The Hidden Garden Levels
Levels by Jon Heywood (Inchdix) Revised version.
We will not mention most of the enemies, to keep an
element of surprise.
The Hidden Garden
Emerald Lakes
Firewalk
Serpentine
Gorge
Obsidian
Heights
Lair
Level 1, Hidden Garden
(hub level).
The Temple Key.
Step out of the passage and look for the Small
Medipack close by to the right. Leave the monkeys in
peace and head into a cave NW, down the steps and left
into the small passage, stop when you see the hole in
the ceiling. Turn around and climb the ladder there,
backflip from the top and get
Secret #1,
Arrows, Flares and a Large Medipack.
Saw the Boulder did you? Get back down and look into the
passage, run and jump over the pit to get to the other
side.
Climb the ladder on the left and go through the passage
to a room where a gate opens in the opposite wall, it is
booby trapped and triggered at the entrance to the room,
but will close when you step into the lower part of the
floor. First go check this room to get the Flares,
Shotgun ammo and a Small Medipack. Go back
to the entrance to open the gate again and Run along the
side of the room to get through the gate.
You’ll end up at a pit (going down the pit you’ll slide
back to the boulder passage, but you will get some
Flares), jump over the pit and go out to a rock
ledge.
Go W and see some Flares on a tree to the left.
Jump there from the higher spot and then jump to the
branch E, from there to the roof E and go into the
passage N to use the lever, a gate opens up somewhere.
Ignore the branches and jump
directly back to the ledge you came from, continue W and
jump to the ledge around the corner, to the next and
then to the roof. Jump to the tree S and hop to the next
branch to get the Shotgun ammo.
Jump SE to the next tree and close to the trunk you can
grab up to the branch above (face S on the higher part).
Head N for the Revolver ammo, go W and jump SW.
From there into the opening S to get the Temple Key.
Safety drop from the end of the ledge, kill the beast
and head N.
The First Trident.
There’s a structure on the W side of the Garden Square,
enter and go down the tunnel, a flyby takes over. Go
further down and jump over the pit, hop back and grab
the edge, hand as far right as possible and drop, slide
and backflip to a ledge. Hop E over the slope and throw
the lever there to open a gate. Hop back over the slope
and from the ledge a running jump SW to the far left
corner of the central ledge, slide and jump to the ledge
across the lava. Jump S to where the gate opened. Go
left through the crawlspace and use another lever to
open the gate there, go out and into the room E where
you will find the First Trident, Arrows
NE, Flares SE, a Small Medipack SW and
that’s it. Go back into the crawlspace with the lever,
take a left and go up the ladder there to backflip to a
tunnel. Follow through and get back to that Gate (Red)
at the pit. Jump back E over the pit and follow back up
to the Garden Square.
The Second Trident.
Go straight across and into the building E, just left of
the big Gate (Blue) is a small open gate (opened before
by the lever on the roof). Go in and come to room with a
pool, dive in and use the underwater lever. Climb back
out and enter the open gate, turn right at the crossing
and jump over the pit to get the Large Medipack.
Jump back and go down the other end, time the burner and
run to the pedestal to get the Second Trident.
Hop back quickly and return to the Garden Square.
Go straight W and turn left to that big tree standing
near the edge of a canyon. Walk to the edge of the
canyon there, down below is a part of a broken stone
bridge. Slide down backwards, grab the edge and safety
drop down.
The Torch and a Crossbow.
Run N off that bridge and you are in front of an opening
in the wall, follow through to where some gates open up.
Enter the pool room, go left up the steps and look up in
that hole in the ceiling. Use the jump lever there to
open a gate in the N wall of the pool room.
(Left of you is a ladder,
don’t go up, that’s a shortcut back up to the Garden
Square in case you forgot something, although there’s
another route back up to the square)
Go through the open gate N of the pool and in the hall
take a left to get Arrows from that room, then go
to the room N. Pick up a Small Medipack left and
use the big button on the wall to ignite an oil lamp.
Out again and into the room E, find some Arrows
and the Torch and ignite the Torch on the oil
lamp in the hall. Go out to the pool room and ignite the
2 oil lamps E, drop the Torch and go inside. Grab
Secret #2,
the Crossbow and shoot one of the vases to get
the Arrows from it. Leave S, back out to the
canyon with the broken bridge.
To the Temple.
Go into the opening W and to a small room with a
fountain, pick up the Small Medipack to the right
and hop into the pool, all the way down and into a
narrow tunnel E for some Revolver ammo. Get back
out, take a left and follow the ramps up to where you
can place the Temple Key. Enter the open gate and use
the lever to open the gates to the Temple.
The room below seems to be for later, so go out and into
the big Gates.
Go to the Neptune statues S and to the S wall there,
step off the grated floor and get under it to go for a
Large Medipack. Return to the statues and place
the 2 Tridents. The following flyby will show the canyon
flooded and ends at a vertical shaft. Shoot the 2 Beasts
and enter the open gate N to grab the Arrows
there, the other room has a small medipack. Go
out of the Temple NE, dive into the water below.
The Lake Keys.
Look down S and just right of the submerged stairs S is
a dark tunnel, dive down and swim through. Walk out and
climb up left into a crawlspace, follow through to a
large room with pillars and ladders. Jump to that pillar
in front and a bit left, pull up over, slide and jump to
grab the ladder in front (do not shimmy right away as
the ladder is a bit buggy). Go right around the corner,
back flip to a ledge. Hang from the side and climb to
the other side of that pillar, jump to the pillar NW and
then to the stairs. Go get the First Lake Key
from that room.
A Torch for a Lasersight.
Grab the Torch in
that room and jump out to the pillar, stand in the
middle and hit the #1 key to drop the Torch on the
pillar. Look down W and stand jump down to the pillar
below, get into the opening N and use the lever there to
ignite an oil lamp near where the Torch is. Jump S from
the pillar to the ladder, go up and jump to the Torch,
take it and jump into that passage N. Ignite the Torch,
jump from that passage to the stairs SW and ignite the
two oil lamps in the back of the room with the pedestal.
A gate opens at the lava level. Drop the Torch, jump out
to the pillar again and down to the slanted block W (at
the lever).
Make your way SE over the ledges to the gate you opened
and go in carefully. Step down to the lower ledge, face
E and back flip to a slanted rock, jump and grab the
monkey bars, turn around and go all the way to the other
end to get Secret #3,
the Lasersight. Go back along the monkey bars, to
the end where you will drop back to the ledge. Step out
of the gate, stand as far left as possible and jump with
a grab to land on the pillar in front of you. Jump to
the ladder and go up, make your way to the passage NW
and follow through to where you slide into the entrance
passage. This time go N, out of the crawlspace and back
into the water. Swim back to the flooded canyon.
The Second Lake Key.
Swim to the broken bridge N, under the bridge and swim
into the passage you’ve entered when the place was still
dry, follow through and go up in the large room. In the
middle of the ceiling is a breathing hole. Dive down,
get a Large Medipack and Shotgun ammo.
Turn S and swim into a passage you see there (near the
ceiling), follow through and behind the pillar in the
end room is the Second Lake Key. In the ceiling
is a breathing hole and in one of the corners (SW) are
some Flares. Swim back to the large room, exit
through the open gates S and get back to the canyon.
