Jurassic Park NG.
A Next Generation remake of the original “Lara at the
Movies” Jurassic Park adventure.
Levels by George Maciver
Level 1 - Breeding Facility.
Watch the flyby and go straight to the door in the S after
the flyby, it opens when you approach. You can’t get to the
Key on the left hand burner block just yet.
So go W and you arrive outdoors.
Go left and into an open door left again. Lara looks up to
the trapdoor, open it and climb in facing E.
Get the Flares on the box and turn W to shoot
out the grate up W. Climb in shoot out another grate and
even the next one you see far right. It works best when you
are hugging the left wall. Crawl out and pick up a
small medipack in the alcove (E) next to where you got
the flares. Kill the compy’s and
go SW and into another crawlspace S.
You drop down a corridor, go in and crawl through and once
down there is another crawlspace. Shoot out the grate and
lower yourself into a room with crates. Shoot the raptor and
save in front of the switch S. This opens a
Timed door on the other side NW.
Once through the door pick up a small medipack
left.
A Computer Disk.
Go N and use the switch there, the door to the outside
opens, go N through the also opened door and go through the
room to the streets, near the dead body of the soldier. Go N
and then take a right (E) and pick up a Computer
Disk between the arches to the right (S).
A Bit further E and to the right you can find
Flares. Face NW and see the door you just opened in the
building W, enter and use the disk in the terminal around
the corner. Go back out and (S) and find the newly open door
on the right (last door in the building W). The door closes
behind you.
Underground Secret.
Drop down, get the small medipack NE and then
drop into the hole into the water, way below. Climb out and
get into the opening N. Follow through and when you see a
blue door there is a crawlspace up left (S wall). Crawl
through and end up at a pool. There is an opening underwater
at the E but be careful as a crocodile is swimming around
somewhere, so better lure it back out and shoot it. Keep
swimming E, right around a corner and at the end climb out.
There is an opening left (S), get in and at the end hang
backwards over the pool and shimmy to the right onto a
block. Take a running jump to the other side NE and once
there, climb up left.
Follow through this passage, drop down at the end and get
SECRET #1, a
Bronze Relic.
Onwards.
Go NE to drop down and the door will open when you approach.
You are back at the previous corridor. Go left (N) and open
the door W with the switch next to it.
You arrive at another pool with lilies. Take a running jump
over to the ledge with the spikes and again one to the N.
You get a camera shot of a boulder so be warned. Face SW and
hop back once into the passage to trigger the boulder,
quickly run out right. Go back in and go through to the next
place. Use the switch and enter, jump in the water and swim
N through a crawlspace. Watch out for a crocodile that can
make your life a misery. Climb out W in the next pool and
shoot it. Get on the monkey climb next to the S wall and
climb to the other side, let go and grab immediately and
hoist up. In the SE corner is an opening, climb in and take
a running jump over the deadly water to the ladder. Once up
draw your pistols as a Raptor is waiting (or run straight
through and end up in a pool).
Raptor Compound.
Swim W and go left (S) and follow through, swim through a
crawlspace (NE) and end up in a closed compound where two
Raptors roam. Shoot them while you’re still in the water.
Climb out and there is a small medipack to be
found on that hill SW (jump up from a spot along the S
wall), get down and first go to the NW corner and climb the
ladder, shoot out the windows on the right and jump in. SW
behind the door, get that small medipack and
use the switch on the N wall. This opens a door all the way
on the other side of this compound (SE). Climb the ladder
there and use the button you find in this small passage and
you are back in the streets.
Another Computer Disk.
Go left (N) and then right and left again, in the NE of that
street is an open door.
Use the switch on the wall, this
opens a door outside on top of some steps W. Go there and
find another Computer Disk on the desk. Back to
the room with the switch NE and use the disk in the NW
corner.
Go out and S, to the right and left (S), go to the end,
where the dead soldier is and around the corner passing the
Land Rover, almost at the end of this street on the left (S)
is the door you opened.
Timed Doors.
When you enter you’ll get a small cut scene showing three
switches. On the crates W is a Medipack. The
button you saw is in an alcove above the corridor to the S
and the switch is right next to it.
First use the button; Jump there from the crates, this will
extinguish the fire on top of the block behind you. Climb on
that block and take a running jump to grab the ledge S, save
and use the timed switch there. Jump back and drop to the
ground floor, run straight into the timed door.
The tile in the corner opens the door and in the back of
this room is another timed switch (S). This opens the other
door outside SW, run out and left, then left into the second
opening. Kill the compy’s and
stand on the marked tile to open the door again. Another
timed switch is E. This opens the door in the middle of the
other room, so run/jump out this room, right around the
corner and sprint in the corridor and once inside shoot the
Raptor.
