FR2 - The
Wanderers by Amber Light
Lara will drop through the trapdoors while catching fire and
drops into a pool, just go with the flow and swim down, then
up into the Main Room.
Main Room, the Crowbar.
Climb the rocks NW. Jump into the passage in the W wall (covered by
plants) and follow to a Blade trap, crawl under the Blade
along the right hand wall and go up to the ledge with the
chest, open it to get the Crowbar.
Bronze Stars.
Safety drop down and go to the alcoves in the middle of the
N and S walls, there are 2 Bronze Stars. Now make
your way back up to the ledge where you got the Crowbar (up
NW) and climb the ladder on the W wall this time, almost to
the top and backflip to the ledge behind. Hop SE to the
ledge in front of the closed gate N and do a runjump from
the SW corner to the corner of the ledge on the W wall. Go S
and runjump up to the block with the receptacle for one of
the Bronze Stars. A block will lower in the N wall, ground
floor.
Timed Platforms and the Shotgun.
Runjump back to the ledge you came from and go back to those
ladders NW, get down to the ground floor and enter the
ground floor passage in the W wall and hop right around the
corner over the pit, follow up to where you can get
Flares from a chest, then turn back and drop into the
pit. Pull up S and immediately do a backflip and jump over
the pit after the Boulder dropped in. Follow the passage up
to where you look out into the Main Room. Jump up onto the
ledge to the right and hop around the corner to the next
ledge and save in front of the Timed switch. Pull,
backflip/roll and run left onto the raised platform, jump to
the one on the central pillar and throw the switch (lowers a
block behind you).
Now you can roll and turn right a bit while you runjump back
to the platform S and quickly run to safety.(If you happen
to drop to the ground floor, you know the route back up here
now..)
Throw the switch again, roll and jump to the first platform,
this time jump to the ledge SE where the block lowered. Open
the chest to get the Shotgun and some Ammo for
it.
Drop backwards from the ledge and shimmy left to the next,
pull up and save at the Timed switch. This one will lower a
block on the ledge along the E wall. Throw the switch, turn
left while running and jump to the ledge E, hop onto the
higher part and run past that underwater lever (for later).
First Wanderers Key.
Jump to the block with the Star receptacle in the NE corner,
another block will lower, this time on the ground floor S
and a Skeleton will come out. After he stepped on that
trigger tile a Wanderers Key will appear on the other tile.
Jump down into the pool and climb out to get that
Wanderers Key, if the Skeleton plays nasty, shoot him
into the E pool.
Flooding the Main Room.
Passage N, Gate wheel #1. (You can also go S first,
makes no difference)
Go into the passage N where the block lowered before and
climb the blocks, nasty beetles will pour out of the wall
while you run into the next room. Either run back and lure
them into the E pool or be quick about your business. Throw
the switch in the room, turn around and climb the cage onto
the block. Hop onto the next block and jump to grab the
ladder, go up and turn around to runjump and grab to the
opening S. Go up to the chest to get a Medipack from
it. Go back and now runjump around the right hand corner
into the opening E, throw the switch there to open the gate
ahead and step out into the cave. Grab up S to the ledge
above and turn NE to jump to the rope there, swing a bit and
jump to the ledge in fron of the open gate, follow in and
get Gate wheel #1 from the chest. Go back out and
jump into the water below, Follow the current back to the
Main Room and this time take the passage S.
Passage S, Gate wheel #2.
Go into the passage S where the Skeleton came out of before
and follow to a pole. Climb a bit and turn to backflip off,
go to the next pit and check the health before you jump and
grab to the pole. Go up and get past that nasty Blade, go up
a bit more and turn to backflip to a safe "corner" ledge,
the dark ones are deadly. Jump over to the chest to get a
small medipack. Jump back to the pole, go up and find
the opening E, backflip in there and throw the switch in the
next corner to open the gate ahead. Grab up N to the ledge
above and runjump to grab the rope SE, swing a bit and jump
to the open gate. Follow in to get Gate wheel #2 from
the chest. Jump back to the rope and swing to the ledge W
where the gate now opened. Jump with a grab to get into that
opening and go down to the mechanism, place the 2 Gate
wheels and watch the flyby of the Main Room being partially
flooded. Go back out and drop into the water below to swim
back to the Main Room.
Main Room, a Secret.
Swim to the NW corner and dive down under that ledge with
the Crowbar chest NW, Carefully around the corner to time
those Spikes and follow to a room with
Secret #1, a
Golden Skull in a chest. get back to the Main Room and
swim up at the S side open gate.
The Fire Section.
