Authorized walkthrough by Selene
Story:
Lara has heard about a secret Inca
artefact that a rich drug cartel leader and artefact
collector who is known under the alias 'Neon God' is
looking for in a subterranean Inca Temple in Peru.
As she is interested in that artefact herself and
does not want the devious 'Neon God' to have it, she
travels to Bolivia to his well guarded estate to
find out where he is looking for it. After finding
this out, she goes to Peru herself to find the
entrance to the Inca Temple to reach the artefact
before Neon God does. History says that this
artefact was the most precious the Incas had ever
owned: Immortality.
Note:
Please use the .exe file provided in
the level folder. Its
also important that you enable Bump Mapping and Vol.
FX. For further information on use of controls,
hints and installation notes please consult the
readme.
There are seven playable levels and one cutscene.
Each of the playable levels contain 5 Secrets (in
other words 35 altogether). Also note that there is
no compass in this game and for that reason no
directions will be given in terms of cardinal
points.
Level 1-
Arco Iris, The Manor
Level 2-
Tauromaquia
Level 3-
The Rainbow Lounge
Level 4-
Heart Of Peru
Level 5-
Crystalline Passage
Level 6-
Nevado Huascarแn Plateau
Level 7-
Puya Raimondii
Cutscene
Also note that most of the levels are non-linear and
there are probably different ways of doing it as
well. The path outlined below was how I got through
it.
LEVEL 1- ARCO IRIS, THE MANOR:
Pickups:
Uzi clips, large medipack, small medipacks, M16
ammo, flares, Blue Key, Yellow Key,
Red Key, M16 rifle
+ 5 Secrets (uzi clips + M16 ammo + small medipack +
small medipack and uzis + large medipack and M16
ammo)
Enemies:
Dogs, guards
NOTE:
In this level there are two alternatives. Since
you will be returning to the Manor later on you can
actually skip the timed run with the block and the
doors up on the balcony (the first timed run
mentioned below) and the following parts included
the skateboard park area. As soon as you have
lowered the glass cases surrounding the mask and the
empty pedestal in the laser hall you can do the
timed run to get to Tauromaquia right away. This
means that you naturally have to go through the
skateboard park and the other timed run upon your
return to the Manor. What I have written below is
just my preferred way of doing it.
After a lovely fly-by we find Lara standing in the
garden surrounding the Manor of the notorious Neon
God in Bolivia. I'd recommend you to have a quick
bounce around first to check out some of Lara's
brand new moves, such as the forward somersault, the
sideways somersault and the backflip. The roll is
even replaced by a neat hand-stand. Once you've
played around for a bit go right and behind the
truck you'll find some
uzi clips on the ground. Return towards
where you started and approach the fence. Lara will
start looking up on a jump switch high up on the
pillar. The only problem is that this switch is on
the other side of the fence and theres
currently no way past that closed gate right of the
pillar with the switch.
Continue past the fence and through the archway
ahead. Be careful though, if Lara steps over the
blue bars covering the ground at the end she will
trigger a gun turret
up in the corner left of the entrance.
Stand about three steps or so away from the blue
bars, hop back once and do a running jump to clear
them. Go straight ahead, passing the wooden stairs
on the right and in the corner by the cypress tree
youll
find some more uzi
clips. Continue following around the
perimeter of the pool. At the end opposite of the
wooden stairs where you entered youll
find another set of stairs, these leading up to an
open room. The door straight ahead is closed, in
order to open the right set of doors youll
need a key (one which you have yet to obtain)
and there are laser
traps covering the entire floor of the
room to your left so going in there is not even a
question.
By
now you should have gotten back to the blue lasers
on the ground. Up to the right you will see the
panel where the gun turret is hidden, ready to start
firing if someone gets too close to the blue lasers.
Do a running jump over the blue bars and into the
second archway (in other words: the one to the
right of where you entered in the first place).
Youre
now in the section of the garden that you saw
through the fence at the beginning of the level. The
dog over by the fence to the left is sleeping
soundly (meaning it wont
budge for now)
and
there is another set of blue lasers on the ground
right of where you came up. Youll
also find a large
medipack in the shallow pool here. Now
youre
one step closer to that jump switch up on the
pillar, but there is still a bit of a problem
though: its
too high up for Lara to reach. Just take a mental
note of that and well
be back to take care of it later.