SW is a small medipack in an alcove. Opposite
the door you entered is a ceiling hatch, open it facing W.
Red Hot, a Torch.
Climb up S and save before entering the next room. The tiles
with a red dot are dangerous, so jump to the other side, get
the Torch and ignite it on one of the flames or
on the lighted tile near the beginning of the level where
you found the ceiling trapdoor.
Carefully jump back and down, the door will open when you
are down, go through the corridor and leave the Torch on the
floor for a bit. Jump the crates and from there to the
opening S where you find the last switch in the SW alcove.
The Shotgun, more Computer Disks.
This opens another door outside. Take the Torch out and
leave it on the streets where you can find it again and
enter through the opening W.
Go into the open cage inside and get the Shotgun
there. Get out and go to the NE corner, jump and grab up to
the entrance arch and shimmy all the way to the other end of
this arch. Hoist up and take a running jump to the top of
the cage. Pick up the Computer Disk and jump
down to the ground.
Use the button W and enter the new passage and use the disk
at the end.
Go back to the area with the cage and find the door to the
left opened.
In this office climb up SW, use the monkey climb to get to
the NE corner, picking up some Shotgun ammo on
the way and grab another Computer Disk.
Igniting Burners, the Office Key.
Get down and go out and the doors E open up when you
approach. Pick up the Torch and go straight passing the Land
Rover, towards the dead soldier.
Get in the opening S and ignite the tile with the grating
SE. Get out onto the street and go W and into the opening on
the left (S), there is another tile with a grating (NW) you
have to ignite. Don’t go out just yet but instead go S
through some rooms and in the last near a closed door, left
around the corner is another grated tile. You’ll hear a door
being opened, this door is a bit back, so retrace your steps
and go left into the new room. Use the switch S and see some
flames die out on the block with that Key. Back out (N)
taking the Torch with you and leave it on the street. Go to
the dead soldier (E) and to the right into the passage and
climb up the block in that room to get the Office
Key. Go back out to the street.
Take the Torch and go N, right and left around the corner,
then right again to where you’ll find a dead raptor and a
guard. Drop the Torch for now and use the Keys on the NE
gate there. Go in and use the Disk in the right hand corner
and get a cut scene of two wooden gates being opened. Get
you pistols out as two Raptors are joining the party. Take
the Torch again and go NW, then right into the large opening
NW and you’ll hear a roar, shoot the
compy’s and two Raptors around the corner. Follow the
road and see the two doors you opened. Bring the Torch with
you through the doors. It is needed for a Secret in the next
level.
Level 2-Dockside Warehouse.
Watch the fly by and when it is over, shoot the
compy’s. Drop the Torch for now
and go down E to the lake, walk left to where you cannot go
any further and hang from the edge, shimmy all the way to
the right and pull up. Go into the cave,
shoot the bats and a raptor. Climb the block S and grab up N
to the cave above. Go to the N and get
SECRET # 2, the
Gold Relic. Get back the way you came and pick
up the Torch again.
A Computer Disk.
Go to the first building left (next to the dead Raptor) and
leave the Torch in the middle of the street. Go climb in
(SE) and shoot the grate there. Climb
down, grab the Computer Disk from the
desk in the corner. You’ll hear a door being opened, it’s
below you. Crawl back out and go left around the corner into
the door. Use the button W, this opens another door
opposite, so go there.
The Laser Sight.
In the office W are Flares, go out and use the
button S and enter another office left. Get the
Laser Sight from the desk, then go to the small passage
with emitters (W and left), wait till they are down and run
inside, use the switch and see again a door being opened. Go
out the door NW and back to the streets; the other door is
in the E. Use the computer disk in this office and watch the
big wooden doors being opened.
Before going there; better go to the water edge and go to a
square E, pick up Revolver ammo in a corner and
take note of a closed door there.
Warehouse Key 1.
Now go through the big wooden doors, go to the far SE and
shoot the lock with your pistols (shoot and duck). Inside is
an electric box; shoot that as well. Use the switch, go
outside and find open doors E to a room with some crates. Up
W and left and right are grates, shoot them both, climb
inside them both and get the Warehouse Key 1,
Shotgun ammo and another Shotgun.
Go to the opened door N, then
left and place the Key on the W wall (straight W, the grey
object). Climb the ladder left and back flip. Go further and
jump E and go right to jump to the walkway SE. Hop E and use
the switch there.
