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Neon God Walkthrough

Authorized walkthrough by Selene

Story:

Lara has heard about a secret Inca artefact that a rich drug cartel leader and artefact collector who is known under the alias 'Neon God' is looking for in a subterranean Inca Temple in Peru. As she is interested in that artefact herself and does not want the devious 'Neon God' to have it, she travels to Bolivia to his well guarded estate to find out where he is looking for it. After finding this out, she goes to Peru herself to find the entrance to the Inca Temple to reach the artefact before Neon God does. History says that this artefact was the most precious the Incas had ever owned: Immortality.

Note:

Please use the .exe file provided in the level folder. It’s also important that you enable Bump Mapping and Vol. FX. For further information on use of controls, hints and installation notes please consult the readme.

There are seven playable levels and one cutscene. Each of the playable levels contain 5 Secrets (in other words 35 altogether). Also note that there is no compass in this game and for that reason no directions will be given in terms of cardinal points.

Level 1- Arco Iris, The Manor

Level 2- Tauromaquia

Level 3- The Rainbow Lounge

Level 4- Heart Of Peru

Level 5- Crystalline Passage

Level 6- Nevado Huascarแn Plateau

Level 7- Puya Raimondii

Cutscene

Also note that most of the levels are non-linear and there are probably different ways of doing it as well. The path outlined below was how I got through it.

LEVEL 1- ARCO IRIS, THE MANOR:

Pickups: Uzi clips, large medipack, small medipacks, M16 ammo, flares, Blue Key, Yellow Key, Red Key, M16 rifle + 5 Secrets (uzi clips + M16 ammo + small medipack + small medipack and uzis + large medipack and M16 ammo)

Enemies: Dogs, guards

NOTE: In this level there are two alternatives. Since you will be returning to the Manor later on you can actually skip the timed run with the block and the doors up on the balcony (the first timed run mentioned below) and the following parts included the skateboard park area. As soon as you have lowered the glass cases surrounding the mask and the empty pedestal in the laser hall you can do the timed run to get to Tauromaquia right away.  This means that you naturally have to go through the skateboard park and the other timed run upon your return to the Manor. What I have written below is just my preferred way of doing it.  

After a lovely fly-by we find Lara standing in the garden surrounding the Manor of the notorious Neon God in Bolivia. I'd recommend you to have a quick bounce around first to check out some of Lara's brand new moves, such as the forward somersault, the sideways somersault and the backflip. The roll is even replaced by a neat hand-stand. Once you've played around for a bit go right and behind the truck you'll find some uzi clips on the ground. Return towards where you started and approach the fence.  Lara will start looking up on a jump switch high up on the pillar. The only problem is that this switch is on the other side of the fence and there’s currently no way past that closed gate right of the pillar with the switch.

Continue past the fence and through the archway ahead. Be careful though, if Lara steps over the blue bars covering the ground at the end she will trigger a gun turret up in the corner left of the entrance. Stand about three steps or so away from the blue bars, hop back once and do a running jump to clear them. Go straight ahead, passing the wooden stairs on the right and in the corner by the cypress tree you’ll find some more uzi clips. Continue following around the perimeter of the pool. At the end opposite of the wooden stairs where you entered you’ll find another set of stairs, these leading up to an open room. The door straight ahead is closed, in order to open the right set of doors you’ll need a key (one which you have yet to obtain) and there are laser traps covering the entire floor of the room to your left so going in there is not even a question.

By now you should have gotten back to the blue lasers on the ground. Up to the right you will see the panel where the gun turret is hidden, ready to start firing if someone gets too close to the blue lasers. Do a running jump over the blue bars and into the second archway (in other words: the one to the right of where you entered in the first place). You’re now in the section of the garden that you saw through the fence at the beginning of the level. The dog over by the fence to the left is sleeping soundly (meaning it won’t budge for now) and there is another set of blue lasers on the ground right of where you came up. You’ll also find a large medipack in the shallow pool here. Now you‘re one step closer to that jump switch up on the pillar, but there is still a bit of a problem though: it’s too high up for Lara to reach. Just take a mental note of that and we’ll be back to take care of it later.

Draw guns and shatter the windows behind the blue lasers. The noise causes the dog to wake up so put it out of your misery to begin with. You now have free access to the lounge, well almost at least. Climb over to the part of the ground jutting out into the pool, stand about one step away from the blue lasers and do a standing jump ahead to land on the window sill. Go forwards and locate the purple button behind the chair on the opposite wall. Pushing this opens the double doors to your right. In addition two guards rush out. They’ve got some nasty firepower that will drain Lara’s health quickly, but them more you move back and forth the harder will it be for them to hit her. When they’re dead you can pick up the small medipack and uzi clips that they left behind.

You’ll now notice that this hallway connects the lounge where you entered with the laser hall. Enter the latter and go left to find another purple button. Push it and the laser trap is shut off. Now that the floor is safe you can retrieve the M16 ammo type A laying on the carpet near the doorway opposite. On the wall right of the doorway near where you found the ammo there is a jump switch. As you pull it you’ll hear some doors opening nearby, go out through the arches left of the switch and you’ll find said doors on your left-hand side.

Begin by picking up the flares on the pedestal to the right. Go left and up the stairs, then climb the box ahead. On top of the stairs there is a door, currently closed. Above the smaller box you'll find a ceiling trapdoor that Lara can pull down. Now stand on the large box, angled left towards the trapdoor, and jump to grab the floor above. Pull up and turn around. Do a standing jump towards the crate opposite and press Action to grab the edge. Pull up onto the crate (you'll need to press the Duck key while doing so) and crawl right. Drop off the crate (noticing the nice vault that Lara performs instead of tediously crawling backwards and hanging from the edge). Here you can pick up the Blue Key from the floor.  

Hopefully there shouldn't be any doubt whatsoever of where that goes. Make your way down to the stairs below, down to the ground floor and out right towards the garden. The keyhole you're looking for is on your left-hand side. As you enter the next room you'll see another guard heading in Lara's direction. Kill him (again, try moving as much as possible to avoid being hit) and pick up the small medipack he carried. What you'll find here is a flight of stairs covered in laser traps up to the left, a closed gate to the right with a crate next to it and a closed door at the end. Obviously the Neon God has a thing for high security: the entire room on top of the stairs is one huge laser trap (naturally, considering all the valuable artefacts he keeps here).

Climb onto the crate and jump straight up to grab the monkeyswing. Swing forwards and over the stairs and laser traps. In the laser room on top you'll need to swing left and turn right as you reach the vertical lasers. Continue going on until you reach the wall, go left and proceed until Lara drops down on top of a glass case. Now if you look down you'll notice two more laser traps spanning across and a safe floor section between them (where the two urns are). Drop down there and do a standing jump over the laser trap closest to the doorway.    

Start down the hallway and the camera angle changes. Almost immediately on the left side there is a door. Stand in front of it and press Action to push it open, then go on through to find another door. Open this one too and you'll come to a room with a button and a switch. Press the button to open a door elsewhere, but leave the switch for now (it's a timed switch and we're not going that way until the end of the level anyways).

