Authorised walkthrough by Kris.
There are three secrets to find.
NB. It would be helpful to look
at the text file before attempting this level, as it
supplies helpful hints for gameplay which is rated Medium to
High Difficulty.
The Story.
The witch Morgana found King
Arthur’s Sword Excalibur hidden in a lake. Now the sword is
somewhere in Greenland in Morgana’s hideout, and Lara is
looking for it.
The location is Greenland and this
spectacular level opens to the sound of a helicopter leaving
the scene, leaving Lara standing at the edge of gigantic
waterfalls cascading over the rocks down to a lake far
below, in the middle of which is a small dome shaped
building.
Walkthrough:
Turn to face west and start
carefully running across the water to the turning on the
left, then follow the path southwest and wade past the
overhanging rocks turning right, then sharp right again
until you see a wall infront of you (west). On your left is
a triangular piece of rock, climb up onto to it and turn
back to face the wall.
You’ll
see that there are bars across the back of the wall, and a
skeleton lying on the ground to your left.
You need to get to the ledge with
the skeleton, and the only way to do it is with a curved
running jump with grab to the pathway. I’d save your game
here (and often during gameplay). There are swift currents
and many sink holes in this area and to fall into one means
certain death.
So back to the first jump. With your
right foot on the top right corner of the triangle, walk
back three paces, and turn slightly to face southwest. Then
do a curved running jump to the walkway.
If you read the text files, you’ll
know that you have to check the skeletons carefully, but you
need to be quick, as soon as you approach the skeleton, the
music will alert you to danger as moving side blades will
shoot out of the wall from both left and right. Stand by the
skeleton and quickly press action and pick up the DETONATOR,
immediately roll and sprint down the walkway, jumping over
the slicing blades as they approach you, until you can stand
safely at the end of the walkway near the entrance to your
left (west).
Enter the new corridor and turn to
your right. Lift the trapdoor which will give you easier
access back to a new area later. Now turn to face south and
start to run down the corridor. Ahead and above you is an
opening in the ceiling stop just before it and cautiously
approach as another skeleton, skewered on spikes shoots out
from the right wall. Press action to pick up the PLASTIC
EXPLOSIVE from the skeleton’s brown shoulder bag. You’ll see
a camera shot of the outside area near the yellow/ brown
building.
First though let’s go for the first
secret. Jump over the spikes and head down the corridor,
running jump over the water to the other side. Walk forward,
turn to the left and standing jump with grab over to the
pedestal, and pick up the flares. Jump back to the first
ledge. Behind you, there is a light coloured corridor to the
west and you’ll return here later as you make your entrance
to Hell. (Or if you’re a glutton for punishment, you could
return to the first walkway and run the gauntlet of the
slicing blades to get to the flares.)
Turn to face the water and look east
below the water line, where you’ll see an underwater
crawlspace. There’s a swift current in this water channel,
but the secret is easy enough to get. From the edge, hop
back a couple of times, drop in the water and swim directly
into the crawlspace to pick up SECRET # 1 – medipack. (You
may find it easier to stand on the platform at the edge,
turn to face southeast - approximately 45 degrees to your
right, standing jump into the water and swim into the
crawlspace that way. Use whichever method is easiest for
you.)
Swim back to the main channel where
the swift underwater current will push you back to the
triangular rock where you started. Now swim/wade back
through the underwater tunnel until you can emerge back at
the waterfall area outside and turn right. Carefully run
around the waterfall perimeter until you reach the
yellow/brown wall (east). Climb up onto the grey rock on
your left, standing jump over to the water channel, and with
the yellow brown wall on your right, follow the water
passage north until you reach the long grey slanted rock
formation on your right.
Stop and look up to your left,
there’s another crawlspace. Wade until you are directly
beneath it then pull up onto the slope and backflip into the
crawlspace to pick up SECRET # 2 – medipack ( be careful to
jump over the opening or you’ll end back in the water).
Drop back through the hole now and
continue out of this underwater passage back to the outside
waterfall area. You should be able to see the building ahead
now (shown in the camera shot,). Continue wading through the
water channel. (you can shimmy underneath the rock beneath
the waterfall, but you need to pull up before you turn the
corner or you’ll drop down into a sink hole). You’ll see an
overhang on your left, you can run through here to get back
to the outside area, then continue past the yellow building,
and over the white rock.
