Authorized Walkthrough by G&D Productions
We will not mention every single enemy, to keep the
element of surprise….
Moves:
Lara will pull up into the crawlspace without
holding the "crawl" key, getting out of the
crawlspace; hold forward down and hit "Alt", Lara
will jump forwards out of the crawlspace. Shimmying
goes way faster than in "normal" games.
Watch the opening movie to get an idea of the course
of events.
Pilot: Mayday, mayday.
Lara: What happened!?
The pilot: I have no ideaaaaaaH!
Lara: Where am I?
Level 1 - Crashed!
No Compass here! - conserve health as much as
possible as you’ll need medipacks later on.
The plane Lara was travelling with, crashed in the
Himalayan Mountains, crates and supplies scattered
all over the place as you will soon find out.
The Pilot’s Key.
Go into the cockpit, to the R is the Pilot’s Key
on the floor, electric cables fall into the exit,
stand on the R hand side facing back into the plane
and stand-jump through as the red cable swings left
and go into the back of the plane. To the R is a
toilet, open the door and get the Bottle of Water,
the opposite toilet holds a Medipack, go out
and right, then left of the closed door in the back
of the plane is a Keyhole, use the Pilot’s Key to
open the door in the back, crates of unused
parachutes all over the place.
Lara’s Notebook.
Look for the trapdoor in the floor and go down into
the lower section of the plane. Go for that small
book on the floor and recover Lara’s Notebook
(you can examine it as von Croy left some
instructions on surviving).
Lara: It sure is cold out here. I better find
some survival gear fast.
Von Croy’s survival gear tips:
Firm boots
Suitable clothing
Compass
Weapons of some sorts
Food and water
"When in China, I found a mysterious artefact called
the Ca'xia Stone. Its literally means "The beautiful
light and mist stone". I do not recognise the
material it is made of.
Gathering some Survival gear.
Go out of the wrecked plane and left to the rock
wall, there's an opening to a cave, jump up there
and go into the back. Up to the right you can climb
up into a crawlspace to another cave, get a
Medipack there and return to the valley. Head
down the valley to a crate in the middle of the
valley and push it aside to get the Pistols
from under it. Notice the tail part of the plane
across the Gorge, walk up to the left side at the
Gorge and look down to see something on the ledge
below. Slide there and pick up your Boots.
Jump back up to the valley (two stand-jumps) and go
up the hill on the left side of the valley as you
are facing the Plane. There’s an entrance in the
rocks, follow to a big rock, push it to the end and
go in R, follow to another rock ahead, pull it once
and go right around to get some Canned Food
(small medipack). Go back around the rock and
straight at the crossing, go out to that opening
overlooking a Pit.
Drop down, shoot the ice that is covering the
crawlspace in the corner (under the ledge you came
down from) and crawl in. Follow to a deep canyon.
Stand left and save, run-jump/grab to the pillar
ahead and hang one step from the right hand side,
pull up over the top and slide/jump and jump again,
curving left, slide/jump curving left again and
slide/jump.
If you fall down, no fear, there is a ladder in the
back so you can climb back up to start this
slide/jump sequence again.
The last pillar is a longer slide, try to keep your
cool and jump/grab from the end to a crack in the
wall ahead, shimmy right and pull up in an icy
alcove to get Secret#1,
the Yeti Bone. Face the flat pillar,
stand-jump onto that pillar and stand left, pull up
and do slide/jumps, curving left for the pillar left
and then you’ll jump back to the start ledge, crawl
back to the pit. Nothing more to do here right now,
so head back to the passage with the rocks and
follow back to the Plane.
Into the Gorge.
(general directions are
the side where the plane’s engine is and where the
oil barrel is)
Go right and stay on the somewhat higher slope, walk
to the right hand side of the Gorge (opposite the
Plane's tail) and find a ledge below, drop to that
ledge, hop back and grab to climb the icy ladder
down to another ledge.
The Backpack.
Once down turn right and jump backwards, grab the
edge and shimmy a bit to the left. Let go and slide
down, then jump to the other side and slide down to
the ground floor. In this corner of the Gorge is an
Oil spill. Turn around facing that burning crate and
get onto the ladder left
(Remember this route).
Jump towards the block with the icicles, hoist up on
a corner and a run-jump to the next ledge. Take
another run-jump to the ladder, shimmy around the
corner and let go, slide down and grab. Hoist up and
jump/roll and grab the opposite side, get up and get
the Backpack.
Lara: "My backpack. Finally!
Well, that wasn't so bad."
Some Clothes.
Walk to the burning crate after the flyby and go
around the snowy mound left, you can jump up to the
top of it and grab up to the ridge above, shimmy
right and pull up on the white snow, go get the
Suitcase with Clothes.
Get down from the ledge and go to the other end of
the Gorge, where you saw that Oil barrel spilling
oil, turn around and facing the burning crate. Go up
that left hand ladder again and run-jump/grab ahead
to the ledge with the icicles, which will fall, so
wait with pulling up and shimmy right around the
corner to the other side, pull up in the corner and
stand-jump to the snowy ledge, run-jump/grab to the
ladder and climb around right, go up to the top and
look around the corner (to the engine side). Save.
The Compass.
Now you have to do a run-jump around the left to a
ledge, so stand in the corner close to the ledge,
face the Gorge and sidestep twice to the right, then
turn left diagonally and hop back once to do a
banana jump to that ledge. Climb up left and go up
the ladder, turn right and see the Compass across
the Gorge, grab the edge of the ridge with the Snow
Leopards and shimmy right to that ledge, get the
Compass (which will be opened later) and a flyby
will show the Pit filling with snow after a Snowball
fell above. Also that burning crate and the Oil
barrel are shown. Shimmy back across to the ladders
and go all the way up and out to that valley at the
Plane, go up the other side again and into the cave
with the rocks.
The Branch
(Torch).
Follow to the Pit and go into the passage across,
follow to a small yard with 4 trees, a small branch
is sticking out of each tree. Break off a Branch
(Torch) and head back to the Plane’s crash site.
Now you can throw the Branch down into the Gorge and
light it at the burning crate, but I had a hard time
finding the unlit Branch, so I went into the Plane
first and lit it there.
Either way, go throw it down the Gorge from the
ledge left, where you got the Boots in the first
place track it down to be able to find it again
(better save first) then to the Oil barrel side to
climb down the ladder. From the ledge under the
ladder you can now take the fast way down, that’s
turning left from the ladder and jumping into the
corner of the Gorge, you’ll slide down some ledges
and can safety drop down to the bottom.
Under the Ice.
(Not only do you have to watch the oxygen supply,
but also the body temperature, because the water is
freezing cold)
Go get the Branch and go to the burning crate and
ignite it then throw it onto that Oil-spill at the
barrel. The fire will melt the ice. Dive in and
follow the only tunnel to the space under the ice of
the Gorge, swim to the engine side and Save in front
of the tunnel to the right.
The Cargo Space Key.
Follow the tunnels to what seems a room with a dead
end, but there’s air and a flat ledge you can climb
up on. Shoot away
the rock first and grab a crack in the wall to
shimmy left to a ledge on the corner, pull up on
that corner and turn to spot a ladder over Lara to
the right (use look button). Turn left a bit and
back flip to a slanted piece of rock, jump and grab
the ladder (maybe you have to adjust the aiming a
bit). Go up and on top start jumping on the sloped
ledges, aim right till you are on the ledge with the
Cargo Space Key
and a Medipack on the other side.
"I've found all my belongings now, but the Cia'Xia
Stone, the artefact I found in China,
s still missing. It seems to have caused the plane
to crash. Where did it go?"
