The NGLE Manual
Miscellaneous Problems
No Colour on Objects in
Wadmerger
Missing
Rolling Ball sound
Corrupted
WAD slots
Can't move
the Map or Rooms disjoint
ARG List Too Big
Non animating water
triangle texture
No Colour on Objects in
Wadmerger
by Seiferzero

This is a known issue which only affects
certain graphics cards. There is nothing wrong with
WADmerger and the programme will work fine. If you have this
problem, you will have to use Strpix to view your objects in
colour.
Missing
Rolling Ball sound
by Titak
The rollingball uses the BOULDER_FALL (bouldlnd.wav)
sample. If you check the sound.txt you will see that
this sound is only assigned to three levels and that it is
not #g, which means general. And general
means it is included in every level. Lara's sounds for
example are all general sounds.
It also uses ROLLING_BALL (l_rumble.wav). It's not
general either.
So if you change the sound.txt and add the letter of your
wad to the BOULDER_FALL and ROLLING_BALL lines and convert
it, it should work.
*EDIT*
If you only add the ROLLING_BALL sound you won't be
able to hear the rollingball bouncing off the ground or
landing on it. It will sound like those good old snowballs
in TR2. Only a constant rumble untill it settles down.
You could also assign the sounds using Wadmerger's sound
manager.
Corrupted
WAD slots
by Bedazzled
Until now, whenever I've had a corrupted
WAD, I've always rebuilt the WAD from scratch. Seems there
is now a simpler method you can try first! This was
discovered by Bedazzled.
***
A bear in Pat's game had become corrupted and kept floating
down from the sky when triggered. Nothing seemed to solve
the problem.
Here is Bedazzled's solution:
The slot in which Pat's bear was had somehow become
corrupted and because of this simply reloading the bear into
the slot would never have any effect at all. The solution is
this,
1. delete the slot.
2. save the wad and close wad merger.
3. run wadmerger and add the item again.
You will normally find your problem has been solved.
I only discovered it after spending several hours trying to
make wadmerger and also fexanim to set the collision on an
object I'd made.
Can't move
the Map or Rooms disjoint
by George Maciver
If you try to move your map and your rooms
disconnect and then your level crashes, it's very likely
you've pressed the pink L button while you had a room
selected. I don't know what this button is for but it locks
a room in place and you can't move your map.

ARG List Too Big
by GeorgeMaciver
This error message appears when the editor can't find your
texture file. The editor automatically remembers the path to
several needed files, including the texture set. If you
rename or move the textures, the editor will not be able to
find the file and will chuck this error message out at you.
All you have to do is reload your texture set manually, save
the project and then the editor will remember the path the
next time you open your project.
First, put your texture set into your map folder. Then open
the editor and click the Load TGA button. Then browse to the
map folder and open the texture set. Save your level, close
it and reopen it again. Your textures and objects should now
be nicely displayed.
Non animating water
triangle texture
by George Maciver
Made a discovery regarding non animating
water triangle textures. When you have angles between rooms
that require no collision and animating water triangle
textures, sometimes one of the triangles doesn't animate.
There are four possible triangles, starting from the corner
of the square you have top left, then top right, then bottom
left then bottom right. It is the top right texture triangle
that doesn't animate. If you have this problem simply use
another triangle and adjust it until it looks okay.
This non animating triangle could be
affected by other factors too, so if you find one of the
other triangles doesn't animate, simply use another and it
should be fine.
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