Walkthrough by Dutchy
CS=crawlspace, MS=monkeyswing, MP= med-pack.
The Red Stone.
From the yard you’re on, enter the opening in the W wall
and follow to a room with a shrine, on the shrine is a
receptacle, go back into the passage you came from and
you’ll hear an earthquake, now return to the shrine room
and see the N wall came down, enter the new passage and
find The Red Stone. Well obviously that has to be placed
on the shrine, so go back and put it in the receptacle,
2 Wraiths appear, run back through the passages to the
yard and straight ahead to a new opening in the floor,
just drop in and get rid of the Wraiths.
Pool Room.
Go get the Flares NE and then go along the E wall to the
S, on the ledge is a MP. Get into the water there and go
SW to get Tablet Piece 2, return to where you got the MP
and dive into the small tunnel under the ledge, swim
quickly to the next room and try to get out fast, shoot
that Fish!
Puzzle Pool.
Go S and find the Puzzle floor, hop over the Skull tile
(deadly) and go over the central path to the Globe in
the far corner, pull it out of the corner and hop/roll
over the Globe to push it onto the first red Tile, pull
it back once and then squeeze between Globe and wall (go
as far as possible and hit “Ctrl”) and push it to the
central path, over to the N after you dealt with the
Wraith (to the pool N, deep part where the tunnel is)
After the N red Tile, pull the globe S again and to the
SW Tile, then far NE and back to the central W Tile. 2
more Wraiths, and after that the Globe can be moved onto
the W room Tile by going over the SW corner (Lara can
even squeeze between a pit and the Globe, makes things a
bit easier). Better save before you push it to the last
Tile that will open the door W. Deal with the 2 Enemies
and be careful you don’t step onto the deadly Tiles. Get
the MP, dropped by one of them and enter W to a room
with a Skellie on a ledge above.
Skellie Pool.
Go L and into the next room and go R to a pool, runjump
with a L curve to a ledge along the pool and go up to
the alcove in W wall, from the alcove a curved
runjump/grab to the wall NE and dodge the Skellie while
you run N and do a runjump/grab to the pillar R at the
end, pull up and quickly jump to the pillar NE and get
Tablet Piece 2, the pillar you just came from is now
burning, so drop down to the floor and head S, through
the small room and up to the ledge with the Skellie
again, now run to a red Tile SE and that will stop the
Flames on the Pillar N, so get to that pillar again and
pull up, quickly roll and runjump with a grab in the end
to the balcony SW. Combine the Tablet parts and place
The Tablet. A trapdoor opens in the hole behind you. So
hop back and drop down, throw the lever and a door opens
in the Pool room.
Leave NW and swim back to the Puzzle pool, get out and
shoot the Fish first, then dive in to the NW tunnel and
swim back to the Pool room, go to the NW and find the
open door in the N wall. Follow through the Lion Pool
(go N) to the gates that will open for you, out into the
yard and NE, follow the passage through a CS and go S to
the end, where you’ll see red light coming from an alley
S, a Knife-trap in the entrance. This passage is for
later, go on to the E and find another passage with a
Knife-trap. Stand on the L side, about one step back and
face the inside of the L wall a bit, hop back and do a
runjump bouncing off the L wall and you should get
across with little damage. Follow to the end and go into
the building, get the MP to the R and then go up into
the passage S.
The Blue Stone.
Go down a ladder and follow the long passage to another
ladder and backflip into a room with the Blue Stone on a
pedestal W, save before you take it! 2 nasty Wraiths
show up, you have to run to the ladder, drop down and
sprint back the long passage, up the ladder there and
hop onto the higher floor, run into that small pool
where you got the MP before. Most of the times the
wraiths burnt Lara while climbing up the last ladder, so
before I went up, I ran back a bit and then returned,
got onto the ladder and that time it worked, I could
reach the pool to get rid of the Wraiths in time.
Now you have to trail back a long way, over all the
grassy areas to the Lion pool and S to the Pool room.
place the Blue stone in the receptacle NW and pull the
Globe out, push it onto the burning red Tile at the
pool, quickly hop into the pool taking a MP if needed.
Now go to the open gates E of the pool and get a ½ MP in
the NW corner, then go into the SE passage and a flyby
through a large room takes over.
Large Room.
Go to the NE corner of the room and into the hall there,
go up the steps to a closed gate, shoot the vase and
return to the lower hall, a block went down in the NW
corner, go into the pit and crawl through the CS, climb
up E and come to the Labyrinth.
The Jump Labyrinth.