Draw
guns and shatter the windows behind the blue lasers.
The noise causes the dog
to wake up so put it out of your misery
to begin with. You now have free access to the
lounge, well almost at least. Climb over to the part
of the ground jutting out into the pool, stand about
one step away from the blue lasers and do a standing
jump ahead to land on the window sill. Go forwards
and locate the purple button behind the chair on the
opposite wall. Pushing this opens the double doors
to your right. In addition
two guards rush
out. Theyve
got some nasty firepower that will drain Laras
health quickly, but them more you move back and
forth the harder will it be for them to hit her.
When theyre
dead you can pick up the
small medipack
and uzi clips
that they left behind.
Youll
now notice that this hallway connects the lounge
where you entered with the
laser hall.
Enter the latter and go left to find another purple
button. Push it and the laser trap is shut off. Now
that the floor is safe you can retrieve the
M16 ammo type A
laying on the carpet near the doorway opposite.
On the wall right of the doorway near where you
found the ammo there is a jump switch. As you pull
it youll
hear some doors opening nearby, go out through the
arches left of the switch and youll
find said doors on your left-hand side.
Begin by picking up the
flares on the
pedestal to the right. Go left and up the stairs,
then climb the box ahead. On top of the stairs there
is a door, currently closed. Above the smaller box
you'll find a ceiling trapdoor that Lara can pull
down. Now stand on the large box, angled left
towards the trapdoor, and jump to grab the floor
above. Pull up and turn around. Do a standing jump
towards the crate opposite and press Action to grab
the edge. Pull up onto the crate (you'll need to
press the Duck key while doing so) and crawl
right. Drop off the crate (noticing the nice
vault that Lara performs instead of tediously
crawling backwards and hanging from the edge).
Here you can pick up the
Blue Key
from the floor.
Hopefully there shouldn't be any doubt whatsoever of
where that goes. Make your way down to the stairs
below, down to the ground floor and out right
towards the garden. The keyhole you're looking for
is on your left-hand side. As you enter the next
room you'll see another
guard heading in Lara's direction. Kill
him (again, try moving as much as possible to
avoid being hit) and pick up the
small medipack
he carried. What you'll find here is a flight
of stairs covered in
laser traps
up to the left, a closed gate to the right with a
crate next to it and a closed door at the end.
Obviously the Neon God has a thing for high
security: the entire room on top of the stairs is
one huge laser trap
(naturally, considering all the
valuable artefacts he keeps here).
Climb onto the crate and jump straight up to grab
the monkeyswing. Swing forwards and over the stairs
and laser traps.
In the laser room on top you'll need to swing left
and turn right as you reach the vertical
lasers.
Continue going on until you reach the wall, go left
and proceed until Lara drops down on top of a glass
case. Now if you look down you'll notice
two more laser traps
spanning across and a safe floor section between
them (where the two urns are). Drop down
there and do a standing jump over the
laser trap
closest to the doorway.
Start down the hallway and the camera angle changes.
Almost immediately on the left side there is a door.
Stand in front of it and press Action to push it
open, then go on through to find another door. Open
this one too and you'll come to a room with a button
and a switch. Press the button to open a door
elsewhere, but leave the switch for now (it's a
timed switch and we're not going that way until the
end of the level anyways).
Go
back to the hallway with the fixed camera angle and
continue down away from you entered. Halfway down
you'll see an opening by a brown and green crate to
the left, we're going that way later. Continue down
the hallway, go past the stairs and turn right at
the end. Here you'll reach a balcony and you'll also
be ambushed by a dog.
Kill it and go to the railing on the far right side.
Do a running jump over it and press Action in the
last moment to grab the wall ahead. Pull up and on
the left you'll see the jump switch that Lara was so
preoccupied with at the beginning of the level.
Stand with her back to the switch, hop backwards and
press Action. She'll pull the switch down, causing a
block to shoot out of the wall on the opposite side.
This is simply an easy way of returning to the first
floor without having to go through the laser hall
again.
