to the SW corner and climb
up to get Secret #4,
Uzis and Ammo, get back down and enter that N
door.
2nd Golden Seal.
Go into a room with a door (E) that was open before, leading
to the Big Square. Now a gate opened in the N wall, go in
and a Spirit will appear. Go up a ladder in the L (W)
passage and throw the switch that will open a bunch of gates
to the Big Square, go back down, and straight out the
opening E, go R and look in one of those new open alcoves
for the Bird statue in the pedestal to get rid of the
Spirit. (I ducked behind the statue.)
Go back into that corridor you just came from and N, to the
R of the gate is the keyhole for the Golden Key, the
Spikes that were there are gone now, using the Key will
open the gate, get the MP and head in. Get the 2nd
Golden Seal in the SE, then the Crowbar in the NE.
notice a block has to be raised behind the Crowbar pedestal
in order to use the Jmpswitch there.
Now get back into the pool and into the W door into the
small cave and W to the room with the Bull, Lure him into
the alcoves to gain some time and place the 2 Seals to open
the gate to the Edge Key. Grab it and get out of there. Swim
back to the pool in Big Square or go for the Secret now.
Optional for the Secret:
Timed swim.
Swim to that room S of the
Neptune room and swim into that gap L of the Trident
pedestal, throw the UW lever to open that gate forSecret
#5 . Swim out
quick, N and up into the room with the Neptune statue, N to
the small cave, N and R to the pool in the Big Square, into
that small opposite tunnel and into the open gate, if you’re
out of air, return to the pool first as the gate will stay
open once you’ve been inside. Go get the Ammo and
return to the room with the Neptune Statue. (It’s a tight
swim and there are many obstacles.)
Back on Big square go to the roof in the NE again and go to
that door in the N wall, open it with the Edge Key and go in
to find a whole new area, go into a corner quick and take
out the 2 Harpies. Dive into the water, get some
Ammo on a block and swim into the NE structure to find
another Star of Pella, swim NE and climb up to a
ledge onto the W wall and go to where you can runjmp to the
roof of the Temple, find a MS in the green plants on the
ceiling and go with a L bend to the E area where you can see
Spikes. Stay L on the MS and drop onto a slope wall below,
jmp with a L curve to land on the block with the Ammo,
go over to the S ledge and in the passage there you can get
the Golden Star.
Go out and over the E ledge to the end, there a runjmp NW
over a small fence to get into the N passage, go W and place
the Star of Pella. That block raises at the Jmpswitch where
you got the Crowbar before. Turn around and from the first
opening S jmp to that pillar in front of it, turn W and
runjmp (aiming R of that fence) over the grey sloped wall to
land on the roof of the structure with the green vase.
There’s a hole in the roof, go down and shoot an Ahmet
and a Harpy. Step on the Tile and get a screenshot of
a gate opening up. In the window is Ammo, but if you want
that you have to get back on the roof of the Temple and
runjmp/grab the roof of this structure and shimmy over the
window, drop/grab and get the Ammo. Swim to the ledge
SE and go in and L, shoot the Skellie into the water
and deal with another Ahmet.
From the ledge at the pool go L and R and find a room in the
back where you’ll find Secret#6,
½ MP and Ammo on a pedestal in the back
(there’s more Ammo in the white vase on the centre
block). Go back out and swim, to the W side of the pool,
climb out and go into that open gate that leads into the
room where the Crowbar was, climb the grated block and use
the Jmpswitch (flyby of the CS over the pool and an open
gate on the upper W side of the pool room). Go out and to
the NW corner of the pool, climb up and onto the W ledge, go
L and into an open gate to the R. in the far back of the
room and to the R is Ammo, then return to the E and
in the NE corner next to that vase is a low block you can
push in all the way. A switch to the R is for the timed door
up in the previous room.
Timed Run.
This is the route: Pull, backflip/roll and run out L, go SE
and jmp on the ledge with the green vase, turning L and
running through to jmp/grab the floor up S, pull up and go
L, run with a L curve over the ledge in the E corner and jmp
to the ledge on the pillar, a run through jmp and grab to
the opening in front of the door and quickly get in, go R
and pull the switch there to cause a small earthquake that
will break that centre pillar in the room below, turn around
and grab the ceiling, go over the door and get the Ammo
from the vase, jmp back and drop to the ground floor. Go to
the block in the NW corner and pull it all the way to that
Tile the pillar was on before, the pool outside will now be
drained. Go out and to the NW corner of the room, drop to
that ledge below and jmp onto the pillar next to it. From
there a standjmp/grab up to the CS, go in and place the
Golden Star after you picked up the MP.
A Wraith will come so quickly roll while in the
screenshot and run back for the CS, roll and get back out,
safety drop down and hit a MP when needed, go under the
Temple where a bit of water remained. Get rid of the Wraith
there (You can also shoot at the Wraith so it will go away
for a bit. Maybe just enough time to get through the CS
unharmed, but it’s possible the normal way if you’re fast).
Go back to the N side of the dry pool and climb up to the
pillar, jmp to the ground floor of the temple and go over to
the NE ledge in front of that open gate, go in E and R, L in
the end and there is that gate you opened with the Star, go
in and the level ends.
Level
3 - Exile
Swim down and get Revolver and Flares, go on
and come out in a room with 2 vases, shoot them to open the
gate. A Giant Scorp will come and greet you, after
dealing with him you can go around the next room to pick up
some Flares and Ammo, then go to the NE corner
and stand facing W, back to the wall and do a runjmp over 2
tiles to grab the yellow pillar. Go into the upper part of
the N room to get the Ammo, return and jmp onto the central
roof, in the hole is a Jmpswitch, use it and the E gate
opens.
Go up to the next room and L into the room there, straight
on is a pushblock and that has to go onto that Spike tile
in the 2nd passage, work your way around the block by jmping
over the Spike tile. A gate opens in the hall back there, go
there, jmp into that W alcove to get a ½ MP and shoot
the Lions head with pistols. Go follow E again to the
Receptacle hall, receptacles for 2 Hands and
closed gates, go L and get some Flares, the gate to
the R opens, go into that nice Garden room.
