The Experiment
3 - Under the Moonlight Walkthrough
Authorized Walkthrough by G&D Productions
(For all the spoken words, look in the readme)
Story:
Lara was hired to explore a mine that led her into large
caves where she found an abandoned dwarfian village. During
her search she found out that her main quest is finding
Golden tablets, an ancient dwarfian treasure. But when she
did find them, suddenly the dwarves appeared and demanded
from her to give them the Golden tablets. Lara as usually
decided, that she'd rather escape with the treasure. So she
jumped into the underground river and the current took her
into the open lake...
A Rose for Dworfina.
After the starting movie, Lara will find herself back in
that pool she ended up in at the end of her last quest. Turn
around and swim into the deepest part where the air bubbles
are and get the Rose for Dworfina. Swim up and to the
N side a bit to the R and there you can grab up to the
grassy ledge above, go to the N and about halfway down the
valley is a rock to the R, just low enough to grab up,
backflip/roll/grab the other side and shimmy to the R, in
the end another backflip/roll to land on the higher plateau,
go down into the next valley and continue S (watch out for
the holes in the floor) and hop down into a lower tunnel,
follow to the Underground River (to the L are some Bars you
have to open up).
Underground River.
Runjump (no *Ctrl*) across and follow N, find a grating on
the caves ceiling and use it to monkeyswing to the L into a
niche, in the niche on the L side is a reach-in switch,
grab in to re-tract some Bars further on the MS grating,
runjump back to the ledge at the start of the MS and get
back on the grating, go close to that R hand pillar (maybe
use the side swing method, *Shift* and side arrow) to get
past that nasty corner and go on to the end at a triangular
ledge in the L corner, drop there, jump to the opening with
the Bars and use the reach-in switch L to lower the
platform L of you, jump to the platform, climb out of the
tunnel and take care of the Soldier. Go back down into the
entrance tunnel S, those Bars near the river opened up, now
you can use the reach-in switch to open the Bars at
the platform, so go back and climb out to the Valley. Go
straight N to that hole with the platform and drop in, jump
to the now open Bars and get Flares and a Crowbar.
Follow the passage to where you look out over the Big Valley
with a long suspension bridge.
The Big Valley.
Slide down backwards and end up in the small brook below.
(Optional reconnaissance) wade
to the N a bit and climb up the lower R hand bank, just
passed the blue violets is a crawlspace to the R, crawl in
and find a trapdoor with a sign on the wall, it seems you
need 4 Stars to open this thing.
Get out and go R (E), around
the corner face the rocks W and pull up, backflip/roll and
climb to the top. There is a little white bowl, it’s a
mechanism that needs a Key later.
Now head S, you’ll find a lower cave entrance, follow down
to where you look into the Gorge (notice the old climbing
hook in the wall under the ledge you stand on) and this deep
Gorge is where you end up dead if you happen to fall in the
rapid flowing river.
The Gorge.
Do a safety drop from the edge and grab a crack in the wall
below, shimmy R and pull up in the crevice, crawl through
and drop into a lower tunnel, follow to a deep shaft and
jump L around the corner, now a couple of standjumps in the
N direction over ledges in the corners and end up on a
longer ledge where you can see a break ledge below N, do a
diagonal runjump to land on that ledge, run sharp L and onto
a lower ledge and then a jump up to the ledge in the corner,
climb up L and get a MP, then use the Crowbar
lever (raises a platform in the deep pit you just jumped
over). Check the health bar and safety drop down to that
platform, now you need that MP, and jump/grab up W, do a
runjump into the lower W ramp and find the crawlspace to the
R, get in and follow to get the two ½ MPs.
Boulders!
Get back to the ramp and runjump back into the entrance E,
now you have to jump the sides of the ramp to get to the
top. Problem is… there are 3 Boulders, what worked fine for
me was runjump with a bit of a L curve to the L slope, keep
jumping curved R and when you hit the Triggering square
under the first Boulder, you’ll just jump away in time, now
do a roll in the air so you face the other side and will
reach the next Boulder with your back to it, this way you’ll
also jump way in time when it falls, roll again for the next
and for the last Boulder the same trick, now keep going
uphill till you end up on top.
Break-ledge Pit.