Take a left, swim to the big Gates and up in a hole left
of the gates, climb out and use the Lake Keys there. The
big Gates open up, so swim down and left, follow through
and the current will take you.
(We’ll be back)
Level
2, Emerald Lakes.
Swim straight into a larger cave with a shark, go up W
into the hole in the ceiling (where the bubbles are) and
get out, equip the Crossbow with the Lasersight and
shoot that shark when possible. There are more Arrows
in an alcove up N (a screen of a jump lever and behind
the gate is a Trident) and some Flares on the
floor. The gate remains closed for now.
Opening up some Gates to the First Trident.
Dive back in, swim W from the hole and come to a grey
wall, go right into the tunnel and keep going left. Up
left at the fence and you’ll end up in a short tunnel
with another underwater lever (screen of a water
hole). Swim back, keep going right around the grey wall
and end up in a large room and get to the breathing hole
in the ceiling above the entrance.
Turn N, swim down and get the Uzi ammo. Now swim
down S, to a lower level and into the narrow tunnel in
the stone green building (E side near the bottom). Up is
a grate, down is another underwater lever (gate
opens nearby)…You can do this in one go or go back for
air first. Swim back up, out of the small opening and N
of the structure is the open gate, follow through and up
slowly till you are in a grey cave, look on the E wall
and use the underwater lever there (trapdoor
opens).
Swim up into the ceiling and the current takes you away.
Wade out of the water and follow through, it brings you
back into the larger room. Swim S to the stone green
building again and around to the back (W side), up into
a shaft and get out into a room with a lever. Throw the
lever to see an underwater gate open up in the green
structure and behind the fence you can see a room with a
Trident. Dive back into the water, swim to the S side of
the green structure and into the large opening. Go up
and into the opening S, follow through and climb out in
the room behind the fence. Make your choice out of the
goodies, as taking one will make the others inaccessible
(I picked the Revolver ammo).
Only then go get the First Trident.
Make your way back out of the green structure, swim up
NE and then N into the tunnel at the bottom and follow
back (keep right) to the first cave, to get air. Swim
down E, turn right and follow to a room with a grey
ledge on the bottom. Over that ledge is an opening in
the ceiling of which you saw a screen before, go up and
climb out. Get the Shotgun ammo and go down S,
follow through a crawlspace to the lever and throw it to
open a gate in a room we go to later. Get back to the
water.
Face SW and swim down; follow the tunnel to an
underwater lever. Throw it to open a gate and swim
back the way you came, go get air in the breathing hole
of the first cave.
The Second Trident.
Dive down E, turn left and down the tunnel to the gate
you just opened. Swim through to a high room and go up
for air, the opened underwater gate is in the S wall.
Swim up the steps and pick up some Flares in the
first room. Face W and use the jump lever there to open
a gate to the Trident behind the fence S. Go NW and save
when you come to the top of the high room and then
sprint down the next passage, release sprint so you can
immediately run right (left on the screen) to a safe
spot. Pick up the Small Medipack and wait for the
boulder to disarm some of the Blades.
A Torch for a Secret.
Continue with care to trigger more Blades and come to a
stair with burners, in the corner of that room is some
Uzi ammo. Time the burners to get upstairs and
climb the pole from facing SE, carefully time that
circular Blade and watch your health. Back flip onto the
floor, get the Large Medipack from the corner and
use the lever (stops a burner at a gate below the
grate). On the floor is a Torch, pick it up and
throw it down the hole at the pole. Go up the pole once
more and back flip into a secret room to get
Secret #1(4)
, Arrows, 2x Shotgun ammo and a
Small Medipack. Throw the lever to lift a gate near
a bridge (Shotgun Secret).
Get down along the pole and pick up the Torch, well get
to that gate W later. Go down the stairs again taking
the Torch with you, follow the passage back over the
boulder to the top of the high room and left is a
burning scone, ignite the Torch there. Go back down the
boulder slope and ignite the two oil baskets.
An underwater gate now opened in the bottom of the high
room. Drop the Torch, go to the edge of the floor and
dive into the pit where a trapdoor opened. Follow
through and find an Emerald Gem in the passage
(screen of a gate we saw before).
The Second Trident.
Swim up E to the high room, into the tunnel NE and
follow back to the first cave, into the breathing hole.
Climb out and climb up N to get the Second Trident.
Get down, open the gate E with the Gem and go in for
Secret #2(5),
Flares, Revolver ammo and a Large Medipack.
Make your way back, swim E, left and left again. Up in
the high room and into the open gate in the S wall. Go
up the steps and follow through to the gate with the
burner in front, time it and jump up to the alcove (if
the fire in that alcove is still there, you may have to
go up the pole again to the lever on the first floor and
use it again).
Use the lever in the alcove to open the gate to the
Neptune room. Place a Trident on the statue NE and one
SW; watch the flyby and dive into the water below. Swim
into the tunnel underneath that underwater lever (E) and
at the crossing go right to get to a Small Medipack,
roll and keep swimming right around corners to get to a
room with air in the ceiling. Climb out there to pick up
Revolver ammo, dive back in and in a hole in the
floor is another Small Medipack. No need for us
to explore further, another tunnel leading from this
room brings to where you got the Emerald Gem before
(shortcut for the Secrets maybe).
So swim into the tunnel NW again and follow straight
back to the Neptune room, roll to use the underwater
lever E and go down the hole in the bottom.
The Emerald Key.
Once in the large room, swim to the right to climb out
at the big gates, shoot the two sharks and swim behind
that green structure SW, swim inside, down and time the
spikes to get through. Go up and turn around to get the
Large Medipack there, roll and swim up to the
next room. Now go E and left up the stairs, get a
Small Medipack in the room above and throw two
levers next to the stairs to lower a block in the vase
room. Go down the stairs again and left into the vase
room, climb the block in the middle of the room and grab
up to the ladder W.
Upstairs is the Emerald Key, but when you pick it
up the entrance gate to the vase room closes up. Get
down to the block and jump off, get ready to fight the
two beasts and when they are dead, visit the room SW to
get 2x Shotgun ammo and throw the lever in that
room to re-open the entrance gate. Go out and to the SE,
get a Small Medipack near the vase and enter the
room S, get another Small Medipack. Go out and
into the crawlspace at the E wall, stand up and climb up
E to get 2x Uzi Ammo.
To The First Dragon Mask.
Leave the vase room, go straight W and hop up to the
gate N and open it with the lever to get a shortcut.
Dive into the water and swim around the green structure
to climb out at the back to the receptacle for the Key,
place the Key and the burners on the pillars up in this
room will be gone as well as opening a gate.
Go back into the shortcut (gate S), head right (E) and
left up the stairs. Into the gate NE and get the
Shotgun ammo from the indentation in the floor.
Follow through to the suspended bridge, jump to the
bridge and run straight into a gate you opened at the
previous secret to get
Secret #3(6), the Shotgun. Now go back
and jump to the rope S, swing over to the platform and
get the First Dragon Mask.
The Horsemen Rooms.
Look down N and see the big gates opened up, get in
there and a block with levers will catch fire. Go left
to the SW ramp, shoot the Horseman and there’s no need
to shoot that vase. Go up the stairs (W) and on top use
a lever, a gate opens (but not here),
so go back downstairs and turn left to run past the
archways north. Turn left just beyond them and run up
the NW ramp. Shoot the beast and pick up some Uzi
ammo in the SW corner and then go into the room N to
get the Arrows.
