Introduction – FMV
Some time ago.....Lara Croft, renowned
archaeologist and adventurer embarked on a search for the
three parts of the Scion - A set of artefacts forged by the
three rulers of Atlantis, and said to harness great power
when all three pieces were combined. Previously, in Tomb
Raider 1, we saw, how Lara followed the trail of the scion
pieces through the ancient tombs of
Qualopec and Tihocan, and
finally to re-discover the Lost City of Atlantis, where she
defeated Natla and her ‘new breed’. We saw the pyramid of
Atlantis destroyed and presumably along with it the scion.
In this installment, we explore
a ‘what if’ scenario. What if all three rulers of Atlantis
were immortals, and the other two rulers -
Tihocan and
Qualopec, like Natla, had survived the destruction of
Atlantis and were able to take on modern day identities just
as Natla did? What if Lara acquired the three scion pieces
before the destruction of Atlantis? We commence by rewinding
the clock and picking up the story prior to the end of Tomb
Raider 1....
1 Beyond the
Scion - Natla Rising
3
secrets.
Lost City of Atlantis
Go to
the E wall and use the lever there. Turn around, hold “duck”
and use the sprint key to roll underneath the darts to the W
wall where you can get Revolver ammo. Then head into
the opening N, follow through and find more deadly darts and
a clanking door. Here you’ll get an update in the diary,
read it. There are 3 diary entries that provide a handy
reference for all of Lara’s new moves.
Breeding Chambers.
Pick
up some more Revolver ammo in the next corner and
save before you enter the next room. Sprint to the SE
corner, two of the cocoons on the wall burst open and 2
creatures are released. You can choose to battle these two
enemies in the open space of the hall, or by continuing as
follows - use the Timed lever on the S wall, roll and sprint
straight N into another room. If you are lucky none of the
enemies followed you in here for now, but they can still
reach you. In case a Winged Mutant comes in, stand in
a corner and shoot it or do side flips while shooting to
avoid its fatal attacks. In the lower left hand corner of
your screen you can see how many hits the creature needs to
die and also how many times you still have to hit it. If you
wait a bit a Crawler Mutant may appear too, you best
deal with him by getting up close, duck and shoot it.
The
Atlantean Disk.
In
this side room you have to step on the tile in the brightly
lit alcove NW, the gate in the SW alcove opens up. Get in
and grab the small medipack.
Go back a bit and into the opening N. In this room you can
take either left or right and do a far running jump to the
slope in the back and back flip on a safe block behind the
wall. Pick up the Atlantean
Disk and another curved running jump back to the ledge
S.
The
Laser Sight.
Go out
and to the doors S, they open when you approach, pick up the
Revolver ammo to the left. Go to the opening E and
watch the flyby of the large Breeding Chamber, another
Winged Mutant will be set free. Pick up the Large
Medipack after dealing with
it. Go back to the first chamber and place the Disk on the
receptacle next to the door in the NW corner. A door opens
and inside you can get the Laser Sight from a
pedestal. The trapdoor on top of the ladder opens.
First Floor, shoot the Gems.
When
you enter the upper chamber, two more Winged Mutants appear.
Deal with mutants; then go to the S side and push the block
onto the marked tile a bit further. This opens a door SW, go
there to get Flares. Go up the stairs and Lara will
show an interest in an object on the N wall. Shoot the
gem-like plug in that artefact on the N wall from standing
on the ramp or by standing up close to the object and shoot
whilst jumping (no need to check out the passage beyond the
burner). Once you have shattered the object, steam will be
emitted from the wall and you will get a camera view of a
door that is as yet unopened. When you go back outside, a
metallic boulder will chase Lara down the stairs. On the
other side of the hall NE is Revolver Ammo, grab it
then go to another push block along the N wall.
The
Revolver.
Pull
the block in front of another push block (up in the wall),
stand on the first block and push the other block inside as
far as it will go. At the E wall is another artefact to
shoot, it will again release steam when shattered and you’ll
get another camera shot of that door, in which you will now
see it opening up (you have to jump up and down a bit in
front of the artefact to be able to shoot it). When you
leave this room head for the opened SE door.
Go in
and get the Revolver from the pedestal in the corner.
Go out N and come to the large Breeding Chamber. (another
diary entry warns you to be careful with the Revolver ammo)
The
Large Breeding Chamber.
You
are one floor up in the Cocoon Hall, shoot the Winged
Mutant. Go E, jump to that rim on the pillar and shimmy
left. Once in the middle of the pillar, use Ctrl/up/down
keys to back-flip/roll and use
the poles (Ctrl) to get to the other side (you might have to steer Lara to the middle of the next pole after a
jump). There is a small
medipack one ledge down, drop down to get it.
Take a running jump W to the platform and grab the
Revolver ammo.
Face W
and take a running jump with a slight left curve so Lara
jumps forward from the slanted pillar and grabs the pole,
swing and steer left to land on the left side of a TIMED
platform. Face the wall left of the platform and jump to the
crack, shimmy left avoiding the emitter. Go around the
corner there and jump up (Ctrl/Alt) to grab a crack even
higher.
Then
use Ctrl/up/down keys to grab a save plateau. Best use the
Revolver here as two more Winged Mutants need to be shot. As
a reward you can pick up a Large
Medipack. Jump to the corner for Revolver ammo,
jump back, combine the Revolver and
Lasersight and shoot the two gems in the artefacts on
the E wall to trigger 3 swing poles
to be extended out.
Timed Platforms.
Back
to the corner and jump to the poles that appeared. Climb up
the ladder and a couple of timed ledges appear W,
stand jump onto the first
platform. Then stand jump onto
the next holding the forward key and take a running jump to
grab the last platform (Release Ctrl
for a bit while holding the up key, Lara will start to climb
up faster that way) and run forward a bit,
immediately hit Shift to stop Lara from running off the
edge. Now stand jump with grab to the pillar in the corner
(a running jump won’t work here).
Then
take a running jump S to the platform and get ready to
battle another two Winged Mutants. Grab the small
medipack. Grab the crack in
the pillar S and shimmy around it, then again pole jumping
but also a nasty emitter to avoid, you probably go high over
the emitter without harm. You might have to adjust Lara’s
aiming again.
Jump
to the plateau and onwards to the crevice in the pillar N to
get that small medipack.
Standjump/grab back to the
plateau and jump to the ladder again, this time climbing up
to get 2x Revolver ammo on top. Face SW and look up,
take the Revolver and Sight and shoot two small contraptions
on the ceiling, two ropes appear. Aim a bit left and
run-jump to the rope, swing to the ledge on the other rope
and to the S side plateau, get the Large
Medipack on the pillar in
the corner.
Stand
facing S and drop/grab backwards to a jump switch. Land on a
platform and jump forward as it is a timed one. Back to the
ladder and up, use the ropes to get to the other side again
and into the now open doors. Watch out, clanking doors
around the corner. More traps ahead (“duck/sprint”), and
slide down at the end.
Room with the Bridges.
As you
enter the area, a Crawler Mutant and Winged Mutant hatch
out. Battle the enemies and at the S wall (right of the
slope) is a small medipack.
Timed Platforms, lower the Cage.
Go
stand on that metal terrace structure in the middle that is
surrounded by Mutant Lara clones and both sliding platforms
on top of the ladders E and W disappear. Sprint to the W
ladder and climb up on the left or right hand side of the
ladder to just under the emitter. Wait and drop onto the
expanded platform to jump to the bridge. Use the Timed lever
at the E end to lower a block on the other bridge, get to
the ground, stand on the central metal plate again and now
use the E ladder. First use the lever before the block goes
up again and watch the flyby to see the caged Lara mutant
lowered into a Lava pit, then pick up a small
medipack near the W wall.
Back to the ground floor, stand on the central metal plate
once more and up the ladder W again, over the bridge into
the opening E.
Lava Room, Moving Traps.
Go
right and to the moving blocks, there are sliding platforms
below them. Face N, hop back and take another step back.
Run-jump
to the first platform when it is out of the wall and jump to
the next platform, then jump to the floor ahead. Left around
the corner is a lever, a Winged Mutant will appear. Kill the
Mutant and operate the wall lever (this is Part 1 of a
two–part mechanism so nothing will appear to have happened).
Jump back over the platforms and go to the W side of the
room. Pass through the blocks and throw the second lever;
you’ll now see a bridge span the lava pit. Get back through
the blocks and cross the bridge to the N side.
Approach the Scion from the E side and watch the
cutscene.
Natla:
Back again?
Lara:
And you. For a grand re-opening, I assume.
Natla:
Evolution’s in a rut. Natural selection at an all time low.
Shipping out fresh meat will incite territorial rages
again…will strengthen and advance us. Even create new
breeds.
Lara: A kind of evolution on steroids then.
Natla:
A kick in the pants. Those runts
Qualopec and Tihocan had
no idea. The cataclysm of Atlantis struck a race of
langering wimps; plummeted them
to the very basics of survival again. It shouldn’t happen
like that.
Lara: Or like this.
Computer Voice: Hatching commences in fifteen
seconds.
Natla:
Too late for abortions now.
Lara: Not without the heart of the operation.
Natla:
No! Arrggghhhhhhh......
Computer Voice: Ten...five...four..three...two....one.
2 Beyond
the Scion - Natla Rising, part 2
Lost City of Atlantis
Lara gets transported down (N) and that huge
cocoon hatches. Pick up 2x Revolver ammo W
before/after shooting the Torso Guy. Go E to get the
small medipack and
Revolver ammo. The door N opens.