Use
the block to return to the balcony and the hallway
with the fixed camera angle. Now go around to the
left side of the stairs and in the nook there you'll
find a jump switch (on the back wall). Pull
it down to open a door somewhere nearby and now go
ahead towards the laser hall. This time go over to
the brown and green crate in the opening that is now
on Lara's right. Pick up some
uzi clips from
the left crate and opposite of this crate you'll
find the door you just opened. Enter there and pick
up Secret 1: four
batches of uzi clips.
[Nadine
suggested an easier way of doing the part below with
the Yellow Key. In the first garden where you jump
over the first blue lasers from the starting point.
Go straight ahead, jumping over the blue lasers and
passing the double gates on the right side. When you
reach the wall turn left and go along the pool, on
the wall ahead (right of the stairs) you'll find a
jump switch. This opens one of the gates on the
other side of the pool and gives you easy access to
the garden with the two guards. The only backside is
that you'll have to kill them up close and this will
cause you more of a health loss than if you go the
slightly longer route that I've listed below]
Go
back outside, climb onto the brown and green crate
and look ahead to spot a chain stretching across the
courtyard. Stand at the edge, then do a standing
jump while pressing Action and Lara will grab onto
the chain and start swinging around it. Let go of
Action and she'll jump forwards into the air and
land on the opposite floor. Ignore the left side as
it only leads to a closed door where youll
need a swipe card which youll
find way later. Instead go right and as soon as the
camera angle changes again go right once more. Lara
is now standing on a grated walkway and there are
two guards down
in the garden below that are more than willing to
try killing her. The bottom line is: run quickly
across the walkway to the stone ledge at the end
before you get shot. At the end youll
find another ledge surrounded by a black fence and
rocky slopes on each side. Jump onto either of
these, slide and grab, then drop down to the garden
below. From here you can kill the
guards on the
other side of the
laser trap, using the ledges and walls
left and right for cover.
Once
they're both dead go to the ledge right of the
laser trap
(when facing the
lasers) and you'll find a grate in
the wall. Shoot it out and crawl through to retrieve
Secret 2: M16 ammo
type A. Crawl back to the garden and
standing at the edge facing the
laser trap
you can do a standing jump forwards to grab the
stone ledge above the
lasers. Pull
up and cross the grated walkway again, then jump
over the fence of the walkway to land in the garden
below, this time on the opposite side of the
laser trap.
Have a look around to find the
Yellow Key
that one of the guards dropped and besides that
there are also some uzi
clips to be found here. At the far side
of the garden you'll also find a purple button right
of the gates, pushing it opens said gate so that
you'll be able to get back out where you came from.
Jump
over the blue lasers into the garden where you met
the first dog and climb the block in the corner to
the left again and from there onto the gateway. Now
you can do a running jump over to the balcony again
and this way you'll be back in the hallway from
before in no time at all. Return to the brown and
green crate by the chain that Lara can swing from
and use it once more to get back to the other side.
Go right again back to the metal walkway above the
garden and drop down where you found the first
secret earlier. This time go past the pool to the
end and climb the ladder on the right-hand side. On
top vault into the opening behind the foliage
(you might have to drop so that Lara's legs are
hanging down, then pull up immediately while
pressing the Duck key). In here you'll find a
keyhole and the yellow key you acquired earlier is
just perfect for it.
A
door opens in the garden below. Climb down there and
go through it. In the next garden section you'll
find a sleeping dog and as you approach the other
side a guard
will appear behind you. Kill him and go past the
laser trap,
then start up the grey stairs in the left corner. As
you do this the dog
in the garden awakens so turn around and
waste no time killing it. Go past the
laser traps
again and drop into the pool in the right corner.
Here you'll find some
uzi clips. Climb out of the pool and
shoot out the window on the right side. Enter and on
the right you'll find some blue lasers in the
doorway. Jump over them taking care not to touch any
of them (Lara will be toast if you do). The two urns
are empty, but pick up the
M16 ammo and
the small medipack
and behind the pedestal with the medipack
there is a jump switch that opens the gate on top of
the grey stairs out in the garden. Return there,
jumping over the blue lasers, and kill the
guard that has
appeared. He leaves a
small medipack so pick it up and also
retrieve the M16 ammo
in the corner opposite of where you shot
out the windows. Now you can enter the small room
that the guard came from on top of the grey stairs
in the corner past the
laser trap.