Hop over the ledges in that lava pool and go left at the
closed gate, time the jumps past the Moving Pillars and end
up in the Fire Cavern, a flyby takes you around and you'll
see flames stop at a face texture. Your job is to get those
flames burning again.
Head S a bit and runjump SE to that safe
tile in the burning floor, turn NE and jump to the next one
near the dark pillar. Now you have to stand far back and
runjump with a right hand curve around that pillar to the
next safe spot NE. face N and runjump to grab the ladder
there, go up a bit and shimmy to the right along the ridge
to get to a ledge with a Timed switch.Save and pull, roll
and run a bit forward, hop onto the block where the fire
just went out and runjump to the next block S, Then a
standjump a bit to the right to land on the next block in
the dark corner, curve right doing a runjump and grab the
Jumpswitch (SW) at the end of that jump. Slide down and jump
with a left curve to get back to the safe tiles.
The Second Wanderers Key.
Turn SW and hop to the spot where the cage just lowered,
throw the switch and a cage will go up behind you. Jump to
the tile W and from there a diagonal runjump to grab that
cage W. back to that tile in the burning floor SE. Jump to
grab the cage W and go up, climb up to the left side ledge
and step on the tile there to activate a Skeleton on the
ledge E. That Skeleton will step on anther tile which will
make the Wanderers Key appear. Go over to the E side, shoot
the Skeleton off the ledge and get the Second Wanderers
Key.
The Torch.
Runjump from this ledge to the S and land on the sloped rock
under that face, you'll slide down to a safe tile. turn E
and jump to the alcove with the Torches (a block lowered
here). Pick one up and jump back to the W, go straight to
that burner W and carefully light the torch there. Turn
around, walk e a bit and go left around the corner where
you'll find a grey "tile" on the floor. That's a raising
block, drop the Torch on it (hit the #1 key) and walk from
the tile to the safe tile N. Then standjump with a left
curve into the arched opening NW. Another jump NW and from
there a jump to the safe spot under the gate W. Crawl in and
get Secret #2, a
Golden Skull from the chest.
Turn around and climb up to the now open gate, jump with a
left curve onto the ridge and shimmy to the right where you
can pull up on a flatter spot. Face SE and jump to that
slanted rock, grab the edge and shimmy to the right where
you can pull up. Hop to the triangular ledge NE and jump N
over the rock. Go over the ledges to the N, jump to a block
in the NW corner and then over to the ledge with the chest
E, get the Shotgun Ammo from it.
Drop from the ledge to the safe floor below, head S and go
jump back onto that tile in the burning floor SE. Jump to
the switch E and throw it to raise the block under the
Torch. The cage W will lower, but there's aniother way up.
Go to the NW corner where a block lowered, climb the
remaining block and jump up to the ledge S, follow s to
where you can now take the Torch from the raised block. Hop
onto the higher ladge and face SE, runjump to a dark ledge
to the right of the "Face" and stand close to the wall on
this ledge, now you can light the eye again (facing E) jump
onto the ledge E and face W to light the other eye too. A
gate opens up.
The Realm Star.
Go to the W side of the ledge and slide down to the safe
floor, go up the steps S to that open gate. Inside and in
that chest is the Realm Star, go back out and turn
left at the gate, jump to that ledge in the corner and from
there NW onto the wall and face W to standjump and grab the
rope over the lava pit. swing across and go through the
gate, stop before you enter the next room.
Boulder trap.
turn around, check the health and save. Take a single hop
back so you just step onto the first floor tile in that room
and immediately jump back S into the passage as a boulder
will drop. then turn around and run down the room behind the
boulder, hit the look key to get out of that fixed camera.
Jump to the right into the next room, two running jumps over
the right hand ledges will get you to the exit to the Main
Room. Swim over to the N side and enter the Water section.
The Water Section.
Jump the ledges over the deadly water and enter the puzzle
room.
Bird puzzle.
First go get the Shotgun Ammo from the chest E. Now
go into the NE corner and find the jumpswitch up S. It will
bring out a pole in the entrance hall S, go there and climb
the pole, backflip onto the floor above and have a look N.
The clue to the puzzle is on the wall next to the gate. get
back down the pole and into the puzzle room to move those
Birds onto the tiles. S goes S, with it's back against the
wall, W to the triangle SW and the last one N to the hexagon
(N side left). A cage will rise in the middle of the room
and a harpy will attack, take care of the harpy and go up
the cage to jump to a switch N.
The Third Wanderers Key.
