Walkthrough by Dutchy
CS=crawlspace, MS= monkeyswing, MP= med-pack, Jmp=
jump.
Level 1: Eclipse over Knossos
Great Title Movie and beginning of the level, gets
you right into the proper atmosphere.
From the cave you’re in, go into the small yard
outside the Fence around the Knossos Palace. Shoot
the Scorp and go into the SW corner of the
rocks, where a Cypress tree is growing, under that
tree is a hole, runjmp in and follow the cave to
another yard for Secret # 1, look L and shoot
a box for some Flares, shoot a nasty Crow
and open the hidden trapdoor, which was under the
box, drop in and take the L passage, R is the exit,
follow to a room with more Flares and pick up
the Kiosk Owner’s Bunch of Keys in an alcove.
Open the trapdoor in the ceiling by using the keys
and climb up, look behind the chair and get Ammo
and Shotgun. Go back down and to the 1st
trapdoor, take the R hand exit passage and go up
through the CS, drop into a canyon next to the
Palace, go S and around the corner, look for an
alcove R, shoot the Scorp and get the ½ MP,
go back and to the N of the canyon, pull out a block
in the rock wall and jmp past to get into the canyon
at the Knossos entrance. (There was another entrance
to the bridge, by crawling under the fence in the SE
of the yard, shooting 2 Scorps, but you would
have missed the Secret.)
The Key Handle.
Go N in this canyon and up a slope R, through the CS
to the next canyon and all the way to the end, into
a CS in the R hand corner and shoot the Baddy
inside, get some Flares and shoot a box to
get the Key Handle and notice the burning
Lamp stand, the other one is off, you have to get
back here later with a Torch to light it. Go back to
the entrance of the Palace at the bridge. Climb up
at the bridge and go to the big blue doors, which
will open for you.
The Dried Pool yard.
Go to the SE past the dried out pools and into the
Big courtyard.
The Big courtyard.
Go L and notice a hole in the courtyard, when you
stand in it, the doors of the Palace open up, but
not long enough for you to get in, we have to think
of another way to open those, for now, Shoot 2 nasty
Crows and go into the Burial Chamber opposite
those blue doors and L, just L next to the Tomb is a
vase and in front of the vase, shoot it and you will
find a hard to see a sharp Stone Fragment
just in front of it, pick it up and go outside, L
and L into an alley, open the 2nd door R. Up the
stairs and there are 3 switches on this balcony,
throw the most L and R and the pools below will fill
with water.
Dive in and swim under the bridge, into a small
tunnel, go R and follow to a small hole straight S,
you’re in one of the pools of the Dried Pool yard.
Climb out and get into the S pool, into the small
hole and swim the tunnels to a hole in the SE, go up
and climb out next to a Vase, shoot it and run past
the burner, shoot the next and run through, L of the
last vase is a CS. Go in and up the ladder, jmp/grab
to the pole and turn with your back to the sloped
passage, go up a bit and backflip onto the sloped
surface, jmp and land on a ledge on ropes,
jmp/grabbing into the next passage and jmp/grab to
the pole, backflip into the final passage, up into
the CS and follow to the 1st floor of the Burial
chamber. Go outside and find the Big Vase,
shoot it to release the Boulder in it, it
will roll into the hole that triggers the entrance
doors. Drop down to the courtyard and go into the
Palace.
Into the Palace.
Go R, as the L room needs some work later on, go
down the steps and wade into the NE corner passage,
and reach the Fountain room.
The Fountain room.
In the NE is a door with a receptacle for the Minoan
Key, go into the SW passage to a courtyard, shoot a
Baddy, a Crow and 2 Scorps,
take the Ammo the Baddy dropped and get
another Stone Fragment from the small Altar S
of the garden.
The Timed Run.
Enter the room in the SE corner and notice the pole,
in the adjacent S room, you have to shoot the vase
and see the switch over a trapdoor. You have to pull
the switch later, run to the pole and end up against
it, facing NE, then jmp up/grab, go up one step and
backflip/roll off so you land facing a passage you
have to sprint into upstairs, go check it out. In
the end of the passage past the Blade Minotaurs,
is a cage which will lower with the switch over the
wooden trapdoor, that’s where you have to end up.
So here we go;
Go down and to the courtyard, into a room NW and L
in the end, there’s a switch on the S wall. You have
to pull, roll while you get a cutscene and sprint
out to the Courtyard, stay R of the pillar opposite
the entrance and jmp over the fences around the
garden, straight into the room with the pole, R and
to the switch on the trapdoor. Pull it and you will
get a cutscene of the cage going down (Sometimes you
don’t get that cutscene, mostly when you get to the
trapdoor a bit late) backflip when Lara is pulling
the switch and she will do it while you get the
cutscene, then sprint to the pole, remember to face
NW and jmp up, grab and go up one step,
backflip/roll and sprint into the passage, just
sprint and hit “Alt” when you get to the Blades, you
won’t get hurt much.