Now you are at a break ledge pit, a monkeyswing crosses the
pit, but the Bars are still closed, face W and stand on the
R hand side of the pit, hop down in the pit and quickly run
into the NW corner (safe when the ledge collapses) In the
alcove is a reach-in switch to open up those Bars you
saw, hope you left some break ledges intact
(Remark bojrkraider: there’s
one tile that doesn’t break, use it to your advantage)
, cause you have to jump/grab up and run back to the
E side, pull up and get onto the monkeyswing, go to the
crawlspace and drop/grab hoist yourself in and follow to a
cave with a wooden bridge high up. Face the sloped rock N,
grab up and hang in the middle, backflip and jump, then
jump/grab the bridge and go up to the E side, jump/grab S
and then use the blocks to get higher and higher to the
tunnel N.
The Silver Mechanism Key.
Follow the tunnel to a cave with a wooden platform on the
platform is a pedestal. Don’t get too close yet, but locate
the covered crawlspace in the W wall, kick the cover in and
go in to find a Crowbar lever to disable the Spikes
around the pedestal. Now you can get the Silver Mechanism
Key. Climb the rock N and jump to the E, go L around the
block and find the lowered cage, drop down there and you’ll
be back in the Big Valley, the N end at the Mill. Go
straight down and run into the brook next to the Mill, stand
in the water and face N where the brook goes underground,
jump up and dive into the tunnel, follow into a somewhat
wider cave and find Secret #1,
a Golden Skull in the NE corner, swim back, surface
and climb out of the water straight ahead.
Go S along the brook a bit, jump L over to the big fat tree
standing on the S side of the Mill, look to the R of that
tree for a hole in the ground, a flyby will kick in and
shows Golden Tablets and Lara falling into a cave.
1st Star.
Look N and spot the sloped rocks, runjump to the L side
block and jump to go over the R hand block and land in a
water hole, swim through and climb out, get the 1st Star
from the higher ledge. Dive into the pool in front, swim
through the opening NW and follow that narrow tunnel to
where you can climb out, turn around and jump E, go R and
just before a CS in the E wall turn around and grab up to
the upper W side, hop N over the next pit and go to the NE
corner. Climb up and go on climbing the NW corner and
finally slide down from the rock into the Pine forest near
the Mill.
Head NW, hop over a ridge and find the trunk of a cut off
forest giant (tree). Climb it and runjump/grab to the high
rock sticking out NW, hop up L and follow the steep cliff to
the SW, do two run-jumps over deep gaps and end up on a
diamond shape rock ledge on the corner, to the L you’ll see
a platform on a tree. Runjump to the platform and climb down
into the tree, get the Flares and use the switch
to raise a block near the Mill.
A Key.
Go back the way you came and then head N and from the white
rock formation you can slide down to the W, you’ll end up at
a shallow pool, in the middle of the pool is a Crowbar
lever, opening an old trapdoor. Climb out L of the tree
NE and follow up to the E and go straight to find the old
trapdoor to your R, don’t get in yet, but look for a rock to
the L with a climb hook in it. Walk into the NE corner and
turn facing SW, backflip to the steep rock and jump/grab to
the rock. Pull up and step around the trunk lever to use it
(Spikes start popping). Get down and hop into the open
trapdoor, time the Spikes and jump to the Flares,
behind them is a reach-in wall, grab in to activate a Timed
Burner and then quickly grab again to get ‘A Key”,
now do a sidejump R to get away before the Burner starts and
hop back over the Spikes, climb out of the hole.
The Old Mill.
Go SW and to the front of the Mill, open the door with the
Key and go in to get Revolver, Lasersight,
Flares and Ammo. Climb up the bunk bed over the
pickups and use the switch to raise another block outside,
look for the cabinet in the NE corner and pull it from the
wall, there’s a switch behind it, pull the switch and the
flood gate outside will open, so the creek S of the Mill
will flood and the Waterwheel starts moving all the
Cogwheels on the wall. Push the cabinet back to get outside
again.
We’ll be back here, but go out now and shoot the Soldier. Go
straight out to the E flagstone wall and look R for a
slanted rock, just in front of that rock you can see water
shining through the grass (because you opened the flood
gate). Dive in and follow the tunnel to where you drop into
a small pool, swim into the far E side and from standing on
the rock bottom, climb up R and crawl through the opening L.
The Torch.
Follow into the NE corner and find a panel on the wall L, a
Torch visible on it, but the passage beyond is closed off.
Turn and jump on the low rock SE, jump up W, then N and
finally to a kind of pedestal SW, to the L of it is a
Timed switch.
Timed Run for the Torch.