Go over toward the east
side of the hall, on the NE ramp you’ll have to shoot a
Horseman. The vase holds some Revolver ammo, then
go up the stairs in the NE corner. There's another lever
at the end for you to pull, and you hear the sound of a
gate opening (but not here).
Go back downstairs and into the SE opening to your left
right after coming down on the stairs.
In that dark room is an opening to your right.
Get in and crawl until you can stand up. Walk to the
edge of the hole ahead and you can see the jump switch
up on the wall (W). Take a standing jump and grab to
activate the jump switch; then pick up the Arrows
from the bottom.
The First Emerald Key.
Climb up the north wall, climb
right and drop back into the same passage. Crawl back
and go back to the stairs NE. Go back up the stairs and
the gate near the lever is now open. Kill the
horseman and pick up the Emerald Key he
drops. Go S from the
walkway into a small room south with a pole. Climb the
pole, past a rotating blade, and back flip into the
room. Go into the opening N, follow through to a room
with a lever. Use it and a gate opens, go back the same
way you came here and get back to the hall all the way
down.
The Horseman, the
Second Emerald Key, the First Lever.
Go to the far SE corner near the entrance and use the
ladder to climb up to the passage. Go through and save
after the Horseman got on the horse. Drop down into the
room below and keep hopping around backwards while
shooting. Watch out for the spiked pit (Save).
Pick up the Second Emerald Key and the Small
Medipack NE. Go into the SE section of the room and
throw the lever to see the first burner on the gold
block (it will have an interval now).
The Gold Burner Block.
Go back out to the ladder and down to the hall, the
burner on the S side of the gold block can now be used
if you time it right and back flip away (changes the
burner N). Now you can do the N lever, the one W and
finally the one E.
A Gate will be opened on the walkway above, so go up the
SW ramp, up the stairs to the walkway and that door is N
from the walkway, in there are big Gates and an opening
W. Jump over to the W, follow the stairs all the way up
and jump into the alcove N, turn around and spot the
jump lever you have to use. Jump back to the stairs and
go to the gate you opened SE, follow through to get to
the top of the hall.
Jump over to the roof N and get a Small Medipack
NW, walk back to the S end of this roof, drop to the
grated floor below and place one Emerald Key there.
Climb back up, go S and get 2x Uzi ammo
SW/SE from the roof. Place the second Emerald Key on the
grated walkway and a cut scene shows the big Gates
opened up, but also some pickups.
Back up to the central walkway, out W and down the
steps, jump back over to the E and you could leave now
through the big gates. However, if you want more
pickups, go out S to the walkway, out W down the stairs
and to the hall all the way to the ground floor. Go to
the far NE ramp, go right at the stairs. Into that dark
room and into the opening on the right, crawl through
and jump with a grab over the hole. Crawl to get
Revolver ammo and a Large Medipack, a camera
shows spikes go down in the horseman room. There’s
another important pick up, so go out the gate in front
and left to the hall. Up the ladder in the far SE corner
to get back to the horseman room and get
Secret #4(7), the
Revolver from the pit (don’t jump in the wrong
pit). Make your way back to the hall, up the SW ramp and
up the stairs into the N opening at the walkway. Through
the big gates and up the ramp carefully, shoot the beast
and go get the Fire Key from the pedestal. The
trapdoor opens N, drop in and just slide…
Hidden gardens Interlude 1.
You are on a roof in the Garden (have
a look at the next paragraph), jump S to the rock
ledge and slide down from the W side. Go over to the
building NW (W wall) and down the steps, jump over the
pit and take a right and go to the gates. Open them with
the Fire Key and go in….
Previous part with a
detour for additional pickups:
After sliding onto the
roof, jump S, then follow the ledges to the far SE
building, grab the Shotgun ammo and then grab a
crack in the rocks SW, shimmy right and drop in
an alcove. Jump NW twice, then into the alcove SW to get
the Arrows. Hop down into the canyon and go NW to
the building we visited before.
Down the steps, jump over the pit and take a right and
go to the gates. Open them with the Fire Key and go in….
Level 3, Firewalk.
Slide and jump with a roll to slide backwards, grab the
edge and shimmy to the left side. Drop and grab the
ridge below, shimmy right around and drop. Throw the
lever there to open a nearby gate. Hop backwards, grab
the edge after sliding down and drop to the path below,
go in and claim Secret
#1(8), the Uzis after using the monkey
bars. Be careful when going back, burners started on the
monkey bars. Back at the lava pit you can climb the
ladder on the right and slide over the top of the
pillar, jump to the next slide and just slide down to a
safe spot.
Stand at the edge of the lava pit, under the monkey bars
and back flip onto the slope, jump and grab the monkey
bars. Time the burners to get to the other side and
drop, immediately run forward and start shooting. In the
middle of the Main Hall on the grate is Shotgun ammo.
Walk down the ramp to the water and shoot the crocs.
The Lava Chamber, opening up some Gates.
Head S and into a wide passage of a Lava room. Jump to
the pillar to the slanted pillar SW. Grab the edge and
hang in the middle, pull up and back flip with roll to
grab a jump lever. You will drop through the Lava into a
cave. Swim N and left to that ledge with the Small
Medipack, go on straight (W) and up through the
opening in the ceiling in the end. Roll and swim E then
swim left in the end to get back to the large flooded
room. Go up to that grating and climb onto the ramp to
shoot another croc behind you.
Head back to the Lava Chamber S and just before you
reach the lava, turn right into an open gate and follow
to a lever. Throw it and watch how several big Gates
open up. Look through the fence E and spot the Small
Medipack, you may need it, so go back and turn right to
the lava. Jump W to the rock ledges and go up to the
highest point W, from there you can reach the ledge with
the Small Medipack with a run jump. To get back,
stand on the most NE tip of this ledge and jump back to
the flat rocks NE, make it back to the entrance and go
to the Main Hall.
Gates NE, Firewalk for the
Flame Star.
Go through the open gates NE and come to a room with
changing floor tiles.
There’s a pedestal on fire across the room, you have to
step on the 5 Star tiles to get the fire out. That’s not
too hard, the first ledges left and right ate solid, so
stand there and do one or two of the Star tiles in one
go. Just fall through into the pool below and get out SW
to do the rest. After the fire on the pedestal went out
you can worry about getting there. Aim for the left or
right lower side and time the jumps.
I went to the solid ledge against the W wall and waited
till this situation was visible, run onto the first tile
and jump, then a running jump and jump onto the ledge
ahead
(Video
-
Save).

Grab the Flame Star from the pedestal and dive
into the pool where a gate opened S. Go in and use the
underwater lever on the N wall. Now a trapdoor opened in
the bottom of the pool, but first go up for air.
There’s a Secret in the next part, it depends on which
tunnel you take (they both lead back to the Main Hall).
Dive into the trapdoor a bit, turn S and swim into a
narrow gap, follow through and get
Secret #2(9), 2x
Uzi Ammo from the indentations on the bottom. You
can leave W and follow the narrow tunnel to the pool in
the Main Hall, swim left (E) and get a Small Medipack
in the end, roll and swim back along the ceiling till
you see a hole above. Get through and swim E again to
turn right into the Main Hall pool. Go up and climb out.
