Croft Manor-Courtyard
The Gym.
At the start you’ll get an indication of the notebook.
Open the PDA-Notes from
your inventory and use the right arrow to get to the next
pages where you can read all about the new moves. You'll
also get crucial information in the PDA as the game
progresses; check it when you see the PDA come up on your
screen.
In the PDA-Research you
will find available info gathered throughout the level. Esc
will get you back into the game
Go to the S wall, between those big grey pillars and get
into the crawlspace, go left (E) and climb up E. Grab the PLS and
drop down to the ground floor. If you scroll through the
notebook a bit more, you’ll find the PLS function in there
too (replacement for Flares).
Go W and push the small bench (W) to the W wall and to
the right against the pillar. Face the pillar and jump up to
grab the crack. Use the new move (Alt) to jump up to the
steel rim above. Shimmy left around onto the left side of
the crack, then jump up again and shimmy right to pull up
onto the platform. Turn and look for an alcove SW (corner of
the Gym).
Jump to the alcove in the
corner and use switch
#1 (screen
of an underwater door in the pool).
Hang out of the alcove, shimmy
left and drop to the rim below. Traverse all the way left
around the pillar to get a another alcove and push switch
#2. Hang out of the alcove, shimmy to the right and
around the pillar, jump one rim up and get back into the SW
alcove again.
Face E and run-jump and grab
to the pillar, pull up and slide far to jump and grab the
pole, swing (“up” arrow) and jump (Alt) to the next pillar
and so on to the wall ahead. Grab the climbable surface,
climb down and to the right to use switch
#3 there.
Drop backwards out of the alcove.
Go back to the small bench W and get back up to the crack
in the pillar, jump up to the rim and shimmy around to the
right, turn around to jump and grab (tap “down” arrow and
just hold Ctrl) the pillar behind you. Face E step up to the
pole and use Ctrl to start climbing the pole, when you are
at the height of the swing pole jump to it (hold Ctrl and
tap ALT).
Do NOT swing on the swing pole, but only hit Alt, so Lara
climbs the pole and jumps. Make a left curve so you’ll slide
down backwards and grab the edge of the pillar. Drop down to
the crack and shimmy right to the steel rim, jump up into a
crawlspace and get some Desert
Ranger ammo W.
Get out at the same place and shimmy to the right, to the
middle of the last wall part. Hit “down” and jump to grab
the swing pole (behind you). Swing and jump to the platform.
Jump E and grab the windowsill, use switch
#4there. Jump back to the platform and jump down into
the pool. Climb out and take a running jump to the climbable
surface on the pillar in the pool, go up and grab the top of
the pillar so Lara hangs by her hands. Traverse right to get
on a platform to use switch
#5 in the
alcove. Now just drop into the pool below.
The Gymnasium Key.
Behind the window over the pool you can see a Secret; the
Bronze Shield, you’ll get to it later. For now swim through
the door, follow through left and again left and pick up the Gymnasium
Key.
Go back to the Gym and use the key on the right hand door
E.
The Courtyard.
Coming out of the gym in the flowerbed on the left is a Medipack.
Go SW left of the gate and get some Shotgun
ammo.
A Note from Winston.
Go to the E, through the door into the Hall. Pick up A
Note from Winston on
the left and read it (it’s in the PDA now), then go N
through the door.
A Banana from the Kitchen.
To the left is the kitchen, get the Banana from
the far end of the central counter. There’s a small
medipack near
the sink S.
An Empty Bottle.
Go out E and right (S) back to the Hall and open the door
you see S. Go in and take the first on the right, the dining
room. Go W and collect an Empty
Bottle from
the table.
Get the Desert
Range ammo near
the window N. Go out E and head right (S), on a pedestal in
the SE corner is some Shotgun
ammo. Continue W into the Arboretum.
The Arboretum, the Coconut.
Go to the W wall and find a Coconut on
the floor. Fill the empty Champagne bottle with water in the
shallow pool S and head back to the kitchen (E).
The Kitchen, a Tropical
Fruit Smoothie.
Follow through and cross the hall N and go left. Combine
the Banana and the Coconut and place it in the blender on
the counter to get a Tropical
Fruit Smoothie.
The Arboretum, the Key
Head.
Head back to the arboretum and to the S wall, find two
switches, left and right of the small pool. The block that
went up is in the NW corner. Climb on it and jump E to grab
a platform. Use the switch in the alcove N to release a
Ball.
Get down to the ground floor and climb the ladder W to
fill the bowl with the Fruit Smoothie (on the small coloured
ring on the bottom you can see where the Smoothie goes and
where the water). Go to the other side up one of the ladders
and fill the bowl with water from the Champagne Bottle.
There is Shotgun
ammo in the
small pool SE. Using Water and Smoothie raised a platform,
up on the S wall. So jump to the platform and jump to the
middle of the S wall. Get the Key
Head from the
pedestal and get down to the ground.
You are done here, so leave (E) and get back to the
corridor where the kitchen is and proceed to the swimming
pool.
The Swimming Pool, the Key
Bit.
Go to the N side of the pool and use the switch hidden
behind that plant in the alcove, this opens a trapdoor in
the pool. Check
Winston’s Note in the PDA where Winston reminds Lara that N
and S are safe today.