Go down into the water and swim back all the way to
the Oil barrel. And while Lara is busy pulling up
out of the water... Save because you now only have 2
minutes to get back to the plane.
On climbing out of the water Lara will say:
“I’d better get back to the plane within two minutes
or I'll freeze to death”.
Timed Run to the Plane.
(Save)=this
will indicate good spots to save your game.
So (Save) while
Lara pulls up and run jump/grab up to that ladder
left go up and runjump/grab to the Icicle ledge pull
up (Save) run jump
over the Icicles to the snowy ledge ahead and run to
the end, jump/grab to the right hand side of the
ladder and before Lara puts her legs up, shimmy
around the corner right (hanging by hands she’ll
climb faster), to almost the right hand side of the
ladder, go up and pull up (Save),
turn right and hop back, run jump with a sharp left
curve (banana jump) to the ledge around the corner
and climb or side jump (Save)
up left, go up the ladder and follow the route you
did before to the top (Save),
in the lower passage you will slide, jump sharp
right (Save) from
halfway down that slope and start running with jumps
into the plane to use the Key right of the door. If
you’re in time at the first go, Save at the lock
before using the Key and wait till the 2 minutes are
up to see what happens if you shouldn't have made
it.
Getting dressed up.
When you made it in time, a cut scene will take over
and Lara will leave the plane in a spectacular way,
fully dressed and ready for battle.
Lara: “Well? What are YOU waiting for? Let's go!”
Level 2 - Icy Waters
(the Compass is back, the red needle is the
direction).
1st Prayer Wheel.
Stand on the NE corner of the ledge, aim NE and
stand-jump to the snowy ledge on the same level as
you stand, go NE and stand-jump down NE to a ledge
with Secret#2,
the 1st Prayer Wheel. Turn S and
run-jump down to the ledge under the plane (have a
look up, nice!) and run-jump/grab over to the E,
walk up to the snow less spot and wait for the
Snowball to pass before you head S, run-jump to
the next ledge and walk slow till the Snowball
falls, then follow the ledges to the E wall and
stand-jump/grab to a crack right of the ledge,
shimmy across to the right. Climb on the rock, jump
to the flat ledge up left and go W, around the
frozen waterfall and into the cave S with the 2
Snow Leopards, go in and get the Canned Food.
Down the Gorge, 2nd Prayer Wheel.
Return to the outside and go slide down from that
nearby frozen waterfall to the bottom of the Gorge,
kill 3 more Snow Leopards, then go SE and
find the opening to a cave, grab up on the left side
and shimmy right a bit before you can pull up. Go
into the SW corner and climb up W into the
crawlspace, follow to a room with
Secret#3, the
2nd Prayer Wheel. Go out NW and get
back to the Gorge.
3rd Prayer Wheel.
Go NE along the E side and into the opening to a
deep cave. Stand on the left side and drop to that
ledge below. Turn around and face E and
run-jump/grab E, then turn S and run-jump over the
abyss, run quickly to the right side of the opening
in the S wall and wait for the Snowballs to
pass. Enter and go left and into a crawlspace. Turn
so you face W with Lara’s head against the W wall
and stay close to the S wall. Save! Go crawl
backwards onto the sloped part slowly by just
tapping the backwards arrow and the Snowball will
just miss Lara, because she will pull her legs
underneath her. Go up the ladder to get
Secret#4, the
3rd Prayer Wheel.
4th Prayer Wheel.
Go back out to the deep cave and turn right on the
ledge (the passage W is for later). Jump E and then
NE to get under the monkey swing, grab up and cross
over to the passage N, follow through to the left
(W) and come to a deep pit. Stand on that little
mound and face the passage you just came from, back
flip onto the slanted block, jump again and grab the
monkey swing, go over to the other side, but not
quite to the end, just onto the last square, drop
and slide/jump/grab the ladder. Go down to the
bottom of the cave, turn right and go into the
passage left (NE), follow to a Leopards den and grab
the Shotgun Ammo, return to the cave and go
into the SE passage heading E. Walk up to the hole
in the floor and stand-jump over, immediately back
flip to get out of the way and jump over again. Go
up into the crawlspace up right and down the other
side, face the S wall and stand-jump/grab to a crack
in that wall, go right to the ladder. Let Lara get
her feet up and back flip/roll, slide and grab the
edge, go left to the ledge with
Secret#5, the
4th Prayer Wheel.
Side-jump back onto the slope, so you can jump/grab
the ladder and get to the crack to shimmy all the
way back to the ledge left, climb back out and go
back to the cave W. Go to that frozen waterfall you
came down from and climb the left hand side to the
top and back flip off to the ledge behind. Run-jump
to the ledge NE and go up to the highest walk able
point, stand with your back at the E wall and as far
left as possible, now you have to run down W with a
right curve in the end, jump and curve sharp right
to get onto the walk able top of the waterfall NW.
Lake Area. (No need to shoot the fish
Follow to a lake and follow the right hand side to
the very tip of the ledge, look up right and spot
the Soldier on the watchtower, maybe you can
shoot him from here before he even notices you. On
the Watchtower is a medipack. Climb the ridge
to the E and go over to the house E through the
valley with the Snow bike and go up to the house,
from there NE along the front of the house and
run-jump into a ledge in the E hill with the
Boulders, run-jump to the N and go up to the house.
The Shotgun.
Go to the front of the house, open the door (a flyby
starts), a Guard will come out while a Thug will
start to attack you, shoot that Thug. Then look for
Shotgun Ammo under the crate SE, the
Binoculars and the Shotgun under the
crates NE and Flares SW. By now the Guard
will be coming back into house, so wait up a bit and
shoot him; go out of the house and go N. Stand on
that icy triangle and side flip onto the roof. Go E
and jump down on a crate to pick up the Uzi ammo
there. Side flip back onto the roof and now go down
from the W side, head W along the other house and to
that sign that reads “Warning trespassers will be
shot”. Take a running jump W and jump up to
collect the Pistol ammo. Now jump SW to that
flat piece in the corner and another running jump in
the same direction to the snowy ledge on the right
and get that Medipack.
Into the water and swim up to dry land E (you could
however decide to go back the way you came, as the
route over dry land won't cause you loss of health).
Go back over land to the big house S.
The House Key,
Computer Disk and Automatic Pistol.
Shoot the Guards, one leaves some canned food
behind and then go into the house, go right and open
a door, go in for more food, then go to the
hall and open the opposite door, go left at the
fireplace and push a button, go to the other side,
past the fire and climb backwards down the opened
trapdoor, shoot all the crates and get Shotgun
and Uzi Ammo and grab the House Key
NW. Go back to the trapdoor and climb back up, shoot
the Guard to get his Medipack, go to the hall
and open the door S.
Go up the stairs and shoot the Thug. Take the
Computer Disk he drops and go out the door W,
follow the balcony to the right to get the
Automatic Pistol. Go back down to the lake and
follow around the E side to the houses N, go to the
NW house and open the door with the Key, go in and
get a medipack in the corner to the right,
more on a crate and Flares on the low crate
next to the PC. Wait up...PC…? Put the Disk in the
PC and Lara types in the code…
Lara:
“Hmm…A long lost
monastery hidden in the mountains…? Mysterious
Artefact…? interesting…!”
The Detonator Key and Gate Key.
The door opens to your right, shoot the Guard
get his Food and enter. At the water is a
crate to the left and on the crate is the
Detonator Key. Then dive into the water and swim
up S, climb out to get the Gate Key and some
food and turn left to push the button that will
open the gate in the water. Be sure your health is
topped up, Save and dive in to follow the obvious
route through the tunnels, back to the lake, climb
out on that icy island and take a running jump (no
grab) S. Go right and jump to a ledge around the
corner and jump back up towards the watchtower. Go
to the snow bike, taking out the resistance on your
way over there. From the Bike to the S and find the
opening in the Icy wall SW, climb down all the way
and open the gate with the Key.