A timed switch it is, save in front of it and have a look
where to jump as it is quite a tight run. I did a roll,
while turning right a runjump NE to the ledge beyond the
pillar, run curving left and jump to the floor with a right
hand curve so you can runjump onto the far ledge to the
right (green vase), curve left there so you can jump across
to the ledge at the symbols and run into the open gate. Go
carefully into the SE corner and push the block in till you
can go left and follow around to where a Skeleton will wake
up. He will activate the tiles again so the third
Wanderers Key will appear, pick it up and go out through
the open gate N. Safety drop from the side of the ledge
under the momkeyswing and get
Secret #3, another Golden Skull from the
chest.
The second Realm Star.
Climb back up and grab the monkeyswing, follow to the end
where you will drop onto a breakable platform, quickly jump
to the one ahead and jump up to grab the second part of the
monkeyswing. Go into the next room and get the second
Realm Star from the chest. A Wraith will appear. so run
out and down from the ledge into the pool below, swim out W
and then S in the next room. Swim up and climb out before
that Fish gets you. Drop down into the room with the Birds
and go back S to the Main Room.
The Mighty Warrior.
On the central pillar of the Main Room a Mighty Warrior
appeared. Dive into the water and swim to that ledge E where
the block now permanently lowered. Use the underwater lever
to lower a platform over the ladder NW, swim there and climb
out to climb up to the ledge above, during the next part
that Warrior never attacked me, but maybe I was just lucky.
Run SE onto the ledge with the switch and activate it, there
are 2 more switches. Go back to the NW corner and jump/grab
to the ledge with the Bird statue, shimmy around and drop to
the ledge in the corner, jump to the N and run onto the
ledge with the second switch. Get onto the ledge n and do a
runjump to grab the ledge N, under that Bird statue. Again
use the ledge above to shimmy around and get to the third
switch on the S pillar, a gate opens up on the water level
W. Dive down and get in there.
The Fourth Wanderers Key.
Follow in to a pool, swim up to the S side passage and get a
Medipack from the chest, go back and into the passage
W and follow to a floor lever. When you use it an explosion
will occur. That's the Mighty Warrior you just took care of.
return to the Main Room, to the NW corner and up the ladder
to the ledge. This time jump and grab the upper ledge E and
runjump to grab that central pillar. Jump over to the gate W
where the fourth Wanderers Key just appeared. Picking
it up will open the gate, so step in and light a flare to
spot that crawlspace to the left. get in to get
Secret #4, a
Golden Skull. Go out and continue W to a pool where you
can place the 4 Wanderers Keys to open that gate W
The Skribblerz Stone.
From the entrance ledge of the Stonez Room a jump to the
ledge W, use the jumpswitch, jump back and grab the
monkeyswing to go E where a platform lowered. Climb down to
the lower section of the grey texture to the right and
backflip/roll, landing on a slanted block a jump and grab
the ladder, go right around the corner and drop to the ledge
with the switch, use it to kill a burner at the cenral
pillar. Turn around and stand next to the switch to runjump
to the central pillar and use the Jumpswitch there. Jump to
the S for the next switch and then to the W for the last
one. Now you can return to the ledge E and go up the ladder
to the ledges above. Place the 2 Realm Stars one E and one W
to lower the cage around the Skribblerz Stone and
jump over to get it. Two wraiths come out... Jump to the
opened gate S and slide down into the unknown...
Temple of the
Stone by Bedazzled
Throughout the level you'll find a few torches, they aren't
to be used for puzzles, if you like you can use them instead
of Flares.
The Mirror Puzzle.
Go N around the corner for Flares in a chest. Walk
towards that gate N and Lara looks up left to an object on
the wall. Drag the mirror NW out twice, and put it opposite
the glass window W wall and also lining up with the object
in the wall N. (there are little slopes in the floor, also
indicating where the Mirrors should go). Head S and to the
right, in the next room take the mirror NW out and put it
against the W wall next to the pillar with the window .
The mirror SE goes to the spot against the E wall and
opposite the pillar with the glass in it.
The lens looking pushable goes in between the pillars with
the glass, under the skylight and rays will appear
throughout the rooms. The gate S and also the one in the NE
room opened up (where you got the Flares).
Gate S, the Small Waterskin and a Golden Star.
First go to the gate S, the gate closes behind you, slide
down and mind the swinging axes. Passing them and heading
left you'll come to a small room, climb the ladder and back
flip. Look up and use the jump lever above your head and
then jump to the next ledge and climb the ladder. Go S and
left, in the SE corner is a chest. Get the Shotgun and
medipack from it and turn around, go left and left and
keep to the left to find a lever left of the wall torch.
Watch the scene, so back N, down the ladder, go into the
passage behind the third axe and get the Small Waterskin
from the chest. Back to the ladder and back up and go S
again. Follow through till you are in a room with a pool and
a fountain.
The Water Room.