Here
you'll find two small pools. Drop into the second
one and pick up a small
medipack on the ledge near the wall. In
the other pool you'll find an underwater lever. Jump
in the water and save in front of the lever: you're
up for a timed run that is not at all of the easy
kind.
Pulling the lever you'll see a shot of a block
coming out of the wall in the garden with the ladder
and the yellow keyhole. Standing on the block Lara
can jump onto the balcony to the right. There are
two problems though:
1)
The block is timed so you only have a certain amount
of time to reach it and jump to the balcony before
it withdraws into the wall again.
2)
The timed lever does not only trigger the appearance
of the block, but it also opens a door up on the
left side of the aforementioned balcony. The problem
is that said door closes at the exact same time as
the block withdraws, meaning that you'll have to
reach the balcony BEFORE this happens. It's
not an easy task, but it can be done. Here's how I
did it:
Pull the lever and as the camera shot shows you the
block press the Look key so you can see where you're
going. Go forwards and climb out of the pool, then
start sprinting ahead. Stop right before the corner
and veer around it to the right, then start
sprinting again past the red lasers. As Lara runs
onto the ramp ahead stop sprinting and veer left at
the corner of the pool. At this point start
sprinting again, but let go of the sprint key before
she reaches the corner. Veer left and run into the
garden, then almost immediately run left and jump
with a right angle to land on the block. Lara will
need to land in a position enabling her to
immediately standjump forwards and land on the
balcony. Turn around to the left (I found this to
be quicker than rolling) and dash through the
doors before they close.
Youre
now on another balcony with a fixed camera angle.
Walk backwards to the door you came through so that
you can see whats
going on, then turn towards the right and locate a
white urn on the middle of the wall opposite. Draw
guns and shoot the urn to raise a block right below
it. Now stand at about the middle of the balcony
facing the railing and do a running jump over it.
This way Lara should land in the pool and take no
damage. Climb out of the water and onto the raised
block, then pull up into the alcove where the urn
was to pick up Secret
3: a small medipack. Drop down to the
ground and go past the lasers and back to the garden
with the timed block. The block is gone, but no
worries: instead climb the ladder up to the alcove
with the yellow keyhole, position Lara directly
above the opening of the arch on the balcony and
drop backwards while quickly tapping Action. She
will sail in a nice arch down to the balcony and to
the left youll
see that the timed door is still open.
Cross the balcony and enter the next room. In here
you'll find what looks like a desert eagle on a
pedestal, well guarded by
red lasers
meaning you can't get it this time around. Go around
the lasers
and here you'll find another type of lasers:
yellow ones.
Touching them isn't going to trigger anything like
the blue ones and they don't kill Lara instantly
like the red ones. However, if Lara stays in their
path they can and will eat a lot of her health so be
careful and stay as much away from them as you can.
First of all do a standing jump over the
red lasers
on the floor. The easiest way of getting past the
first set of yellow
lasers is to stand about a step or two
away facing the left. As the
lasers start
moving downwards sideflip right and she should clear
them without taking damage. For the next set stand
as close as possible and as it goes up run past it.
Walk
around the corner, being careful with the
red lasers,
and you'll find more
yellow ones.
The first you can crawl under without taking damage.
The second one is a lot harder, because it goes all
the way to the floor and there's no room for Lara to
roll or sideflip over it. I did find a way of
getting through it without losing health though, but
here you'll need to be very accurate. Go as close to
the lasers as you can without Lara losing health.
Take three steps backwards and as the
lasers hit
the bottom sprint forwards and she should get
through them without any damage.