Inside the cage you can open the door with the
Stone Fragment and run in, go directly after the
Baddy that enters the 2nd L door and shoot
him. Get some Ammo in the next room The exit
opens, on approach, shoot Baddy #2 and get
the Minotaurs Head he drops, go into the
opposite door in the passage, get some Ammo
there too and return to the cage, L of it is a hole
in the floor, drop through and go back to the
courtyard, to the Fountain room NE and place the
Minoan Key (Handle and Head combined)
The Torches.
Shoot a vase to get 2 Torches, take one and
go back to the room with the steps (wading through
the hole in the NW corner of the fountain pool), jmp
up the steps (stand against and jmp forward) to the
entrance of the Palace. You will get a flyby of a
Baddy blowing out the Lamp stands (B…..!) Don’t
shoot him yet, just run to the alley NW of the
Burial Chamber and the 1st door R is open, shoot the
Baddy inside and go light the torch in the
adjacent room at the Altar. Go back into the Palace
and L into a room with an old wooden floor, throw
the Torch on it and it will burn.
Shoot that other Baddy and go get the 2nd
Torch, go out to the Bridge over the canyon in
front of the palace and throw it in N. Go down after
it and take it all the way to that room (where you
got the Handle) in the end (at the CS halfway, stand
with your back in the corner of the walls and face
NW, throw the torch in and follow behind, pick it up
and throw it again when it didn’t quite go through).
In the room you have to light the 2nd Lamp stand and
the door opens and you found Secret #2.
Sprint through the Blade Minotaurs and light
another Lamp stand, go into the room, shoot a Vase
for a MP and go into the NE CS behind the
pillar in the opposite corner.
Push the block out into the canyon, go R and look
for a place where you can climb out of this small
canyon (in SE corner, pull up and turn and
run/jmp/grab to other side), there’s an old shack
with Goodies inside, go back into the canyon, past
the block and go up the S side slope, look in the
other corner of the wall with the CS and pull out a
block once and go into the CS L, behind the block
and push it out all the way, turn around and pull
another block out all the way, go behind it through
the CS and you’re back in the Canyon, go back to the
Bridge, climb up and into the palace to the burnt
out floor, drop down and look for a switch in the E
wall, pull it to see where the elevator is, pull the
switch again to lower it, get a block from the W
wall and put on the elevator, throw the switch and
climb back up to ground floor, pull the block to the
hall and on a grey tile next to the E door, hop back
to step on another (crooked) Tile and the door will
open.
The Pool Rooms.
Go R and get some Flares in a vase behind a
pillar. Go back to the door and straight to the Pool
rooms, go in and L, up the ladder into a small room
with another ladder hole, L and into a CS behind a
pedestal S, climb back out backwards and hold on to
the wall, climb L and into the opposite CS, follow
the passage to a small room, pull out the L block
and pull it aside to go behind and down to another
courtyard, jmp into one of the windows of the E
building and get the Key Handle in front of
the Fresco.
Go back through the CS to the low-ceilinged room
with the ladders (don't forget to skirt the fiery
floor of the connecting room) and go down the ladder
in the N, go in the L side of the room and shoot 2
Vases, a Baddy drops through the trapdoor,
shoot him and go R through the small window, out to
the pool S and see the 2 Vases at the
Fountains, pull them under the water spouts and the
pools will partially drain. Go into the pool here
and look for a switch on S side. A door will open on
the centre level, (for later) go to the N room where
you shot the Baddy and up into the trapdoor, follow
to the Boulder room.
The Boulder room.
Lara looks up to a Vase in the corner, Climb the
ladder in opposite corner and turn to the vase, jmp
up and shoot it, to release a Boulder which
will roll to and fro, go back down the ladder and
step on the grey Tile L of it, the cage next to it
will lower, crawl under the wooden fence and stand
on the Tile with the closed sign, stand with your
back to the wall, so you can keep an eye on the
Boulder, sidestep R onto the open Tile and as soon
as you see the Boulder fall through the top
trapdoor, sidejmp L so the trapdoors close again and
the Boulder will roll over the Bottom Tiles, the
cage with the Minotaur’s Head will open. Jmp
past the Boulder and get it, go back to the pool
room with the Vases and drop from the W side of the
floor into the pool below, climb out on the N side
and get a ½ MP, go to the SW side of the room
and climb to the bridge, go into the open door and
go to the room with the Throne, down the passage L
and place the Minoan Key from the backside of the
receptacle, the cage lowers, go in and throw the
switch, the Throne moves from the wall, go up and
drop into the trapdoor. Slide to level 2.
Level 2: A Red Thread.
Turn when you walk into the new room and shoot a
Baddy following in behind you, get his
Shotgun and pick up some Flares, open the
trapdoor with the chain and climb down to a room
where a Torch lies on a ledge, it’s kind of a
crossing of rooms.
Crossing of Rooms.
Pick up that Torch and go down the N side, be
careful, the Tile with the Skeleton is a
trap, jmp over it and look around in the next room,
2 switches next to the entrance and a burning lamp
on the ceiling, Lara is looking at.
Lighting Torch One.
In the centre of the room are 2 Raising blocks,
activated by the switches, go stand in the W alcove,
back to the wall and look into the room, take about
2 steps forward and throw the Torch, so it will land
on the centre of the closest raising block. Then go
to the R hand switch on S wall and pull, sidejmp L
and pull the other fast, roll and runjmp onto the
lowest block, pull up to the higher one in one of
the corners and go around (when you pull up under
the lamp, you will burn) pull up where you only have
to take one step forward for the Torch and take it.