Go back to the hallway with the fixed camera angle and continue down away from you entered. Halfway down you'll see an opening by a brown and green crate to the left, we're going that way later. Continue down the hallway, go past the stairs and turn right at the end. Here you'll reach a balcony and you'll also be ambushed by a dog. Kill it and go to the railing on the far right side. Do a running jump over it and press Action in the last moment to grab the wall ahead. Pull up and on the left you'll see the jump switch that Lara was so preoccupied with at the beginning of the level. Stand with her back to the switch, hop backwards and press Action. She'll pull the switch down, causing a block to shoot out of the wall on the opposite side. This is simply an easy way of returning to the first floor without having to go through the laser hall again.

Use the block to return to the balcony and the hallway with the fixed camera angle. Now go around to the left side of the stairs and in the nook there you'll find a jump switch (on the back wall). Pull it down to open a door somewhere nearby and now go ahead towards the laser hall. This time go over to the brown and green crate in the opening that is now on Lara's right. Pick up some uzi clips from the left crate and opposite of this crate you'll find the door you just opened. Enter there and pick up Secret 1: four batches of uzi clips.

[Nadine suggested an easier way of doing the part below with the Yellow Key. In the first garden where you jump over the first blue lasers from the starting point. Go straight ahead, jumping over the blue lasers and passing the double gates on the right side. When you reach the wall turn left and go along the pool, on the wall ahead (right of the stairs) you'll find a jump switch. This opens one of the gates on the other side of the pool and gives you easy access to the garden with the two guards. The only backside is that you'll have to kill them up close and this will cause you more of a health loss than if you go the slightly longer route that I've listed below]

Go back outside, climb onto the brown and green crate and look ahead to spot a chain stretching across the courtyard. Stand at the edge, then do a standing jump while pressing Action and Lara will grab onto the chain and start swinging around it. Let go of Action and she'll jump forwards into the air and land on the opposite floor. Ignore the left side as it only leads to a closed door where you’ll need a swipe card which you’ll find way later. Instead go right and as soon as the camera angle changes again go right once more. Lara is now standing on a grated walkway and there are two guards down in the garden below that are more than willing to try killing her. The bottom line is: run quickly across the walkway to the stone ledge at the end before you get shot. At the end you’ll find another ledge surrounded by a black fence and rocky slopes on each side. Jump onto either of these, slide and grab, then drop down to the garden below. From here you can kill the guards on the other side of the laser trap, using the ledges and walls left and right for cover.

Once they're both dead go to the ledge right of the laser trap (when facing the lasers) and you'll find a grate in the wall. Shoot it out and crawl through to retrieve Secret 2: M16 ammo type A. Crawl back to the garden and standing at the edge facing the laser trap you can do a standing jump forwards to grab the stone ledge above the lasers. Pull up and cross the grated walkway again, then jump over the fence of the walkway to land in the garden below, this time on the opposite side of the laser trap. Have a look around to find the Yellow Key that one of the guards dropped and besides that there are also some uzi clips to be found here. At the far side of the garden you'll also find a purple button right of the gates, pushing it opens said gate so that you'll be able to get back out where you came from.

Jump over the blue lasers into the garden where you met the first dog and climb the block in the corner to the left again and from there onto the gateway. Now you can do a running jump over to the balcony again and this way you'll be back in the hallway from before in no time at all. Return to the brown and green crate by the chain that Lara can swing from and use it once more to get back to the other side. Go right again back to the metal walkway above the garden and drop down where you found the first secret earlier. This time go past the pool to the end and climb the ladder on the right-hand side. On top vault into the opening behind the foliage (you might have to drop so that Lara's legs are hanging down, then pull up immediately while pressing the Duck key). In here you'll find a keyhole and the yellow key you acquired earlier is just perfect for it.

A door opens in the garden below. Climb down there and go through it. In the next garden section you'll find a sleeping dog and as you approach the other side a guard will appear behind you. Kill him and go past the laser trap, then start up the grey stairs in the left corner. As you do this the dog in the garden awakens so turn around and waste no time killing it. Go past the laser traps again and drop into the pool in the right corner. Here you'll find some uzi clips. Climb out of the pool and shoot out the window on the right side. Enter and on the right you'll find some blue lasers in the doorway. Jump over them taking care not to touch any of them (Lara will be toast if you do). The two urns are empty, but pick up the M16 ammo and the small medipack and behind the pedestal with the medipack there is a jump switch that opens the gate on top of the grey stairs out in the garden. Return there, jumping over the blue lasers, and kill the guard that has appeared. He leaves a small medipack so pick it up and also retrieve the M16 ammo in the corner opposite of where you shot out the windows. Now you can enter the small room that the guard came from on top of the grey stairs in the corner past the laser trap.

Here you'll find two small pools. Drop into the second one and pick up a small medipack on the ledge near the wall. In the other pool you'll find an underwater lever. Jump in the water and save in front of the lever: you're up for a timed run that is not at all of the easy kind.

Pulling the lever you'll see a shot of a block coming out of the wall in the garden with the ladder and the yellow keyhole. Standing on the block Lara can jump onto the balcony to the right. There are two problems though:

1) The block is timed so you only have a certain amount of time to reach it and jump to the balcony before it withdraws into the wall again.

2) The timed lever does not only trigger the appearance of the block, but it also opens a door up on the left side of the aforementioned balcony. The problem is that said door closes at the exact same time as the block withdraws, meaning that you'll have to reach the balcony BEFORE this happens. It's not an easy task, but it can be done. Here's how I did it:

Pull the lever and as the camera shot shows you the block press the Look key so you can see where you're going. Go forwards and climb out of the pool, then start sprinting ahead. Stop right before the corner and veer around it to the right, then start sprinting again past the red lasers. As Lara runs onto the ramp ahead stop sprinting and veer left at the corner of the pool. At this point start sprinting again, but let go of the sprint key before she reaches the corner. Veer left and run into the garden, then almost immediately run left and jump with a right angle to land on the block. Lara will need to land in a position enabling her to immediately standjump forwards and land on the balcony. Turn around to the left (I found this to be quicker than rolling) and dash through the doors before they close

You’re now on another balcony with a fixed camera angle. Walk backwards to the door you came through so that you can see what’s going on, then turn towards the right and locate a white urn on the middle of the wall opposite. Draw guns and shoot the urn to raise a block right below it. Now stand at about the middle of the balcony facing the railing and do a running jump over it. This way Lara should land in the pool and take no damage. Climb out of the water and onto the raised block, then pull up into the alcove where the urn was to pick up Secret 3: a small medipack. Drop down to the ground and go past the lasers and back to the garden with the timed block. The block is gone, but no worries: instead climb the ladder up to the alcove with the yellow keyhole, position Lara directly above the opening of the arch on the balcony and drop backwards while quickly tapping Action. She will sail in a nice arch down to the balcony and to the left you’ll see that the timed door is still open.