In
the next room start with going left and pick up the
uzi clips in
the dark recess between the crates. Go back towards
the entrance and climb the crate opposite. Climb the
next crate as well and drop down into the room
below. Pick up the M16
ammo (type A) and then climb right
over the stack of crates. On the other side of the
room you can pull up into another opening. You're
blocked from going any further due to the
red lasers,
but crouch and shoot the white urn to open the door
you saw when climbing over the crates to reach this
room. It also lets out a
guard and when
it comes to killing him you have two options:
The
safe way- return to where you first came in, pull up
onto the crate and wait for the
guard to make
his appearance. Before he gets to shoot drop
backwards, grabbing the edge, and drop into the room
below. Quickly climb the crate on your right, draw
guns and jump up and down in front of the opening.
If you're lucky Lara should still get a few shots at
him before he leaves the room. Repeat this procedure
until he's down. This will most likely take a bit of
time so if you're in a hurry and don't care about
how much health you waste you can follow:
The
fast way- simply climb out of the room and kill him,
trying to dodge his firing as much as possible. This
will be faster, but Lara will lose more health. When
he's dead you can climb over the crates again and
enter the room on the left. Here you're met with the
sigh of blue lasers spanning across the middle
section of the floor and
two sets of yellow
lasers moving up and down along the same
floor section. On the far side there's a door which
we'll deal with in a moment, but first we're going
for a secret. Walk up to the first set of yellow
lasers (ignore the blue lasers for now, they
won't trigger anything yet), turn Lara so that
she stands with the
yellow lasers on her right side and stand
two steps away from the
lasers. As
they start moving down do a sideflip right to clear
them. High up on the wall straight ahead you'll see
a grate covering a crawlspace. Jump and shoot it
out, then climb up (you might have to stand about
one step away from the wall and standjump/grab in
order to do this) and crawl through. Drop down
into the next room and pick up
Secret 4: a small
medipack and the uzis. Climb back out to
the laser room and go back towards the entrance the
way you came.
Right of the entrance you'll find a gate with a
padlock. Shoot the padlock to break it and gain
access to the switch on the other side of the gate.
When you pull this switch the door I mentioned
earlier on the far side of the room opens. You'll
now have to make your way past the blue and
yellow lasers
to get there, but there is a slight problem. If
Lara touches the blue triggers the door will close
so that she'll need to go back, pull the switch and
try again.
I
found a relatively easy way of getting past the
first set of yellow
lasers without touching the blue ones.
Stand about three steps away from the blue lasers at
the beginning and do a standing jump to land right
in front of the
yellow ones. Now stand as close to the
yellow lasers
as you can, crouch and as the
lasers move
upwards crawl two steps forwards and immediately
stand. If you've done it correctly the door at the
far end should still be open and Lara has not lost
any health, but now comes the difficult part.
As
the lasers
move down do a forward jump to clear them
(remember to check that the door is still open).
The blue lasers at the end cover a larger section of
the floor than the first ones so the only way I
found out of this without the door closing was to
stand as close to the previous set of blue lasers as
possible without touching them, then do an angled
running jump through the
yellow lasers
(causing Lara some health loss).
Hopefully this should work and she'll land on the
floor in front of the door while it's still open.
In
the next room there are lasers blocking the exit,
but also a crawlspace up on the wall behind the
empty pedestal on the left side. Climb in there and
go around the corner, shoot the grate and then crawl
out BACKWARDS (I found this the best way
of doing it because Lara will be under fire from the
other side and crawling out backwards will let her
leave the crawlspace faster than if she has to turn
around before vaulting down). Roll and kill the
guard and
dog waiting on
the other side. If you're lucky only the dog will
show up in the hallway where you drop down, in that
case you have to go down the hallway and around the
right corner to find and kill the guard.
Shoot out the windows in the lounge and you're now
overlooking the skateboard park. There's a
guard patrolling
on the balcony across the park and there's also
another guard
walking around down on the ground. If you're
lucky you can kill the latter from up here (just
be careful, Lara isn't the only one with a good aim
here). Now stand by the first set of windows
that you shot out facing the skateboard park and do
a running jump forwards to grab the bottom of the
metal walkway, which is in reality a monkeyswing.
Swing forwards and drop down onto the first stone
pillar. From here you can kill the
guard on the
balcony opposite. When he's dead traverse over to
the balcony and pick up the
Red Key that
he dropped. Go to the right side and do a running
jump over the balcony fence to land on the ledge on
top of the skateboard ramp ahead (the one with
the ladder on top). Climb up the ladder, pick up
a small medipack
and drop down on the other side.
