Authorized
walkthrough written by
Selene
[Many thanks to Richard for helping
me out with some important points]
STORYLINE:
After the conclusion of
Astrodelica 4:
Showing off to Lara, King Penguin
tried to balance the Magic Thing on his crown but it
fell off and smashed. Captain
Astrodelica was furious.
Somewhere in another galaxy, quite
far away, lies a small moon whose surface is
entirely covered by an ocean of frigid water. There,
exists ancient alien technology that can be used to
create a new Magic Thing. Captain
Astrodelica has dropped
Lara and King Penguin off on this moon with
instructions that one or other must make it to the
Provider Apparatus.
IMPORTANT NOTE:
Do go through the
readme file before
starting the level. This will give you a lot of
helpful information on the level, how to get the
secret etc.
Pickups:
Flares, Provider Gem,
small medipack,
revolver, lasersight,
large medipack, revolver
ammo, Magic Thing
+ 1 Secret (the Eagle-Eyed
Certificate)
Enemies:
None
Identify the 4 rune symbols
is the message that greets us as the
level starts and we find Lara on a small rocky slab
of land. You’re on the moon now and the water here
is freezing cold, so do NOT under any
circumstances tempt yourself into going for a dive
(technically you can, but Lara will die and
you’ll have to reload the game so what’s the point?).
Another good idea here is to keep a pen and paper
ready so that you can jot down each of the rune
symbols as you come across them.
There are three bridges leading off
the island: the N one down to a boat where
King Penguin is waiting. You can’t get anywhere from
there yet, so that leaves us with one option less.
As of now you can go either E or S as
you like. The preferable thing is to locate the
revolver/lasersight to
begin with, so head S to the Isle of the
Platforms.
ISLE OF THE PLATFORMS- THE PUZZLE OF
FOOTSTEPS:
Pick up the
flares
to the left and cross the island to
the bridge leading up into no where. Pointless you’re
saying? Wait and see….or
simply walk up to the end of the bridge, turn
around, drop and hang from the edge. Now look up
underneath the bridge. That’s
right…..you
will
see a rune symbol- one out of the four you’re
looking for. This rune is according to the
Futhark (the ancient
runic alphabet) called
Uruz and it symbolizes
strength/power.
Examine the 11 raised platforms and
turn the volume up high. Walk across each of the
platforms and take a note of the sounds of Lara’s
footsteps as she walks onto them. Most of them
(nine to be exact) will be just the same- a sort
of hollow sound as it would be when walking across
metal. The sound accompanying her footsteps as she
walks across two of the platforms will be different
from the rest. What you have to do is to run across
these two platforms and none of the others. You can
try solving this puzzle yourself or have a look at
this screenshot for the location of the two tiles in
question.

When done correctly a block rises at
the S end. Climb onto it (being careful not to
step onto any other platforms- if you do so the
block will lower again). Do
a standing jump to grab the isle above and pull up.
You might notice a tile with a frame around it at
the middle of the isle. There is a column tucked
away in the corner and this is moveable- your next
task is in other words to find a way of moving it
onto said tile. However, you can NOT under
any circumstances move it across the tiles that have
tiny green squares on them- spears will pop up and
impale Lara if you do this. You can retrieve the
Provider Gem
placed upon the white pedestal at the far end now or
after moving the column. After you’ve done both a
pair of flame emitters will be put out down at the
Isle of Fire.
The secret here is quite simple:
NEVER stop on the spear tiles, just continue
pushing it until you‘re standing on a safe tile.
Stand behind the column and push it 6 tiles
forwards. Go around it to the left and push it 2
tiles S, then move around to the left again and push
it straight onto the middle tile.
ISLE OF FIRE- TRIAL AND ERROR/THE
REVOLVER:
Now you can head over to the white
pedestal and retrieve the
gem
if you haven‘t already. As you do so
you’ll
see the Isle of Fire down below and some
flame emitters are turned off. Head down the stairs
beyond the pedestal and follow the path around to
the right and then left to pick up a
small
medipack.
Stay away from the elevated platforms though- Lara
will catch fire if she gets too close to them.
Return to the stairs where you came
down and go around to the right, then climb the
elevated block in the corner.
The moment you step onto this block look to the left
to see that a second pair of
flame emitters
that have been put out in front of a second
flight of stairs. The moment you step off
this block a timer will start and you have to reach
the stairs BEFORE the
flame emitters
come back on and saying this timed
run is difficult is a major understatement. Here’s
my way of doing it:
Stand on the left tip of the block
and run off. Sprint forwards a little bit, release
the sprint key and veer right, then sprint down the
next part. Let go of sprint before turning the
corner, run to the edge and jump. Press Action in
the last moment to grab the edge ahead and pull up.
Immediately do a standing jump forwards and keep
running and start sprinting just as you turn the
corner of the
fire
platform.
Sprint a bit forwards, release the sprint key and
start jumping in zigzags between the
fire platforms
(just take care that you do
NOT
get close to them, jump across them,
run across them etc.).
At the end veer right at
the corner of the last
platform
and dash up the stairs before the
flame emitters
come back on.
NOTE:
Sprinting during the timed run can be
rather difficult and it leaves you with less control
when turning the corners etc. You can do it if you
like, that’s how I did it and it worked fine for me.
It is also fully possible to make the timed run with
runs and jumps only. In the words of the level
builder:
The critical step is jumping before
the gap so you can run/jump from the edge and save
some time.
Cross the floating isle on top and
the next bridge W. Walk around and enter the
building. Pick up the
revolver
and
lasersight
from the pedestals
(you’ll
need it for finding the secret).
Combine the two and aim for the huge eye up in the
ceiling (Lara will actually aim for it by
herself, even if you only have the pistols drawn).
Shoot it and the second rune appears:
Gebo- the rune
symbolizing gifts.
Return to the Isle of Fire the
way you came (the flame emitters will not come
back on at all, but you’ll still have to avoid the
platforms). Before the stairs leading up to
where you found the gem draw the revolver and look
up to the left underneath the rocks. Here you’ll
find
Sphere # 1

