Lost City of
Luma Walkthrough
Walkthrough: Dutchy
CS= crawlspace, MS= monkeyswing, UW= underwater, Jmp
=jump. Have fun!
Story:
Lara hears of an ancient city called Luma which lies
somewhere in the icy wastes of northern Alaska, but the
exact position of which no one can remember. It is rumoured
that within the city is a large diamond which the
inhabitants of the long lost city called The Luminum and
which they believed was a token of prosperity and good
fortune for their city. Lara feels that now the city has
long since been abandoned, they no longer need the diamond
and would make a nice addition to her collection of
artifacts.
Well, that is the story - there are four secrets.
Ice Caves - 1st Trident.
Go on through the icy cave to reach a smaller passage, shoot
the Wolf coming for you and go on, in the next cave
are some crates, get the Ammo from it and turn back,
in the small passage is a passage up to the R. Follow this
to an entrance to a building (to the left is a ½ MP),
use the MS to go all the way over to some Flares,
look on the R (E) side of the structure for a ladder and
climb down till you can backflip into a passage, in next
room you’ll find a Trident on a pedestal, walk into the room
slowly and hop back as soon as you hear the rumble, wait for
2 Spike rolls to settle in the corner and get the
1st Trident (a door opens somewhere).
The Lake.
Go out of the SE back passage and follow to another cave, go
L and shoot the Wolf, follow to a frozen lake and
climb up in the SW corner, in the room at the end of the
passage you'll find the Shotgun in a vase, go out,
slide to the lake and go up to that open door in the SE
corner, climb up and follow to a room where you see a
grating in the floor, go into the right hand back passage
and look for a purple block against the fence, pull it once
and you'll see the Lava flowing to the lake to defrost it.
2nd Trident.
Go down there and dive in, swim into SW tunnel and follow to
a room with an airhole in the ceiling, in the NW corner of
this room you can find an UW lever to pull, swim SW and
dodge the Shark around the corner, get up into the
open trapdoor and hop on one of the blocks, before the Shark
bites your toes. Get the ½ MP and go into the passage
to the Courtyard of the Ancient basements. Run to the
SW corner, climb the blocks and shoot the Wolfe, climb up to
the ledge on W wall and go over to a room in the NW corner,
throw the lever to open a gate, a Spirit is released,
drop down from this room fast and go into a room in the E, L
is a statue, run around it to lure the Spirit to it and
stand aside when it kills itself. For Secret #1,
you’ll have to climb up to the NW room again, but now runjmp
to a sloped pillar E, climb up in the N wall and follow to
Flares and Ammo. Go into the dead-end alcove
next to the block the Flares were on and grab up into the
window. (Yes, you can climb in!) Get Secret #2, the
Revolver.
Back to ground floor and into the W open gate, follow to the
last room, climb the blocks L and jmp into the passage,
crawl under some Darts and only use the light grey
Tiles between the 2 slopes to go over to the other side, L
and in this room, you’ll see the next Trident, protected by
a burner. Go up the ladder in the E and climb the blocks R
of the Spike pit, look over to the rope and see the
Jmpswitch behind it in the alcove, jmp/grab the rope and
swing to the switch, as soon as you pull, the Spikes below
retract and a pillar raises in the Trident room. Check the
back of the room for some Flares and go down to the
trident room, climb the pillar from the brown Tile (timed)
and quickly MS over to get the 2nd Trident.
Crowbar and Lasersight.
Get off the pedestal before you burn and go down past the
Darts to the lower basements. (Watch out for the Tile trap)
Go back to the Courtyard and into the N room, through the
open door and follow to a long corridor, go R and up a block
in the end, pull up into the upper room and pull the switch
to lower some Spikes near a Skeleton. Go back down and W,
first passage R and follow to the pit with the Skeleton, get
the Lasersight and the Crowbar and go around
the back, shoot the Wolf and push the block in all
the way till you open the room, Secret #3 is yours,
get the Ammo and ½ MP and return to the
basements, Courtyard. Go into the W gate once more and to
the last room, in the SW is a CS, follow to a room with a
ladder on the pillar, go up to pry the Fire Star from
the wall, go back to Courtyard and N, L in the corridor and
place the Star in the end. Climb the ladder behind the door
you open and reach another Ice Cave.
2nd Ice Caves.
Climb the snow in the SE corner after you shot the Wolf,
pull up to the S rock wall and go over to the tunnel in the
SW corner, follow to a deep pit, go N and follow shimmying
along the edge of the next pit (where a Spirit will
come out to play) and exit N, climb up and go R/R, look for
a passage up in the S wall. In the room at the end is a
statue to get rid of the Spirit. Throw the switch in the
corner to open a door somewhere. Go back out and shoot a
Wolf in the cave, go E and R, follow this passage,
climbing up to the door you opened.
The big slide.
Slide down the L side of the slope and jmp to the flat part
L of the slope going down R. Be sure to slide backwards off
this one and grab the edge, climb down the ladder all the
way and go all the way around to the other side of the cave
for a MP, go back, climb the ladder and backflip into the
lowest passage, inside is a lever which will open a Secret
gate near the Courtyard. Go out, grab the ladder and go up
to the top, looking for the higher passage to backflip into.
Follow the passage up to a lava room.
Timed run for 3rd Trident.
The switch is timed and opens a gate at the end of a timed
run over ledges. Better first practice and this way release
a Spike roll before you start the run. Climb the block
opposite the switch and stand on the lowest, jmp/grab the
sloped ledge and pull up, slide/jmp at the last moment and
grab the next ledge. Drop grab off the other side and hang
till the Boulder went past. Pull back up, standjmp/grab into
the lower passage, run for the gate. That’s the route. To
the R of the gate is the passage that brings you back to the
switch. So go ahead and get the Trident in the room
behind the gate, go out and reach the corridor, return to
the Courtyard. In the room N of it is the gate you opened,
go get Secret #4, some Goodies.
4th Trident and Luminum.
Go to the Courtyard and into the E room, onwards into the E
passage to a pool (in the pool is a vase you don’t want to
shoot!), go L and in the room there you can place the 1st
Trident, a big round door opens, go to the room next to the
one you’re in and place the 2nd Trident, go to the place the
door rolled out of and find the CS, follow to the 4th
Trident at the Skeleton. Now you can finish the job and
place all remaining Tridents to open all doors, go in and
take the Luminum from the pedestal, go N and leave
this place.
The end
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