Gates W, the Fire Star.
In the alcove S are 4 vases, you can shoot the left hand
one to open a gate, leave the rest alone as the right
hand one has a Wraith in it. A gate now opened in the N
wall; jump over to the central plateau and then to the
gate. Enter and go straight, to the right is a lever, go
left and hop backwards up the slope till you hear the
ball coming, run back out and wait till the ball stops
the flames under the lever.
Go up the boulder slope, hop over the slanted floor and
get Shotgun ammo and a Small Medipack
there. Go back down the slope, hop over the boulder and
use the lever (gate opens W in the lava room). Turn
right around the corner and go to the W end of the room
where you can now claim 2x Uzi ammo, one on the
floor the other on the block.
Timed Pillar Run.
Go back to the lava room and jump over to the gate W,
don’t grab up W, but turn around and look up for the
ladder you have to climb. Go up and back flip into the
passage above, follow through all the way to come to the
top of the lava room. The gate across the room will open
when you step on the ledge; it is timed however. Find
the fastest rout over the pillar ledges and get in
quick. I went to the pillar NW, a running jump onto the
next, turn left a bit and side flip left so you will
land on the edge of the high block, now run jump into
the open gate
(Video-
Save).
Burner Hops.
Go around the corner and wait on the grated floor, left
hand side. You have to jump up to the burner block in
front and immediately side flip to the right to land in
a passage (You can also stand
left, turn around and do a backflip onto the block, then
a side flip left). Follow through, get a Small
Medipack in the corner to the right and the Fire
Star from the pedestal on the block, a trapdoor
opens. Just hang and let go, follow the tunnel to get
back to the pool in the Main Hall, swim to the ledge in
the middle and get the Revolver ammo on the
bottom before you surface.
NW corner, Color Puzzle.
Go to the NW and into the colored passage,
there are five vases surrounding
you in a half circle. If you shoot them in the wrong
order, the burner tile under your feet ignites. The clue
to the puzzle is in the transparent floor tiles you
walked back to the main hall, 1-blue, 2-green, 3-yellow,
4-red and 5-white. Now shoot the vases in the same order
and you should be safe. So shoot NE-W-N-NW-E and a small
gate opens up in the Main Hall. Go back, keep left and
go into the new opening E, just left of the fire monkey
bars. Be careful after the long ramp, there is a pit you
have to jump and proceed to the top of the Main Hall.
Top of the Main Hall, use the Flame Star and get the
Fire Gem.
In an alcove NW are some Flares, return E and
around the corner are monkey bars, get over the pit and
turn left into a room. Head down the stairs S to a
passage where you can use the Flame Star to the right
(one tile of flames is gone). Go E to a room with
pillars in a pool, go down to the pool and shoot the
crocs, dive in and swim into the tunnel NW. To the right
is a Large Medipack and to the left an underwater
lever (opens a gate across the pool). Climb back out and
line up for the jumps over the pillars. Hop back against
the wall and do running jumps over the pillars that will
start to burn if you stand on them too long (Video
-
Save).
Into the opening and get the Arrows from the pit
to the right, then step backwards up the slope once and
quickly run back to the right. Follow the boulder slope
up to another room with pillars, same drill here to get
across (Save).
Go into the passage and carefully take the Fire Gem
from the pedestal.
Turn around, go SE into the passage and look up when you
come to a grated floor, use the jump lever and the gate
to some monkey bars opens up. Time the Flames to get to
the other side. Drop and walk to the W side of the
ledge, hang from the side and drop/grab the ledge below.
Go all the way left around till you hit the wall and
drop, get a Small Medipack and jump over to the
ledge with the Grenades. A hatch opens above, so
climb the ladder back to the entrance ledge. Go S,
through the boulder slope (another boulder comes down),
shoot more crocs in the pool and swim over to the other
side where a beast awaits you (you can shoot him before
you dive into the pool). Once across, go out W, up the
stairs to the right and then left. A gate now opened W,
go straight in and follow to another section of the Main
Hall, go straight W and follow the ledge to the end. Hop
to the ledge SW, then NW and get the Revolver ammo.
Safety drop to the passage below.
Gates SW, use the Fire Gem.
Go S and up the rock on the left and at the end jump
over to the ledge SW to get the Large Medipack.
Jump to that closed gate on the other side (E) and look
W to find a crack in the rock wall, Jump to grab it, go
left and climb down then back flip from the last ladder
to a ledge near the opening S, jump in and slide/jump to
the safe floor. Follow the passage up and drop into the
pit to the right to place the Fire Gem. Another flame
goes down in the crawlspace.
Use the Fire Star and Raise the Pillars.
Head NW and follow through to the N, crawl and use the
Fire Star in the end, last flame in the crawlspace gone.
Go back, crawl and find a lever, use that to open the
shortcut gate on the right. For now we go the other way,
just go S and left to the lava room and drop down from
the ledge to where that Medipack was and jump back to
the flat rocks NE and get back to the passage to the
Main Hall, but don’t go there.
To the E is a passage, follow through over the now safe
burner tiles and throw the lever in the end to raise the
pillars in the lava room, go back. Head N to the Main
Hall, go N and just before the big Gates N into the
passage right (E) (you’ve been here before). Go up and
watch out for the pit, follow trough to the top of the
Main Hall. Turn left, use the monkey bars and go right
through the open gate. Take a left down the tunnel to
the top of the Lava room.
Up, Up and some Levers in a Labyrinth.
Jump the pillars again and this time jump to grab up to
the central pillar, face N and grab to the ladder to
climb up. Turn S, jump over the pit and keep going
right, crawl and use lever #1, go back and keep going
right to get to lever #2. Back and right, over the
ladder hole and keep to the right for lever #3, turn and
keeping right again will get you to lever #4, this one
will release a Wraith. So better not use it and head
back S to the ladder hole, jump over and in the end of
the passage you’ll see a block that went down.
The Second Dragon Key.
Climb up to an outside area, get onto the structure N
and look S to spot a lever in a passage, there’s a
burner tile in front. Go all the way over to the N side
of the structure and jump into a tunnel in the rocks.
Just inside, turn around and use the jump lever to kill
that burner tile. Make your way back over the structure,
jump into the S passage and use the lever to open a gate
in the N passage, so back you go again and now crawl
through to a gate you opened, inside is a lever and a
Teleporter beam will appear in the structure outside. Go
back out and get onto the structure. Jump down from the
E or W side onto the ledge in the core and get your
Second Dragon Key.
The Gorge Key.
The block will rise so you can jump back to the W or E
side to get back S and down to the labyrinth. Don’t go
straight to that Gem, but turn left first. In the corner
where the Wraith is, a second block lowered, climb up
there and get Secret #3(10),
Uzi ammo, a Large Medipack and Shotgun
ammo. Down again and to the Gem in the passage N
which happens to be the Gorge Key, go through the
opened gate and slide down to….
Hidden gardens Interlude 2.
You’ll end up on the ledge where you found the Temple
Key earlier, drop down to the ground and go to the
canyon. Dive in and swim to that ramp SE, open the big
Gates with the Gorge Key. Follow through to
Level 4, Serpentine Gorge.
The Iron Key.