Dive into the pool, the
underwater lever W opens the door to the pool in the gym, in
case you want to practice some more. Get air and then dive
through the opening in the bottom and use the N and S levers
to expand two platforms in the poolroom. Swim down one more
floor to get a small
medipack on
the bottom. Then open manually the underwater door S. Better
go get some air now and dive back down, follow the tunnel up
to where you can climb out and claim Secret
#1, the Bronze
Croft Shield. Go back to the poolroom, along the S wall
is a fish statue; pull it out once.
Climb the statue and use the poles to swing to the
balconies, first E and then W. Pull the chains, then go to
the diving board W and jump to the plant that has lowered in
the middle of the room. Jump to the ledge N and get the Key
Bit. Combine the Key Bit with the Key Head to produce
the General
Manor Key. Leave the pool (E) and go to the Hall to use
the Key on the double doors in the entrance hall E (the
keyhole is on the right hand door).
Croft Manor-Downstairs
Living Quarters.
Lara drops the bottle and it breaks…
Lara: Rats!!!! Now I have to find something else to
hold water in…
Go N or S (no difference), open the door there and you
are at the Main living room. Go to Zip in the Tech
centre.
Lara: Good afternoon Zip.
Zip: Hi Lara, Alister is in the library, doing some
research on the Stone of Omphalis like you requested.
Lara: Good!
A Valve Wheel.
Go to the glass cupboard SW,
open it and get a Valve
Wheel. Go back to the Main living room, the doors W lead
back to the entrance hall. (NE
on a table you’ll find a book, read it).
You’ll find several books on
tables throughout these rooms and in most of them you can
get clues to the story of Avalon, do read them all!! (or
you cannot proceed later).
The Bucket.
Now first go to the big doors E and open them with the
Manor Key, go in and to the right (S). Open the small door
to the storage and inside is a trapdoor in the floor, open
it and go down to the Boiler room. SW and left of the Boiler
is a pipe where you can use the Valve wheel to turn off the
steam. Now you can take the Bucket.
Go back up and to the Living Room.
Head up the stairs, left (E) (read
the book on the table)
and at the end go right through the door. Alister put a
post-it on his door, (read
the book on the table (S)),
go N and around the corner, open the door to the music
room. To the SE is some Desert
Eagle ammo on
the floor, then open the door N. Go left and up some stairs.
Open the door and you are in the Observatory.
Read the 4th
book N, you’ll get a
screen of Zip (”Zip
might know where the key to the crypt is”)
Go S and look at the keypad, there’s another post-it.
Choose the PDA-Notes from the inventory and read:
4th rock
from the sun. Planet Mars is the 4th, so the code
is: 5 1 6 7 (select the numbers with the arrow keys, punch
them in with Ctrl and then punch in * to enter the code, #
is to delete a digit).
Secret #2 sounds
as a reward for breaking the code.
Go in and push the button E to see the floor in the
living room open up. Leave through the door W, down the
stairs, right into the music room and right to get into a
corridor that gets you back to the landing. Go down the
staircase and towards the Tech centre and jump into the
opening in the floor there.
Slide down and grab into the
opening, then take a running jump and grab the monkey climb
to get to the other side. Jump over the next lasers and
disable them with the code lock (have a look in the notebook
for the note from Winston: PS.
The red code is the day and month of your birthday in case
you need it (if you Google it, you’ll find February the 14th).
So the code is: 1402).
Leave, jump down and go to the
passage with the monkey climb and then left. Swim down, go W
and avoid the spikes and then swim all the way up. Get Secret
#3, the Gold
Croft Shield. Back to the water and halfway down behind
the lowered gate you can get that Medipack.
Swim down, through the opening and all the way up again. Go
back E and take a right, another right and jump up and you
are back in the Living room.
Now go to Zip (you
must have read all 4 books).
Lara: Any idea where Winston might have hidden the key
to the crypt?
Zip: I do, but I am not telling you
Lara: Hmmm I just have to find it myself then
Zip: Be prepared to some nice new surprises
Lara: Sounds like fun
Zip: By the way, your bedroom key, it is in the safe
behind me there
Lara: Thanks.
The Master Bedroom, the Pistols.
Go and get the Bedroom
Key in the NE
corner safe. Go up the stairs and left (E) and open the
first door on the right. Enter and follow the corridor
Croft Manor-Upstairs
Open the next door, and you’ll
enter a small parlour. Open the N door to the master bedroom
and the door to the left is the walk-in closet. Open the
closets with drawers to get Desert
Ranger ammo and a Medipack.
The pedestal NE has a small lever, use it and enter the new
room. Open the closet with the drawers and get your Pistols.
Go back into the parlour and this time, open the door S.
Open another door and go to
the sink S to take out the Shower
Plug. Go to the shower in the previous room and use the
plug there and afterwards (read
the note book). Use the
bucket you found before and fill it. You can leave this
area, so go back to the staircase and to the other side of
the landing where Winston is waiting in front of the open
door.
Croft Manor-Downstairs
Winston: Good afternoon Lara
Lara: Good afternoon Winston, I’ll take it you won’t
tell me where you hid the Crypt key today?
Winston: My
lips are sealed on that subject.
Go through the door, around the corner and the level
changes.