Turn to the lamp and light the Torch fast, the
pillar will probably have gone down already, but it
is possible this way. (Be careful the Torch isn’t
extinguished by your sweat ;«). )
Drop the Torch and go into the E room, look for the
Pillar L, walk down the slope till you can jmp/grab
that pillar and climb R around the corner, follow
the passage to a room with Chains, jmp to the other
side and pick up a ½ MP, jmp W and then into
the alcove with the Ammo S (jmp with a grab)
Now go back to the room where you lit the Torch.
Take the burning Torch and go back to the crossing
of rooms. Go W and follow the Red Thread and in the
room with the low wall and closed door, you can
runjmp from the low ledge at the closed door to the
low part of the wall, do a jmp with a L curve, it
will take a few tries, but it’s possible (with the
Torch too) drop the torch on the other side and go
out to the E room with the burners. (Trix told me
later you can climb over that wall by holding the
crouch button when climbing up; I fell off every
time so I did it my way.)
Room with the Burners.
Stand facing the pit and in front of the sloped
burner, backflip onto it when the flame goes down
and jmp/grab the MS on the ceiling, go over the
other burner to the end of the MS. Drop and throw
the lever to open the NW door. Stand next to the
pit, back to the burner and do the backflip trick
again, quickly turn R and head back over. Go to the
Torch and take it into the S passage. Follow the Red
thread and go past the chain, L over the pit and
onto a bridge over the Block Puzzle.
The Block Puzzle.
Leave the torch upstairs and go down the ladder,
there are 4 blocks, and faint lines on the floor.
One block is already in one of the alcoves, but not
the right one. Number the alcoves 1-2-3-4 from L to
R and pull/push the block in #2 to #3, the SE block
goes into #4, the SW block in #1 the last N block in
#2 and the door on the bridge opens, climb back up
and take the Torch when you go in.
Maze.
Go L and the gate opens, follow the passage around
the corner over the pit, and Go L after the next
gate, into the S gate and R/L, into a room where the
Red Thread goes R, there are 2 Skeletons, so
don’t wait around too long and go into the W
passage, take out the Shogun, run over the corner of
the pit into the Skeleton room and shoot all
3 Skeletons into one of the many the pits.
The Lava room.
Take the torch with you and go over the SW pit to
the Lava pool, jmp on the sloped block and jmp/jmp
to land on a breakledge in the Lava, jmp onto the
next block and jmp/jmp to the floor with the vases,
shoot them and light the wall-torch, drop your Torch
get some Ammo N (a rope lowers from the
ceiling when you step on the grey Tile behind the
pillar) and go into the lowered S wall. Into
Secret area #3. Dive into the pool and swim into
the small E tunnel, climb out in the next room to
throw the lever, a door opens in the pillar room. Go
back and out of the pool, up the stairs and to a
couple of big stairs, go up the SW one to shoot a
Baddy and get some Goodies in Vases. Now head up
the other side of the big stairs and follow to a
room with a burning floor, use the MS to go around
the pillar and shoot the vase to throw the lever (a
gate opens at the 2nd Torch.) drop into the pit
behind you to get the flares and head back to the
Lava room. Swing over the pool on the rope and go to
the Skeleton room, now over the pit in the E.
The 2nd Torch.
A Skeleton wakes up, hop back overt the pit
and shoot him in when he jmps after you. Be careful,
there are moving pillars here. Go L as you re-enter
the room and through the door you opened, follow the
bypass to the steps leading up to the Torch
room, get it and light it. Go follow the Red Thread
again, into the W passage, run onto the L bridge and
drop the Torch where Lara looks up, notice the CS in
the N wall, jmp/grab to it and go in to get the
Bull’s Left Eye, drop back out of the CS to the Maze
and make your way back up to your Torch through the
Skeleton- and Pillar room.
Go into the passage at the end of the bridge and
throw your Torch through a gap in the R wall, from
which you can see a Chain swinging, go to the
end of the room and climb onto the grated wall, L to
the Chain and down a column just before you reach
the floor, go R around the corner and into a niche
with some Ammo, climb back up high and go L
so you can drop past the Chain, get into the gap to
get the Torch and go throw it into the CS in the NW
corner, you jmp/grab into the W wall and follow to a
Cave, runjmp into the NW corner.
Sewers.
Go wade through these tunnels, R/straight/L at
crossings and into a wider tunnel, up to a caved in
room, look on S wall next to the fire for a ½ MP,
climb the high block and go up to the SE passage, Go
R to the door and follow to your Torch in the CS,
get it and return through the door, light a
wall-torch in the next room and a ½ MP
appears between your feet.
The Bull.