Garden room, 1st Golden Star.
In the water hole are Ammo and a Crowbar, go
to the SE corner of the room and find Ammo and the
1st Golden Star in that golden pillar to the R of it, a
gate opens back in the passage where the Flares were. Go W
and find a ½ MP and Flares to the L near a
green vase.
2nd Golden Star.
Exit the room for now after you noticed the Star receptacles
near the black gate N, go R to follow the passage and go on
straight past that open gate to pick up a Shotgun in
a room with a crack, looking out to the block puzzle room.
Head back and now enter that gate that opened when you got
the Star. In the lower part you’ll find the Lasersight
and Ammo. Then look for the Crossbow in a low
tile and go into the pool, stand on the block with the
Ammo and look up behind that pillar in the NE corner, shoot
the Lions head and a pillar will go up where the Crossbow
was. Climb the pillar to the ledge on N wall and go behind
the pillar where the Lions head was, pry the [b]2nd Golden
Star of the pillar and a gate in the passage below (the
gate to level 4 opens too, but that’s for later). So get
down and exit the room, go R and that open gate is to the L
in the next corner. Get some Ammo in the alcove to
the L in the next room and head on, you’ll come to a Lava
room.
The Lava Room jumps.
A Bug will come for you, so take that out first and
do a runjmp onto that sloped ledge with the burner in the
corner (when it’s off of course), jmp and jmp/grab to hang
on a sloped block. Notice the Spikes L, pull up and
slide off the block into a lower passage, go R and step on
that trigger tile that will retract those Spikes. Head N and
turn around in the end, grab up to the ledge above and jmp
to the ledge where the Spikes were, runjmp/grab to a ladder
W and go R and just around the corner. Go down as far as
possible and wait for the moment you expect the Flame
emitter to go down, backflip/roll/grab and immediately
go R around the corner, down and backflip to a ledge on the
E wall.
Noticed that gate with the Gem did you? It’s a Secret.
Runjmp/grab to the ledge you see NW and then runjmp/grab
over to the E again, get the Ammo and climb off to a
lower ledge in the N. Runjmp/grab W and back again to a
trigger Tile over the ledge you were before, the gate opens
at the Secret face SW and see that sloped ledge to the R of
that ladder pillar, do a long runjmp to land on that ledge
and jmp/grab the burning platform in front of the gate,
shimmy R to the corner and pull up to get in quickly, grab
Secret #1, the 3rd
Macedonian Gem and stand facing N at the burner
platform, sidestep onto it and standjmp over that sloped
ledge to the flat ledge N, runjmp/grab to the E ledge again,
go to the N and stand in front of the next challenging room
NE.
Hopping the Boulders.
Draw the pistols and runjmp L onto the slanted side of the
room, shooting the Bug while jmping to and fro, going
R till you come to that opening you see in the wall in front
of you, go on till you just hit the square next to it and a
Boulder will be activated behind you. One more
backflip to the S and slide to the lowest edge of the slope,
jmp far and straight, then backflip over the Boulder that’s
on it’s way down from behind, keep going R and grab to land
in the flatter passage in the end. Save quick, because an
Ahmet will be waiting for you, you can jmp into an
alcove to the R and shoot him or just take your chances in
the passage, be careful he doesn’t push you into the lava.
Silver Key.
Then jmp to the S and get the Silver Key after you
dealt with the 2nd Ahmet. Go out and hop on the block
to the R so you can jmp into the door that opened in the E
of the lava pool, use the key to the L and a flyby will show
the rooms beyond that closed E door. Go back to the N
passage at the lava pool and into the opened gate in the
back, follow the passage to some Flares and Ammo
on the block near the face tile (remember this block).
Code Piece 2.
Head E and see the door up in the E wall, it’s a double
action door, the switch is in the S room, throw it to see
the doors change position and run back W to jmp onto that
block with the face tile, jmp/grab up to the N and pull up
on the ledge where the torch was burning before, runjmp to
the E and to the L is another switch that will change the
position of the doors again, jmp to the next ledge E (just
around the corner) and get the Uzis and Ammo,
drop down and go to the S switch again, if you use it now
both doors will open. Go there, hop in the opening and turn
around facing in the room again, runjmp/grab to the upper
ledge and look for a green plant in the next alcove to the
L. Runjmp curved L and grab the plant, go up and L to get
Code Piece 2.
Golden Key and Code Piece 1.
Drop down and go up into the open doors again and follow to
the room behind that black gate in the S room, shoot the
vase there and grab the Golden Key, open the gate
with the Crowbar and go out, use the S switch next to it
again to change the position of the double doors and go back
through the Crowbar gate, through the passage to the double
doors, in the end is a pushblock, pull it all the way to the
wider passage, so you can go past it and find Code Piece
1 (gate opens near the S switch), in the CS beyond it is
some Ammo. Go back to the S room and into that open S
gate to a room with a pool, go L and find the receptacle for
the Code Piece next to a door, combine both parts and place
them to open the gate S. Inside this room is an Ahmet
with engine trouble, go into the SE opening to the next big
room.
The Temple Room.
First go get the Ammo in the vase NW and then into
the pool, stand at that grated trapdoor facing N and open
it, dive in and swim along the wall as there is a
Dart-trap in the centre of the tunnel, go up in the NE
corner of the next pool and the backside of the pillar there
is climbable, backflip to a walkway and go W, get ready to
rumble as a Harpy will attack, shoot a Skellie from
the walkway and jmp to the brown ledge in front of the W
passage, standjmp/grab the beam E from the ledge, go L and
pull up over, to slide onto a ledge with
Secret #2, Ammo.