Croft Manor-Upstairs
Go straight and all the way (W) near the window for a
small medipack.
Go back and now take the door on your right (S), you are in
the library now.
The Library, the Trophy
Room Key.
Step inside.
Lara: Good afternoon Alister
Alister: Good afternoon Lara
Lara: What’s happened here? The Library is a mess!
Alister: Oh.. sorry about that. I’ll tidy it up once
I’m finished.
Go to Alister and there is a lengthy conversation you can
read about in the PDA-Research. For the next Secret: Go to
the bookcase in the NW corner and push a blue book there (#1
for a panel in the Trophy room, you need to use 5 books)
Alister: I’m hungry, what are you doing there Lara?
Lara: Making you a sandwich, obviously
Alister: Obviously
Go up the stairs, into another room E, get the Medipack straight
ahead, push the book (#2) in the bookcase on the left of the
Medipack. Go out and left, jump and grab the painting of
that jumping boy on the wall, this is acting as a timed
lever.
Alister: Don’t damage that painting
Lara: Oh relax, Alister, it is as good as new, look
Alister: New in the sentimental-value-priceless sense…
Lara: Wouldn’t want it any other way
The bookcase at the bottom of the stairs (W) opens, run
inside and go downstairs. Get Shotgun
ammo straight
ahead and Desert
Range ammo N.
S you’ll find the Trophy
Room Key. Go back up and exit the Library N.
Lara: Catch you later Alister
Alister, See you soon..
Open the door ahead (N) and again another door, then go
left (W) and find Shotgun
ammo on the
right (near Zips room). Go back E a bit and open the door N
with the Trophy Room key you have.
The Trophy Room.
Find the pushable book (#3) on
the S wall, near the corner, go up the stairs and right to
the last bookcase, push another book (#4). Go to the other
side of the landing and enter that room (E). Right round the
corner right (W wall) is book # 5. Go downstairs and into
the opened panel in the W wall. Get Secret
#4, the Silver
Croft Shield.
Using the 3 Croft Shields,
the Treasure Room Key.
Go back up the stairs and into
the room upstairs and place the three shields on the stands
at the window N. A Secret panel opens up E, enter and pick
up Secret
#5 the Treasure
Room Key, a small
medipack and
the Desert
Ranger.
The Security Camera DVD.
Go out of the room and to the fireplace (read the notes),
save and stand straight in front of the fire S (Lara’s toes
have to be on the plinth) to use the bucket of water on the
fire. Climb up, follow through and get through the spears.
Push the crate into the room; shoot some bats. In the room
are three boxes you can shoot, the one NE for some Shotgun
ammo, another box SE for a small
medipack and
finally one NW for Desert
Ranger ammo.
Get the pushable crate that is against the E wall and
push it to the S in between the other crates, another crate
that is SW needs to get there as well. Now you can pull a
crate in the S wall out twice, so you can get behind it.
Pick up the Security
Camera DVD and
hear a door opening. That door is in the E wall. Walk down
the stairs.
Croft Manor-Downstairs
Push the button next to the door and you are back at the
Living Room.
The Treasure Room.
Go downstairs and to the big doors E, now you have the
pistols, you can pick up some supplies from the boiler room.
Go right and down the ladder into the boiler room, shoot the
crates there to get Shotgun
ammo N andDesert
Ranger ammo on
top of the other crates. Climb back up and leave.
Go straight N and open the door using the same key on
both locks. Climb down the hole in the floor and run-jump
from the last step of the stairs over the laser beams. Go to
the S and face W, backflip onto the slanted wall and jump to
grab the crack in the W wall, shimmy right around the corner
over the laser trap and use the down arrow (hold Ctrl) to
get Lara to pull up on the crack and jump across to grab the
other side. Shimmy left and drop past the lasers.
Climb up W and go through the
crawlspace, drop and climb up N for some Desert
Ranger ammo, then follow the passage to water rooms.
Dive in, swim around right and pull the chain to de-activate
the lasers on the stairs. Go back and through the
crawlspace. Now go down the stairs N and follow through to a
room filled with treasure, pick up Secret
#6, Lara’s
Pendant.
Make your way back up the stairs, climb up W and jump to
the crack E, shimmy right, jump over the lasers and shimmy
left. Drop and run-jump N over the lasers. Climb up and go
back to the Living Room.
The Aquarium, the Crypt
Key.
Go to Zip and insert the disk in the computer behind him
(post-it: Security Cameras), near the door with the code
lock NW. Write down the numbers 0973 and
use this code on the door behind you. Go down the stairs and
into the basement.
Croft Manor-Basements
Pull/push the Chinese cabinet,
standing against the W wall, underneath the trapdoor S.
Climb up; go past the spears and up some steps, into the
water and straight N of where you dive in is some Shotgun
ammo on
the bottom. Go back for air, face N and dive down again.
Swim to the N, go around the corners and swim to the
underwater lever SW. Swim back to get air. Then dive again
and swim into crawlspace SE. Don’t swim over that Spike trap
with the Key, but safely around it and head into the tunnel
N and up. Get Desert
Ranger ammo S,
and time the spikes W. Use the chain there and swim back to
get the Crypt
Key from the
now safe Spike tile. Get out, swim up and climb down into
the aquarium room to pick up a Medipack in
the NW behind the chair. Leave and return to the Tech
Centre.