There’s a keyhole to the left where you start, go
straight and then right (S). Enter the room to the right
and the gate closes after you picked up the Iron Key.
Walk to the edge of the deadly pool and grab up to the
monkey bars; time the burners below to go along the
monkey bars into the passage across the pool. There’s
Shotgun ammo and a Small Medipack in this
passage, then go into the alcove N and grab up left. Be
careful, the circle tiles will start burning when you
stand on them too long.
Fire Jumps.
A little trick is required here, face S and stand face
against the wall. Now side step carefully onto the tile
so you will stand on the corner as it begins to burn.

Stand jump to land on the left most side of the next
tile and run against the wall so you will be in the
corner of the tile again. Turn left and stand jump to
the next tile while steering against the wall and
immediately run to safety (Save).
Drop down and throw the lever where the gate opened to
open a hatch over the pool.
Go back to the deadly pool and grab the monkey bars. Go
back left and in the first low corner; drop to the now
safe ledge below. Turn around and jump with a roll onto
to that slanted block at the W wall, jump and grab the
ladders on the hanging block. Go right around the corner
and down to back flip onto the block with the
Revolver ammo SE. The open hatch is up N here, jump
to the ladders on the rock and go right to get into the
hatch. Follow through, crawl and drop down to the first
passage. Head N and left up some steps, to use the Iron
Key in the lock and the gate opens.
Dark Caves.
Drop down into the caves and head W, climb onto that
last ledge (where the cave
turns right), next to the fence. Grab up into the
room above from facing W and use the jump lever in front
of you, a gate opens at the N end of the caves. Drop
down, go N to climb the next block, jump from block to
block to get near the open gate. Jump and grab the edge
to pull up into the next cave; swim into the SE corner
and through to get the Arrows. Get back and onto
the block to jump E and a bit to the left so you’ll
slide and land on a ledge. There are spikes, at the end
of the slide are more, so jump and jump again to get in
the water below. Quickly swim left (E) and then to the
right to get out on a ramp. Shoot the crocs, get the
Flares from the bottom and get back out to use the
lever after you saved, you’ll find out why.
The Shiva Room.
Watch the flyby and the two wraiths will soon join you,
so dive into the water and swim back where you came
from, straight W and in the middle of the tunnel is a
hole in the bottom, go in and follow through. Climb onto
the block in the corner (NW) and grab up W, slide into
the Shiva Room. Run to the NE and hop onto the ledge
with the statue, in my case the wraiths were killed in
front of the statue. There are two crawlspaces, left and
right of the statue, go in for Flares and a
Small Medipack.
4 Levers and Corkscrews.
Now go to the statue SW and there are two more
crawlspaces, the right hand one (W) leads up to a lever.
Go there first to drain water from the floor of the
corkscrew room making a run through that room somewhat
easier. Go out and the left hand crawlspace leads up to
that corkscrew room, go there. Save before you enter,
there are 4 levers in this room and a closed gate NW, as
soon as you enter, corkscrews will start to come down
from the ceiling so be quick about it
(Save).
Boulder Alley.
Behind the opened gate is another lever, throw that and
jump over the pit when the burner is down. Side flip at
once and wait for two boulders coming down. On that
slope several more boulders will be triggered. Go up the
slope and step backwards onto the third square, runjump
back out of the way. Up again and
step backwards into the left hand side passage so you
can immediately run back. Go up the slope again, I did a
run-jump over that broken tile and ran into the second
passage left, immediately a roll and get back down the
slope to safety. Back up the slope again and the passage
straight up seems to be safe now. So hop back into the
passages to trigger more boulders and turn up the slope
to safety. After all boulders fell, go up the slope and
the gate will open for you (Save).
Just before entering you can see the Grenade Gun
behind the fence to the left (next Secret).
Pushing Blocks, the First Serpent Stone.

Go right (N) and push the #1 block once, go left and
passing a second block, go around and you come to #3,
pull it once and return to block #2. Push it twice and
go left into the opening to get the Serpent Stone.
Go back to the last block you pushed (left hand) and
push it along the passage to the S end. Go left and left
again and come back to block #1, pull it once so it will
be in front of the passage again. Turn around and go all
the way around till you are at block #1 again and pull
it once. Go around again and find block #4 N which was
behind #1. Push it once and go into the crawlspace left
and come to block #5, push it twice and turn right. Push
block #4 twice to get the crawlspace back open.
Pull block #5 back to where it was (twice). Go
through the crawlspace again and into the passage NE
where a lever will open a hatch (for the Grenade Gun
later). Look up in the passage near the crawlspace and
find an opening up E.
The Iron Key.
Climb up and go through the first swinging Axe, then at
the second, stand here and when the Axe goes back,
sidestep left once and side flip left over the fire
basket (along the wall).

Go NE into the opening behind the last Axe and climb
down, close to the spikes a back flip into a passage
behind. Alternatively, shoot the basket with pistols and
put the fire out.
To the right (SE) is a passage with an Axe, behind it a
timed gate. For now turn left and follow that passage to
a lever, left of it is Revolver ammo. Throw the
lever for the timed gate and sprint there passing the
Axe (Save).
Pick up the Iron Key from the grating and use the
lever N to open the trapdoor in the floor. Get down and
arrive back in the caves.
Opening up a Gate to the Central Shaft.
Again go N over the blocks and jump into the opening,
climb on the ledge to jump into the spiked waterfall E
and make it over the spikes again. Head E, dive under
the ramp with the lever SE and down into a hole in the
bottom for the Grenades. Swim into a new area and
immediately after the waterfall you can climb out to the
right (W wall) and grab up left, if you want you can get
another Revolver and Lasersight in the
waterfall cave up NE. Jump back to that high block SW
and jump to the next S, turn left and shoot the 3 balls
you see there (E) and big Gates opened up under the
balls.
First we do something else before going through the
gates. Run down to the ledge around the SW corner and
grab the monkey bars. Go into the opening across the
canyon. Climb up again and head out N and into an
opening N. Swim into the next room; dive into the hole
(N) and use the underwater lever there. Swim back up,
climb the block and grab up to the floor above. Jump W
and use the lever there to open the gate to the Central
Shaft.
The Second Serpent Stone.
Return outside (S) to the bridge. Go in S, climb down
and get back to the ledge at the monkey bars. Face W and
hop back grabbing the edge, safety drop to the ledge
below. Hang from the side and shimmy right to the flat
corner, just run off to land on a pillar with a Large
Medipack. Jump and grab back to the ledge, hop to
the E side and jump to the E to get to those open gates.
Go in, shoot the croc and go get the Second Serpent
Stone. In the crawlspace S are Uzi ammo,
Flares and a Small Medipack. Go back out of
the Gates and turn right, climb up N and head N. We have
to get back for the Third Stone.
The Third Serpent Stone.
Swim back through the river, under that arch with the
lever and to the W, at the end into the hole in the
bottom and back to the Shiva Room. Go into the S
crawlspace behind the SW statue to the corkscrew room.
Optional: Going for the Secret requires a bit of a
detour. Go into the passage NW, jump over the fire pit
and go up the slope, take the first left and follow
through. Up the sloped tunnel to come to a pit, jump
across and find that trapdoor you opened before (block
puzzle lever). Get down and collect
Secret #1(11),
the Grenade Gun. Go back through the trapdoor and
just slide down into that pit, go left and down the
slope to get back to the corkscrew room. In the
corkscrew room, go through the opening N to get back to
the caves.