Take the second turning on the
right, turn to face south and light a flare. The far wall
has a different texture under what appears to be a shimmy
crack. Jump in the water, and the camera angle will change,
immediately pull up to a narrow ledge beneath the strange
textured wall, and save your game.
Combine the Plastic Explosive with
the Detonator to make the Bomb, then press action to place
it in the rockface, and immediately backflip out of harm’s
way as the bomb explodes and creates a new entrance in the
wall. Return to the new opening and pull up.
Follow the swift underground river,
dropping down into the lower cavern and proceed to the end
of the passageway, stopping at the edge. You’ll get your
first close up of the lake and the dome shaped building in
the centre. You need to get down to the floor of the lake,
but you can’t just drop into the water or you’ll get swept
away by the current. So save your game again, and at the
edge, turn around to face south and drop and grab the edge
of this alcove.
Shimmy all the way right, and drop
off round the corner. Head towards the crawlspace on the
west wall and crawl through. As soon as you stand up, stop,
there is a sink hole just ahead of you, so turn to your
right and standing jump over to the other side, and go
through the second crawlspace.
You’re almost at the bottom of this
huge cavern now. Turn to face north, and with your face
touching the wall, step back once, then side step right once
and turn to face the flat grey stone in the lake,
(northeast) then hop back and do a running diagonal jump to
land on it. (slight turn to the left) Turn to face
southwest, and to the block on your left on the west wall
below the overhead monkey bars. Standing jump with grab from
the back of the triangular stone and pull up onto the block.
Turn to face north. You can see a
high opening at the other end of the monkey bars, so jump up
with grab to catch them and swing across to the other side.
Drop and grab the greenery then climb up, then finally pull
up into the crawlspace. ( you may find you can’t pull up in
which case, drop and grab then pull up immediately using
control, forward and crawl keys to pull into the
crawlspace.)
At the end, save your game before
pulling up onto the higher slope. (Pull up in the centre of
the slope) Slide down the first two slopes, jump at the end
to the triangular rock, and immediately jump with grab to
the safe ledge. (north) Pull up and save your game again as
you turn to face east. You can see a flat rock ahead, but as
soon as you start to slide, the camera angle changes, miss
the rock, and you’ll land back in the strong underwater
current. Stand far left and turn to face the right side of
the slope. Slide onto the slope, you need to jump with grab
slightly past two thirds of the way down the slope, just
before the end to grab that flat rock on the right hand side
and pull up. This is the first of many jumps which will have
you pulling your hair out, but hey, you were warned this
level was rated high difficulty. Well worth the trouble
though as you progress further into this awesome game.
Walk forward and turn southeast, and
standing jump into the alcove on your right. Walk forward to
the edge of the alcove and save your game again. Turn around
to face east, then drop back and grab the edge, and start to
shimmy right (Your feet will be just on the water line).
Shimmy all the way right as far as you can, then climb up
THREE times and backflip onto the triangular rock in the
lake behind you.
Take a few moments to look around
the area. It helps to use the binoculars. On the east wall
is an opening, but you can’t reach it yet because the
entrance is partially blocked by an iron gate. In the centre
of the lake is the dome shaped building on top of which is a
Seraph statue. The far west wall has a central blocked
entrance beneath overhead monkey bars and to the right of
the entrance is a stepping stone beneath a Seraph switch.
That’s where you’re going next, using the stepping stones in
the water.
Walk forward to the pointed west
point of the rock and turn to face the next one (northwest).
Standing jump without grab to land on it. Still facing
northwest, line up with the next stepping stone, walk back
three steps (don’t hop) and take a running jump to land
safely. Now turn southwest and standing jump from the
furthest point to land on the next rock by the Seraph
switch. Finally turn towards the stepping stone with the
switch and standing jump to get there.
Press the switch to open a new
entrance in the west wall. Now from the back of this
stepping stone, angle a standing jump with grab to the
greenery to the right of the new entrance. Shimmy left and
round the corner, dropping off onto the small triangular
piece of rock, then diagonally standing jump with grab into
the entrance.
Just inside the entrance on the west
wall is what looks like a moveable block, but it isn’t,
you’ll see what happens to that soon. Turn down the
corridor, and pick up the medipack. Ahead you can see a
skeleton on the ground and ammo. Seems a bit too easy
doesn’t it. If you use the binoculars and look up to the
ceiling above him, you may get some indication as to what is
about to happen.