Familiar Territory.
Enter and hop over the pit follow to the crossing
and go straight. Use the monkey swing to go over to
the other (S) side, drop at the end and jump W, go
in to the cave left and into the passage right,
follow to a hole in the floor. Climb all the way
down to a room overlooking a cave and a wire is
running along the floor, go into the SW corner and
place the Detonator key, go into the NW corner and
detonate the crate with TNT. Look for some
Revolver ammo in the corner SE and go into the
cave S. A Guard may be hanging around. Jump
over the ridge W,
and in the SE are some Flares, then head N
and go to the now open lake in the Gorge. Swim into
the E tunnel and follow to the Monastery.
Level 3 - Denboche Monastery.
On the bottom of the pool are Flares, then
swim up and climb out.
Go into the opening N and to the right, in an alcove
in E wall is a big Bell, stand under the Bell and
draw pistols, back flip and jumping forwards from
the slope behind, you can shoot the Bell so it will
sound. Go back out to the pool and the door S has
opened, go in and look up to the left, just past the
open door, go up into the crawlspace in E wall and
drop into a small passage, go S and in a windowsill
is a button to open the door in the previous room,
so crawl back out and enter the W door.
Stand in the NW corner, your back to the wall and do
two stand-jumps over the Knives, into the
next room. Go to the monk and listen carefully
Monk: “Greetings Lara.”
Lara: “Greetings. My apologies, I did not notice
this monastery was still inhabited. I was only
interested to see the architecture and the wonderful
artwork within. But, there are some nasty men
outside wanting to plunder this monastery.”
Monk: “They must be after the Yavi'ny artefact
then. We knew this would happen some day. We also
knew you were coming.
Lara: “How? And how do you know my name?”
Monk: “Your arrival was foreseen by my father,
during one of his meditations. It is your destiny to
take the Yavi'ny artefact away from here to unravel
its mystery.”
Lara: : The Yavi'ny artefact? Never mind! There's
no time for explanation. Those men can come in here
any second now! Where can I find this artefact?”
Monk: “It is on the other side of this sanctuary,
down by the water. You must prove yourself worthy of
the task and conquer the traps and puzzles within
this monastery on your own. My brothers have been
informed about your arrival. So please, make
yourself at home.”
Lara: “ That sounds like fun to me. Consider it
done.”
The Monks are friends, don't shoot them...
In the fireplace you can see a Key and NW is a
button on the wall, but it’s timed and needs some
preparations. It will stop the Fire in the
Fireplace, so for now go out to the Mirror room W
(Mirror in the alcove W) and head S, just ignore the
shouting Monk-warrior in his training session, go
into the second opening left into a Store room.
Preparing Crate Puzzle.
Go left and at the entrance is a crate, leave that
there for now and head N to a stack of crates, pull
the single one out once and go get that crate from
the entrance, move it N against the first crate. Now
you can move both top crates as far as possible to
the S. Climb over the crate N, find some storage
drums and look up, there's a ladder up. Go have a
look and find another ladder N, this one is leading
down to that fireplace. Now that you know the route
you can go down and back to the Monk in the room
with the fireplace. Save in front of the button NW.
Timed Fireplace Run for the
Sanctuary Key.
Push and hop back turning left so you face the
opening to the Mirror room, run in and go left,
sprint through the passage to the Store room
entrance left and turn in there, sprint to the
corner with the storage drums and hop over the
crate, then you have to turn and jump/grab up to the
ladder, go up and turn right, run into the NW
corner, grabbing the ladder, drop down quick, take a
step back and grab the Sanctuary Key. Run up
to the ladder and jump/grab up quickly before the
Fire starts again. Go up a bit and back flip to the
higher floor, go down to the Storeroom and out SW.
The Spear (Crowbar).
Go into the passage left (S) and to a Crossing room,
go left (E) and to the left is the door to the
Sanctuary (remember), go on to the next room E and
go get the Spear (Crowbar) in the windowsill
to the left, now we go back for the Mirror.
The Mirror.
Return to the crossing room, right to the Store room
passage and N to the Mirror room, go pry that
Mirror in the W alcove from the wall and go back
to the S and left in the Crossing room, use your Key
to open the door to the Sanctuary.
The Sanctuary.
This will be a room where it's hard to give
directions…
Follow the path to the E, turn left around the
corner and find the button on the red wall to the
right (there are 4 symbols over that button), go
push that button to open a bunch of doors around the
Sanctuary. Turn around and look up left (SE) to spot
the Symbol of a bowl, that’s where you have to go,
so go E and turn right to go up the ramp to the open
door S, go in straight and come to a room with a
small pool.
High Jumps and a Bell.
Go S and down to a room with ledges and go stand on
the ledge, facing S to grab up to the first ledge,
hang on the left most side and pull up, back
flip/roll and grab the N ledge, go shimmy right (5
steps) till you hang on the left corner of the last
square. Back flip and jump hard left from the ledge
behind to hit the corner of the next N ledge, keep
jumping and on the last one grab with a curve left
to the top ledge. Pull up and shoot the Bell, it has
to sound (pistols will do fine). Then make your way
down by jumping onto the SE lower ledge and back
flip/roll to slide down the lower ledge. Go back out
to the poolroom (one of the 2 doors E opened up) but
for now, enter the N side room.
High Jumps a Burner and a Bell.
The Burner doesn’t make this easy, go stand on the N
side of the burner-ledge, facing N and turn left a
bit so you will hit the middle of the S ledge when
you back flip. Draw the pistols. Then time the back
flip to the higher slanted ledge behind you, keep
jumping up while you draw pistols and when on the
highest ledge you will shoot the Bell (no flat ledge
to stand on here) Put away the pistols while jumping
to and fro and grab the ledge under the Bell upon
sliding off. Go hang in the far left corner and wait
for the Burner to go off, just drop down loosing a
bit of health and quickly run off the ledge. Well...
so much for bell #2.
The Ghiwang Medicine.
Return to the poolroom and see both doors E are now
open, so enter and get the Ghiwang Medicine.
Go out and past the pool back W to the Sanctuary,
coming out of the door go into the first passage
right (E) and follow to the end (N) and hop up to
the somewhat higher ledge left heading N again.
Straight at the next crossing and follow to the end.
Don’t go into the door on your right just yet (N),
your goal is that opening a bit further down near
that symbol on a tile. Jump S and go right (down)
turn to you stand right in front of the opening and
take a running jump with grab into the opening. Lara
might land in the opening or she might grab the
ladder. Either way, get into the opening and slide
down.
Timed Burners and Flame Emitters.
To the right when you come in are burners on ledges,
but first go to the N end of this passage is an
alcove up left, face the alcove (W) and back flip
onto the sloped wall behind, jump/grab to the alcove
and save in front of this timed button. Push, turn
left and run out turning right, run back to the
entrance and turn left, do single stand-jumps over
the Burner-ledges to the other side, go left and
follow straight at the crossing to the next room N.
Stand NW and here you have to jump the platforms to
the pillar in the middle, try to use the option of
hanging from the platform or standing in a corner to
have safe spots where you can save.
Jumping to the Mustard Seed.
