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To access the bonus level you need
to find three gold tickets throughout the project.
Not
all enemies are mentioned.
Level 1 - New
Orleans City 3
secrets (one Golden Ticket)
A New Orleans Hotel.
Behind you is the door to the
bathroom and the switch to turn the lights on is in the
corner. In the bedroom there is also a light switch NE and
pick up the Flares from the cabinet. Open door N and
go left down the stairs, there are baddies in the lobby, you
can’t shoot them yet, so go to the button E to open the door
next to it. In the next room use the button NW and enter a
yard with three trashcans.
The Hotel Key.
Use the button N, timing the
emitter and enter the door left. Wake up a skeleton and
there is no way to get rid of him so let him thrash the
three trashcans in the yard for a Hotel Key, Uzi
ammo and the Pistols.
Go back into the hotel and up some
steps SE to use the Key left around the corner.
The Old Key.
Now the baddies could attack, you
can take them out now, otherwise you have to do it later.
Two of them will leave Uzi ammo and Flares
behind. Get up the stairs and through the open door where
you used the Hotel Key.
Go in and climb the pole (face N)
and back flip almost right away. Shoot the barrier and open
the door SW and another door S. Shoot the baddy and get the
Old Key from the cabinet.
Back to the pole and again a back
flip. Go in right (W) and the first door left opens and
shoot the baddy there. Pick up a small medipack from
the cabinet. On the balcony (S) is another baddy.
Get on the ledge and jump to the
opposite awning S. Take a running jump/grab to the next one
and shoot the baddy. Pick up his medipack.
The first Gold Ticket.
Back to the awning and jump to the
next, jump SE and grab the crack in the wall, shimmy left to
the next awning. Get onto the balcony and climb the ladder.
Go straight forward then go right and shoot a widow SW. Take
a running jump with grab and use the button to make a chain
appear. W in the room is a small medipack.
Go back to the windowsill and take
a right curved banana jump S to the ledge on the right
(loosing health) for
Secret #1.
You’ll find it under the two bins there, an Uzi
and a Gold Ticket. Use the button S to open the gate,
but don’t go out because we go up again.
For now climb the box there and up
to the ledge, take a side jump to the roof N and slide down
to grab the edge. Shimmy to the right and pull up. Jump to
the chain NE.
Swing over to the ledge with the
pole NE and jump over the railing onto the balcony. Again a
jump over to the ledge N and jump down on a box E. Shoot the
dog and pick up the Revolver ammo on the box as
Secret #2, as well
as Shotgun ammo under the bin SE and a small
medipack NE. The button S opens the gate onto the
streets, again no need to go there, but it is a shortcut if
you want to get back up from a flare pickup later.
Climb back up the ledge, jump back
onto the balcony and jump over the railing SW to climb up
the pole (facing SW). Back flip on the next balcony. Shoot
the baddy and the dog and grab his medipack.
Find a crack in the S wall and
shimmy right around two corners. Drop onto a roof and shoot
another baddy.
Pickups.
If you are interested in another
pick up hang from this roof facing W and drop on the awning.
Pick up flares from the balcony and safety drop onto
the street below.
Shoot the two dogs, go W and find
a button NW near the iron bars to open the gate.
There is still another pick up you
can get but that means going back up to the flat roof you
just left. Shortcut is the gate you opened at the 2nd
secret pickup.
So go N and into the gate and
climb the ledge to the balcony, up that pole to the upper
balcony and shimmy around again to the flat roof. Hang from
the S side of the roof and drop onto the ledge over the
gates below, run S and on the balcony is Uzi ammo.
To the Bike.
Now drop back down to the street
below and head N, all the way to the end and shoot a garbage
can to get Uzi ammo, go back and go right (W) and
take the first street on the right. Shoot also the bins
there and pick up a small medipack and Arrows.
Go back and right at the end of this alley. The button on
your right opens up the Hotel, but if you already got the
goodies from the baddies there’s no need to go inside. Go
further W and use the Old key on the lock. Get the bike and
drive back to the ramp over the water (E and right (S) and
left (E). Take the ramp and swirl a bit to the right (or
left) to land on the street next to the pit and drive over
the guard there.
Then go over get to that grey hill
N. Go up onto the hill with some speed and from the right
hand side when facing it, run the bike straight off the end
onto and over a wall N
The Cemetery Key.
Once you are over the wall N drive
over the dog and guard, get the Cemetery Key on the
cabinet W. Jump on the box and onto the wall S, then go
right over the ledge onto the lower roof, shoot the bin NE
and get
Secret #3,
a small medipack.
Jump down again and go to the
street, head S and jump over the water to the ramp and down
then go left immediately after the iron bars and use the
Cemetery Key E on the small gate E and enter.
Level 2 - New Orleans Cemetery.
3 secrets
There are Undead lurking around.
For a secret you better go around
to the left or right and climb up the ladder. Jump back over
the wall to the city and go to the ramp where you used the
bike. Jump to the right and over the water and go to the
iron bars S there. The gate will open, get the Flares,
Uzi ammo and another Cemetery Key. Go back to the
Cemetery, the gate opens now, go N and on your right (last
tomb in the E wall) there is an iron gate with a lock on it.
Use the key and go inside for
Secret #1,
the Uzis.
The first Silver Spear.
Go out and to the right and climb
on the roof of the tomb, shoot the lion’s head on the N
wall, a door opens below. Enter and jump over the spikes.
Use the lever and see a door opening. Jump back over the
spikes and head S, you can go into a passage left to get a
small medipack. Go further S passing a closed gate
between statues and at an opening in the left wall, turn
right and find the open tomb. Go in to grab the first
Silver Spear from the coffin and turn around to use
the timed jump switch SW.
The second Silver Spear.
Get out the door and run to the
entrance of the cemetery W, go to that pool in the street
and get rid of the wraith there. Back into the cemetery, SE
to the opening in the wall. Turn around in the first room,
grab up behind one of the two stone dogs and turn around to
shoot the two ornaments to open the door below. Jump down
and the minute you reach the door the dogs will come to
life, then get the second Silver Spear. Door
opens and the Undead appear, making life hard, as you have
to shoot that ornament behind the coffin. Run out, go N and
place the two spears on the statues there (you passed them
before).
Go inside and up the ramp and
first jump in the water and retrieve a small medipack
W. Get out and climb back up. Now jump to the monkey climb,
keep to the right or left or you loose too much health.
Swing to the other side, shoot the ornament and get the
small medipack.
Beetles and Jump levers.
Enter the open door. There are 3
jump levers in the next room and beetles… There’s no
particular order to do things here. The first lever is
straight ahead; the next one is on the W wall in the middle.