Go to the next room and play some Harp and
see the Bull come out of the door next to the
harp, turn L and sprint into the E passage, R onto
the bridge and roll in front of the door, look for
the Bull and jmp forward over the Bull when he is
about to squash you, run away and wait in the other
passage for the Bull to come out (or jmp up and grab
the ceiling, drop after the bull went into the room
and go in while he is getting his head out of the
pillar), then run into the room he just opened and
go get the Bull’s Right eye on the block behind the
pillar (see a wall lower in a CS), go back to the
Harp and stand in front of the w door let him break
that one too and go in, roll and sidejmp onto the
sloped block, jmp/grab the CS and follow to a room
with a Chain to pull, it will open a trapdoor to the
room with the low wall. Look up to the ceiling and
see the red Thread come out of the trapdoor, follow
it into the CS.
The Bridge.
Drop into the N pit in the next room and enter the
CS, climb down to a cave where you can pick up some
Flares and look out into a huge Cave with a
wooden multi-level bridge. Enter a water hole in the
NW corner, swim W and through a small gap, R and
stay R to swim up to a hole, go out and to the
bridge, runjmp/grab over and go to the other side,
pull the L of the 2 Chains there to turn the bridge
and go to the door in next room, now you’re in the
bottom part of a room where you picked up some
Goodies before.
Go L and into another door to a lava-pit, runjmp
onto one of the sloped sides and start jmping to the
other side, go S to get a Gold plated Skull
and return to the lava-pit, jmp/grab into the N
passage and go up the stairs L, on top of them
you’ll find a hole to climb up in and backflip off,
go S and follow to the bridge again, go over to 2nd
level S and don’t turn the bridge with those
chains, go S and up in a CS.
Up a ladder and go R when you come out of this
passage, L to the top level of the bridge, go over
to the N and L, shoot the pointy rock and runjmp to
the ledge on W wall, turn around and standjmp down
into a pool in the bottom of this cave, swim into
the small tunnel and get Secret #2, let
yourself be taken by the current and climb out of
the water, pick up a MP and Ammo in
the waterfalls and go into the NE room, pull the
lever to raise a wooden walkway which will come in
handy later, go out and into the opposite room, drop
down the SW hole, go to the crossing and R, over the
stone bridge again and jmp over, go L and to a room
where you can pull the L of the 2 chains to turn the
bridge once more, go out E and over to the room on E
side of the bridge, drop down the hole behind the
pillar, go W to come out at the bridge again, go to
the W side 2nd level and find the door with the
Bull's Heads you saw in the earlier flyby, place
the Bull's Eyes and enter.
Go R and to a Lava-pit with ropes. (When you didn’t
get the 2nd Secret you have to do this: jmp/grab the
1st and go up 2 steps, swing a couple of times and
jmp just over the sloped pillar, slide/jmp/grab the
next rope and swing to the ledge with the door.) Run
over the bridge you raised to the ledge with the
door, go L and to a room where you’ll find a
Torch next to a burner, get the torch, turn R
and when the burner is down, go up to the small
flame and hit backflip as Lara lights the Torch to
get out of the way in time. Go back to the room with
the ropes and light the fire wood in front of the
door, which will open to reveal the 2nd Gold
plated Skull.
Go back over the lava-pit the way you came and place
the 2 Skulls at the golden Skeletons hanging on the
wall in the hall, the door R of you opens. Go in
there to get the Old Papyrus Sheet on the top
block. Go out and to the S, another nice room,
trapdoors banging up and down, stand in the centre
of the passage, one step back from the edge and
standjmp onto the R corner of the L trapdoor, turn R
a bit and jmp to the next on the l side, walk
forward turning L a bit and standjmp to the last,
turn R and jmp/grab into the opening, follow past
the open door to a MP L and go up to the room
with the switches.
The Room with the Switches.
Stand at the entrance and examine the Papyrus
Sheet to find out what switches to pull. Go up
to the L Man figure, turn R and run for the
Staff figure, roll and runjmp across the pit
to the Axe, turn L and do the Waves
next to it, sidejmp L to the Bird in the
corner and roll, run out through the opened door.
The Minotaur and the Bull.
Go L first and crawl through the CS past the closed
door, pull a chain in the Bull-pen and run out, let
the Bull follow and go l into a room with 4
wooden racks, the Bull has to break them all, a
Minotaur with a big Hammer will accompany him in
the chase, so check the health (draw guns while you
run around) regularly. When all 4 are broken, you
can run back to the Bull-pen and wait for both fools
to come in, pull the chain fast to close them in
(you could always just run over all 4 Tiles while
they are chasing you) and get out through the CS, go
back to the room and run over all 4 grey Tiles which
were under the racks, the gate on the pillar opens,
jmp/grab up and get the b]Discus of Thera[/b]. Now
you can climb up in the hole above, runjmp/grab to
climb up the next hole and turn around at the ladder
to spot the Jmpswitch, use it to open the trapdoor
above. Climb up and get out into a totally ruined
Palace. After the flyby you will be taken to the
next level.
Level 3: Santorini Intermezzo.
The Harbour.
Great harbour, the boats rocking on the waves, nice
music… Time to get going, shoot the Dogs and
a smelly Fisherman behind you, jmp on the big
Barge and climb up the mast, drop/grab onto the
Jmpswitch and a hatch opens in the bottom, drop into
the water and swim into Secret #1, shoot
boxes, get Flares and go up to shoot more
boxes and get the Key to Miguel’s Workshop.