Go into the passage and pick up Revolver
ammo and Flares.
****A Secret Hunt, Boulders and Burners.
Get onto the block right of the Flares and
climb up into the crawlspace W. Go W down the steps and left
into the room for a small medipack,
then go to the room W. There’s a crack in the left hand
wall, it starts just beyond the ledge you’re on, so jump and
grab the wall and shimmy to the ledge with
Secret #1,
the Silver Artefact.
Stand in the middle of the ledge and back
flip onto the slanted pillar below, slide/jump over the
pillars and grab the crack in the wall, go right around and
drop. Save in front of the passage with the collapsible
ledges and the boulders. run-jump
in and run into the opening to the right, stop there. Now
sprint down the sloped passage and right around the corner,
slide as far as possible and jump onto the black rock ahead;
go forward (or roll) so the boulder won’t crush you. Go down
NE and sprint through the lava chamber.
Open the gate with the lever and jump out
left. Save again and sprint to a pit, release sprint and do
a roll just before the pit to grab the edge of the pit when
Lara falls in. Hang left or right against the wall and pull
up, turn around and standjump to
grab the other side of the pit. Follow through to come to a
lava chamber with burners. Use the corners of the burner
blocks to do stand jumps to the other side and go S.
Follow through up the passage, left up a
block and you’ll get back through a gate to the room where
the Secret hunt started, go S and back through the
crawlspace.
****
Go N and start jumping the ledges in the lava
pool and then to the ones with the pillars E.
Timed Platforms and Poles.
Then look E and shoot that gem-plug in the
artefact, a platform goes up. Jump over to the black rock
and slide to jump to that platform. Now a jump to a pillar N
and the Timed lever there will present you with platforms
and poles, so you can get to the N side. Of course there is
a Winged Mutant flying around, so be careful, you may have
the chance to shoot it before using the lever. Hop back
turning right, turn right till you can hop to the left hand
side of the platform and turn right again, jump to the pole
and swing to the plateau N. Run-jump
into the passage.
The Centaur.
Follow through and around the first corner
you’ll see an opening up in the E wall. For the next Secret
later. Proceed and the door at the end opens when you
approach, a Centaur waits inside. Shoot him while keeping an
eye on the health bar. Use the lever NE and enter the
opening W.
Timed Target Shoot.
Shoot
the Crawler Mutant, go W and use the Timed jump lever left
of the opening W, so you can shoot the gem-plug next to it
before the cover lowers again. This opens the first large
round underwater door. Another Winged Mutant will be in your
way though (this species has only mastered partial flight).
On the other side is another timed jump lever that lets you
shoot another gem-plug way up high NW. This opens door # 3,
underwater. Go W and pick up the Revolver ammo and
a Large Medipack.
Go
back and jump in the water and swim SE and there is Timed
underwater lever. Roll, swim out and get out at the pillar
SE, go to that brown ledge SE and jump up to the sliding
platform and hop into the opening. Jump on the ledge below
and use the jump lever to lower a block nearby, jump up E
and you are back at the Centaur room. There is a push block
SW you can now reach, get it out. Push the block all the way
to the E wall (SE corner). Climb it and go up the rocks to
the left. Standing on a trigger tile there expands a sliding
platform. Jump SW and use the lever, this opens the door
below (to get a Secret later) and also a gate up NW.
Go stand
on that platform facing the slots in the wall that house the
Flame Emitters. Jump and grab the first slot, and then
shimmy across all the way to the left avoiding the flames.
Back flip with a roll (Ctrl/up/down) to the first of the
platforms. Duck and crawl under the flames and jump to the
second platform. Again avoid the flames there, and then do a
running jump over the lava pit and down into the opening in
the wall. Grab the Large Medipack
and follow through the small corridor, hop down and face the
jump lever E, back-flip onto the
slanted rock and jump from this rock to the jump lever to
open underwater door (#2). Go NW to get out over the rock
outcrop.
****Secret Hunt.
Go back E into the
Centaur room, move the push block
all the way into the S passage, under the opening in the E
wall and climb up to get
Secret #2,
the Bronze Artefact. Get out and go to
the Centaur room, then W to the room with the pool.
****
Lava Chamber with Ladders.
Dive
into the pool, swim
through the opening where the three doors opened and at the
end get out and go around the corner. Jump to the ladder on
the right, watch out for the flame emitter, quickly shimmy
left around the corner, back flip/roll and grab another
ladder behind, shimmy right around and drop on the block.
Turn NE and look down, if possible shoot that Winged Mutant
(out of Revolver ammo?
Zoom in, hold that view and hit the #1 key, Lara switches to
pistol ammo). Now take a running jump with Ctrl to
end up on the ledge in the pillar N. Jump N again, passing
the burner and pull up. Jump E and grab the ladder.
****Secret Hunt.
Climb up to the grey section and release Ctrl
for a bit so Lara will hang by her hands, go left around the
corner to a crack, tap ALT and get one crack up, shimmy back
to the ladder and back flip/roll to grab another ladder.
Shimmy right and you are safe again. Take a curved running
jump N and get a
Secret #3,
the Gold Artefact. Jump back to that triangle, climb the ladder,
left around and back flip/roll to the ladder E.
****
Climb
down to just under the grey section and back flip to the
slanted ledge W. Jump back S passing the burner, jump to the
ladder E and go down and left around to drop to the safe
ledge.
Sinking Blocks.
Look
down N as that is the place you have to go, turn around
facing S and back flip, slide and turn right a bit. Try to
side flip to the N side of the block in the lava, take a
running jump to the next, side flip left and another side
flip left into the opening there.
Use
the jump lever at the end, a camera view shows a gate
opening in the other end of the lava room. Run out on the
left side of the opening, landing on the block and hop back.
Hop forward to the next block and make a right curved
running jump to the next block, hop to the next and do a
running jump right a bit to the last. Then maybe wait for
the burner and jump into the opening E. Go in and climb up
around the corner, use the lever to expand a bridge-like
mechanism across the lava pit. Climb up once more and jump
to grab the underside of the overhead bridge to use as a
monkey-climb.
The
Atlantis Trophy.
Use
the monkey-climb that appeared and let go almost at the end
to drop to the sinking block, hop to the ladder and you are
safe again. Straight in front of you is an open gate, opened
because you got all three Secrets. Pick up the Revolver
ammo to the left.
Go in
and collect Flares, Revolver ammo, a Large
Medipack, Shotgun ammo
and last but not least the Atlantis Trophy. Go out of
the room and straight to the edge of the lava pit, stand
left and look SE, shoot the gem-plug in the artefact. Turn
around and go into the opening NW where a door has opened.
Natla, we meet again.
Go in
to the pyramidal shaped Hall and your goal is to use the
four levers in the corners avoiding the electric bolts that
Natla throws at Lara, as well as the nasty darts that are
everywhere. You can try to kill Natla with the Revolver, but
it will be to no avail, she will promptly recover laughing
manically. Best is to hold the “duck key” and use “sprint”
to roll to the levers and pickups. You’ll have to stand up
every now and then to aim Lara to the next goal. (If you
dare, you also can pick up some goodies, because when one
has used all 4 levers, you cannot pick them up anymore).
After using the 4 levers, Natla dies an explosive death from
the unleashed forces of the pyramid, her mutant gun arm, the
only trace left of her after the explosion and Lara goes to
the next level.
(After leaving the level the Secret artefacts
will be removed from the inventory, but cumulative secret
count remains. The Trophy is retained in the inventory)
Cutscene
Croft Manor - Lara reads a letter out aloud
Dear Ms Croft
I have been watching your work from afar. You
have done
extremely well to obtain all three parts of the scion. By
now I am sure you are feeling the weight and burden of the
powers of the scion. We were
careless to
let Natla get as far as she did with her misguided plan. The
power of the scion is too great for any single person to
bear, but it seems that the responsibility now falls on the
shoulders of a mere mortal - your shoulders Ms Croft, to
separate the scion pieces again and place them somewhere
safe.
You have stopped Natla for now, but an immortal is hard to
stop for ever. You do not have much time. Although Natla
secretly set about forming a new army of
Atlanteans,
our
suspicions had long been aroused, that we could not
trust
her. With immortality comes
great
responsibility. Natla abused that power. Unknown to her, I
commissioned the construction of three secret safe vaults,
to hide each of the three scion pieces for eternity. The
temples that house these vaults are scattered across the
world. I dare not reveal the locations in this letter; for
fear that it falls into the wrong hands.
Long ago, I met with a trustworthy Aboriginal
elder living in the remote north-west Pilbara region of the
Australian outback. I told him the whole story and asked him
to record the secret locations in a dreamtime cave drawing.
You must find this cave, and discover the three
secret locations. Locate a young man - William of the Dual
Canines.
He is a descendant of the elder I met with, and
may be able to help you. I hope that the story of the caves
has been passed on in their tribal dreamtime story telling,
and he can help you to find the cave.
Yours truly
Assoc. Professor
T.O. Khan
Kandy University
Archaeology Department
Sri Lanka
Cutscene
Outback – Western Australia.
“Lara in the shop talking to Nellie”
Lara: Hi there. I’m looking for a cave of
some sort, but I’m not exactly sure where to find it. I
believe it could be located somewhere in the gorge. Do you
know anyone that might be able to help me?