Cross the balcony and enter the next room. In here you'll find what looks like a desert eagle on a pedestal, well guarded by red lasers meaning you can't get it this time around. Go around the lasers and here you'll find another type of lasers: yellow ones. Touching them isn't going to trigger anything like the blue ones and they don't kill Lara instantly like the red ones. However, if Lara stays in their path they can and will eat a lot of her health so be careful and stay as much away from them as you can. First of all do a standing jump over the red lasers on the floor. The easiest way of getting past the first set of yellow lasers is to stand about a step or two away facing the left. As the lasers start moving downwards sideflip right and she should clear them without taking damage. For the next set stand as close as possible and as it goes up run past it.

Walk around the corner, being careful with the red lasers, and you'll find more yellow ones. The first you can crawl under without taking damage. The second one is a lot harder, because it goes all the way to the floor and there's no room for Lara to roll or sideflip over it. I did find a way of getting through it without losing health though, but here you'll need to be very accurate. Go as close to the lasers as you can without Lara losing health. Take three steps backwards and as the lasers hit the bottom sprint forwards and she should get through them without any damage.

In the next room start with going left and pick up the uzi clips in the dark recess between the crates. Go back towards the entrance and climb the crate opposite. Climb the next crate as well and drop down into the room below. Pick up the M16 ammo (type A) and then climb right over the stack of crates. On the other side of the room you can pull up into another opening. You're blocked from going any further due to the red lasers, but crouch and shoot the white urn to open the door you saw when climbing over the crates to reach this room. It also lets out a guard and when it comes to killing him you have two options: 

The safe way- return to where you first came in, pull up onto the crate and wait for the guard to make his appearance. Before he gets to shoot drop backwards, grabbing the edge, and drop into the room below. Quickly climb the crate on your right, draw guns and jump up and down in front of the opening. If you're lucky Lara should still get a few shots at him before he leaves the room. Repeat this procedure until he's down. This will most likely take a bit of time so if you're in a hurry and don't care about how much health you waste you can follow:

The fast way- simply climb out of the room and kill him, trying to dodge his firing as much as possible. This will be faster, but Lara will lose more health. When he's dead you can climb over the crates again and enter the room on the left. Here you're met with the sigh of blue lasers spanning across the middle section of the floor and two sets of yellow lasers moving up and down along the same floor section. On the far side there's a door which we'll deal with in a moment, but first we're going for a secret. Walk up to the first set of yellow lasers (ignore the blue lasers for now, they won't trigger anything yet), turn Lara so that she stands with the yellow lasers on her right side and stand two steps away from the lasers. As they start moving down do a sideflip right to clear them. High up on the wall straight ahead you'll see a grate covering a crawlspace. Jump and shoot it out, then climb up (you might have to stand about one step away from the wall and standjump/grab in order to do this) and crawl through. Drop down into the next room and pick up Secret 4: a small medipack and the uzis. Climb back out to the laser room and go back towards the entrance the way you came.

Right of the entrance you'll find a gate with a padlock. Shoot the padlock to break it and gain access to the switch on the other side of the gate. When you pull this switch the door I mentioned earlier on the far side of the room opens. You'll now have to make your way past the blue and yellow lasers to get there, but there is a slight problem. If Lara touches the blue triggers the door will close so that she'll need to go back, pull the switch and try again.

I found a relatively easy way of getting past the first set of yellow lasers without touching the blue ones. Stand about three steps away from the blue lasers at the beginning and do a standing jump to land right in front of the yellow ones. Now stand as close to the yellow lasers as you can, crouch and as the lasers move upwards crawl two steps forwards and immediately stand. If you've done it correctly the door at the far end should still be open and Lara has not lost any health, but now comes the difficult part. 

As the lasers move down do a forward jump to clear them (remember to check that the door is still open). The blue lasers at the end cover a larger section of the floor than the first ones so the only way I found out of this without the door closing was to stand as close to the previous set of blue lasers as possible without touching them, then do an angled running jump through the yellow lasers (causing Lara some health loss). Hopefully this should work and she'll land on the floor in front of the door while it's still open.

In the next room there are lasers blocking the exit, but also a crawlspace up on the wall behind the empty pedestal on the left side. Climb in there and go around the corner, shoot the grate and then crawl out BACKWARDS (I found this the best way of doing it because Lara will be under fire from the other side and crawling out backwards will let her leave the crawlspace faster than if she has to turn around before vaulting down).  Roll and kill the guard and dog waiting on the other side. If you're lucky only the dog will show up in the hallway where you drop down, in that case you have to go down the hallway and around the right corner to find and kill the guard.

Shoot out the windows in the lounge and you're now overlooking the skateboard park. There's a guard patrolling on the balcony across the park and there's also another guard walking around down on the ground. If you're lucky you can kill the latter from up here (just be careful, Lara isn't the only one with a good aim here). Now stand by the first set of windows that you shot out facing the skateboard park and do a running jump forwards to grab the bottom of the metal walkway, which is in reality a monkeyswing. Swing forwards and drop down onto the first stone pillar. From here you can kill the guard on the balcony opposite. When he's dead traverse over to the balcony and pick up the Red Key that he dropped. Go to the right side and do a running jump over the balcony fence to land on the ledge on top of the skateboard ramp ahead (the one with the ladder on top). Climb up the ladder, pick up a small medipack and drop down on the other side.

Now go to the end where there's no railing and slide down to the ground. Pick up the large medipack straight ahead and go around the park to find the uzi clips dropped by the guard you killed earlier. Go behind the skateboard ramp where you slid down and a dog rushes out from the alcove ahead. Kill it and enter the alcove to find a lever. As soon as you pull it you'll see a set of double doors opening. Immediately press the Look key to break the camerashot as a guard comes rushing in from behind. Kill him, pick up the uzi clips he drops and return out to the skateboard park. Turn left at the first tall pillar and you’ll see some crates over by the wall. Climb over them and you’ll find a closed gate with a red keyhole next to it. Insert the red key here and enter the room to find the M16 rifle and some belonging ammo (type A). When you return to the skateboard park you’ll need to hurry crawling down from the crate as there are two guards and a dog out there waiting for you. When they’re dead you can pick up two batches of uzi clips that the guards dropped.

Locate the two glass cases with the pickups inside in the skateboard park. Climb onto the block with the flowers closest to where you entered the park and do a standing jump forwards to grab the grated floor above. Climb the ladder on the right side about halfway up, then backflip/roll/grab the pillar behind. Pull up and standjump to the next pillar. If you look down on the right side of the pillar you’ll find a jump switch. Hang from the edge, drop and press Action again to grab the switch and pull it down. This causes the glass cases around the pickups to lower and you can go and get Secret 5: a large medipack and M16 ammo (type B this time). Use the flower bed and grated ledge to get back up where you came from.

This time you can enter the hallway ahead and you’ll find the doors you opened earlier to the right. You’re now back by the stairs leading up to the laser hall. Make your way up to the laser hall via the monkeyswing, but this time you’ll see an open door in the wall ahead so instead of swinging left and onto the glass case swing right and drop down in front of the door. The urn is empty, but kick in the door at the end and you’ll reach a new room with more laser traps. Jump up to grab the monkeyswing and traverse across the lasers ahead and around to the right. Drop down at the end and push the button, then make your way back to the laser hall.