Run past the door on your right and
get a camera shot of a switch near a covered metal grille.
Now proceed down the corridor, past the closed door on your
left, and as you approach the skeleton, giant hammers
descend from the ceiling. You can pick up the ammo if you
use the crawl button then press action. Now line up in the
centre of the overhead hammers and time your run through the
centre of them, notice another closed door on your left.
Continuing round the corner, another
skeleton, and this time you can see the laser sight, but
overhead are two more giant hammers. Although you can’t see
it yet, the alcove behind the right hammer is already open,
and you could use this route to get to the far side of the
hammer/piston room, but it may be worth your while to
attempt the hammer/piston room run so that you will get some
idea of the timed run. The alcove behind the left hammer
will soon be open. You can get the revolver now if you want,
but you’ll use up valuable medipacks, so it’s wiser to wait
until the hammers have been stopped.
Time a sprint through the hammers
and to the next door on your left. Remember this door, it’s
the door which opens during the timed run which is coming
up. Turn to face the hammer room ahead. Not only are there
hammers swinging from the right, but the pistons on the left
wall are moving too, and you need to get past all of this
with the least possible damage, so check your health bar.
I found the easiest way to get
through this room was with a sprint taking a small damage to
health. If you try by-passing the pistons and hammers
individually you’ll lose more health. Bear in mind too that
you need to return through this area to that door mentioned
earlier as part of the timed run, and sprinting is the only
way you’re going to achieve that.
At the end of this room on the east
wall is a closed door, and to the right of it (south) a
metal grille covering a crawl area. Now go into the next
room. Scary isn’t it, and yes this is all part of the timed
run, but look on the bright side, at least there aren’t any
hammers, ……oh yes, but there are flames and pistons lol. At
the far end of the room is the timed switch. Approach the
first piston, and turn to face south, now sideflip
continuously right, over all the pistons until you reach the
switch. (Avoid the flames). At the switch SAVE YOUR GAME.
When you pull the switch, the gate
beyond the hammer room will open, and you need to get
through the door before it closes. Here’s how I did it, with
no loss of health. Pull the switch, then immediately start
side flipping to your left (this will stop the camera shot)
until you clear the pistons, turn to your right into the
hammer room and sprint through them into the open doorway.
If you get the timing right, you’ll just miss all the
hammers. I tried pulling the switch and returning back
through the flame path, but it took longer, and I constantly
missed the open door. Do whichever method is easiest for
you.
Pull the switch, and you’ll get a
camera shot of the wall opening behind the left hammer in
the corridor with the skeleton and laser sight. So roll,
turn right and run to the overhead hammers. Turn right, and
run through the hammer, down the underground passageway to
the high crawlspace on the east wall and pull up. Crawl
through to the balcony and push the floor lever.
The hammers will stop, and the door
on the east wall will open. Go through the open door, down
the steps, straight ahead (south), turn right (west) at the
end of the corridor, and take the first left. Now run
through the open door and take the REVOLVER from the
pedestal in the first alcove on your left. Continue west
down the corridor, turn right at the end. Now through the
open door and turn left, then right. Now that the hammers
have stopped you can pick up the LASER SIGHT from the
skeleton (Depending where the hammers stopped, you may have
to use the crawl button and then control to pick it up.)
As you pick it up, you’ll see a
camera shot of the outside area with the lake and the Seraph
statue on top of the small domed building. Run up the
corridor (south,) turn left, then right through the metal
gate. Follow the corridor to the end (east), turn right
through the next set of metal gates and ahead to the
entrance. Stop at the edge and face southeast and standing
jump with grab from about the centre of the alcove to the
block beneath the monkey bars on your right.
I’d save your game here, just so
that you can reload and see what happens next, more than
once. !!! Combine the revolver and laser sight and target
the Seraph statue on the top of the dome shaped building.
For me, this is one of the many WOW moments in this game, as
the Seraph statue rotates and the bridges extend from both
sides of the lake to meet at the central domed building.
Still on the block, turn to face
north. You can either use the monkey bars to get onto the
bridge, or diagonally standing jump with grab from the
block. Run down the bridge, and shoot out the stained glass
window. (Use pistols to conserve your revolver ammo.) you
need to jump through that open window, so I’d save again.