Croft Manor-Downstairs
”Zip: So did you have fun finding that key?
Lara: Oh, it was quite good, I’m impressed!
Zip: We do our best!
Lara: I’m looking forward though to seeing how you
boys can hide my keys the next time I’m bored.
Zip: Winston’s is already drawing up the blueprints.
Lara: Sooner or later you’ll run out of rooms.
Zip: Then we’ll just have to built another wing to the
Mansion.
Lara: Oh
good, I can put that through my expenses.”
Open the door E.
Croft Manor-Basements
The Crypt.
Pull the chain and go through the gate N. Enter the
passage left (W), down the steps and shoot some spiders.
Again go left (W) and shoot more spiders. Pull the chain at
the end. Go back to the shallow pool and up the steps to the
first crypt, the gate E opened.
The Block Puzzle.
There are 4 stone slates in here that needs pushing. They
will form a stone engraving. The block on the lower floor
and near N wall goes into the niche S on the left side (it
will raise a bit). The block S goes also S but on the right
(it too will raise a bit). Go into the NE passage, left and
find a lever in the form of a cross just around the corner
and pull it to lower raising blocks in the puzzle room. Go
back and push the block you will find all the way S onto the
lowered raising block. Do the same with the block standing
W.
Back to the cross lever in the passage N and pull it
again. Now go pull/push the blocks on top of the other two
to complete the puzzle. Watch the flyby as the Tomb opens
up.
Lara: Time
to get dressed for some serious raiding!!!
The Dig
Site. “One
hour later”
Let there be Light.
Go forwards and shoot some bats. At the shack, take a
right and right again (SW), jump in some deeper water and
swim into an opening N. Get the Crowbar and
swim out and go to the shack. Head to the N from the shack
and use the ladder to climb down. Open the chest S for a can
of Petrol.
Go back up and to the shack.
Start up the Generator and
get an Old Knife.
Use the Crowbar on the door, shoot the rats inside and
take the Old
Knife out of
the chest against the E wall. Go to the generator S and put
the Petrol in the tank under the control panel. Lara will
start it up. Get out of the shack and go NW, up the slopes
and use the switch you find in the now open switch box on
the E wall.
Now you have light and that old gate opened up too. So
make your way back to the shack and down N to that gate.
Follow through and come to an abyss, jump to the nearest
piece of rock then to the N wall and from there to the left
(W wall). From there to the N, avoid the spikes sticking out
of the wall and run up the stairs.
The Large Hall, the Balcony
Doors Key.
Go left and jump over the gap to get to the end and find Shotgun
ammo behind
those crates. Go back and around the other side and use the
ladder to climb down. Go up the stairs N and open the chest
for the Balcony
Doors Key. Go N and take left or right and then again N
and the first opening on the side into the second hall. Go
to the stone wheel S.
A Handle for the Wheel.
Read the notes in the PDA… so now you have to find a
handle. Behind the crates left of the wheel is the Desert
Ranger. At the N wall near the Wood debris is a small Piece
of Wood, pick it up. Combine this Piece of Wood with the
Old Knife and you’ll get a Carved
Piece of Wood you
can use later. Leave this hall and go further N, there are
two flights of stairs going up N. Take the left one for now.
Left hand staircase, a Golden
Cross.
When you are all the way up, watch out for falling
debris, go into the opening at the end and go left (N) to
pry the Golden
Cross from
the wall. Get back downstairs and now take the other
staircase.
Right hand staircase, a
Broken Golden Cross.
All the way in the back is a small crawlspace (up S), get
in and push the boulder down. Slide down after the boulder
and on the balcony on the right (N) you can get a Broken
Golden Cross. Combine this with the Carved Piece of Wood
to get a Fixed
Golden Cross.
Get back to the boulder and
climb up, through the crawlspace and down the staircase. Go
left and right into the room you were before and place both
crosses in the receptacles SW and SE. Watch the flyby and
get out of this room, go S and into the Large Hall. The
serpent is in the S, kill it and go downstairs. Follow
through and avoid the spikes till you come to closed doors
and an abyss.
The Abyss.
Jump to the slope left (N) and slide down, grab the edge
and shimmy to the right. At the end jump backward (down
arrow). Get Shotgun
ammo in the S
and then go E, follow through passing a door with a keyhole.
When you get to a grate on the floor that is burning go to
the side (left) and pull up to the crack, jump up (Alt) to
the upper part of the room. Get down at the other side (NW)
and go to the alcove W. Jump to the lever around the corner
there and use it to retract the spikes.
Back to the grated floor and
grab up to the wall you just jumped down from, climb up and
push the cage (SW) all the way to the E. Stop when it is
under that second wall torch. Now pull it twice to the S,
climb it and grab up through the grated floor above. S is
some Desert
Ranger ammo and
on a pillar NE you will find Secret
#1(7), a Templar
Cross. Go back down and push the cage down from the E
side of the floor below.
Now pull the cage onto that contraption on the grated
floor and after it moved to the other side go up again and
lower yourself down again at the other end. Pull the cage
into the next corridor N and in front of the burning grated
floor. Climb the cage and take a running jump over the hot
grate, in a straight line you can just make it. Shoot some
rats around the corner of the next passage.