You’ll now find that the glass case around the mask on the pedestal ahead and the glass case that you dropped down on earlier have both lowered as a result of the button you pushed. Do a standing jump to the pedestal with the mask (standing about two steps away from the red lasers to avoid being fried) and from here do a running jump to grab the monkeyswing above the stairs. Swing back to the laser hall and around to the empty pedestal on the left side this time. Drop down between the two laser traps like before and do a standing jump over the second one to end up in the hallway from earlier.

Now you can enter the doorway on the left again and go back into the room with the button and switch. This time we’re going to deal with the switch and it is indeed timed. What it does is to open a door at the bottom of the laser-trapped stairs. The only way of getting there is through the laser hall so you have a tough challenge ahead. Here goes:

Pull the switch and immediately press the Look button to cut the camerashot showing you the gate opening. Roll and sprint out of the room and back to the hallway with the fixed camera. Sprint towards the laser hall, but be sure to let go of the sprint key so that Lara doesn’t dash straight into the first laser trap. Jump over it and onto the block with the empty pedestal. If you’ve made good time at this point it’s a good idea to save the game (but do save it in a different slot in case you fail). Do a running jump over the lasers and burner, turn right and standjump over the lasers to the mask pedestal. Do a running jump from there to land on the stairs. Now you can do a long running jump over the lasers on the stairs and dash through the gate before it closes.

[NOTE FROM THE AUTHOR: In fact, there is an alternative way - it takes a bit more time but it is still possible: run out of the room with the switches, turn left (instead of right) and then left again. Jump from the balcony into the water pool and get out quickly, jump across the blue lasers and through the shattered windows into the room, now run though the room that was once guarded by lasers and turn left at the end, around the box and into the door.
I didn't intend the players to take this way, that's why the double doors next to the blue keyhole close during the timed run, but Regina (Gandalf) found out that this way is possible too :D Maybe you could call it an "Expert's Challenge", since it takes slightly more time than the normal route
.]

Go left and down the stairs here and as you hit the first step you'll see a shot of a part of the garden. Continue down the stairs and you're taken to the next level.

LEVEL 2- TAUROMAQUIA

Pickups: Uzi clips, M16 ammo, torch, small medipacks, 4x Emerald Gemstones, large medipacks, flares, Key to La Plaza de Fiestas, Key to the Arena, Toril Key, lasersight + 5 Secrets (uzi clips + small medipack and uzi clips + uzi clips + uzi clips + large medipack)

Enemies: Birds, picadores, bull, matador

Begin by going down the ramp on your right and follow the fence around until you reach a keyhole. You don't have any keys yet so turn left and draw pistols, then shoot away the barrier blocking your path. Continue down the ramp and you'll reach a pool and some crates. Dive into the pool and swim down and straight ahead. You'll see a closed metal door in the left corner and an opening above Lara. Swim up there and right and at the end you'll find a ceiling switch. Pull it and swim back down to the metal door I mentioned. It is now open so swim through and continue up until Lara surfaces in the pool of a beautiful garden. As you vault up onto one of the submerged ledges surrounding the pool a swarm of yellow birds appear. These will follow Lara around and nibble at her, causing quite a bit of damage. I found the best way of getting rid of them with minimal damage was to dive back in the pool and swim down to one of the corners. Stay there and they'll eventually disappear.

Climb out of the pool again and have a look at the impressive painting with the bull and matador. This is a taste of things to come, but more on that later. Go over to the area with the trees and out through the archway to the right. Begin by going right all the way to the end and there you'll find some uzi clips. Turn around and head down to the far opposite end: through the archway left you'll find a balcony. First let's head for a secret. Go right onto the balcony and spot the white crevice running along the brick wall. Stand by the fence and do a standing jump while pressing Action to grab the crevice. Shimmy right and pull up onto the balcony to pick up Secret 6: three batches of uzi clips. From here you can do a standing jump onto the slope below the bull painting (making sure Lara faces upwards so she can grab the edge and drop down). Below the opening right of the slope below the painting there is a ladder above another slope and this you can use to get back up where you came from.

We're going to explore a bit further before going back though. To the left you'll find two sets of gates and another keyhole. Go through the opening in the right wall and in here you'll meet a very acrobatic picador with a spear. Kill him and pick up the uzi clips he drops (you'll have to hit him in the chest in order to take him down). In the same part of the garden you'll find a grate in the wall hidden behind the grass. Shoot it out and crawl through to find some M16 ammo. Crawl back out and continue through the opening in the top right corner. In the alley with the colourful flags you'll meet two more picadores, kill them and go around the right corner. Here you'll find a crate to climb and in the brick wall there's a glass window you can shoot out. Enter the house and go around to the right. At the far end you'll find another breakable glass window. Shoot it out and get ready for jumping across to the building opposite. This is a difficult long jump so keep pressing the Up arrow and do not press Action until the very last moment.

Pull up and enter the building. Go left and you'll reach a room with a shallow pool, a matador tapestry on the right wall and four receptacles on the left wall next to bars blocking a doorway (going right after jumping across from the other building will lead Lara to the same room). Go past the pool and start up the ramp ahead. On top a blade will start sliding across the floor. Stand close to the left wall, angled towards the hallway beyond the blade. Wait for the blade to start sliding towards Lara, standjump over it and dash/jump forwards to the end to avoid being hit. Continue up the stairs at the end. You'll come to a beautiful garden with tulips and a pool with fountains throwing water up into the air. The double doors at the end are closed so we'll need to come back there later. Follow along the archway to the right of the garden and you'll reach a ladder at the end.

Climb up there and near the ceiling backflip to land on the floor behind. Take note of the empty oil burner next to the ladder and proceed towards the first set of stairs. Immediately run into a corner and crouch, then wait for the hungry yellow birds to fly away. Climb up onto the stairs and on the green ledge in the middle you can pick up a torch. Go back down and continue around to the set of stairs at the end. On top there is a pedestal with a fire burning on it. Approach the fire cautiously and light the torch. Now you can go down to the bottom again and light the oil burner nearest to where you stand. The gate opposite opens. Leave the torch behind and enter the next room.

Be careful as you walk into the room, a blade quickly starts gliding across the floor. Stand about one step away from where the blade stops, angled towards the doorway in the left wall. When the blade starts gliding away from Lara run a few steps after it and jump into the doorway. In the next garden you'll find a pool and some higher ledges. First of all drop into the pool and pick up the small medipack from the right corner. Climb back out of the pool and locate the switch right of the doorway where you entered. Pulling said switch causes two things to happen: the block in the pool by the left wall rises and so does a higher platform next to it. You'll have to get from the raised block to the platform and from there again to a monkeyswing high up above the garden. This is how it's done:

Pull the switch, turn right and run to the end, veering right towards the pool and jump onto the raised block. Run about one step forwards so that you stand on the edge of the block, turn around to face the platform and standjump onto it. Immediately turn left and jump forwards to grab the monkeyswing before the platform drops.  

