Walkthrough by G&D Productions
Shoot some
bats and pick up
the Flares on the right. Take the path N, watch
out for two spiked pits and where you can see a closed
gate you can crawl into a tunnel SW. Use the switch to
open the gate and crawl back out to enter the open gate.
Waterwheel
Cave
Go to the
bridge and a flyby starts.
Jump from
the bridge into the water, swim W and behind the
waterwheel you can pick up a small medipack, back
to the edge and pull out at the S side (don't swim too
far E or the current will drag you to your doom). If
you turn around after pulling out, Lara will look at the
water wheel. Walk all the way to the E end, crawl under
the wooden beam and turn around and climb down the
ladder.
Lara looks
at a trapdoor. Go along the waterfall to the other side
and find a small medipack between some plants.
Then climb the ladder all the way back up. Get some
Shotgun ammo behind the wooden beam.
Go to the
wooden waterwheel and stand on the block in the water
and use Ctrl and Lara will step on the waterwheel and
grab the edge of the bridge.
Get some
pesky bats and
you either can jump to the S now or take the collapsible
tiles from this side. Tip, hang on the tiles till you
are in the right position before pulling up.
Go W to
the tiles, jump up to grab the first one, pull up and
take a standing jump to the next one and finally
jump/grab the top one, shimmy around the corner, then
keeping as far left as possible take a back flip, take
two more back flips and then a side flip to the right to
land on a ledge in the upper river. Shoot another
bat and jump S to
the block with the switch. When you pull it down you
get a cut scene of a gate opening nearby.
For
getting back down, you can just jump into the water and
climb out at the wheel; you also can jump down to the S
by using the collapsible tiles and take a running jump
over the bridge to the N side. Use the wheel to get back
upon the bridge.
The
Crowbar
Get the
flares inside the opened gate N, follow through,
jump over a spiked pit and when you reach a dark corner
light a flare and look up. Face N and back flip and grab
the ladder and climb up (you can also jump and grab up
from facing W). Shoot the vases and pick up a small
medipack, flares, Shotgun ammo and the all important
Crowbar. Descend and continue SE. Shoot more
bats and use the
Crowbar on the door at the end.
When you
walk forward into the Hall a pack of
wolves appears.
Under a vase E is a small medipack.
On the pillars are 4 levers, pull the leftmost
one (the camera angle changes), then the one next to it
and finally the rightmost one (leaving the other lever
untouched). The gate N opens, so go there.
The Big
Hall, The Tomb Keys
There are
two native people
running around (if you go around the pool, they will
come out of hiding one by one). Both carry a Key so be
aware where they die. Pick up Tomb Key 1 and
Tomb Key 2. Behind a block SE is a Medipack.
Now go over to the fallen pillar on the opposite side of
the room (SW). Jump on it and the on the taller block W.
Spot that crack in the wall, jump and grab and shimmy to
the right, around two corners, pull up and crawl in.
The vases
are empty, so pry the Sacred Stone off the wall
for Secret # 1.
Crawl back out and take a safety drop to the
floor.
W Side
Go to the
W opening and use the Tomb Key 1. Avoid the spiky
swingers. At the end you can open the crowbar door, take
a running jump to the first rope (as opposed to sliding
and jumping) and swing twice (in other words, don't try
to swing and jump until Lara has drawn up her legs) to
the next rope and then jump to the Jumpswitch. A
trapdoor goes up so you'll land safely, so hop up into
the opened gate.
2 Sides,
Several Ways
In the
next passage you can decide how you want to do this,
there are 2 switches, one for the experts and one for
the normal players, the left hand switch will give you
the next Secret. Save your game here if you want to try
both ways.
Left:
Take the
first (left hand) switch, watch out for a boulder,
sprint down the ramp jump over the pit at the bottom.
Don't continue forward, or another gate will slam shut
to prevent your return. Turn around and go back up to
the first opening in the ceiling and use the jump switch
(opens gate for the Secret). The second option is to
just run (no sprint) and jump up to that Jumpswitch,
while up there the boulder will pass underneath.
Go into
the next room, climb the ladder N and pry
Secret # 2, the
Sacred Stone off the wall.