Run to the front right of the bridge (east). Hop back once,
then step back twice and turn to face northeast, now
sideflip into the small building.
Shoot out the second stained glass
window, and save again. Facing east, sidestep all the way to
the left, and turn approximately 45 degrees to the right,
now do a standing swandive (shift, jump, and forward keys)
and land on the other bridge.
Now you can see the brightly lit
windows behind impressive Gothic arches on the building
ahead. Run across the bridge, turn right and press the
Seraph switch on the east wall to open the little gates on
the domed building in the centre of the lake. Follow the
corridor up the steps. In the new corridor, turn left and
light a flare to pick out the darker coloured panels on the
north wall. Press action to open the doors and enter the
library.
Run forward and jump on the desk and
pick up the (red) THOT-AMON’S BOOK. Jump down from the desk
and run towards the bookcases on the south wall, and to the
centre section. On the second shelf up from the bottom,
there is a slightly different texture on one of the books,
press action to place the book you’ve just found.
The camera shows the fireplace
moving to reveal a hidden corridor behind it. Go there next
and climb the ladder. To your left is a metal grille
covering a crawlspace, so turn right and push the wardrobe
forward once to allow you access to the bedroom. Pick up the
IRON KEY from the pedestal (This opens the other door in
this room near the wardrobe, but from the other side) then
move towards the bed. Stand by the side of the bed and jump
up with grab to catch the canopy and pull up.
Pick up the CYLINDER and jump back
to the floor. Facing west, look up to the chandelier on the
ceiling and you’ll see a very cleverly concealed jumpswitch.
Jump up with grab to pull it. (You need to stand on the
lower part of the floor.) You’ll hear a door open. As you
return to the corridor, you’ll notice that the iron grille
at the crawlspace has now lifted, so crawl through and
prepare for another WOW moment as you run up the spiral
staircase. (Have you seen one of those before in a custom
level?)
At the top of the staircase, push
the Seraph switch to open a door in the rocks down the steps
to your left, giving you quick access back to the top of the
waterfall area later. Now return back the way you came, down
the spiral staircase and through the crawlspace. Next, climb
down the ladder back to the library and re-enter the
corridor.
The corridor to the right leads past
a closed door, past the front of the building to another
closed door at the end right), so turn to your left. Draw
your pistols and be prepared to be frightened out of your
wits as a hooded demon drops down from the ceiling. Two
shots from the revolver will destroy him, but you have a
limited supply of silver bullets, and you will need them
later, so I used pistols. Follow the hallway to a beautiful
outside area with a central fountain enclosed by Gothic
arches.
As you pass the slope in the east
wall, another demon will appear, dispose of him quickly and
run through the arched hallway (north), to the beautifully
architectured Throne Room at the end. By the side of the
knights at either side of the throne are two shields. The
one on the left only has one sword, but the one on the right
has two, so go forward and stand infront of the shield on
the right, pressing action to turn it. A secret corridor
will open up behind it.
Go into the corridor and take the
first left to pick up a medipack from the pedestal. Back to
the corridor and go forward to the lava room, notice the
closed door on your left, and save your game. Look northeast
and locate the Seraph switch on a block in the lava. It’s
too far to jump to, so you need to use the slopes to get
there.
It’s difficult to give exact
directions for this jump, you may need to slightly adjust
the angle of jump, so this is just a guideline. Walk forward
right up to face the north wall, then sidestep to your right
until your foot is just off the edge, straighten up and walk
back four paces, now one step to your left, and turn to face
the lava at an angle of roughly 45 degrees. Step back once
then once to the left. Slightly adjust the angle again, then
do a diagonal running jump with grab (with a slight turn to
the left) to the slope ahead. Before pulling up, shimmy all
the way to the right, pull up, backflip onto the slope
behind, slide and jump with grab to the shimmy wall to the
left of the switch. Shimmy right and drop off onto the
platform with the Seraph switch.
As you pull the switch, the knight
in the Throne room will wake up and start heading your way,
the gate where you started the jump will also open. Turn to
face the open gate southwest, and save your game. It looks a
simple jump, but the only way you’ll make it is by taking
off at the very last minute from the block (running diagonal
jump with grab with slight turn to the right), and as you
pull up, the knight is waiting for you, run past him through
the open door and up the steps to your right.
