Return to the
Loch by George Maciver
Maciver Castle.
Jump in the water, swim into the SE corner and climb up on
the left. Turn around and runjump along the E side over the
rocks S. Make your way to the door S, enter and go right. Go
a bit further and take a right (or left) and lower yourself
down to the floor below. Head around the central room to the
lever S to open a gate above. Go S around the wall and hop
onto a block there.
Take a running jump with an angle to the SW or NW ledge (no
Ctrl) and go to the S side to enter the open gate. Turn
around at the pit and climb down the ladder, take a running
jump when you think the spikes will pop up and hang on the
edge. And when the spikes pop up again, hoist up and go
right into that passage. Or you can hang and drop and roll
onto the spikes, which is a bit easier. You can even run off
the top and land in the passage avoiding the spikes.
The Big hall, the Revolver and the first Fire Stone.
Go all the way S and into the opening there, turn around and
climb the ladder. Spikes are popping up and a curved running
jump/grab (along left or right) over the dangerous tiles to
the other side. Hop to the middle section and then another
hop to the left and use the floor lever there.
Jump on the block that appeared and take a running jump to
the pillar E. First go jumping to the last pillar S and
behind that last one is a jump lever behind the pillar
(opens a gate below for later). Turn around and jump back
where you started the pillar jumping (N) and a running jump
to the next pillar. Now face W and take a running jump to
that building and shoot the barriers there as well as the
nasty small dino’s.
Stand on the marked tile (NW) facing E and take a running
jump to that timed platform that appeared and hoist yourself
up onto the pillar. Take another jump N and face the popping
up spikes from the far side of this pillar. Take another
running jump when you think the spikes pop up and jump (or
run) immediately to the right. Get the Revolver.
Either hop left or right on a marked tile and take a running
jump to the ledge with the floor lever on it and flip it to
open the gate to the Stone. Take a safety drop to the ground
floor, go first to the SE corner and enter that opened gate
for
Secret # 1,
a Skull. Now you can leave this place (NE).
Again a curved running jump over the spikes when they go
down and grab the other ledge, climb up the ladder, turn
around and get the first of the Fire Stones from the
room S.
Leave N and lower yourself down to the floor below and place
the first Fire Stone in its receptacle in the opening at the
N side of the central room.
The High Hall, the second Fire Stone.
Find the block on the outside N ledge and jump back NW to
that middle structure, to go to the W and enter the newly
opened gate. Shoot the baddie there and find the opening W.
Follow the baddie but before going inside, pick up a
medipack SE behind the tree and barrels.
Once in the opening, stand facing NW and jump up to the base
of the pillar. Face the S and jump from pillar to the ledges
with the lions, you get shot and there is not much you can
do than get away as fast as possible to the next (jump along
the front side of the lions) and then on the S side is an
opening, go in there for
Secret # 2,
another Skull.
Go back and jump out into the water way below (if you keep
the revolver drawn, you could shoot the baddie while still
in the air). Get out of the water and shoot another goon, go
get the additional Revolver NW and the medipack
NE. Jump into the opening and use both the floor levers
there, get out and a block appeared on the S wall. There is
another baddie trying to kill you and this time you can try
to take him out from standing on the raised block (if not,
just be quick). Then face S and use the jump lever, return
to the two floor levers N and find the now open trapdoor
(above).
Climb up and go right (W) and pick up the Shotgun.
Turn around and go to the other end and face the crack NE.
Do a banana run jump around the corner and grab that crack,
use it to shimmy to the right. More pillar hopping and jump
to the ledges with the lions, find the crack SW and shimmy
right again. Jump to the pillar N and use the jump lever
behind it. The block on the building N has come up, so take
a running jump and climb on top.
Face N and hoist up, go into the passage and the door slams
shut behind you. There are many goons in here so be careful
and also some marked tiles that are spike traps. In the NE
corner is a floor lever, pull it and you can also look for
two small medipacks that the goons left behind before
you climb onto the block that appeared N.
Climb up and use the detonator to blow up part of this room.
Climb up on the fallen wall and leave S. Go stand on the
tile left and face the block (NW) where the flames are out
and take a running jump and keep running and jumping to grab
the ledge under the pillar W. Same story, pillar hoping
again all the way to the other side and jump to the crack in
the N wall and shimmy left to hoist in the opening there.
Turn W and into the opening of that building, through the
passage and onto a block W. Back again to ledges and pillar
hopping. There is an opening in the S wall, jump there and
turn around and jump up at the ladder and climb up. Jump N
and then face E to jump to the building where you can see
the next stone waiting for you.