Shopkeeper:
Hmmmmm…. You need an aboriginal tracker miss.
Sounds like you need some fella
that knows every nook and cranny of the gorge. There’s a few
good fellas who know the gorge,
but most of them have gone walkabout.. No work in town…. But
there is one fella who might be
willing to help you out.
Lara: And might I ask that gentleman’s name?
Shopkeeper: He he…
He be a ‘gentle’ man alright. Always minds his manners, he
does. He be called Billy Two-Dogs. I
dunno for sure, but you might find him out by the
gorge tomorrow. You tell him Nellie Bates sent you, and he
show you around the place.
Lara: Thank you Nellie you’ve been most
helpful.
Lara (thinking): Aha… William of the Dual
Canines…. William …… Billy…. Dual …..Two…….canines…..
dogs…..Billy Two-Dogs. I think I might have found my man.
3 Dreamtime - The
Legend Begins
0
secrets
Outback – Western Australia
Lara
begins the level sliding down a steep slope into a cave.
Move forward and receive a Diary Update with your location
and level objectives. Follow through the cave and shoot the
Wombat. Go S and then right (W), pick up Flares and
return to the passage to head S again. At the spikes look N
and jump into the niche turn around (S) and jump up S over
the spikes into the opening. Turn around and jump over the
spikes into an opening NW, get the Large
Medipack there. Drop down
and jump over the spikes again and climb higher. Follow
through and when a boulder starts to roll down the tunnel go
back all the way, jumping over the spiked pit. Once the
boulder is safely in the spiked pit, make your way up again,
follow through until you get outside.
Billy Two-Dogs.
Go E
to a small hut with a jeep parked there.
Lara meets Bill Two Dogs -
Billy: G’day miss, you been
havin’ fun playing in the wombat
burrows?
Lara: Yes, it’s quite a labyrinth down there isn’t it? I’m
looking for some one called Billy Two-dogs. Would that be
you by any chance?
Billy: Yes ma’am, that’d be me – good
ol’ Billy Two Dogs – at your service.
Lara: Nice to meet you Billy. My name is Lara, Lara Croft.
Go to
Billy Two Dogs.
Billy: That’s not a bad set of wheels you got
there miss.
Lara: Thank you - it gets me from point A to Point B.
Billy: So what’s a pretty lady like you
doin’ ‘round these parts?
Lara: I was told by Nellie that you might be able to help
me find my way down into the gorge. I’m looking for some
sort of hidden cave, which may contain some important
information.
While
you are looking around some kangaroos will bother Lara. In
the small hut is a small medipack
and Shotgun ammo. You may also spot some koalas
feeding high up in the gum trees, but they are harmless so
leave them alone.
Billy: Yeah no worries, for a nice looking
lady like you – I’d be glad to help. The entrance to the
gorge, yeah she’s out to the east there. We’d better head
out there now before it gets too dark.
Going
E shoot some Dingos, stay on the
right hand side rock ledge and find Shotgun ammo
under a small tree (SE). Go to the gates at the end of the
path and Billy Two Dogs will come down there. He opens the
door there.
Billy: And what do you know about this cave,
Miss Croft?
Lara: A university professor pointed me in this direction.
Enter
and Billy will follow and lights a Wall Torch.
Billy:
Nah, no professor type come out here. But a
fella, he come here a long time
ago. I only know of him through our dreamtime stories. He
get my father’s father’s
father’s father to paint a story
on the walls of the cave. But it didn’t make no sense to
no-one. Billy remember that story’ cos
that fella’s name always make me
laugh. Tea-O-Can – what a fella
wanna drink tea from a can for?
He should be drinkin’ it from
the cup.
Lara: Tihocan …….. We have a
lot more in common than you might think, Billy.
Go E
and through another door that Billy will open.
Billy: You might wanna
head down into the chasm miss. We’ll need to work together
to get across here.
Lara: I’m sure I can find something to keep me amused down
there.
Climb
down the ladder (face E) shoot the Razorback. Go N and right
and follow through for some Revolver ammo. Turn
around and keep going right to come to a wheel switch. Use
the wheel switch to raise platforms and watch Billy do a
timed run across to the other side of the chasm. Now go back
to the cave where Billy is waiting up above.
Billy:I’ve thrown some flares down in the
corner. You wanna grab them and
I’ll get this other platform working for you.
Go NW
to get the Flares. Billy operates a wheel switch
above to raise another platform for Lara to use.
Billy: I’m gonna
head down to the main gorge. Start making your way down
there too. I’ll be along shortly to help you get down
further.
Go to
the SE wall and climb up some rocks to get back onto the
ladder and climb up. Jump to the pillar N and again N to a
ledge and from there to the platform to get to the wall W
(Billy used that wheel already). Follow through to the top
of the gorge and get that small
medipack SW.
Go
back E a bit and stand on the small triangular ledge over
the gorge, run in facing NE with a grab and land on a lower
ledge. Approach that gate N and Billy will come to open it,
in the NW corner of this cave is a small
medipack.
Lara: So…. how did you get the name Billy
Two-Dogs?
Billy: He he……Never mind,
miss. It’s not a story Billy can tell to a fine lady like
you.
Follow
Billy down the tunnel and he will open the next door.
Billy: Be careful , Miss. It’s a long way
down there, but I reckon you can get down to the next rock
shelf by yourself.
Go get
the Shotgun ammo E and hop backwards grabbing
the edge of the plateau, top up your health and safety drop
down
(you'll loose quite a
lot of health)
and go
get the Revolver and a small
medipack NW, then go over to the SE for a
Large
Medipack. NE is a tunnel, go in and follow
through. Shoot the Wombat and come to a wheel switch, shoot
another Wombat and turn the wheel switch to let Billy in.
Follow him back down the tunnel where he will light a torch
and raise two platforms deeper in the gorge below.
Billy: Nearly there now. With a bit of care you should be
able to get down to the bottom. Hehe...Watch
out for the crocs though.
Bottom of the Gorge.
Get
onto that platform E in the pit, then face S and top up your
health, run down from the platform and land on a slope and
onto the second platform. Safety drop down from this
platform
into the shallow water
and follow the cave. Duck next to the Boars Head spikes on
the right to get the small medipack.
Shoot the croc in the big cave and go for the small
medipack S; Billy is on his
way over.
To
the Dreamtime Cave, Boulder Swim.
Go N
to the hole in the bottom of the shallow pool, prepare for a
challenge, swim straight N and left into the alcove, roll
and wait. Time the boulder and swim into the tunnel, left
again and up against the ceiling, go on when the boulder
passed underneath and quickly go left and up out of the
water. Shoot the croc and go into the cave with the
Aboriginal art murals. On the floor you will find two
painted hands (SE and N). At the E wall is a push block,
move it onto the SE hand. There’s another block in the E
wall, move that onto the hand N and the door opens so Billy
can enter. He will light the torch at the dreamtime
painting, which is actually your Map to the next locations.
Billy: Geez, this is a very unusual dreamtime painting. I
dunno what all these different
lands are, and this big green snake, maybe he
wanna eat them four cherries
there. What do ya reckon, miss?
Lara: This is a map of the world, Billy. The green line
shows that I must travel to the places marked with the red
spots. The spot on the right is where we are here. The other
three……. Well, I have something important to take to each
one of those places. I should start on my journey
immediately. Thank you Billy for showing me this special
place. If anyone else comes looking for this cave, I suggest
you pretend to know nothing about it, as it could be very
dangerous.
Billy: No worries, I’ll just tell them to go to buggery.
Lara: I like your attitude Billy.
4 Troubled Waters
Secrets 0
Hop
back twice and look up for the jump lever, follow the tunnel
to where you just opened the door. Follow through and
receive a Diary Update with your location and level
objectives. Note that Lara is now carrying Scion Piece 1 in
her inventory. Enter the temple and come to a Blade, side
flip over the blade along the right hand side and go right
(E) around the corner. Stop in the next corner and face N
and stand back, now sprint through the passage before all
spike traps are active. In the next room is a dead guy, pull
him away from the Revolver. In the N side of the pool
is an underwater lever, pull it to open the gate NW.
Push Block Puzzle.
Pull
the block W all the way back, around the corner onto a
marked tile. Two blocks in the middle of the room go down,
pull/push the remaining block over both the dark grey tiles
to the N, blocks go up W. Go W and climb up to the next
floor.
The
Kayak.
NE is
a jump lever, operate it then climb back up one floor and
through door. On the right are three panthers, hop onto one
of the ledges W and shoot them. On the S ledge is a
crawlspace with some Revolver ammo. Go E and NE is a
small medipack. SE behind
the wall is a river with a kayak. Jump into the water and
grab up to the rocks S, up S again and left to the SE corner
for a small medipack. Get
into the water and climb into the kayak.
Ctrl- Get into the kayak (do not jump in,
climb in from standing in the water)
Ctrl+ forward-side arrows- to steer the kayak
Back arrow- to paddle backwards.
Alt+ right arrow- to exit the kayak (doesn’t
work when you are against a ledge)
The
Gate Key.
Go to
the waterfall and make your way down. In the next room SE is
a Keyhole. Exit the Kayak and go NW, to the ledge W and
follow through. Go W and on top of the block find the Uzi.
In the next room, NW over a block is Uzi ammo, same
goes for the NW corner.