This is what we did: Stand on the NW most corner of
the ledge, face N and stand-jump to the first
platform, get onto the NW corner and aim for the
next platform, stand-jump/grab to the corner of that
one and shimmy around to the other side, closest to
the next platform, pull up and turn around to do a
stand-jump/grab to the next platform and go right
just around the corner, pull up and time the
emitter, run-jump/grab to the next platform. Go
right to pull up at the wall and do a run-jump/grab
to the next platform, pull up in the left hand
corner, turn left and stand-jump to the pillar with
the Mustard Seed.
The
Vermillion Powder.
Dive into the pool and swim up S, go right and left
and follow through then way up the ladders and slide
down in the end, to the left is a passage for later,
so go right and back to the Sanctuary. Go right (N)
and follow the ledge to the W end, do a
run-jump/grab to the roof W and go up into the open
door to the right (N wall). Follow to the corner and
do stand-jumps over the Knives, and go up the
ladder. Climb just under the brown wall, back flip
to a room behind, walk slowly to the button and push
it. You can now see the marked Safe tiles in the
room when you look in the mirror. From the button
the first one is a stand-jump SW and then a
stand-jump to the opening W. Follow to the room with
the Vermillion Powder on the pedestal (only
visible in the Mirror). A door opens.
Go back and from the Tile at the entrance a run-jump
to the safe tile at the button NE, grab the ladder
and go down to the Knives, hop over the Knives and
in the next passage is that door you saw opening up,
to the left. Go in to get the Small Bowl that
goes with the Vermillion Powder (you can combine the
2). Go back out and left, to the Sanctuary.
The
5th Prayer Wheel.
Once on the roof outside, head SW over the rooftops
and go to an opening in the wall with a sign of
Herbs painted over the opening. You may want to get
the Medipack that is in a windowsill S first
though. Go in and follow the passage to a T-crossing
and step on the right hand sloped side to trigger a
Boulder, hop back and go up, left and the
next one is a bit trickier. Aim for the opening you
see SE and run-jump (or sprint) into that opening
before the Boulder strikes. Now go where the
Boulder came from and stand on the middle of the
square, back flip onto the sloped ledge and
jump/grab to a ladder, go to the top and back
flip/roll into a passage. More Boulders start to
roll, carefully hop over the Boulder-traps and go
get Secret#6,
the 5th Prayer Wheel.
The Reservoirs.
Go back down and to the left where the Boulder fell.
Follow down to the pool with the pillar and look in
the water E of the pillar for the Reservoir Key,
go and get it. Go out S and stand left in the
opening, save and now you have to run-jump to the
ledge left (if Lara walks slow, try jump up once and
then run-jump). Follow to the Knife, stay one step
away from the end of the ledge and hop over the
knife, go to the next around the corner and do a
side jump here, standing at the W wall. Go to where
the water gets deeper, but don’t get in, do a
run-jump to the ledge on the right and go for the
button on the N wall. A door opens back at the pool.
Run-jump from the ledge to the open doors W and go
over to the W side of the pool.
Flooding the place.
Enter the door and climb the ladder to the
reservoir, go up the ladder left next and you don’t
need to shoot the Monk-warrior, there’s some
Canned Food SW and then go down into
the E reservoir, where you can use the Key in the E
wall. Go back into the W reservoir and into the door
W, pull the 2 crates out and put one in front of the
wall-opening NE and the other SE, so the flow of
water will be blocked and fills up the E reservoir.
The Waterwheel starts turning and closes the doors,
so the pool can now flood. Make your way back to the
pool by diving in the water N of the W reservoir and
swim back, go up to the pillar and get the Durva
Grass.
Use your Medicine.
Go back to the passage N and leave through the
Boulder passage and once out on the roof in the
sanctuary. Look down SE, drop to the ledge below and
go SW through the door into the main building, right
at the fire, then left to a room where you can put
the Mirror on a stand W.
Turn around and enter the room where all the
medicine has to be put in bowls. Every time you
place something a Boulder will drop in the
Sanctuary. Remember you have to put the
Vermillion Powder in the Small Bowl
first. Dropping on trigger tiles, the Boulders will
open an UW door in the Sanctuary.
Head back out to the Sanctuary (E) around the corner
to the left, then right (passing the button you
pushed) up the ramp on the right, take a left and
walk to the end (N). When you look down you can see
a ball in the water, jump in the water near that
ball and there is a door E that opened. Swim into
the open door and follow to where you can climb up.
The sounds are promising…. Be sure to have your
health-bar full.
Up the Shaft, the 6th Prayer Wheel.
Jump/grab the ladder over the water and hang on the
left side, climb up to where you are well safe from
the Knife (two bars from the top) and back
flip/roll/jump with a left curve and grab the next
ladder. Go up closer to the Knife and back
flip/roll/grab. Climb up till you are on a spot
where Lara is about the same height as the ledge
with the rolling ball. Go as right as possible, back
flip/roll and then stand-jump/grab with a left curve
to the next ladder. Go down and left around the
corner into a passage under the Boulder trap and go
into the lower room to get
Secret#7, the
6th Prayer Wheel.
Go back to the entrance and stand-jump/grab left
around the corner to the ladder, climb up to the
passage to the left. Follow up a ladder and down a
slope to some pits with Flame-emitters, stand
in the corner of the walls and do a run-jump when
the Flame is down, two more and arrive on a balcony.
Top of the Sanctuary.
Push a button on the N end to open a door on the S
end of the balcony, the passage E is for later, go
into the open door S and up a ladder for another
floor up. Cross over the bridge left (S) and go down
the sloped floors to the lower room, push a button W
and run-jump over the Fire-trap, push the second
button in the E alcove and see a cage has been
raised in the Sanctuary. Go up the NE slope and
follow the slopes up to the bridge again.
Go back E and down the ladder to the lower balcony,
into the passage E and follow down the slope to a
trapdoor that’s now open. Climb down the very left
side of the ladder and try to hang (no feet on the
ladder) in the left corner to do a drop past the
Knife and this left corner is safe. Go out to the
Sanctuary.
6 Prayer Wheels for a Lotus Flower.
Turn right and follow the ledge to the N wall, go
left around the corner and there is an opening we
haven’t visited yet at the end of this ledge. Place
the 4 Prayer Wheels in their receptacles, the door
in the N opens. Place the last 2 of the Prayer
Wheels there.
Another door opens, so back out and to the right.
Save
before you take Secret#8,
the Lotus Flower and hold the back flip keys
while Lara picks up the Flower. See why…???
The Yavi’ny Artefact.
Now go back the Sanctuary. There is one more pick up
and it is in the NW corner, so go back to the
walkway left and jump up SW, go right (W) and jump
over the opening in the floor, at the end jump right
(N) and in the small room on the left is a
Medipack. Get out and make your way to the top
of the Sanctuary (where the boulders where hanging
before and see that the cage is gone as well.
Hop into the shaft and drop into the water below.
Swim through the only passage and go along the
bottom to pass under the Knife-traps (take the left
side and notice the closed door for later) and
follow up to a room, take one of the passages N and
follow to a room where you’ll find the Yavi’ny
Artefact on a pedestal...
Lara: “Made it! That was awesome! When I have
my own mansion I'll transform the ballroom into a
gym like this.--“
Save
before you take the Artefact, as there will be a
timed swim after the flyby.
After Lara picks up the alien artefact, a monk in
another room opens an underwater door so the room
Lara is in, floods:
Lara: “Swim girl, swim! --“
Timed Swim.
After the Flyby the place will be flooded, swim back
S fast and down into the tunnel N stay low, turn
right into the open door after the first Knife-trap
and follow right through the next room, swim out of
the timed door fast and just straight through the
next pool into a tunnel (swim with the current) and
after the level changed, swim S.
Level 4 - Tannhauser Gate
Icy Caves.