Head N and over the blocks into the last cave. Dive down
into that SE tunnel you visited before and follow to the
small cave. The gate is now open, jump over to the
opposite side (S) side of the shaft and run left (E)
along the fence to jump over the sloped block in the
corner SE to get the Third Serpent Stone. Drop
down into the central shaft, swim through the tunnel to
the river and head E once more, climb out left after
passing under the first waterfall.
Using the Stones, the Snake Statue.
Go left (NE) up a sandy path and follow in to the right
to come to a large hall with a giant Snake statue. Shoot
the natives and use the Iron Key on the S wall. Gates
open up to the left, go in and push the 2 blocks in that
room next to the gate E on a marked tile, they go up.
Now move them onto the marked tiles on the ledges and
the E gate opens. Go in and use the lever to get a
screen of a ladder.
Leave the room; go around the central structure to an
opening N. Follow up to a pit. Jump to the pillar, grab
the ladder and go down in the pit. Under the pillar is a
crawlspace with Revolver ammo. Get back up the
ladder, back flip and jump to the ladder again and into
the passage S, take a right and drop out to the snakes
back. Go get Secret #2(12),
Revolver ammo. Slide down from the back of the
Snake and go back up to where you left off. Follow the
passage further up and up and down the stairs N, place
the 3 Serpent Stones there.
The Third Dragon Key.
The Fire in the Snakes mouth is now gone. Go back down
the first stairs, turn left and jump over to the Snake.
Down the ladder, into the water and swim through the
tunnels and climb out to get the Third Dragon Key
in the Neptune Room. A gate opens, go back W and through
the tunnel. Up the ladder and safety drop from the mouth
to the pool below, get out and leave W. Back in the
canyon go S and find the best way down to the SW canyon
(Best is following the route
along the left side of the canyon).
The Obsidian Key.
Go W and kill two natives and then go left to a cave
with a pool. In the pool on a block is an underwater
lever, throw it to raise a block in the pool so you can
reach the gate you opened (S). Climb the ladder and get
the Obsidian Key, the fire doesn’t harm you. Go
beyond the fire basket and arrive back in
Hidden gardens Interlude 3.
You are on the roof again, jump to the ledge S and
safety drop down. Go into the building you just came
down from (E) and open the Gates.
Level 5, Obsidian Heights.
You’ll come to a room with a Shotgun on the ledge
in the middle of a large pit. There’s a Bird statue and
around you are gates, go straight (E) to the outside
area.
Outside, the Iron Key.
Go
left (N) and turn right around the high mount and just
before that big tree, go to the edge of the abyss (just
S of the tree) and hop backwards. Slide and grab the
edge, Climb down the ladder and to the right and go up
on the ledge. Jump and grab the winding monkey bars to
follow to a ledge with a burner at the end. Time the
burner to get around the corner, up the ramp and climb
up to the right, then left and climb a ladder to a room
with a burning Key. Go up the ladder in the SW corner,
get the Shotgun ammo and use the lever to kill
the flames. You now see a flame above the large pit in
the first room. Go down to the room below and get the
Iron Key.
The
Bronze Key.
Leave through the opened gate, jump from the highest tip
of the ledge onto the branch of the nearby tree (no
Ctrl) and go left (N).
Remember the route you are following now, this route has
to be taken more times in this level.
From the N branch a run-jump to the NE and land on that
lower branch of the other tree. Go to the far SE corner
of the E branch and runjump straight onto the corner of
that floating block. Go NE, then another jump NE, this
one being a bit harder because of the blue block above.
Aim a bit right of the corner of the blue block and
runjump, turn a bit left in the air (NO Ctrl) and you
should just land on the corner of the next block
(Video
-
Save).
(Also
possible was to jump down to the ledge NE and right, the
one with the Small Medipack, but that will cost
you at least a Small Medipack in health loss. From that
ledge, climb the block and jump/grab up to the higher
block).
Now
jump and grab N, save hanging and pull over, just slide
and land on a lower block, slide and jump to grab the
ladder, go up. Jump and grab to the roof W, go right
around till you can pull op at an opening in the fence.
Go in and right, at the bottom of the stairs is a
trapdoor (Secret). Go up the stairs and in the upper
hall go down the steps between the blue balustrades
(notice the gold gate S). To the right are some
Flares, jump higher at the vase and use the lever
after dropping down. It will open a crawlspace for
later. Head E for now and in the end is the Bronze
Key. The gate opens up, step out.
The
Torch.
Go
right around the corner into the passage and open the
gate, get a Torch there and go back out. Run
right off the balcony to land on a rock and make your
way S, to the right and get back to the first room.
Ignite the Torch and go around the room to ignite the 4
Oil lamps E and W. Gates open up, shoot the beasts (best
from the stairs in the passage W) and go into the
gate N for a lever and a Small Medipack. S are
Flares and another lever, the gold gate you might
have seen before opens up now. You can leave the Torch
here.
Up
Again, the Big Hall.
Go
outside again, turn right and climb the arch over the
entrance to jump SW to the balcony and get into the
trees again. Make your way to the N side tree and go
onto the W branch. Jump and grab the balcony with the
open gate, follow the passage up the stairs to the hall
with the blue balustrades. The gate behind the
balustrades is open. First look E and spot that
crawlspace you opened with the jump lever when you were
here before. Go inside and pull the chain, a gate opens
up behind the fence to the S.
“Lara: Hmmm … There should be something important up
here. I should find a way up to there”.
Get
back out through the crawlspace and go left through the
gold gate you opened before (S). Step into the big Hall
and go up the stairs right (W) and come to a room with a
fountain. Shoot the vase to get Shotgun ammo and
W is some Uzi ammo.
The
First Serpent Key.
Get
back to the Hall and to the big gates E, between the
gates is a block with a keyhole, hop up and open the
gates. Step onto the balcony and carefully go into the
gate right (S), you opened with the chain. Jump to that
floating block a bit to the right and then up to the one
E, NE and to the tree. Go NW and jump onto the ledge at
the opening, follow in and come to the First Serpent
Key, grab it and Beetles appear, run into the
passage N, turn around and use the jump lever to get a
pole out of the ceiling. Go up the pole and jump off
into the upper room and grab the Small Medipack.
Get out through the crawlspace and drop back onto the
balcony below.
Up
Again, the Second Serpent Key.
Go
up the S gate route again and now jump to the NE branch
of the tree, then to that big floating ledge NE and from
there NW to the branch of the N side tree. From there
jump on to the corner of that building. Go inside and
find a closed gate to the right.
Jump over the first Axe ledge and jump N behind
the next Axe; throw the lever and go shoot the vases on
the next lower floor. Pick up Shotgun ammo and a
Small Medipack, then hop S behind the last Axe
and use the lever there too. Go back and find the open
gate NE in the room. Follow up, shoot the beast and go W
and left into a crawlspace, throw the lever and go back
out. Head straight into the now open crawlspace N to get
the Second Serpent Key.
The
Third Serpent Key.