Get the second Fire Stone and leave through the
opened gate N. Follow through, safety drop at the end and
leave E, go left and enter the lava room and leave S and hop
down to the floor below to put the second Fire Stone in its
receptacle.
Castle Grounds and the third Fire Stone.
Climb back up to find the E gate open. Watch the fly by. Go
NE and shoot out the barrier there and hop in to get the
medipack and Revolver ammo. Jump down and go SE
through a small alley to another square.
The Torch.
Just past an indentation on the floor with a marked tile
look up right and jump on the block there. Up another one,
turn around and jump up to the NW. Once up there turn SW and
up that block and from there go W. To the wall there and
hoist up on another ledge there, turn around and jump up and
over to the ledge with the lever to open another big door.
Get down to the ground and this door is at the E wall of
this square.
Go inside and shoot the tiny dinos. In the NE corner is a
jump lever (opens a trapdoor in the lake) and SE of this
small room is an opening, go up the stairs and follow
through and out on the balcony go to the right for an extra
Revolver and to the left for a Torch. Take the
Torch down to the square and go left through that passage to
the next square again. On the E wall and on the left is a
ladder, leave the Torch there for now.
The Gold Key.
Climb up all the way to the top and take a running jump/grab
to the pillar W. Take another running jump to the platform
in the middle and then another to the pillar with the
Gold Key.
Go back to the ladder and then to the SE corner, hop into
the opening and use the Key.
Up the stairs, take a running jump (with Ctrl) so you don’t
bump your head, there is another opening a bit on the left.
Take another running jump and go to the wall ahead, turn
around and look up, you need to hoist up there.
Then jump to the ledge with the lever and use it. After
watch the camera shot, make your way back to the ground
floor. I jumped the ledges and took the staircase down. The
door that opened is W. Go get the Torch and head over to
that open door, but watch out, as there are some guards
around.
Go into the room and ignite the Torch at the fireplace.
Drop the Balls.
Go outside with the Torch and keep the wall to your left and
in the passage to the other square, take the first left.
Jump up left again and again more jumps. Walk over the ledge
there all the way to the end and light the rope. Keep
standing there and the spiked ball will drop down. Throw the
Torch down to the square where you can pick it up again and
safety drop to the ground floor. Pick up the Torch and walk
straight ahead to that tower E and ignite the rope that is
hanging there, stay put.
Go to the NE corner and to that other square and jump up
left, you’ve been here before. But this time ignite the
rope. Jump up SW around the corner and walk to the W, throw
the torch ahead on the ledge and then jump the ledge. Pick
up the Torch and stand facing W where that small crawlspace
is on the floor. Better save first because this can be
tricky. What worked for me, hit the #1 key and Lara drops
the Torch. Use the crouch button, pick up the torch and keep
the crouch pushed down and throw the Torch through the slit
there so it will land a bit further on a ledge.
The third Fire Stone.
Make your way back to the square below and go W and find a
ladder there. Climb up, turn around jump to the Torch and
pick it up. Jump back and up and face N, take a running jump
and save again at the end.
Stand at the right and hop and hop again, slide and jump and
again slide and jump. Face N and take a running jump to the
lower corner of the slanted pillar, then jump and jump three
times to ignite the last rope on the ledge there. Throw the
Torch down and safety drop to the floor. The gate in the N
is open now. Get the third Fire Stone and leave this
place W, the gate will open when you approach it.
Secrets and the Skribblerz Stone.
Back in the main room, first go to the N wall and outside to
the loch and swim to the N into the open trapdoor, follow
through and get
Secret # 3,
another Skull. Go back to the castle and drop down to
place the last Fire Stone.
Go out and go to the W side, there is a ladder that goes
down. Place the skulls on the sticks in the N, S and E
passages. Pick up
Secret # 4,
the Secret Skribblerz Stone, on the pedestal in the
middle.
Climb up the ladder W and up to that middle structure. Go to
the top of the structure to get the Skribblerz Stone
and get down to the bottom again, the opened door is SW.
Take a running jump and go to the fireplace.
Catacombs
Reloaded by Jonson
Lara slides into
a catacomb, the room has a
gate and a door to be opened later. Head E down the
passage to the next room. To the left are some Flares,
in the N side of the room, in the S wall is a
crawlspace, get in and use the lever to raise a block.
Go SE and gat a small medipack, in a passage S is
Shotgun ammo. Then look for the raised block near the
vase W and climb up N to the ledge in the structure.
