TRLE Tutorials

French Translation

 

OCBs for Objects

For additional OCBs please see the OCB section in the NGLE manual - NG OCB List

Burning Floor

Click Here
 

Cog Switches

Click Here

Flame Emitter OCBs

Click here

Flame Emitters - Timed

Click Here

Hammers
By George Maciver


Coyote Creek - The Abandoned Mine

Place ordinary triggers on a switch or lever with OCB settings as follows:

OCB 0 - Nothing happens

OCB 1 - Hammers smash and raise continuously.

OCB 2- Hammers smash once and remain down.

OCB 3 - Hammers smash and raise and stay up and can be reused.


Lightning Conductor

Click here

Lyre and Music Scroll
By George Maciver

Type -422 in the OCB options for the Music Scroll puzzle hole and Lara will play the lyre when placing the scroll puzzle piece. The lyre static object must be placed at an angle to the left of the scroll puzzle hole. The sound track that plays is hardcoded so make sure you leave that track alone (track 6) in the audio folder.


 

Pick ups

Click here


Raising Blocks

Click here

Reappearing Ammo
By George Maciver

If you place Lara in an area with a hard to defeat enemy, how do you ensure there is enough ammo around? Easy, put 128 in the OCB code box and that ammo will reappear when Lara runs out.

This is especially useful because it means Lara has as much ammo as she needs in one area but she can't stock up her inventory with it which could affect gameplay further into the level.
 

Steam Emitter OCB settings
by EssGee

Formula: (480 x n) + 8; where n = No of seconds pause

In a dry room:
OCB____Effect

0 - 7...........small constant vertical steam in centre of tile
8 - 15.........constant horizontal shot of steam
128............3-4 second horizontal shot of steam - 0.25 second pause
248............3-4 second horizontal shot of steam - 0.5 second pause
488............3-4 second horizontal shot of steam - 1 second pause
968............3-4 second horizontal shot of steam - 2 second pause
1448..........3-4 second horizontal shot of steam - 3 second pause
1928..........3-4 second horizontal shot of steam - 4 second pause
2408..........3-4 second horizontal shot of steam - 5 second pause
2888..........3-4 second horizontal shot of steam - 6 second pause
3368..........3-4 second horizontal shot of steam - 7 second pause
3848..........3-4 second horizontal shot of steam - 8 second pause
4328..........3-4 second horizontal shot of steam - 9 second pause
4808..........3-4 second horizontal shot of steam - 10 second pause
7688..........3-4 second horizontal shot of steam - 16 second pause
-2008.........small constant vertical steam at edge of tile


In a water room:
OCB_____Effect

0...............intermittent stream of bubbles rising
1...............constant stream of bubbles rising

* Notes

The steam comes out in the direction of the cone.
For steam in crawlspaces, steam emitters should be raised 2 clicks.


Teeth Spikes

Click here


Two Block Platform

The OCB formula for raising the two block platform is as follows:

(16 x the No of clicks to be raised) + Speed it travels (1-15)

e.g.
to raise 4 clicks very slowly would be:

(4 x 16) + 1 = 65

to raise 12 clicks very fast would be:

(12 x 16) + 15 = 207

(Thanks EssGee)

Press 1-5 in the OCB to make it go slowly down when Lara stands on it. Enter 207 in OCB to make it rise. You need a dummy trigger below the platform so to prevent conflicts with triggers, place a small room below the platform (1 click high), use toggle opacity 2 on the portal, place the dummy trigger in the room below and your other triggers above.


The Eye of Horus Door

This door requires special setting up.

Enter 999 in the OCb dialogue box

This turns off collision from the puzzle done object. Without it an invisible door would prevent Lara from coming back through the doorway.

Also, it is advisable to use a fixed cam where Lara uses the Eye of Horus puzzle piece to prevent the cam going behind the door when Lara turns around while its closed.

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