Then go S and climb the ladder, be careful, as there is an
emitter on top. Get off on the right, and as soon as you can
climb off run to the other side and grab the ladder to climb
down.
Get the medipack and jump
over the mummy to the last lever. Back to the ladder and
down the other side and run N to jump over the pit and get
rid of all the beetles. Turn around towards the spiked pit
and jump back, then safety drop in the pit, and crawl in (S)
to
Secret #2, a
small medipack and Arrows. Crawl back and jump up
and over the pit again to enter the puzzle room.
Colour Push Puzzle.
There are 5 pushables in the whole
room, one has to go up one floor; the other two pushables
are one floor up. E is a map what colour goes where and on
the floor you see the tiles with the numbers.
The N side pushable goes onto tile
# IV, the S right hand one goes up one floor (push it to the
tile near the lever in the N) so the S side left hand one
goes on tile # V (if placed correctly you’ll get a screen of
the door).
Push the lever and climb the
ladder, jump to the ledge and push it on tile # III.
The yellow one (S) goes up one
flight so it goes first on the tile in the corner left of
the ladder, flip the lever and climb up to pull it onto tile
# I, then take the last one up onto tile II. Before going
on, jump to the sarcophagus N and get the Shotgun ammo,
then to the one in the S for a small medipack. In the
sarcophagus one floor down (S) is also a small medipack.
Go down to the ground floor and enter the opened door to a
small graveyard.
A wraith will pester you so run to
the end, turn around down the long, long ladder, roll and
run to the water E. Shoot two dogs. The sarcophagus SE has
some Arrows in it, the NW has Uzi ammo, the SW
a small medipack, the NE tomb is empty.
Climb back up the ladder (W) and
take a look at the room below through the binoculars and
note the numbers. In the small graveyard up there you can
find Shotgun ammo SE and a small medipack on
the grave NW. Another wraith might show up…, you know where
to get rid of it.
I-Labyrinth.
Go to the NW corner of the large
room and stand on the tile #1 in front of the cross. The
gate up N opens, climb the ladder, jump the spike pit, go
into the maze, take a left (W) then the second right (N) and
the 3rd left (W) and pull the jump lever to
open gate #II. Go back to the entrance SE and jump the
pit, down the ladder and up the ladder on the opposite side.
II-Toxic Room and Jump levers.
Save before you enter the next
room, as this is a toxic room. You can run in and out of
this room to avoid being killed by this toxic air. There are
5 levers in this room, but you only need to pull 3 of them.
You have to pull all 5 for a Secret.
The first one to pull is straight
ahead (this one is timed), immediately roll and look right
(E) and pull that lever as well, then go for air.
Then go in again and right to the
NW and pull that one, this opens gate #III
For a secret you have to pull all
5 levers but as there is fire in front of them you first
pull the jump lever S, the timed one, then run to the one W,
go back for air, then pull the S one again, run to the SW
and then see a door opening, run back for air. Climb down
and the door is at the end E. Get
Secret #3,
the Shotgun and a medipack.
III-Water & Spikes.
Go to the ladder III (NE) and
climb in, go all the way to the end en jump in the water and
start swimming against the current to the N. There are 2
openings, take the left hand side. There is an underwater
lever in the next room, pull it. Roll and swim out (take the
left side again) and climb out S. A block raised in the SE
corner, climb it.
You have to jump on all 4 spiked
tiles (I did two at the time and jumped in the water in
between and climbed up again to do the other two, you also
can jump to the other side for the last two spiked tiles if
that is easier for you), the door N will open up.
Shoot the dogs and use the jump
lever to open gate #IV. Leave and climb to gate IV
IV- Moving Blocks.
Pass the moving blocks;
take a hop around the corner to a safe alcove, from there a
run and jump with a curve to land on the second (safe)
ledge. Run and jump past the next block and pull the jump
lever E, to get chains out in the large room.
Back out and go W to climb back up
the long ladder.
Turn around, jump to the chain.
Swing to the other side, run over the breakable tiles and
grab the next one E. Swing into the opening up there and
safe, hop forwards twice and immediately hop back to hang
from the edge avoiding the boulder. Climb up and go into the
passage.
Level 3 - Voodoo
land. 4 secrets
(one Golden Ticket)
The Louisiana Swamps.
Shoot the box in front of you and
grab the Shotgun.
Go along the S to the other side
and shoot the box for some Flares.
Jump up to the NE (second triangle
ledge) and from there a stand jump to the ground also NE
(near that tree). Go N, a door opens up somewhere when you
jump up the ridge. Proceed and shoot some bats, at the end
if you are a bit patient you can shoot whatever is lurking
in the swamp below (no need to). Go left (W) a bit and find
an opening in the wall to the left, hidden by a plant, and
you come to a room with rolling balls.
The Voodoo Doll.
Pass the first one and aim for the
SW, as there are some Flares. Then aim to the other
side (NW). In that alcove behind the plants is another ball,
so push ball once to get in a passage, get around it and
pick up the Shotgun ammo. Then go around the ball and
push/pull the ball on the tile with a star in the corner.
Enter the open door run and jump over a pit, around the
corner are poisonous darts. Open de the door at the end and
shoot the box. Pick up the Voodoo Doll. The barrel in
the SE corner has a medipack under it. Go back
through the darts, passing the now motionless rolling balls
and exit back to the swamp.
The Big Pit.
Go forward to the edge of the
swamp and jump over (NW). Go NW and enter the opening
between the iron bars and place the Voodoo Doll on the left.
Jump over the gap to the rock pillar N and go left, there
are skeletons around you, you can either shoot them
of try to out run them. Jump to the spikes, just run through
them and jump at the end to a save ledge (or turn N at the
spikes and jump to the ledge in the corner N, then W and
finally to the safe ground W). Look left (S), light a flare
and spot a small triangle opening in the floor, face W and
jump back grabbing to climb down the ladder that is hidden
there.
Shoot the box NW for Shotgun
ammo, the one E for
secret #1,
the Crossbow and there is another box almost to
the E wall with Uzi ammo. The last box SE has a
medipack underneath. Go back W and climb the ladder,
continue W and you wake up skeletons and a wraith. Save your
game here and run W, be careful there are some spikes in a
pit (to the left) and in front of the cross is an opening in
the ground, just run in and go W again jump down get into
the water to get rid of the wraith, climb out and shoot the
crocs before you explore any further
(or shoot the
crocs first and then get into the water).
The Torch.