At the top, do a running jump with
grab to the ledge ahead, and pull up onto the central
platform into an awesome area with waterfalls. The knight
can still follow you here, so waste no time in running
across the central platform turning left onto the first
step, and running jump with grab through the open door
(north). The knight in my game didn’t follow any more. (The
first time I played this level, the knight remained in the
throne room.)
Follow the passageway to the edge of
another lava pit. Ahead of you high up on the south wall is
an alcove with a jumpswitch, that’s where you’re going next.
From the far left edge, jump back and do a running jump with
grab to the slope ahead. Shimmy all the way right, then pull
up and backflip onto the safe ledge. Walk forward and to the
far left... and SAVE YOUR GAME. The camera will show a high
alcove above you to your left, that’s where the Serpent
switch is located. The whole area is a mixture of
waterfalls, slopes and lava.
If you look out over the area to
your left there is a waterfall slightly lower down, and
above it a slope, and it’s the slope you’re aiming for. (If
you step back off this edge then back on again, you can get
repeat camera shots of the slope to give you a better idea
of where it is). Now for that jump, stand far left, slide
and jump with a sharp turn to the left to hit the slope,
immediately jump again and you’ll backflip into the alcove.
Run forward to the east wall and
push the moveable block forward as far as it will go, you’ll
see the Serpent switch as you pass on your left, pull it
then return to the moveable block alcove and look up to your
left (north) and pull up into the crawlspace. Follow the
crawlspace all the way to the end, and pull up again to your
left. You are now at the top of the waterfall, and the
objective here is to get to the other side (west). Turn to
your left and standing jump to the flat ledge by the side of
the waterfall. Walk forward and standing jump over the
waterfall to the next ledge. Now turn to face southeast and
standing jump again to the ledge in the corner.
Turn to face south, but before
jumping across, look at the slope near the next flat ledge,
it’s double sided and you’ll need to remember that on the
way back. Now running jump across the next waterfall to the
ledge on the south wall. Before progressing any further,
turn around and face the north wall and use the binoculars
to pick out the alcove down near the lava where you started
in this area. Its important to remember the double sided
slope and this alcove because this will be your way back.
Turn around and face south and from
the back of the ledge, standing jump with grab to the sloped
roof and shimmy all the way to the right, dropping off at
the end and pick up SECRET # 3 – medipack. Return back to
the shimmy, and return all the way left as far as you can.
You can’t drop down onto the slope because it will send you
to the right hand slope which is the way into the lava.
Instead, pull up and save on the pull up, then drop off(
without hanging first) and you should land on the right
slope, slide, grab the edge and shimmy over to the left.
Pull up, then jump with twist and
turn and grab the next slope and shimmy right. Now be brave
and drop down onto the edge of the waterfall and pull up
into the alcove. Turn around and look southeast, and you
should be able to pick out an opening to the right of the
waterfall. From roughly the centre of the alcove, hop back
and do a diagonal running jump with a turn to the left to
land in it.
Ignore the opening on your right for
now and head south down the corridor. A hooded demon will
attack you, I used the pistols to destroy him in order to
conserve the silver bullets for later. Continue down the
corridor and turn right then left and follow the path south
to the closed door Use the Iron Key to open it and you’ve
found the shortcut back to the bedroom.(for later) Return
back the way you came, run down the north corridor and turn
right at the end.
Now turn to face the rocks on the
south wall, and use the binoculars to pick out the
crawlspace. There’s only one way to get there, and that’s by
using the rocks to your left. You need to bounce off the
rock and grab the shimmy (the binoculars easily highlight
it). The way to get there is by a straightforward diagonal
running jump from the doorway, but it’s a tricky jump
because you need to jump over the balcony to do it, and the
angle of jump has to be spot on.
Stand at the balcony with your left
foot touching the column on your left and angle yourself
towards the rocks (use the look button). Now hop back, and
walk back a further two steps into the entrance (your feet
should be about on the second line in the corridor). Now do
a long running diagonal jump (with turn to the left once you
jump over the balcony) to land on the rockface, slide down
and grab the edge and shimmy all the way right to the
opening, pull up into the crawlspace. (It may take you
several attempts to do this jump, I won't mention how many
times it took me – let’s just say it took more than a few.)
At the end of the crawlspace, turn
around and drop to the ground. Slowly walk forward, but
don’t step onto the blue ice. Save your game. The blue ice
is a fantastic slide, and round the corner is a wall ladder.