Go back into the water and swim NE to where the
speedboats are, climb out on the small scaffold.
The Crowbar.
Go to the SE harbour entrance and L to the 1st
Square, N under the arch to the workshop square,
open the Workshop and get the Crowbar on the
2nd L work-bench. Get some Ammo in one of the
boxes and go out to 1st Square. Go back to the
Harbour entrance SW and just past it into the R hand
alley, come out to a beautiful terrace (like you
find them on the Greek Islands) overlooking the
Ocean.
The Ice Cream shop.
Go onto the terrace and face the Ice cream shop,
stand one step back from the exit of the terrace and
backflip over the railing at the Ocean to land on a
rock below, slide a bit and jmp/grab the MS under
the terrace and go over to the boat house, drop,
shoot a Rat and get a ½ MP in front of
a grating L (which leads back to the Harbour) open
the door with the Kiosk Owner’s Keys. Go in for
Secret #2. Go R/R to a store room for Ammo
and up the stairs into the Ice cream shop, look for
some Ammo behind a counter and go back down
the stairs to a garden behind the Ice cream shop,
shoot the Dog and jmp into the little shack,
open the trapdoor with the red ball switch and go
down into the Sewers.
The Sewers-part 1.
Go E and shoot some Rats around the corner.
Go E and R, stand in a corner at a grating to jmp up
and shoot the grating on a CS E, go in and shoot the
Rat, open a Crowbar door NW to get a ½ MP
from inside and throw the red ball switch on E wall
to open the trapdoor over the ladder, go up and into
the L door, get the Missing Notebook Page and
go out of the front door and cross the Library
square to the NW alley. Go L around the Ice cream
shop’s garden and to the 1st Square again.
For the Sewer Key.
Up the E stairs to the square at the yellow house,
enter the yellow house and go out onto the balcony
L, face SE and see an alcove in the wall,
runjmp/grab over the fence to get in, stand in the L
corner and face SE, sidejmp L to land on a roof,
sloped N, grab the edge and go L all the way, pull
up/backflip/roll/grab to a ledge with a plant,
standjmp over the next roof N slide/grab the wooden
slope (hard jmp, seems you are always to early or
too late with the jmp), hang L and pull up/slide and
jmp with a L curve to land on a roof facing a
balcony.
Open the door and follow the passages down to the
house door, go into the R hand blue door and through
the kitchen to another blue door, open it and just
in front of the old rusty door is a Key on the
floor, hard to see, it’s the Sewer Key.
The House Door Keys. (Jesus Icon)
Go back though the kitchen and leave the house, go L
on the Jmp square and shoot the 2 Baddies
and a Dog in the corner (when you hop back to
the entrance of the house you can shoot them easily,
they just run around between the bullets and it will
not cost you any Shotgun Ammo), pick up the House
Door Keys one of them drops and go through the
alley N, (Great that Bougainville) open the door to
the house and go to a store room, shoot the Baddy
and get the Jesus Icon from a box on a crate.
The Sewers-part 2.
Go back to the Jmp square and up a small ramp W
under the Yellow house, open the door L and pick up
some Flares before you open the trapdoor to
the Sewers, climb down and run into the water E, go
R/L/R and follow to a ½ MP, return and where
you see the stone sidewalk, go straight into the
deeper pool, R and into the E tunnel, follow R/L and
shoot a Rat, go straight to the e end and up
the L floor, throw a red ball switch and go up a
ladder, backflip from the top and go outside.
Mary Icon, the Taverna and the Winecellar Key.
Shoot the Dog and go L to a square behind the
church, go into the arched alley S and deal with a
Baddy to get the Mary Icon, back to
the church and go t the NW gate, it will open for
you, go on to the R/R and come out on the Taverna
Square, open the door of the Taverna and go behind
the counter, there’s a Key in the cupboard R, it’s
the Wine Cellar Key.
Go back to the church and around to the entrance of
the sewers, climb down and follow W to the 2nd
crossing, go N and follow through a deeper part at a
crossing to the N tunnel, shoot a Rat and get
some Ammo there, return to the deep part and
climb up in E tunnel climb the ladder to the Wine
Cellar.
The Wine Cellar, Library key.
Open the door and stand on the grating between the
Barrels, shoot 3 of them to let the wine flood the
lower cellar, drop down the SW corner and dive into
the wine, (don’t drink it or you will come up short,
but I know it’s tempting) go to the UW lever and
throw it. A trapdoor opens in front of you, shoot
the grating on the duct after you climbed into the
trapdoor, when you go in, somebody’s being shot!!
Take care, shoot another grating and go out fast,
run for the red ball switch in R corner and throw it
to open a door R of you, run out and get some
distance between you and the Baddies, shoot
them as they come out one by one, go back in and
have a look at the T-shirt of the bloke on the
floor, it’s the Librarian (I Love Books) take the
Library Key he dropped and go to the Taverna,
out to the church and R, past the church entrance
and into the SW alley, you’ll finally come to the
Library square.
The Library.
