The Castello
Visconteo Walkthrough
Walkthrough by Selene
Story:
Locarno
2007, Lara is looking for an old treasure, hidden under the
old walls of the Castello Visconteo.
In the 13th century, when the Visconti family (Milan) spread
its influence as far as Lake Maggiore, they commissioned an
architect to build a castle in Locarno. When it was built,
the castle walls were well fortified with guard towers and
the residents enjoyed their own private harbour. The castle
also served as a barracks for elite soldiers, bestowing upon
them enviable prestige and power. The Visconti family lived
in this castle until 1513 when they were succeeded by
bailiffs of the confederation who imposed their laws for the
next 300 years. During this time, the castle was destroyed
and rebuilt several times, but despite this, it was always
considered the centre of city life. In 1803, when Ticino
entered the Swiss confederation and the bailiffs left, the
ruins of the castle became the property of Canton Ticino.
There
are altogether 5 secrets in this level, all of them are
listed in the below walkthrough.
Pickups:
Revolver ammo, flares, large
medipacks, Waterhole Key, crowbar, revolver,
Golden Cross, Gate Key, normal shotgun ammo
+ 5
Secrets (shotgun + large medipack + small medipack +
revolver ammo + normal shotgun ammo)
Enemies:
Lionesses
Locarno 2007
Our new adventure begins in the
peaceful Castle Garden. First of all climb over the
low wall ahead and in front of the closed door ahead and
right you’ll find some
revolver ammo.
Head left (S) and near the end look up
to the right to spot a small roof jutting out from the
building. Standing below the lower part of the roof you can
pull up onto it and retrieve
Secret # 1: the shotgun.
Drop down, turn around and go back to where you started.
Climb up into the alcove in the wall at the far E end
and pick up some
flares.
Head left across the wall and up there you’ll find a
keyhole. Drop down into the passage below and move towards
the closed gate N.
Notice the yellow flower
nearby. In the W wall (left when facing the gate,
next to the yellow flower) there’s a moveable block-
push it in as far as it goes to uncover some stairs leading
down to the right. Follow them down to the bottom and here
you’ll need to be a bit careful. There are three
dart traps
in the room, the
darts
are toxic and Lara’s health
will start decreasing if she’s hit. In that case either use
a medipack or reload a savegame. Crawl under the first two
dart emitters,
this activates a
spike trap
over by the chain in the right
corner.
Time a careful run past the
spikes and pick up
the large medipack in
the corner. Run past the
spikes again as they go down and locate the
slightly elevated tile on the ground nearby. Stand on said
tile, about a step back from the edge and facing the chain.
As the spikes come
up standjump forwards with a grab and as soon as Lara grabs
hold of the chain start climbing upwards.
Turn her around until she’s
hanging with her back against the nearby flat pillar and
backflip. Notice that there’s a doorway nearby, but we’re
not going there quite yet. There’s a monkeyswing running
along the ceiling by the W wall, a single standjump +
grab should be enough to reach it. Traverse along to the
end, drop down onto the slope below and immediately press
Action to grab the edge before she drops to the ground.
Shimmy right, pull up onto the flat spot and hop over to the
alcove right. Pick up Secret #
2: a large medipack and drop down to the ground.
Well worth it, but now you have
to get past those spikes
again- from the flat pillar turn around and hop
over to the doorway. At the junction start by going left and
follow the passage around to a new junction. The left path
leads to a dead end by a closed gate, so go right instead
and pick up the flares
near the closed door. Go back where you came from and
when Lara reaches the doorway where she first entered
continue E along the passage and up a long ramp until you
finally reach a hole in the ground. Drop down into the dark
hole and climb up into the alcove S, pick up the
Waterhole Key. Left
of where you picked up the key there’s a hard-to-spot
switch, pulling it opens the gate next to Lara so that she
can leave this place and return to the Castle Garden.
Climb across the wall and use
the newly found key in the keyhole here, causing the deep
shaft in the middle of the garden to fill with water. Make
your way over there and dive in, swimming along the tunnel
and ignoring the first tunnel to the left (it leads to a
dead end). Go to the far end, right around the corner
and continue along the tunnel and up a long shaft until you
can surface in a small courtyard.
Pull out of the water and
two lionesses attack from
the hallway W, kill them and have a look around.
Another lioness
attacks from the N, nearby you’ll find a closed gate
and a receptacle where you’ll obviously need a cross to
enter. Before moving on you can pull up onto the N/E
pillar (standing at the raised section of the ground left
of the pillar) and pick up
Secret # 3: a small medipack.
Return to the waterhole and
head down the W hallway ,at the end notice the closed
gate to the right. Go left, step onto the small platform in
front of the wooden door and the aforementioned gate at the
other end of the hallway opens. Return there and follow to a
ramp.
First of all go right and pick
up the crowbar in
the dark alcove. On top of the ramp there’s a
boulder just waiting
to be released. Position Lara with her back to the top,
stand at the same level as the doorway you came through and
hop backwards four times. After the fourth hop the
boulder will drop so
dash down and veer hard into the safe hallway right.
Go up to the top of the ramp
and move along until you reach a doorway overlooking a
beautiful pool. There’s a ladder on the wall directly below
where Lara stands, enabling her to climb down to the pool
(or alternatively jump/dive/run off the edge to land in the
water below). A narrow passage underneath the wall E
leads to a dead end with a currently closed gate (if you
followed the left-hand branch in the underwater tunnel
earlier you probably recognize this place- you’re now on the
other side of the glass windows). Before doing anything
else climb onto the low block near the N/E corner and
runjump into the wall alcove with the
flares.