Now it is time to jump the ledges
with the emitters and the reach-in holes. The easiest way is
to jump and grab to the left one, shimmy around, hang and
wait till the flames die down, pull up, reach in the hole
for some Uzi ammo and back flip in the water and
climb out. Take a running jump/grab to the right hand one,
and shimmy till you hang again for the flames, pull up and
reach in the hole and back to the water. Wade up to the door
W and grab up to the last ledge left of it, the flame died
down so just use the reach in hole and the door opens below.
Enter, go around the corner and you’ll hear a door opening,
follow to a door on your right and kick it in. Careful,
there is a clanking Teeth door. Shoot the boxes and get the
Torch S. There is Shotgun ammo under the
barrel W.
(Easiest is to
shoot the boxes before you go through the Teeth door, then
you can turn and just take care of the Skeleton.)
Watch out for a skeleton (you can
shoot him into the pit in the hallway right). Go out and
right, than left up the stairs, right again to the room you
came down before and ignite the Torch. Then go back to the
stairs jump over a small pit and save. There is a boulder up
the staircase so trigger it and jump back over the pit. Back
again and up the stairs and once on top, drop the Torch so
you can find it again and pull the boulder away and aside.
There is a crawlspace with a spike trap to avoid in just
doing so. Pick up the Torch and go N; watch out skeletons
alert if you didn’t shoot them into one of the pits. A
hidden pit to the N of the cross has some Uzi ammo.
Go to the E and jump the pillars
and jump to the gates S (timing the spikes). Follow through
to the E and reach those boxes, jump to the first one and
light the wall torch. Jump to the next and the gate opens.
Go through (with the Torch) and head NW to find a block in
the NW corner near the water. Jump on it and carefully light
the wooden blocks there. Leave the Torch and go stand in the
corner looking NE (maybe use binoculars) and see some
invisible ledges. Use those to jump across. A standjump to
the first, then a standjump with grab E, walk to the E end
and turn N. Now hop onto the slanted block and immediately
jump again to get to the last one, shoot everything that is
moving from there and jump to the ground.
For the Crowbar.
Make your way to the W through the
opening in the wall and a flyby takes over.
Voodoo Queen: “Ahh.. stop that
girl.” And the canon will
destroy the bridge.
First shoot the crocs in the lake.
Then there are two ways to get into the house:
1 - Without the secret;
Jump onto the first box in the
water and the flames on the other ones go out. It is timed
so better make a save. Then start running/jumping the boxes.
First one is a running jump grab W to the Skull
(will activate
the spikes under the secret)
tile then a running jump curved to the right (onto the
slope) jump again and the last one to the right to end up on
the other side.
2 - With the secret;
Jump onto the first box in the
water, jump to the box with the star, next to it.
(Jumping on
the box with the skulls where the flames are burning,
triggers the spikes under the secret, the box with the star
deactivates them for a while)
Now
face W and side jump back to the first box. This will stop
the spikes under the Grenade gun (in the windowsill of the
house). Run and dive W into the water and swim to a crate
near the hut, pull up on the bank near the house and
backflip onto the crate behind you. From there you can jump
to the bridge, run into the house, right around the corner,
get
Secret # 2,
the Grenade gun.
The Crowbar.
Go through the opening of the
house to the next lake.
Go to the water and shoot the box
underwater with the shotgun or crossbow. (Aim by using the
look button) also shoot the croc and get a medipack
from the bottom. Climb out and go W, go to the porch of the
house and open the door. Shoot the box inside for the
Crowbar (screen of a door). Go up the stairs and shoot
the barrel SW for a small medipack.
The door E opens on approach and
watch the clanking door. Shoot the box on the balcony, and
get the Shotgun ammo. Just hop over the railing to
avoid the skeletons and head E. Pass through the house
there.
Get back in the water and swim to
the SE side, climb out and leave E. Jump into the next lake
and leave through the gate in the S. From the gate go W and
carefully to the lower side of the bank so you can jump back
to the S side of the swamp.
Head E along the bank and go left
in the end, passing a fence. Then spot a ramp in the mud N,
jump towards it to climb up there. At the top jump to the
left a bit and if you are patient, you can shoot the croc
lurking in the water. Jump in and swim E to the gate and
pass underneath.
The Boat Ride.
(Boat: to
get out; DEL and left arrow, Reverse=Alt)
Swim further and pull up out of
the water at the house. Use the crowbar to open the door,
enter and when you hear the tiny pitter-patter of feet turn
around and shoot the croc. There will be another croc
coming, so shoot that one too (if you go inside and left up
onto the windowsill you can easily get rid of them). Shoot
the barrel and pick up Shotgun ammo. Then enter and
avoid the clanking door, first open the door on the right
and shoot the box for Flares. In the other room are
three levers. Make a save (timed run) here and use the most
right one first. Run out, right around the corner and jump
in the boat and drive it out and park it with the nose
pointing S in front of the front door.
Go back in the house and now use
the two other levers (L then middle). Backflip with a roll
to get through the Teeth doors, run into the boat and try to
make the course through the two other gates in time, one is
left over that ramp. Then follow further W, keep left of
that big pillar and make some speed to go over the bank of
the swamp and up the bank through the hanging plants there.
The Manor.
Go to the house and get out of the
boat somewhere making your way to dry land and shoot the
crocs. Then dive in to get the Flares at the bottom
of the stairs and a small medipack NW hidden in a
plant, from there swim W along the right hand side of the
house and find a plant covered opening in the bank of the
lake, swim in and get
Secret #3,
Revolver ammo, Shotgun ammo and Arrows.
Go to the stairs, climb out and go
to the left to jump straight over the banister, look S and
on the left of that wall is a small triangle ledge, jump
there and climb up facing E. Turn around and jump to the
Flares and jump back.
Run over the top, slide and
jump/grab the next ledge. There are some bats fluttering
around. Face NE and take a running jump with a right curve
to a small triangle ledge. Then take two hops and then a
running jump/grab N. Another running jump/grab N and shimmy
left to the corner; keep on shimmying till you can climb up
safely (it is quite a long shimmy around some corners).
Last running jump to the W (the
balcony of the house is to the left here) and then take a
straight running jump over the slope (still W) and the last
to get the Shotgun ammo in the W.
Now go back a bit and face S to
the open piece in the banister of the balcony. Shoot the
skeleton off the balcony and open the door. Go in, shoot
some bats and crocs below. Notice the door in the S wall.
Then runjump to the windowsill in the N wall and onwards to
the top of the broken stairs from there.
Use the lever, go down and enter
the door S. Use the crowbar on the door W in the next room,
in the NW corner of this smaller room behind the barrel is a
cabinet you can push.
The second Gold Ticket.
