The NGLE Manual
Pyramid from Cleopatra's
Palaces
By Terry
(dhama) Barrett

Decide where you're going to place the
pyramid puzzle. You'll need a '9' square (3x3 tiles) area in
which to place all the pieces. The centre square (tile) is
the centre of the pyramid, so start off by placing a
'TRIGGER TRIGGERER' null mesh object on this square. Then
Click the button marked 'T' on the control panel (next to
the Button marked 'B' below the green 'climb' buttons), this
will show as a 'BLUE' border around the square (tile) in the
2D window top left.
Select the nullmesh 'TRIGGER TRIGGERER' object and then
click on the 'NORTH' adjacent square (tile) and click the
'PINK' trigger selection button. Repeat on all four adjacent
squares (north, south, east and west) selecting the SAME
null mesh object each time beforehand.
Now place your puzzle prize, this can be a key or any pickup
you desire. Place it on the centre square (tile) and raise
it by '4' clicks. Now type 'O' on your keyboard to open the
'OCB' window and type in the number '4' and click the button
marked 'INVISIBLE' this will ensure the pickup can be picked
up by Lara and it will be invisible until the 'TRIGGER
TRIGGERER' has been triggered. Now select the puzzle prize
and click the centre square (tile) and then click the 'PINK'
trigger selection button. This will, when Lara has completed
the puzzle, make the puzzle prize visible.
Next place 'ANIMATING 4' (this is the plinth upon which sits
the puzzle prize) also on the centre square (tile).
Now place 'WATERFALL 1' on the centre square (tile) and open
the OCB window and click 'INVISIBLE'. After selecting it
again, click the centre square (tile) and then click the
'PINK' trigger selection button.
Then place 'ANIMATING 3' on the centre square (tile) and
trigger this on the same square (tile).
Next place the tip of the pyramid 'ANIMATING 2' on the
centre square (tile) and trigger this also on the same
square (tile).
Now place '4' of 'FURNITURE 0' (pyramid corner piece) on the
centre square (tile) using the 'RIGHT' mouse button to
position each one till you have one at each corner.
Check you have all the correct trigger's placed on the
centre square. You should have the following:
'TRIGGER FOR PUZZLE ITEM (whatever puzzle
prize you've place)'
'TRIGGER FOR ANIMATING 3'
'TRIGGER FOR WATERFALL 1'
Nearly finished....
Next place '4' of 'PUZZLE HOLE 12'. Each one on the north,
south, east and west adjoining squares (tiles).
Now comes the tricky part.......
Select the first 'PUZZLE HOLE 12' object and type 'O' to
open the OCB window and press '1' button, close the OCB
window and click the square on which the object sits, and
click the 'PINK' trigger selection button. Then click
anywhere in the little window next to the 'PINK' button to
open the trigger dialogue box. click where it says 'TRIGGER'
and select 'KEY' from the list, and also press button '1'
underneath the 'ONE SHOT' button, and click 'OK'
Select the second 'PUZZLE HOLE 12' object and type 'O' to
open the OCB window and press '2' button, close the OCB
window and click the square on which the object sits, and
click the 'PINK' trigger selection button. Then click
anywhere in the little window next to the 'PINK' button to
open the trigger dialogue box. click where it says 'TRIGGER'
and select 'KEY' from the list, and also press button '2'
underneath the 'ONE SHOT' button, and click 'OK'
Select the third 'PUZZLE HOLE 12' object and type 'O' to
open the OCB window and press '3' button, close the OCB
window and click the square on which the object sits, and
click the 'PINK' trigger selection button. Then click
anywhere in the little window next to the 'PINK' button to
open the trigger dialogue box. click where it says 'TRIGGER'
and select 'KEY' from the list, and also press button '3'
underneath the 'ONE SHOT' button, and click 'OK'
Select the fourth 'PUZZLE HOLE 12' object and type 'O' to
open the OCB window and press '4 and 5' button, close the
OCB window and click the square on which the object sits,
and click the 'PINK' trigger selection button. Then click
anywhere in the little window next to the 'PINK' button to
open the trigger dialogue box. click where it says 'TRIGGER'
and select 'KEY' from the list, and also press button '4 and
5' underneath the 'ONE SHOT' button, and click 'OK'
In order for the puzzle to work, you'll need to place '4' of
'PUZZLE ITEM 12' objects anywhere in your level, and enter
'2' in the OCB so that they appear at the correct place on
the wall.
You'll also need to place a 'CROWBAR' object in your level
so Lara can lever them from the wall.
Now test your pyramid. If Lara is able to collect the puzzle
prize BEFORE inserting all four of 'PUZZLE ITEM 12', then
you've forgotten to set the object bits in the trigger
dialogue box.
Back to Top