For the Rusty Key.
Down a staircase and up at the
other side, again down some stairs and in the NE corner of
the room there is a timed switch. You’ll see a trapdoor
opening up in the previous room. Wait till the switch is set
again and now Save the game, pull and run out and up the
stairs, jump a bit left just over the corner of the
balustrade and if you’re lucky you land into the open hatch.
Get the Rusty
Key from the
pedestal and swim up and out before the hatch closes.
The doors W are now open, go in there. Use the crack in
the W wall and shimmy left over the pit, at the end drop one
crack, jump backwards to another crack and jump up and now
shimmy to the right. A lot of rumbling is going on, just
follow through and use the lever at the end to open the
doors. On the left you’ll see that the abyss you crossed
before is now flooded. Swim to the other side and use Rusty
Key on the wall (S). Shoot some bats while you jump over the
first spikes and crawl under the next ones.
The Spear Stake Mechanism.
In the next room push both Spear Stakes to the E wall.
The right one goes to the left and visa versa. They will
lock into position when placed correctly. Bars lower in the
Se and NE corner. Get the Wooden
Pole on the
right and a small
medipack on
the left.
Face N in the alcove where the medipack was and jump to
grab that rim on the wall, shimmy right and pull up. Turn
around and jump to grab the pole. Swing and jump to the
next, now use Alt and Lara jumps onto the corner ledge, from
there, go into the crawlspace and shoot the bats in the
cave.
Walk into the water at the W
wall and grab up to the crack, go right around corners till
you can’t go any further. Jump back and grab the edge of an
alcove, turn around and jump to the ledge. Stand W and
backflip onto the slanted rock, jump and grab the edge of
the ledge above, pull up. Grab up N and pull up in the
crawlspace, drop down the other side and get Secret
#2(8), a Second
Templar Cross from
the room with the graves. Leave W and you are back in the
Large Hall. Climb down the ladder again and head N to the
Hall with the Wheel (N). Use the Wooden Pole on the Wheel,
and then push the pole.
The Croft Diary.
Climb the blocks that went up and use the Balcony Key. Go
in and up the dais to get the Croft
Diary from
the floor near the table.
”Lara: My Fathers lost diary..! He told about this diary
on several occasions but he never told me how or where he
had lost it!”
NW, to the right of the doors
is a lever against the wall, go in and up the stairs and
when you are on a balcony go left (N) and around the corner
is a chest and get the Shotgun.
Go back and around to the other side to the NE corner and
look N to see a crawlspace a bit left. Run-jump to the wall
and grab the edge, shimmy left and crawl in. Follow through
and on the side of the coffin you can pry Secret
#3(9), a Third
Templar Cross from
the wall. Get back out and jump SW to the balcony. Get back
downstairs W.
Now go to the middle of the row of barriers N and shoot
them. Slide down backwards into the pit and then a safety
drop and grab the edge. Shimmy left and climb up. Run-jump
to the slope NE, shimmy right, drop and slide and grab the
edge. Back jump to the other side, slide/jump/grab and you
are safe for now. Look W and jump into the opening there,
follow through and slide down…
The Lost
Realm.
A Shotgun
Go S to jump the platforms, first drop down, then a
run-jump SW, then up S and a standjump down S, grab the
spare Shotgun and
do a curved run to jump back to the higher platform N. From
there take a run-jump to the one E and jump down to the one
SE. From this one do a perfectly aimed jump to grab the
corner of the grated balcony SW. Follow through, shoot some
rats and climb the stairs. Jump over the spikes (the ones
popping up) and the next jump over the popping spikes to the
corner and then up the stairs to come to a room with poles.
The Poles.
Jump towards one of the nearest poles and grab it, climb
up over the flames, align Lara with her face to the next and
jump to the next (tap ALT) and then to the opening N. Go
around the corner and side flip to the lever and use it.
Go back to the poles and now jump to the one on the right
(SW), slide down a bit then jump to the next (tap Alt) and
align up to the wall opening right, as spikes went down
there. Jump down and go left (S) and use the lever in the
next room. Go back to the pole room and jump down to the
ledge SE, avoid the next set of spikes. Follow through up
some stairs to come to a Huge Cave.
The Huge Cave.
Go down the long staircase and you already can see one
secret against the E wall. Once down on the bridge, go to
the NE corner and pick up some Shotgun
ammo, watch out for a boulder though. Go back to the
bridge and to the W of the bridge at that skeleton on the
bottom is more Shotgun
ammo.
The Right Cog.
Go into the far NW corner. Underneath the waterfall and
crawl through, dive in and swim through and at the end up.
Back flip to the slope and grab the edge, shimmy all the way
to the right and back flip again. Jump to the small pedestal
and pick up the Right
Cog. Jump to the opening S and crawl through, you are
back at the waterfall. Now back to the bridge, go S over the
bridge to that big pillar.
Spider Caves, the Emerald
Key.
From the pillar go left (E), there is a path into the
cave there. Go down the stairs there and shoot the big
spider. Go NW and left, shoot another spider and get into
the hole in the corner for a small
medipack.