Push it as far as and when you
enter the new passage you will hear a door open up, go back
to the flooded room with the broken stairs and go up, jump
around to that door up S and enter the open door… Shoot the
Baron and the skeleton to get
Secret #4, the
second Gold Ticket and a medipack.
(Tip: better
go in with the grenade gun to take out the Skeleton first,
then switch to another gun and keep a close eye on the
health.)
Return to the passage with the
pushable cabinet and follow through to where the level
changes.
Level 4 - The
Sunken Manor.
4 secrets
Swim further and left (E), climb
out and again into the water, continue E and at the end
climb out. Get the Flares and Shotgun ammo and
then shoot the crate for the Sight and the
Crossbow. A door opens up, use the timed lever N to see
which doors it will open up.
Go back and now swim S. Wade
through the water in the corridor to the lamp on the N wall,
just before those small stairs. Pull the lamp down and go
into the open door to get
Secret #1,
Arrows and the Uzis.
Timed Boat Ride.
Back out and wade W, where you’ll
find another boat. Take it and leave it near the opening you
just came through. Go back to the timed lever and use it
again, in the water and swim/wade to the boat and use it to
get through the timed doors E.
Once in the big room, go SW up the
stairs and over the landing through the opening N to the
outside balcony. Go left and pick up Arrows from
under a crate in a windowsill. Go to the E end of the
balcony and take a running jump/grab N. Jump NW and pick up
Secret #2, Uzi
ammo and Revolver ammo.
Go back to the balcony and safety
drop down to the porch.
Go jump over W and use the lever
in the corner there. This opens an iron gate for later. This
also triggers a goon who will leave some Uzi ammo
behind. There is a box in the lake and under it are
Arrows. Swim straight back into the house, to the S
wall. Climb out and kick the door in.
Room with emitters, timed reach-in
holes.
Start with the one in the SW
corner and get some Uzi ammo from the one in the NE
corner. Some zombies appear, avoid them and pull down the
lamp on the E wall before going out and climb the stairs
outside this room (S). Shoot the barrel in the alcove on the
right to get the Arrows under it.
The Silver Key.
Look up and shoot the lamp in the
middle on the ceiling. A chandelier comes crashing down,
climb it facing N and back flip. Go E, watch out for deadly
darts and get the Silver Key on a small cabinet, near
the W wall is Uzi ammo. Go back and down to the
ground floor, shoot the two goons (one leaves small
medipack) and a dog.
Get down and the door N to the
landing is open. Go to the E wall and spot some scratch
marks on the floor, pull the block out and aside. Use the
lever inside and turn around to shoot a dog and two goons,
leaving behind a medipack and Uzi ammo.
Timed Jumps and a Secret.
The right hand door in the S wall
is open. Go in, pull down the lamp on the N wall, this opens
a painting at the W wall. Go first to the fire you see W and
once in, turn around and climb the ladder. Back flip, shoot
the box and get
Secret #3,
a Grenade Launcher.
Get back down the ladder and now
climb into the opening by the painting. Watch the
flyby after pulling the lever. Go out to the landing to
shoot the Undead first, then return to the timed lever and
save.
Pull it get out to the landing,
left and jump to the nearest chandelier and make your way by
running jump/grab to the last one W, climb up facing N and
back flip before the trapdoor closes, shoot the boxes for a
medipack, flares and some Uzi ammo in the
corner.
The Gold Key.
Jumping over the now closed
trapdoor opens it and a rusty chain appears for swinging.
Better use the sight and crossbow to shoot the goons below
(they leave Shotgun ammo and a small medipack
on the balcony you can pick up later) Use the chain to swing
to the ledge on the right watch out as when the spikes pop
up even if you are not jumping on them they can kill you).
Pick up the Shotgun ammo there. Jump back to the
other side of the spikes and stand NE. Take one steps back
from the corner and standjump NE when the spikes are up and
jump again into the opening with the emitter. Time the
emitter and reach in the hole for the Gold Key. Take
a running jump back over the spikes into the water below.
The Bronze Key.
Get out and down in the water and
get into the boat. Take the boat out N to the lake and park
it with the left side to the gate you opened before. Use the
DEL and left arrow key to get out of the boat. Run to the N
and get ready to shoot 4 pair of bones and Davey Jones (he
will leave behind a medipack).
(Tip: you can already shoot Davey
Jones from where you get out of the boat with explosive
arrows, that will also take care of most of the bones you
have to shoot)
The trapdoor opens, jump in, go N
and left and right are crosses that will kill the nasty
wraiths. Just walk to the crosses. Then open the sarcophagus
N and get the last Key, the Bronze Key.
Run out, up the ladder, and if you
didn’t already, shoot the box SE of the graves for some
Arrows. Jump in the boat. Take it in the building and
park it left side to the ledge with the double doors and get
out. Place the three Keys.
Dark Basements, the Port Royal
Key.
Get in and stop at the spike trap,
wait till they are up and slide down (while they are up) and
run forwards to the edge and stand jump up. The first
opening on the right has a crate with Uzi ammo under
it and in the NW corner another one with Flares. At
the second opening left, shoot a barrel and the wall. Make a
save here.
Barrel Run.
Sprint down the ramp, jump down,
turn to the left, sprint to the end, roll and sprint again
while shooting at the wall, jump at the end to the left or
right so you won’t be killed by de rolling barrel that is
chasing you.
Swim N and up at the end. Run pass
the coffins and use the four levers in the coffins to open
the door at the end. Go out the door and slide down.
At the lava pit, jump to the left
side, grab the edge and shimmy to the end. Pull up, jump
backwards and immediately jump forwards with a curve to the
right to land safe.
Swim to the other side, picking up
Uzi ammo and Shotgun ammo from the bottom.
Surface near the spike trap and face W, don’t go all the way
to the right , safe here and at the right time pull up and
back flip when the spikes are up and back flip again.
(Tip: Pull up
where you can backflip onto the triangle ledge next to the
spikes)
Go down W. SW is a ladder, so jump
to the ladder, shimmy around the corner as far as, climb
down till your feet are in the water and back flip when the
spikes next to you are up are about to go up and immediately
a side flip left. Jump into the structure over the spikes N.
Stand on the higher ledge W on the
SW corner and face W, jump up and grab, shimmy right three
steps and save. Back flip to the ledge behind when the
spikes are coming up, slide and jump with a sharp right
curve to get behind the ladder for
Secret #4, a
medipack.
I just jumped down to slide to the
ground floor. Back to the ledge with the spikes and now
shimmy right and climb the ladder. Climb to the top, shoot
Davey Jones
and get the Port
Royal Key from the cabinet E.