Standjmp up on the N beam and jmp again to land back on the
N walkway, go E and see a broken pillar with a Tile, next to
the burner. Runjmp/grab to hang on the side near the pool
and go L around the corner, pull up in the crack and the
burner will be off, climb back out, shimmy around the corner
and backflip from the ladder to the ledge behind, go S for
some Ammo and return to the ladder pillar. Look W and
see a ledge with a button on the central structure, runjmp
over the fence onto the ledge to push the button and a gate
opens in the W of the room. Now runjmp onto the beam S and
jmp again to land on the S walkway, go W.
1st Star of Pella.
Now go into that W room at the brown ledge and get some
Ammo next to a sleeping Skellie to the R and some
Ammo from a vase in the opposite room, Go to the open
gate W get some Ammo to the R and then runjmp to the roof of
the temple to get the 1st Star of Pella, 2 Harpies
will come, so I run jmped back to the balcony E and stood in
a corner to deal with them, then you can safety drop from
the balcony and land near the black gate.
Go N and a Bug will attack, shoot it and do a
runjmp/grab up to that opening between the golden gates,
pull up in and crawl backwards into the small garden, look
for some Ammo NE and then go into the open gate SE.
Shoot a Giant Scorp coming for you and get some
Goodies in the L alcove, then hop onto that table in the
back and climb up to get Secret
#3, Ammo in the upper room. Drop back down
and go N to the Spike and Blade room.
Spikes and Blade Room.
Just under the ledge is a sloped surface, run on and slide,
from the 2nd slide an jmp/grab to the ladder on the Blade
floor and hang on the top, wait for the right moment and
pull up, just run over the centre of the floor and jmp into
the alcove with the Vase, shoot the vase for the MP
inside and look back out into the room, you’ll spot a
Jmpswitch up in the S and a MS going from L to R and past a
flame emitter to the switch, now you have to runjmp back to
the Blade floor, about a half block from the sloped side and
a curve in mid air so you can turn and backflip to the
sloped side quickly, then jmp/grab the MS and head over to
the flame, go as close as possible and save, time the
passing of the flame (there seems to be a short and long
interval).
Drop/grab onto the Jmpswitch, land back on the sloped floor,
slide onto the 2nd and immediately backflip/roll/grab the
ladder again. Now get back on that MS and head E or W (it
makes no difference), drop behind the sloped wall and push
the button there, the Spikes on the S ledge will retract.
Runjmp/grab to that ledge and see a gate opening up, it’s
the exit back to the Temple room. So go S and through the
passage where you shot the Scorp. Up the block in the small
garden to end up in the Temple room. Go to the broken pillar
in the SE and use your Key in the lock there.
Room with the Chain.
The gate S of you opens, go in and a trapdoor will drop in
the E of that room.
Behind the central pillar you can just see a burning vase,
runjmp to that ledge and walk carefully around the corner,
standjmp onto the slanted part of the pillar and jmp to land
where the trapdoor was, quickly get up onto one of the
blocks there to shoot the Ahmet and go get some
Flares and Ammo in the back of that room, then
climb the N block at the lava pool and jmp out to the corner
ledge over the lava, runjmp/grab W and climb up, get Ammo
in the alcove and then do a runjmp/grab to the ledge in the
SW, behind the Chain (start the run as the Chain is L) Now
you have to sidejmp onto that slanted grey ledge and
jmp/grab the ladder over the burning vase. Backflip and hop
back into the corner there, shoot the bug and runjmp to the
ledge over the Chain to get the ½ MP.
Runjmp back and runjmp/grab to that ledge with the fence in
the NE. go into the Tile in the alcove and the spikes will
retract, runjmp/grab back S and go R, over the block and run
down onto the lower ledge in the SW corner. Runjmp E over
that slanted grey ledge to land in front of the opening in S
wall, go in and get some Ammo then use the switch in
the other side of the small room to kill the burner at the
Jmpswitch. Climb back out and do a standjmp with a slight R
curve in the end, then jmp and grab the switch, thank god
for that trapdoor… Go in and L, L again and come out at the
now open black gate.
Go to the S side of the Temple room, up the steps and into
the passage, follow the passage past a blue door (fake) to
where you can runjmp to the roof of the Temple, look back to
see gates opened up in the passage in S wall. Runjmp/grab in
to push the button and a flyby will show you where you have
to go next. So get down to ground floor and head back out to
the room with the Ahmet SW. An Ahmet will attack
while the broken one stays put. Step on that trigger tile in
the NE corner to re-open the N gate to the pool and go over
the pool to the N, follow that room back N, go to the L and
come to the lava pit with the Boulders. Run off to the ledge
L and into the S passage where the gate opened. Dive in and
pick up some Ammo while you follow the tunnel to the
Garden room. Go out W and L into the passage to the
Receptacle room. The gate to level 4 is in the S, we’ll be
back here after we got the Stone Artifacts. Enter the gate.
Level
4- Sleeping Stones
The Big Pit.
Follow the passage to the narrow opening where a flyby
starts of the next rooms. Many doors and gates, and a
Demigod on a balcony, you can take him out (Revolver +
sight) before you crawl backwards into the room. Go to the W
side of the dry pit and look L in an alcove for a trigger
Tile, a door opens down in the pit. Make your way down into
the pit, picking up some Goodies (Ammo on a
pillar and Flares and Ammo on a balcony) and
go down to the NE corner, climb over the block there to get
into the passage that opened, push the button in the end
(1st for black gate). Get back out, go to the SE corner, get
some Ammo from a block there and hop on the block
with the small green plant. Stand on the highest point, face
N and jmp/grab up to the sloped top of the pillar, pull up
and backflip/roll/grab to the ledge behind you.
Go climb back out of the pit in the NE and go up to a
burning pool. Jmp around the L corner and go L for some
Ammo first, then go past a closed gate (Secret later) to
the other side for the Flares, just around the corner
there is the gate that opened, behind the block in the
centre is another button that will turn the pool safe, run
out and jmp over the fence straight ahead, get some Ammo
and a ½ MP on the bottom and climb out SE at the
vase, jmp/grab to the ladder on S wall. On top go to the NW
corner and from there and long runjmp with a L curve to land
on a balcony at the green gate on N wall, get the Ammo
and do a runjmp to the platform that went up E, standjmp to
the balcony E and go to a gate that will open up there.