Then go to the E (keeping to the left) and find an
opening up a ledge SE, there is a lever in there to open the
big doors. Quite some spiders are loose so shoot them while
going back to the main cave. In the S end from the doors,
near a skeleton, is some Desert
Ranger ammo. The doors in the E close after you entered,
push/pull the box to the N wall so you can climb the ledge
above.
Jump the ledges to the opening S, jump up right (W) and
into a well concealed opening on the right (NW). Follow
through and grab the Emerald
Key. Don’t go back the same way!!! (You could try after
you saved…, nice)
Instead go to the wall S and find a crack; jump higher
and you are safe. Get down SW and then go S. Into another
tunnel SW and you’ll slide down to the Spider Cave
staircase. Go up the stairs, over the path and to the left
(S) up some stairs to a double door. In the cavern on the
left side of the staircase is some Revolver
ammo.
Up the Rock Faces.
Use the Emerald Key and draw out some bats, go left (E)
and around the corner watch out for the spikes. Follow
through and come to the bridge, walk onto the ledge on the
right of it.
Jump to the ledge NE and then
to the sloped ledge NE, grab the edge and shimmy left to
where you can pull up again. Walk to the far N end and jump
with a right hand curve around the rocks to another flat
ledge. From there a run jump over the slanted rock to the
ledge with Secret
#1(10), the Fourth
Templar Cross. Drop down and go back S to that big
pillar.
Make your way back up to the bridge (up the stairs) and
cross it to the other side. Find a crack a bit left of the
bridge (W wall) and jump higher. Jump (NW) to a corner
ledge, one more jump N and jump up onto that rock bridge.
Jump to the left (NW) to that ridge and jump straight ahead
and then a jump to the right (NE). Climb up N and again
left, then go straight and avoid the boulder. Jump over it
and at the end jump down (keep to the right though) then
run-jump over the spikes by using the alcoves left or right.
The Left Cog.
Keep going, slide down, shoot several bats, you come to a
balcony in the big cave. Go to the other side, hop up into
the opening ahead and jump to the opening left. There is a
pole around the corner, climb it facing SE and jump over the
corner of the spikes (Alt). Climb the block in one of the
corners and then jump to the block at the S wall. Jump up N
and go to the balcony N. Go all the way to the N wall and
jump up in that crevice, crawl into a crawlspace there. Jump
NW and then to the small pedestal at the N wall and get the Left
Cog.
Jump back, first to the S wall and drop down into the
cave below, behind the dark pillar S is some Shotgun
ammo. Grab up to the crack in the N side of this pillar
and jump higher to the top of it. Hop up S and from there
into the opening E. Go back through the crawlspace and then
to the SE and all the way to the S end. Go in the door
opening and then to the left (E) to place the two Cogs on
the wall S. Watch the fly by and go out and use the bridge
to get to the other side.
Head all the way S to the end and jump up to the path
along the S wall, go E over the steep part and get the Large
Medipack in
the end (the guy there doesn’t need it anymore). Go back and
N passing the bridge, to the left is the entrance to the
building. In the far N, in a windowsill is some Desert
Ranger ammo.
Go back and into the building and now you can choose,
Heaven or Hell…. Good is
to the right (blue), Evil is
to the left (red). Makes no difference which side you do
first.
Good side:
Keep going straight (N), then at the end go up the
stairs, more stairs and at the end you’ll come to 2 shafts.
They are too high and nowhere to go but up. But under the
grated floors are big fans creating an updraft.
Go to the left hand grated floor (the right hand side
hasn’t got enough power) and walk against the wall (W), jump
up and grab the edge, shimmy to the right and pull up, back
flip and jump again to get hold of that monkey climb above
(or just back flip with roll holding down Ctrl to grab the
monkey swing), go to the other side and drop on the right
hand side.
Good and
Evil?
Go up the stairs, then go left (S) and more stairs, shoot
some bats. You hear a sound. Look up and there are the
swinging axes. For now take a running jump over the blowers
and another one after that.
Ice Water Hall, the Angel
Halo.
Look left when at the big hall and find the crack there,
hop to it and shimmy right and drop on a big block. Stand
with you back against the wall while you shoot two harpies.
Jump the ledges to building in the NE. Mind you, the Icy
water is quite deadly.
For an extra pick up, jump into the cavern NE and shoot
the harpy there. Make your way towards the ledge NE and pick
up some Desert
Ranger ammo and
jump back to the door outside. In the room N is a blue
crystal pushable column that has to go to the bright light
in the middle of the raised dais, but the way is still
blocked. You can push it out of the room and leave it in
front of the bridge.
Remove the Three Barriers.
This part can be done in no
particular order.
Barrier #1:
Jump to the ledge around the corner SE, then to the next
and then to alcove in the E wall to use the lever to get
some spear poles out of the wall above. Go back to the N
wall, jump to the next ledge and pull out a cage from the NE
corner, climb the cage and face S.
Use the poles to get to the
other side. (keep CTRL + forward pushed and immediately use
the ALT when you grab the next pole to jump to the next
without swinging).
Find a crack in the S wall and shimmy right and climb
onto the pillar. Jump up to the NW ledge and climb up left.
Once on the balcony jump over the balustrade to the NE and
at the skeleton grab some Shotgun
ammo (duck).
