The Secrets of
Nepal
Walkthrough
Walkthrough by G&D Productions
Level 1 – The Base.
The Tech Key.
Go forward and open the trapdoor. Go down and go
E over a frozen lake. Coming to the next pool
with the islands go left and be careful. Just
after the flyby of the Base, better stop before
where the snow changes into ice.
Jump to the most left hand side of the frozen
waterfall, jump up and you are safe on that rock
(or just slide and Lara will get onto the
block).
Safety drop down and go the left (NE), jump up
the snowy hills to get onto the balcony. Shoot
the guy to get his Tech Key.
Tech Base.
Get down, go to the front and open the door. Go
in and left and the climb ladder, go into the
water there to get some Flares, climb out
fast as the water is not too healthy and then
head into the corridor N.
Almost at the end go left and find a Medipack
behind a big pipe. Go E and open a door with a
button.
Go into this machine room and proceed to a pit.
Take a running jump SW to get into that
crawlspace. Follow through and save as you have
to jump up to a monkey bar to pass the electric
wires to the right and one more, further down.
Timed Block.
At the next pool, there is a lever on the left,
pull it and jump the submerged platforms in the
deadly water to get on that raised block in the
far corner the door N. Best way to do it to flip
the lever, hop back and turn Lara left a bit so
she faces the ledge on the left. Take a running
jump and another one with a curve to the ledge
on the right. From there, take a standing jump
plus grab, pull up then roll and a running jump
with a curve to the left to grab the ledge up.
There are four jump levers around this pillar
that opens the door N (use the sloped sides to
backflip and jump to the levers).
In the next room is a contraption S, pull that
away from the door there and put it under the
pipe at the W wall. Use the button on the same
wall and enter the now open door.
Lower yourself down in the hole in the floor,
use the button N and the button W to get out.
Swim over the now filled pit and save in front
of the conveyer belt. You have to get up to a
ledge E almost at the end of the belt. So jump
on the conveyor, slide and jump up forwards to
grab that ledge above.
Go S to the next room, shoot the cover and flip
the switch (an explosion takes place in a pit
and drains it), go N and on the left you can
open the door with the button. Jump down and
over the conveyer belt, swim back W through the
pit. Go back to the entrance of the base and
find the opening in the floor there. First take
note of that green radar screen and write down
the code on it: 6492. Then climb down the
ladder to the wind tunnel room.
Go S and jump to the corner left and then jump
to grab up to the ledge there. Jump the ledges
to the other side and climb higher, watch out as
Lara gets a sort of lift while jumping from the
wind in this wind tunnel room. Jump to the N
wall and back again to the small ledge SE.
Open the door with the code by punching in the
numbers (arrow keys + Ctrl) and close with the *
button. The # button is to clear numbers.
Kill the guard and in the room are some arrows
to the left. Open the door to the next room and
on the block left are a Crossbow and a
Lasersight.
Use those to shoot the small crates on the floor
to obtain the Computer Disk. Put that
into the Terminal NW and watch the flyby.
Lara "The temple isn't far from here, I’d better
hurry up, it's getting colder"
Leave and jump down through the wind tunnel
room, climb the ladder and go W, out the door
and around the building NE and climb the icy
rocks again to get again up the balcony. Jump
via the crate on the roof and up the ice there
to get into that opening W. Open the chest and
get the Crystal in there, as
Secret
#1.
Make your way to the ground floor and to the NW
corner to climb up to the top of the frozen
waterfall again.
A Torch for the Crowbar.
Jump SW and then W to get on safe ground, go
onwards to the pool. Look for that brown wooden
panel S in the pool, shoot it and swim through,
follow up to a room with Torches. Take
one and jump up SW, then N and a hop up E from
the highest part. Down SE and run out onto the
island below. Walk SE and from here you can run
a bit into the shallow water so you can jump SE
and reach the other side. Go SW to the frozen
waterfall, jump left onto the ice and slide to
jump onto the rock. Save and then throw the
Torch down, watch where it lands. Drop backwards
from the rock and do safety drops down to where
the Torch is, light it on the barrel near the
house.
Make your way back up the frozen waterfall by
jumping up the NW corner and go jump to that
island from the same corner, jump to the next
island and then to the cave N. Go down but not
into that hole in the floor. Jump up in the NE
corner to another small cave. Stand against the
last ridge E and jump up, then hit the #1 key to
draw pistols and Lara should drop the Torch on
the higher floor, climb up, go get it and throw
it in the oil spill on the icy floor in the
small cave. Go down into the hole and pull that
skeleton off the Crowbar.
