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The Lizard
King by Richard Lawther
Release Date: January 2004 Size:
75.31 Mb File Type:
TR4
No of Levels 6
Platform
PC Only

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Note: In the third
level, Castle Orr, when you see the pillar of
blue fire, stand in it and don't move. If you miss the lift
to the top, you're stuck forever and can't progress.
Report by George Maciver
Story
Whilst in London investigating the legend of Jack The
Ripper, Lara Croft has inadvertently resurrected the
malevolent deity that lies behind the infamous serial
killer. The Lizard King is an ancient demon that, when
manifest on Earth, is capable of the most heinous crimes -
it is also impossible to destroy.
Faced with certain death, Lara is forced to invoke the Spell
Of Anubis, and transport herself to the shadow world that
lies between the realm of the living and the realm of the
dead. This is the true home of the Lizard King, but it is
also the only place where he is vulnerable . . .
Gameplay Objectives
With the help of Anubis, spirit guide to the dead, Lara must
defeat the Lizard King before she can return to the earthly
plain.
1. Collect the 5 Lizard Trueforms
2. Wrest Thor’s Hammer from the impostor Hammer God.
3. Confront the Lizard King.
This note is taken from the Hints sheet in the download
folder:
These levels can be tackled in ANY ORDER. However, the
order presented above would lead to a good progression
throughout the game moving from the fairly straightforward
Uranus, River of Blood to the harder and more esoteric
levels at the end - it’s probably the way I’d want to play
this game.
And that's the order of levels I'm going to play them in!
The nice Mr Lawther even included a map to help us.

The Lizard King
This was my first foray into Richard's world and what an
adventure it turned out to be. At first I was a little
hesitant as I wandered around his weird landscapes.
However an extremely absorbing storyline soon had me
enthralled.
First evening playing I was up until 3.30 am. Just couldn't
get away from it. Simply unputdownable.
The gameplay is fabulous, strengthened as it is with
some rather unique and compelling puzzles. I especially love
his use of flip maps to produce extraordinary puzzles.
Richard is obviously a brilliant man. But what I enjoyed
most was that his brilliance was tempered with care for
those playing his levels.
The camera work is compelling and keeps you in the game but
also plays an intriguing part in developing the story.
And would you believe it? We meet a mate on the way! We're
going to have some companionship through this adventure. I
really can't praise this game highly enough.
This has to be one of the best custom Tomb Raider adventures
out there.
Screenshots
















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