In the
pool go E and be taken down by a current, climb up at the E
end and jump to the ladder. Hang on the block on the left,
shimmy around and tap ALT twice to jump up to the rims above
and while under the spikes, tap the down cursor to back flip
into a passage. Stand on a platform and get transported
down. Jump/grab the platform W and pull up, wait on the
platform till you can jump the jump switch N.
The
underwater door N opens, grab the Gate Key and
surface E to climb out. Jump via the S side to the exit W,
go left/left and then out (S) to the kayak. Take the kayak
and go to the room where that Key Lock is (SE) and use the
Key. Into the gate, use the lever and an iron gate NE opens
up.
Paddling Along.
Get
into the kayak and paddle along, just go all the way until
you are outside. Get out and shoot some piranhas. Then go W
to shoot the mercenaries. Pick up Uzi ammo on the S
ledge and all the way back where you entered is a Large
Medipack SW. Return to the
kayak, shoot another mercenary and climb up onto the bank
SE, next to the statue. Make your way to the SW corner
behind that plant/tree to use a well-hidden lever.
Another Large Medipack is
on the banks NE, you can reach it with a jump from the
banana tree SE over to the N side. Back to the kayak and
through the open gate E. Somewhere along the way through
this small canal is one Uzi ammo pick up on the left.
Go further in the kayak and get sucked down into a canal
below, follow the canal, passing through some Blades. Stop
at the first corner and get out of the kayak for two
small medipacks
on the right hand side, go further in the kayak, get
out at a gate and use the lever on the E wall. Paddle until
you are out in the open, get out, shoot the mercenary on
guard at the edge of the lake.
Mushroom Rock Lake.
Dive
into the lake and swim to the far NW corner, just around the
corner is an underwater lever to open a gate in the W wall,
a bit back under the waterfall. Swim in through the open
gate and stay well clear of the spike traps, go left (S) and
up, follow through to where you can climb out. Follow the
passage through to where you see daylight again and to the
right is a lever, throw it to raise a platform in the lake
(a camera view will show you where it is). Slide down the
slope at the end of the passageway and jump out of the
opening onto the large Mushroom rock over the lake. Shoot
the macaw and look down NE where you can see another
mercenary on a ledge. Shoot him from here (pistols) and go
to the W side of the ledge, just run off and grab the edge
of the rock below, shimmy right to where you can pull up NW.
You could have used that raised platform in
the W side of the lake, but this was shorter. Jump up NW to
the rock ledge.
From here jump N and with a left curve onto the waterfall.
Pick up a Gate Key.
Shortcut Up.
(This
avoids using the spike-ridden water path back up to the
top). Hop backwards from the waterfall and swim to that
raised platform S, go jump up NW again and now you can use
the slanted rock W to side flip on it and jump/grab the top
of the Mushroom rock.
The
Spike Trap Tool.
Jump
NW to a path along the cliff and left into the NW corner is
a gate you can open up using the Key you just acquired,
follow in and face SE at the pit. Jump onto the slanted
ledge and get down the ladder, don’t go too close to the
spikes and do a back flip. Use
the jump lever W to open a gate behind the window and get
back onto the ladder with a stand jump.
Back flip/roll off and grab the
edge, shimmy right and climb up. Back to the lake and swim
NW, this time all the way in and pull out of the water on
the wooden platform that has also now been raised. Jump SE
onto the terrace and get the Spike Trap Tool.
Back
into the water and climb onto the same platform, jump NE to
grab the monkey-climb and follow into a cave to get 2x
Uzi ammo and Flares. Make your way back out to
the lake and up to the Mushroom rock (S side platform
shortcut). Jump NW to the path again. Now follow around to
the N side, go E and use the Spike Trap Tool there.
Hop
onto the block where the spikes have been safely activated
and walk to the SE corner. Jump SE onto the big rock and
pick up a small medipack
and Uzi ammo, go to the N side and look down, a jump
lever. Top up your health, hop back and just run down from
the edge, slide and back flip
into an alcove. You can also grab the far rock wall ledge
and safety drop to the slope from there. Now you can jump to
the jump lever, raising a platform on the ledge E in the
lake. Back up the shortcut to the Mushroom rock again and
over to the rock E again where you used the jump lever. This
time hang from the S end and use the jump lever below. Swim
to the ledge with the now open door (where you shot the last
mercenary, right behind you), climb up on the platform S of
the ledge.
To
the Sun Disc.
Go
into the passage where the roller door opened and shoot the
two Panthers. Follow through and at the T-junction face S,
slide and jump onto the ledge ahead, do a roll to get
further away from the boulder. Go up where the boulder came
from and get the Large
Medipack. Back down and through the passage S,
turn around at the gate and open the gate with that jump
lever high above. Jump out to the left and grab the edge of
the rock, shimmy right around the corners until you can’t go
any further. back-flip with roll
and grab the ladder, go left into the opening (or
climb up and hold Ctrl+up to get
on the monkey-climb).
Follow through and jump to the block W and left, hang a bit
away from the wall and pull up over. Slide and jump left
into a passage.
Throw
the lever W and go into the room, in the SW corner is a push
block, pull it out and climb up to use the lever. A
bell-like object is lifted from the Sun Disc, go and
get it. A gate opened SE, go through to the open door E. In
the far corner SE is a small
medipack, go and get that first. Then go to the
lever under the spiked ceiling and pull it, roll and sprint
out avoiding all spike traps. Go up W and the exit door N is
open again.
Go
back to the lake and go back up to the Mushroom rock. Place
the Disc on the pedestal in the SE corner (face N to place
it). Watch the flyby and then shoot all the renegades. They
leave behind 2x Shotgun ammo. Dive in the
water NE and swim into the corner there, through the open
door to the next level.
5 Incan
Secrets - Qualopec's Secret Temple
3
secrets
The
Caves, a Gate Key.
Walk
forward and receive a Diary Update with your location and
level objectives. Behind a plant on W wall is a well-hidden
jump lever. Follow through the opened gate to a cave with a
closed gate. Go to the W end and left of a gate with a key
behind is a sealed hidden entrance in the wall, you can
shoot it. Follow in and at the crossing jump over the block
in front (W) to get a small medipack.
Climb back over and go in N, to the left is a lever. Go back
and find the gate nearby opened. Grab the Gate Key,
go back E and use it at the gate S.
The
Keystone.
Go
behind the pedestal and a block lowers, follow through, kill
the snake. Save in front of the slope W, jump up the slope
and run with a left curve to jump left (SW) and grab the
crawl space. Crawl through and out at end, hang on the
ladder under the crawlspace, against the right hand wall and
back-flip/roll/grab to the
ladder behind Lara, go up a bit and traverse around and back
flip to the ledge. Push that round block (E) in as far as it
goes and climb up onto the block. Jump into the opening N,
follow through and go down the ladder a bit further on. Get
the Keystone down there and go back up, to the room
with the push block. Push the block all the way out W.
****Secret Hunt
Go back inside and climb up NW. Hop backwards
onto the Timed Pressure Pad there and run out, run to the
push block and jump on, turn left and jump to grab the
ladder on the pillar, go left around one corner and
back-flip into the gate opened
with the Timed Pad. Pick up
Secret #1,
the
Bronze Artefact. Go back to the exit, standjump
to grab the ladder and go left around,
back-flip to the ledge.
****
Jump
from the block to the ladder and traverse around to back
flip to the other side. Up the ladder and get through the
crawlspace to drop out the other side. Jump over the small
fire pit to a ledge with a small
medipack N. Now jump up SE and get through the
spike trap, back E to the cave. Go W and place the Keystone
in the doorframe there.
Hall with the Crates.
Shoot
the crates for Flares. In the far away SW corner is a
small medipack. Two of
Natla’s Mercenaries also run
around. NE, just next to the entrance, is a column with a
crack, climb up and tap Alt to get higher. Jump and grab to
a ledge S for a Large
Medipack. Jump back and
go the N wall ledge, jump up to grab a rim (crack) W and
jump one more time up into a crawlspace. Down at the other
side again a grab at a rim; shimmy around to the other side.
Grab up to the pillar W, crawl up and lower again at the
other side in a corner, watch out for the burner. Face W,
take a sidestep right and run-jump to the wall W to grab the
rim, traverse left till you can stand again on the middle
ledge. That jump to the rim can be tricky. Spot the jump lever on the
pillar E.
****Secret Hunt.
Stand NE (or SE) and do a banana jump around
the pillar E, grab up to the block and jump NE to grab the
monkey-climb. Follow around to the next ledge and shoot the
crate for Secret #2,
the
Silver Artefact. To get back; you could use the monkey-climb again and
from the block a curved jump around the W pillar to the
ledge W, but if you can’t manage that you can also safety
drop down somewhere and get back up to where you left off,
that burner will now be turned off.
****
Use
the Timed jump lever, roll and run with a wide curve to jump
to the platform at the W wall in such a way so you do a
running jump over the platform to the ledge S. Climb ladder
W, back flip/roll and grab block, run-jump to grab the rim
and shimmy around, jump up to the top of the pillar, shimmy
further, drop down. Up over the block E is a Timed jump
lever.
****Secret Hunt.
Do not use the jump lever yet but crawl over
the block to the door.
Face W, jump up to grab the ladder and climb
to the top and onto the monkey-climb; turn around to get
into an opening in the wall ahead. Go in for
Secret #3,
the Gold Artefact. Go back to that timed jump lever; you can just
jump out left to the door.
