Almoural Place
Walkthrough
Walkthrough by G&D Productions
Lara slides down into a large outdoor area, head NW to a
pool there and get the Flares from the ledge. Now
head to the E wall, turn right and climb the ladder on that
wall. Get Lara to hang feet down on the top of the ladder
and shimmy along the wall to the right, pull up at the end.
Go over top of the wall to the NW corner ledge and step on
the “trigger” tile there, a rope comes out from under a
block on the right. Go back over the wall and spot the
Flares in the NE corner, go fetch them and return to the
roof of the central structure, stand on the SW corner and
jump to the snowy ledge W, to the next ledge and then to the
rope, swing to the ledge SW and jump to the lever, use it to
open a gate below. Hop back to the ledge and climb down the
ladder to where the gate opened.
Burial Chambers.
To the left of where you enter is a gate, for now proceed
through this passage and jump the deadly water pits. Go
straight through into the Burial Chamber and get to the SW
corner where you’ll find a lever. Use it to open a door NE,
go into that room and climb the blocks to the left, then up
the ledge E. Face the spikes and take two steps back. Hop to
the spikes and do a running jump to grab the slanted block
ahead, pull up over and slide to jump with a grab to the
ledge, jump NW to the ledge with
Secret #1,
a Medipack. Drop down, go back to the Burial Chamber
and out N, turn left and follow the water to the next large
room.
Make it over to the ledges SW, next to the burning tiles and
jump to grab a crack in the wall N. Go right around and pull
up, then go over to that block in the next part of the room
N. From here you can go two ways.
1- Jump over the slanted block E and slide to safe ground,
go left around the pool to the ladder.
2- (Shortcut) Stand on the NE tip of the block, hop back and
run to jump with a roll onto the slanted wide block in the
deadly pool, then immediately jump with a right curve to
land near the ladder you have to climb.
Notice the “red” gate with the symbol above, then climb up
and backflip to a ledge. Jump SE to the slanted ledge and
grab to shimmy to the ledge on the right. Jump over to the E
side, grab the crack in the wall to the left and shimmy over
to a ledge N with a Medipack. Go back and jump to the
S arch, from there grab the crack in the wall SW and go left
to get to the “trigger” tile S. The red gate at the ladder
will open up. Go W and passing a “blue” gate go over the W
ledge to the N and get some Shotgun ammo. Hang from
this ledge and drop down to the one below. Get back to the
NW corner where the open gate is. Follow through a come to
the Main Room.
Main Room, going up.
Go up the steps SE and turn right to the end of the steps,
jump over into the alcove W, then to the right onto the
broken pillar. Jump W and back to the S again. Hop W and
grab the slanted block, pull up over, slide and jump. Again
a slide and a jump, to get onto the ladder. Climb up, turn
left and go up again, to the top of this ladder, backflip to
the central structure. Go jump over to the middle and find a
“trigger” tile out on the lower SE corner ledge.
Timed Run, W entrance, the Hand of Orion.
Face N, stand back and run over the tile, jump up to the
higher floor, turning left, do running jumps to the W and
jump over the gap to the entrance where the Timed door is.
Proceed and come to a flooded corridor, down left is a gate
leading to a Secret. Swim across to the other side and climb
out.
For the Secret you’ll have to perform a Timed swim, do as
follows: Face W and turn left a bit, standing near the
“trigger” tile and backflip onto the tile, immediately
run off, turning left and jump with Shift to dive into
the water, keep to the right and swim into the gate, follow
through and climb out to get
Secret #2,
the Crossbow. Swim back out, left and get back up to
the ledge where you left off.
Go into the opening W, grab the ladder on the left wall and
go all the way to the right to where the ladder ends, go
down to the water and backflip onto a ledge. Go left and
jump over to a gate that will open up, go through and run
off to the right to get the Hand of Orion (a
screenshot shows a door in the Main Room). Turn around and
jump onto the slanted block in the corner, slide and jump to
grab a ladder, first climb left against the wall and then go
up and over the top, slide far and jump left onto the block
there, another jump will get you to safety. Hop to the
opening S, swim and get out and get back to the Main Room.
Go over to the E side of the central structure and from
there jump on top of a pillar against the E wall, safety
drop down onto the wall below and go to the entrance with
the lions in the N wall. Open the door by placing the Hand
to the left of the door.
Ropes for the Hand of Sirius.
Go left inside and grab the monkey climb leading from that
ledge, from the end, jump N and follow through to a room
with arches. Go S and around the right of the last pillar is
a ladder. Go up and shoot the vase on the opposite ledge to
get the small medipack. Jump all the way N and then
go up another ladder, backflip to the upper arches and jump
back S. On the last arch is a trigger tile opening up the
timed gate SE, get in there and step on the trigger tile
inside to get a rope out over a pool. Go out, drop from the
ledge to the block where the medipack was and go back N,
follow through till you are back at the deadly pool. Go in
E, next to that pedestal and come to the pool with the
ropes, run to the trigger tile on the E side of this ledge
to get a third rope out. Swing over to the other side of the
pool and get the Hand of Sirius. Swim back and go
back over the monkey climb to the Main Room.