If you don’t grab the ladder you’ll slide all the way back
to the garden with the fountain. So move over to the left
and start sliding, and as soon as you pass under the
overhang round the corner, jump with grab to catch the
ladder and climb up to the top.
Go to the end of the pathway, and
you emerge high above the garden with the fountain. Turn to
look south to the higher and lower breaks on the south wall.
Now turn to face the sloped roof north, and standing jump
with grab, slide and catch the edge, and shimmy all the way
left until you can pull up into the higher opening. Crawl
forward and pick up the METALLIC DRAGON.
Continue through the crawlspace and
safety drop back down to the ice floor at the end, slide all
the way down and land back in the garden area with the
fountain. Run through the west entrance and up the stairs to
the patterned hallway and turn right into the corridor. Turn
right into the library, and go to the secret room behind the
fireplace and climb the ladder to the top. Now turn right,
into the bedroom and through the door you opened with the
Iron Key.
Run down the north corridor turning
right at the end of the balcony, then left and left again
and walk onto the upper balcony above the Throne Room. If
you look across to the west wall you’ll see another balcony
and on it a cog wheel mechanism. Walk forward to the
southwest corner of the balcony and line up with the rope,
then hop back and save your game. Do a running jump with
grab to catch the rope and drop down to the bottom. Rotate
the rope to the right to line up with the balcony, then
swing and at the height of the swing – jump, release control
and press the forward key to land on the balcony.
Before using the cog wheel, go to
the switch on your left and pull it to open the door to your
right, go out into the hallway with the patterned floor.
Turn left down the steps and follow them down until you met
another demon, despatch him and at the end of the steps,
pull another serpent switch to open the gates back to the
previous area. Now back up the steps, turning right to the
balcony, and to the cog wheel.
The cog wheel will open a door
behind the throne on the floor below. It’s not a tight timed
run, but you also have the knight on that floor to contend
with, so stand by the cogwheel, check your health bar and
I’d save your game here. Pull the cogwheel five times, then
immediately sideflip to the right over the balcony onto the
red canopy in the Throne Room, drop to the floor and run
past the knight and through the slowly lowering panel on the
west wall.
If you look through the south
window, you’ll see a book on a pedestal, you’ll need that
book to finish the game. In this room are two serpent
switches. Go to the one on the west wall, and if you want to
see what happens next more than once, then save your game.
Use the Metallic Dragon to complete the switch, and watch as
miraculously a superb descending staircase appears infront
of the window. I can’t remember how many times I re-loaded
to watch that again and again.
There’s nothing you can do down in
the dungeon yet at the bottom of the steps, but go there
anyway and take a look. As you progress down the corridor,
you’ll get a camera shot of the bedroom. Jump across the
small lava channel to the altar. There is a chalice
suspended in mid-air – the Holy Grail perhaps ?. You can’t
take the chalice yet, so return up the staircase and use the
switch by the door to open it.
Out run the knight and follow the
path through the east entrance to the fountain area. Go up
the stairs (west), turn right and first right again into the
library. Climb the ladder behind the fireplace and turn
left. Crawl through and run back up the spiral staircase.
Follow the rocky steps down to the opening in the rock and
back to the outside area. Turn right and go through the
narrow channel north.
Run across the shallow water and
into the water channel west and turn left at the overhanging
rock on your left and run out to the top of the waterfall
area. . Run over the rocks until you are infront of the
yellow building on your right. Find the underwater opening
on the west wall beneath the yellow building and swim
through to the end, pulling up through the trapdoor.
Looks familiar doesn’t it. Head down
the corridor with the skeleton and jump over the spikes.
Follow the path to the end and standing jump over the water
to the other side. Now standing jump with grab over to the
opening (west) with the patterned floor, walk down the
corridor, but stop just before the hole in the ceiling and
save your game. Go forward and drop through the trapdoor as
it opens.
About halfway down the slope you’ll
see an opening in the ceiling, as soon as you are underneath
it, jump up with grab and pull up onto the ledge. If you
miss, you’ll end up in a lava pit. Follow the passageway and
drop down at the end. Now go forward to the huge circular
gate, and its worth saving here, because there is another
WOW moment coming up. Place the Cylinder and watch as the
gate opens to reveal an underground cave with a lava floor.