Go L into the dark NW corner and find the Jmpswitch on E
wall, it will open a gate in the W wall, go in and climb the
pole past the Hack saw, turn L till you face a thin
fence and go up to above the ledge the fence is on, backflip
and keep jmping over the corner slopes till you land at the
ladder behind the fence.
Go up and get a MP to the L, follow the rest of the
passage down to some Ammo to the R and a hole in the
end, R of the hole is a trigger Tile that will open another
gate. Go back the way you came and save at the end of the
ladder, face the ladder and walk back, backflip to the
centre ledge on N wall and slidejmp /grab the pole, if you
miss, its no problem, you’ll end up below anyway.
Silver Key.
Go E to where the gate opened and pull the switch, a door
opens in the dry pit S, go into the pit to find that door
and get behind the Globe by side stepping along the L side
and jmp a bit to get behind it, hit Ctrl and Lara will
squeeze behind it, push/ pull the Globe to a tile SW and
notice a grating has opened through that narrow crack SE, go
back to the switch in the E passage and use it again, water
filled the pit, so now you can swim through the crack and
get the Silver Key.
Swim back, climb out and head W, L down the steps and into
the now open S gate there. At the crossing go R first and
push the button in the end (door opens on that balcony NW
you’ve been on before), return to the crossing and see the
gate E opened, go in and get the Goodies from the
vases, then pull the Globe out and push it aside to use the
switch behind it to raise a block behind the S gate at the
crossing. Go out and to the N room, out W and hop on the
platform to jmp to the W balcony. Enter the door, notice the
passage to the R and get some Ammo to the L, then
head W and climb down at the next door, shoot the Skellie
into the N hole and open a hatch near the green vase E, go
up and use your Silver Key there. A door opens in the other
passage where you got the Ammo before.
Go up the S ladder and back E through the passage, go l and
to that open door, slide and go over the trigger tile to
open the door we’ll get to later, jmp/grab up to the gap in
the pillar and get the Revolver, crawl back till you
can look back up the E slope and shoot the vase, save and
climb out onto the platform that raised at the bottom of the
slope, jmp to the R hand side of the platform in the NE
corner and do a run through jmp/grab with a sharp L curve to
get back on the ladder you came from, the corner platform is
timed, so be quick about it. Climb L and backflip/roll/grab
to the S ladder, go up and to the s ladder there, when you
get on top you’ll see the open door to the R.
Go out and get a flyby of a couple of Skellies waking
up, drop backwards from the ledge and shimmy past the open
door, from that part of the ledge you can do a runjmp with a
sharp R curve and grab the crack in the W wall. Shimmy L and
pull up on the block, hop down behind it and choose which
you want to do first, shoot the Harpy or blast the
Skellies off the floor. In the S is a little reward,
some Ammo on the pedestal..
Drop from the edge of the floor onto a ledge, step on the
two Tiles between the burning vases and they will stop
burning. From this ledge a runjmp/grab to the ledge N and go
into the passage, time the Flame emitter (the interval is
very short, better face the W wall and sidejmp L when the
flame is down then you’ll land in the corner of the tile, go
into the next part of the passage to push the button that
will open a gate S in the big room. Get back out, jmp to the
ledge with the vases, climb up to the W floor and go S, run
over the corner into that open gate and pull the switch, go
back to the W floor and look in that balcony E. A cage
lowered there, jmp in and use the switch around the R hand
corner, then climb down the E side and go N on that balcony,
runjmp/grab to the next and go around the corner, pull the
switch and see that gate in the SW opening up again.
Go all the way back to the SW corner over the balconies and
use the switch in that passage again (a gate opens up in the
SE of the room).
Out and onto the W floor, go to the NE corner of it and
runjmp/grab to the rope and swing onto the upper E balcony,
from the NE corner you can jmp over the fence to the ledge
in front of the Golden gates and get the Goodies.
Runjmp back and go runjmp to a trigger tile on the SE
balcony, the grate lowers.
Go to the E side of the balcony and look SE to spot the open
gate, runjmp with a grab in the end around the corner of the
fence and land inside. Go in and use the switch to open big
doors W on ground floor level of the big room. Runjmp back
with a L curve to land back on the balcony, go to the NW
corner.
Save while standing on the trigger tile and look down NE to
spot a grey ledge with Spikes popping up. To the L of the
Spikes is a safe ledge, do a long runjmp with a R curve and
grab in the very last moment to land on that ledge, run
around the NE corner and get
Secret #1, Ammo and ½ MP. Hop back
and drop down to the ledge around the big pit. Go W and
enter those big gates.
Platform challenge.
Standing just inside you’ll see a couple of platforms raised
in the room, one of then has a Spike-trap go to the NE
corner of the ledge and see the 1st platform go up in the SE
corner of the room. save on the tile and run to the first
platform on the end of the ledge, run with a R curve and jmp
to the L side of the 2nd platform, run with a R curve and
jmp again to land on the Spike platform, R hand side and a
run through jmp to the far R hand side of the next, run with
a sharp L curve to land on the last platform and then curve
sharp L, jmp/grab the green wall and climb R and up a bit,
an Ahmet is waiting for you, backflip/roll/grab the
edge of the passage and pull up.
The Neptune Pools.
Jmp over the Ahmet and get into the R hand room quick, where
you can take him out. Shoot a vase for some Ammo and
climb over the wall at the Omega Tile, go W and grab some
Flares, go L to a pool and get some Ammo, shoot a
Skellie into the pool and go S, jmp over the corner
to the next pool and shoot 2 Harpies in the far S is
a Neptune statue that needs a trident, go back to the pool
and stand between the 2 burning vases, look N and shoot the
vase near that UW door, a Silver Key is revealed, but you
can’t get that yet because the current is too strong.