Burning Floors, Nasty jumps, Ba Cartouche.
Go to the NE corner and open the door there with the Hand.
Run and jump onto that ledge across the room and jump the
blocks to get to the ladder, climb around left and backflip
off. Follow through to a small room with a gate, opposite
the gate is a niche with a trigger tile for the gate. Turn
around inside and use the crack in the wall to shimmy along
the deadly pool. Jump over a spike trap and go left into the
next room, jump to the ledge SW. Jump along the left side of
the slanted block to grab the ladder on the pillar and climb
around to the right. On the last ladder, go up three steps
from the water surface and hang a bit left of the middle.
Backflip with a roll and slide, jump hard right and one
more slide, jump hard right to get to the ledge. Go inside
and in the end you’ll find the Ba Cartouche. Go back
and find the gate to the left has opened, go in and to the
next gate S (it opens when you approach) so you can jump and
grab the ladder there. Go up and then jump with a grab onto
the lower side of the slanted block ahead, jump again with a
hard left curve to get onto the next block and jump back to
the ledge. Follow through S and jump over the spikes, shoot
the vase on the ledge and climb up to grab the monkey climb
there, go back S and get back to the Main Room.
Statue Push, the First Eye Piece.
Go back up to the central structure the same way as before
(the steps SE, jump the ledges W to get to the ladder W) and
now go N from the central floor. Jump over into the opening
S and place the Cartouche. Go through the opened door and
turn right inside, climb the ladder till you can climb left
around onto a ledge. As soon as you drop onto the ledge, the
flames on the ledge E turn off (timed). Jump and grab that
ledge, pull up and immediately jump and grab the next ledge.
Then jump to the floor with the statue and go right around
the corner to find a second statue in the distance.
Pull/push it all the way onto a trigger tile next to the
other statue. The gate opens below, hop back and safety drop
down, go in and use the lever, a door opens in the Main
Room. Pick up the Eye Piece to the right and head
back to the Main Room. Drop out of the passage onto the
ledges below the entrance to get to the ground floor.
Second Ba Cartouche, back to the start.
Go to the open door NW and use the monkey climb to get
across the pool, jump to the ledge with the Shotgun ammo
and then jump back to proceed to the last room where you can
get another Ba Cartouche. Throw the lever to see a
gate open up.
Go back to the Main Room.
Head up the steps SE and this time climb the ladder on the E
wall there, follow through and come to a familiar room, jump
SE to that trigger tile and drop down to the floor below to
leave SE and go back through the water (left) to the passage
with the deadly pools. Follow to the N and back to the
outside area where it all started. Go to the NE corner and
up the block to place the Cartouche, the gate opens up. Step
into the next area and head to the entrance SW, follow
through to a close door and go to the right and straight E
to the end of the next room, to the right is a gate and in
the corner through the opening to the left is a ladder,
climb the ladder and off to the left. Hop to the next ledge
(S) and shimmy passing the burner tiles. Pull up on the
other side and jump to the ledge SW, crawl through the
crevice to the W and face W on that corner ledge, time the
spikes and run to jump to the spike ledge (no Ctrl), a
running jump onwards to the ledge ahead. Crawl through and
use the lever to open that gate you saw. Drop down to the
ground floor and go SE to go into the opened gate.
Timed Runs, another Hand of Sirius.
Stop a bit before the “trigger” tile and turn around, hop
back onto the tile and sprint out, left and straight W, back
to that door in the end to the right.
Follow through to a crossing of corridors, to the left a
pit, in front a closed gate and to the right a passage, go
into the passage and on the block to the right is a trigger
tile for the gate, save behind the trigger and run over it,
jump from the block and jump up to the right into the gate.
Throw the lever to get a rope out over the pit, then get the
Flares and the gate will open back up. Go to the pit and
swing across, go up the ladder and backflip off, use the
monkey climb to get across the next room and get the Hand
of Sirius (screen of big doors).
Go back and down to the pit, where the rope has disappeared.
This time you have to stand jump and grab forward to the
monkey climb ceiling to get back to the other side. Go to
the E end of the passage and up left behind the lion is a
crawlspace leading to
Secret #3,
a Medipack. Go back out and into the opened gate S,
slide down into a room. Go left and time the flame at the
lion to jump from the lion ledge and grab the crack E,
shimmy to the right and pull up
(You can also
save and reload before you jump to the lion, so the flame is
out). Go through and jump
to the ladder on the N side pillar, climb around right and
backflip with roll to grab the next ladder, go left around.