Go N, jump in the water near the waterfall and fill the
small waterskin. Go back over the bridge, towards the W and
fill the scale with water. A door on your left opens, so get
in, climb the pole and back flip, follow through and shoot
the skeleton from the ledge. Then take a running jump to the
rope, turn to your left and swing to the ledge against the
wall.A running jump back in the direction of the rope to
grab the monkey climb. Follow to the end, drop and grab the
ladder and climb around the right corner onto the balcony.
Head up into the NE corner and open the chest. Get the
Golden Star and a wraith will pester you. run down into
the water and swim NW, get out and run into the gate which
opened and in there is the cross to get rid of the wraith.
Gate-Lever Puzzle.
There are 4 levers and counting from left to right, put them
down, up, down and down, the gate opens behind you, turn
around and go in to open the chest for shotgun ammo.
Turn to the right and use the jump lever on the wall (E).
Outrun the skeleton (or blast him into the pool) and go into
the open gate on the left, then into the opening E. The door
at the end will open (have a look E as there is a pool with
a chest in the pool), take the second alcove to the left and
use the lever. Fall in water and swim to the end and pull up
out. Jump up some blocks and the door opens, you're are back
in the mirror room.
Gate NE, Lasersight and a second Golden Star.
Now go NE to the area with the chest where you got the
Flares and enter the gate N. Go to the right and use the
lever. Then head to the pit W and jump to the monkey climb,
follow through to where you can drop to the floor.
Shoot the crocs in the water and jump in, get out on a slope
against the S wall and shoot another croc. Jump from the
slope onto the block with the emitter N, from there a
running jump to the block with the emitter left (NW) landing
on a corner. Carefully move to stand in the far corner so
you can take a running jump NE to the ledge with the chest,
get the Golden Star from inside the chest.
Back to the water and climb out onto that slope S again,
walk E and a standing jump with grab to the block with the
flame, shimmy right around 2 corners and get up on the
block, sideflip left into the alcove with the chest to get
the Laser Sight. Jump in the water and swim W but
don’t go in the opening just yet, look at the pillar and
behind it is an underwater lever, pull it, quickly swim back
to that slope S and get out of the water to shoot that croc
which just came into the room.
The Bridge Key.
Swim into the opening W. In the next cave is an opening on
the right (E) at the end of this passage is a chest with
revolver ammo and the Bridge Key. Back in the
water and swim to the right (N) and up, NE is another chest
open it to get some Revolver ammo.
The Revolver.
Near the N wall is a Torch, you can light it at the small
fire basket S. Go to the E wall and find the ledge up and
also a small slope, stand with your left shoulder against
the wall and jump up and grab the ledge. Jump to the middle
structure and open the chest for the Revolver. This
awakens the skeleton, deal with as best you can, I shot of
the head with the Revolver and dealt with the other 2 the
same way.
The Crowbar.
First go the ledge on the N wall and then aim for the W
ledge with the chest on it with a left curved running jump.
Inside the chest are a small medipack and the
Crowbar. Back to the middle structure and another
skeletons is awake, if you didn't shoot off the head first.
Take a running jump to the SE pillar and from there follow
through over ledges to the W and deal with the last skeleton
in this room.
The Artifact Room Key.
Climb up W to the rolling bridge and find a pushable block
NW, push it twice and use the Crowbar on the lever. The
first bridge rolls down. Go to the bridge and just left on
the E wall you can use the Key to get the second bridge
down. Run over the bridges and slide down the pole. Halfway
down you can back flip into a passage. Follow and jump down,
the door opens for you. Go left to that small pool and get
the Artifact Room Key from the open chest in the
water. Go back up the steps and inside go to the left and in
the right hand alcove you can use the Key.
The Skribblerz Stone.
Place the two Golden stars on the sides and pick up the
Skribblerz Stone and go W, deal with the skeleton, go
through the gate and the level ends… (you could shoot the
head off the skeleton before you pick up the Stone and watch
him run into the pit...).
Oak Island by
Aza
Go out of the small room to a large area, first go left and
into the building where you can shoot two rats. Go out and
W, to the rocks where you'll see an opening behind a slanted
rock behind a short tree stump. Grab up to the slanted rock,
turn around facing the tree and back flip, then jump and end
up on the tree trunk.
Make your way over the branches to the NE, on the branch
there is a chest and in it are some flares.
Utility Key.
Go onto the N branch and jump to the rocks N. There is an
opening down, get in, shoot the rat and get the Utility
Key from the chest. Get out and go to the W and a
standing jump + grab, shimmy as left as possible, pull up,
slide/jump/grab the ridge ahead and hoist up.
The Lasersight.