From there a jump into an opening NE and follow through,
hop over the gap to the ledge under the monkey bars W
and grab up. Follow them around to a crawlspace left,
drop and grab to get in there. Go through to a room with
a lever, throw it to open the
gate in the first room. Get out S and go W up the steps.
Into the gate N and go right, shoot the crocs coming out
of the room with the pool.
Go into the
passage E and take a left, up the blocks and stand on
the highest part of the opening to the room below. Jump
to the ledge with the lever and throw it, a block goes
down S. Slide down from the ledge and enter E again,
this time take a right and go to where the block is
lowered. Jump left around the corner to the grid and
follow the passage in, run through to a terrace where
you can take care of the Ninjas. Enter the passage N and
go through to a dark alcove N, in the right hand wall is
a push block. Get it out and move it aside to enter the
hidden passage, climb the blocks to get to the upper
balcony. Jump to the ledge W where you see a kind of
object, behind it lies the Shotgun. Jump back to
the balcony and grab up to the monkey bars, follow them
to the opening SE and drop. Go in and that trapdoor
straight S leads back to the start of the level. Go left
and drop down, in the SE corner of the next room is a
push block SE, pull it out twice and go around to get
into the passage behind it.
Room with the Monkey bars.
Grab up and go
over to that central floor. Straight S is a block that
has to be lowered, take either right or left first;
W –
Go to the opening and the whole W
wall consists of pushblocks.
Push the left most block all
the way in and then move a block standing at the W wall,
to the N. Go into the niche W and use the first lever
for the red block. Go back to the central floor in the
Room with the Monkey bars.
E –
Left around the corner is a lever
on the wall to raise a block E, climb it and grab up to
the ledges above, jump to the SW corner to use the
second lever and the red block goes down. Return to the
central floor in the Room with the Monkey bars and go S.
S – Torch
Puzzle.
Go down one of
the ladders and shoot the black
panther. Go into the room and find a lever behind
the cat statue on the NW ledge, throw it to ignite some
wall scones. Go back to the ladders S and climb up a bit
so you can backflip into the opening with the Torches.
Throw some down and go down too. Ignite one Torch at the
wall scone N and go into the opening with the ladders to
ignite the scone there, a door opens up. Climb back up
the ladder and backflip off onto the ledge where the
Torches were (are).
Raising Blocks.
Go down S and
down the blocks to reach a large room. Shoot the
Panthers and dive into the pool, there are Shotgun
ammo and a small medipack on the bottom. Swim
through a passage N to get an additional Shotgun
and the climb out of the pool on the S side. You have to
raise a series of blocks in the N side of the room by
using a series of levers. Go SW and use the lever on the
N wall there.
Go back E and
right into the passage where the door opened, up the
ladder and out onto the ledges. Go W and jump into the
alcove there to use lever #1. Jump back to the
ledges and go jump to those ledges
S, follow to the W end and jump around the corner
to the lower alcove W, use lever #2. Drop to the
floor and go into that passage S with the ladder again,
because you have to go up to the ledges once more.
In the SE corner
(seen from the ledges) is another alcove with a lever.
Jump over there and use lever #3, jump back to
the ledges and go N a bit. Jump into the alcove E and
save at the Timed lever
there, pull turn left and jump a bit to the right onto
the ledges, roll and jump to a trapdoor raised near the
waterfall, landing on the left side. Turn left and hop
to the passage NE. Go on and grab a crack N to go around
the pillar to the next ledge and go N, where a panther
attacks. Look on the pillar there and use lever #4.
Run and jump W onto the slanted floor and grab the edge
when you slide off; shimmy left and go through that
passage, up the blocks to use lever #5.
The Portal Guardian.
Get down to the
ground floor and climb the wall with the raising blocks
to use the lever on top. Big blocks lowered in the pool
below, run and dive down SW to swim through W. Follow
and dodge the croc. Get the Portal Guardian in
the next room and a small medipack is there for
you too. Climb out and throw the lever in the passage N
to open up a door above, climb the wall to get back to
the start of the level. Take a right down the steps and
go right at that raising block, place the Portal
Guardian and the door opens up. Go in and slide down,
don’t worry you are safe.
The Big Wheel.