Now
go to the end where there's no railing and slide
down to the ground. Pick up the
large medipack straight ahead and go
around the park to find the
uzi clips
dropped by the guard you killed earlier. Go behind
the skateboard ramp where you slid down and a
dog rushes out
from the alcove ahead. Kill it and enter the alcove
to find a lever. As soon as you pull it you'll see a
set of double doors opening. Immediately press the
Look key to break the camerashot as a
guard comes
rushing in from behind. Kill him, pick up the
uzi clips he
drops and return out to the skateboard park. Turn
left at the first tall pillar and youll
see some crates over by the wall. Climb over them
and youll
find a closed gate with a red keyhole next to it.
Insert the red key here and enter the room to find
the M16 rifle
and some belonging
ammo (type
A). When you return to the skateboard
park youll
need to hurry crawling down from the crate as there
are two guards
and a dog
out there waiting for you. When theyre
dead you can pick up
two batches of uzi clips that the guards
dropped.
Locate the two glass cases with the pickups inside
in the skateboard park. Climb onto the block with
the flowers closest to where you entered the park
and do a standing jump forwards to grab the grated
floor above. Climb the ladder on the right side
about halfway up, then backflip/roll/grab the pillar
behind. Pull up and standjump to the next pillar. If
you look down on the right side of the pillar youll
find a jump switch. Hang from the edge, drop and
press Action again to grab the switch and pull it
down. This causes the glass cases around the pickups
to lower and you can go and get
Secret 5: a large
medipack and M16 ammo
(type B this time).
Use the flower bed and grated ledge to get back up
where you came from.
This
time you can enter the hallway ahead and youll
find the doors you opened earlier to the right. Youre
now back by the stairs leading up to the laser hall.
Make your way up to the laser hall via the
monkeyswing, but this time youll
see an open door in the wall ahead so instead of
swinging left and onto the glass case swing right
and drop down in front of the door. The urn is
empty, but kick in the door at the end and youll
reach a new room with more
laser traps.
Jump up to grab the monkeyswing and traverse across
the lasers
ahead and around to the right. Drop down at the
end and push the button, then make your way back to
the laser hall.
Youll
now find that the glass case around the mask on the
pedestal ahead and the glass case that you dropped
down on earlier have both lowered as a result of the
button you pushed. Do a standing jump to the
pedestal with the mask (standing about two steps
away from the red
lasers to avoid being fried) and from
here do a running jump to grab the monkeyswing above
the stairs. Swing back to the laser hall and around
to the empty pedestal on the left side this time.
Drop down between the
two laser traps
like before and do a standing jump over the
second one to end up in the hallway from earlier.
Now
you can enter the doorway on the left again and go
back into the room with the button and switch. This
time were
going to deal with the switch and it is indeed
timed. What it does is to open a door at the bottom
of the laser-trapped stairs. The only way of getting
there is through the laser hall so you have a tough
challenge ahead. Here goes:
Pull the switch and immediately press the Look
button to cut the camerashot showing you the gate
opening. Roll and sprint out of the room and back to
the hallway with the fixed camera. Sprint towards
the laser hall, but be sure to let go of the sprint
key so that Lara doesnt
dash straight into the first laser trap. Jump over
it and onto the block with the empty pedestal. If
youve
made good time at this point its
a good idea to save the game (but do save it in a
different slot in case you fail). Do a running jump
over the lasers and burner, turn right and standjump
over the lasers to the mask pedestal. Do a running
jump from there to land on the stairs. Now you can
do a long running jump over the lasers on the stairs
and dash through the gate before it closes.
[NOTE FROM THE AUTHOR:
In fact, there is an alternative way
- it takes a bit more time but it is still possible:
run out of the room with the switches, turn left
(instead of right) and then left again. Jump from
the balcony into the water pool and get out quickly,
jump across the blue lasers and through the
shattered windows into the room, now run though the
room that was once guarded by lasers and turn left
at the end, around the box and into the door.