One of the emitters on top of the pillars is out, jump back
to the walkway, go N and jump back to the opening NW, go
right going E around the corner jumping ledges till you find
a switch SE.
Timed Ledge Runs, the Revolver and Warehouse Key 2.
Use it and watch the flyby, save and use it again and jump W
over the ledges through the timed doors, last door left
around the corner of the first. There is another timed
switch in this office and the Revolver on the
desk. This timed switch opens another
door further down (W) and left, so make your way
there.
Grab Warehouse Key 2 from the desk and get out
and lower yourself to the ground floor.
Go outside to the street and head back into the warehouse E
and up the ladder W again. Back flip and into the door right
(S), jump left onto the rafter again. Go to the S end (high
ceiling) and hop in to the alcove SW. Hang back and shimmy
right and jump to the pillar and then into the last alcove
for a Medipack.
Now get back onto the pillar with the red dot and jump to
the pillar with fire on top. Shimmy to the other side and
hoist up, standing in the corner. Jump up to get to the
monkey climb and let go at the end to grab the ledge. Use
the Key and climb up. Watch out as there are spike traps and
emitters and some compy’s.
Follow through avoiding the traps, sprint past the second
emitter (or hug the wall) and get Shotgun ammo
from an alcove on the right.
Go S and take the first passage left and follow through,
near another emitter look up (W) and when it is safe jump up
and hoist up. Go W first, NW you can find Revolver
ammo and E you have to shoot out two gates and use the
Revolver and Laser sight to shoot out the panel straight
ahead (under the red dot). Go back and jump E over the hole
in the floor and avoid getting burned at the next emitter.
Follow through and go right at the end to jump up a block
NW. Save in front of the switch as it is Timed and it
extinguishes the fire behind you, so jump and grab up there,
roll and turn right a bit to jump N (slide) jump again and
get on the ledge E. Jump up the monkey climb, let go at the
end and grab, hoist up and crawl through. Drop down and
another short crawl and you could use the Revolver with the
sight to kill the Raptors from above. Drop down and take
care of the compy’s, then shoot
the electric box NW. Flip the switch.
Watch the cut scene and leave through the now open door E
and at the end, use a button to see a trapdoor lowering. Go
through the door (W), go N, pass the emitter, through a door
and left and stand still at the opening in the floor. Time
the emitter to jump down; the trapdoor is in the NE corner.
Lower yourself down (facing W as there is a ladder you can
climb down).
Use the button NE and go outside to the streets, take a left
and into the open door, left of the jeep.
Dino Caves.
Go to the S wall and follow it W and if you look up you see
a monkey climb, right after that is a small block standing
there by its lonesome self, now turn to the left (S) and
climb up a block in an alcove. Jump over the burning tile or
grab the crack in the left wall). Go SW to another part of
the caves and into the water on the left. Swim through the
opening W, follow to the S and
climb out on the tile left around the corner E. This
triggers emitters. Go into the opening in the N wall and
throw the lever NW, the spikes at the emitters are gone. Go
back to the pool, stand on the tile and Time the emitters.
Run forward, hit “Shift” to stop at the edge of the higher
floor and grab up to the E ledge. Grab the monkey climb to
traverse to the other side. Go S and save at the pit.
Slide backwards and shimmy to the right (high ceiling), pull
up jump/roll and grab and shimmy again right to you can
stand up. Turn around and stand jump/grab to the ladder SW
and climb up a bit, shimmy
again to the right and roll/jump/grab the ladder on the
other side and transfer around the corner to safe ground.
Push Cages.
Follow through and jump down. In this room are
pushables, you have to clear the
way to get to the floor lever that is on the right in the
back.
Push the left one once, then push the right one into an
alcove N. Pull out the left one and push it into the alcove
S. Now pull out the second right one and push/pull it E.
Then pull out the last so you can use the lever. The door N
opens; follow through. The next one opens when you approach
as well as the one on the corner to the right.
The Office Key.
In the next room there is nowhere to go but up, so go the
first block on your right, face W and jump/grab the edge.
Pull up and back flip, keep jumping till you are safe again.
Face NE and take a running jump there.
Conversation
Sergeant Maciver: Well, well, isn't life full of surprises.
May I buy you a drink?
Lara: Feel free.
Sergeant Maciver: Perhaps we could just dispense with the
formalities.
Lara: Go on, try it.
Sergeant Maciver: Okay, who are you and what do you want?
Lara: Gosh, that was fast, but I'm sure you can do better.
Sergeant Maciver: Yes, I guess I asked for that. How may I
be of service?