You’ll end up in
a room with a Big wheel. Go W and straight through the
next room with some panthers to the last room. In the NW
corner, on the pillar is a lever to open a trapdoor in
the SE corner, go there and up the ladder. Backflip off
on the level of the trapdoor and hop up onto the ledge
next to you, jump over to the W side and get onto the
block NW, climb up N. Go line up for the rope swing to
the ladder SE (better save on the rope) and go up the
ladder, climb left and backflip onto the block behind.
Jump over to the
rope ledge and go to a lever on the W wall. Save there
and pull, roll and run left to that raising block NW.
Hop onto the block and immediately jump straight up to
grab the monkey bars. Go to the block NE and stand on
the NW corner facing SW to jump and grab the ledge above
the monkey bars. Grab the crack in the E wall and shimmy
right to that ladder SE.
Timed Trapdoor Jump.
Save at the
lever and pull, turn right, run to the ladder and jump
up to grab up high. Go up and climb right over the
ledge. Drop and turn more that 90 degrees so you are
facing about NW and run, then jump with a left curve to
a timed platform, this allows you to do a running jump
curved right to get over that slope ahead.
Grab up W and
get the Mysterious Gem. The whole place floods,
swim to the ledge left of the lower part of the E ledge
(waterfall) and climb up, you’ll slide down onto the
ledge below. Look down for a safe spot to drop into the
water far below (close to the waterfall) and get down.
Swim all the way back E to that Big wheel and stand in
front of it facing E. Use Ctrl to get on the wheel and
jump off to grab the grid, go N and pull up into an
opening above. Climb the W wall and keep on climbing up
blocks till you end up in front of a dark yard. Shoot
the panthers and go to the far SW corner, throw the
lever and go into the opened door behind you.
Carefully make
your way through this Boulder Cave where Boulders will
drop down everywhere. In the end you can climb up to the
Pyramid of the Stone.
The Pyramid of the Stone, the Magic
Head.
Go into the
structure and to the N side of the central room where
you can enter and place the Mysterious Gem on the block.
A door opens up, go out and climb the left hand ladder
next to the entrance, backflip with roll to grab the
wall behind you. Go to the E side corner pillar and face
N and jump to grab a crack in the rock wall. Shimmy to
the right and pull up at the opened door, shoot the
Panther from up here and drop down. Go N and follow the
cave to a lever, that lever will lower some blocks. Go
back S and open the door, go left and climb up where the
blocks went down. Grab the Magic Head and watch
the flyby of a boulder opening up a wall that connects
to the start of the level. Go through SE, shoot the
panther and go S through the gate, around the right hand
corner is the big head where you can place the Magic
Head.
The Pyramid of the Stone, the
Skribblerz Stone.
Go into the
opened door and shoot the Ninja before throwing the
lever. The Skribblerz Stone
shows up on the Pyramid. Either go
back through the opened door in this passage which means
you have to make your way back through the Boulder cave,
or go back the way you came here, out of this passage
left and follow the caves back to the Pyramid. Climb the
ladder N again and go up to the top of the
Pyramid to get the Skribblerz
Stone.
The level ends.
20-12-2008.
Further over
the Rainbow by Kitkat
Lara starts in a passage where she ended up after "Over the
Rainbow"; walk out and to the right, at the end first go to
that alcove (N) and pull it out and push it aside, get in
and open the chest for
Secret # 1,
the Smaragd Ocular Sapphire Part 2.
Go out and at the end W is a ladder, climb down, go onto the
Rainbow Bridge and take a running jump over it.
Left is a broken bell and on both sides closed doors. Use
the right hand chain and see the door opening and a Valkyrie
comes out to ignite some torches and open the doors in the
S. Enter and pick up some Flares in the SE corner,
and follow the Valkyrie to the W. After the Valkyrie cleared
the knives trap go up the stairs, to the right are only some
Spiders so take the left hand side and look for a crawlspace
in the right hand wall (just up the first steps). Get in to
take the small medipack. Climb out and go up W to
come to a big hall.
The Big Hall, the Sword.
Upon entering a block on the right lowers and there are two
Vikings guarding this place.
On the right on the N wall is a lever. This one opens a door
on the E wall. Once inside grab the Sword on the N
wall (Crowbar).
The Celtic Cross.
Go to the W wall and use the Crowbar on the door there. Get
the Medipack and the Flares first before you
pick up the Celtic Cross, as that the triggers the
trapdoor to open.
Push the Fish, a first Cog Wheel.
Swim to the SE corner and look for a ledge up in the air.