Definitely a time to save your game as you enter Hell.
Walk forward and use the binoculars.
There is an alcove in the wall to your left, and a small
triangular rock directly infront of you. Look closely at the
large rock in the lava near the north wall, and notice the
safe bit of black rock at the base of it to the right in the
lava. Now train your binoculars to the same rock but to the
left of it and to the wall, and you’ll see a small opening.
Time to cross this lava lake.
Walk forward to the northwest point
of the platform and line up with the small triangular rock.
Hop back and do a diagonal running jump to land on it. Turn
to face the alcove to your left, and walk very carefully
back three steps (be careful or you’ll walk backwards into
the lava), then do a diagonal running jump to land in the
alcove.
The next jump is to the large black
rock, and in the author’s own words it is a ‘diabolical’
one. He advises to run, jump, flip in the air, jump over the
slope and grab. The way I did it was to stand at the left
front corner of the alcove and turn to face northeast.
Position yourself so that your right foot is halfway over
the edge, then hop back. Do a long running jump, taking off
at the last minute and as you are almost past the rock, turn
sharply to the left., don’t turn too soon or you’ll end up
on the wrong slope. I managed to get on the safe flat black
ledge in the lava to the right of the black rock. Use
whichever way is easiest for you.
Now pull up onto the rock and turn
to face east. Ahead is a shimmy crack beneath an overhanging
rock. Your curved running jump with grab needs to be to the
left of it directly infront of you. Walk back carefully
three steps, you’ll change direction, so you need to regain
the position during your run. Shimmy all the way right, pull
up and collect a medipack, then stand at the edge and look
out onto this wonderful cathedral.
If you look across the lava, you’ll
see a pathway ahead, so from the far right of the alcove,
hop back and do a running jump to land there. Before you
pick up the sword from the pedestal, have a look around this
area, because once the sword is collected you wont have time
to stop and think. Turn to face south and run up the walkway
to the end , to your right on the south wall is an alcove
blocked by railings.
Roll and run the length of the
walkway to the north, and take note of the small enclosed
structure in the lava, and the gong inside. Roll again, run
up the walkway and turn left by the pedestal(east) at the
end of the walkway to your right is an opening. Now return
to the pedestal, top up with your health and save your game
before collecting EXCALIBUR.
As you pick up the sword, the
railings in the south alcove will drop away, and from the
lava pool behind you a dragon will rise up, so with no time
to waste, exit and run up the south passageway to the break
in the railings at the end. You need to do a curved running
jump to the alcove, but don’t rely on just hopping back from
the edge because the railings only allow you two steps. You
literally have to run round the railing and then curve your
jump to the left.
When you land in the alcove, you
wont have gone very far before locusts attack you, and I
must admit that this is where I used most of my medipacks,
so keep an eye on your health as you race down the stairs,
pick up the medipack and save your game infront of the timed
switch.
There are two pathways in the lava,
one to your left leading to a cloistered entrance on the
east wall. This is the one you’ll do first. The one to your
right (apart from the first tile in the lava) will be
controlled by a different timed switch, and although you
can’t see it yet, there is a third timed switch at the top
left hand of the room. The timed switch will raise the
platforms in the lava, but it’s tight, and your run must be
continuous.
So pull the switch and jump with
twist and turn following the path into the room infront of
the lava. About one blocks width from the edge running jump
to the first collapsible ledge, aim for the bottom right
hand corner, then whilst still running turn left and running
jump to the next tile, followed by a running jump left to
the last, and depending where you land on the tile, standing
jump to the safe side.
Turn right and pick up the medipack.
Start to run down the hallway, and as you pass the opening
on your right, you’ll hear danger music as you approach the
opening on your right. Arm yourself with the revolver, run
through the opening on your right and meet the mutant. I ran
onto the triangular piece of ground near the south wall, and
managed to kill him with five silver bullets (packing
medipacks all the time).
Return to the switch, save your game
and pull it to raise the platforms in the lava to your
right. Jump with twist and turn and head back through the
opening, as soon as you turn the corner do a diagonal
running jump with turn to the right to land on the first
tile. At this point a second mutant will emerge from the
left, quickly return to the safety of the triangular piece
of ground near the south wall and dispose of him. (If you’re
quick enough you may manage to get over all the collapsible
tiles before the mutant attacks in which case, ignore the
next paragraph.)