Voodoo Queen; “I must talk with
you about Davey Jone’s heart”.
Level 5 - Port Royal Beach.
3 secrets
“Lara: Who are you?
Voodoo Queen: I am Louise-Isabelle
Villette.
Lara: You have Davey Jones’s
heart, I shall not allow you to keep it!
Voodoo Queen: You assume that I
have it but I don’t.
Lara: But all the undead you have
created must have came from that heart!
Voodoo Queen: No, Davey Jones
still has his heart and he is creating a huge undead army.
That is why I had to create this
cult you have fought. But all my plans are ruined because
you have weakened my forces. Now I cannot oppose him.
Lara: This skull key I found is
for Port Royal in Jamaica, is that were Davey Jones is
hiding?
Voodoo Queen: I don’t know where
he is but I know Port Royal is one of his hideouts and it
could have some information on his ships whereabouts.
However I doubt it will be that
simple to get in. His army is fortifying the place.
Lara: I will get in…look I must
get there. I will go to port Royal then return here with the
Information.”
Shoot the shark in the lagoon and
find some Shotgun ammo on the bottom. In the SW is an
opening on the bottom, swim through. Shoot the sacks and the
crate for
Secrets #1,
a small medipack, Uzi ammo and the Revolver.
Once back up on dry land you have to shoot some giant crabs.
There is another crate with some Uzi ammo on the
beach.
You could use the Port Royal Key
on the lock (N) but you can’t do much in there now as you
need an Artifact.
So go to the W jump over the rocks
to the next lagoon and walk to that tree E. Jump to it and
grab as it is climbable. Turn around and climb up to back
flip into the opening. Shoot at the barrier and continue, at
the end jump down, cross the pool and in between the ruins N
are a barrel that hides some Uzi ammo and a crate
with Shotgun ammo.
Go to the W and find a liana
hanging from a tree. Jump to it and turn to the right and
swing to the box under the next liana. Swing to the other
side towards that big tree and make your way to the W. Go
through the gate and find some sacks to shoot W and pick up
the Revolver ammo.
The Skull Statue.
Go back near the gate and go look
to your left and spot another climbable tree. Back flip and
make your way SW to the skull. Take a running jump into the
skull go N and hang from the ledge, shimmy to the right and
climb the ladder up to the eye. Get down and follow through,
take a left through a passage and save the game before
entering the next room.
Timed Torch Challenge.
Run to the emitter and time it,
grab the Torch and ignite it in the alcove NE. Then start
using the Torch on 4 wall torches before you get killed by
the screw drivers that come down from the ceiling (there is
also Shotgun ammo in the NW corner, you can get it if
you are fast enough). Get into the open door W, drop the
Torch in the passage and duck to survive the cutting knives.
Pick up Shotgun ammo and proceed to the next room.
The Arawak Idol.
Turn around and climb down to the
water, shoot the sacks in the water and pick up
Secret #2,
Grenade ammo.
Go back up and start jumping to
the ledges N, you can disable all the skeletons on that side
on the last ledge with one grenade. Face SW and take a
running jump through the spike trap into the opening in that
dark corner. Use the lever this releases a rope on the other
side. Jump back (or in the water if you want) and go to the
other side and jump the ledges there with help of the rope.
At the end, face NW and time the jump through the spikes to
the opening there.
Get the Arawak Idol and
leave by jumping into the water and climbing the ladder at
the end. Get the Torch and go to the passage on the left and
the door is open, ignite the two wall torches, you can throw
away the Torch now. Once inside shoot the sacks for
Secret #3,
Arrows, be careful as some parts of the floor have
spike traps (except for the broken tiles). It is better to
run over the corners than jumping them. There is also a
medipack near the W wall.
Go out and left, jump the spike
pit to the ledge and duck, then jump to the entrance room.
Go up the stairs E and the moment you run up the stairs to
leave this place, two wraiths are released. Jump backwards
and grab the ladder to climb down and let go at the end.
I shot the wraith as they would
leave Lara alone and after that they went to play somewhere
else.
Go E to the large pit and do a
safety drop (be sure to have your health topped up) and go
E. There are some sacks to shoot with a small medipack.
Climb up the ladder next to it.
Make your way E and then S, slide
down to the lagoon and jump in to get rid of the wraiths.
Climb out and go W, back to the building at the first
lagoon. Open the door with the Port Royal Key and once
inside go left and left again, shoot the barrel left of the
stairs (best is to stand on the stairs) and push the crate
in the SE corner on that tile.
The Gold Sovereign.
Go back to the hall way and go
right almost at the end on the right a door has opened.
Shoot the sacks in the water with the crossbow. Get the
Uzi ammo and swim E.
Climb out and shoot the sacks for
more Arrows, then shoot a crate, sack and even
another barrel in the water E. Back in the water and open
the underwater door E. Hoist out the water and shoot the
flask to get the Gold Sovereign. Swim back to the
room with the stairs and go back to the hallway and now go
all the way to the room at the other end.
Shoot the barrel on your left and
pick up the small medipack. Next is a box W that
hides some Shotgun ammo. Jump on the crate at the W
wall and take a running jump to the rafters. Jump to the
next rafter and get the Grenades and the Flares
on the other end.
Go down and place the Arawak Idol
in the receptacle NW, go into the gate and use the
Sovereign. Step through the door.
Level 6 - Port Royal Jamaica.
3 secrets
(one Golden Ticket)
Go forwards and to the right and
shoot some sacks in an alcove for Shotgun ammo. Go to
the waters edge and shoot the shark.
The Town Hall Key.
Swim to the NW and climb up N and
shoot another shark, jump in the water with the moving block
and use the underwater lever W, this is a timed lever. Swim
N passing the moving block and climb out W. Go in and at the
end go right and find the Town Hall Key on a small
cabinet SW. NW are some barrels and behind them a
crawlspace, in the end of it is some Shotgun ammo. Go
back to the room, in the middle on the floor you can find
some Arrows. Go to the NE corner and face E, jump up
to open a hatch. There is a wall lever that opens the gate
downstairs again. Go there and go straight in another
passage, at the lever first go right and shoot the barrel
and some sacks for Uzi ammo and Shotgun ammo.
Use the lever and enter. Get in
the water for a Medipack.
Swim to the corner with the spikes
and try to climb up when they are out and turn to jump grab
to the ledge above, the spikes won’t kill you as such.
Shimmy aside of the spikes there and pull up.
Use the lever W and see the water
pouring away, go back and lower you self, get in the opening
in the floor. Get the Revolver ammo on your left and
swim W. Use the underwater lever, turn around and get the
Uzi ammo NE and swim back and pull up out, go to the W
wall and hoist up, go right and right and you are back at
the moving blocks. Jump to the left and from there take a
running jump to the ledge SW.