Jump back out and go down to the pit W, save at
the waterhole and dive in, swim N and climb out
quick. Get
Secret
#2,
the Ancient Nepalese Book from the chest.
Go back and up to the cave with the pool S, from
the second island again a jump to get to the E
side and go E into that big cave.
Walk up into the NE corner and grab the crack up
N, shimmy left to an alcove, turn SW and jump to
grab the ledge up there. Go to the swing poles W
and stand about 2 steps back from the edge.
Stand jump to the first, just keep holding Ctrl
and swing over to the other side, grabbing the
ledge. Jump and grab to the left corner of that
block E and go up to grab the monkey climb
above. Go over to the other side and to the
right, drop on the block, turn around and grab
up to the ledge above the monkey climb. Follow
to the S and left into the passage, open the icy
crowbar door and go to a pushable cage. Push it
off the ledge onto the ice below and the ice
will break. Go into the N end of the passage and
hang out of the opening, shimmy left and drop
onto the slanted snow below to land near the
pool.
Dive in and swim into the NE side tunnel and up
W. Open the chest and get
Secret
#3,
the Nepalese Token. Swim back and better
get out of the cold water E, near the cage. Go
over to the SW side of the pool, hop backwards
into the water and swim into the tunnel W,
follow through.
Put on your Snow boots.
Climb out quickly and follow the tunnel to an
icy cave. Jump up to a block NE and face E to
jump to grab the higher ground there. From here
you can see a ladder SW, go SW along the
triangular ledges and save, then take a run jump
with a left curve (no Ctrl), just hitting the
slanted snow and slide/jump onto the ledge W.
Jump now to the NW towards that tree. Turn left,
climb that ladder S and go up to the next level
of the cave.
Jump over N to grab the crack E and go right
around corners till you can pull up again. Jump
over to the S and from the mound SE you can grab
up to the ridge up S. Shimmy to the right and
pull up to backflip. Go jumping up the N side
and head E along that side to the large canyon,
follow S to the broken bridge.
The Broken Bridge.
You can jump the platforms to get across to the
other side. There is a little shortcut however;
Go up the snow hill left of the bridge and head
S so you can jump with a long left curved jump
to a ledge there. Now you have to go W, stand on
the corner close to that break ledge and stand
jump to grab it, hang on the right hand corner
and pull up to do a run jump diagonally to the
next, two running jumps and then a stand jump
followed by a last running jump to get to the
safe ground. When moving on a Bengal tiger will
come out of a cave, shoot it and go to the SW
corner of the canyon to get
Secret
#4,
the Nepalese Money. Go back E a bit and
to the right to the cave there.
Go in there and onto that rock in the middle.
Jump SE and grab up W and follow through to a
frozen pool. Go right around the rock and into a
crawlspace to get
Secret
#5,
the Buddha Talisman. Go out and straight
S, walk up to the edge where the ice is broken
and run jump to grab that crawlspace. Follow
through and a sign of falling rocks is shown. Go
around the corner to the W side.
Deadly Slopes.
Run and jump to the left onto the slanted side
of that slope and slide down to a ledge, have a
look down the cave and spot the pillars there.
Save here and run off the ledge, jump again to
get lined up for that first pillar and try to
jump and grab it. (Save) Pull up and start
jumping the pillars, aiming to the left side so
you can jump left onto the pillar in the back,
jump left again and make it to that lower cave
entrance.
Face down the cave, standing in the middle and
walk till you hear boulders coming, after the
one left of you passed you can sidejump left and
follow the rest of the boulders down. Drop into
the opening caused by the boulder and follow
through to where the level ends with a flyby of
the Temple…
Lara: "Oh my, there it is, the ancient Potala
Temple, this place is older than the pyramids"
Level 2 – The Potala Temple.
The Scroll of Death.
Shoot the vase NW to get the Medipack,
then follow the passage past a trapdoor, get the
Flares to the left and proceed up a set
of stairs leading to the Scroll of Death
(Examine
it; South: Grand Library – North: The Hall of
Mirrors and Dark Chambers).
When you pick it up, the door down S opens up.
South: The Grand Library.
Go in and open a wooden trapdoor, drop in and
follow into a kind of library, the gate drops
shut. Straight S are more Flares and
there is a small medipack in the S side
bookcase. In the SE corner is a lever, which
will raise the block in the middle of the room.