Shatter
it before continuing up the stairs and drop back
down onto the Isle of the Platforms. Now
return to the starting point the way you came
before.
ISLE OF THE RUNES- ANOTHER SPHERE:
Head down the E bridge- you’ll
reach the Isle of the Runes. Here you’ll find
8 raised platforms, each one decorated with a rune.
You might recognize Uruz
at the middle of the far left row and
Gebo at
the bottom of the middle row. We have yet to find
out the remaining two runes so cross the island and
locate a row of platforms floating in the water to
the N/W. There’s also a bridge to the E,
but you won’t be able to go all the way to the next
island as there’s a closed gate at the approximate
middle of the bridge.
Stand at the N/W corner rune
and do a running jump to reach the first platform.
In this case you’ll have to be a bit cautious in
your attempt to follow across the trail of
platforms. Normally Lara would stop at the edge if
you’re walking, but in this case she won’t and so
she’ll die if you step off the edge of the platform.
You’ll have to reach the third and last platform by
a series of running jumps. Just avoid stepping of
the sides and you should make it there. But first of
all: standing on the first platform turn around to
face the Isle of the Runes. Now arm Lara with
the revolver again and start searching underneath
said isle. Here you should be able to find
Sphere # 2.

After shooting it you can continue
the jump sequence across the platforms.
ISLE OF THE GLOBES- THE MOON GLOBE
PUZZLE:
From the last platform
do a long running jump to
the island with the rainbow glow underneath it. Walk
around to the opposite side and here you’ll find
what looks like a raised bridge. You’ll have to
reach the level above and to do this walk to the
edge (facing the bridge) and hop backwards.
Start running, jump at
the edge and in mid-air roll so that Lara ends up
facing the opposite direction right before she hits
the bridge. Continue pressing Jump and as she leaps
into the air press Action. If this is done correctly
she’ll grab the ladder opposite and you can climb up
to the top.
Here you’ll find a multi-levelled
walkway, two moon globes and two levers. Notice that
there are two corner tiles here: N/E and
S/W decorated with a picture of the moon
Your ultimate goal is to
place the moon globes on each their corner tile and
this is done by raising and lowering parts of the
walkway.
The rules
are as follows:
Smaller rising block up on its own
- globe is pushed one block high.
Taller rising platform up on its own - globe
is pushed two blocks high (lower platform)
Taller rising platform up and smaller rising
block up - globe is pushed three blocks high
(upper platform)
Face S and pull the rightmost
lever (this we’ll call Lever # 1- the other one
is # 2) to raise some platforms and lower
others. Now move one of the moon globes onto the
nearby lowered platform. Return and push the second
lever to raise the platform up to the second level.
Climb onto the walkway and pull/push the moon globe
all the way to the end. Now return to the ground and
push Lever # 1 once and then push Lever #
2 back into its original. Go back up to the moon
globe, push it onto the “elevator” and head down to
the ground. This time push lever # 2. You can
now go and move the moon globe onto the nearby moon
tile. A blue diamond surrounded by electrical
currents appears on top of the globe.
Now you know what to do. To cut
things short I will simply list which lever/s to
push for each move. It’s obvious that you’ll need to
climb up to the globe and push/pull it further along
the walkway every time you push a lever and as said
before your goal is to move the globe onto the
second moon tile. I’m not going to go into a lengthy
explanation here: if you’ve moved the first globe
all the way around you shouldn’t have any problems
figuring out how to deal with the second.
Once the second globe has been
positioned in the correct spot you’ll see a camera
shot of a zip line appearing somewhere nearby. Push
both levers again and you can now climb up to the
zip line and ride it to the island at the far end.
Just keep pressing Action and when Lara drops from
the zip line she’ll automatically grab the edge of
the island.
ISLE OF THE LADDERS- THE THIRD
SPHERE:
Now you have to find a way upwards.
Climb the ladder in the corner N/E. Stand
with Lara’s back to the slope, walk forwards and
stop at the edge, then backflip
onto the slope. Immediately jump forwards and grab
the ladder. Climb up and around to the opposite
side. Climb down as far as possible, Lara still with
her legs tucked up on the ladder, and
backflip/roll/grab to
reach the next ladder. Climb around to the right and
on the other side climb down as far as you can again
and backflip to land on
top of a stone pillar.
Do an angled
standing jump to grab the next ladder. Climb around
to the left and down until Lara is about one step
from the bottom of the ladder, then
backflip/roll/grab the
ladder behind. Continue climbing around to the
right, then down and left around the corner. Climb
down until Lara is hanging from the bottom rung,
drop and grab the edge of the platform below. Shimmy
around to the left until she can pull up onto a
pillar.
From here do a long running jump and
a grab in the last moment to reach the floating
platform N. At this point look up at the ceiling to
locate
Sphere # 3.