Back to the water and now go for
the building around the corner on the right. Stand in the
opening looking over water inside and spikes that come from
the ceiling. Take a stand jump and grab the monkey climb and
proceed through the spikes and time the emitters, be sure to
have your health topped up.
Open the door W and save after
picking up the medipack. Run downstairs getting
chased by a barrel. Save before jumping in the water
(you can also
just run right around the corner when you are downstairs).
Swim N and when you feel a current swim as hard as you can
to the left in another passage.
The third Gold Ticket.
First climb out SE into the
archway and turn around, shoot that wooden cover and a jump
lever becomes visible, use it and see a door open up. Save
in front of and swim through the right hand opening S, there
is an underwater lever at the wall in the end but also
current that drags you into spikes. Best way is to keep
swimming at the bottom and swimming a bit to the left. Going
out it is also a bit hard, try to keep slightly to the left.
Swim into the opening on the left S and pass the moving
block and use the lever there as well and the door in the SW
archway opens up.
Go out and to the SW corner, climb
out of the water. Get the Uzi ammo on the floor to
the left. On the S wall is a texture, remember it. Now first
go to the open door SW (opened by that jump lever) and watch
your back… Get
Secret #1,
the third Golden Ticket and Uzis. N are also
Flares, shotgun ammo and a small medipack
under the sacks.
Go out and straight into the room
with 4 levers to pull and the floor looks like a spike
traps.
Use the lever S, drains the water
outside (same texture as in the corridor). The rest of the
levers are traps.
Lever E is a spike trap (obvious)
Lever N is a fallen barrel
Lever W is also a spike trap.
Go outside, shoot the Skeletons
below and climb down the ladder, N behind the table are some
Arrows.
Jump in the open trapdoor W and
there are Arrows NW, swim E and find a small
medipack S.
Get out at the trapdoor E and go
out NE to the right and kick the door in straight ahead E.
Spikes Room, the Gold Sovereign.
Save, then jump to the right
timing the spikes, and jump again with grab and climb up.
Use the lever, this opens a trapdoor in the floor below N.
Jump in the water (best worked for me to stand on the edge
and when the spikes come up just go forward, you land on the
floor, quickly jump forward in the water). Get the Gold
Sovereign. The spikes are disabled for a while, so climb
out and leave, go S and climb the ladder. Go up the barrel
ramps, jump in the water and swim out, to the left and pull
yourself out at the building N. Use the Sovereign and the
Town Hall key on the porch.
The Torch.
Enter, pick up the medipack
and jump in the water, go to the left (NE) and up at the
opening trapdoor. The door in the E can be opened; there is
nothing there just yet so jump over three spiked traps (N).
Safe and take a running jump over the last spike trap,
avoiding a moving block. Get a small medipack and
quickly pick up the Torch. Make a run for it back to
the room where the skeletons were as there are two fire
wraiths on your tail. Quickly throw away the torch and jump
in the water on the left.
Retrieve the torch and light it in
the corner, ignite the torch on the right and you hear
trapdoor open up on the town square, draining the water
away. Throw the Torch somewhere where you can pick it up. Go
through the door E and go into the SE corner and jump up to
open a trapdoor. Get
secret # 2,
2x Uzi ammo, a Revolver and some
Arrows under the sacks. There is nothing in the water.
Go out get the Torch and jump down
S, up the stairs and leave this building to go to the town
square below. Leave the Torch so you can pick it up again
and go up the higher part of the square, get the Uzi ammo
S.
There are two statues that are
pushable and they need to go on each of the skull tiles. One
is standing on the ground floor on that block N, then go up
and push the one there to the skull tile SW, as that will
open an underwater gate in the tunnel below W.
Go to the E wall and kick in the
door, get the Torch and throw it down into the room. Turn
around and go down to the bottom. Use the Torch to light the
two wall torches, a gate opens up in a room near the square.
Drop the torch and pick up a small medipack next to
the crate. Now climb back up to the entrance.
Turn around and jump to the ladder
around to the right, shimmy around, lower Lara till her feet
are almost in the smoke and back flip grab the next ladder.
Shimmy around and get of on the ledge. Pick up the Uzi
ammo and use the lever and you see the block outside
going up. Run onto the slanted ledge next to the ledge
you’re on and grab to safety drop to the floor below, climb
back up to the entrance.
Once outside, climb the higher
floor and jump up to the wall E, go into the house SE for
Secret # 3, a
medipack, Arrows and Uzi ammo.
Go to the raised statue and push
it on the other tile NW, now you can go down W and into the
opening in the floor. Follow the tunnel and quickly get out
straight ahead, there’s no need to shoot the shark.
Under the crate is Uzi ammo
and under the barrel behind the gate a medipack.
Get inside and on the wall in
front is a map
that shows Davey Jones’s hideout in the Bermuda Triangle.
“Lara: So he is hiding in
the Bermuda triangle…I should have known. I must get back to
Louise-Isabelle and find a way there.
Davey Jones: You won’t make it
back!”
Shoot everyone ,
use the lever W and go into the opened door there.
Lara: Relax, I bumped into Davey
Jones and killed him.
Voodoo Queen: He is still alive.
It looks like you might have several encounters with him, I
doubt that your bullets will stop him for long.
Lara: I found out he is in the
Bermuda triangle.
Voodoo Queen: You must get all the
elements stones that regenerate him…and hopefully get his
heart!
Lara: It looks like he is
responsible for the Bermuda triangle because that is where
his ship is. I must find a way there.
Voodoo Queen: Only the undead can
get there, but I think I know another way.
The scene changes and Lara is on a
teleporter.
Voodoo Queen: Are you sure you
want to do this? Remember you must collect the elemental
stones to finally stop him.
Lara: I have to stop Davey Jones!
Level 7 - Davey Jones’ locker.
3 secrets
Swim W and get onto dry land, make
your way onto the rolled over ship (NE) and jump to the top.
After the flyby make your way to the NW and slide down.
Under the crate is a medipack, and Shotgun ammo
under the sacks. Jump up E and shoot the shark below.
I made my way up S, go E over the
hull of the ship and go down to the grated texture on the
right when you come to the big rock. Run and jump SE curving
left to get on a ledge in the rocks, from there a run jump a
bit outwards to the E and curve left at the end, landing
around the rocks next to the shallow water. Grab
Secret #1,
the Revolver, Revolver ammo and a medipack.
Face E and pull up a ledge. Jump
to the NE, stay on the ships hull and shoot the two big land
crabs.