Golden Key.
Go into the E passage and get some Ammo from the vase
in the room there, then go R and to the S side of the pool
and get the Golden Key while facing the pool. Shoot
the 2 Ahmets that will come into the room and go W in
the direction of the Neptune pools, look L and find the open
doors where the Ahmets came from, go in and save in front of
the switch. This switch will open 2 timed gates N in the
room with the pool where you got the Golden Key. Get there
fast and only go into the R hand gate as the other is a
trap. Step on the trigger tile and a gate opens in the NW
corner of the pool near the Neptune statue. Go back W and to
the pool, around that pool and hop on the block, go into
that open gate, jmp into the NW corner and get the
Goodies, then go S and along the w wall are 2 switches.
Trident.
One on a block N and one S on the floor level. Both are
timed and the one on the block opens the gate in E wall near
the statue, the other one the gate in the S of this room so
you can get there in time.
Pull the one on the block, roll sprint to the lower s switch
and pull, hop back once with a turn R so you can hop onto
that wall L of the switch, run of to the S and sprint to the
hall there, go L and sprint straight to the e side to get
into that gate before it closes, get the Trident and
go place it on the statue, a screen of the Silver Key, go to
the N along the pool and from the corner next to the block
you can do a curved runjmp back onto the ledge between the
pools.
Silver Key.
Dive into the N pool and go get that Silver Key. Now
you can only swim into the S pool as the current is too
strong, swim to one of the green vases S and over the sloped
block you cab surface, climb up and go jmp N again to leave
this place to the passage NE and open the door with the Key
there. Follow the passage to another gate and look to the R
behind the pillar for the 3rd Golden Star. The gate
opens and a Wraith comes out, roll, run out and L, go
along the N side of the pit and run to the pool in the NE
corner to get rid of it.
Head to the S of the big pit and find an open gate. There’s
a Demigod on a balcony in the centre of the room and
he’s raising havoc, go R and behind a block with electric
discharges is the lock for the Golden Key. 2 doors open, one
S and leads to the place where the 4 Golden Stars can be
placed later, and the other one is in the pool under the
Demigod.
Flood the Big Pit.
Go get that MP S of the pool and dive in, swim
through the tunnel to climb up in a room, climb up into the
doorway W and runjmp to the SE ledge, from there a long
runjmp with a slight L curve to grab the end of the sloped
block NW, shimmy R till you are over the Jmpswitch and
drop/grab to open the black gate with it. Go in and to the R
in the next room is a colored Tile, a cage in front of
another door, go up the cage and you’re in that passage
you’ve been in before, the cage was raised by the switch
behind the Globe, go get that globe from the E black gate
and move it on the cage behind the S gate, throw the switch
in the E room again and pull/push the Globe onto the colored
Tile, the big pit will be flooded. Then move the globe to
the W, in the alcove next to the burning vase is a Tile on
the ceiling, the gate with the Secret opens.
Go back to the W room with the Jmpswitch and climb into the
doorway W, jmp over to the upper SE balcony and make your
way down to the ground floor over the balconies, dive in the
pit and swim to the SW corner, down into a tunnel where a
cage lowered and up in another tunnel, go R (W) over the
plant, R again swim underneath the Omega sign, swim to a
pillar and onwards to a pillar blocking the tunnel, up in
the corner there, is an air pocket.
Stone of Nostalgia and 4th Golden Star.
Swim over the pillar W and pull the UW lever on the R hand
wall, go get some air again and now you have to swim back
from where you came. Go L at the Omega tile. R at the plant
and L into the small gap, straight into an alcove with the
2nd UW lever. Swim back for air and now swim L after the
Omega tile, over the plant and all the way to the end where
a door opened to a room where you’ll find the Stone of
Nostalgia on a table (a trapdoor opens). Swim back over
the plant, under the Omega tile and then to the R into the
small room there, the trapdoor is in the ceiling there,
climb out and shoot a vase to get to the 4th Golden Star
behind the pillar.
Dive into the water, swim L out of the small room, under the
Omega tile, L and over the plant, down into the lower tunnel
and out to the Big Pit, climb out in the N and head for that
pool in the NE, jmp to the secret gate and collect
Secret #2, the 4th
Macedonian Gem. Go out, to the S of the Big Pit and
enter that room with the Demigod again. Into the open room S
and put the 4 Stars in the block, get some Ammo NW
and head back to the room with the Demigod. Go to the SW
corner and look up with Revolver and sight, shoot the
Demigod (take a ½ MP while doing that, just to be sure).
Then go to the SE.
Timed Pillars.
Stand with your back to the sloped SE block the electric
rays come from and backflip onto it, immediately jmp with a
R curve to go NW and runjmp over the corner of the pool, jmp
onto the block in the NW with a R curve so when you jmp you
go E, to run to the closest raised pillar in the NE.
Jmp/grab up and climb on and do a runjmp with a R curve to
land on the L side of the next pillar, a sharp R curve while
running and a jmp/grab to get onto the balcony the Demigod
was on.
Timed Gate.
See a gate in the W wall, the trigger tile on the SW corner
of the balcony will open the timed gate, stand on the utmost
SW tip of the floor, face straight S and hop back once, save
and do a long runjmp to the sloped block on S wall, you
should land facing up the slope, so you can immediately do a
backflip upon landing, land on the tip of the SW pillar, hop
back turning R once and run for the gate to get
Secret #3, Uzis
and Ammo.
Go back out and to the N, walk out to the E and do a
runjmp/grab to the green stuff on the side of the bridge, go
up and onto the trigger tile in the water, 2 doors open, E
and W, shoot the vases and go S, into that tunnel and find
the open trapdoor in the water. Save here.
Hazardous Swim for the 2nd Golden Key.
A door opens inside when you dive in, don’t waste ant time
as a Corkscrew will come down slowly at a
Spike-trap you have to swim through, follow the tunnel
(more Corkscrews), going along the R hand wall and
come to a room where a Hacksaw goes round, in the
back is an UW lever that will open a gate, swim L from the
lever and follow the tunnel to a ½ MP. Go through the
upper hole beyond that and through another Spike-trap.