Climb that and open the hatch above to climb up
to the passage. Follow into a large hall where
Wraiths will attack. Sprint straight through the
opening on the other side and go right into the
water. Climb out and shoot a vase S to get 2x
Flares. Go back to the Library.
The third chamber on the N side has a book
switch on the N wall, the SE chamber has
Secret
#6,
the Library Piece lying on the floor in
front of the book case NE. Go back to the
fountain room E and a gate opened SE. Time the
Hammers and get through to the other side, in
the next room behind the first pillar on your
right (face N) is a lever, throw it to raise a
block E. Now go to the pillar N of this lever
and push the lower part of it away so you can
pick up
Secret
#7,
an Old Silver Ring. Climb the raised
block E and use the jump lever on the pillar.
The gate opened E, go in and come to another
lever that will show the second gate in the
Fountain room opening up. Go back to the room
with the pillars and left (S) into the passage,
follow through a small room into the next and in
that second room is a lever up NE. Use the lever
to open the exit to the Fountain room.
Go into the gate NE and up a ladder and a ridge
to a room with slanted beams. Pick up some
Flares in the NW corner and more Flares
on the ledge SE. Several vases here, the one SW
holds the Uzis. On the E wall is a jump
lever, use it and ropes will appear in the room.
Jump up to the ledge S and from there to the
longest rope. Go up about 5 grabs from the end,
swing once and then jump to grab the short rope.
Go up and turn around, swing a bit and jump to
grab into the passage. Up there is a symbol,
step on it and get back down the rope, drop to
the floor and find 3 more symbols in the room,
one on a ledge NW and 2 along the E wall. The
gate in the W wall opens up. Go in and come to
the first floor of the Library. Jump left into
the rooms on the side and proceed to where
you’ll find the Grenade gun to the left.
In the second left are Flares. In the end
to the right you can jump and grab over to the N
side. Nothing to be found here, so go into that
passage N and follow through to an old rusty
grate; shoot it with the Grenade gun and follow
down to the Dark Hall.
The Dark Hall, an Invisible Music Scroll.
There are 4 vases you can shoot, but only the
one NW is of interest as it contains a small
medipack. Find an opening in the NE, N wall
and in that room is a lever on the W wall. It
will bring up a block near the entrance, hop
back and climb the block, then that column, jump
the columns to the last one N and use the jump
lever up W.
Run with a grab down from the N side and land in
a niche with a lever. Use it and watch what
happens, ledges in the pool of the Dark Hall
become safe, as they were deadly before. Go back
to the Dark Hall and to the central pillar, on
the ledges are some Uzi ammo and the
Invisible Music Scroll.
Now get behind that big SE pillar and onto the
raising block there. Grab up S and jump to the
flat ledge S. Then jump NW onto the slanted
block, slide down and hang, shimmy to the left
end. You can see a flat ledge left of the
pillar. Pull up and do a backflip, slide down
far and jump with a bit of a left curve so you
can grab that ledge.
Hop to the next ledge and on the central pillar
a Blade starts turning. Jump to the left hand
ledge on that pillar when the Blade passes
(there’s a wide and a narrow opening between the
2 Blades) and hop NW to the next one, then a
running jump to get to the ledge at the NW big
pillar. Again a jump NW to a ledge behind the
pillar and look for the ledge on the N wall,
it’s too far for a straight jump, so jump N onto
the slanted block, slide and jump to the one on
the pillar and slide to jump to that ledge. Jump
to the block E and then E to the ledge down
under an opening in the N wall. Get in there and
follow to the end, turn around and grab up to
the passage above leading out to the Dark Hall
again. Jump W and then S, then jump onto that
central platform. Place the Music Scroll and
watch what happens.
Safety drop from the S side of the platform into
the water below, climb out and go to an opened
gate E. Go in and follow through to get back to
the start of the level, go forward up the stairs
and find the doors on the N side opened.
North: The Hall of Mirrors and Dark Chambers.
Go in and open the trapdoor, through the passage
and stop as soon as the gate drops shut behind
you, face E along the moving blocks and hop over
the lower side of that slanted block to get to
the jump lever on the S wall. It will open a
gate NE. Turn around and you see a medipack
there. First jump to the E side and then you can
get to the Medipack and Flares.
Get back to the open gate, run past those
statues and stop immediately after the last,
there’s a deadly pit to the right, jump over and
proceed.
Big Hall with the Knights.
On the central island are 4 blocks, move the
ones on the N side inwards so they are on
raising blocks (the ones S have to be moved
outwards onto marked tiles).