(I jumped from
standing on the block near the N pillar to the ladder on the
S pillar, small harmless shortcut)
The Big Lion Room.
In the next room, jump onto the fire ledge and run to jump
to the ledge SE, a timed door opens, so immediately run
through to a huge room, to the right are doors.
We go SE, over the deadly pools to an entrance between 2
lions S, go left around the corner and up the ladder. Go N
and jump around to the right, onto the ramp, use the monkey
climb to get passing the flames to the ladders and go left
around to the end. Backflip to a pillar and jump the pillars
to get to the next monkey climb, go to the steps at the end
of it and use the lever there to open those big doors below.
Grab up to a monkey climb going W and just go straight to
the end. Hop back and go down the ladder, drop and grab the
block and get to safe ground. Go N to the lions and left
inside the new rooms.
Left and up around the corner is a gate, but first go to the
room N and onto the low wall there to find a trigger tile
for that gate (in the dark). Hop onto the tile and go S to
get into the gate to collect the Medipack. Go out and
left (S) up the stairs, turn left where you see the deadly
pool and around the left corner is a crawlspace, get in and
get the Flares from the trigger tile, climb back out
and the gate straight ahead S is open, jump and grab the
crack, go around right and pull up in the end, grab another
monkey climb by jumping straight up, drop to the block and
jump to the next and then to a lower ledge behind the pillar
S. Jump up to the trigger tile S and a gate opens.
Now jump back to the previous ledge and jump to grab to the
slanted block NW. Go hang to the right and pull up over,
jump to the next and then a hard right curve to the next
block, one more jump and you are on a ledge, go to the
corner (ignore the gate, it leads back to the entrance of
these rooms) and left to the end of the ledge. Jump over the
slanted blocks to get to the ledge with the burning tiles
and shimmy along the ledge to get to the ladder in the end.
Climb to the ledge above and turn around, jump to the
crawlspace and get through. On the other side climb over the
block and slide far before jumping to grab the crack ahead,
pull up on the ledge to the right and jump N where you’ll
get a screen of a door.
Timed Run.
In the corner is a gate and opposite the gate a trigger
tile, face E standing close to the left wall and run
diagonally over the tile onto the ledge sticking out into
the room, jump to the thick ledge S, curve left and jump to
the E, now run turning left a bit so you can jump diagonally
over to the ledge next to the timed door, hop through the
opening. Go in and use a monkey climb to get through a red
hot tunnel and use the lever in the other side. Go back and
jump the ledges back W to where that gate is. Go in and
follow in left, go into a passage to the right, follow
through to a room with a deadly floor, look up on the
ceiling to spot which tiles are safe (the earth symbol
tiles) and get across to the ledge with the lion and then
into the opening W.
The Small Lion Room.
Go left and to the lion SE, hop up onto the ledge left of
the lion and crawl into a crawlspace for
Secret #4,
a small medipack. Get back out and go SW from the
lion, jump to grab the slanted block W and pull up over the
top. Jump NW and 2 more jumps to grab the ladder and climb
up.
Jump into the blue passage N through the arch, careful
you don’t drop into an opening and jump over to the ledge at
the N wall, go right and jump over to a pillar, then go left
into the corner and throw the lever there, go jump back to
the passage and drop down into the second opening (the
smaller one).
The Second Eye Piece.
The opened gate is NW, step out into the passage with the
deadly pool, climb up to the right and cross the outdoor
area to the NE corner. Go through to the next area and up
the steps along the E wall up to the big doors you can now
open up.
Follow this passage to the end, watch out for the emitter
and jump the ledges between the pillars diagonally to the
other side where you will find a ladder to the left, go up
and here jump only the pillars without a fire symbol to get
to the trigger tile (with a cloud on it), a gate opens up?
Safety drop from the ledge, go E and look up right, there is
a crawlspace up in the wall, get through, go down the steps
and jump the ledges to the trigger tile. Go back through the
crawlspace and find the open gate a bit to the W in the N
wall.
Go in and keep right to come to a room with deadly water,
jump and grab the slanted block, pull up over and slide to
jump and grab the ladder, go left around the corner and 3
steps up from the water level, backflip with roll and slide
jump hard right, then jump left and one more jump will get
you to another ladder. Shimmy all the way to the right and
just backflip to the block behind. Grab up to the monkey
climb and follow to the end where a trigger tile awaits.
Stand back against the wall and jump to the spike ledge,
then a standjump forward to grab the edge of the opening
under the gate. Go in and get the Second Eye Piece.
Go out of the gate that will open up and go left to the
outdoor area, down the big steps to make it back through the
opening SE and back to where it all started. Go to the Horus
door W and combine the 2 pieces of the Eye to open the door.
Run and jump over the spike trap and leave this place . . .
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