Here’s what you do, pull the switch after saving and roll
turning R a runjump across to the N, run L over the bridge
and up against the block W, hold the forward key while you
jump up and just hit the tip of the sloped block. Backflip
to the higher bridge and hop to the raised platform. A
running jump with a sharp R curve will get you into the NW
opening (or grab up to the crack in S wall and climb
through). You’ll end up in the same spot. Follow the tunnel,
and just before the end is a reach-in switch, which
will start a Boulder rolling below and a Crowbar lever
becomes visible in the lower E wall.
(*When you go up the first
time you don’t really need to do the timed run, just jump up
on that sloped block NW (stand against it, hold forward key
and jump) Backflip to the top bridge, go to the highest S
end of that top bridge and from standing R near the timed
platform, you can grab up to the crack S and go through)
Make your way back through the tunnel and from that NW
opening you can drop down to the sloped block. Backflip and
you’re on the bridge again, runjump with a grab to the SW to
land back on the W ledge at the now burning pedestal, go E
and hop to the Crowbar lever, the lever will stop the
Boulder from rolling, but it has to end up on that wooden
platform with the Torch sign so the passage to the Torch
will stay open. Watch the Boulder and when it just leaves
the wooden platform rolling W, use the lever and if all’s
well it will end up ON the platform. Now the way to the
Torch is open, head down the cave and get it from the NE
alcove, hop back up to the Timed switch, taking the Torch
with you and carefully light it on the pedestal.
Timed Run with the Torch.
Jump to the N side and leave the Torch against the N wall,
about where you’ll land when you jump from the Timed switch,
as you have to do that run again with the Torch. Go back to
the switch. Pull it. Roll/run/turning R a bit and jump to
the Torch, pick it up and run W to the sloped block, hold
the forward key while you jump up and just hit the tip of
the sloped block. Backflip to the higher bridge and hop to
the raised platform. A running jump with a sharp R curve
will get you into the NW opening (this time you will have to
jump in there). (Gerty did it
like this: I jumped over and stood on the highest wooden
bridge, faced the crack S, jumped high and when Lara is on
her highest point I used the # 1 Key (draw pistols) so she
dropped the Torch in the crack. Went down and used the timed
switch and got into the crack and threw the Torch on the
floor.)
Follow the tunnel to that rope hanging in front of the rock
to the S and the rope will burn, opening up the passage.
Leave the Torch, crawl in straight and safety drop into a
cave ending up at a Skellie. Pull that Skellie out of the
way by it’s skull and get the Hammer and a pack of Nails.
Turn around and climb the high rock S (only using *Ctrl*),
grab the next rock S on the L side and shimmy L around the
corner, to the next corner, pull up there and turn around,
jump/grab up W to the floor above, here the tunnel splits
up.
1st Piece of the Little Wheel.
Take the L side first and kick in the cover on the
crawlspace, get through and pick up the 1st Piece of the
Little Wheel from the pedestal, go into the alcove W,
use the reach-in switch L (opens Bars somewhere else)
and the room becomes active, a Blade like contraption goes
around the room and flame emitters lighten up the whole
thing, face SE and run sharp R around the corner after the
Blade thing and follow around to the CS, hug the E wall on
your way to the crawlspace so you will not be hurt by the
other emitter, run into the NE corner and crawl back and go
to the point where the passage split up, go L into the other
side and follow to the opened Bars to the R, don’t go in yet
but follow the tunnel to the end to get a MP. Then
return and enter the new tunnel, follow all the way till you
arrive back at the Big Valley. Check the health and jump R
around the corner, follow the ledge to the tree top and do a
R curved standjump over the sloped ledge, slide off the rock
and grab the edge, shimmy to the L corner before you safety
drop down to the forest floor near the Mill.
Turn around and see the little woodblock near the tree, go
stand between the tree and the woodblock and push the block
onto the earlier raised white grated block and then leave it
there for now.
Go to the S side of the Mill, around the corner and stand
facing W in front of the Waterwheel. (screenshot
provided by bojrkraider)

Walk up close and hit *Ctrl* Lara will climb the wheel and
hop to the broken walkway, grab and go up the roof to use
the Crowbar switch, Lara looks L to a raised platform
(later), slide down the NW corner of the roof.