Go
back and left (E) to get into the passage to the Axe
Room. Go out to the balcony and now jump into that
alcove NE, pull the chain there to open that trapdoor to
the Secret room. Jump to the branch SE and then to the E
one. Check the health and jump to that large block E
losing some health. Now jump to the slanted part of the
next block straight (E) and drop/grab the crack below.
Go all the way to right around till you can drop in the
opening. A burner starts, sidestep onto the corner of
the burner tile and time the burner to grab up to the
floor above. Jump into that corridor you see S and get
the Third Serpent Key.
There’s another one of those Bird statues here, they
will turn into teleporters
later.
Use
two Serpent Keys and get the Fourth.
A
skeleton wakes up, shoot it into the abyss and jump back
to grab the blue crack, shimmy right again. Make your
way back up to the block; if you are fast enough you are
up before the burner starts. Now jump E (no Ctrl) and up
into the opening to pull a chain pulley (trapdoor opened
in the pool). Visit both passages N and S to place two
of the Serpent Keys already. Go back out, dive into the
pool and save, swim E and just keep going left on the
same level to get to a small room with an underwater
lever (opens another gate in this labyrinth). Swim
back a bit and keep left to get to some air. Save there
and swim back E, ignore the first right and then keep
going right to get back up to the pool.
Now
dive down E again and keep right, down and go N towards
the fence, keep going right and go up for air in the
end. Swim down and W, up into a rock cave and E, around
the corner is another underwater lever (E wall)
to open a gate back at the pool. Swim back down, go N
and up for air in the next corner. Now swim S, keep
going S and up, then go W and up to the pool. Turn N and
swim through the now open gate to climb out at the
Fourth Serpent Key (Save).
Use
Two More Serpent Keys.
Dive back in, swim through the gate and up, get out of
the pool and shoot the beast. Get on the block NE and
jump/grab the branch S. Jump to the next branch and over
to a windowsill S and get the Arrows, jump back
and to the balcony E go left and place another Serpent
Key E, go back out and jump to the balcony with the gold
gate SW, go in left to place the last Serpent Key and
the gate opens.
The
Fourth Dragon Key.
Go
to the gate, jump over the slope and hole and get the
additional Crossbow from that room and then jump
into the alcove SE for the Shotgun ammo. Drop
down the hole and go down the passage, jump to the
pedestal to get the Fourth Dragon Key. The gate
opens S and you get a message:
“Teleporters
are active”.
(If you don’t go for the secrets, jump to the open gate
S. You’ll end up at the blue gates in the Hidden
gardens, a beast is waiting for you. Dive into the water
and go into the opening W.)
But
there’s another open passage W after you picked up the
Dragon Key.
The
Secrets;
Jump to the passage W (now a gate has opened back at the
big Hall). Crawl in further, a gate opens and a Key is
visible. Stand up as soon as you can and turn around,
climb the ladder to
Secret #1(13), a
Small Medipack and 2x Uzi ammo. Get down
and crawl N, turn around and use another jump lever. Get
out and find the now active
teleporter.
Back with the Teleporter, the Two Tridents.
Jump onto the block with the
teleporter and you are back in the first room, go
out E and turn right (S) outside. Go right around the
corner in the end and into the open gate you saw open in
that crawlspace at the first secret. Pick up the Iron
Key and go back out, left around the corner and
climb the block onto the arch over the entrance. Jump
into the opening SW and from there to the tree, over the
trees to the balcony NW (same route as before).
Go
into the open gate NW and follow through to the hall
with the blue balustrades. Head NE down the stairs and
to the left is the trapdoor you opened a long time ago
(see paragraph “Third Serpent Key”) is open. Climb down
twice and crawl to Secret
#2(14), a Large Medipack, Revolver
ammo and a Trident. Don’t go too far past the
trident or you’ll slide into the abyss. Go back and up
to the passage, up the stairs W. Go left (S) to the big
Hall and into the passage S. To the right is the gate
that opened when you went for the Secret at the Dragon
Key. First we have to open a gate for later; Dive in
left of the stairs, into the tunnel and follow to a
large pool, just swim forward along the right hand side
and around the first pillar is an underwater lever. Use
it to open a gate where we go now. Swim back and climb
up to the stairs.
Go
up and down in the next room and into a passage W (the
pool left is leading back to the big Hall). Jump over
the corner block (here we
opened the gate with the underwater lever) and
use the Iron Key in the lock.
Get
into the crawlspace on the right and get
Secret #3(15), a
Second Trident. Get out, make your way up the ramp E
(get a Grenade ammo by jumping left) by timing
the burners and on the top balcony you can place the Two
Tridents. The gate on the opposite side of the pool
below will open up. Hop over the balustrade to the
waterfall and jump over to that open gate, go in and
slide down into the last Secret room in Hidden Gardens.
Hidden gardens Last visit.
You
landed in the Last Secret Room of Hidden Gardens
(you
wouldn’t be able to get this Secret if you went S from
the Dragon Key before). Pick up
Secret #4 (16),
Grenades, a Small Medipack, Shotgun-
and Uzi ammo. Throw the lever NW and go out to
the flooded canyon. If you
got here without the Secret, you would have ended up at
the “Blue” Gates near the canyon.
Use
the Dragon Keys.
Swim W into the building, take the first right and go
follow the ramp up to the Gates, just before the gates
to the right is a small room. Enter again and go down
the hole in the floor, go N and place the 4 Dragon Keys.
Go through the gates and down in the hole….
Level 6, Serpentine Lair.
(New
level)
A
Coin
Go
N and jump into the pool, climb out on the other side
and proceed and in the corridor beyond the 2 Shiva
statues are two side passages. Go in left and get a
Coin from the pedestal.
“When
you have no other option, just make a wish.”
Back out and head left (N), come to a Tower in an
enormous Hall. Get down the hole and spot the huge doors
N, go down once more. Throw the lever there and those
doors open up. Go back
up one floor and head in N, coming to a deep pit. Jump
to the platform on the pillar, to the next and into a
passage right (N) to get the Flares. Hop back and
proceed to the W end of the room.
Push Blocks Puzzle.
You’ll end up in a room (room 1) with a pool and a
fountain, dive into the tunnel SE and follow through to
a similar kind of room (room 2). Swim into the tunnel E
and use the underwater lever to open a gate so you can
get to a push block. Roll and swim back to the room.
Climb out E and go into the passage E, pull the cage
straight out and put it in front of the passage N. Go
back into the passage E, go left and run around and push
the next block once. Now use the passage to move the
block out onto the lower block and push it off so it
will be on the floor too. Now move the third block out
and leave it standing on the second block. Move the
first block to the side of the stack and climb up to the
highest block. Jump and grab the ladder S, between the 2
pillars near the pool.
A Little Wheel.
Climb up into the room above and go N and left, the
second alcove left at the Axes has Shotgun ammo.
In the end go right and come to a hole in the floor.
Drop down into the pool of a cave, to the S is a
shortcut back to room 1. We go E and climb out on the
triangle ledge, get down into the water and find a
Little Wheel between the plants E (white light).
The Emerald Shard.
Climb out at the sandy bottom N to get up to the passage
there, and get the Emerald Shard in the midst of
the Shiva’s. When you go back to where you came in, the
Shiva’s will come alive, shoot all 4 of them and go for
the exit S, as it seems nothing else is to be done here.