Pull up N (or S) and back flip, jumping back and fro,
curving to the right (or left), till you are safe up the
ledge. Get up the monkey climb and go forward and to the
right to get into an alcove (in the middle of the place)
with a lever and an underwater lever. The lever opens two
trapdoors, left and right. You have to go E first, as W is
still closed off by a second trapdoor. So back to the monkey
climb and jump to the ladder E and climb up into a Puzzle
room.
In the NE corner is a Fish statue, pull it out once, climb
over the top and get behind it to push it further out. Then
move it to the marked tile at the N end of the pool. Go for
the second statue SW, move it out to the pool, but then move
it N first. 2 Squares so it is opposite the second alcove in
the wall, pull it once towards that alcove and climb on top.
Turn around and jump to grab the crawlspace W, follow
through to open the chest and grab
Secret # 2,
Smaragd Ocular Sapphire Part 1.[/b]
Back out and now move the statue onto the marked tile at the
S end of the pool, the cage NW will lower so you can grab
the first Cog Wheel from the pedestal. Go back to the
NW corner and see that the water has risen.
Jump the Fires, a second Cog Wheel.
Dive in and swim W to the same alcove in the central
structure and now you can use that underwater lever there.
Go out and circle around to the N of this structure (there
are breathing holes in the ceiling), where you'll find an
alcove with an underwater ceiling lever, now the (second)
trapdoor SW will be open. Go to that SW corner and climb out
of the water.
Jump over the lava tiles to the NW corner and jump forwards
to flip the lever while timing the flames. Immediately back
flip to a safe tile. The cage S is gone so jump towards the
pedestal and pick up the second Cog Wheel.
Back to the SE corner and into the water.
Hazardous Swim.
Swim to the NE corner, as there's a hole up in the ceiling
and that trapdoor is open now. Follow through, avoid two
skike traps and pick up a medipack, swim all the way
up there to get some air. Save, dive and continue swimming
S. More knives traps and just before the second one you have
to swim up and pull the underwater ceiling lever to open a
gate ahead. You'll end up in a pool with some nasty rats...
To the Master Key.
Swim down into to the N end and just around the corner is an
opening in the ceiling, climb out and use the two Cog Wheels
on the wall there. Watch out for spiders though.
Watch the fly by and go over the bridge to the opposite
side. Locate the jump lever around the corner (N wall) and
after pulling it go to the right (E). Around the corner an
opening appeared. Face E, back flip and grab the ladder and
climb up. Go to the other side, over the bridge, all the way
to the other and open the trapdoor in the floor.
Climb down, follow through and when you pick up the
Master Key, jump forward so boulders won’t crush you.
Keep going and use the lever at the end. Through the open
door and you are back at the huge hall.
One Floor Up.
The Keyhole for the key is in the N wall on the right. Go W
as a block has appeared and jump to the first swing pole and
use them all to get one floor up. Shoot out the grate there
and crawl in. Halfway through there is a shootable stone on
your right (use a flare), crawl in and use the lever at the
end. Get out, go crawl back (W), climb the block and a
running jump to the rafters. Jump to the golden chest you
see at the end and pick up
Secret # 3,
the Smaragd Ocular Emerald Part 2.
A few different ways to proceed.
Jump back and again crawl through but this time go the other
side and shoot another grate, locate the jump switch on the
N wall to bring out some ropes.
OR Jump from the rafters directly on the ledge SE and
use the jump switch. Ropes appear to start swinging girl to
get to the other side.
OR Jump from the rafters onto the ledge down NE,
shoot the grating.
Go in and and use the Key on one of the locks. In this
passage there are two locks for the Master key, opening up
both gates.
Speed Trap.
Go to the lever and watch the fly by. Save and then pull the
lever again, turn right and sprint over the trapdoors if
possible run through the middle. Go right or left and save
at the sloped passage.
Jumps Room.
Slide down the long slide and jump/grab the column at the
end. Jump the rest of the columns and when you are on a
straight one near the green waterfall, jump then to the SW
one. Again a couple of jumps and slides till you are safe
again on the SE one near the gate. Climb down the side of it
and backflıp to a column opposite the jump lever SW. Save
there as this is a timed jump series. Take a running jump
and grab the lever, slide down and back flip/roll,
immediately run through to jump/grab the next, up the ladder
and pull up, once on top take a curve running jump into the
opening right (or turn right and standjump into the
opening).
Crossbow and Laser Sight.
