Hell's Kitchen
Walkthrough
Authorized walkthrough by Dutchy & Gerty
Level 1: Hell’s Kitchen
You’re in the backstreets of a spooky city. Look behind you.
There’s a grating you can shoot, but I’m not sure it does
anything, shoot it anyway. The nice little dumpster in the
corner is pushable, but there’s nothing under it.
The Streets/ Revolver
Head N through Main street and shoot some Dogs
at the Alley with the yellow car to the L, go on N. A little
onwards to the L is a Cash machine in the wall,
remember that and go L into W-street at the next
crossing. To the R is a small alcove with a Jmpswitch, throw
it and it will open a gate in E-Street, notice the
gate opposite the Jmpswitch and one more in the NW corner of
this dead end. Go E and straight into E-street, to the R and
up in the wall is a grating you can shoot from standing on
the opposite sidewalk. Grab up to get the Revolver
from the hole. To the N, behind the little red Deux-chevaux
Citroën is the gate you’ve opened, there’s one more gate
behind the boxes E and there’s a Gun behind it (later).
1st Store room/ Lasersight
Enter the open gate and shoot the Thug to the L,
shoot the box on the crate and get the ½ MP. Then
climb the crate S and runjmp up to the 1st floor walkway to
the N, there are Chains swinging from the ceiling here,
climb the lower crate on N wall and look in the E wall for
the grating you can shoot from here. Go E and jmp into the
SE window behind the chain, jmp/grab around the corner to
pull up into the duct. Follow the ducts to the top of the
store room go UP (nothing down there) the stairs and climb
the crates on the S wall to get the Lasersight. Find
the fast way down by running down into the direction of that
N crate below and drop back to ground floor and out to the
street.
The Streets
Go to the R and R again at the crossing with Main street,
notice the trapdoor in the entrance in N wall where the
street goes around the R into N-street. There’s an
Alley to the L with a yellow car, go in and talk to the Bum
there, then go to the end of the alley and shoot the
grating, get behind the pipe and throw the switch in the NW
corner. This will open the gate E in N-street, so go back
out of the alley and L, through the gate to N-square
and follow into the alley to the R, shoot the Dog and
in the alley are some boxes to shoot. Get the Shotgun
that looks like an AK-47 and a ½ MP from between the
crates.
Go out of this alley and straight in front of you is a gate
which needs a key and that key fell through the grating in
the road to the E, you can see it there. Go into the alley R
of the gate and climb the steaming vent (stay to the L a
bit) and on the roof you’ll find some Money and
you’ll get a cutscene of that Cash machine in Main-street.
Drop down from the roof and head W, at the corner head S
down Main-street in the direction of where the level started
and to the R is the Cash machine, put your money in and go
S, to the R into the alley with the yellow car and see some
blocks went up.
Climb up and jmp/grab up to the walkway W. Go to the E side
and jmp over the fence (I did a sidejmp) to the walkway in
Main-street, follow to the N and around the corner to the S,
go L into the building and grab some Ammo in the end
of the passage (the passage to the W and down the stairs
leads to a closed door, that will open after a timed run
later). Go back out to the walkway and look up to the N wall
to spot the grating on top of the ladder, shoot it with the
Revolver/Lasersight and jmp over to the other side, jmp to
the roof near the N wall and quickly get past the steam to
the W side, climb down from the roof, get the Flares
there and go back up, go up the ladder into the CS.
The Offices
Drop into the room and shoot the Thug that will drop
some Ammo, go to the N side door and it will open,
the L side door inside is an office where you can find a
½ MP at the N window the other office is empty. Go back
out to the room and down the stairs in the W, on the next
floor is another Thug, the offices here are empty. Go
on down to the end of the stairs and get the Ammo
from under the stairs, go into the E room and shoot the
Thug, at the E window is a button that will open a
window somewhere. In the N offices you can find more Ammo.