Stand on the corner SE of the ledge and runjump/grab to
the pillar E and do a L curved runjump/grab into the
opening NE. go on jumping NE like that and come to a
pillar in a pit with an opening in the wall far NE, a
runjump from corner to corner (no grab) will get you
into that opening, walk E and standjump with a grab in
the end into the opening NE, follow this passage all the
way to a lava pit with a pillar that has a ladder,
jump/grab the ladder and go to the top, turn R and start
shooting the Wasp coming around the corner. Jump W and
follow around to where you go E again (Wasp+Bat), jump
SE twice and then turn to the N, a long runjump around
the pillar N to a ledge behind it.
The Uzis.
So stand where you can just see the corner of that ledge
and runjump/grab to it, go on to the next one N, the
path goes on N, but first jump to the E and follow to
the end, where you can pick up the Uzis and Ammo and a ½
MP in the corner, go back W and follow the path to the N
again. Somewhere you have to runjump to the NE again and
follow the path in and standjump/grab to a ledge with a
lever, pull up in the L corner and throw the lever to
open gates in the hall. Drop from the ledge to the lower
path and head W, follow to the pit with the ladder and
go back up, jump W and go to the end of the ledge, drop
down, save and get the MP in the corner there, then run
to the exit SW fast and drop into the lower passage,
crawl back to the hall and go E, up the stairs where you
shot the vase before, those gates opened up.
Vases and Traps.
You need to shoot 4 of the 8 vases in the dark alcoves
in the walls to open a next gate, because the other
vases will trigger enemies. From the entrance, going
clockwise through the room, shoot #1 and #3 N-side, then
#6 and #7 S-side and go to the vase in the SE corner,
shoot that vase too and the nearby E gate opens, go in
and come to a deep pit.
The Shotgun.
Go to the S side and dive down, quickly swim into the
tunnel S. If you’re fast you could get the Shotgun in
the end SW corner and roll, then go down into the hole
in the bottom go L and swim up R in the next channel,
get out and shoot the Baddy, if you didn’t get the
Shotgun, kill the Fish and swim back for it (shoot the
Fish anyway). Shoot a vase in the N alcove if that
didn’t break already (lowers a next block) and go to the
gates NW, they will open for you.
The Torch.
Enemies appear, deal with them and go up the stairs to
another hall, look in the SW corner for the lowered
block and crawl into the CS. Follow to a red room, go
carefully along the R hand wall and turn R into the
passage and follow up to Knife-traps. I stood facing the
R hand wall and sidestepped up close, then did a
sidejump over the Knife (the second one same MO), check
your health before you safety drop down the end of the
passage. Shoot the Skellie off the floor and get MP and
Torch.
The Eye Piece.
Drop from the floor and go NW, back to the entrance of
the Large room, taking the Torch. Hop up into the higher
passage and light your Torch just around the L corner,
go back to the large room and up the steps E, light the
Lamp L at the gates and they will open. Go in and take
the Eye Piece after you dropped the Torch near the gate
L, a gate opens in the grassy areas and the exit of this
room opens too, take the Torch and enter the Puzzle
pool. Go S and at the Tile floor you can hop onto a
block W, go into the open door W and R in the Skellie
pool. Just under the pillar N (that burning one) is
another Lamp for you to light, another gate opens.
Leave the Torch and go back to the Puzzle pool, go N and
into the pool NW, swim through the R hand tunnel back to
the Pool room, go N through the Lion pool and up the
steps to the grassy area, head NW and find the open
gate.
The 1st Secret Key (an Expert room).
Save here, I would suggest. Then stand one step back
from the Lava and hop back, now runjump to the first
Tile, standjump to the next and do two runjumps
diagonally across, then standjumps again to finally come
to the entrance of a cave, shoot the Dog and go
straight, look for a CS up in the R hand wall (between 2
pillars) and climb through, follow the next passage up
to a room with the key on a burning block. Go up on the
block in the NE corner and face SW, do a runjump onto
the sloped block and slide/jump/grab the burning ledge,
shimmy L and pull up on the safe ledge, turn NE a bit
and standjump/grab the crack in the pillar. Shimmy all
the way L to a passage N and go up, turn at the top and
grab up to the passage above, go up to the Knife-trap
and jump over. From the opening to the room, you have to
do a L curved runjump with a grab in the end to land on
a ledge L, what’s that fool doing here?
The Red Stone.
Now do a runjump NW with a R curve and a grab in the end
to land in a lower alcove N, turn around and runjump SE
around the block over the Skull Tile and grab to get
into the alcove L, from there and L curved runjump/grab
to a cracked pillar S and shimmy to the CS R of it.
Follow sliding down backwards and doing a safety drop
into a room, get the Red Stone and drop out from the
hole in the floor. Land back in the cave and go to that
CS in the N wall again, follow back up to the 1st Secret
Key from the ledge that’s now safe, go back the way you
just came and E in the cave, turn R in the end and climb
the ledge to the opened exit gate, go E over the grassy
area, into the building and through the CS, drop and
follow to the S end. This time take the first
Knife-alley (S one) and do a runjump over the L side of
the Knife, go to a gate L and open it with your Secret
Key. (There’s another gate in the other side of this
room, but since you can only pick up one Secret Key at a
time, I did this one first, we’ll go back for the other
key later, but after opening the first gate, you could
always go and get the 2nd Secret Key now. Look below
where to find it.)