Go straight, pick up the Crossbow in that lower part
of the floor. At the intersection go right (W) and use the
jump lever at he end. The door opposite opens but we go for
a secret first. Take the corner and go back where you found
the Crossbow and a block disappeared on the left. Pick up
the Arrows left and go to the push block N. Push it
once and climb the ladder next to it. Once on top, use the
monkey climb to get to the other side and open the chest for
Secret # 4, Smaragd
Ocular Emerald Part 1. Go back the way you came and into
the passage S and at the intersection go left. Watch the fly
by. Let the little creepy crawlers follow Lara into the next
room and run to the side, either left or right. There is a
grate on the floor and they fall in there. On a pedestal in
the middle of the room is the Laser Sight.
The second Celtic Cross.
Spot the red ball on the N wall and use the Crossbow and
sight to shoot it. Go over to the S wall and jump on the
ledge that appeared. Now turn to the S and jump/grab the
column with fire on it. Shimmy right to a corner and pull
up, as there you are safe.
There are 2 levers on this level, one SW and one SE, you
only have to operate one so take your pick.
We went SW: Take a standing jump plus grab to the one W and
shimmy left to the corner. Hoist up, wait for the flame to
die down and take a running jump W to the ledge. Jump to the
corner and use the lever there. This is a timed lever, so
turn, hop back and take a running jump to the ledge N, keep
running jump and grab the trapdoor that appeared NW and jump
straight up to the monkey climb. Follow it to the golden
cage that will lower itself. At the end let go and grab
straight away and hoist up, get the second Celtic Cross.
There is also a medipack on the top ledge in the S.
You can get to it by running down S onto the flame column
when it is safe and jump to the next. Safety drop on the
floor form the side.
The doors N are open, take the right or the left opening and
use the lever. The mother of all spiders will attack Lara,
two Viking will join the fun.
You are back at the huge hall. Place the two Celtic Crosses
on the S end of the wooden walls one on the W side and the
next one opposite. The trapdoor S opens, climb down the
ladder W and pick up a medipack at the bottom.
Slide down and turn around and slide down a bit more and
grab the ladder. Let Lara climb down as far as possible and
she will end up in front of a closed door. Down and on the
right are some Arrows to find. Climb up again and use
the crowbar on the door. Left and right are two reach-in
holes, use them and go out and see that ledges have appeared
so make your way to the other side over the abyss.
The Skribblerz Stone.
In the next area is a small medipack SE behind a
plant; this also triggers a Rainbow Harpy. Now combine the
two Ocular parts you have together and use the on the
pedestals near the burning torches. The door behind you
opens and get
Secret # 5, the
Rainbow Gem (facing N). Go to the E side and pick up a
Torch. Go back up the steps and light it on the
torches that are burning, This can be a bit tricky. Best is
to face the wall standing on the ledge near the wall torch
and sidestep to the wall torch as far as possible, now turn
to the torch and find the position where Lara will light het
Torch. Then go to the other side and ignite the other two
torches, same goes here. get as close as possible standing
on the higher floor and find the right place (facing a bit
to the wall) where she will light the wall torches.
A block will appear SE, climb up and up the steps and take a
jump/grab to the block in the middle and get the
Skribblerz Stone. A flyby will start showing the
Valkyrie waiting at the boat.
05-09-2008
Tempest Keep by
Wasp
Lara jumps out of the chopper, follow the canyon to a deep
pit and look down below for some deep water to jump down in.
Swim to the far NE corner and pull up on the E side, go S
along this bank and jump over the slanted part, a bit
further is some Shotgun ammo. Dive in S and swim left
to get some Uzi ammo from the channel there. Swim W
and left around that little island to pick up the Shotgun
ammo from the bottom just after the island. Surface and
go to the opening in the building W, up the steps and shoot
that vase there to get a Medipack.
Timed Burning Pillars.
Save at the lever next to the opening N and pull, turn right
and run out of the opening, jump to the first pillar and a
running jump to the next, again a running jump and grab the
higher pillar, pull up and runjump to grab the monkeyswing
above. Go forward and end up along the right hand side at
that far away pillar. Drop and runjump left onto that
terrace with the vases. Shoot them and get a small
medipack and Uzi ammo. Throw the lever W to raise
a block you’ll need later (it also creates a shortcut back
up in case you fall somewhere). Head into the passage N, in
the passage to the left is a vase, shoot it to reveal a
statue to get rid of wraiths (remember). Go onwards and find
Shotgun ammo and the Shotgun on the ledge near
a pit. Jump the pillars to the other side shooting the
Skeletons down the pit. Follow the passage into a large hall
and from the N end you can jump to the ledge on the pillar
E, shoot another Skeleton there and pick up the Shotgun
ammo. Jump over to the ledge E and go S into the
passage, carefully though. Push the block in that passage as
far as it goes and throw the lever to the right. A block
rises in the floor behind the push block.