Jump back to the balcony and now climb up into the opening
SE. Keep climbing higher then jump through a triangle
opening SW. Shoot some pesky bats.
Now pass the swinging axes (slowly walk around) and climb
up right at the spike traps. Jump through the spikes and
push the button, Barrier
#1 goes down.
Turn around and jump back, go up the rubble against the N
wall and turn right. Jump up into the opening to slide down
a ramp, walk out and come to the lake.
Barrier #2:
Slide down backwards and safety drop down, start jumping
to the building NW, there is a ladder on the wall there. Get
on the ladder and shift to the right and climb up. Jump to
the ledge NW, go in and jump up the sandy slope. Climb up N
and end up on a balcony. Around the corner is another button
and Barrier #2 goes
down. Walk back SE, shoot a harpy and jump into the opening
over the slanted rock SE. Slide down again and again a
safety drop to the ledge below.
Barrier #3:
Jump back to that blue Crystal column you pushed. Go in
the room N and go left and jump to the ladders on the S
wall, shift to the right hand one. Climb up a bit and back
flip/roll to another ladder. Climb this one almost to the
top and again back flip/roll, grab another ladder, let go
and grab the edge shimmy all the way left and back jump
(down arrow), veer to the right to land on a ledge. Grab the small
medipack and Desert
Ranger there
and jump back to the sloped ledge. Shimmy till you are over
the third ladder and back jump (down arrow), grab the ladder
again and go to almost to the top to back flip/roll for a
jump to another ladder. Now climb to the right and drop down
to safety.
Jump into opening on the left NW. Jump over spikes and go
at the end to the right (S). On the balcony go right (W) and
find a button right around the corner, Barrier
#3 is
history. Shoot a Harpy and you can jump from the other end
of the balcony down or take the passage back, turn right and
safety drop there. Go push the column into the bright light
and hop back till the Wraith kills itself in the light. Get
the Sapphire
Key and walk
off the bridge.
Use the Key on the door E. Inside grab the Angel
Halo and
continue E. Jump to the ladder and climb up for some Shotgun
ammo, then turn round and jump to the opposite side,
turn again and jump to the other ledge (S). Some jumping
over deadly water and a slide down and follow through, down
the stairs left (E)
The Lost
Realm
Go left (N) and slide down, softly landing on the floor.
Go E, down the stairs and all the way S to go to Hell. Go in
W, down the stairs and slide down a slope left (S).
Good and
Evil?
Follow through to a pit full of lava. Jump to the other
side and end up at a lava lake. Shoot the harpy.
Lava Lake, the Ruby Key.
Take a running jump to the moving platform S when it is
going up, then one more S to the tunnel entrance. If you
want an extra pick up, drop from this tunnel down on the
rocks then jump to the crack N and shimmy all the way right,
pull up at the end, jump over a lava pit and get the Large
Medipack and Desert
Ranger ammo.
Go back and at the end of the shimmy jump to the opposite
side (tap the down key). Jump back onto the moving platform
and jump into the tunnel (S) and now follow through, up a
slope and at the end to the moving platform W. Next is the
N, the one on the right then another to the W, NW and onto
the floor NW.
Then to the lava cave in the W. There is a small
medipack near
the skeleton on the left and entice a Harpy to come out of
the cave W. Jump top of the rocky slope, a timed sequence is
next.
Hot Run for the Key.
So save and stand jump up the
rocks W, stand to the left and do running jumps over the
blocks, around the corner in one go, as Lara will catch fire
if you are too slow. Grab the Ruby
Key and get
the hell out of there.
The Devil Horns
Jump to the door NE and one ledge further and around the
corner you can use the key. A Harpy wakes up, better take
care of him here. Jump over the ledge and go in the open
door now, take a running jump the pole on the right, jump to
the next (tap Alt) one and next and then to safety.
Next cave go up the stairs right and follow through up a
staircase, at the pit jump over. Get the Devil
Horns from
the pedestal. Leave E and left up the stairs and jump to the
ladder, climb around the corner and off on the ledge. Go to
the end climb up the column and turn around, there is an
opening NW. You have to go the long way around so take a
running jump and grab the ledges S. Turn and jump up the
ledge W. Jump a bit further and slide backwards down, shimmy
to the end, back jump and grab the other side, shimmy left
around a corner and you can stand. Jump up N, walk to the
end and a running jump to the small ledge in the corner E
and from there up in the opening SE.
Follow through, slide down and the level changes.
The Lost
Realm.
Good vs. Evil.
Go straight and then to the left, up the stairs, keep
going left and down some stairs to the hall. Place the Devil
Horns on the left and the Angel Halo on the right. Watch the
fly by, Lava and Icy water get mixed and it is still
undecided which way you have to go, Heaven or Hell. So for
now just go W and enter the open doors.
X Marks the
Spot.
Go through the purple-blue spiral and Lara sees something
in the air.
“Lara: Ah.. That looks interesting!”
Read the PDA notes and be aware DO NOT use any gun in
this place as long as there is a faint purple haze
surrounding Lara.
The Bone Dust.
There are three ways to go but you have to visit them all
anyway.
The Humerus
Go N and take a right, jump
into the water and go high over or time those spikes. Swim
up and climb out, pick up the Humerus and
go back in the water and over the spikes.