Open the big Library doors and go up the stairs, L
and over the walkway, to the NW corner bookcase
(this is the one you have to sprint to later)go R
along the bookcases and find one of the books
sticking out, pull it to move a bookcase away from a
CS. Go to ground floor, SE and drop down into the
CS, get the Librarians Notebook from the
crate and stand in front of the red ball switch (to
open the NW bookcase upstairs), notice the Key in
the CS R of it (later, later!)
Timed Run.
When you pull, run for the ladder, up and R sprint
to the chair, go L hop on the stairs, go jmp up a
bit and roll, runjmp onto the walkway curved L and
runjmp to one of the arches NW and straight into the
(hopefully) open bookcase.
Church Key.
Follow the triangular passage to the end and
jmp/grab onto the wooden balcony, runjmp/grab to the
R hand balcony and go into the house, down the
stairs and shoot the grating on the CS, climb down
to get the Church Key from behind another
grating. Climb back up and go to the brown wooden
balcony next to the Library again.
Look out over the square and notice a thin wooden
ledge around the R hand corner. A long runjmp will
get you there, (if not, jmp onto the small roof and
slide/jmp with a sharp R curve onto the thin ledge)
open the Crowbar door and step out onto another
balcony, climb down and get a ½ MP under the
balcony, open a door to the house and go in to the
kitchen, throw the red ball switch on the stove to
light another stove. (in the Sewer Key house?) Go
back outside and R into the corner, open another
house there to get some Ammo, back outside,
up the balcony and drop to the Library square.
The Torch.
Go into the alley back to the front of the Church,
go around the L side to the square behind the Church
and into the NE alley, open a door L and go into the
L room, find the Torch in the corner at the
window and go into the opposite corner kitchen where
I had to hop on the burning stove to light the
Torch. Go back to the front of the Church and open
the door.
The Church.
Take your Torch with you, pull the Altar on
the red carpet and the gate opens, place the Icons
L+R and a trapdoor to the crypt opens on the spot
where the Altar was.
The Crypt.
Drop the Torch in and climb down after it. In this
crossing of crypts, there is a burner behind the S
gate in case your Torch doesn’t burn, (you have to
work to get it lit) but yours is, so go into the E
crypt and follow E along the R and come to a room
with a grated floor, many torches on the walls,
here’s where the Notebook comes in handy:
Torch puzzle:
-1st: middle of centre, is the centre one of W wall
-2nd: middle of Right, is the centre one of N wall
-3rd: left of left, is the L one on S wall.
A block in the E wall lowers. Go in and swim to
level 4.
Level 4: Thera’s Depths
1st Cave.
Pick up a waterproof sheet of paper from the nearby
rock as you enter. When you swim down, the current
will take you, swim past the pillar in front along
the L side and look up for an airpocket in the
ceiling, go up for air and face SE, swim down and
into an alcove in that corner, through a small gap
and R at a pointy rock, find the plant covered UW
ceiling switch and pull it to lower a wall in
the back of this cave, swim E and R in the end, into
that open wall opposite the blue grating, pull an UW
lever and an elevator takes you up to the Block
Puzzle.
The Block Puzzle, Secret #1.
Go into the S room and shoot a Lizard, get a
½ MP at the N fountain and look on the
Missing Notebook Page for the clue to this
puzzle:
The Waves don’t mirror heavens colour-
The Axe died with either blood or grass-
Blue or Red shine the Falcon’s feathers-
The colour of the Shield is neither yellow nor green
- But the Blue one is not alive..
So you’ll have to agree with me that this is the
solution:
Waves – Yellow
Axe – Green
Bird – Red
Shield – Blue
Push the blocks into the alcoves and when you hit
the Trigger, the gate closes behind you, roll and
jmp/grab forward into the CS above and do the next,
when you are done the Secret sounds for Secret #1,
go into the open SW door, climb up to the top of the
room (to 1st floor in the W and to 2nd floor in the
E) and shoot a big vase in the S, a block drops into
the dry pool below and triggers a cave in which will
fill up the pool with water. Go into the S wall and
head to the W side of the room to pick up a ½ MP
as your reward, not much eh? Have a look in the NW
room, where there’s a hint on the wall for the Maze
we will get too later on. (Remember, Blue, Red,
Green, Green… Have to be honest, didn’t notice that,
Trix pointed it out to me.) Go back to the pool and
find a Shark swimming around, shoot it and
dive down, swim back through the room with the Block
puzzle, down the hole at the elevator and through
the cave to 1st cave, up for air again.
Cave with the Ropes for 1st Urn.
Face N and swim into the cave under the hole you
came out of at the start of the level, stay on the L
side and notice the Spiketrap, when you stay
in the L corner, you can swim up unharmed and into
the Cave with the ropes.
Cave with the Ropes.
Swim to the rope hanging in the SE corner, go up
against the sloped brick wall E and do a pull
up/backflip/roll/grab to the rope, swing to the N
pillar and climb around R corners till you can climb
onto the dark brown sloped block, pull up and
slide/jmp/grab the next rope, swing to the W and
grab a green covered MS on the ceiling of the cave
(where all the plants hang down from) go forward
along the R side to just before the next hanging
plant and turn L, drop onto a sloped rock below, jmp
L curved and jmp/grab the pillar with a L curve. (if
you happen to miss the 2nd sloped rock, just keep
jmping L till you slide and jmp/grab the pillar.)
