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Lost Mountains of Heroic Madness By Mulf

Release Date:    October 2002
Size:                 17 Mb
File Type:          TR4
No of Levels       2
Platform            PC and Mac

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Report by George Maciver

Story

These two levels form the first part of a set of four, a mini-series loosely based on motifs of the Lovecraft story “At the Mountains of Madness”. These motifs will become more apparent in the second part (levels 3 & 4), in which (among other things) you’ll have to explore a ship and shotgun a Shoggoth.

In these first two levels, however, your objective is to find your way through a derelict base camp taken over by mercenaries and collect two artifacts (Seals of the Old Ones) along the way.

Hints for Gameplay

Gameplay is non-linear. When you start the game you find yourself in a large outside area centred around a deep chasm. You may start on top, in the middle or at the bottom of it. Each approach has its own (dis-)advantages, but no area is optional.


There are nine (9) secrets.

Note: There is a possible bug in that you can shoot barrels that cause a big explosion before you are supposed to. If you shoot through an ice wall and see a big yellow explosion and get frightened out of your wits by dramatic music and you've not got both 'Seals of the Old Ones', reload and carry on or you'll find a few hours later that you won't be able to finish the game.

Lost Mountains of Heroic Madness

This is a base level set at night in an icy wilderness. It didn't take me long to become absorbed with the story and totally immersed in the environment. I really must learn to start playing custom levels first thing in the morning rather than late in the evening. When I fired up this thing it was after 10 pm. Next thing I knew it was 4.30 in the morning. I couldn't leave it. And the more I played it, the more I loved it.

Your first mission is to make up your mind which way you want to play this mission! You can make your way over to a base camp, down to a middle level, or go right down to the very bottom of the chasm.

There was a professionalism about this game that surprised me. This could have easily slotted into TR3 and passed as a professional level. The lighting and texturing was excellent and the game solid and well crafted. There is exploration, puzzling and plenty of adrenaline filled action with more then enough ammunition and medipaks lying around to keep the game fun. With a totally non linear gameplay, you're going to be here for a while so keep your wits about you and remember where things are.

Screenshots


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