You’ll
come up in an Icy cave, climb onto the ledge in the
water and jump/grab to the crack in W wall, go
shimmy left all the way to a crawlspace in the end.
Follow to a pit and slide down backwards, grab the
edge, go left and pull up. Back flip to the ledge
behind and go carefully past the Icicles, into the
next passage and do a stand-jump/grab forward to the
monkey swing ceiling. Go over the first pool to the
other side and right a bit, face to the wall and
drop/grab to the lower crack, go right and pull up
in the passage. You are on the other side from where
you started.
Go E and
up a ladder to the right. Go run-jump to the icy
bridge in the middle of the cave and jump to the SE
corner, climb up E and face the N rock, pull up and
back flip/roll/grab the rock ridge behind. Shimmy
right to a flat part, hoist up and turn around,
run-jump/grab to the ladder N. Go up and climb to
the monkey swing going S. Drop/grab the crack and go
right around the corner to pull up in a wide tunnel,
go up to a frozen lake and shoot the Snow Leopards
and a flyby will show a Guard on the ledge above.
Lara: “Oh Great!! Not again!!…”
Boulders and Icicles
Walk to
that rock W of the entrance and from there you can
already take out the Guard on the ledge by jumping
up and down. Then proceed with utmost care to the SE
corner, climb over the rock into a lower tunnel and
follow to a pit, run-jump over and immediately back
flip. Get to the other side again and follow to some
icicles on the floor. Be sure your health is topped
up and run through and climb up.
Then drop
off into a lower cave and climb the ladder there to
get to the ridge where the Guard was before. Jump
over the canyon to the S and get the
medipack
to the left, be sure to hold back flip while Lara
picks it up. Jump back over the canyon, go E and
take care of the opposition.
The Monastery Key.
Shoot the
Snow Leopard and when you come to a crossing, a
flyby will show the heavily Guarded Monastery. Go
into the left passage and do a run-jump over the
pit, not to the ladder but to the left and follow W
to some crates. A Snow Leopard show up and shoot the
crates to get the
Monastery Key
and
Flares.
That crate of TNT will come in handy later. Go back
to the pit and jump to the N side, go down the
ladder and get a
medipack
from under the crate, near a pool with an Alien,
“Frozen in Time”. Go back up the ladder follow the N
trail and shoot the Guards at the Monastery, one
leaves some
Uzi ammo
behind..
The Monastery.
On the
right of the Monastery is an opening, shoot all the
crates to get
Flares
and the
Uzis.
Return to
the front of the Monastery and open the door with
the Monastery Key (the keyhole is just to the side
of the opening you just came from), go in and get
the
Canned Food
to the right. There is
Uzi ammo
in the NW windowsill, go into the N passage and look
for a push block in the N wall a bit to the right
and push it all the way in (3 times). Hop back and
go left, then right and pull the block, go around
again to get it into the NW alcove, so a trapdoor
will open in the passage NE, turn right from pushing
the block and in the end of that passage you can
climb the ladder and go up to a room with more push
blocks.
Pushing for the 2nd Monastery Key.
Look at
the E and W walls and see missing blocks, the 4
blocks with the same textures will make the walls
complete again; it’s not too hard, just remember the
open side of the block should face the room. The
door opens NW, go in and climb up to the first
floor, grab the monkey swing and cross over to the
other side to pull the
timed
lever S. This opens a door in the S wall of the room
with the push blocks below. Roll, sprint out left,
and keep left around the corner and just run left
off the floor at the monkey swing. In the next room
find a button in the W wall so you can go outside to
the balcony, at the end of this balcony is another
Basement Key.
Get back and push the button near the door N twice
to get out.
Leave
through the right hand opening of the N wall; climb
down, to the passage where you pushed the first
block. In the SE side is a keyhole that will open a
trapdoor in the W end of the passage. Go there and
go down 2 ladders.
Knife Passage and the
Tibetan Jewel.
Run-jump
along the right hand wall over the first Knife from
the ledge at the ladder and hop over the second one,
climb the ladder to the right and push the block in
the W wall of the room all the way in so you can
enter the room beyond. Throw the
lever in that room. Return to climb back down
to the Knife passage and go S over another Knife, go
get the
1st Tibetan Jewel
in the room at the end. That crate of TNT will
explode, opening up a cave (If you go a bit further
W, you can see a yellow paper behind an Ice wall).
Go back
over the Knives and up the ladder to the Monastery,
go outside and SW to the pit with the ladder,
run-jump to the W side and take out the opposition.
One of them will drop some
Shotgun Ammo,
then look for the cave that opened up N and keep to
the left while going down to the lower part. Down at
the big doors, go right and use the slanted block to
back flip to it and jump-grab to the ledge over the
entrance, use the switch and go down, to the room at
the other side of the big doors. Grab the crack in
the SW corner and shimmy left to the ledge, pull the
2nd switch and the big doors open up.
The Tannhauser Gate.
Go over
the bridge and go right (E) at the gates, run-jump
to the passage and go down to some Icicle pits,
run-jump to the
Shotgun Ammo
E and jump back, go down S and get the
2nd Tibetan Jewel,
go back up the passage, to cross the bridge and find
a ladder in the SW. Go down and to the doors W, on
both sides are windows up in the wall. Place the 2
Tibetan Jewels there and the doors open up. Go in
and down either one of the passages to a pool and
swim into the SE tunnel swim into the first tunnel
left, stay low at the
Knife
and use the UW lever (this opens a door in the other
passage). Swim back and go left past the Knife to
get out in a small cave.
A Torch.
Crawl
into the NE opening and go left at the crossing,
follow to a larger intersection, head SE and around
the left corner is a lever. It will open a nearby
door, turn around and go right around the block into
what seems a dead-end. Climb up to the right and go
to the open door and inside to the right is the
Torch,
go back and down to the intersection, go NW and keep
going left. You'll pass some blue crystals on the
wall; just around the left corner is an alcove to
the left. Drop the torch for a moment and pick up
the
Shotgun Ammo
at the
skeleton. Grab the torch again and go on E, turning
right you will head S. Go all the way to the end and
find some grey push blocks in the wall, you will be
back here later. First we have to light the torch
somewhere, head NW and go into the first passage
going W. Turn right at the first crossing and follow
through to a pit with deadly icicles. Take a
run-jump over the pit and carefully ignite the Torch
at the end of this passage. Go back the way you
came, over the pit, take the first left and to the
E. Go the right at the next crossing and you are
back at those push blocks
Pushblocks.

Drop the
Torch in the front passage between the 2 push blocks
(so you can get it later) and push the right hand
block (#1) in, till you can go left, go left around
so you end up at the back of block #2, push it once
(into the front passage) and go back around to push
it into the alcove E. Go back inside and pull block
#1 once, go around and push it into the alcove W.
Pull the #3 block all the way out of the S passage
and go around to push it out into the front passage.
Then move it into the W corner.
The Prayer Flag.
Go into
the S passage where you got #3 block and come to a
shaft with slanted blocks. Stand at the W wall,
facing S and back flip to the snowy ledge, jump and
land on a higher ledge S, turn around and run-jump
N. Keep jumping back and fro on the slopes and steer
right to finally land on a flat ledge, go stand
under the ladder and face N, back flip and jump/grab
the ladder, go up two ladders and pull up into the
crawlspace, crawl to the right.
Go get
Secret#9,
the
Prayer Flag
in the cave you saw before and make your way down
the ladders and drop down in the shaft, go N and
then turn to the E to pull block #4 twice, go around
and pull it into the passage where block 2 was
before, go get your Torch and go into the passage E
where you got block #4 from.