Follow in and look for a gate left behind a banana tree, the
gate will open up (this is a short cut you might use later)
and get from the chest a medipack. Go back and follow
through till you come to a swamp. It is filled with nasty
beetles so be careful. Look W and spot a chest there. Jump
in the swamp with beetles and wade as quickly as possible to
the W, climb out and grab the Laser Sight from the
chest. Get back through the swamp and leave this area.
Head E and into the house again and use the key in the lock
to the left.
The door around the corner opens, get the arrows from
the table left and open the door in the back. Get a small
medipack from the chest and shoot some crates in the
opposite corner so you can schlep (pull) the skeleton away
from the switch and use it.
Go out of the house and to the left into next opening where
that gate opened and head up the stairs. Watch out for the
spikes….. You can run jump over them from the entrance. Go
to the right (W) and follow through. Don’t take too much
time as a skeleton will be here shortly so drop down into
the water and swim S and left (E) and up and left again and
careful get out. Shoot the Crock and on the right (E) is a
TIMED jump switch.
Timed Gate and the Shotgun.
You can get to the gate the hard way by jumping all the
ledges around this cave or go for the Shotgun Secret while
looking at the easier route.
Face N from the ledge under the jump switch, jump to the
next ledge turn a bit left (NW) and jump to the ledge there.
Back flip, turn around and jump and grab the ledge ahead,
shimmy left and pull up at the end. Go to the chest for
Secret#1, the
Shotgun. Look down S and spot the ledge leading to that
gate SW. Drop to this ledge and stand in front of the jump
switch. Save and jump/grab to activate, turn left and hop
back once, run jump to the ledge N and take the same route
as before to jump into the open gate.
The Pirate Plunder.
On the pillar NW and facing S there is a jump switch to stop
a burner on the floor, go to the other side and step on the
tile with no flames on it and face W, another jump switch,
that one opens the gate N.
Oops...a boulder alley. Sprint down and at the end, jump up
to the left (W) or sprint along the left side and into the
safe corner, while the boulder bounces back you can climb up
left. Follow to the end and pull the lever. Cut scene of the
other boulder. I went back, jumped over the boulder and got
my hand on the Pirates Plunder. You'll see a gate
open up near a chest.
The Crossbow.
Go out W to the ground floor of the cave with the timed jump
switch (the gate is open again), find a passage N and go
into the passage you opened up. Get the Crossbow from
the chest and head for that open trapdoor to climb back up
to the house.
Oops... a skeleton but you have the shotgun, lure the
skeleton outside and to those pits in the middle of the
area, shoot him into one of the pits with the Shotgun.
Releasing 3 Boulders.
Head W and go back up to the treetops. Get the crossbow and
laser sight and shoot the rope (the knot) of the boulder
that is hanging way up SW. Now make your way to the boulder
NW and jump towards that swamp area. Go in and climb up a
ledge NE, stand far back and turn around to spot the bones
under that boulder way up. Shoot those and watch the boulder
go.
Back to the ground floor (or take the gate behind the banana
plant) and once again, up the tree and now go E on the lower
branch near the boulder. Run jump and grab the roof, shimmy
right around the corner and back flip to a flat ledge. Climb
even higher and then take a run jump N to the flat corner of
the roof, Drop behind the boulder and push it from the roof.
Careful.. there are Spikes where the boulder was, just hop
backwards and drop down to the floor of the house. Head
outside and towards the 3 boulders on the in the pits.
Blowing Things Up.
First jump W to get some arrows and see that the
trapdoor in the SE corner is gone, stand well back and
jump/grab and climb down. Jump on the TNT case and
from there on the other box and shoot a bat. Look up to the
ladder and you see a ledge halfway up, so climb up, back
flip/roll/grab and shimmy around the corner to hoist up and
back flip/roll/grab to get into the opening W. Follow
through underneath a boulder and come to timed emitters and
a pool, first shoot the Crocs in the pool.
Do a running jump, running jump with a slight curve right
and another running jump to the last, run over the corner to
the safe ledge. Jump and grab to get into the crawlspace E.
The lever drops the boulder that will drop on the TNT case
and that provides a nice explosion. Back out, drop in the
water and swim NW to get out.
Jump to the ledge, shimmy around, pull up and roll/grab the
ladder and climb down. Then jump to the block, as behind it
is a chest for Secret #2,
Shotgun ammo.
Jump in the water, swim down in the first opening and follow
through, climb out at the end. Watch the fly by of a big and
deep cave with a kind of plant cover on it. The trick is to
stand on the left of that plant on this ledge and look
through the binoculars. Look straight into that opening in
the opposite wall and there you can see a map of which tiles
to jump on. Btw that medipack is a trap (boulder).