Back to the switch again and
continue over the tiles to the safe grey ledge by the new
switch, before the tiles collapse. I’ve tried this several
times, and each sequence is slightly different depending on
where you land on the first tile. It make take several
attempts, but whichever way you get across, it has to be a
continuous run.
Before you pull the switch on the
south wall (and yes this is timed), turn to look north and
to the collapsible tiles in the lava. This time those tiles
provide a pathway to the central structure, but you’ll only
use the first one. Pull the switch, jump with twist and turn
and start running down the path turning (whilst still
running) to do a diagonal running jump to the first tile,
followed immediately by a diagonal running jump to the
central structure.
Run up the steps to the top and pick
up the medipack, then pull the golden chain once to open the
iron gates at the top of the Cathedral. Now return to the
step outside this small area, and do a running jump back to
the grey pathway. Go back through the opening and head
north, turn left at the end and run up the steps. Watch your
health as locusts attack you.
At the top turn to face northwest
and to the block in the lava. A running jump with turn to
the left will get you to the block behind the Dragon’s
back.(Not a bad idea to save here) A further running jump to
the next block and the same to get back onto the walkway.
Assuming you haven’t caught fire and died, sprint down the
walkway, turn right past the Dragon to the end of the east
walkway, and do a diagonal running jump to the south alcove.
Just when you thought it was safe to
stop and catch your breath, you’ll be attacked by locusts
again, so sprint up the steps to the top, turn right and
collect the medipack. Immediately turn to face the west
balcony, and look over the edge. Do a standing jump over the
balcony and pick up the Mace. Walk to the front left edge
and peer over this structure, you’ll see a black grated
ledge. Line up with it, hop back from the edge, then step
back twice more, now standing jump over to land on it
(you’ll land right on the edge of it).
Go inside and stand behind the Gong
facing south, and press action to use the Mace. Yet another
WOW moment. The Dragon has disappeared now, so walk out onto
the black metal platform and turn to face northwest. Hop
back and take a diagonal running jump to land back on the
walkway. Return back past the pedestal on your left to the
lava pool where the Dragon was.
Turn to face east and notice the
grey block in the lava. Standing jump over the railings to
land on it and collect the DRAGON’S TEETH. Standing jump
back to the walkway, turn to face north, and run down
turning right. A diagonal running jump with curve to the
right will get you to the alcove.
Back now up the steps turning left
at the top. Near the balcony to your right is a receptacle,
use the Dragon’s Teeth to lower the black grating on the
overhead monkeybar behind you. Walk up to the black metal
grating facing west and jump up with grab to catch it. You
need to climb to the top of the grating or you wont be able
to shimmy all the way left, over the lava to the other side
of the Cathedral.
Run down the corridor and take the
first turning on the left. The double doors are closed, but
take a closer look at the black stone.(anvil) Face
southwest, , stand next to the stone, press action and
plunge Excalibur into it. The double doors to the next room
will open, but first turn to face the stone (southeast) and
withdraw Excalibur once more from the stone (This is the
stuff of Arthurian legend).
Head into the Teleporter room, step
into the beam, and watch this truly spectacular flyby as the
teleporter transports you back to the original building. If
you forgot to bring Excalibur with you, the teleporter is
two directional, so you can go back to get it. As you step
into the hall with the patterned floor, another demon will
attack you, so dispose of him, and turn right and run down
the corridor (east) past the library and take the left
turning.
Follow the path back to the fountain
and head for the north passageway. At the end turn into the
Throne room, and go to the shield to the left of the open
door where there is a sword missing. Place Excalibur and
turn the shield to open up another secret entrance, run
through and collect the SKELOS’ BOOK. Roll, and exit the
room turning sharp left into the room with the descending
staircase. If the knight starts to follow you, pull the
switch by the door to close the door.
For the last time use the descending
staircase down to the dungeons, jump over the small lava
channel, and stand infront of the altar. The next sequence
literally sent goosebumps down my spine. Press action to
place and open the Skelos book, and you’ll be able to pick
up the chalice. Spin up in the air in triumph, drink from
the chalice and turn to face the doorway and as you do so, a
Knight will rise from the lava. This knight poses no threat
as he kneels to pay homage to the transformed evil Lara.
A Witch Has Been Born.
This ends this superlative level,
keep your fingers crossed that there will be a sequel.
Back to Top