OCBs for Objects
For additional OCBs please see the OCB section in the NGLE
manual - NG OCB List
Burning
Floor
Click Here
Cog Switches

Click Here
Flame
Emitter OCBs
Click here
Flame
Emitters - Timed
Click Here
Hammers
By George Maciver

Coyote Creek - The Abandoned Mine
Place ordinary triggers on a switch or lever
with OCB settings as follows:
OCB 0 - Nothing happens
OCB 1 - Hammers smash and raise
continuously.
OCB 2- Hammers smash once and remain
down.
OCB 3 - Hammers smash and raise and
stay up and can be reused.
Lightning Conductor
Click here
Lyre and Music Scroll
By George Maciver
Type -422 in the OCB options for the Music
Scroll puzzle hole and Lara will play the lyre when placing
the scroll puzzle piece. The lyre static object must be
placed at an angle to the left of the scroll puzzle hole.
The sound track that plays is hardcoded so make sure you
leave that track alone (track 6) in the audio folder.

Pick ups
Click here
Raising Blocks
Click
here
Reappearing Ammo
By George Maciver
If you place Lara in an area with a hard to
defeat enemy, how do you ensure there is enough ammo around?
Easy, put 128 in the OCB code box and that ammo will
reappear when Lara runs out.
This is especially useful because it means Lara has as much
ammo as she needs in one area but she can't stock up her
inventory with it which could affect gameplay further into
the level.
Steam
Emitter OCB settings
by EssGee
Formula: (480 x n) + 8; where n = No of seconds pause
In a dry room:
OCB____Effect
0 - 7...........small constant vertical steam in centre of
tile
8 - 15.........constant horizontal shot of steam
128............3-4 second horizontal shot of steam - 0.25
second pause
248............3-4 second horizontal shot of steam - 0.5
second pause
488............3-4 second horizontal shot of steam - 1
second pause
968............3-4 second horizontal shot of steam - 2
second pause
1448..........3-4 second horizontal shot of steam - 3 second
pause
1928..........3-4 second horizontal shot of steam - 4 second
pause
2408..........3-4 second horizontal shot of steam - 5 second
pause
2888..........3-4 second horizontal shot of steam - 6 second
pause
3368..........3-4 second horizontal shot of steam - 7 second
pause
3848..........3-4 second horizontal shot of steam - 8 second
pause
4328..........3-4 second horizontal shot of steam - 9 second
pause
4808..........3-4 second horizontal shot of steam - 10
second pause
7688..........3-4 second horizontal shot of steam - 16
second pause
-2008.........small constant vertical steam at edge of tile
In a water room:
OCB_____Effect
0...............intermittent stream of bubbles rising
1...............constant stream of bubbles rising
* Notes
The steam comes out in the direction of the cone.
For steam in crawlspaces, steam emitters should be raised 2
clicks.
Teeth Spikes
Click here
Two Block
Platform
The OCB formula for raising the two block platform is as
follows:
(16 x the No of clicks to be raised) + Speed it travels
(1-15)
e.g.
to raise 4 clicks very slowly would be:
(4 x 16) + 1 = 65
to raise 12 clicks very fast would be:
(12 x 16) + 15 = 207
(Thanks EssGee)
Press 1-5 in the OCB to make it go slowly down when Lara
stands on it.
Enter 207 in OCB to make it rise. You need a dummy trigger
below the platform so to prevent conflicts with triggers,
place a small room below the platform (1 click high), use
toggle opacity 2 on the portal, place the dummy trigger in
the room below and your other triggers above.
The Eye of
Horus Door

This door requires special setting up.
Enter 999 in the OCb dialogue box
This turns off collision from the puzzle done object.
Without it an invisible door would prevent Lara from coming
back through the doorway.
Also, it is advisable to use a fixed cam where Lara uses the
Eye of Horus puzzle piece to prevent the cam going behind
the door when Lara turns around while its closed.
Back to Top