First jump is a run jump straight S and over that plant,
walk into the SE corner and face E, turn right a bit and
stand jump/grab to the next ledge. SE corner again and face
SE, hop with a left curve around that low rock to the next.
Stand SW and run jump SW, the last ledge is one square away
and in front of the passage. Jump into the passage and run
up the steps, shoot bat at end and drop down into the water
below.
The Skribblerz Stone.
In the S wall is a small opening, swim in, and all the way
at the other end so you can climb out and shoot the Croc.
Face N and then swim along the right side of the ship and
board the ship, go up the ramp to the steering wheel and
pull up on the right hand side of that wooden board so you
are even with the pillar with the emitter. When you are
over, Lara will slide and make a hop, then jump straight
away to the pillar with emitter. Grab the edge and pull up
at the corner. Hop over to the next one and then a running
jump with grab at the last moment to the ledge with the
lever E.
Jump to the N and slide down, grab the monkey climb and at
the end let go and open the chest for the Utility Key.
You can then jump to the ship, slay the two ghost pirates
and then use the Key on the door SW.
Get the second Pirate Plunder and leave N, run to the
front of the ship, dive into the water and swim back to the
room with the Skribblerz Stone.
Swim to the side and climb out to place the two Plunders,
jump to get the Skribblerz Stone and the final flyby
is shown.
Over the
Rainbow by Kitkat
The Village.
Lara will slide into a fortified village, head to the S side
of this village and on the S wall of one house is a jump
lever opening up a nearby door. Turn left and go into the
next house, in the chest inside are Flares. Stand facing E
at the trapdoor in the corner and open it.
Follow the tunnels all the way through and pull the barrel
you'll find out twice, then push it aside and use the lever
on the floor. Climb up the ladder into a house and climb on
top of the fireplace, turn around and do a standing
jump/grab to the beam, runjump to the next and open chest.
Get the Crowbar from the chest. Drop to the ground
floor and leave the house through the open door.
Go to the opposite house and use the crowbar on the right
hand door. Get on top of the fireplace again, jump the beams
and get the Bifrost Key 2 from the chest, a Baddy
came in so take care when you drop to the floor.
Go W to the Big Doors with the keyholes and on the crossing
where lara looks up to the right you have to go left and
right around the corner of that house, open the door with
the crowbar and climb the N wall to the top. Jump N to other
house and get onto that ledge to the right to open the chest
for Bifrost Key 1 and a Medipack.
Go to the N side of these ledges and stand left, runjump N
onto a flat part in the roof of the house, open the chest
for Secret #1,
Shotgun, Shotgun Ammo and Gold Bars. Slide
from the roof and get back up to the S side house, jump over
to the N, this time climb down the N side house and open
trapdoor. Follow through and climb up into the last house, S
is another chest, this one with Shotgun ammo.
Over the Rainbow.
Go out of the house, head S along the W wall to those Big
Doors. 2 Vikings are lurking around here, you may have
encountered them alraedy. Use the 2 keys to open them and
step into a desolate place, N is a chest with 2 Uzi ammo.
Walk over the rainbow and jump across after you shot that
Rainbow Bird..
The Castle. (there will be a bunch of Spiders here,
we won't mention them all…)
Go into the opening to the right at the Golden Gates, climb
the block there and runjump/grab E to use jump lever. Go
into the opening S of the Golden Gates and back flip from
facing E, jump and grab the jump lever. The Golden Gates are
open, go into the Hall.
On the N wall is a lever, the trapdoor opens and you'll fall
in water below, climb out E and jump grab to the pillar W,
climb to the top, back flip roll grab, repeat this move and
climb up and into opening W. Jump the breakable tiles,
(single jumps) time the spikes, there is lever on a pillar
in the lava room.
Lava Room, Smaragd Ocular Emerald part 1.
Runjump and grab that pillar with the burner, shimmy to the
left corner and pull up. Time the burners to runjump to the
next pillar and then to the ledge W. Find a pushblock in the
NW corner, pull it out twice and go around to use the lever.
The pool will drain, now go to the pillar S and lok for a
lever that will stop the burners on the pillars in the dry
pool. Drop down and go for the cheat SE, grab the Ruby
Kube and the doors W open up. Climb the ladder on the
nearest pillar and jump back to the W side ledge. Go through
the open doors, follow the passage.
Drop into lower room, and run for the Wraith into passage
the S. Into the pool and down to the E, find the underwater
lever in the higher ceiling part up right (SE), swim back
into the tunnel N and open the gate with the lever, drop
back into the hall with the gates. Head into the open gate
NE. Find the hole in the ceiling, climb up to use the lever.
Back to the room and up into the passage W, run over the
break tiles and open the chest for a Medipack.