Go S past the Mill and to the brook, follow it up S, to the
R is a climb hook in the wall, grab up to the ridge above
and shimmy R to a triangular ledge, jump into the NW corner
opening, crawl backwards in to the N and follow the
crawlspace to where you can climb up L, hop over the pit to
the L and in the end is a Boulder, just around the
corner of the pit is a switch to release that
Boulder, so Save, pull and quickly hop back over the pit.
Now you can drop into that pit loosing some health or return
through the crawlspace o the entrance and go down W without
losing health.
2nd Star.
The Boulder opened up a trapdoor, go down and come to some
closed bars, go in L and find the crack in the L wall, stand
where you can look in and spot the brown Root, use
Revolver and Lasersight to shoot the Root blocking the
Cogwheel, it will start turning and the Bars open up, go
through and head R (N) after noticing the red switch up over
the Spiked pit. Follow the steps down to a Timed switch
it will raise the block in the middle of the Spike-trap.
It’s not as hard as it looks, cause you can just turn R,
grab up to the block, turn R and standjump up to the red
switch (no need to run up those steps).
Don’t use the red switch yet, but run R down the ramp/
winding down into a Spike-pit a Boulder on your heels, crawl
quickly through a crawlspace (yep the Boulder will get you
here if you’re not fast)
(Remark bojrkraider: an alternative way: run down the ramp
and before you reach the crawlspace turn quickly to the left
while still running and jump across the pit back to the
higher part of the ramp, you may also need to grab - be sure
that the boulder already passed that part.). In the
end duck into another low crevice, to the L is the 2nd
Star. Now you can go back up to the red switch and pull
it, turn R standing at the edge and wait for that block to
rise again, standjump to it, do another standjump/grab and
you’re home free.
3rd Star.
Go out to the Big valley and drop down to the brook, head S
and at the waterfall you can spot another climb hook SE, go
there with a runjump over that lower cave entrance and find
the rock you can grab up to E

Remember this route as you will go up here
later too.
Now jump to the rock ledge over the climb hook S and do a L
curved runjump up in the SE corner, from here a long runjump
L curved to land on the sloped S ridge and grab the edge
upon sliding off. Shimmy R to where you can pull up near a
cave entrance, follow in to where you look out over a white
flower bed.
Do a runjump with a L curve to land in a niche S and past
the flowers. Grab up to the triangular ledge W and turn
around, look up over the opening you just came from and spot
the ridge, A Bold Eagle will appear, so deal with that first
and do a long sharp R curved runjump to grab the ridge over
that opening. Turn around after you pulled up and jump into
the opening S, go down the ladder in the shaft and climb
into a crawlspace R, don’t drop, but take out the Revolver
and shoot the green Root on the N wall. The wheels start
turning and the Spike-trap is disabled, drop into the cave
now and get the 3rd Star.
A stack of Money.
Get back out, go up the ladder to the Big valley and
standjump sharp L around the corner and slide from the white
flower bed, go W over the ledge and look NW to spot the
river with rope ladders under the waterfall. Standjump N
with a bit of a L turn to land on the white flowers, slide
and jump/grab the rope ladder, don’t climb up yet but climb
R and then go up on the last ladder, get into the opening on
top and go get Secret #2,
a stack of Money. Grab up N on the L side and crawl
to an opening over the brook, safety drop down and slide
back to the brook.
4th Star.
Wade to the N a bit and climb up the lower R hand bank, just
passed the blue violets is that crawlspace to the R, go on
to the E side of the Valley and just around the corner R you
can pill up on a E rock ridge, backflip and climb up to the
highest pillar, use the Silver Mechanism Key there (a block
will lower under the 4x Star sign) and safety drop from the
S side to slide until you are right in front of the
crawlspace.
Go in to find the opening to the R, drop down and follow to
a room with a wooden floor, on the floor is a small table,
pull/push it to the middle of the E side, near the steps and
the Bars will open up SW, go in and jump with a bit of a L
curve onto the sloped block, slide and jump onto a higher
ledge to get the 4th and last Star there.
2nd Piece of the Little Wheel.
From this higher ledge a runjump with R curve over the
corner of the sloped block and go back to the puzzle room.
Place all Stars on the receptacles S and the rock sinks into
the floor, go in and carefully jump over the central grey
part of the floor as a nice surprise waits overhead. Go get
the 2nd Piece of the Little Wheel and jump back over
the trap. Go out and find your way back up to the Valley.
Cutting Wood.