Climb around the R corner and go up to about the
level of a ridge R, backflip/roll/grab the wall
behind and go all the way L to the S wall, when you
backflip here, you land on a sloped pillar, jmp
again and land on the 2nd sloped pillar, jmp and
grab the green MS above, turn around and go E, L to
the pillar the rope hangs from, go with your face up
against the pillar and drop/grab, go around R, up on
the brown surface and climb off on the R side turn L
and jmp over the hole, turn and start shooting the
Fire Dragon with your pistols, there’s no
place for him to hide, the room S has nothing
interesting, unless you want to fight a Lizard
and shoot some vases.
Go N and climb up to the roof of this structure at
the NW window, go S and drop from the roof onto a
green ledge with some barrels, shoot them and get
the Ammo, back up the roof and NW, past the
box there and to the corner L of the hanging rock,
you can see an opening in the N building below, back
off from the roof and drop onto a sloped block, grab
the edge and pull up/backflip/roll/grab into that
passage, go L and open a set of golden doors, go
into the Fish room, stand with your back to the
lower block and backflip on, jmp to the higher block
and jmp/grab the crevice above, climb L and pull up
into the CS, follow to the next cave.
2nd Cave.
There seem to be several ways to get going here,
best way was just back off from the edge of the CS
opposite the one you came out of and see a sloped
block below, drop and slide about halfway down,
jmp/grab the green MS, turn R and drop against the
pillar, grab and go L around the corner, climb up
and R till you hang over the MS part, now you can
backflip/roll/grab to a pillar behind, climb up and
when you go over the edge, jmp/roll so you slide off
backwards, grab the end of the slope and climb L
around the corner to a brick wall, go up as far as
possible and backflip/roll/grab the wall behind,
climb up into a CS, shoot the 2 Lizards here
and go E, follow to a CS on the R and come out into
the Urn Cave.
The Urn Cave.
Stand on the pointy ledge sticking out of the floor
and look down for a moment, see the Piranhas
circling the Skeleton, great!
From this ledge you can runjmp to the SW building
and land on a ledge under the window, if you happen
to fall into the water, no problemo, just climb out
at this flat ledge. Runjmp/grab up to the W rockface
and from there you can (it’s possible) runjmp/grab
up to the roof and shimmy L to pull up in the
corner. Or jump/grab into the window and climb up
inside. Or just hop into the water and swim around
the SW building and walk onto the S shore, as far as
possible, look for the window and only use Ctrl to
get up into it, you see there are more ways to get
there…
From the NE point of the roof, runjmp/grab the edge
of the roof over the Urn and go R to where you hang
over a pillar with blue circles on it, from here you
can backflip/roll/grab a green ledge. (found a
shortcut by accident, go R all the way and pull up,
drop just past the edge and immediately hit the Ctrl
button again and Lara will land inside at the Urn.)
The official route is a MS from the green ledge to
the pointy part of the roof, drop on top and walk to
the rope E, run off the roof and slide/jmp/grab the
rope, turn around and swing into the place where the
Urn is.
Get the hard earned 1st Urn and dive into the
beautiful pool, swim to the NW corner and climb out,
from here you can runjmp/grab that pointy ledge at
the entrance.
Go back and dive into the water of the 2nd Cave,
swim to the SW corner and look for a green pillar on
W wall, climb up the brick slope just R of it and
backflip to a sloped block, jmp/grab with a L curve
and grab the pillar. Go L and up to the brown wall,
from where you can climb back up into the CS to the
Fish room, go back to the Rope Cave and dive in,
pass the Spiketrap from the E side this time
and come out into 1st Cave, there is a pillar right
in front of you, swim by L of it as you did before
and go up in that air pocket in the ceiling. Take a
rest and get ready for the next challenge.
The Spikewall Tunnels for 2nd Urn.
Face E and swim through 2 narrow crevices to the
E Cave with an airpocket in the ceiling, save
and face S, swim down to the bottom hole and in S,
quickly to an UW lever on R hand wall, just past a
gate, pull it quickly and swim into that gate as a
Spikewall comes at you, swim out when it passed and
to the N side, into a tunnel R and into another wide
tunnel at the end of it, roll and quickly swim back
into the sloped tunnel.
Break the surface of the air pocket and wait for a
Spikewall to pass by, when it is gone, swim after it
and go around L corner, another wall comes at you,
go back and wait for this one to disappear, (small
bug?: when I reloaded after saving, the 1st
Spikewall reappeared, the 2nd not) then swim L
around the corner into the tunnel it came from, up
at a ladder and R/L, swim to 2 yellow vases in the
NW, look for an UW ceiling switch behind the plants
and use it to open a gate NE in the opposite wall,
swim in, up and L, get the 2nd Urn and swim
out the S small tunnel, through the Moving
Pillars, most of the times you can just swim on
and Lara won’t be hurt, swim up just after the last
Pillar and up into an airpocket in this big Cave.