****
Another mercenary may snipe Lara from below, kill him and
then use the timed lever, climb onto the block and crawl
forward, hit Alt and forward key to roll out of the crack
and get into open door.
Another Gate Key.
Jump
over the deep pit, jump over a lava pit. In the next room
you can shoot the wall to reveal another hidden passage N
near the closed door. Get the Gate Key in the back
and you hear a gate opening up. Go out and into that gate W
into the open courtyard.
Boulder Room, open up the Temple.
In
this room is a boulder, way up E, you’ll have to get it down
into that central trench. Shoot two Jaguars while heading W
to that ramp. Go up the ramp to drop into the NW corner and
use the Timed lever there. This raises a block E down the
ramp and left around the corner to get onto a ledge above.
Go to the E wall and jump to the steel rims there to get up
into a crawlspace for a small
medipack. Get out and traverse to the left, climb
onto the next (top) ledge. You have three jobs to do from
here, so you will be back up here in a moment. For now, just
take note of two ropes dangling amongst the vines out in the
middle of the room. Jump to the crack in the green pillar
SW, traverse around and use the jump lever. A camera view
shows the central trench but nothing’s happening yet.
Back
to the timed lever to get back all the way onto the top
ledge and jump to the rope, swing to the other side and
stand with your back to the edge, one step away from that
edge. Hop backwards and hit CTRL as soon as you passed the
edge to end up one floor down (you can also hop to that pillar NW, turn around and
standjump SE with a curve to land under the upper
ledge).
Boulder and Spikes.
Push
the block S all the way on the tile in the NE corner. The
door opens S, get in and save, a boulder and spikes are
hiding something… Go to the ladder E when the boulder rolls
away and jump up, grab the ladder and
back-flip to the floor above. In the NW corner alcove
is a jump lever (turn around to spot it), get down avoiding
the boulder and go to the spikes S and then sprint through
the spikes and the now open gate W. Use the lever S and get
another camera shot – still no activity. Get back to the
main room and go back out to the room with the push block,
out to the terrace and drop to the ground floor.
Once
again to that timed lever to get the block up so you can
climb again to the top and use the ropes to get to the other
side on the top platform. Use the monkey-climb SE to go NE.
Let Lara climb all the way to the end and she will do the
movements there herself – as she operates a lever in the
ceiling. Go to the SE of this small roof and hop into the
opening, go around to the back and look up for a jump lever.
Watch the flyby of the boulder finally falling. Get down to
the ground floor. Go up the ramp W, the way to the Temple
opened up.
Into the Temple.
Jump
to the side and then to the rope. Turn to the door and left
a bit to swing/jump to the jump lever there. You’ll land on
a block in the pit, step back and jump/grab to climb into
the open gate.
As you
investigate the room Lara will show an interest in a Puzzle
hole up on a ledge. Go W and around the corner SW is a jump
lever E, go around to the door SE and jump up that steel rim
(E) and shimmy right. Jump one higher into a crack and hit
the down key to back-flip to a
ledge. Go into the gate you opened and use the lever in
there. Back to the ground floor through the now open gate S.
Up the ramp (Lara will update her diary with a note to
remember about the puzzle hole she had just being eyeing
off); go right and left and all the way down the chain. Use
the Gate Key left of the gate W.
The
Cage Puzzle.
Climb
a block SE and turn around, jump NW to the ledge over the
door and to the end, a platform between the ledges goes
down. Take a curved running jump to the E wall rims and get
up higher, shimmy left into the crawlspace. Go in and left
around the corner you can climb up W to use the lever there
(a statue goes partially up). Also take note of a Block at
the end of this alcove that is currently raised. The block
you stand on is lowered, turn around after the flyby and the
door in the opposite S wall is open. There is a monkey-climb
over your head, use it to get there. In the corner is a
lever, save before using the lever, then use it and
immediately hop back twice to avoid the fire pit trap.
Follow
through W and in the room with the Cage, jump up NW and use
the lever, watch out for the pit. Go back to the Cage room,
up S and left over the pit with the burner, use the
monkey-climb again to the opening in the N wall. Go into the
back of the passage where a block lowered NE, use the lever
and see the platform going up.
Jump
back SW to the ledge next to the Cage and now push the Cage
on the platform outside to open the gate below. Pull it back
inside and drop down from the platform. Into the open gate
W. Follow through, shooting some grey Scorpions, down some
stairs and jump the pit whilst avoiding the boulder trap. A
door NW opens up for you.
The
Blue Pit.
W is a
push block; pull/push it all the way S in front of the door
so you can climb the ladder there. Once on top you hang on a
monkey-climb use it to get to the other side, use the black
part too. Lower yourself down E and get into another
crawlspace, hang, let go and grab again to get into another
crawlspace. Use the lever, crawl out backwards, and tap ALT
to get back into the crawlspace above. Go left and get up
into the opening in the end. Now run-jump/grab to the
monkey-climb and a nasty Mercenary will start shooting you
so be sure to have enough health.
Drop
onto that slanted roof like structure so you can slide and
grab the end and pull the jump lever there. The pit will now
be filled with water. Shoot the mercenary to get a Large
Medipack. Get into an
underwater opening S wall and swim to the ladder (S) and
climb it (yes, possible). Back flip to the other side, get
onto the low block. Take a running jump and grab the
monkey-climb to get to the jump lever S. Swim back to the
pit and climb out E, head through the now open doors E.
Big
Flooded Chamber.
Follow
through; the door N needs a Key, go E and the gate will open
when you approach. On the floor N are Flares and NW
Shotgun ammo. S is a lever (an underwater gate opens)
jump in the water and swim to the bottom and the opening is
N. Swim in and up and climb out, up some steps N and hoist
up twice.
Room with the Large Stone Burial Chambers.
Push
the block in the middle into the NW corner of the room
against the pillar W wall. There is a rim you can grab
there. Go to the highest point of the rim and jump straight
up, pull up and jump to the big pillar E and again to grab a
crack in the next pillar E. Shimmy all away around and back
flip (down key) to the next big pillar.
Timed Platform.
Look
down SE and spot the platform, there’s a rim on the pillar
S. Go stand facing the platform and hop back onto the Timed
trigger tile N and the platform SE goes up. Jump on the
trapdoor, step back if needed and turn right to take a
running jump SW, to grab the iron rim on the pillar there.
Shimmy around and back flip to the big pillar. Climb up the
block and grab the monkey-climb, go to the end and into the
crawlspace S. Step on the pressure pad, looking out the
window you see it raises a block on the big NW pillar and
then get back to the crawlspace. Get out and hang,
back-flip to get to the
structure and slide off. If you wish to lose less health,
hang from the crawlspace, press
Alt+Down to grab the monkey-climb and return to the
top of the pillar, then make your way back down to the
ground.
The
Teardrop Gem.
Go
back to the NW corner and again climb up to that big pillar,
climb the block that appeared, and up the ceiling ladder N.
Jump to the other side, stand on the corner of that raised
tile and grab the upper N ladder to get to the room above.
Here you’ll find the first Teardrop Gem. Get down the
ladders, make your way to the ground floor and run along the
W wall to the S. On your right a block has been raised,
climb it and jump the iron rim SE and tap ALT to get on top
of the last big pillar. Stand on the S side, face N and
drop/grab from the edge to use the jump lever there.
Another underwater gate opens in the Flooded Chamber.
Flooded Chamber, Draining.
Leave
S, down to the water, swim S and up almost to the surface,
you’ll find the opened gate there. Swim over the statue in
the opening and up, get out and use the lever. Back into the
water and swim to the opposite side of the Flooded Chamber,
also over the statue and up again. Get out and go E, stand
on the Pressure Pad. Watch out for the nasty darts as you go
back to room with the water hole and use a lever that
appeared N. Watch the flyby and jump in the water. Swim back
to the Flooded Chamber, down at the bottom and pull the blue
plugs E and W, the chamber will be drained.
Drained Chamber, a Gate Key and the Second Teardrop Gem.
Go to
the S wall and left of that small gate is a ladder, climb to
the top and shift right and instead of climbing up, drop
down. Pull out the statue and a door in an alcove NE opens
up. Take a running jump into that opening there, follow
through, at the end down a ladder and get a Gate Key
and the Second Teardrop Gem. Go back the way you came
and jump up onto the tiny ledge NW then to the statue ledge
W. Jump over to the S statue ledge and from there up the
ladder. Watch out; two of Natla’s
Mercenaries are coming through the open gate W. One leaves
Shotgun ammo, the other a small
medipack. Leave through the
open gate and at the end of this corridor go right to use
the Key to enter the large temple.
The
Stone Disc Lock.
There
is a jaguar roaming around, go W and behind that statue is a
jump lever to stop the first burner E. Then go to the N side
and to the left, there is a lever to pull NW to stop the
second burner. Go E and left and right, where some burners
were you can now safely place the two Teardrop Gems. After
the flyby, grab the Shotgun nearby, which may assist
you in dealing with the two Stone Warriors. Make your way to
the N wall and jump up and into the new opening. Get the
Stone Disc Lock from a pedestal. Remember the Puzzle
Hole Lara was interested in earlier. Time to head back
there.