Follow the brook down N to the Mill and go up the wall N,
next to that little woodblock waiting there and go on N to
find that Giant tree trunk again, follow the SW route to the
hollow tree over the cliffs and from the diamond shaped rock
you can jump to that platform you raised before, hop R
around the corner to a ledge with flowers and a reach-in
switch in the rocks, the switch will open a trapdoor in
the roof of the Mill. Jump back to the diamond shape rock,
jump R to the wooden platform at the hollow tree.
Go down in the tree to pull the switch again, so the
woodblock is lowered. Go back to the Mill and go up to the
roof again using the Waterwheel like you did before and go
down into the open trapdoor.
(short cut: jump back to the steel platform and from there a
runjump holding grab down onto the roof of the Mill)
On the attic is Secret #3,
a pile of Gold Bars. A screenshot shows a pot in the
shallow pool where the Crowbar lever was used before.
Climb out of the attic and slide down to the ground. Go to
the front of the Mill and go pull the woodblock onto the
earlier raised ledge (switch on the bunk bed) next to the
door and go inside, use the switch on the bunk bed again and
the woodblock is ready for use, climb the ledge near the
Hack saw and combine the parts of the Little Wheel to place
it in the corner, the cover on the switch below the ledge
opens up. Now go get the woodblock and move it to the
hacksaw, use the switch to activate the saw and the flyby
will show a lever on top of the Mill. Pick up the
Floorboards lying on the floor close to the switch and
go outside.
Dworfina’s Rose.
Head to that shallow pool in the forest and find the pot in
the water, stand facing W and put the Rose for Dworfina in
the pot (you have to open the inventory and choose the Rose
manually). Dworfina will appear and she leaves you a pile of
Goodies.
Pick up the Crossbow, Ammo for it, the
Grenade gun with 2xAmmo and a couple of MPs.
Check if you got it all and head S.
Be sure you have the Floorboards in your inventory and
combine them with Hammer and nails now so you have a repair
set for the Bridge available. Head back, go past the Mill
and to the S of the Big valley, you now have to get up to
the SE corner again following the route you took before and
follow all the way close to where you got the 3rd Star.

Just runjump L out of that opening
in the rock wall again.
Fix the Bridge.
From that daisy field grab up on that triangular ledge above
W and grab up to the S wall, shimmy R to where you can’t go
on and pull up, backflip/roll and curve hard L to land on a
rock on the W face. Standjump down to a rock ledge NW, Save
and runjump to the Bridge, hop onto the bridge and a Chopper
will open fire. Save a lot in the next part and run to a
part of the Bridge that won’t collapse (the floorboards will
not move, stop there and use the floorboards in your
backpack to fill the gap, so you can runjump/grab over the
gap. Go up E and close to the rock face and the Chopper will
seize fire for a moment. Now turn around and if you have
some Revolver Ammo left (one bullet required), you can take
out the chopper, aim at the blade axle and see the chopper
take a dive. Head L (N) keeping close to the rock face and
jump some blocks to get to a point where you go down two
blocks, then runjump up to a corner ledge on the NW rock and
from the SW corner of that ledge a standjump NNW with a
sharp R curve to land on this ledge.

Now a runjump with a sharp R curve around the corner to the
NE and here’s an opening in the rock face E, go through and
now you can go a see a hidden message left by Dworfina if
you like.
Optional: go L now and find an
opening back to the rock face, jump down to a flatter ledge
close to the end of the ledges and turn NE, runjump over the
sloped rock like shown here:

Follow the tunnel in to Dworfina’s Message (in case you
forgot to put the Rose in the Pot). Go back out and runjump
sharp L back over that sloped rock and find your way back up
the slopes to the E.
Follow to the end overlooking a deep Gorge, run off to the
lower ledge R and then again down R, go into the rocks and
hop down backwards through the higher part of the opening,
go down the ledges to the grassy path and the level changes…
Home Again.
Watch the Flyby and then open the door in front with the
switch, get “A Key” from the cabinet to the R and go
out, straight to the curtains near the table and behind the
curtains you can use the Key to get some bricks sticking out
in the Fireplace. Go out and into the NW corner and the
colorful door will open for you. go in and down into the
bath to use the tap on the wall to fill a bucket with water,
pick up the Bucket and go to the Fireplace, use the
water to extinguish the Fire, now climb the chimney wall
into a crawlspace and follow the passage to where you see
light shining, get down the ladder into the CCC (Croft
Command Centre) and get to the front of the chair where you
can read your Mail. This part of the adventure is completed;
the next part will come soon…
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