When you find it arm Lara with the
revolver and shoot it. Now turn around towards the
pillar you came from and look left to find another
row of ladders. They can easily be reached from here
by an angled standjump
and grab >from the edge of the pillar. Climb around
to the left until you can climb upwards and pull up
into the room above. You‘ll see a pillar rising down
on the ground.
Up here you’ll find two empty
pedestals and two levers. Push the leftmost lever
and a
large medipack
+ some
revolver ammo
appears on
each of the two pedestals. Now push the rightmost
lever to uncover a zip line over at the edge. Note
that when riding this it is essential that you drop
off at the last moment, otherwise Lara won’t survive
the fall. You have to estimate the drop so that she
lands on the taller block in the corner of the next
island. This will cause her to lose about 2/3 of her
health (provided that you have absolutely no
health loss from before). The only other options
are: A) Having her bones crushed against the
hard rocks or B) Drown in the icy water.
Apparently losing more than half of her health is by
far the preferred alternative.
ISLE OF THE PAWNS- THE COLOUR
PUZZLE:
First of all push the lever near the
W bridge. This opens the two gates on said
bridge (you now have free passage between this
island and the one with the rune platforms). Now
cross the island and the E bridge. There’s
another bridge going N and also two gates
preventing you from going across. Walk around to the
back of the sloping block and on the wall here
you’ll find two pieces that combined make up a rune
symbol. When you pulled the lever these pieces
started rotating so watch them closely until they
merge into one symbol. This is the rune
Wunjo, standing
for joy, comfort and pleasure.
Return to the island with the
rotating pawns (personally I think they look a
bit like rotating pins of some sort) and watch
the colour schemes of
the three pawns near the lever closely. There is one
combination in particular to take into
consideration:
Blue- Red- Green- Yellow
Now you have
to step onto the raised platforms with pawns that
have colours matching
the combination mentioned above. There are three of
them altogether.
ISLE OF THE TELESCOPE- RUNES AND
SPHERES:
When this is done correctly a camera
shot comes up showing the two gates on the N bridge
being raised. Cross the bridge over to Isle of
the Telescope. Approach the binoculars, stand in
front of it and press Action. Lara will look into
the binoculars, seeing a telescope appearing out of
the globe on the rocks ahead and through the
telescope you’ll be shown the fourth and final runic
symbol: Algiz- a rune
relating to protection. Do not leave yet though,
from the N/E corner of the isle look up across the
sky and you’ll find
Sphere # 4.

As you shoot it an item will appear
on the pedestal up at the Isle of Fire.
You have now found all four runes and
all you need is to retrieve the secret. Head back
across the bridge to the Isle of the Pawns
and from there cross the second bridge to the
Isle of the Runes. Step onto the four elevated
platforms depicting the four runes you have seen:
Uruz-
Gebo-
Wunjo-
Algiz.
A short fly-by shows a zip line
stretching across from the starting point over to an
isle we haven’t visited yet, go back there and climb
the raised block. We’ll get there soon, but first
we’re going to backtrack a bit to get the
level’s only secret.
ISLE OF FIRE REVISITED- THE EYE OF
THE EAGLE:
Return to the starting point and head
across the bridge to the Isle of the Platforms.
You might have to solve the puzzle again to raise
the block so that you can reach the island above.
Cross it and go back down to the Isle of Fire,
then follow the path left like you did during the
timed run. Jump across the gap and head around to
the left, but instead of continuing turn around
again and look slightly right towards the poles with
the spheres on top. Standjump
over there and (provided that you’ve found and
shot all four spheres already) pick up the one
and only secret: the
Eagle-Eyed Certificate.
THE MAGIC THING- A BOATRIDE TO THE
STARS:
It’s time to go back now, so return
to the Isle of the Platforms and cross the bridge
back to the starting point. Climb the block here and
ride the zip line across to the other side. Stand in
front of the octagonal receptacle and place the
Provider Gem inside. The odd-looking helmet is
lowered down onto Lara’s head- reading her mind and
once done she can pick up the
Magic Thing
from the pedestal. A block rises
underneath the zip line on this isle too, so you can
get back where you came from.
It is now time to leave this place so
go down the stairs towards the boat where King
Penguin is waiting and sail off into the horizon to
end another splendid adventure.