Now move the 2 S side blocks onto the marked
tiles and 2 raising blocks on top of the central
island will lower. In the pool, the N side is an
underwater gate; over the gate you can see a
symbol. Jump back to the outer area of the hall
and run a full circle around the pillars as on
each corner a trigger tile (symbol) has to be
triggered and the underwater gate N will open
up.
Swim in and use the lever to raise the
pushblocks up to the top of the central island.
Go to the blocks on the S side of the island and
jump toward that jump lever on the pillar S.
Swim to a lowered block in the NW corner of the
pool to get
Secret
# 8,
the St Anger. Get out of the water and
climb the block to get on top of the island.
Move the pushblocks to the marked tiles E and W
and some of the Knight statues will explode. Get
down to the outer area of the Hall and go to the
NW corner, N wall where the statues are gone,
open a wooden trapdoor there and go down to
operate the lever raising a platform up in the
Hall.
Climb out and go SE, S wall to get a small
medipack. Then go to the SW corner S wall
and open the hatch. Drop in and go into the
small room, face E and grab up to the crack in
the pillar SE. Go right against the wall and use
the new move (Alt+up) to jump to the crack
above, go left around the corner to the middle
of that side and only use the down arrow to let
Lara jump off the pillar and grab the jump lever
(another platform moves). Grab up to the lower
crack again from the same side as before and go
against the right hand wall. This time, holding
Ctrl, just hit the down arrow and Lara will grab
the ledge behind, do not pull up but just go
shimmy around the corners to the other side. Hit
the down arrow and Lara will jump into a niche
with a small medipack in a chest.
To the Top, the Horsemen.
Go back to the Big Hall and climb the central
island, get onto the block E and jump to the
ledge NE. From there, go over the wooden
platforms to the higher one of the platforms SW.
Go stand on the middle of the N side, facing N
and grab up to the block above (monkeyswing).
Monkey climb to the end then hit Alt and up and
Lara will turn around and jump up to the top of
the block, grab the edge and better save.
Pull up and backflip, keep jumping the block and
steer left in the end to get to the last block
from which you can jump and grab a ladder. It is
OK if you can’t grab the ladder as long as you
land on a wooden platform below it, you can then
grab the ladder and climb up. Go up all the way
and backflip off onto a platform. Jump the
platforms to get onto the Top floor
There are 4 horse statues there, oh boy . . .
Go to the N and get the Revolver- and Uzi
ammo from the pedestals. Climb the ledge
behind the pedestals and get the Flares
and a Medipack. Then go to the far NW
corner of the Hall, look up SE to find a ledge
on the pillar there, climb up onto the ledge and
grab the crack up S, go right around the corner
and jump backwards (down key) into the passage
in the wall. Follow in and shoot the vase to get
the Revolver, then pull a lever and watch
the Horsemen come alive. A gate also opened down
in the Big Hall.
The 4 Gems.
How I did this: I went back up onto that ledge
where the Medipack was (behind the pedestals S)
and kept shooting them with pistols till they
were all 4 off their horses. Then I went down
and shot them point blank with the Revolver (I
realized only later we got a whole bunch of ammo
with that Revolver, because the ammo on the
pedestal will re-appear when you run out)
Collect the 4 Gems dropped by the
Horsemen.
Go to the NE corner of the Hall and up into an
opening there, follow through, down 2 ladders
and a set of stairs to come to one of the levels
of the Hall, make a complete round around the
room and throw 2 levers (S and N) and collect a
Medipack (W). 2 blocks now went up under
the receptacles for the Gems.
A Torch.
Get down to the ground floor (I jumped to one of
the wooden platforms and then down into the
water below), go to the opened gate in the E
wall and grab a Torch from the pedestal inside,
ignite it on the flame on the floor and go out
to the central island to ignite the 2 scones
there. The last 2 blocks under the receptacles
went up too, you can leave the torch here. Place
the 4 Gems E and W and a big gate opens up in
the N wall (NE). Go in and down the hole.
The Hall of Mirrors.
W of where you drop down are Flares. Go S
and to the right at the first opening, the
camera will change, but you can see Lara in
front of a symbol on the pillar. Push the symbol
and watch what happens. A block raised in the
room, head W and climb the block. Face W,
sidestep to the left side and back as far as
possible to jump with grab an invisible ledge up
SW (you can see it in the mirror S and use a
flare so you can easily spot it).