Face NE and swim down to another cave, with a ruined
building, go L and down to a door where plants hang
from the ceiling, underneath you’ll find a ½ MP,
go back to the airpocket. will Face S and swim down
and a bit L, to a small hole in S wall, R into the
next cave, follow back into the E Cave. Get air and
dive down, go W and up the crevices to a couple of
roots from a tree, swim R there and follow this N
cave to the end, go R into the tunnel and L/L, get
some air.
The Timed Swim for 3rd Urn.
You have to make some preparations for this Timed
swim to succeed.
Swim E, notice the pink coral plant R at an UW gate,
go L along the structure in the room and R around
it, swim back upstream to the UW gate in the end,
open it and swim back W for air. In the timed swim
you can make use of the current in that tunnel you
just opened. Go through it and to the next room in
the end, up and W into an opening with steps, look R
when you come into next room and shoot the vase in
the alcove, the waterlevel rises. Swim W and through
the next steps passage, down a sloped passage (keep
R) to an UW lever on R wall, pull it to open a gate,
a rock comes out and blocks off the strong current
in the hole. Notice the grey door in the end of the
tunnel, this one will open up when you pull the
timed switch upstairs.
So now you know where you have to go you can go back
to the upper w tunnel and get out in the room there,
save in front of the switch and pull, roll and
sprint to the water, jmp as far as you can and swim
over the Coral plant, to the end room, up and into
the rooms with the steps, down the R side of the
tunnel to the door and in quick.
Get the 3rd Urn and swim out of the hole in
front of you, be taken by the current and come out
opposite the entrance to the timed swim, go in for
air and then swim back, to the cave and S, R and up
the W crevices to 1st Cave, up in that air pocket.
The Maze for the 4th Urn.
Face SW and swim into the far cave, where you will
find a tunnel in the W wall, swim SW in next room
and through the tunnel in the back to the hart of
the Maze. Now… remember the sequence Blue, Red,
Green, Green. Swim into the R hand N tunnel and the
current takes you to the next room, roll and swim
straight into the Red one to a room with Fish
statues, go L into the Green tunnel and L into the
next Green tunnel, take the 4th Urn and get
air in the ceiling, swim into the Blue NW tunnel to
get back to the centre room, swim into the exit NE
and go back to 1st Cave. After you took some air, go
look for a hole in the W wall, at a fallen
Amphora behind a block and swim L, around the
corner over the amphora stand and R in to the next
tunnel, straight to the end of the big room with the
arches and L under the last Arch, R into a small
tunnel under the fore last arch and L, up the sloped
tunnel, R up the next, fighting the current.
Placing the Urns.
Shoot the 2 Fire Dragons in this hall and go
L, open the Golden Doors and follow the white line
to the Statues which will take the Urns, but first
go into the W and E passage, pull the chains there
to open 2 gates, one to get rid of Wraiths (water)
and one with a Statue for Spirits. Memorize where to
run after you placed an Urn, because Hell brakes
loose. (better do them one by one, but I didn’t have
to tell you that) After you placed all the urns, the
N Door opens and you can go to next room.
The Clam Puzzle.
In this Hall are 2 tunnels and a passage N to a room
we’ll get to later, go into the W tunnel and swim to
a room with big hammers, swim L into a hole in the
corner to come out into the Clam Cave, go E and open
an UW door in front of a Clam, go N along the e side
and find another door, open it from the N side and
swim to the chain N, there’s a hole in the wall
behind it, go up to the Chain room and pull the L
chain to drain the Clam Cave, climb down the shaft
you just came up from and pull the chain in front of
the entrance to change the position of the pillars
E+W, go push/pull the Clams to those pillars and
pull the chain again to raise the Clams, climb up to
the pillars and put the Clams under the holes in the
ceiling, the W Clam you have to jmp up at the pink
coral bush in the SW and shimmy along the side of
the pillar to where you are behind the Clam.
Starfish and Octopus Amulet
When they are in position, pull the N chain again
and go up to the Chain room, climb down one of the
Ladders E or W and go to the Hammer room, jmp past
the Hammers to the blue signed Tile, which will
trigger the Hammers stop, go put the Clam in the
centre of the room and step on the other blue Tile
again to start the Hammers back up, the Clam gets
crushed and leaves an Amulet, get it and go
back up to the Chain room, to the other ladder, to
the hammer room and repeat the trick to end up with
the Starfish and Octopus Amulet, go back up
to the Chain room and pull the R hand one to
re-flood the Cave. Swim back past one of the Hammers
to the Hall, go into the N room.
Grand Finale…
Climb up to the ledge above the pool and open the
door with the Amulets, go to the room with the
deadly pool and the Shining Crystal on the
centre pillar, a Fire Dragon roams around the
room (think you can’t kill it, and not really
necessary too) run onto a ledge below the entrance
and start jmping to the opposite side block, where
you can place the Discus of Thera, shields
come up out of the water and block the deadly rays,
so the pool gets safe. Run/jmp for the centre pillar
and jmp/grab the ladder on it. climb up to get the
Crystal and the doors above open up, the
pillar raises and you can jmp straight up into the
water above.
Climb up onto the pillar where you are all alone in
a huge endless Ocean, hope somebody’s on his way to
get you…
The end of a magnificent level series…