Head back up the stairs one floor and go into the N door,
into the L office.
Back Alleys
Drop out of the window to a walkway over a square, drop down
from the walkway and head for the dumpster in the NW corner,
squeeze between the dumpster and the wall and push it aside
to get Secret#1, the MP. Go to the fenced off
area E with the burning barrel and climb the wall L of the
barrel, onto the r hand walkway and jmp around the corner to
the NW, on the R hand wall in the corner there, is another
ladder, go up and R. around the corner to a grating up in he
wall, shoot it (Revolver) and grab/climb up in. Follow to a
ladder down into a shaft. You can climb the opposite ladder
to get some Flares and then go down to follow the
duct to the CS.
Crawl to where you can shoot the grating and drop out onto a
walkway, run off onto the crates below and go around to the
E wall to shoot some boxes, the last one holds Ammo,
turn L and push that crate away from the switch behind it,
this switch opens the trapdoor to the Sewers.
Climb up to the E walkway and runjmp/grab over to the W
side, go into the L room and find that trapdoor you’ve
opened.
Into the Sewers
Drop in and swim E, (the S end leads only to dead end
manifolds in the streets) go L into the fist tunnel and
straight, up into a shaft at that Key you saw before. Climb
out and get it. Dive back in and go straight, first R is
closed off, at the next crossing to the L and then L again
at the crossing with the box ahead, then to the R (at the
shaft up ahead where you could get some air) and follow to
the shaft up to a fenced off room, shoot the fence and all
the boxes in the next room.
Little Timed run
In the NW corner is a switch that will open a timed gate up
on the steps SE, so pull, roll and run to the steps, go up
fast and pull out a gun to shoot the Thug as you
enter the next room. Use your key on the lock and get the
next key from the L side room, shoot the other 2 Thugs
that appeared back in the room and head down to the sewer
again, swim L at all crossings and up into a room with a
trapdoor. (If you go downstairs to the red door W (L of the
timed switch) it will open on approach, go L to come to the
now open door to the R that leads up to the passage near the
offices. But I though this to be a detour.)
The Streets
Open it and come up in that entrance in N-street. Go E and
to N square, open that gate L and go down to…
Level 2: Underground
Be careful, Lara can actually be killed by that train if you
sprint in front of it, so better take it slow.
The Station
In the station to the L is a closed door where you can see a
Key, go on to the W and at the trapdoor (in the track) is a
ladder in that alcove on S wall, go up and to the R, walk
slowly down to the gate and a Boulder will smash down
through the gate, drop down into a shaft and land in a water
filled room, get the Ammo in the NE corner and climb
up the ledge, shoot the white part of the UW pipe and the
room will flood even more. In the NW corner, over the ledge
you just stood on is an UW lever that will open a gate down
in the NW corner of the room, go in there to get the Key.
Look for the now open gate in the S wall (over the pipe you
shot) and swim up to a shaft, shoot some Bats on your
way up to a cave with a pool and a bridge spanning the cave.
The Cave
Dive in and swim to a ladder on the W side, climb up the R
hand side and go to the crack and briefly release the “Ctrl”
key to hang with your hands, so you can shimmy R to the
ledge with the switch. Throw the switch to open a gate at
the S end of the bridge (for later). Dive back in and swim
SE to a crack L of the corner pillar. Get some air and save
in front. Dive into the crack and swim L (to the S is
nothing to do) go N and (straight you’ll see a closed gate)
first R, keep going R to a shaft up to a room with a
trapdoor, open it and shoot the Thug waiting for you
up there, go to the end of the passage to throw the switch
that will open that UW gate back in the tunnels. Dive back
in and go R at all crossings to end up in a long tunnel
where that gate opened, in the end you go up to another room
with a trapdoor, climb up to the tracks again.