The Pelvis
Go out of the water and straight into the next passage,
down to a room with more spikes. Jump to the pedestal and
use CTRL. Lara twist and turns and a skeleton appears,
grabbing that Map from the air.
“Lara: Oh, now look at that skeleton taking my prize!
That won’t do at all!”
Go W and climb the pole, jump into the alcove and take a
running jump to the central platform. Jump N, go right up
some stairs avoiding the rolling spikes (best go left or
right of them and then up the steps). Avoid the next one
from the right side, follow through and jump over popping up
spikes to a lever. Use the lever to lift the glass housing
and jump back. Slide down W and jump to that middle
structure. Get the Pelvis from
the pedestal. Jump back to the pole and leave S, up the
stairs and straight into a room with a big bowl.
The Mandible
Go right (W) and follow
through, crawl under the spikes. Climb the ladder and hoist
up. Jump even higher and turn and climb (tap Alt) the swing
pole, jump and land on a slope, slide almost to the end then
jump and curve left so you can grab the climb pole N. Climb
up, jump to the next and then turn to the ledge NW. Aim for
the corner (Lara’s head just should be sticking out a bit
over the flat surface) and then jump there. Get the Mandible from
the pedestal.
Jump W and then go to the ladder and use the slope before
jumping to the ladder. Crawl under the spikes and stand up
while the lower trap activates, jump over and go to that
bowl in the room. Face it E and combine the three bone
fragments to a Bone Collection. Put that in the big bowl and
use the lever S. A big grinder will grind the bones and 3
samples of Bone
Dust will
fall on the floor.
Use the Bone Dust.
Go pick it up and go out N, down the stairs and left to
an elevator in the end. Wait for it and step in, turn around
and get out on the top floor. Go left (E) and right into the
next room, around the central structure are 3 bowls; put the
3 Bone Dust samples in the bowls and the gate E opens up. Go
in, push the button in the right hand alcove and watch the
flyby. Go back to the elevator W and ride it down to the
ground floor (step inside and not on top). Go back to the
hall E and wait in front of the higher floor till the
skeleton comes close. Run onto the floor and lure the
skeleton onto the pentagram. As soon as he touches Lara a
cutscene will take over.
“Lara: Time to take that thing off your chest”
This is it!
And X Marks the spot!
This Map shows me what to do next.
Now the time has come to go back to the house.”
Go S and down the stairs, take a left (watch out for a
boulder) and follow through, in the next room you can place
the Crosses on the wall but it seems you’re one short.
The Last Gothic Cross.
Go through the door S and just through that blue spiral,
the purple haze around Lara will disappear (now you can use
weapons again). Turn back and go back down to the room with
the pentagram. Down the stairs W to the elevator, go to the
upper floor and turn around, hop onto the top of the
elevator as it goes down.
Turn around again facing S and
stand against the wall. When the elevator reaches the
highest point, jump and grab up to the passage above. Follow
through, up the stairs and right to come to a fence, shoot
that. Get Secret
#2(11), the Fifth
Templar Cross and
turn around, down the steps and run straight into the empty
elevator shaft W with water at the bottom. Grab the small
medipack from
the bottom and swim through SE, follow through and crawl
through the gap, stay low because you are now under the
working elevator. Turn around and climb up to the ground
floor as the elevator goes up.
Go E to the pentagram and then
down the steps S and take a left back up to the room with
the Crosses to place the last Cross.
The gate E opens up, go in and
get Secret
#3(12), a Jewelled
Gothic Cross.
Go out and into the door S through the blue light up the
stairs and around the corner jump on the dirt mound and into
the opening left. Jump in the water and swim through
watching the falling debris (keep swimming close to the left
walls). Once up on land go E and jump to the crack there, go
one higher and back jump to the other side and one up again.
Jump up NE and then E. Go left shoot a bat and back flip to
a column in the SW corner. From there jump E (no Ctrl) and
up left, crawl through, shoot two rats some bats and
continue E, jump into an opening there. You’ll land on top
of the shack.
Dig Site
Drop down from the roof and go N, left up the slope and
follow through to the ladder…
Lara: Hello boys.
Zip: Look
who is back, late as usual.
Lara: Fashionably
late I’d say.
And where’s the fun in a short raid anyway.
Alister: So,
what’s down there, did you find anything?
Lara: Believe
me, you don’t want to know the details.
But yes, I did indeed find something. An old map to be exact
and X seems to mark the spot.
It says here that King Arthur was buried somewhere in caves
along the coast. Here.
However, I still believe he is buried on Avalon. But this
so-called tomb could provide me with some clues on the
whereabouts of Avalon.
Set up a dig site at this spot, on or near the beach. And
start looking for potholes or fissures in the rock. Anything
that could possibly be used to gain access to the
underground lake and those larger caves that are supposedly
hidden there. I'll meet you there in a couple of days.
Zip: Gotcha,
I’m on it
Alister: Consider
it done.
Are you coming to diner? Winston is cooking...
Lara: Splendid.
Let me know when it's ready, I'm off for a shower
Alister: OK.
In the shower
Lara:
Don't you think you've seen enough?
For now anyway. See you again in the next part of Mists of
Avalon.
Watch the credits…
To be continued….
15-01-2011
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