I didn't intend the players to take this way, that's
why the double doors next to the blue keyhole close
during the timed run, but Regina (Gandalf) found out
that this way is possible too :D Maybe you could
call it an "Expert's Challenge", since it takes
slightly more time than the normal route.]
Go left and down the stairs here and as you hit the
first step you'll see a shot of a part of the
garden. Continue down the stairs and you're taken to
the next level.
LEVEL 2- TAUROMAQUIA
Pickups:
Uzi clips, M16 ammo, torch, small medipacks,
4x Emerald Gemstones, large medipacks,
flares, Key to La Plaza de Fiestas, Key to
the Arena, Toril Key, lasersight
+ 5 Secrets (uzi clips + small medipack and uzi
clips + uzi clips + uzi clips + large medipack)
Enemies:
Birds, picadores, bull, matador
Begin by going down the ramp on your right and
follow the fence around until you reach a keyhole.
You don't have any keys yet so turn left and draw
pistols, then shoot away the barrier blocking your
path. Continue down the ramp and you'll reach a pool
and some crates. Dive into the pool and swim down
and straight ahead. You'll see a closed metal door
in the left corner and an opening above Lara. Swim
up there and right and at the end you'll find a
ceiling switch. Pull it and swim back down to the
metal door I mentioned. It is now open so swim
through and continue up until Lara surfaces in the
pool of a beautiful garden. As you vault up onto one
of the submerged ledges surrounding the pool a swarm
of
yellow birds
appear. These will follow Lara around and nibble at
her, causing quite a bit of damage. I found the best
way of getting rid of them with minimal damage was
to dive back in the pool and swim down to one of the
corners. Stay there and they'll eventually
disappear.
Climb out of the pool again and have a look at the
impressive painting with the bull and matador. This
is a taste of things to come, but more on that
later. Go over to the area with the trees and out
through the archway to the right. Begin by going
right all the way to the end and there you'll find
some
uzi clips.
Turn around and head down to the far opposite end:
through the archway left you'll find a balcony.
First let's head for a secret. Go right onto the
balcony and spot the white crevice running along the
brick wall. Stand by the fence and do a standing
jump while pressing Action to grab the crevice.
Shimmy right and pull up onto the balcony to pick up
Secret 6: three batches of uzi clips.
From here you can do a standing jump onto the slope
below the bull painting (making sure Lara faces
upwards so she can grab the edge and drop down).
Below the opening right of the slope below the
painting there is a ladder above another slope and
this you can use to get back up where you came from.
We're going to explore a bit further before going
back though. To the left you'll find two sets of
gates and another keyhole. Go through the opening in
the right wall and in here you'll meet a very
acrobatic
picador
with a spear. Kill him and pick up the
uzi clips
he drops (you'll have to hit him in the chest in
order to take him down). In the same part of the
garden you'll find a grate in the wall hidden behind
the grass. Shoot it out and crawl through to find
some
M16 ammo.
Crawl back out and continue through the opening in
the top right corner. In the alley with the
colourful flags you'll meet
two more picadores,
kill them and go around the right corner. Here
you'll find a crate to climb and in the brick wall
there's a glass window you can shoot out. Enter the
house and go around to the right. At the far end
you'll find another breakable glass window. Shoot it
out and get ready for jumping across to the building
opposite. This is a difficult long jump so keep
pressing the Up arrow and do not press Action until
the very last moment.
Pull up and enter the building. Go left and you'll
reach a room with a shallow pool, a matador tapestry
on the right wall and four receptacles on the left
wall next to bars blocking a doorway (going right
after jumping across from the other building will
lead Lara to the same room). Go past the pool
and start up the ramp ahead. On top a
blade
will start sliding across the floor. Stand close to
the left wall, angled towards the hallway beyond the
blade.
Wait for the
blade
to start sliding towards Lara, standjump over it and
dash/jump forwards to the end to avoid being hit.
Continue up the stairs at the end. You'll come to a
beautiful garden with tulips and a pool with
fountains throwing water up into the air. The double
doors at the end are closed so we'll need to come
back there later. Follow along the archway to the
right of the garden and you'll reach a ladder at the
end.