Swing across to the other side and drop down into the alcove. This next move is a bit tricky: you'll need to make Lara jump onto the green awning facing upwards so that she can slide down and grab the edge. Shimmy left to the end and prepare for another difficult move (I'd recommend you to save your game while Lara is hanging from the awning). Pull up, backflip and roll, then press the right arrow key to angle Lara towards the balcony behind her and press Action in the last moment to make her grab on. Pull up and here you'll find another switch (this one is of course timed too). It raises another block and a platform, the block is located in the diagonally opposite corner of the balcony and the platform directly opposite of that again. Here's the drill:

Pull the switch, roll and run past the red pillar, angling a bit left. Standjump onto the raised block, turn left and jump onto the raised platform. Continue running to the end and jump, then press Action to grab the wall with the greeneries and blue flowers (it is climbable).

Climb left until Lara can drop down onto a small balcony. At the end you'll find the 1st Emerald Gemstone (out of a total of four). Dive down into the pool and go back to the hallway with the blade. To get past it stand close to the right wall, facing towards the exit and as the blade moves right (towards the exit that is) standjump ahead to clear it and dash forwards to the wall next to the exit to avoid taking damage. Exit the room and pick up the torch again. This time go over to the ladder where you climbed up earlier and light the oil burner here as well. This opens another gate opposite of the ladder.

If you want all the secrets you'll have to bring the torch with you this time. Slide down the slope and as you start sliding down the second one a crate will start rolling down behind Lara. Down at the bottom simply stand still and let the crate roll over her head. Once it has done this it's a good idea to move away so that it won't hit her as it settles down. Go right and first of all head left around the fence. Pick up the M16 ammo and go back to the other side. Here you'll find a closed gate and a hanging flower pot. Use the torch to set the flower pot on fire and the gate opens. Enter the room and here you can retrieve Secret 7: a small medipack and uzi clips (there are some on top of the crate as well).

Leave the secret room and you can also leave the torch behind for now. Go back to the room with the slope and climb the stack of crates in the corner. On the top crate turn around and do a running jump and grab to the grated walkway. Pull up and walk left onto the walkway and from there do a standing jump towards the back of the slope ahead, then grab the edge. Shimmy right, pull up and as Lara starts sliding jump onto the roof of the secret room. Turn around to locate a swinging pole, stand on the highest point and do a running jump while pressing Action to grab the pole. Let go of Action and Lara will drop the pole and fly through the air onto the top bridge.

There's a door to the right, but it's closed. Do a running jump over the railing instead to grab the slanted block by the opposite wall. Pull up and turn right, then do a running jump into the opening in the wall. Pick up the large medipack and go through the crawlspace. At the end there's a grate to shoot out and as you do that you'll hear a door opening and a voice saying "Qui้n anda ahํ?" (translates to something like "who's there?"). A picador runs into the room, but you can shoot him from the safety of the crawlspace. The opening is not high enough above the ground for Lara to vault out though so she'll need to go back out through the crawlspace. Unfortunately it's impossible to jump all the way back to the slanted block so you'll need to do a running jump while pressing Action to let Lara land on the lowest crate below. Doing so she'll lose quite a bit of health so you'll need to have at least 2/3 of it intact before jumping. If she has less health than that left you'll have to use a medipack.

Climb back onto the high stack of crates and make your way back to the walkway, across the slope and via the swingpole to the bridge. Now you'll find that the door to your right is open. Go through it and you'll find Lara in the room where you shot the gardener before. Climb the ladder up to a pool. You'll find some uzi clips next to the pool and in the water there is a lever. Pull it to open a door nearby, then surface and climb out of the water in front of the open doorway. Go through, pick up the small medipack to the left of the doorway and continue ahead. Climb over the crates, drop down and climb over the next crates again. Climb up through the opening on the left hand side (this is the only side that is safe).

A blade starts gliding back and forth, but it won't go all the way to where Lara stands. In this room there is a set of double doors to the left, an alcove ahead and another one to the right. Save your game and do a standing jump over the blade into the alcove right. Now you can do another standing jump to the left towards the alcove at the end (jump as the blade starts gliding back towards the opening where you climbed up). In this alcove you'll find a switch. Pull it to open the double doors back out in the room with the blade. Return there, stand close to the doors and standjump over the blade track as the blade slides away from Lara. Go through the next room with the little trees and around to the left.

Here you'll find an archway on the left leading into a small courtyard with a fountain in the middle and some hanging foliage on the right side. Look up above the archway to spot some black grates (there are black grates up on the ledge opposite as well). These are breakable and in order to find all the secrets you'll need to find a way to remove them. This is quite difficult to do and you must remove the ones on the right side first since it's the only place you can climb up. I found the easiest way to be using the M16 rifle, using manual targeting and then use the Look key to aim for the fences up on the right ledge. The best position for Lara is standing between the two small trees in the room before the archway and ledges. There is a section of the ground slanting slightly upwards so stand on the highest peak facing the right ledge and jump up to grab it. Pull up and you can now use the pistols to shoot out the grates on the ledge opposite. Jump over there and pick up Secret 8: five batches of uzi ammo.  

Drop down and go through to the small courtyard with the fountain and a fixed camera angle. Climb onto the fountain, turn around and do a standing jump to grab the balcony above the courtyard. Pull up and turn around, then do a running jump to the balcony on the right. Pick up the flares and go back to where you climbed up. This time do a running jump to the left balcony where you'll find the 2nd Emerald Gemstone. Jump back to the balcony where you started and drop down to the courtyard. As you approach the double doors opposite they open and another picador rushes out. Take care of him and he'll drop the Key to La Plaza de Fiestas. Pick it up and you'll find that the double doors lead back out to the garden with the fountains where you were earlier.

Right of the double doors (when facing the garden with the fountains) there is another room beyond the archways. Here you'll find a walkway leading up to a closed door to the right and a pool. Dive into the pool and you'll find an underwater lever on one of the pillars. It opens the door you saw up on the other side of the walkway. Climb onto the walkway, run across jumping over the picador on your way and head through the door....it will close behind her (this I learnt from Nadine is to prevent Lara from leaving before she's found all that she needs in this room). I found that Lara can shoot and kill the picador through the closed door.

You're now in what we'll call the Lily Pond Garden. Opposite of the timed door you came in through you'll find a closed wooden door. Take some time to admire the area around the pond and the beautiful tapestry with the matador and bull on the wall. Next to the entrance inside the green alcove you'll meet another picador. Kill him and locate the jump switch on the back of the first pillar. Pulling it down opens the wooden door in the Lily Pond Garden. It also lets out a picador. Once he's dead you can finally head through the wooden door. First of all go left and around the shelves into the dark room. Pick up the flares and return back where you came from. There's an opening above you right after you pass through the doorway (where you headed right to get the flares). Climb up there and you'll find a pool and a lever at the far end. Pull the lever and return down to the ground. Now you can dive into the lily pond and retrieve the 3rd Emerald Gemstone. Doing so the timed door from earlier opens as well, so go out there and through the fountain courtyard back to the garden with the fountains in the pool.