The Ship Key.
Turn SW and jump up to those
railings on top of the hull and find an opening. Climb down
and go to the swinging chains and use the monkey climb, get
the Ship Key, blast the undead and get a small
medipack from under the crate. Make your way back on top
and make your way down to where those crabs were.
From the NE corner jump NE around
the corner and you’ll find a green covered cave to the right
(S), enter through the left most corner to get
Secret #2,
Shotgun ammo, a small medipack under a crate and
Arrows under the sacks.
Go out and NE to the wrecked
Destroyer, find Revolver ammo on a crate near the
Destroyer.
The Propeller, the Fire - and
Earth Stones.
Go to the water near the pirate
ship (the Flying Dutchman). Dive in and swim W to the bow of
the Flying Dutchman and save there. Take a flare and swim to
the big Propeller, keep to the left side lower corner, wait
a bit at the propeller to time the moving block and just
behind it is an underwater lever, pull it. Turn right and
swim through the new open gate there.
Swim NE under the ship and find
some green foliage, get in there and pick up
Secret #3,
Flares, Uzi ammo and a Grenade Launcher. Swim
out, climb up S on a ledge over the caves entrance and watch
the fly.
Jump E, follow the rocks to the
end and jump into a small alcove, face N and jump/grab the
rock, shimmy left, back flip with roll and jump again to
land up on another pillar. Face S and jump/slide and jump to
the rock ledge S. Face W and jump/grab there, then face the
slanted block and running jump slide backwards and grab,
pull up and back flip to another rocky ledge. Then jump to a
triangle ledge W, just touching it and slide to the ground.
Make your way to the ship and climb in.
Pick up the small medipack
on the right and the Shotgun ammo under the crate. Go
through the door NE and all the way in the end is a lever.
Go back and climb down the ladder W.
Go E and monkey climb passing the
emitters and talk to the captain who seems mortally wounded.
“Captain: Who…are you?
Lara: My name is Lara Croft.
Captain: Yes, I have heard
of you… I am Captain Phillips of the US Navy…are you trapped
here too?
Lara: I have come to put a
stop to Davey Jones and his Undead!
Captain: The Bermuda…Triangle and
Davy Jones locker are the same place.
He…has four elemental
artefacts that… hold his existence here.
Lara: Then I will find them.
Captain: We managed to…take one
item but could not take them all…it is on the deck.
Lara: Look there is not much time,
we have to get out of here!
Captain: No…I am too badly
wounded, Just get Davey Jones…. before he unleashes his
Undead army.
Lara: Don’t Worry Davey Jones WILL
BE STOPPED!”
Get the Fire Stone and
return through the emitters. Climb up the ladder and back
flip and then go up the stairs. Go the back of the ship.
Davey Jones: You will never stop
me.
Shoot Davey Jones and lure the
wraith to the water next to the ladder you just climbed.
Back up the deck, get the Earth
Stone.
(Tip: You can
also immediately take the Stone and jump over the railing
into the water)
Nothing more to do than leave so
swim back to the Flying Dutchman, get pass the big propeller
through the trench underneath and swim all the way E to the
destroyer at the end. Go left and around the back of the
wreck.
The Wrecked Destroyer, the Water
Stone.
Use the Ship Key on the door
downstairs on the back of the ship, jump through the moving
blocks and use the lever. This raises a block outside in the
front of the ship and brings out a rowboat behind the
Dutchman. Stand next to the lever to jump back. Go out again
and around to the other side, jump from the small crate to
the big one and from there up onto the ship.
Open the door SW. Follow through,
first pull a crate and go back and then use the Ship Key on
the door there, enter the wheel house. The door E gives you
Revolver ammo, notice the burner in the corner.
Burning Machine Room.
Shoot the bottle in the wheel
house and get to the crate to pull it out. Behind it is a
trapdoor. Get down and drop to the floor of the Machine
Room, watch out for rolling oil drums, if you are patient
you can get the Shotgun ammo and Uzi ammo on
this floor, next to this first oil drum.
Go all the way to the end left and
face E and grab up to the grated walkway. Shimmy left and
pull up when the emitter is about to stop and immediately
turn left to run to a safe ledge. Use the monkey climb to
get to the other side and
crawl in the crawlspace, timing
the emitter, this can take some tries though. Next room use
the floor lever, nasty emitters… be patient… You hear two
hammers falling, go out side, the gate to the right is gone
and the hammers are working so take a standing jump/grab to
the emitter and pull up in the corner near the hammers. Grab
the Water Stone (I crawled to the stone, picked it up
and crawled back and lowered myself off the ledge).
Go back up to the deck and down to
the Flying Dutchman, a rowboat appeared near the old ship,
so jump on it and into the ship.
Go to the N wall and use the jump
lever, turn around and now pick up the Dutchman Key
from the cabinet. Go into the room with the swinging chains.
Go to the W and open the door, and
another one behind the mast.
Davey Jones: Give up!
Kill that Davey Jones again and
get a medipack in the corner, then use the Dutchman
Key on the other corner.
Get the Torch and now you
have to go out this boat and ignite it in the destroyer all
the way E, the E door in the wheel house and bring it back
into the Flying Dutchman.
Up the Mast, the Air Stone.
Take the torch with you through
the Flying Dutchman and in the room where you used the key,
jump on the boxes and from there up to the deck of the ship.
Leave the Torch where you can find it. Go to the front (E)
and shoot the crate and barrel near the first mast to pick
up a medipack and Uzi ammo, then go to the
back and shoot another crate for Shotgun ammo. Flip
the lever there.
Go back to the back (E) of this
ship and find a trapdoor under the pirates flag (shortcut
for later) and continue up the steps to the back with the
Torch. Ignite the two lanterns, so you can place the gems
later (you need one more) and leave the torch.
Climb up the near by block you
raised by pulling the lever and jump to the rope, swing to
the other side. Stand under the next rope and jump up and
grab it, another swing to the next platform. Behind the mast
is a pole, climb it and back flip off. A wraith is loose,
better jump W into the water and swim back to the little
rowboat to jump back to the ship. You can take the ladder
around the corner now to climb on deck and start getting to
the ropes and pole again.
Climb the crate, jump to the rope
(N) and swing to the E. Get the Air Stone and I
jumped into the water again and got back over the rowboat
and the ladder, up to the back of the ship.
Place the 4 stones, little crabs
and Davey Jones appear.
Davey Jones: You think that will
stop me?
Lara: You are weaker now and I
have stopped many times before you!
Davey Jones: you are only one and
you will never stop an army!
Lara: I don’t need too!