Right:
Using the right hand switch will provide a nice
challenge, you have to get past the 3 blades, face the
wall opposite the Blades, sidestep as close as you can
get and sidejump left over the Blades.
Cog Wheel
#1
Go down to
the room and to the middle of the S side to pick up a
Cog Wheel from the pedestal. This raises a block and
also triggers a native.
Shoot the native and then climb the block, grab up S to
the ledge.
Stand in
front of the wheel facing E. Pull 3 or 4 times, jump
straight forward over the wheel and run to the gate, if
you can't manage, run against the gate before it closes
too far and hit "roll". Go climb down a ladder, shoot
some bats, the
vase on the left holds a small medipack, the one
on the right Shotgun ammo, then get into the
water. Follow through and in a corner is a sort of pit,
use the underwater lever and a gate opens, swim through
and you are back in the pool of the Big Hall. On the
bottom are Flares and a small medipack.
The Big
Hall, E Side
Climb out,
go E and use the other key. Jump back and fro over the
slanted sides to the other side and enter. Watch out for
the darts, shoot a bunch of
bats and pick up a small medipack in a
N alcove, Flares in a S alcove and open the
crowbar door at the E end (you may have to hit the
action key twice), go up the stairs. Follow through and
watch out for the pit. Slide down, jump two Spike pits
on the way down and jump off to a block in a lava pool.
The Lava
Jumps, Cog Wheel #2
Jump N,
timing the emitter, then a jump to the next, turn left
and jump to a slide block, slide jump and slide jump and
grab the last one. Shoot a
bat.
Take a
standing jump W, slide and grab the next, slide and
jump. Shoot another bat.
Continue in similar fashion, and when you are on the
pillar near the gate in the W, turn and descend the
ladder in the S face to back flip (with Lara's feet just
above the lava) to a ledge in the lava, timing the
emitter.
Get the
Cog Wheel (the gate high up in the W wall opens)
from it, turn around and time the emitter, and jump to
the ladder and climb up. Jump W and get the Shotgun
ammo under the vase after shooting the
bat. Get in the
water, follow through and use the underwater lever at
the hole in the floor to open the gate, swim out to the
pool in the Big Hall.
Pull out
and go N, crawl under the beam (or jump over it), place
the two Cog Wheels and watch the flyby of a deadly pool
becoming safe. Go back and around the corner, that's the
pool where the lava has changed into water. Swim to the
other side and two natives
jump out of the corners, shoot them.
Pick up
the Shotgun and ammo in the SE corner of
the corridor (you could attempt to grab the shotgun
first, before engaging the enemy).
Boulders
Go into
the opening NE. There will be 5 boulders coming down, so
watch your step. Stick to the left and hop in an alcove
as soon as you see the first one coming and you’ll be
safe. Go up and follow through.
The Death
Mask
In the
next room you can trigger two boulders by just jumping
over their ramps. Now first make a tour around the room
to collect some goodies.The NW corner vase (to the right
of the boulder ramps) holds Shotgun and
Revolver ammo, NE under a vase is the Laser sight.
Get a Medipack in an alcove SW and the SE vase
has Revolver ammo. Go to the water's edge and
jump on the block in the water to pick up the Death
Mask, turn around and pull the skeleton away
to get the Revolver from under it.
Two
skeletons will wake
up, jump from the block and get rid of them by shooting
them into the water (or make them go crazy by combining
the revolver and laser sight and shooting their heads
off). At the NW corner of the pool is a broken pillar,
push it and note the design of the tile it covered.
Push/pull it all the way to the opposite site (S) onto a
similarly-marked tile in the alcove, that gives you
access to Secret # 3
and
a Sacred Stone. Go get
it in the room N.
Go out and
up the N boulder ramp and use the jumpswitch that will
spring open a trap door and release a
wraith. Run to the S
wall, right of the ramp is a opening SW, get into the
next room and the wraith will die. Go out and up the S
boulder ramp to find another jumpswitch, use it and go
to the trapdoor in the ceiling that it opened SE, get
the Revolver and sight and do some practice shooting on
that Gong.
The door E
opens. Enter and slide down the ramp to your right to
end the level.