Boulder slope.
Better
save before you proceed up the slopes in the next
passage, I went up the right hand one and I side
jumped left as soon as the Boulder dropped. Then
side jump back to the right and follow up. Light the
2 Oily pools to the right and left of the door E and
the door opens, drop your Torch and follow into the
Burner room.
The Burner Room.
Go into
the SE corner and face E. Back flip onto the
entrance arch, jump and grab the ledge, shimmy to
the left till Lara can pull up. Crawl into the
crawlspace there, then into the opening in the floor
and in the next room find a ladder on the pillar.
Climb up, and a run jump to the other side to flip
the lever. The downstairs door W has opened, safety
drop to the floor below from the N side. Now make
your way over the burners (you can stand safe in a
corner) to the opening W.
Go right
up some steps and flip the lever. Turn around and go
to the Fire pot at the other side (S) and walk up
close on the left side to jump/grab up to the
crawlspace, go out into the Ice cave and to the
ladder W, back flip/roll off and shoot the ice wall
in front of you.
The
2nd Prayer Flag.
Go to the
passage across the cave and carefully hop in
backwards a bit, so you can jump out to the right
immediately because of the boulder that crashes
down, go back in and get
Secret#10,
the
2nd Prayer Flag.
The
2nd Yavi’ny Artefact.
Make your
way back to the Burner Room and stand-jump to the
safe block NE, then stand-jump/grab to the one E and
go shimmy right around the corner to get close to
the E passage, pull up and jump to the ledge. Go in
and get the
2nd Yavi’ny Artefact
after a jump over the pit. Go back out and now
stand-jump to the NW, step back on the corner and
wait for the burner to go off, stand-jump to the N,
and enter the open door. Follow to another deadly
pool, run-jump across to left and climb up left, in
the next passage down a slope to the room where you
got one of the Tibetan Jewels, go out W and shoot
the guard to get a
Medipack.
Shoot those guys on the bridge too if you like or do
it later. Go back inside and up N (or take the
ladder SW and shimmy around and a back flip/grab to
the bridge) and take out the competition at the
bridge (if any still alive), collect
2 times Uzi ammo
the
guards on the bridge left behind. Place the two
Yavi’ny Artefacts
on the stands at the Tannhauser gate N, but don’t go
down yet.
The Dharma Wheel.
Go back
over the bridge to the S and up the passage to the
Monastery. Go straight and then left around the
hill, jump over the corner of the pit and go into
the Monastery, left and in the passage where you
pushed the block to the E, into the passage with the
Prayer Flag on the wall, go down and place the 2
Flags you have to the right and left and enter the
open door E to get
Secret#11,
the
Dharma Wheel.
Now you can go back up to the monastery and out to
the snowy cave, go back down and to the Tannhauser
Gate, slide down and….
Level 5 - Frozen in Time-Settlement
Tile Puzzle.

Get
around the oily pool, follow the passage and see
that the doors ahead are closed. Left and right are
openings. Jump up to the right first and save in
front of that switch (it will reveal the clue to the
upcoming puzzle), Now you can go back to this save
to look what tiles you have to jump on and you don’t
have to run back and fro all the time
OR
you can also make a note of the tiles you see. Go
out and into that opening across the corridor,
follow to the room where you have to jump the
correct tiles so you can climb the glass cage.
When the
platform in the cage is up you can use the jump
lever in the ceiling and go out of the room into the
corridor and through the open doors. Slide down and
enter the Big Cave, Aliens must have been quite busy
here...
The Alien Cave.
There are
some nasty flying robots in here, they will come out
every now and then. From where you entered, go left,
face the rock wall N and jump grab to it, shimmy to
the right around the corner and when you can’t go
any further you have to do a back flip.
Go to the
E and enter a building, inside and on the right you
can grab the
Food
from the pedestal. Explore the back of the building
and inside the greenhouse on the W is a jump lever
hidden behind the plants on the S wall. Go out and
turn immediately to the right and climb up the
ladder. Around the corner is a slippery slide, slide
to the end and jump to grab the ladder and descend
on the left. Follow through and use the jump lever
in the small room. You see a trapdoor sliding open
as well as another door.
The Universal Translator.
SE is a
ladder you have to use to get out of this room. You
can inspect the open trapdoor in the greenhouse in
the middle, but there is an ice layer blocking your
path so go N and to the right and get the
Universal Translator
and leave this place. Go the NW corner to the room
of the fly by. (If you stand on the blocks in front
of the Alien symbols, you can read them now)
Green House
(is the
one you just been into, SE)
Tech Shop
(is the one from the fly by, NW)
The Tech Shop, the Energy Cell.
Go and
enter the Tech Shop and get the
Mechanical Note
from the pedestal:
“Things to do on Yagull:
Recharge Energy Cell for the Turbodrive
A sliding
door opens left (W), go further in the building and
take a right and immediately a left, there is a
button. The trapdoor around the corner left is open
and back flip from the ladder.
First floor.
Go to
some pools and near the one with water is a button.
Push it and see a glass cage going down. Back out
this part and into the other half of this area and
find the button you can get at now. The middle pool
is now changed into water, jump in use underwater
lever and get out to use the other button. Back to
the pools and jump in the left one. Find an Empty
Energy cell on the bottom. Leave the Tech Shop and
go S and jump over to the other side.
A Refill for the Bike.
Get into
building, up the stairs left and stand in front of
the machine. Don't step on it though. Use the
empty Energy cell.
Lara will get back the
Recharged Energy Cell
and with this jump over towards the Tech Shop and
use the cell on the bike (select it first from the
inventory and face N).
Go
outside with the bike to the Green House and to the
left and down into the cave system.
Cave
system.
You can do parts of the cave system by foot and
parts you do need the bike. If by accident you
explore a bit too far and can’t get back onto a
slope, explore a bit more as there are hidden
passages so you can climb back.
Go
straight (W), down a small slope and get off the
bike. Up the steps S and get the
Alien Raygun and Raygun explosive ammo.
Go left and watch out you have to travel over a
small bridge over a pit, you can do this part
without the Bike.
The Ice Hall, Heat Plasma #1.
Enter the
building on the other side, find a button in an
alcove SE and enter the open door, and shoot the
flying robot when you are on the ice. Go S and climb
the ladder and now some fun jumping over the sliding
glass tiles to the opening E.
Stand on
the right, jump to the next, slide and jump again
with a small curve to the right, grab the third tile
and shimmy to the left, pull up and slide and curve
jump to the left, slide and jump into the opening
straight (E). Walk around and one last jump to the
left, slide and jump plus grab the ledge ahead (S).
Follow through and see an opening in the floor with
a ladder, leave it for now but go to the right. The
camera is fixed. Climb up in the alcove and use the
Spear on that contraption. Watch the fly by.
Hot Climb.
Go out
and down the ladder, use the monkey climb and time
the emitter. Find the button and push it. Cut scene
of an underwater door. Back to the monkey climb and
up the ladder and to the (what used to be) ice room.
Cold Swim.
Jump in
the water and swim NE in the opening, follow through
and halfway is an opening in the ceiling, swim up.
Get out and a running jump to the block with the
emitter, jump back, hang on the block and wait for
the emitter to stop and take another running jump to
the other side. In the next room use the button E,
grab the
Heat Plasma # 1
from the
pedestal and see a cut scene. Get back and jump in
the water and swim to the pool and climb out W.