Swim up into a room with some air finally. Take the Golden
key from the pedestal and the gate opens N, go out and
you’re back at the start of the swim.
Go to the NE pillar at the pool on the bridge and use the
Key there, a gate opens N behind the pillar, 2 Harpies
come out to play, take care of them and go to the NE side of
the bridge. Runjmp with a L curve to get in the open gate.
Crawl into the L room, go straight W and climb into the CS
there, go around the corner to the R to get
Secret #4, Ammo.
Crawl back to the room and go N.
Squishy Pillars.
To the L is a high block you can push twice and then
immediately hop back. 2 Squishy Pillars started
moving, turn around and jmp past the one S, go L and get
behind it in the E side, there you can jmp past #2 and come
to a tunnel. Look in the NW corner here and climb up in the
CS, go get Secret #5,
a ½ MP.
A Boulder-trap.
Stand on the L side of the R hand square and slide to the
end of the slope, jmp with a L curve and keep on jmping to
the L over the Boulders that dropped. Till you land on save
ground, jmp on and go to the end of the tunnel. Slide down
and end up back in level 3.
Level
3 - Exile part 2.
2nd Hand of Pella and Stone of Exile.
Run N and to the L at the closed gate is the 2nd Hand of
Pella, a Wraith will be chasing you, run out the
open gate and down from that stone bridge, go W and find
that water hole in the Garden room. The Wraith will drown,
go to that gate in the E and place the 2 Stars. Go in and
pick up the Stone of Exile inside. Go out, W and out
of the garden room, L into the passage to the Receptacle
hall. Place the 2 Stones in the little niches and the gate E
opens, go follow to a slide and slide down to the next
level.
Level
5 - Reaching
Slide down into a room, to the R and L are 2 small rooms
with receptacles for 2 Stars of Pella, go to the next alcove
R and get some Ammo out of the vase, then head S and
climb up to the green door, climb the wall to the l and
runjmp to the N roof. Get some Goodies to the R and
go on. Climb the CS up in N wall and go R, Beetle
alert! Go fast and keep an eye on the health. Go L into the
corner and use the switch to kill a burner somewhere, then
go S and to a Boulder-trap, slide and jmp when you
are near the bottom of the slope, run sharp around the R
hand corner and just bump into the wall to wait out the 2
Boulders rolling everywhere. Go pick up the MP
and look in the NW corner, a gate with a Star of Pella and
behind the Boulder that should be there is a keyhole on the
pillar. Go out of the S gate.
The Pool Cave.
Up W are a couple of Boulders waiting, S are big gates and
we go into the pool. Swim into the tunnel L, a Croc
comes for you, better lure it to the shore and shoot it
first. Then go in again and find the UW lever on the back of
the pillar, a trapdoor opens in a building over the pool.
Climb back out of the pool W as you can’t reach that
trapdoor because of the low water level. Find some big doors
opened. Go in and L, hop on the higher floor and then a
runjmp L into that opening up in L wall.
Boulder-traps.
A Boulder comes from the passage straight, but you
should just make it here, go climb up the L opening to meet
2 Harpies, shoot them and go onto the roof of the
structure. Go E and shoot another Harpy. Go get the
Ammo in the ledges there.
Optional for a Secret: Jmp to
a ledge N, run off to a flatter part beyond that and from
the Palm tree and jmp onto the higher block L. Only one
triangular part is flat enough to stand on, stand on the
lowest point. Face N and runjmp along the Lower edge and
curve R to grab the lowest most L side of the plant covered
ledge withSecret #1,
a MP, crawl to the Ammo R of there and now you
have to make your way back up to the roof.
Back on the roof, you’ll notice some Ammo to the W, but you
have to trigger a Boulder first, stand on the NW corner of
the roof and runjmp to the block, immediately run off to the
L and slide-grab the edge, pull up and backflip to the roof,
now go get that Ammo. Look N and do a runjmp onto the
ledge high up on the slope, just under the Boulder,
if you stand still on the corner the Boulder will just miss
you. Then a runjmp to the N with a L curve so you’ll land in
the far corner and sliding back from the slope, grab and
shimmy R into the opening, follow to a button, push it to
release the 2 remaining boulders and they will drop into the
pool too, all those boulders in the water raised the level
of it.
Neptune hall.
So runjmp into the pool and swim up the trapdoor in the
building. Go on to the hall with the Neptune statues, a
cutscene will show the 1st trident, go to the last statue R
and climb the ladder next to it, get
Secret #2, Andreas’
left Greave. Go down again and go into the N gate again,
go R around the R hand pillar and climb it from the higher
floor, jmp to the N ledge and get the Trident in the
NW corner, go back jmp to the pillar R of the gate and get
Shotgun and Ammo, drop to the floor and head
for the Neptune hall. Place the trident on the last statue L
and a black gate opens, dive back in the pool and swim E
from the trapdoor. Climb out there and save in front of that
gate.
Silver Key and the Stars of Pella.
Walk in slowly and trigger the first Blades when just
standing on the higher floor, hop back once and sprint in
along the L wall to avoid the Spike-pit. Pick up the
Silver Key and go out, into the N gate again and L. remember
the lock at that Boulder? Use the Key to open the door NW of
where you stand, go in there to get the 1st Star of Pella.
A door opens in the n wall. Go through to that 1st room and
shoot a Demigod. Climb up to the roof again at the
door you just came out of and jmp to the N side. Walk onto
the ledge where you climbed into the CS before and runjmp to
a sandy ledge W, from there a runjmp up into the opening in
W wall where the fire went out now, get the 2nd Star of
Pella. Go out the other side and jmp to the sloped R
hand side to slide back to the ground, go E and use the
Stars in those R and L rooms at the start slope. The Big
doors W opened.
Go in and to the next set of doors that will open for you on
approach, shoot the Harpy coming to welcome you.