Lara: Okay, get me out of here.
Sergeant Maciver: That won't be so easy but I can help.
Lara: Excellent.
Sergeant Maciver: Hmm, you don't look up to it.
Lara: Who says women can't drive?
Sergeant Maciver: Okay, listen up and listen carefully.
One of my men and I were exploring the jungle yesterday when
we discovered this old temple. Jim broke into the temple and
that's when the earthquake hit, releasing the dinos.
Lara: Jim?
Sergeant Maciver: He's a good man to have around. He has the
key to the secure facility on the other side of the
warehouse. You need to find Jim and get the key from him.
When you get inside, start the emergency generators. That
will call in backup and open the main gates.
Lara: Right, let's go and play outside. Are you ready?
Sergeant Maciver: Oh, I'm not going anywhere. If you make
it, come back for me.
Lara: Okay.
Sergeant Maciver: Yes, I think you will have to get into the
temple to find Jim. You know, this all might have something
to do with a glowing gem one of the boys found in the jungle
last week. It has similar markings to an artefact near
another part of the temple. I had it locked up in an office
in the warehouse. I think you'll need it so here's the key.
Lara: Excellent, let's try that now.
Sergeant Maciver: You take care now young lady.
Pick up the Office Key and a Medipack and make
your way back, go to the balcony and jump over to slide down
to the ground floor of the cave.
The Temple Key.
Go NE to come back to the cave with the stand on the block,
jump over the flames into the opening and go down into the
large cave. Meet a T-Rex there, shoot it. Go to the
street, keep going E and right
into the warehouse, straight S is the lock for the Office
Key. Pick up the Temple Key. Go back to the
jeep and into the Dino Cave, again to the burning tile on
the left side and around the corner use the Key on that
receptacle stand. Turn E and jump to the open door, at the
end jump up to the monkey climb and swing along all the way
to the other side.
Drop and grab the opening and follow in. In here you can get
the Temple Gate Key. Go back to the
monkey climb, drop down and make your way SE to the big
cave, go get the Torch for the Secret and go into the far NW
corner of the big cave to use the key and enter. Follow
through and come to a place with some pools. Go into the SW
room.
Use the Torch to ignite the sconce W and a door opens to the
left, go in and jump down to get
SECRET #3, the
Silver
Relic.
The Secure Facility Key.
Go back out of the room and
in the SE corner (cutscene of a
dead soldier) you can climb up, turn N and grab up over the
ridge N to slide/jump and grab the column with the fire.
Shimmy left, to a slanted block and back
flip to the roof. Make your way to the SW corner and
use the lever there. This opens the gate between the two
torch holders S.
Jump to the W side and grab the edge, shimmy to the left and
let go when you see safe ground below. Hop in and get the
Security Facility Key near the dead soldier. Go
to the N wall, there are 2 slanted trigger
tiles, you have to trigger 2
boulders. Stand about three steps from the block and back
flip on the slanted block, this triggers some boulders, so
immediately jump with a curve around the pillar. Now the
spikes and fire will be gone. Jump up and use the lever you
find on the left (W). Go NE into a passage and you get back
at the place with the pools.
Jump N and jump to the ladder on the wall, at the end back
flip/roll and grab another ladder, again shimmy to the end
and back flip and grab the opening N. Now jump NW and keep
jumping (or shimmy along the edge) so you can reach the
lever in the opening W. Of course the door opposite opens so
get back to that side. You are back again at the pools side.
Spike Pool, the Key of Life.
Go to the N wall, and make a save before you go in as there
are some spike traps in this water, get the Key of
Life and that door you saw is down at the pools in the
NE corner. So go there and once in the Dino Cave, go E out
to the streets. Keep going E along the lake and run to the
small square there, jump the island in the lake, use the
Revolver and Sight to shoot out two windows SE then jump
back and use the Key on the E wall.
The door next to it opens, follow
through and up a ramp (SE), in the room on top is a button,
but there is smoke coming from it, apparently it is broken.
So shoot out the window N (maybe you have already). Drop
back and shimmy to the right and climb in the other window
you shot. Go from office to office and down a ramp SE.
Follow through and see some engines and a Terminal. When you
go S, four or five Raptors appear, so shoot them. All the
way S is the Computer Disk you need.
Retrace your steps to the engine room and use the Disk. I am
afraid you have to go all the way back to the small square
(and don’t jump in the water at the windows as that gets you
nowhere).
The door you opened is left around the corner on the square
(S). Don’t shoot the soldiers though they take care of the
Raptor. Run along and the level ends here.
14-01-2010.
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