Reign of Chaos
- Venice by
Oliver
Mausch (karlo002)

Level 1- Sewer System
After the creepy experience in the desolate ghost town in
Mexico and a quick trip back to the airport Lara goes in for
a crash landing in the Venetian sewers. And as a Tomb Raider
environment sewers never hold good news. As if these murky
underground channels aren’t dark enough from before, there
is the issue of the second Chaos Gem, the red one this time,
wreaking havoc on this otherwise charming city.
One thing I constantly find myself disliking
about sewer levels is the fact that they cover an enormous
amount of ground. There always seems to be at least five
different paths to choose from in every single room. But in
reality this level isn’t at all that bad. Sure it is huge,
but a lot of it is about backtracking over the same areas
and although there is a risk of that becoming too tedious I
thoroughly enjoyed this level.
Even better was it that there are no enemies
here that can not be dealt with by firearms. I can hardly
describe the satisfaction I felt by blasting down my first
zombie and actually realize that it would stay down instead
of wasting two shotgun shells only to see it getting back on
its feet after about two nanoseconds.
No overly immense challenges in this level
really, but there were some tricky tasks that took quite
some time to do, such as drying out and re-flooding certain
parts, finding keys and fuses and making your way around a
maze-like network of hallways and channels. At one point I
also came across a rather large block puzzle and if you
don’t pay attention at this point it’s easy to move a block
into the wrong position, having to start all over again by
reloading the game. At least make sure you have a savegame
before starting and preferably also a good map at hand.
The main goal of this somewhat tricky
(somewhat tricky due to the massive backtracking and a
rather difficult timed run/jump) level is to find a way to
reach the upper level of the sewers, where the exit is
located.






Level 2- Hereafter Holiday
Those who expected to be out of the sewers
and see the light of day will probably be somewhat baffled
to find out that Lara is still down there as the level
starts. We now find Lara at the upper level and the current
goal is to find a way to exit this murky place.
If you thought that would be easy, think
again. There are quite a few tasks left to be done first,
one of them includes finding a way past a massive spike
trap.
The sight that greets the eager raider above
ground is no more cheery than that below: there are pools of
blood in the streets and everything looks dark and
miserable.
Although this level is rather
straight-forward and you’ll seldom get stuck wondering where
to go next, the traps and obstacles are slightly more
difficult to get past in comparison to the previous levels,
something which kept me on my tip-toes from beginning to
end.
The setting is absolutely gorgeous, with an
atmosphere so dark and sinister that you can almost feel the
sadness and misery haunting the city. I found the gameplay
to be both challenging and interesting and there was
certainly no time for being bored at any point.
At the end of the level Lara finds the red
Chaos Gem inside a church, which was so beautifully created
and so life-like that I hardly dared breathe during the
entire time she spent there.
The satisfaction of finally finding that gem
after all those challenges was (if possible) even more
immense than the one I felt after finishing the first
Mexican level and although this turned out to be my
favourite level out of the Venetian lot, at that point I was
really looking forward to a bit of relaxation in some
brighter and cheerier surroundings.






Level 3- Say Cheese
With this title I was honestly not sure what
to expect. Although I already knew that this is a game of
yin and yang so to say (balance between good and evil) the
bright and beautiful levels never ceased to amaze me. The
contrast always seemed so sharp and almost unexpected, but
never in an unpleasant way.
Eager to explore the sunny side of Venice, a city which I
have been in love with since my first feeble experiences
with Tomb Raider 2, I sat off down the streets of a city so
charming and delightful that it was hard to imagine that the
same place had previously been infested with blood, rotting
corpses and nothing but tragedy and death before.
Here we have another one of those levels
that give you a distinct feeling of vacation somewhere in a
southern location (especially recommended for dark and
dreary winter days).
The friendly merchants and female locals add
to the most welcomed feeling of life, the crystal-clear
pools look incredibly tempting and you can almost imagine
Lara putting her feet up at one of the cafes with a
cappuccino in her hand.
I said almost though and I meant every
letter. Just because it’s friendly and peaceful doesn’t mean
it’s boring and uneventful. Quite the contrary: there is
plenty of exploring to do and even a tight timed run, a few
traps and on top of that some puzzles that require quite a
bit of thinking.





Conclusion
Oliver has created a set of Venice levels
unlike any that I have seen before. Sewer levels are not few
and far between, but here it has been crafted into
perfection. It looks and feels like a real sewer (creepy of
course, but isn't that a part of the point?). The suspense
you feel as Lara climbs out into streets covered in blood
and with the sensation of death everywhere is nothing at all
like the Venice we've seen before. Its dark and sinister
atmosphere is the complete opposition of the warm vacation
feel of the last level. The contrast is so overwhelming that
this alone is worth playing these levels for.
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