Now you could get a Secret but it takes some more pushing,
push the block over the raised block and throw the lever
again, go into the pit and get
Secret #1,
a Medipack. Throw the lever again, put the block on
the raising block and lower it with the lever. Now you can
hop over the lowered push block and go to the end of the
passage. Look out left and spot the ledge you have to jump
to, there are spikes. Time them and jump out left with a
banana jump, immediately jump forwards to the next ledge.
Timed Trapdoors, to the Totem of the Tempest.
Then jump to the ledge E and save at the lever. Throw it and
turn left, hop back and grab the edge of the ledge to shimmy
to the right as fast as you can and just when you reach the
last trapdoor, pull up and immediately backflip. From this
ledge a jump to grab the ladder S and go left around the
corner, go up two steps from the point where Lara get her
feet up and backflip with a roll to grab the ladder behind
you. Go right around the corner and backflip a roll to grab
the ladder behind you. Climb right around two corners and
backflip onto a ledge. Walk to the S end and jump left to
grab the crack there, shimmy right to where you can pull up,
but if you want another pickup, just drop to the ground
below and get the small medipack. Climb back up in
the corner and face W, jump to the ledge there. Now jump
around the corner to the next ledges W and from the higher
one a jump to grab the swing pole, swing to the next and
release Ctrl when you let go from the last one. At the last
moment you can grab the ledge with the Medipack. Run
off the W side with a left turn and grab the edge of the
slanted block so you can safety drop onto the island below.
Grab the Totem of the Tempest and run NW, dive into
the water and swim to that corner where you raised the block
before (keep an eye on the health bar). Climb up and run
into the passage N, left and lead the wraiths to their
demise. Go to the pit N and jump the pillars again to get to
that big hall, this time slide down to the ground floor and
go to the receptacle N. Place the Totem there and see big
gates open up. Turn around and go jump to that scroll on the
pedestal in the middle of the room, examine it:
“One shall not pass through the Gate of Storms and Flames
without the Stone. And when time comes, one will face the
Mighty Protector to prove his worth…”
Go out S and dive straight into the pool, turn around and
swim N through the open gates, stay up high to avoid the
death traps and in the cave at the end is an underwater
lever left around the corner to open the underwater gate N.
Swim through and go to the central lower parts of the bottom
to get Revolver ammo NE and a small medipack SW, then climb
up into an opening W. Jump right around the corner to a
small ledge and runjump to the next after timing the moving
pillar. Next jump is straight W and then jump over to the
other side of the room. Last to the corner ledge SW and face
N to standjump and grab the ladder in the hole up. Climb to
the passage above and follow through, get the Shotgun
ammo and in the next room are some Skeletons you can
blast down the holes in the floor.
The Orb of Storms.
Move the globe to the central grated tile and blocks lower
E. Go through to the next room, jump over the gap and take
care of the Skeleton, get some Shotgun ammo E and
lower yourself to the floor below. Go pull the lever in the
window W and watch the flyby, return to the E side of the
room, turn around and grab the ladder to climb back up.
Shoot the Skeleton and go to the room with the globe, the
globe changed into the Orb of Storms. Go into the
passage N and place the Orb there, a block will lower above
the receptacle, climb up and arrive in the next cave.
In front and to the right are Flares on the bottom,
swim into a small cave NW and get a small medipack.
Swim back out and go right to a small underwater gate
(closed). Swim past it and climb up to the E bank, Lara will
look at a slanted brick wall there. Go to the E and left of
that wall, face S and backflip onto a slanted rock, then
jump and grab the top of the wall. Face S again standing
left against the rocks and grab up, pull up and backflip to
a ledge. Jump NW to the slanted rocks and shimmy left to a
flat part, jump up to the ledge NE if you want the Uzi
ammo there. Then go down to the lower ledge again and
standjump to the swing pole W, swing and release Ctrl to get
to that rock W, grab it when you slide off and go left
around the corner to drop onto the small ledge below and use
the jump lever there, raising a block above.