Climb up N onto a stone block. Jump to the beam
E and walk N a bit, standjump onto the slanted
ledge W and go up to the lever. Throw the lever
to move the Knight statues over the bridge and a
block will lower down on ground floor.
Get down to the ground floor and to the block N,
find the now revealed lever on the pillar. After
using it the Knight statues will come down and a
gate opens up NW.
The Secret Key.
In this second room is a pushblock, near where
you come in and to the right of it is a slanted
block with a mark on it. Go to the W side of the
room and right of that big vase. Pick up a
Lasersight and Revolver you can only
see in the mirror. Then step on the marked
trigger tile next to you and the statues on the
bridge above will move.
Now you can go up to the higher level by 2
routes;
-Turn around and walk straight E till you are
under that pole. Grab up and hit the forward key
till Lara swings, now release the forward key
and just keep holding Ctrl and you will end up
on a wooden platform.
-Or go back to the pushblock and move it W once
and S twice, climb it and grab up to the wooden
platform above.
Turn around and jump onto the ledge on the
pillar, to the next and then up NW twice, turn S
and go get the Secret Key. Get back to
the wooden platform E and drop down onto that
block you moved before. Open the gate in the NW
corner with the Key you just got, use the lever
inside to move the Knight statues again and go
out of this passage.
Go left to the pusblock and now move it onto
that marked tile (now greenish) near the N wall.
A gate opens up. Go back up to the upper level
and jump all the way to a ledge W from which you
can jump into the opening in the W wall. Follow
through to where the gate opened and step onto
the marked trigger tile.
You’ll be taken back to that crossing at the
start of the level where the W side doors are
now open.
The Monastery.
Go into the large Hall and some warrior monks
will come for you; they aren’t friendly, so
shoot them. Go to those pedestals in the middle
of the room and place the Ancient Nepalese Book
on the red one and the Crystal on the blue
pedestal.
The Nepalese Token goes on the brownish pedestal
(face N) and the Buddha Talisman on the striped
(face N).
A door opens in the N wall, place the Nepalese
Money on the right hand pedestal, the Library
piece goes on the left pedestal, the Old Silver
Ring on the one in the middle, the door opens,
go into a room that looks like an untextured
room, something level builders see daily. Pick
up a small medipack and step on the pink
trigger tile. The game freezes and you are
praised for getting all of the secrets.
Well
done, you’ve collected all the secrets in the
game! Press “Esc” to continue the adventure.
Go back to the big hall and head to the W wall.
Turn around, spot the vase op on the ledge E and
shoot it with the Crossbow to open a gate SW.
Go to the SW corner where a gate opened up, move
the globe out and onto the nearby tile. Head
back E where a block went up (SE). Climb it and
get Lara to hang by her hands. Then hit Alt and
she will jump up, grab the ledge above.
Jump W and to the third ledge to the left where
you’ll find a sand like textured trigger tile.
Step on it and go over the arches to the far NW
where a second trigger tile is. A block goes up
E, get over there and climb it. Hang from the S
or N side and jump up to the ledge above, go E
and do a banana jump around the pillar.
Jump from moving platform to moving platform and
get to the top of the central ledge. Over the
ledge is a big Bell, shoot it and a tune will be
the hint that the door on ground level opened.
To get back down I went to the N side of the
room, jump to grab the red pillar E and shimmy
right around the corner, drop/slide and grab the
edge, then pull up and do a backflip/roll to
grab the ledge at the raising block. Pull up and
drop from the other side of the ledge to climb
down the block to make a safety drop to the
ground floor. Go W and through the opened gates,
straight into a cave, and shoot the 2 thugs. One
holds the Gold Key. Go back a bit and
open the gate to the left with that key. Go in
and watch the flyby, then go through the traps
and about straight to the back where you have to
turn around and climb up to the passage above.
Follow through to the Hall of the Grail.
Hall of the Grail.
Take two steps back from the block with the bag
and stand jump up to the for instance left side
when the bag is left, then quickly take a step
forward. Standjump and grab the edge of the next
block with bag, shimmy around the corner and
pull up on the safe side (or tap Alt). Jump to
the floor and go up onto the block on the
elevated floor. Grab up to the monkey swing and
go to the E end. Hit Alt and up and grab the
edge of the floor above. Go to the S side of the
pillar and climb up the ladder, just keep
holding the Ctrl and up key and Lara will grab
the monkey swing, turn around and follow to the
end where you can grab the edge of the floor
above. Follow to the other side of the room and
climb the block to grab the Holy Grail.
Lara: "Wow, what an adventure"
15-5-2009
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