Go back to the Station and open that red door with the Key
you have at the pillar opposite the fence. Get the Key
inside and you’ll see a gate opening up. Go to the crossing
with the trapdoor, to the R and shoot the box for the
Flares inside, head to the sloped N end of the track,
turn around and backflip to the track, jmp/grab the
Jmpswitch. This will open a gate on the SW track we go to
later.
Go W over the rack, past the trapdoor to the R and shoot the
stray Dog, go straight to a caved in part of the
tunnel ahead, climb up in the R hand corner and go get
Secret #2, that stack of Ammo in front of the
window. Down to the tracks again and go to the S track,
through that open gate and notice the Danger sign.
Turn around at the start of the slope and take 5 hops
backwards up the slope, then sprint back down past that gate
and wait for the Boulder to stop. Jmp over the Boulder and
look up R at the gate, climb the wall and go into the tunnel
to get Secret#3, a MP and Ammo. Head up
the sloped track to the S and go over that bridge through
the cave you’ve visited before. Watch out for the passing
train and go R/R again and through that gate you opened
taking the last Key.
Chain jumps
Shoot the box in the next room to the R to get the ½ MP
and shoot the N fence to go onto the broken track to a pit,
drop backwards of the edge and go down to the sloped part,
drop and slide, grab the edge and pull up,
backflip/roll/grab the chain, go down a bit and turn around,
backflip to the ledge between the 2 chains. Standjmp/grab to
the next chain and go up 3 steps, turn around and
backflip/roll off, immediately jmp when you land on the
sloped track and land under the vertical hanging track,
climb up to the track above.
(If you go R here and run around the corner below, you’ll
bump straight into a burning barrel, NOT GOOD!!)
So go L at the crossing and follow the tracks (shooting 2
stray Dogs, be careful, if they push you into that
train there, you’re stuck inside). You’ll come to an
abandoned station, go to the N end and jmp over the rubble
to climb up into the L hand CS, drop out of the tunnel in a
lower passage and go N.
The abandoned Store room
Shoot the Thug in the corner of the passage and go
into the Store room, just to the L of the track at the
entrance is some Ammo. Notice the blue part in the
floor to the L and go into the lower S side and look for the
shootable piece of pipe W and in front of the push crate.
Pull the crate once through the steam and go around it to
use the Jmpswitch to raise that blue block N in the room and
all the pipes in the room are gone. Go climb the S stack of
crates between the 2 top crates and push the L one into the
corner (first a pipe blocked this move), get the ½ MP
and head N to climb that blue crate, pull the E crate onto
the blue one and go around to use the switch that was behind
the crate. A Boulder will drop into a shaft somewhere.
Go back out to the passage W and follow to a small cave, on
W wall is a pushcrate, push it into the corner and head into
the CS where you saw the Boulder fall before.
Climb down into the shaft and go S through the water, shoot
some Bats (from standing on higher ground and go R, then L
to use your Key at the gate.
The Waterworks
Step into the large room with a lot of pipes and water, dive
down and swim to the centre of S wall, behind the block with
the pipe is some Ammo, then go to the SE corner and
climb up to an alcove with a pipe, under the pipe you’ll
find a ½ MP, dive back in and swim SW, climb up to
the alcove there, turn around and runjmp to the ledge with
the “Employees Only” sign. Drop/hang from the L side and go
all the way L and around the corner Lara will get her feet
up, from that point a backflip/roll/grab to a pillar behind
you and shimmy to the ledge L, get up and use the switch to
flood the room.
Swim over to the triangular hole in S wall and go in. Arm
with Shotgun or Revolver, save and slide down into a room
where that Guy lives you heard laughing all the time.
Shoot him a couple of times circling him (try to hit him in
the side) and the run of to a corner and you should hear him
drop. Always different the outcome of this fight, so give it
a couple of tries and finally you’ll end up with the Key
he drops. If you happen to run out of Ammo, there’s
some behind the SE brick structure. The Key will fit the W
lock and the level ends.
Here’s a little map of the streets:

D&G productions 15-02-2005
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