This Secret room is an Expert room, meaning the jumping
is real tough!
You could always leave this Secret alone and go to the
last part of the walk to the part where you proceed with
**Using the Red Stone.**
1st Secret Room.
Go in and runjump around the corner to grab the ladder
on E wall, climb into the opening E and go L into the
next passage to another Lava-pit, runjump into the
alcove NE and from there a sharp R curved runjump
(banana jump) into the alcove in N wall, turn E and jump
up to the alcove E (same corner) and stand on the NW
corner of that alcove, turn facing W and take one step L
from the wall, standjump W and curve R in the end into
an alcove in N wall, past the pillar, Now one more jump
and it’s a banana runjump around the R corner to the
opening in W wall. Go into Secret room #1 and get Ammo,
a MP and go up on the block last to get the Shotgun
after you saved, you have to step to the NE corner of
the block and standjump/grab up into the opening in the
ceiling, 2 Wraiths making things even harder. Run
through the passage and drop down at the start of the
Secret room, go R and run out and into the pool fast.
The 2nd Secret Key.
Now you can open the opposite Gate (if you didn’t
already, now is the time to go get the 2nd Secret Key).
Go out and runjump over the Knife-trap, go back N and
through the CS, out of the building and L over the
grassy area, S into the Lion pool and go along the R
hand side to the open gate W of the pool. Get the 2nd
Secret Key and return all the way to the gates to the
secrets. Open the W side now and just go in, nothing
scary here. Get Secret #2, the Goodies and head back
out.
** Using the Red Stone.**
Jump the Knife-trap and go E to the other Knife-trap and
into the building in the end, place the Red Stone on the
ledge and the gate opens N, go to the next challenge.
Burning Levers and Globes Puzzle.
(Found a small shortcut here, if you do like I say,
you’ll probably don’t have to move the 4th Globe.)
Take one of the Globes from the S wall and move it to
the red Tile near the SW pillar (this is the shortcut,
because an extra pillar flame extinguished), then pull
it off again and move it onto the Tile near the NW
pillar. The next Globe to the NE pillar, three pillars
are safe now. Hop on the block near the entrance and
jump up to the entrance, runjump to the SW Pillar and
shimmy around the corner to pull up at the lever, throw
it and from where you stand after using the lever, turn
SE a bit and walk back to do a curved runjump (grab in
the end) to the alcove L of the entrance in S wall, then
go to the NE corner of the alcove and runjump/grab to
the corner of the still burning SE pillar.
Pull up in that corner and turn around, standjump with
no grab into the next alcove S, from there a standjump
sharp R and a grab in the end to get into the opening in
E wall, face NE and standjump/grab the ceiling inside
that E room go to the N side and turn L to drop/grab to
the opening there. From that opening a runjump to the
nearby pillar and use the lever, from where you stand
after using the lever, turn NW a bit and walk back to do
a curved runjump (grab in the end) to the alcove N and
from there to the NW pillar. Throw the lever and a
simple standjump into the alcove with the lever in N
wall, throw it and drop to the ground floor.
Get a Globe out of the newly opened gate S and put it on
the Red Tile under the SE pillar, go up to the entrance
and go over the S alcove to jump to that SE pillar,
throw the lever and drop to the floor, go to the room E
and see the doors opened E. (So I never used Globe #4,
if in your game a flame is still burning, put the 4th
Globe on the last red Tile and be sure you did all the
levers on the pillars to open the doors in E room).
2nd Eye Piece.
In the passage is a pit, runjump over the pit and get
into the alcove with the Trigger Tile, turn around and
from the Tile a runjump back over the pit (the floor
just out of the alcove is too steep now). An opening
appeared in S wall, close to the pit. Go in and get the
2nd Eye Piece. Return to the Globe room and take the MP
one of the baddies dropped.
Now you have to backtrack all the way to the Skellie
Pool, short directions: Out of this room SW, through the
Knife-trap outside and follow to the N, through CS,
grassy area, S through Lion pool into Pool room. through
UW tunnel to Puzzle Pool and W there into Skellie pool,
go to the alcove W, so you can runjump/grab up to the
Skellie wall (Skellie must have run off the wall, cause
he’s nowhere in sight).
Turn around and go up to the floor SW, take out the
baddies and open the door W with the Combined Eye
Pieces. If you return to the Skellie pool, there will be
2 more baddies and they drop ½ MP’s. Now you can leave
through the Horus Door.
21-09-2005.