Go out
and now to the S and out, swim to the other side of the Blue
Pit, climb S over the push block and jump the pit with the
spikes, follow through, through the room with the Cage
Puzzle, all the way up the chain to the grated floor, up the
stairs N, right, left and better save here when the game
tells you to. Go down the ramp through the door to the room
with the 3 cages. Climb up via that metal rim to the right,
traverse right and jump straight up,
back-flip to the ledge. Jump to the W side of the
room, hop over the ornament blocks to the N to get a
Large Medipack. Go back and
jump to the E side of the room, jump over the ornaments
blocks to the N to place the Stone Disk. The 3 cages will
lower to the floor. Drop down.
Open the Exit.
Push
the cages to the W wall and after the gates are up, push
them onto the pressure pads inside. Watch the flyby and get
ready as four snakes try to bite Lara. Go N and jump up,
place Scion Piece 1 (facing N). Go into the opening NE and
straight ahead into the Trophy room (which is open if you
got all three Secrets), gather a Large and a small
medipack, Shotgun ammo,
Uzi ammo and finally the Peru Trophy.
Go out
and left to slide down to the next level.
6 Sri Lanka - Trail
of Power
3
secrets
Shoot
the boxes on the left and right ledges to get 2x Revolver
ammo and another Revolver. Get a Diary Update
with your new location and level objectives. Note that Lara
is now carrying Scion Piece 2 in her inventory. Go up some
steps and up a ramp, turn around and climb the ladder. Once
up go a few steps forward and just around the corner climb
up W. Jump up higher to the left, and shoot the Leaf
Monkeys. Go S, shoot the box and get the extra Laser
Sight. Lara stares at a place E. Go back N and look up E
and a bit to the left; shoot that lion statue there. Go back
where the Lasersight was, to the
E the ground opened up, use the wheel switch there. Watch
the flyby and get out and back to the path below. When you
hit a wall S, turn around and go to the NE over the grassy
ledge with some boulders, jump into the hole (NE) and use
the wheel switch there. Jump out and go S and just follow
the path up. Go through the open gate, kill a tiger and come
to a pool area surrounded by walls.
The
Pool Courtyard.
Go to
the far NW alcove and pull out the ring lever there (lowers
a block in the pool). In the pool you can now see an
underwater door S, pull it open, get some air first. Then
dive down and in and follow the tunnels. In a big underwater
room swim NW and up and pull the underwater ceiling lever.
Swim E and up and surface in a pool to get some air.
The
Temple.
In the
pool NE is Shotgun ammo. Climb out N, go into the
passage NE and find Shotgun ammo, go back and into a
passage NW, at the end is a ladder. On the roof is a
Large Medipack. Be sure to
have enough health and go to the E wall next to that block
on the corner. Jump to grab the corroded rim on the E wall
and traverse right, drop and pull the jump lever. The door
in the temple is open. Use the Timed wheel switch left, the
door behind you opens up for a while.
The
Shotgun.
Roll
and sprint down the passage into the large hall. On the
other side is a Royal Guard and he leaves the Shotgun
behind. Shoot the lion statue NE for a Large
Medipack,
the one in the SE corner hides Shotgun ammo.
The
Elephants.
Downstairs roam some War Elephants with one Royal Guard. You
can shoot the elephants from up here if you want (best from
standing at the gap in the middle of the floor.
****Secret Hunt
The S wall has a grate, just above the gap in
the floor, shoot it. Get into the opening, crawl through and
grab
Secret #1, the Bronze Artefact and a Large
Medipack SW. Get back out,
safety drop to the floor.
****
The
4 Gold Coins.
Safety
drop to the ground floor, the Guardian will drop a
small medipack.
On the S wall is a Timed ring-pull lever; this opens the
door N. Avoid the barrels and get the First Gold
Coin from a pedestal NW. Then go pull the Timed lever
NE. Go to the S and climb the ladder, and you are back on
the first floor.
Go W
and on the wall on the right (between the first and second
pillar) is another ring-pull lever. Pull it go W, jump to
and get down the ladder there and into the opening in the
floor to the right. You’ll get the Second Gold Coin.
Up to the ground floor and go SE to the middle part of this
room and find a crawlspace behind a pillar (just to the left
of the first timed lever). Sprint through this small passage
to avoid a spike trap, don’t step on the higher floor in the
next room, but only take the Third Cold Coin that is
in the far corner SW (green light). Go out, side flip over
the spikes, crawl back out to the ground floor. Head to the
ladder NW and back flip onto the first floor. Go the far E
end of the room and the second pillar from the right, hang
from the edge of the block and use the jump lever. The
trapdoor in the SE corner opens up, get down and get the
Fourth Gold Coin.
A
Gate Key.
Place
all coins at the E wall receptacles, the gate in the middle
of the E wall opens, grab the Gate Key. Go out and
into the passage S (SE) and get the Shotgun ammo in
the end, return and make your way upstairs via the ladder
NW, go out the open gate W, follow to the pool and get in
the water to swim back (W) to the Courtyard. Behind the
bushes NE is a small medipack.
Go W and to the right of the ramp is the Keyhole. Use the
Key, up the ramp through the gate.
The
Temple Courtyard, a Prayer Wheel.
In the
far away NW corner you can find Revolver ammo. There
are three monkeys roaming around the courtyard, shoot them.
Around the corner from the entrance where you came in, left
(S wall) is a Timed ring-pull lever. This one opens the door
on the right of Lara, sprint there and arm yourself as a
Tiger will attack. Get down some steps to get a Prayer
Wheel. SW is another Timed ring-pull lever to open the
door again. Go to the sandy pit, face that round table
object W and pull to reveal a tunnel below. Climb down and
get the Flares at the bottom, climb up a bit and back
flip into a passage, follow in and you’ll see a sign
“please dispose of
unwanted torches here”, follow through.
The
Torch, the Gate Key and the Yang Piece.
In the
room is a ring-pull lever on the N wall, this opens a door
in the W wall of the next section, enter there. There are 3
doors and two wheel switches. Use the N one, there is a
Torch in here. Get it, go back to the room with the Gold
Statue and out E to the passage. Take a right and ignite the
Torch at the candleholder in the end. Turn around and go
back to the room with the Gold Statue (second left). Use the
W wheel switch, take the Torch in and side jump over the
railing to set the two candleholders on fire. Drop the
Torch, go into the new opening S. Get the Gate Key
and the Yang Piece, pickup your torch and leave. Go E
through the room with the Gold Statue and out E to the
passage, disposing of your torch in the shallow water pit as
it no longer required. (author note: It is important that
you do this as you may otherwise encounter a flame bug
caused by the torch).
****Secret Hunt
Take a right, back to the candleholder where
you ignited the Torch. A block lowered behind it. Climb up
to the right and turn the wheel switch. Go back to the room
with the Gold Statue. A gate opened S, go in to get
Secret #2, the Silver Artefact. Go out and back E to the
passage.
****
Go N
and climb up the ladder to the Temple Courtyard and on the W
wall is a keyhole to open the gate next to it and follow the
passage down.
Buddha Courtyard.
Two
Tigers roam around, take care of them. Go back into the
entrance passage SE, climb up N near the corner and shoot
the grate there, crawl in and down at the end. Use the jump
lever behind the pole N to flood the pool outside, crawl out
and go find a small medipack
at the N wall. Some Revolver ammo is hidden SW behind
a tree. Now go to the pool and jump in, find and use the
underwater ceiling lever E to open a gate in the tunnel
below. Then go up for air and swim through the opening in
the floor. Watch out for the moving barrel and the strong
water current, and swim around the right side, straight and
up. Climb out and the doors N opens up when you approach.
The
Royal Horseman, a Gate Key and the Yin Piece.
Enter
the Pavilion courtyard and battle the Royal guard on the
horse. Shoot him with the revolver or pistols first till he
drops from the horse and switch to pistols hopping
backwards. The Guard leaves behind a Gate Key (you
might have to search for it a bit). Go to the W and
use the Key left, back flip on the slope inside and grab the
edge, get the Yin Piece and you hear a gate opening
up S.
Go in
and shoot the lion statue to the left for a Large
Medipack. Go further and
jump NE onto the roof, in the far away corner SE is a
Large Medipack, Shoot the
Leaf Monkey as you go, then head NE to a jump lever and a
door. Go in and around the corner get ready for a sprint
over a spike trap and next two nasty moving blades. Just
after the spike trap there is a ring-pull lever on the wall
on the left (S) to open the door to the courtyard at the far
end of the passageway. Go and avoid the blades and follow
through and jump to the roof of the pavilion. Lower yourself
to the ground floor, go out S and in the water to swim back
to the pool. There is a very, very strong current, get out
of the pool E or by using the ladder W.
Back to the Temple Courtyard.
Go SE
and exit there, back up the steps to the Temple Courtyard.
Go up the stairs N and combine the Yin with the Yang and use
the Yin Yang Symbol to the right of the door. Enter and go N
and lower yourself down NW into the room below, down the
stairs E or W and place the Prayer Wheel in the N side of
the room. A stone lowers to your right, go towards the
circular knives that will come closer and side flip through
them. To the right, SW is a small
medipack, to the E is a wheel switch. Go back
out, hop through the circular knives and into the opening N.
Push Puzzle, Flood the Room.
On the
ground floor E and W are pushable
blocks. Push them on the marked tiles N, they both open a
door in the N wall, use the wheel switches inside. Watch the
flyby, an ancient machine comes to life and the room will be
transformed to a series of flowing water cascades. Go to the
W where that block went up to climb into the opening there,
follow through and jump the pillars with the emitters to the
E side. In the corners you are quite safe. Avoid the moving
blades. The door opens up, go down to the next room. Up left
and right are 2 boulders, push them down. Notice the still
closed Trophy room S when you go get a small
medipack next to where the S
side boulder ends up. Pushing the boulders lowered a wall E,
so go in and some steps will rise. Go up but wait, SAVE and
have a look around before climbing down into the Shiva Room.