This time head through the garden and down the stairs towards the sliding blade again. Do not jump over it yet though, instead look up on the foliage-covered wall to the right to discover a crawlspace right above where the blade stops. Stand about two steps away from the crawlspace (being careful not to get hit by the blade) and do a standing jump forwards, then press Action to grab the edge. Pull up and pick up Secret 9: no less than 8 batches of uzi clips. Vault back to the floor, taking care to stick as far to the right as possible. As the blade glides away from Lara run after it, jumping as it comes back and run down the ramp again.

Go right and you should now be back in the alley with the colourful flags. Drop down to the ground and go under the coloured flags and through the opening back to where you came from in the first place. Head through the next opening and when you're back in the tulip garden you can use the key to La Plaza de Fiestas on the wall ahead to open the gates in the same area. Go through either one of the gates and up the stairs left. Continue following the path around left and up the stairs to the right.

As the stage with the instruments, the seats for the audience and the lovely music indicates you're now at the Plaza de Fiestas. Go right between the chairs and tables and in the archway left you'll find a large medipack. If you turn around and go over to the dark corner right of the stage (right when facing it) you'll find a closed gate. Remember its location, because you're going back there in a bit. Head down to the side of the plaza opposite the stage and go right. In the alcove facing the street below you'll find a switch. It is timed and it opens the gate I mentioned earlier in the corner near the stage. The chairs and tables blocking your way can make it a bit hard to get there on time, but it's fully possible. Here's how I did it:

Pull the switch, turn left and run past the corner. Start sprinting, but veer left right before you reach the palm tree ahead. Dash down the middle of the plaza and right before reaching the stage make it a sharp right turn. Stop sprinting for a moment, run left around the stage and gun it through the gate before it closes

Lara is now in a room split in half with a fence running along the middle. On Lara's side there's a ladder in the corner and on the opposite side of the fence there's a blade sliding back and forth and a crawlspace high up on the wall. You'll need to make your way over the fence to where the blade is, but before doing this you'll need to shoot out the grate covering the crawlspace so that you can access it once you get there. This isn't easy, but keep trying. First we'll start with getting rid of the grate. Climb the ladder until Lara's hands are resting on the third rung from the top and go as far right as possible. Now comes the hard part: you're going to do a backflip/roll manoeuvre, but at the same time you'll need to draw guns and shoot before Lara lands on the ground. The sequence is backflip-roll-draw-shoot in other words. If you're luck she should shoot out the grate in the crawlspace opposite. It's a bit difficult, but can easily be done with some practise.

That done you can climb the ladder again, almost to the top once more and all the way to the right. Do a regular backflip and if you've done it correctly she will backflip over the fence. Here you'll have to run forwards to the fence as to not get whacked by the sliding blade as it comes back (if you're extremely lucky the blade will be starting towards the crawlspace just as she lands). Turn to face the blade and as it starts going towards the crawlspace run after it a few steps and jump. Dash towards the wall where Lara will be safe.

[NOTE FROM THE AUTHOR: Well, that's one way to do it, another way (far easier if you ask me) is to get over the fence (jumping at the right moment will save you from the blade) and then crawl towards the ladder. Jump up and let Lara put her feet on the ladder, now press space (draw weapons) and "end" (roll) and hold them. Try to figure out the timing of the blade and as soon as it is just a split second from appearing on the screen press jump (but hold ctrl to make Lara shoot the pistols she'll draw as soon as possible). It sounds complicated but it is much easier in fact, because the only thing one needs to get right is the timing of the blade, if you jump at the perfect moment the blade will once sweep over Lara while she is on her knees getting up after the jump and the next time the blades comes you can simply crouch. It isn't even needed to worry about Lara shooting at the right moment to hit the grate, if you draw the pistols as fast as possible and shoot immediately you'll hit the grate :) Jumping at the wrong moment from the ladder will cause Lara to be hit by the blade, which can be quite painful, even deadly.]

Jump up to grab the edge of the crawlspace and pull up. Shoot out the next grate and drop down on the other side (on the rightmost side to avoid another blade). If you turn towards the right wall where the blade is you'll see some glass windows. One of these is breakable and on the sill behind it there's a switch. That's your next goal and a well-placed run as the blade slides away combined with an arched jump should land her straight onto the sill. Pull the switch to open a wooden door in the same room (on the other side of the blade, of course) and make your way back to it by doing a running jump over the blade to the safe part of the floor.

Go through the hallway with the aquariums and in the next garden you'll have to crouch in a corner to get rid of the yellow birds. Jump into the lily pad pond and pull the lever to raise the bars covering the opening opposite of the pond. Whip out the guns and shoot away the wooden barriers. Barbed wire is blocking your path, so climb the crates on the left and do a running jump to grab an overhead monkeyswing. Traverse forwards and left and at the end drop down on the other side of the barbed wire.

You'll reach a garden with some strange-looking reactor in the middle. Take the danger-high voltage signs seriously and stay away from the flat yellow and black parts surrounding it. Climb the wooden crate ahead and look towards the reactor to find a swing pole. Do a running jump towards it while pressing Action and as Lara swings around the pole you can let go and watch as she elegantly flips over the reactor. The camera angle changes, but go around to the right and behind the foliage with the purple flowers at the end you'll find an opening. Go through there and right to locate a ladder leading up. Climb that one as well as the one following it up to a red button. Pushing it sets off a stream of electrical currents going through one of the glass tubes attached to the reactor.

Climb back down and to the left of the opening behind the purple flowers you'll find a climbable wall covered in blue flowers. Climb up to the top and follow the walkway around to the left until you reach a closed door and a ladder going up. Inside the glass case in the middle you'll find the final emerald gemstone taunting you. Do not climb the ladder yet though, instead do a standing jump across to the glass case, where you'll spot another red button. Push it to set off the electrical currents in another one of the glass tubes and once you've done this you can drop down to the ground near where you entered this area.

Right of the wooden crate there is an opening in the wall. Go through there and climb the ladder to the right. On top go right to find a third button. Push it and go back to the ladder. This time you can head through the open doorway next to the shelf. Jump to grab the ladder and climb down into the hole. Go around to the other side to find a lever you can push. A cut-scene kicks in, showing you the activation of the reactor (it also lowers a trapdoor above the glass case with the gemstone).

Return to the garden and make your way over to the blue flower ladder via the swing pole and up to the walkway with the ladder and the closed door. This time climb the ladder to the top and dismount on the left side. Jump onto the top of the reactor, slide backwards and drop down into the glass case. You can now finally pick up the 4th Emerald Gemstone. Doing so causes the door up by the ladder on the walkway to open so you'll need to make your way back there. Note that you can also do a running jump + grab to the swing pole in order to reach the ground.