The Pillar Room.
Torches.
Go to the room S of where you come into the Pillar room and
climb on the SE block in the corner and runjmp/grab to the
W, go get a ½ MP from a pedestal and shoot the vases
to reveal the 2 Torches. Throw one of them down the
hole and notice where it fell, so you can find it again
later.
Go back to the Pillar room and into the passage S that leads
to the Neptune room. A flyby will show you around and ends
with a screen of the Hades Ruby.
The Neptune Room.
Go SW and get some Flares to the R, go to the pool S
but don’t get in (death), runjmp into the opening in the R
hand wall, shoot the Ahmet inside and go out the
other end to runjmp to the ledge in the water, turn R and
runjmp S. Go L at that Fountain and come to the gates that
lead to the Ruby later. Find the switch behind the little
tree L (N) and use it to open a door. Go back to the
fountain and runjmp back to the N ledge in the water,
through the Ahmet passage and back to the Neptune room. Go L
where you picked up the Flares before and into the opened
door L, could be Skellies come for you, then go back
to the Neptune room and shoot them into one of the pools.
Enter the passage and keep going L, not into that first L,
that door is fake. In the last corner you can turn and climb
up the wall, follow the passage to a hole in the floor,
runjmp with a R curve to get next to the block with the
burning vase and a Skellie comes for you, take it
along to the next room and shoot it down into the graveyard
where it belongs, look for a CS in the N side wall. Follow
to a vase, go R and keep going R to a dark corner with a
switch that will open another door close by, go back and
find that door NE. This will be the exit later, for now go
crawl back to that room S where you shot the Skellie in the
hole. Jmp to the E side and hop through the crack in the
wall.
Top of the Neptune Room.
Walk out on the ledge and runjmp/grab to the E side, go R
there and hang from the ledge to shimmy R past the low part,
get up onto the balcony and to the centre of the structure
on it, to the L is a fake door. Look up here to spot the
Jmpswitch on the N side of the hole, use it to raise a cage
over a burning vase W side of the Neptune room. Go SW and
runjmp/grab over to the W side and go N, get some Ammo
in an alcove to the L.
Go back to the E side by jmping over the water and shimmy
along the crack back to the broken bridge through the room,
runjmp/grab back to the W, from the balcony in front of the
hole in the wall, you can runjmp and grab the ladder under
the cage and go up. Head S and go to the Neptune statues,
jmp/grab to the base of the statue and pull up on the L
side. A runjmp/grab to the next statue and then jmp down to
the roof E, go stand in a corner to shoot the Harpy
that’s on it’s way over and jmp over to the N roof. Jmp to
the blue rocks and a standjmp around the low block to the
brown roof. Slide and grab the edge, go R and pill up. now
standjmp on the top of the roof. Get the MP and go on
along the N wall.
Golden Key.
Standjmp/grab to the first grey rock and then you can use
the rope or stand on the highest part of the sloped rock and
turn L a bit, do a runjmp to go over the lower part of the
next rock and slide, then jmp to the W rock ledge. With the
rope you have to swing to the L sloped part, so you can do a
slidejmp to that same rock ledge. Runjmp/grab into the
opening W and get the Golden Key, a screen will show
you where that’s supposed to go. Go back out and jmp to that
rock ledge again, from the low E side a runjmp back over
that sloped rock and jmp onto the small rock E again, notice
the hole in the wall under the roof where you got the MP
before, Stand on the R side of the small rock, facing E and
hop back to land on a sloped ledge below, slide and jmp/grab
to land in the alcove with the pushblock, push the block in
and go R to get Secret #3,
Crossbow and Ammo.
Go out to the ledge and drop down to the ground, go SE and
follow the route through the Ahmet passage to get past that
water. Notice the gate that needs the Key to the R of the
fountain. Open the doors and go in. L and R to the water,
shoot the 2 Crocs before diving in and go R (N) and
then L (W). over the big plant NW and climb out on the dark
W ledge, from the corner a runjmp NE and then a standjmp
back into the NW corner passage. Follow the passage up to a
room with Secret #4,
Andreas’ right Greave.
Go to the next room and get some Ammo. Go back down
to that Croc pool and swim S a bit, climb onto the rock L
and then jmp onto the higher one next to it. Face S and
notice the thin ledge up there, jmp/grab up and go NW, then
to a window sill in the NE corner, from here it’s possible
to do a runjmp/grab SW with a slight L curve and grab the
lowest L corner of that arch in the pool. Jmp/grab up to the
E and get Secret #5,
Ammo there. Jmp back to the arch and to the window
sill or one of the ledges there. Go to the pole NW and up
the pole and to the S, jmp/roll over the Skellie and shoot
it down at the pole, go to the button next to the door. It
will open this door, where you can go in but it’s better to
go to the SE corner of this ledge. Drop down into the hole
and land in a small pool, swim to the back SE corner and get
up in a room to get Secret #6,
Andreas’ right Gauntlet. Swim back. Climb up the dark
ledge and dive into the other pool.
1st Ruby of Hades.
Swim to the exit R and go out the black gates, look S into
that fountain near the golden key lock and spot the
Revolver in the gap. Jmp/grab and pull up to get it.
Crawl to the higher part L and hop down into the little
pool, go to the other side and climb the passage R to where
another door opened when pushing the button up in the Croc
pool room. Runjmp over the entrance of the croc pool room
and Get some Ammo on the grated floor. Look E and out
over the yard below, there’s a cracked pillar to the R, just
past the fountain below, line up just R of the centre of
this opening, aim for the L side of the pillar and you can
runjmp and in the last moment grab the crack. Shimmy L till
you can get onto a balcony and get some Ammo around
the pillar near that blue door. Go E to the end and look up
L for a Jmpswitch that will open the gates below. Go back to
where you picked up the Ammo and drop to the ground, go E
into that black gate and shoot that Demigod in the R
hand passage, turn around and get the 1st Ruby of Hades
from the room where the gate opened now.