Poison Pool, Heat Plasma #2
Go out of
the building and back to the bridge, and once you
cleared the bridge make a turn to the W and up the
ramp (use the booster) and drive through the window
on the right. Leave the bike. Enter and first jump
across and then use the ladder to climb down,
traverse around the corner and climb down again till
Lara is one block away of the poison water and back
flip. Go N, and at the ladder go right and come out
above a poison pool. Shoot the flying robot, climb
down another ladder and go E and use the TIMED
button there.
Immediately roll and sprint to the platforms in the
water. Take a running jump S and another one to the
next, then 2 standing jumps and get the
Heat Plasma # 2
from the room. Jump back and climb the ladder and
now go to the other ladder. Hoist up, back flip and
jump up to grab another ladder and climb off to the
right. Jump up and a running jump to grab the other
side, shimmy right then pull up, slide a bit and
jump/grab the monkey climb to the end and slide
down. Jump the gap and go back to the bike. Get down
E and manage the bridge again.
Bike Jump, Heat Plasma #3.
Now go to
the N and then left. There is a ramp you have to get
over and use the "sprint" key to boost the engine.
Leave the bike on the other side in that first
hallway. Enter the room W and use the button left to
open a trapdoor on top of the ladder on the right.
Don’t go there just yet, as there isn’t much to do
now but go out and to the right at the bike, onto
the bridge and see a door W has opened. Run-jump
there, get more
Explosive ammo
from the pedestal and use the button.
Back out,
to the bridge and into the room W, go right into the
back and now climb the ladder. Follow through and
shoot the nasty flying machine; climb down the
ladder in the end. Jump on the “closed” tiles to get
the
Heat Plasma # 3.
Jump back and leave the way you came. Jump on the
bike and go E, down the slope and to the door you
can open with the button. Keep going up a slope and
keep to the left, go up the ramp at the steps, and
you are back in the main cave with that pillar in
the middle.
Go into
the first tunnel on the left (NE) and keep going NE,
use the sloped block (with the "sprint" key to boost
the engine) so you can get on top of that ridge (hit
the left side of that ridge, it is sloped. Drive to
the left and park the bike near the building. In the
W wall is a shortcut to get back on foot if you
want. But for now go into the building through the
door on the right after using the button.
Swingpoles Pit, Heat Plasma # 4.
Save and
take a running jump to the swing pole. Align
carefully to the middle of the pole. Run-jump to the
swing pole and hold control. Let go of the forward
cursor just till she is hanging still and push it in
again, she will swing to the other side when letting
go of the control cursor.
Go into
the right entrance (E) and jump into the S alcove
avoiding the squishy blocks. Use the lever there.
Now jump to the other side, then jump into the other
alcove N and use the lever as well. Now back to the
E. Follow through, sliding down and get those
explosive ammo
on the pedestal.
Align
Lara with the swinging pole, run jump and grab it,
let her hang still, then swing to the next and to
the ledge before you. She might slide down, grab and
shimmy to the right than pull up. Jump up and use
the ladder right with a back flip. Get the
Heat Plasma # 4
unit (cut scene of a door opening) and shoot a nasty
flying robot.
Go E and
keep jumping up slopes, use the jump lever on the E
wall, jump up the next slope and down and through
the squishy blocks and now go to the right (N).
Another pole jump, take the one on the left as you
need to grab the jump lever on the wall ahead. Slide
down grab and shimmy right and hoist up. You’re back
at the bike.
Get the Heat On.
If you
want to go by foot, leave through the opening W and
if you want to take the bike; go N and use the boost
to clear the pit ahead. Go back to the main room. Go
to the SE corner, the sign in the corner says:
Danger.
There is
a yellow button that shows you a contraption and
opens a door N. Go in there and use the lever that
turns the danger floor in the next room off.
The Plasma Generator.
Enter and
place the 4 heat Plasma units to activate the Plasma
Generator and see the heat coming on in the
Greenhouse what in turn melts the snow. Go back to
the bike, turn N and go into the first right, follow
back up to the Green House.
The Green Houses, the Gate Key.
Go to the
green house by way of the ramp E and enter the
middle one where you opened that trapdoor earlier.
Jump in the water and get the
Gate Key
at the
end. Get out of the Green house but now we go for a
Secret.
Go back to the Tech Shop and face the E rock wall
from that sign outside.
Take a
running jump to the lowest part of that crawlspace
and crawl in. Jump down into a room and at the end
into an alcove. Then crawl into a crawlspace on the
left. Run over those ramps and don’t stand on the
middle one. Take
explosive ammo
N, push the button S, and get
Secret # 12,
the
Orb Piece #1
from the
room
E.
Leave
this room and crawl to the left (E), slide down and
turn around to get back up the bike. Now go back
down the ramp to the Caves. From the main cave down
to the W, then right (N) through the (open door)
shortcut NW, go down the steep hill to the right.
There is an opening up left from the entrance of the
building, it is a shortcut back up to the doors in
case you happened to slide down here before you had
the gate key. Go into the building where you can
use the
Gate Key
to the right, step out into the new area
Level 6 - Frozen in Time - To the
Starship
Follow
through and get to an underground lake.
The Tower Lake, Teleporter Room Disk.
Get into
the water and swim NE in an opening under the bridge
go to the right, then left, follow through and open
an underwater door. Go to the right, keep swimming
and at the end of this corridor swim up and get some
air. Climb out and go into the opening E and grab
the
Teleporter Room Disk
from the pedestal. Back to the water and swim back
to the lake.
The Teleporter.
You can
use this Disk in a room at the SE of this lake. Go
back over land to grab a
Medipack
on the right near a huge column in the water outside
of this SE room. Return N over land along the E wall
and now go right around the corner into the
adjoining cave as in the back corner a door has been
opened. Step into the Teleporter and after stepping
out; Head into the next room and go to the balcony
left (W) overlooking the Tower lake and on the right
hand side you can pick up another
Medipack.
The Huge Room, Bridge Fuse # 1.
Go back
inside and into the huge room E and go straight into
the back section and climb the ladder there, left
and right are jump levers. These open the doors,
downstairs in the huge room, also left and right. Go
out and in the open door in the N wall. Follow
through over a mirror floor, draw your guns and
climb up and stand at the next ridge, look over this
ridge and shoot the 2 blue crystal balls on the
ceiling (jump up and down/shoot), boulders will
fall. Go into the S opening and do the same. The ice
is turned into deadly water, so go back down a bit
to the room with the mirror floor and into the open
door S to get
Bridge Fuse # 1
Bridge Fuse # 2.
Nothing
more to do for now so leave this room and go into
the first opening right and jump into the water (N).
Get out and go to the entrance of this cave and to
the far NW corner of the Cave, see that crack in the
pillar? Around the corner you can jump and grab up
and shimmy left to crawl in. At the end of that
passage you have to shoot the grate and climb in.
Follow through, shoot another grate and get down.
Get
Bridge Fuse # 2
in the next room. Crawl back out to the Lake.
The Tower.
Go along
the N wall and into the building NE at the bridge to
use the Fuses (have a look at the screen E first and
then again after placing the fuses). Go out and head
over the repaired bridge into the Tower, jump onto
the pillar in the pool and jump across to the
ladder, climb up and shimmy right along the crack to
get to the alcove with the button.
Switching Platforms.

Use the
button and save, have a look at that ball sliding
along the rail and making ledges appear/disappear.
Jump over the platforms to the other side and then
again to the S into that alcove. Save a lot, as it
isn’t that easy and you’ll have to jump higher and
higher.
Tips:
First thing is to jump when you think the ledge will
appear so you have time to adjust your angle on the
second platform for the next jump to the right.
Stand in
the W side of the alcove, take three steps back and
standjump to the first platform, run curving right
to jump to the next with a right curve in the air,
last is a right curved running jump to grab the
ledge SE. Climb up to the right and go for the
platform SE. Now you have to get up to the ledge NE,
you can see from here.