Use the monkeyswing to get back to the room with a Wraith
circling around you. Save before going into passage S to
pool and wait a bit before you dive in. The pool has to
freeze over when the Wraith dives in too and sometimes he's
somewhat reluctant, if the pool didn't freeze over, go back
the save and try again. Swim back E and N, get back to the
room and into the passage S where you can now cross the pool
to the chest and get the Smaragd Ocular Emerald part 1.
Back over pool, in the room the gate SE is now open. Follow
through…
Lightning room, Smaragd Ocular Sapphire part 1.
Watch out for lightning, open the gate E, get a Medipack
from chest. Go out and to the gate W to get the Smaragd
Ocular Sapphire part 1 from the chest. Leave the room S
and follow to the Spike room.
Spike room, Smaragd Ocular Emerald part 2.
Dive into water (blood) at a safe spot, time the Spikes to
swim into the central block and up for a ceiling lever. Back
out to the central ledge and get the Smaragd Ocular
Emerald part 2 with additional Medipack. Go out
and follow to Jumpswitch hall.
Jumpswitch hall, Smaragd Ocular Sapphire part 2.
Left around gate and pillar is a Jumpswitch #1. Then to the
right of the entrance from the low block to Jumpswitch #2.
Climb into windowsill NW and jump/grab to climbable pillar,
left around and backflip to pillar for Jumpswitch #3 Get
back up to same pillar and jump to pillar N where gate
opened NE. Get the Smaragd Ocular Sapphire part 2,
drop from the ledge and go out of the open gates E.
Find another chest in that passage and get the Flares
from it. Continue E and slide down, light flare and shoot
the cover from the crawlspace N, follow in an quickly drop
to floor below, run left and behind that curtain again to
get rid of the Wraith at the Bird statue.
Find a pushblock NE and pull it out to get to the lever
behind it. Throw it to raise a Timed block SE, better get
that pushblock out of the way and run to the timed block,
jump on and grab the crawlspace E. Follow in and climb up to
the battlements to get Secret #2,
Uzis, Uzi Ammo and Gold Bars.
Get back down to the hall with the pushblock. Go to gate S
and open with Ruby Kube.
Follow in to meet a Big Fat Spider and go to the
Stone Room. Jump to both sides to place the Oculars (combine
the parts) and get the Skribblerz Stone. Go out and
walk into the sunset to end the level.
One World by
George Maciver
The Crowbar.
Lara ended up in the hills, the jeep parked to the left.
Head straight W and there are a couple of Crows here that
will show up one time or the other. You will come to a small
pond, get into the deeper part and swim through the tunnel
to a cave where you can get the Crowbar from an old
chest. Swim back and climb out of the pond, to the left you
can see those Sentry Guns from the flyby. Go N and in the
direction of that little light on the hill.
Revolver and Lasersight.
To the left of the small lamp is a path in the rocks, follow
to a crossing and a Baddy will open fire, take him out and
go to a door N. Open it with the Crowbar and go in to shoot
the Baddy guarding this Store room. There are 2 chests, one
with the Revolver and another with the Lasersight,
NE and SW are 2 Revolver Ammo pickups (George
told me one of these pickups is unlimited, so it will
reappear if you are out of Ammo).
Taking out the Sentry Guns.
Head out of the Store room and go S along the path, careful,
the Guns will spot you and at that point you have to run
back fast. Follow the path back to the W, go down the hill
and find a spot where you can take out the Guns. I went SW
from the pool near the Jeep, up a hill and left up a steep
hill near a tree, from where I could take out three of the
Guns. Go W down the hill to a little lamp and from there you
should be able to take out the fourth Gun. Jump into a pool
below and climb out at that path, find the spot from where
you can take a shot at that Guard on the wall.
Go follow the path and a flyby will show a Baddy destroying
a bridge. Go on to the locked gate and climb up left to
where the chest is, get the Guard’s Key from it. Open
the gate and go up to the broken bridge. Climb backwards off
the bridge and safety drop down. Climb up the other side of
the bridge and stand near one of the posts, standjump over
the corner of the flames (deadly) and go into the building
to get rid of the guy that destroyed the bridge. Pick up the
Medipack S and head down the trench W.
Crossing.
Another guy guarding a chest, take him out and get the
Guard’s Key from the chest N. That small door NE is for
later, head to the one SE and open it with the key. Follow
in to a Puzzle room.
Gold Skull Puzzle Room I.
Timed Run - Skull 1.