When you leave, all three gates open up in the Shiva
room, so go back in and go in E and W for 2x Uzi ammo.
Now go N and get a Small Medipack there. Go back
and out S and to the cave W, swim into that shortcut to
room 1 (S). Climb out and go up the stairs S. Make your
way back through the room with the Fire baskets to get
to the Tower. Drop one floor down to the floor with the
lever.
The Amethyst Shard.
Go to the E side of this floor and jump up to grab that
wooden ledge, safety drop down onto the arch below and
jump S towards that crawlspace. Get into the crawlspace;
follow through to a lever opening up more big doors. Go
back through the crawlspace to the ledge. From the NW
jump back to the Tower, go down one floor, go E. Go left
or right around the central structure and in the back a
beast attacks. When the critter dies the gates in the
back (E) open up, inside in the pit is a lever we can’t
reach. Go SE or NE into the back and push that cage down
to the floor, move it around the pit and over the edge
so it will end up under that lever. Using the lever will
open up big Gates to the centrals structure. Go out and
to the W side of the structure, go all the way to the
other end and enter those gates.
The Shifting Stairs.
On the frozen pool S is a vase, shoot it from a safe
distance and the explosion will melt the ice. Dive down
and use the underwater lever (W wall), swim through to
the room E and use another underwater lever (E wall), a
gate to a Coin opens up. Swim back up and in your
desperation (because you can’t find anything to do) you
will think of this phrase
“When
you have no other option, just make a wish.”
So we need a wishing well, jump up to the window NW and
go to that fountain, use the coin you have there and the
stairs will all shift into their original position
again.
Get up the stairs and on the first floor landing, NE
corner, face N and jump as straight as possible to grab
the balcony. Grab the second Coin from the pedestal E
“You now have a second wish”.
Go to the W side of the balcony and use the lever there
(first for a gate). Go back to the far S side of this
balcony and jump/grab back to the central staircase. Go
to the SE corner and jump over to the balcony S (no
Ctrl), go left (E) and make your second wish at the
fountain. The next set of stairs will line up. Go to the
W end of the balcony and use the second lever for the
gate on top of the staircase. Jump/grab back to the
staircase and go all the way up, jump down to the
triangle ledge in the corner (NW) and from there, a drop
down with some health loss. Grab the Amethyst Shard
and a trapdoor opens up.
Go halfway down the ladder and to the right into the
passage, get the third Coin there
“Last Wish….Be careful, This
is your last”.
Back to the ladder and all the way down you go, to the
left is a lever (brings out
platforms in the cage above). And in the SE
corner another fountain; use the last Coin to get
Secret #1(17), a
Golden Idol. Go back up the ladder; use the wooden
platforms and the triangle ledge to get back out of the
cage and head down to the ground floor. Leave W, go
right then left to the Tower.
The Second Little Wheel.
Climb up two floors to the one with the golden lever,
jump to that wooden ledge E again and go to the jump to
that slanted corner pillar, jump off to land on the
wooden ledge next to it against the E wall. Keep jumping
to the SW corner and shimmy around the ledge to drop
down to a block below. Jump to the arch N and grab up
left into the passage. Use the lever to open doors in a
passage below and look for the Large Medipack in
one of the pits.
Go back out of the passage, drop from the arch onto the
bridge below. Go up the stairs and pass through the
swinging Fire baskets, you’ll end up at a pool with a
fountain. Go to the other side and take a right down the
passage. At the bottom of the stairs right into a hidden
passage, follow to a lever opening up a gate in the
pool, go back to the pool and swim into the opening N.
Follow up to a fenced off passage, pull that cage once.
Swim back to the pool, climb out left (E) and go left
around the corner, shoot the grating. Crawl through and
get the Second Little Wheel.
The Dragon Room, the Ruby Chard.
Get out and down the stairs S and spot a vase in front
of a gate. Stand far from that vase when you shoot it,
because it explodes and can seriously kill you. The gate
opens up, go into the Dragon Room. Step back twice from
the edge and stand-jump to the first ledge a running
jump to grab the next. Hang and time the Dragon to make
a standing jump to the next and hang till it is safe to
do the next running jump plus grab. Jump then to the
floor with the Ruby Chard. Boy… The pillars are
gone…
Climb a block S and jump up onto the stairs N, go up to
where the Dragons blow fire now. Jump and grab the
second platform and time the Dragon to get to the middle
of that platform (safe). Now jump to grab the last
platform and you’re home free
(Save).
Crawl through and hop over the two holes to pick up a
small medipack and2x
Shotgun ammo,
drop down and you are back at the stairs. Go up and
follow back (N) over the pool, passing the Fire baskets
and get back to the Tower.
The Third Little Wheel.
Make your way down to the ground floor of the Tower and
go down the hole in the middle, jump into the passage SW
and use the lever to open a small door. The pool below
is empty so climb back
up to the ground floor and go in N, follow to a cave and
look up for a hole in the ceiling where you’ll find a
jump lever, use it to lower a wall torch somewhere.
Proceed N through the cave and come to a huge cave with
a Temple entrance. In the NE corner is a hidden passage,
get in and jump over the spike pit. At the pool room you
can just dive over the spikes into the pool, get the
Flare in the middle and climb out S. Around the
corner is another spike pit, jump over and drop back
into the pit to get the Second Little Wheel and a
Small Medipack.
A Torch for the Shard.
Climb back up and go up the ramp, throw the lever to get
a screen of the big cave and platforms will slide out of
the wall at the pool. Go back, from the lower ledge at
the pool you can jump and grab the platform. Jump and
grab the grated floor and go in left up some steps. Use
the lever and see the doors to the Temple open up, when
you grab the Torch, you’ll get a screen of the
jump lever you pulled before. Go back to the grated
floor taking the Torch, jump N to the platform and then
into the passage, follow back to the big cave. Go W into
the cave and follow back through the cave with the jump
lever to get to the Tower. That wall torch which lowered
is to the left, ignite your Torch there and make it back
to the Temple.
Go in the Temple and in an alcove SW and NW are two fire
baskets you can ignite, leave the Torch, go into the
opening in the floor N and come to the room where you
can use the 3 Wheels N.
When the wheels are in place some floodgates will open
up and the trapdoor outside opens up. Go out and through
the trapdoor, swim S and left and follow through to get
the Sapphire Shard.
Place the Shards.
Swim back, climb out and head back to the Tower (ground
zero) through the W cave. Go straight S into the room
where the Shards can be used, watch the flyby as
platforms rise from the top of the Tower. That’s good
because we have to go there anyway for the last Secret.
Go out, up the steps SE, jump to the arch SW and from
there turn E, grab and climb up to jump to the bridge on
the Tower.
Make your way up the Tower and to one floor from the top
where you entered the big doors N at the beginning. Go
in N again, over the Fire basket pit and to room 1, swim
into the opening NE, climb out to head E through the
canal. Follow through to the room with
Secret #2(18), a
Golden Idol. Go back, swim back to room 1 and go up
the stairs S to get back to the Tower. Climb up and use
the platforms to get to a ladder, up again to a large
Hall. Just in front of you in the water is a Harpoon
Gun, SW an Automatic Rifle, NW the Bazooka
(you can’t use them)
and then leave through the big doors which will only
open up after picking up the weapons.
A nice flyby will end this adventure.
30-12-2010.