Hop back to the same block as
before and locate the jump switch on the E wall- runjump to
grab it and you’ll see a fly-by showing the gate in the
underwater passage opening. Dive into the water, swim
through the gate and surface in a small room. Pull up onto
the pillar N/E and there’s a switch here, pulling it
causes the water to drain from the pool.
Drop down and return to the dry
pool, you can now pull up into the alcove in the E
wall and retrieve the revolver.
Drop down, climb up in the S alcove and the
Golden Cross off the
wall to the right. You’re done in the pool room now so
return to the ladder underneath the doorway you came from
and climb back up to the top. Now you have the cross you can
retrace your steps back to the courtyard where you killed
the lionesses earlier.
Use the cross in the receptacle
here to open the gate so that you can enter the Chapel.
The fixed camera angle makes it a bit hard to look around
the moment you enter, but it will return to normal as you
proceed further into the room. Approach the altar and notice
the lionesses trapped behind the gates to the left and
right. You’ll be letting them out in a moment, but first
move ahead towards the pews.
Turn left and look for a
crawlspace in the S wall (next to the pillar).
Climb up there, crawl through and drop down on the other
side. Follow the passage to the end, pull up into the alcove
and pick up Secret # 4:
revolver ammo. Return to the Chapel the
same way you came.
This time climb up onto the low
pillar by the N wall. Ignore the pillar with the
crack running around the side, it’s just there for show and
doesn’t actually lead anywhere. Instead runjump with a grab
to the pillar opposite (next to the crawlspace you were just
in). There’s a monkeyswing running along the ceiling, follow
it towards the entrance (you might want to save the game
before starting in case you miss and she loses her grip on
the bars). The camera angle is a bit troublesome, but
once you reach the two pillars near the entrance look for a
jump switch on the right-hand one. Drop and grab- now
immediately draw guns and prepare to take on the
two lionesses that have
been released from their prisons.
Kill them (climbing onto the
low pillar for cover if you like) and you now have two
open passages to explore (where the lionesses were
trapped). The S one is a dead end, so follow
along the N passage until you reach a fly-by showing
what you have ahead of you: a sloped
trap gauntlet!
Stand on the left-hand side and
standjump over to the second slope. Slide for a bit, then
jump forwards with a sharp right angle to land on a safe
spot at the centre of the slope. There’s a crawlspace in the
S wall, but you’ll get back to that later. Standjump
over the hole to land on the next slope, another forwards
jump will land her safely on the other side. Head through
the doorway and at the junction go left (right is a dead
end) to reach a lovely pool room.
Dive into the water and swim
behind the pillar by the far wall to find a
large medipack. Climb
out of the water and locate the jump switch in the N/W
corner, this turns off the
fire at the S/E end of the ledge. Vault up
onto the block there and pull the switch- now dive into the
water, climb out onto the central pillar and retrieve the
Gate Key.
It’s time to leave this room so
return to the slope of death and hop back to the flat tile
at the far left side of the last slope (left when facing
away from the doorway you just came from). Standjump up
to the flat centre tile where you landed earlier and face
the crawlspace in the right wall. Do a standing jump towards
it, grabbing the edge above the
fire pit and crawling
through to the depression in the middle. Continue by
climbing up to the ladder and go up all the way to the top.
You’re now standing in a room
with slanted floor tiles and ledges going up along the
walls. In the S/W corner you’ll find another ladder-
climb up until Lara is about five rungs from the top,
backflip/roll and grab the ledge behind. First of all a
small detour for a pickup: face the small alcove between the
two pillars over by the S wall. Do a running jump
with a right angle to land in that alcove and pick up the
normal shotgun ammo.
Drop down to the ground and
return to the long ledge by climbing the ladder again. This
time runjump to grab the angled ledge E, jump over to
the S alcove and around the corner you’ll find a
switch that can be used to lower a rope in the middle of the
room. Return to the angled ledge and line Lara up so that
she’s facing the rope square on. Do a running jump to grab
it and swing up to the block ahead. Turn left and runjump to
the red-tiled roof, then use the key here to open a gate at
the other side of the room.
Climb onto the block to the
left, turn around and pull up onto the bridge where you can
pick up some normal shotgun ammo
before returning back down. Save the game and grab the zip
line, but let go about half a split second before she
reaches the open doorway. This way she should land right
inside the doorway- and a good thing is that: the hallway
ahead is riddled with fire
traps. Hop down to the next tile and follow the
passage on the left to Secret #
5: two boxes of normal shotgun ammo.
Return to the fire passage and
continue to the far end by jumping over the
fires. At some point
you’ll reach a spike trap-
a simple sideflip should be enough to get past. When you get
to the end you’ll find Lara overlooking a small courtyard.
Drop down and go right, climb onto the wall and pick up the
flares. Now hop down
onto the longer wall and follow it to the yellow flower,
behind it there’s a crawlspace.
Follow
through the next two rooms, nothing of particular interest
in there so just go on until you reach a second crawlspace
at the far end. At the end further progress is blocked by a
spider web, shoot it and continue through. Pick up the
large medipack to the
left and head along the right passage until you reach a
small room guarded by three
lionesses.
Dispose of the unwanted company, then use the switch
left of the gate to open it. Congratulations: you have found
the Visconteo treasure and as you head through the gate a
fly-by takes you back to the Castle Garden to end
this fabulous little level.Back to Top