I ran to the left side of the wall ahead and climbed up,
took out the 2 Baddies with the Revolver and finished off
the 2 Dogs with the Pistols. Turn W and jump/grab to the
lower ledge over the entrance. Go up to the switch on the N
wall, save and throw it. Backflip roll and run with a left
curve over the raised trapdoor, jump to land in an opened
trapdoor in the middle of the green pool. Swim through and
check your health before going up. Swim to the left and to
the ledge from which a Guard is shooting you. Take him out
and get the Medipack left behind. Jump to the other
ledge and get the first of two Gold Skulls. Swim back
to the Puzzle Room.
Timed Run - Skull 2.
Go up to the ledge SE and find the switch in the corner,
looking W you’ll see the gate to be opened by this Timed
switch.
Pull the switch, roll and runjump with a left curve to stay
on the ledge, then jump up to the higher part and curve
right before that pillar, curve left again and run around a
column onto the ledge closest to that gate, runjump and grab
the edge under the gate and pull up, quickly run in but not
too far! There’s a deadly pool… Line up for a swing on the
short pole (indeed short) over the left side of the pool,
runjump and grab the pole, let go and grab the block, jump
to the ledge with Gold Skull #2. Face N and jump to
that slanted block, immediately a back flip and you’ll see
an explosion and that lowers the block so you can easily use
the short swing pole to get back across the pool.
Up one Floor.
Go back into the Puzzle room and runjump/grab SE, over to
the ledge. To the S are the receptacles for those Skulls,
turn around and see a block go up on a ledge NW of you. Get
onto the block, stand SW and face N, turn left a bit and
standjump/grab up to the ledge sticking out above left.
Timed Blocks, Up Up and Away.
Head N and find 2 switches, one NW, one NE to raise two
blocks on the S side ledge. Throw the one NW, sprint to the
one NE and use it too, roll and run out to the right, jump
over the corner to that ledge going S and jump to the ledge
S, onto the lower raised block and grab up onto the higher
one, turn N and runjump/grab up to the floor above. Follow
the ledge to where the gate opens up for you. Follow through
to the next challenge.
Blocks and Booby Traps, the 1st Bone Skull.
Depending on where you start, the route can vary. There are
4 blocks to be moved onto the right tiles. There are also
booby traps in this room, be careful with the light grey
tiles on the ledges. I jumped to the one to the right, jump
to the dark grey tile NW and face SW, where you can see the
cage lowered. Spot the 2 booby trapped ledges straight NW to
that ledge, stand back a bit and standjump to the first,
immediately a running jump to the next, another running jump
to the ledge NW, avoiding the light grey ledge there. Move
the block onto the dark tile and jump to the ledge NE, move
the block. Then the next one and finally the last block and
the cage in the middle of the room will lower allowing you
to get the 1st Bone Skull.
Jump to the now open gate NW and follow through to where you
can drop down into the pool of the Crossing. Go into the
newly opened gate SW and follow up to the top of another
Skull Puzzle room.
Gold Skull Puzzle Room II.
Face W and jump/grab the crack in the rocks, shimmy left to
a gate and pull up, turn around and jump over to the ledge
at the ladder. Go down to the lower level and make your way
over to that chest NW, grab the Revolver Ammo and go
over to the S side of the room, left a bit and up to a ledge
S, there’s a switch. Throw it and that gate you saw above
will open up. Make your way back up the ladder, jump with a
grab back to the gate and enter to get Gold Skull #1,
the flames won’t hurt you. Get back down to the pool level
and over to the gate N, turn E and see one of those short
poles. Use it to get across and grab the monkeyswing to the
S, drop onto the ledge and hop to the ledge with Gold
Skull #2. Hop back go back over the monkeyswing and now
another tricky jump to that pole. Stand on the SE corner of
the ledge and face that pole, a straight runjump to it and
Lara will swing, glance off the wall and land on her feet on
the other side (you can also
decide to do the “short run” jump, stand back, hold shift
and walk, then release shift hitting alt and Lara will jump
after only 2 steps).
Timed Exit.
Now get over to the switch SW and throw it to open the Timed
gate N, run and jump over the central ledge to the gate,
pulling out the Revolver to shoot the Baddies and the
Dog. Go W and mind that Booby trapped tile to get a
Medipack from the chest. There’s a trigger tile in
the other corner to reopen the Timed gate in case you forgot
a Skull.
Bone Skull #2.
Head back E and place the 2 Skulls on the stands. Go through
the gate E and get Bone Skull #2 in the next room. Go
out through the opened gate and follow back to the Crossing.
The Skribblerz Stone.
Jump over to the small door NE and follow to the Stone Room.
Jump to the N and S to place the 2 Bone Skulls and the cage
will lower allowing you to get the Skribblerz Stone.
Head out the newly opened gate and a flyby will end the
level showing you “Georges Latest”.
16-10-2007
Back to Top