Make your way back up to the walkway like before and head through the finally open door. Enter the blue passage to the left and go in through the first opening right. Climb the single crate in the corner and then do a running jump to the stack in the diagonally opposite corner. Here you can pick up some flares. Drop down to the ground and return to the blue passage. Enter the second room on the right and climb onto the crate left. In the passage behind it you can pick up a small medipack. Back to the blue passage we go and this time go on until the end. You're now back on the terrace from earlier.

Head back to the ladder by the oil burner and climb down to the garden below. Go down the stairs back to where the blade is and repeat the jump over it to get to the ramp leading down to the room with the matador tapestry and receptacles. Now you can finally place the four Emerald Gemstones in their rightful places. The bars closing off your access to the room next to the receptacles lower and you can go through and around the corner to pick up the Key to the Arena.

Leave this area and drop down into the alley with the coloured flags, go through to the garden where you'll find the gate leading up to the Plaza de Fiestas and climb onto the crate below the bull painting. Turn right to spot a ladder below the opening where you jumped from earlier and do a running jump to grab said ladder. Climb up to the top and go right down the hallway.   

What you'll need to do now is to go all the way back to the beginning of the level in order to find the Arena. Dive into the pool in the garden where you first surfaced and swim down and back up again into the storeroom. Climb out of the water here and jump over to the floor by the shelves, then go up the ramp to the right. Here there's a keyhole and this is where you'll need to use your key to access the arena. Save your game here, what's coming up is not of the easy kind. It's time to engage in a common Spanish custom: the bullfight, thus giving the level its name (Tauromaquia being the Spanish word for "the art of bullfighting").

Boost up your health if you're low and drop down to the ground. The hoof prints on the ground does not bode well, but the bull is currently locked up and so you're safe....for now. Unfortunately you'll have no choice but to let the creature out, but first there are other things to do. Follow the path with the hoof prints out to the arena. As you enter it you're attacked not by the bull itself, but by a bunch of picadores. Kill them all and retrieve the goodies they left behind: one small and two large medipacks and the Toril Key (toril means for those who don't speak Spanish something along the lines of "bull pen"). In other words the bull is not loose yet, but we're about to change that.

First of all notice that in each of the four corners there is an ornate tile. You'll also find four alcoves that have bars blocking them (two on each side of the arena). There is also a wooden door at the end. The point is to use Lara as a bait in order to make the bull shatter each of the four ornate tiles I mentioned (those who have played Tomb Raider before know how this works. For each tile shattered the bars in front of one of the alcoves will raise. In each alcove there is a lever and pulling all four opens the wooden door at the end of the arena. That's part 1.....we'll get back to part 2 later. Right,  now that you know what to do it's time to let the bull out to do his thing.

The keyhole for the Toril Key is located on the rightmost one of the red pillars flanking the entrance to the Arena. Use the key there and you'll see a camera shot of the bull being released into the Arena. I had the bull crushing all four ornate tiles before climbing into each alcove to pull the levers. For each of the three first levers you pull you'll see a horse awaiting in another room. It's a good idea to save your game when Lara is in either one of the lever alcoves as the bull can't reach her there. As you pull the fourth lever two things happen.

A matador comes running into the room with the horse and mounts it and the wooden door in the arena opens (thus letting out the matador on his trusty steed). If you stay in the last alcove with the lever you can wait until the bull enters the room that the matador came from and push the lever back to its original position. If you're fast enough the creature  will be locked up in the room and you can turn your focus towards dealing with the matador (you really didn't think you'd get away without killing him, did you???) Just make sure you don't lock him up together with the bull.

[At the end of the level there is a door which will not open unless you release the bull. According to Nadine this is because she in fact never intended for people to lock the bull up in the first place (and also to prevent the players from leaving without the lasersight). Do try to play without locking the bull up, it's twice the fun and a lot more challenging to try killing the matador while dodging the bull. If you just can't do this and choose to lock the bull up do NOT forget to release it before leaving (like I've written two paragraphs further down). If you forget this you'll get stuck here and won't be able to proceed.]  

Killing this guy isn't easy. He's tough so it will take quite some time to get him down and he's got a sharp blade that will harm Lara a lot if she gets too close. Him being on the horse makes it even harder and on top of that you'll have to shoot him in the chest for the bullets to have any effect. It might take long and this all depends on how well you hit, but once he's off the horse the rest is relatively easy. I found that a good and very effective way of killing him is to run back out where the bull came from and climb onto the wooden ledge facing the arena entrance. From there you can drop down onto the ground from time to other and backflip up on the ledge again when he gets too close. All this while firing non-stop of course. I was lucky enough for him to get stuck right by the ledge so shooting him didn't take all that long then. When he's finally dead you can pick up the lasersight he drops as a reward for the struggle. After you've killed him you can also enter the bull pen (where the creature came from to begin with) and pick up a small medipack in the right corner.

[The authors recommendation on how to kill this guy: Well - it is possible to kill him in less than 30 seconds. The trick is to stand right in front of him and shoot him from the side where he keeps his sword (the horse's head will be at Lara's right side). Keep close to the matador (hopping back constantly) and shoot (Uzis will be very useful once you figure out how to hit him). Once he's off the horse he'll act like a normal guy in the horseman slot. Keeping close to him (2-3 meters) and shooting so that you can see cyan sparks. Oh, and look out for the bull now and then ;-) ]

Unfortunately fate has it so that you can not leave without letting the bull out (the exit door will remain closed if you don't). So let it out by resetting the lever you used for trapping it only. We're not going to leave yet though as there's still another secret to find in this area. Wait until the bull runs out of its prison and head in there yourself. Inside you'll find a grey box to the left. This is breakable, but you'll need some help shattering it. Yes, this means you'll have to make the bull do the job. When he has removed the box you can pick up Secret 10: a large medipack. What wouldn't you do for one of those secrets huh??

Now it's finally time to leave. Dash through the arena and out towards the open bull pen. Right before you reach the pen climb onto the left ledge and use the grating there to climb up to the walkway. Follow it around the fence and approach the ladder at the end to go back to the Manor.

ARCO IRIS, THE MANOR PART II:     

Pickups: High Level Access Card, Opal Faberg้ Egg

Enemies: Dog, guard

So here we are, back to familiar grounds again. Provided that you followed my directions for level 1 and found all the secrets you can continue reading below. If you have not done this yet I'd recommend you to go back to the walkthrough for level 1 and do the parts you've missed now. Of course it is fully optional to get all the secrets, but you will have to go to the skate park anyways to retrieve the M16 rifle if you haven't done so yet. This is why I found it easier to do all that earlier.

You start up in the storeroom beyond the timed gate where you came down to enter level 2. Notice that your secret statistics now show one secret more than before you left the previous level (so if you had all 10 secrets when returning here the stats will show 11 instead). This is most likely a glitch and it does not mean you've actually found any secrets. Just thought that was worth mentioning so it doesn't confuse you too much.