(As security, do not erase over this save until you have
defeated the Shiva's and picked
up both Yin Yang puzzle parts as there is a slim chance that
the Shiva carrying one part might accidentally drop it in a
blade. In this case you would need to reload before the
Shiva’s death).
The
Shiva Room.
Jump N
to the green looking floor (the grated floor is deadly), get
the Shotgun ammo there, when you jump to the E, the
two Golden Shiva’s will awake, shoot them whilst avoiding
the deadly rotating blades, one of them will drop a Yin Yang
Piece. I went to the E side of the room and backed up to the
wall. Sometimes the Shiva got stuck in the wall, making it
easier to deal with (author note:
You will also find that the Shiva's
have different AI and thus require slightly different
strategies to defeat them. One enemy tends to have an
offensive attack whereas the other is defensive). Get
the Large
Medipack in the middle of the room, you cannot
get the Yin and Yang piece yet as the floor is deadly (depending
on where they went down).
The
block with the Gold Statue at the N wall has a jump lever
you cannot reach yet, so go get more Shotgun ammo in
the SE corner. Then turn around N and spot another jump
lever near that white lattice cage. A running jump (no
CtrL) and use this lever first,
then go N to the other lever, jump up to grab the edge of
the block and shimmy around, now pull the lever, the floor
is safe now and the blades have stopped. Get the two pieces
for the Yin Yang Symbol, one on the grated floor NE and one
where the Shiva dropped, Combine the pieces and use it in
the central alcove E.
Easy way… Go pull the levers first then
battle the Shiva’s
Place
the second Scion Piece, a block comes up so you can leave W.
****Secret Hunt
When you are back in the boulder room go to
the gate S and stand jump from the small ramp to the NE,
grab the ledge to get
Secret #3,
the Gold Artefact. Drop down and the gate S is now
open, go get all the goodies and finally the Sri Lanka
Trophy. Go out to the boulder room.
****
When
you leave W you’ll get transported to the next level.
7 Congo
Mountains - Man or Beast 1
3
secrets
The
Machete.
Receive a diary Update with your location and level
objectives. Note that Lara is carrying Scion Piece 3 in her
inventory. Push the block on the right into the alcove S and
use the lever behind it. A ceiling grate NE opens, climb up
and first jump SE to crawl through for a Large
Medipack. Jump back and jump
over the knife. Shoot two Forest Tribesmen (one way up N),
but stay clear of that plate in the middle of the room. Face
N and then run onto the Bounce pad
in the middle (keep Alt + forward key pressed), then release
Alt and hit Ctrl to grab the ledge and get the Machete
(Crowbar).
A
Magnetic Winch.
Face S
and jump with Ctrl to the lower alcove and from there into
the alcove NW. Use your Machete here to cut the vines, and
then operate the lever. The door on top opens, so back to
the floor and use the Bounce pad
again and jump to the wooden platforms in front of the doors
S to enter. Shoot the two Mandrills, go up and near a tree
NE shoot two boxes for a Large
Medipack and a Magnetic Winch.
The
High Tension Rope.
Stand
facing N and run onto the Bounce pad
and end up on a wooden platform. Jump up NW and a (pixel
perfect) jump/grab E and then to the S and climb up E, on
the N side of this ledge is a small
medipack. Go E into the passage, left at the end
is a TIMED lever. This lever raises a block a bit back on
the left. Sprint to the block and jump on top and jump
immediately up to grab the monkey-climb and shift to the
wall to use the jump lever there, a door opens NE of the
timed lever. Go N and into the opening, hop down and go left
around the corner for some Revolver ammo. Go to the N
wall and shoot the crate, pick up the High Tension Rope.
Combine it with the Winch and you have the Loaded
Magnetic Winch.
Use
the Winch, the Temple Door Key and a Torch.
Go to
the E side of the room and to the crate standing at the E
wall, face it S and use the Winch to pull a statue NE out of
the wall. Go in behind it and go behind the pedestal, use
the Machete on the vines and go into the room and just
inside you can open the hatch in the ceiling (face S). Go up
to get the Temple Door Key from the pedestal SE, once
down go W and up to get Shotgun ammo and now go get
the Torch from the pedestal. Go S and right, ignite
the Torch on the wall torch halfway down this passage. Go E
again and hop down to use the torch on the wall torches S,
on the entrance ledge. A block NW lowers so you can use the
key there. As you exit this area dispose of your torch in
the shallow water pit in the alcove opposite the exit door.
(author note: It is important
that you do this as you may otherwise encounter a flame bug
caused by the torch).
Spiked Pickup, another Temple Door Key.
Watch
out for darts go left into a crawlspace for a small
medipack and then jump over
the next dart trap, follow through to a kind of hallway, go
up the steps to the E wall and in the middle is a push
block. Push it 4 times and then under the lever NE. Go in;
for now you cannot get the pickups at the top of the stairs!
Go to the dark block SW, pull/push it under the cross sign
on the ceiling. Go to the SE corner into a crawlspace, grab
the Temple Door Key from the pedestal and get out. Go
out S, left to the push block under the lever and slide it
back S where it came from as a new lever is exposed around
the corner to the right. The Spike in the previous room will
be de-activated. Go back and now you can get the other
goodies, like a Large Medipack
and more Uzi ammo. Go out S, through the passage
at the push block and to the stairs N. On the left before
the stairs is the keyhole. Go up the stairs and once
outside, shoot a crate NE for Revolver ammo and a
Large Medipack.
Pool with the Bridge, shoot the Grates.
Go to
the water along the right hand ledge, look down SW and spot
the 2 wooden grates, shoot them. Now go to the S side of the
pool and jump up left (SE) and up again and find Flares
there, jump down once, go S and up left is some Revolver
ammo. Go to the bridge W and drop down the W side to a
ledge below, go to the utmost NW point of that ledge and
look to the NW, shoot that wooden grate underwater NW in the
pool, turn NE and shoot another one under the platform NE to
the left of the steps in the water.
The
Two Chains.
Dive
into the pool, swim into one of the openings S, pick up the
small medipack in that
first room, then swim E, into a small tunnel E. Go low under
the first Blade and high over the next. In the next room,
left around the corner is a chain #1, pull it and swim back
to the pool. Now swim NW, in to the back to pull chain #2 in
the far corner to open an underwater gate for the secret
area. Swim out, climb out at the stairs E and shoot the
Forest Tribesman.
****Secret Hunt
Dive into the water again and swim into the
opening NE, into the open door, swim up to the surface and
then climb up the ladder, get the Uzis and 4x Uzi
ammo and also
Secret #1,
the Silver Artefact (E) up on the pedestal there. Go
back and climb out at the E stairs.
****
Timed Bridge Run.
Go up
onto the N side ledge.
Look W and spot a pole that appeared on the right
(operated by the first pulley chain), hop to it and swing to
the other side (release Ctrl and curve left), to land next
to the pillar. Go NW, turn around and use the TIMED jump
lever on that pillar (face E). The bridge will close so side
flip right, get back to the pole, swing over with a right
hand curve and get to the S side. Jump onto the ledge, onto
the block and onto the ledge at bridge level. Quickly sprint
over the bridge. Go into the passage ahead and on the left
you can shoot the ball in that crawlspace. This lowers a
wall in that crawlspace, but also further down in this
passage. Proceed into this passage and shoot the crate NW
for a Shotgun and Shotgun ammo. Go W and shoot
those wooden fences on the right, grab the small
medipack and the Revolver
ammo. Go back E in the passage and jump on the
windowsill S (opposite where you got the shotgun) and ease
your way through the window bars there (in the middle). On
the N wall of that room is a jump lever. The door behind you
opens.
Traps and a Push Block.
Go out
to the terrace and W into the opened door, go N to the traps
and stand facing NW, take a running jump onto the W ledge
there over the W side knife. Pull the block (N) out once,
climb down E, line up so you can side jump over the spike
traps and then jump behind the block and push the block
under that cross on the ceiling. This lowers the block S
near the door. Jump down E again and then SE (or
run-jump SE from the ledge and
over the knife) and go to the lever in the corner
near the door. Go outside and right and use the jump lever
beyond where the wooden gate opened S to get out a pole up S
near the start of the bridge. Go back up to the broken
bridge and use the pole W and curve hard left to grab a
slanted block so you can shimmy to a ledge (or
get there in one go ;-). Go in, use the lever N, go
further and kill the Forest Tribesman.
The
Wooden Cog.
Jump
on a block NW, SAVE and up the slope, use the monkey-climb
to get into a crawlspace to the E, there’s a knife trap
however, you’ll have to stop it in an open position to pass
it. Use the down key while going forward and Lara will turn
around. You have to go back and fro on the monkey-climb to
get that knife in the “open” position. Get into the
crawlspace E and get the Wooden Cog. Get out of the
crawlspace and go to the SE corner.
The
Wooden Hub.
Climb
up the blocks, get the Flares, crawl through to the
end and crawl out backwards, hang left and jump up to get to
the monkey-climb (Ctrl + ALT), go around the corner into a
crawlspace left. Get the Wooden Hub and get down. Go
SE and Combine the Wooden Cog with the Wooden Hub and use
the Wooden Cog Switch on that receptacle.