Climb up W and jump onto the arch SW, onwards to a ledge SW
and climb up to the right, from there a standjump NE and
grab the edge of the rocks as you slide off. Go shimmy right
around the corner and pull up on the dark ledge, climb up N
again and get the Uzi ammo on the lower S end of the
ledge. Walk back and to the E end of the ledge, turn around
and slide/drop down onto the raised block. Runjump and grab
a ledge E, go get the Uzis from the small balcony and
wait for the Harpy to shoot it before going on. Jump E and
then up to a ladder S. Pull up onto the ledge above and
immediately take a step forward. Get the small medipack
and jump S over the slanted rock with a left curve, grab the
edge and shimmy right to the corner. Jump up E and then jump
with a grab over the rock E and slide down to a ledge below.
Jump and grab S to the ledge and then to a grey rock S
again. Shimmy right to the flat part and standjump into the
triangular opening W, go in to get
Secret #2,
the Revolver. Jump back the way you came and one on
the dark ledge N, face W and grab up to the rock, shimmy
left around and pull up on the ledge. Face W and stand on
the left side of the ledge, now backflip over the slanted
rock onto another slanted rock and jump again to grab a
block up W. Turn around and grab up to the ledge above, jump
SE into a small tunnel and take care of the Skeleton. Jump S
and mind the low ceiling, grab the rock S and shimmy left to
the corner where you can pull up. Jump up S and go right.
Jump onto the block left and from there to the top of the
roof.
There’s a Grated Ball, push it over the edge and it will
open that underwater gate. Runjump N and take a swan dive
down into the lake.
Big Hall of Storms.
Swim straight N and end up in a huge room. Climb out on the
ledge SE and shoot the vase for Shotgun ammo, go over
to the ledge SW and get the Uzi ammo, in the E wall
is an opening and that is that Gate of Storms and Flames
from the Scroll. It is not possible to pass through yet.
The Orb of Storms.
Go to the ledge in the middle of the room and take the
Orb of Storms, a couple of Harpies appear, deal with
them and go to the ledge with the blocks NE. Climb the
ladder and from the top bar a backflip with roll to grab a
jump lever, raising a block on the NE ledge. Go back to the
ledge and onto the dark block on the NE corner, from there
up onto the raised block and jump up NE onto the balcony.
Get the additional Shotgun and ammo and head
W, jumping the ledges and shooting down Skeletons. Follow
around, get more Shotgun ammo and keep going around
till you come to a block on a ledge E. From the block a jump
up to the ledge W and go N, jump over a railing onto a small
balcony and from there to two levers on the ledge NE. The
levers will extinguish the flames on the ledges W and raise
a platform, timed though.
Timed Flames.
Save in front of the lever in the alcove and pull, side jump
left and pull the second lever, hop back turning left and
run right around the block to jump to the extinguished flame
ledge, a running jump grabbing to the platform and pull up
to jump to the ledge ahead. Follow the ledges to jump to a
cracked pillar SW, shimmy left around the corner to the
ledge and jump E to grab the ladder to the level above.
Standjump to the swing pole and swing the poles to the ledge
E, jump N and place the Orb of Storms there to raise some
platforms NE. For the next Secret go N and jump to the
platform, then into the corner between the slanted pillars
NE, light a flare and get
Secret #3,
Revolver ammo and a Medipack.
The Orb of Flames.
Jump back to the platform and get back to the ledge SE, look
NW and jump to the ledge under the arch, spikes will start
to pop up on a dark ledge. Time the spikes and jump there, a
running jump to the ledge W. Around the corner more jumps
and finally jump inside the central structure, get the
Orb of Flames. Immediately one hop back and wait, then
go out and jump to the ledge NE, shoot the Harpy. Jump onto
the slanted block SE, slide and jump with a grab (low
ceiling), jump the next ledges and slide far on the last one
to jump and grab the ledge ahead. Go around the E side to
the platforms NE and jump W from there.
The Skribblerz Stone.
Place the Orb of Flames and climb the block going up to the
left. Go up to the top of the structure and get the
Skribblerz Stone. During the flyby a bunch of wraiths
are released, just go look for a nice place to jump down
into the water below and swim up E after the wraiths are
gone.
The Mighty Protector.
Save before stepping through the Gate of Storms and Flames
and in the next room you will meet the Protector, in the 4
corners of the room are safe havens and there are pickups
too (Uzi ammo SW, a Revolver with ammo
SE, 2 Medipacks NE
of which one will
reappear if you run out??
, Shotgun ammo NW)
You have to shoot the Protector to obtain his Key. This is
quite hard, but just keep shooting him with shotgun and
Revolver till he explodes. Grab the Protector’s Key
and use it E, go through the lowered block on the right and
the chopper will come to pick you up.
26-11-2008
Back to Top