Start forwards and go through the timed gate out into the hallway with the laser-trapped stairs (notice the camerashot showing you out to a pool with a dog). Go left at the stairs, through the door right and left again. You're now back at the garden from very early in the first level. Head right and jump over the blue lasers through the rightmost arched opening. Remember this place?? Go left and climb the block, then make your way up onto the portal on the right. From here you can once more do a running jump over to the balcony above the green truck.

Go left at the stairs where the fixed camera kicks in and proceed until you can climb the green and brown crate to the right. Do a running jump to grab the chain spanning across the garden, let go of Action and quickly tap it again to land Lara on the balcony opposite. Go right and when the camera angle changes again head left onto the metal walkway where you killed the two guards in the first level. Follow the walkway around to the left, hop onto the black slope on either side, slide and grab the edge, then drop down into the garden on the other side of the laser trap.

Head towards the pool and ladder on the wall, then go left and through the open door back to another familiar part of the garden. Go around the left side of the pool and as you reach the red laser trap turn right. Across the pool you can see a closed area behind bars where you haven't been yet. This is the place that you were shown in the camera shot as you returned to the Manor. Look down in the pool and you'll spot a crawlspace covered by a grate in the opposite wall. The M16 and lasersight will do the job just fine and once you've removed the grate you can swim through to the other room.

Pull up on the opposite side and kill the dog standing guard here. You might also get a glimpse of a guard that is now patrolling the area outside. Swim over to where the dog was and pull out the white urn to the right. Standing on the black elevated ledge in the middle of the room you'll be able to do a running jump over the urn and here you can pick up the High Level Access Card. Jump back over the urn, dive in the pool and swim out to the other side, then climb out of the water and deal with the guard.

He doesn't drop anything of interest so return to the garden with the ladder and pool. Standing on either one of the elevated ledges next to the laser trap will enable Lara to do a standing jump to grab the ledge above the lasers. This way you won't have to backtrack too much. Go across the metal walkway and back to where you swung across the chain, but this time continue all the way around to the end. Here you'll find that you can use the access card you found to open the door ahead.

All you'll find in this room is a desk and a white urn. Shoot the latter and pick up the Opal Faberg้ Egg from the pedestal hidden inside the urn. Return to the balcony where you swung across from the chain and do a dive into the pool in the garden below. Jump over the blue lasers to the right, go left and make your way via the box and portal to the balcony. Go left around to the stairs again, but this time you can finally proceed downstairs. Place the Faberg้ Egg on the pedestal and the doors ahead open, now head through them to enter the Rainbow Lounge.

LEVEL 3- THE RAINBOW LOUNGE:  

Pickups: Small medipacks, Marble Key, Library Key, uzi clips, M16 ammo, Rainbow Key, Cinema Key, uzis, Scratched Disc, Relay, CD Player Plugin-Card + 5 Secrets(uzi clips + M16 ammo + M16 ammo + uzi clips + small medipack)

Enemies: Guards, bats

Ok, so now you've entered the Rainbow Lounge. Go forwards to the yellow couch and follow the hallway around the right corner. There's a closed door ahead and you can't go through there so continue further on. Pass the bar stools and tables on your left and go through the arch ahead towards the double doors. Never mind said doors, instead turn left and look up to spot a jump switch. Now go back towards where you came from and down to the double doors right. Run up the few steps on your right-hand side and there you'll find a pedestal holding Secret 11: a set of uzi clips. If you hadn't pulled the jump switch a little while ago the secret would have been protected by a glass case, preventing you from picking it up.

Don't leave yet, there's a switch in the corner by the white couch. As you pull it you'll hear the creaking of a door opening somewhere in the room you came from. Leave the room you're in and on the right you'll find the open door. A red carpet goes down to a closed set of double doors with a ladder above them and there's a small pool on each side of the red carpet ramp. You'll also find an archway passage on each side of the room, but you won't find anything of interest in either of them. There's nothing in the pool either so that can be ignored as well.

On each side of the red carpet ramp there is a white pillar holding up a black/grated block with a plant on it. Climb onto either of these blocks and do a running jump to grab the ladder above the closed double doors. Go all the way to the top and pull up on the floor there. Head right and look towards the entrance of this room. If you look down by the left wall you should easily spot a floor section behind the wall, you'll need to do an angled running jump to reach it (if you miss and land in the pool below you can either reload a savegame or climb back up the way you came). You'll find another set of double doors here and obviously a key of some sort is required to enter there. We're still missing said key though so we'll come back here later on.

Opposite of the double doors there's a small ramp leading up to a door inside an alcove in the wall. Finally a door Lara can open by herself, but it only leads into a closed room with a plant and a switch. Needless to say pulling the switch is all you can do in here and this opens the double doors below the ladder back in the room with the red carpet ramp. Return there and dive into the pool, then climb out onto the red carpet and head through the now open doors.

Head on towards the wooden platform on the floor, but be careful. As you can see if you look up at the ceiling there is debris hanging up there and it will drop as Lara walks under it. Run quickly ahead and through the doorway to avoid being hit by the falling woodwork. Turn around, draw guns and kill the guard sneaking up on you. Now climb the crate right of the doorway and make your way up to the floor above. Walk onto the floor section jutting out and look up to spot more debris ready to drop and crush Lara if she should think of crossing its path. There is a white wall ahead with a broad crack in it, do a running jump towards it while pressing Action and remain standing there for a few seconds while waiting for the remaining debris to fall.

Look right to spot a large glass window blocking your way. The topmost, second pane from the left holds a slight wave pattern, indicating that it's more fragile than the rest. Here you'll need the M16/lasersight to shatter it (alternatively press the pistol shortcut key 1 to swap to pistols while maintaining the aim if you want to conserve ammo). Obviously you now need to get through the broken window, but this is not at all possible with a regular running or standing jump. What you have to do is to perform a running jump and swan dive (Up arrow + Jump + Walk) through the opening. As far as I know this is the only thing that works.

Once you've gotten through the window use the crates to climb onto the floor above. Once there you might as well head for the nearest corner and crouch to minimize the damage caused by an unexpected swarm of bats. Upon looking around and down through the gaps in the floor you'll find that you're now above the storage room where you shot the guard earlier. Continue to the end and use the white grate in the wall as a ladder to reach the room below. When you can't go any further down turn around and jump to the other side, then continue down another ladder to the bottom.

In the water filled trench here you can pick up the Marble Key located near the wall opposite of the ladder you came down. It's now time to climb up to the top floor again. Once there go towards where you came up in the first place, but look up to notice a thick wooden rafter above. You can actually reach it from here: when you dismount the ladder leading up to the top head right and go all the way to the brick wall. Look up to the right again and if you're in the right place you should see a part of the rafter sloping downwards. Stand directly below it, jump and grab and then pull up. Crawl right and up here you can pick up Secret 12: M16 ammo.

Return to the floor below and drop down through the gap nearest to the wall right of the ladder you climbed up (in other words you have to make sure that Lara lands on one of the upper levels, if she drops all the way to the ground floor she'll break more than just a couple of bones in her body). Upon returning down there you'll hear grunts and gunshots, indicating that there's a guard on patrol down there. By some clev