****Secret Hunt
Immediately roll jump onto the raising
platform and wait until you can grab up W into the opening
in the ceiling, get
Secret #2, the Bronze Artefact and get back out to the
ground floor.
****
Use
the ladder N to climb into the pit, shimmy left around and
back flip to get the goodies on that ledge, 2x Uzi ammo
and a small medipack.
Back to the ladder and go one floor down. Stand on that
ledge that is protruding out, face ESE and just run off the
corner with Ctrl to land into that opening down E, use the
lever. Back and take a running jump to the ladder; go up and
the door E is open. Go in, follow through and come to a room
with spikes.
Spike Room.
On the
E wall are ladders, jump to the one E and traverse all the
way to the right, avoiding the rotating walls with spikes.
At the end get down and use the Timed jump lever up W. Turn
a bit right as you land, back-flip
onto the raised block and turn a bit more to the right to do
a jump and grab N to the next block, use the lever there.
You can go back via the ladders but if you are quick enough,
hop back turning left and run-jump back to the S side. Use
the jump lever again to get up to the open door S.
Mountain Gorillas.
There
are two Mountain Gorillas and a Tribesman way up W, so get
to it. SW is a wooden crate with Bazooka ammo
underneath. Also SW, on the ledge and around to the right is
a lever, this opens a door E. Save, as you have arrived at
the jump room.
The
Fire Gauntlet Room, the Temple Door Key.
As you
enter the area a flyby gives you an indication of the path
that lies ahead. Jump onto the slide E and jump to grab the
ladder, shimmy left around the corner back flip, jump
forward and slide all the way down and jump on the next
slide. Then jump right onto the slanted block, grab the
edge. This is a nice place to save again. Pull up,
back-flip/roll and Lara will
bump her head, landing on the slope below, jump to grab the
ladder climb up and shimmy right, over the flames. On the
last ladder climb all the way up to grab the monkey-climb.
Go almost to the other end. Turn right, let go, slide and
jump to a ladder. Go left around the corner and up to the
top, back flip onto a block. You are safe here, look SE and
spot the Secret up there. First jump to grab that upper
platform N to get the Large Medipack.
Run down onto the block again and jump to the walkway SW.
Cut the vines with the machete and go in. In that room you
can get the Temple Door Key from the pedestal.
****Secret Hunt
Save in front of the timed lever after you
used it once and watched the flyby. Use the timed lever to
raise a platform in front of the secret. A tight timed run -
turning right out of the room around corner onto wooden
walkway then run left and jump to grab the intermediate
block, then run-jump to upper platform (where the
Medipack was). Run and curve
right do run-jump to platform that was raised by the lever
and then onto Secret's platform. Get
Secret #3, the Gold Artefact.
Return with a running jump to intermediate
block NW, then back to wooden walkway.
****
Go back
on the wooden walkway. You’ll have to go back the hard way
because the door will not be open if you don’t. Grab up to
the monkey-climb, go along the right hand wall and stop
where that wall ends the trigger for that exit door is now
right below you on the slanted block where the knife is
moving. Go as far right as Lara will go (Shift+right
arrow) and let go when that swinging hammer is close to you,
once touching the silvery trigger tile, jump with a right
curve and then jump with a left curve and jump to grab the
wooden walkway and you can go back to the outside yard.
Use
the Key SW and inside on the wall E you can use the machete
on that small box on the floor. This opens a door outside W.
Shoot the crates for Bazooka ammo and the Bazooka.
Go into the open gate S (if
you found all three secrets) and pick up all the
Goodies and the Congo Trophy. Step back outside
and into the open door on the ledge W.
8 Congo
Mountains - Man or Beast 2
0
Secrets
Battle Kong.
As
soon as you go in, a block will rise in the left corner,
follow the passage and save at the lever in the next room.
Using this lever opens the door in the passage but it is
Timed. Once outside you’ll meet Kong and some tribesmen.
Kong will kill the Tribesmen so let him do his job and then
kill him. Best is to let him get close and shoot him from
the front while you use a medipack
or two. It is a hard fight though, however he can be killed
with pistols. Alternatively, if this proves to be too hard,
you may wish to make use of your newly acquired bazooka.
When he is dead the door N opens to Kong’s sleeping pen.
There are 3 Bazooka grenades lying around the main
arena. In the opened room in the back is a
Large Medipack.
The
Carved Stone Piece.
Go
back again, but just before you go out of this room, there
is a jump lever on the right (W). Then kill a tribesman in
the yard and the door S is open, up the ramp and straight in
an opening where the block now lowered. Jump down and at the
end go left and use the Machete on that Carved Stone
Piece.
The
High Tension Rope, Magnetic Winch and a Stone Base Plate.
Turn
around and jump down, shoot the crates in this room to get
the High Tension Rope and the Magnetic Winch.
Go W and follow through and go all the way to the last room.
Stand with your back to the pillar in the middle, face S and
look up, grab the ladder there and back flip onto the
pillar. Get the Stone Base Plate. Combine it with the
Carved Stone Piece to create the Stone Mechanism.
Disable the Spikes, the Temple Door Key.
Go
back to the previous room and place this Stone Mechanism on
the small hub on that block in the middle (face N). The wall
W opens, push that pushable on
every silver tile (4) on the floor to disable the rows of
spikes.
Go
to the back of that box (face E) and use the Loaded
Magnetic Winch. Behind that large round object you
pulled away from the wall is the Temple Door Key.
Leave and go N to the room with the high block and use the
Key there N. Get in, go left and shoot the tribesman, pick
up a small medipack,
Flares and Revolver ammo.
A
Clue.
Light
a Flare and read the wall inscription W.
2 balls go kaboom,
2 trees are good,
4 balls go kaboom,
Big kaboom.
Go E
and left to a room with a closed door, keep going N into the
next room and dive in the water. Swim N and find a ladder
all the way in the back near the 4 skulls. Climb up, back
flip onto the ledge behind you. Go S and jump over and get
that small medipack. On
the W wall behind the skulls you can find Revolver ammo.
Pushables
Puzzle.
In the
SE corner is a TIMED trigger tile, this lowers a block on
the far N ledge.
But first
we’re going to prepare the way.
If you
look left a bit you can see the push block on that central
island. Push it E and then N 3 times. Your goal is to get it
to the E side and then on that silver tile N. Stay on the
island side and go to the N and then W on the corner is a
jump lever, this lowers a block in the water W, swim in and
pull the chain. Swim out and back to the ladder and back
flip to the island. Go E and now you can push that
pushable over the water and
against the block N. Run to the trigger tile and run back to
quickly push the block to that silver tile.
The
Amber Jewel.
A wall
in the central structure lowers, go in to the NW corner hang
and pull up and back flip, grab the monkey-climb from the
lower side of that pillar, go to the other side, open the
ceiling hatch SE and climb up from facing N. Crawl W through
the middle of the room, roll through the Spiked beams, grab
the Amber Jewel and make your way back down. Swim
back under the gate, get out and go S and place the Jewel
next to the door W. In the passage, watch out for spikes and
jump up N between the spikes and push the button. Jump out
towards the open door to avoid the next set of spikes.
2
balls go kaboom.
There
is a ball SW and up, shoot it and a ball NW and down under
the building, shoot that as well. Four blocks in the passage
behind you will go down.
2
trees are good.
Be
careful, you can ONLY push two of the buttons, the ones with
a tree sign under the button (NW and SE); use the side
alcoves to jump over the spikes. A bridge will be formed.
4
balls go kaboom.
Now
you can run to the suspended Temple. Go to the right (N) and
right near the bridge look down. There is a jump lever
there, use it. You’ll be taken back up on a moving platform,
now go SW and now you can get onto on that wooden platform
high up in the SW corner, hang facing W and use ALT to get
to the monkey-climb and swing right around the corners to
use the jump lever to release four Cover Plates. Go to the
SE edge of the floor and spot a new ball (1), down below on
that small island SE. From this same corner, look NE just
under the bridge and the building you came from, is the next
ball (2).Go to the N side, look E under the bridge again for
the next ball (3). For the last one (4) climb on the N side
railing of the bridge and look NNW and the last ball hangs
way up on that tower.
After
shooting it watch the impressive flyby and climb up that
structure to place the last Scion on the pedestal facing S.
Wait and the door W will open. Get the note and read
it:
If you are reading this note, then your quest
is complete.
Please accept this gift as a token of our
eternal gratitude.
We rest for now in immortality.
Qualopec &
Tihocan
Grab
the Atlantean Gold
Coinset and go through the
opening N.
The
Get Away.
Be
sure to top up your health, go down the ladder (next part is
a bit hard as the camera is fixed) and climb down till you
see Lara hanging. Save and drop, jump a spike pit, jump over
the knife, again Lara drops down, slide and back flip over a
boulder pit, another two back flips over a couple of spike
pits, then grab where Lara goes out of sight (don’t climb down but just hold Ctrl). Save and then drop
onto another slide, when you are about one square before the
spike pit another jump so you will land on the slide after
that spike pit, almost immediately jump from the exact
middle of that slide and grab up to the monkey-climb.
Immediately start to go forward before the boulder hits you.
Follow the monkey-climb and you’ve made your escape.
Sit back and relax as the End credits roll.
G&D-14-02-2010.
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