Go out and to the yard with the fountain, go back over the
deadly pool, through the Ahmet passage and runjmp around the
corner to the N. go to the NE corner of the fountain area
and into a room with a Harp. Go into the E room for Ammo
and a MP and then go S from the Harp room. Shoot some
vases to get Ammo and then from the higher part of
the floor a runjmp with a roll into the S Spike passage,
immediately jmp/grab from the sloped block to grab the MS
ceiling, turn around and go to the end of the passage, push
the button after you saved and when you turn around, walk to
the slopes and flyby will show a gate opened up in the
Neptune room and a wall torch lit where you can light your
Torch. A Wraith will come for you, you have to get
back fast and the way I did it is: Hop back once to the
button and standjmp onto the first sloped block, slide and
jmp to the next, slide and jmp to safety. Run to the Harp
room and go L to the fountain outside, dive into the water
and when the Wraith is gone you can climb out and go back to
the pillar room N.
The Torch.
You still remember where you left it? Go pick up that Torch
and head back S to the Neptune room, notice the wall torches
in the passage between the 2 rooms and go into that NW room
where the lit wall torch is, light yours and go light the E
wall torch, a gate opens somewhere. (You can light the
second wall torch too, but I don’t know if it does
anything.) Take the Torch back to the Pillar room, L and L
into a door you’ve opened a while back, go up the steps hop
onto the E ledge, go into the E open gate and light the Wall
torch to the R, another door opens. Go back out and throw
the Torch down into the room, now you can runjmp into a
windowsill in N wall to get some Ammo and get down to
the ground floor again.
Pick up the Torch and head out to the Pillar room and from
the trapdoor in the centre to the W, shoot that statue in
the passage and there’s the door that opened. Go in and burn
the plant in the passage, a flyby will show the 2
receptacles for the Hades Rubies.
2nd Ruby of Hades.
The trapdoor opens in the Pillar room. Go back and dive into
the open trapdoor. Notice the closed UW door in the W and
swim into the NE narrow tunnel, follow to where you can swim
up just before the end of the tunnel and go into the N side
to use the UW lever, swim (L) N and up into the room there.
Now you can climb out and go S to the trapdoor in the Pillar
room again, drop in and notice the water level dropped and a
passage opened up in the S, get in there and follow to a
ladder on the R hand wall, go up and follow to a cave with
an Ahmet, shoot it and go to the SW corner, climb
over some rocks and go between the walls there to find a
Croc coming from behind, roll and shoot it.
Then go get the Trident and Ammo on the
pedestals. Head N and find the Neptune statue to the L,
place the Trident and see the UW door under the trapdoor
opened and reveals the Hades Ruby. Go to the sloped corner
NW of the statue and face S, sidestep R and backflip. Jmp
and curve sharp R to land on the roof over the statue, go to
the E roof and get Secret #7,
Andreas’ left Gauntlet. Drop into the hole in the
roof and get some Ammo there, then head back to the
cave with the Ahmet and down the ladder to that pool under
the trapdoor, go swim into the W door and get the 2nd
Ruby of Hades.
Go out, climb in the passage where you came from before and
hop on the block under the trapdoor, climb up to the Pillar
room, go W through the passage where you burnt the plant and
use the 2 Rubies in the room there. There’s a screenshot of
a door opening in the Pillar room. That door is up S and you
can get there through that door you went in the last time
with the Torch SW of Pillar room, then E to where you got
the Torch (and lit a torch) and out the N door.
Spike jmps.
Check the layout first:
You have to runjmp (start when the Spikes are about to pop
up) to the R hand side of the ledge E of the door and the
run through with a L curve to jmp/grab (NE) to the pillar on
the E wall, walk off just onto the arch behind it, stand
facing W with your back to the wall and against the higher
block L, standjmp when you expect the Spikes on the flat
ledge to pop up and do a running/jmp (no grab) with a R
curve to get to the ledge with the Ammo.
Lasersight, Golden Key.
Runjmp to the opening in W wall and get the Lasersight,
look out over the fence into the W courtyard and see a Lions
head NW, shoot it and go back to the E, jmp back to the
ledge where the ammo was and see a door opened N of there,
runjmp/grab in and go NE, the gate there will open on
approach and close too. Notice the Pillar near the gate is
out of place, pull it W under the block where it is supposed
to stand and find the Golden Key that was under it,
get that and go find a passage SW and follow to a corner
with a ½ MP to the L, then go down the steps W and
reach the ground floor of the room where you shot the Lions
head. Look for the key hole W and open the doors. Save here
and I run jmped down to one of the sloped sides, a bit high
on the slope and kept jmping till the Boulder passed,
then just slide down.
Demigod Fight.
Now save again and I did a runjmp over the sloped floor to
the T shaped block in the lava pool, then just run on and
jmp/grab to the W side where the Demigod is, while a
Harpy attacks from the back, shoot the Demigod and
Harpy and one more Demigod on a N ledge. Then look
for a button in a NW hole. This will open another door up on
a S ledge, one last Demigod shows up, shoot him and
head for the water tunnel SW. Swim N and to the L is a
closed door, go on fast and get a MP (or leave it for
now as you’ll return here) and get past the Croc, go
R and up in a hole, you/re in the top of the Lava room now,
look up L and spot the MS vegetation.
Papazebigboss Testimony.
Go over to the S side (there’s a nasty turn in the MS and
the camera angle doesn’t make it any easier) Get the
Papazebigboss Testimony (what’s in a name) from
the room and get out of there, run L over the ledge outside
and jmp to land in that water hole, quickly grab the MP (if
you didn’t yet), roll and swim back and R into that open (W)
door, go to the end of the pool and climb out. Go behind the
pillar on the NW corner of the pool and place one of the
Macedonian Gems, then go to the pillar S and place the
remaining 3 Macedonian Gems, the door opens and inside is
the final piece of Andreas’ Armor, the Breastplate.
Well that was it…. Head to the end in the W and walk into
the night….
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