Go to the
W and line up for the right hand side of the
platform, again jump when you think it will appear
and take standjumps, turning R after every jump,
last one a running jump plus grab to the NE side
ledge. (I found it easier taking a side flip and
adjust your angle for the next jump and a running
jump plus grab to the other side (E).)
To the
third level is a jump onto the switching ledge and a
running jump up to the last ledge which is a save
place.
Top of the Tower,
Orb Piece #2.
Go out S
and right (W) and run-jump to the rocks on the other
side (SW), shimmy right to the end and pull up,
jump/roll and grab, hoist up and walk to the NE tip
to run-jump to the platform at the side of the Tower
to use the jump lever. Cut scene of a block sliding
out of the wall.
Run-jump
back (no Ctrl) and spot a crawlspace up (S) and get
in. Get out and down and at the end a run-jump E to
a ledge. Keep going along the wall till you see that
block and the ladder on the Tower. Jump to block and
climb up to the top of the Tower.
Go to the
SW corner and face S, run-jump to that crack in the
opposite wall. Shimmy left to get into the opening,
inside climb up left and back flip, runjump around
the room over the blocks, climb up to the E and turn
around and jump up W. Follow into a cave with a
crawlspace left, get in there and follow to the end.
Go down into the room to get
Secret # 13,
the second half of the
Orb Piece.
Go to the
hole in the floor, face S and climb backwards down
as far as possible and safety drop down, back on the
Tower.
Go N,
behind that block and step (use Ctrl) on that slide
board to slide down.
You are
in the
DRESSING ROOM.
Protective Body Amour for the
Key Disk.
Go to the
right (E) and the next sign reads: "Danger,
wear protection".
Go S and
onto the balcony to get the
Explosive ammo,
go back in and climb the ladder (E) in that room,
backflip to the floor above.
Go to
that Pipe in the corner of the room and push/pull it
on the yellow circle, it will connect with the
ceiling. The door N opens, get the
Protective Body Amour
and leave. Down the ladder, down to the room with
the Danger sign and go W, right at the slide board
and then follow to find the sign "Dressing
Room"
and use the Protective Body Armour on the door. And
the door will close, of course you are not allowed
to watch.
Get out
and now go into the danger room and grab the
Key Disk.
Use the Key Disk W, the door around the corner opens
and you are outside in a cave area again.
The Cave, the Teleport Room Disk.
Go E and
slide down and enter a green house left. Use the
lever E. A trapdoor in the other room (S) is open,
use the ladder to go down. Get the
Teleport Room Disk.
Get out, up the ladder and to the cave and now go N
and slide down. Use the Teleporter Room Disk left,
go in the room but NOT in the Teleporter as it
doesn’t work, but into opening behind and use the
jump lever in the last room.
The Starship.
This
opens the door outside opposite where you used the
disk, so go back through the Teleporter room and out
E, go left into that cave N. This is that Starship
where the Artefact from the plane (level 1) went to,
you can see it locked on the top of the ship.
Go into
opening E and follow through to pick up some
Canned of Food
in the
back of the building E and climb the ladder a bit
back. Follow onto the top of this place and go SW,
first jump to the first triangle block sticking out
and then grab the crack in the wall from standing on
the highest point. Shimmy right, all the way around
the corner. Continue along the ledge and take a
running jump into the mouth of the cave NW.
The Cai’xia Stone.
Watch
out, as there is also a pit in that area, jump over
the pit and follow through. Once up the roof of the
Starship you can get the
Cai’xia Stone,
the door of the Starship opens up below.
Lara:
“So there you are... What are you exactly?”
You can
go all the way back but you also can slide down
backwards and safety drop down onto the walkway,
loosing a bit of health and you’ll be right where
you have to be, the door of the Starship. Get into
the Starship and go left, again left and use the
pieces of the
Orb
there.
Turn
around and go into the opened room to get the
Yavi’ny Gha’rth as secret #
14.
For the Starship Key.
For now,
go back out and jump to the other side, go to the
ledge E and to the end and jump onto the slanted
block NE, grab and drop to slide all the way down to
the bottom.
Go into
the SE corner and behind the pillar is a grate (E
wall). There is a slanted block in front of it.
Stand facing the wall, draw your pistols, jump
backwards, jump up and shoot the grate then again a
backwards jump and up and grab the crawlspace.
Follow through, shoot another grate and get down on
the floor in the next room.
Push to get the Power On.
Go left
(E) and see on the left some pushable objects. Push
them on their right tile, the contacts facing
inwards. You know when you did it right, the tile
will raise and some electricity will form around the
top. On the ball on top is a little thing sticking
out, that should point to the middle.
You'll
see a glass door opening, that door is on the right
hand side of the entrance, so head back go straight
W and into that alcove. Use the spear on that lever
contraption, and watch some slanted platforms going
up.
The glass
door is still closed so leave here, go into the room
E, up left back through the crawlspace to the big
cave, go S into the tunnel and jump over the slope
to find yourself at the slanted platforms on the
left. You could use the Key disk you already have in
your backpack on the door there, but... too bad, the
door is broken and won't fully open.
So, line
up for some jumping and sliding. Take a running jump
to the first, slide and jump till the end. Get the
Yavi’ny Starship Key
and jump/slide back ( hop onto the right hand side
of the first jump right and slide jump to the left).
Go down the slope to the cave and go W into the
Teleporter room and go into the beam that teleports
you back up again.
The Alien.
Get out
off the Teleporter, go W and left, jump over the gap
in the walkway N, head into the Starship and use the
Yavi’ny Starship Key
on the door N.
Alien: “Welcome earth woman.”
Lara: “Croft, Lara Croft is my name. I mean you no
harm.”
Alien: “I know you don't. You have after all
brought back the Ya'ktar.”
Lara: “Oh, you mean this? What's it for exactly?”
Alien: “The Ya'ktar is a source of great power
and it will enable me to return to my home Planet,
once the rest of my Star ship is fully operational
again.”
Lara: “Fascinating... Is there anything I can do to
help?”
Alien: “Many years ago we were on an expedition
to your planet. We came here to learn about your
species. But something went terribly wrong and our
ship lost power. Disease and the cold environment
has killed my companions. I placed myself in hyper
sleep hoping someone would eventually bring back the
Ya'ktar. It has weakened me. There is little time; I
grow weaker as we speak. I would like you to help me
retrieve the 4 recharged Triclon cells, which are
inside my spaceship.”
Lara: “Well, it just so happens that finding stuff
is a specialty of mine. Keep yourself warm and I'll
return shortly with what you need.”
Level 7 - The Yavi’ny Starship - The
Beginnings
Go in and
take a left and again a left. You see a glass
covered button in front of you, so go right and
around the right hand corner is another button, but
before using that go to the other side around the
corner in an alcove get the
Alien Raygun
and now go back to the button, use it and roll, go
left around the corners, back out of this room to
the W where the level started, straight E is an
opened door.
Follow
through and end up in a huge room. There are hardly
visible platforms in here. Run/jump the first S and
make your way to the other side. Inside that room
and to the left you can get the
Anti-gravity Belt
and also a cut scene. Make you way back over the
other side of the transparent platforms and follow
back to the room E with that button, head up the
glass ramp E. Go to the alcove with the yellow lever
N, throw the lever and watch the next clues. Back
down and out SW to that corridor and now use the
button S as the glass cover lifted. The door N will
open up, so go into the Main Hall there.
The Yavi’ny Starship - Engineering
Activate the Yagul.
Go up the
glass ramp and enter the opening E. Th