I ran back to the trapdoor to get
rid of the beetles and then I went to Davey and killed him
again to get his Heart. Place it in the small chest
E.
Epilogue…
Voodoo queen: I did not expect to
see you again.
Lara: Well you will not be seeing
Davey Jones again.
Voodoo queen: That is good news.
My long war with him is over.
Well goodbye and good luck on your
other adventures.
Lara: Goodbye Louise-Isabelle but
I wonder if my work here is really finished…
In case you didn’t get the three
tickets and reach this place, just go through the
door N and the game ends after the credits movie.
If you have the three tickets,
place them in the slots on the walls and you’ll be taken to
a Bonus level.
Level 8 - Bonus
level - “The Greatest Dream on Earth”
The Circus.
Lara: “It’s a Circus, but it looks
abandoned… Von Croy’s glasses must be here.”
Walk forward a bit and pick up the
Pistols, arm yourself from the inventory and shoot
the near by crates. Take the Shotgun and the
Shotgun ammo. Let’s go for some firepower first, head to
the N side of the big tent and find the crawlspace in the
wall of the tent (S).
Get in and take
Secret #1,
the Uzis from the crate and some ammo too. Go
out, notice the lion cage and head S between the two trucks,
shoot the crate for the Uzi ammo. Go S along the big
tent, go left in the end and enter the little tent, shoot
more crates for Flares and a small medipack.
Cage Puzzle, the Ticket.
Use the lever on the E wall to
open a gate, go in and use the next lever, go S and another
lever, go back and to the most SE cage to use the lever
there, go back through the cages to the SW corner and use
the lever there to open the entrance gate back up. Then use
the lever in the SE cage to set some lions free. Go out of
the little tent and take care of the lions
(if you wait
for them in the SE cage, they will come into the cage next
to you. Then run to the first lever on the W wall and that
will close the gate behind them).
Head N and the E into the cage they came from to shoot a
crate and get a Ticket. Go back to the front of the
big tent, shoot the barriers and enter. Pass through the
curtain and use the ticket there.
In the next passage you can kick
in the S side door, shoot the crate for the Flares
and then pull the block out of the wall SW. Move it aside
and go in, shoot the wooden panel to get
Secret #2,
Revolver ammo, a small medipack and Shotgun
ammo in the crate. Go out and to the passage, pass
through the curtain E and the ringmaster will speak.
Ringmaster “Ladies and Gentlemen,
allow me to introduce the fast, the agile Lara Croft…”
The Arena.
On the floor around the arena are
some crates, they contain pickups, but will also release
rolling balls and lions. The pickups are Shotgun ammo
(NW), Flares and Uzi ammo (S), collect them
now or later. I did it later as I thought the rolling balls
were in the way when you have to let the elephant break
tiles on the arena wall.
Go NE and find the little curtain
in the E wall, step through and jump the (harmless) pit, go
left through the curtain. In this dressing room are
Shotgun ammo and Uzi ammo in some crates. Go out
and left, save at the curtain and hop backwards through the
curtain, immediately run back and to the right into the
dressing room. Go back and up the boulder slope, shoot the
lower part of the wall in the end and crawl through to get a
Medipack and
Secret #3,
the Revolver ammo from the crates. Go back to the
arena and some nasty clowns appeared.
Ringmaster “Welcome haha to the
hilarious clowns Ladies and Gentlemen.”
Shoot the one shooting at you
(leaves Uzi ammo behind). The other one, (dragging a
large hammer) cannot be killed, lure this one to a big
counterweight standing N of the N side mast. Let him smash
the counterweight and a block will rise.
Lara: “I hate clowns…”
Up High..
Climb up the N wall and turn
around. Jump to the block under the mast and time the burner
to get up the ladder (careful, the clown can get up the
block too).
I waited under the burner and got
past it when it stopped. Time the next burner too and climb
up, then right around the corner to drop onto the platform.
Go to the S side.
Ringmaster “Watch in amazement as
Lara conquers the high wire.”
Walk the wire to the other mast
and applause will sound.
Lara: “I don’t remember joining
the Circus.”
Climb the ladder on the mast to
the top.
Ringmaster “All the way from
Africa we have the fierce lions.”
Jump and grab the monkey bars and
go over to the other mast, drop down to the platform and
shoot the clown.
Pull the lever on the mast and a
trapdoor will open up in the arena floor.
Ringmaster “Ladies and Gentlemen,
may we have silence as Lara is about to do a 32 feet dive
into the pool below.”
Stand on the S end of the platform
and spot the open trapdoor in the wooden floor below, a
standjump will get you land into the water. Swim into the
tunnel and throw the underwater lever to raise a block near
the entrance. Climb out of the water and shoot the lions.
Climb the block and jump through the curtain up over the
entrance.
Three ER Tech goons
appear near the entrance to the arena.
ER Tech boss: ”Remember there is
only one of her, surely one of the fools can stop her.”
Pick up the Revolver from
the cabinet and throw the lever S to bring out a rope and a
block. Go out and down to the arena floor to take care of
the ER Tech goons, one will drop a small medipack and
another some Uzi ammo. You could jump up to the side
of the arena from where you can take them out from a
distance.
The Cage Key.
Now you have to go up the S side
mast again. This time you can use a ladder on the side of
the S side mast. Go to the top and drop onto the upper
platform there. Get the Shotgun ammo and stand N to
do a run jump grabbing the rope. Turn left and swing to jump
onto that block over the entrance. If you miss it you surely
die.
Shoot the crates and get
Revolver and Uzi ammo. Then go get the Cage
Key and a nasty Clown appears, pick up the medipack
he will leave behind. Drop from one of the W corners of the
floor and go shoot three more ER Tech goons. Go collect what
they left behind (Revolver and Uzi ammo plus a
small medipack) and go to the lock on the N wall of
the arena near the cage.
Kumari, Von Croys Glasses.
When the gate opens the Elephant
(named Kumari) might not come out, go in and lure him out to
the 4 tiles on the arena wall. After breaking the tiles the
door S will open up, go get Von Croys glasses there.
ER Tech boss: ”Well done Lara, you
are a skilled opponent, but now you must hand over Von Croys
glasses as they are rightfully mine.”
The Old Key.
Go out and up the arena wall, go
shoot the goons E and one of them drops the Old Key.
(Tip:
stay far away from those goons and shoot them before they
open fire)
Take the Key with you
through the curtain to the entrance of the Circus and open
the N side door. Throw the lever there and the Circus doors
will open up again.
Ringmaster “Thank you Ladies and
gentlemen, we hope you have enjoyed the show and look
forward to seeing you again.”
And that ends the adventure,
please watch the credits.
05-12-2008.
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