Climb up there and near the ceiling backflip to land
on the floor behind. Take note of the empty oil
burner next to the ladder and proceed towards the
first set of stairs. Immediately run into a corner
and crouch, then wait for the hungry
yellow birds
to fly away. Climb up onto the stairs and on the
green ledge in the middle you can pick up a
torch.
Go back down and continue around to the set of
stairs at the end. On top there is a pedestal with a
fire
burning on it. Approach the
fire
cautiously and light the torch. Now you can go down
to the bottom again and light the oil burner nearest
to where you stand. The gate opposite opens. Leave
the torch behind and enter the next room.
Be careful as you walk into the room, a
blade
quickly starts gliding across the floor. Stand about
one step away from where the
blade
stops, angled towards the doorway in the left wall.
When the
blade
starts gliding away from Lara run a few steps after
it and jump into the doorway. In the next garden
you'll find a pool and some higher ledges. First of
all drop into the pool and pick up the
small medipack
from the right corner. Climb back out of the pool
and locate the switch right of the doorway where you
entered. Pulling said switch causes two things to
happen: the block in the pool by the left wall rises
and so does a higher platform next to it. You'll
have to get from the raised block to the platform
and from there again to a monkeyswing high up above
the garden. This is how it's done:
Pull the switch, turn right and run to the end,
veering right towards the pool and jump onto the
raised block. Run about one step forwards so that
you stand on the edge of the block, turn around to
face the platform and standjump onto it. Immediately
turn left and jump forwards to grab the monkeyswing
before the platform drops.
Swing across to the other side and drop down into
the alcove. This next move is a bit tricky: you'll
need to make Lara jump onto the green awning facing
upwards so that she can slide down and grab the
edge. Shimmy left to the end and prepare for another
difficult move (I'd recommend you to save your
game while Lara is hanging from the awning).
Pull up, backflip and roll, then press the right
arrow key to angle Lara towards the balcony behind
her and press Action in the last moment to make her
grab on. Pull up and here you'll find another switch
(this one is of course timed too). It raises
another block and a platform, the block is located
in the diagonally opposite corner of the balcony and
the platform directly opposite of that again. Here's
the drill:
Pull the switch, roll and run past the red pillar,
angling a bit left. Standjump onto the raised block,
turn left and jump onto the raised platform.
Continue running to the end and jump, then press
Action to grab the wall with the greeneries and blue
flowers (it is climbable).
Climb left until Lara can drop down onto a small
balcony. At the end you'll find the
1st Emerald Gemstone
(out of a total of four).
Dive down into the pool and go back to the hallway
with the
blade.
To get past it stand close to the right wall, facing
towards the exit and as the
blade
moves right (towards the exit that is)
standjump ahead to clear it and dash forwards to the
wall next to the exit to avoid taking damage. Exit
the room and pick up the torch again. This time go
over to the ladder where you climbed up earlier and
light the oil burner here as well. This opens
another gate opposite of the ladder.
If you want all the secrets you'll have to bring the
torch with you this time. Slide down the slope and
as you start sliding down the second one a
crate
will start rolling down behind Lara. Down at the
bottom simply stand still and let the
crate
roll over her head. Once it has done this it's a
good idea to move away so that it won't hit her as
it settles down. Go right and first of all head left
around the fence. Pick up the
M16 ammo
and go back to the other side. Here you'll find a
closed gate and a hanging flower pot. Use the torch
to set the flower pot on fire and the gate opens.
Enter the room and here you can retrieve
Secret 7: a small medipack and uzi clips
(there are some on top of the crate as well).
Leave the secret room and you can also leave the
torch behind for now. Go back to the room with the
slope and climb the stack of crates in the corner.
On the top crate turn around and do a running jump
and grab to the grated walkway. Pull up and walk
left onto the walkway and from there do a standing
jump towards the back of the slope ahead, then grab
the edge. Shimmy right, pull up and as Lara starts
sliding jump onto the roof of the secret room. Turn
around to locate a swinging pole, stand on the
highest point and do a running jump while pressing
Action to grab the pole. Let go of Action and Lara
will drop the pole and fly through the air onto the
top bridge.
There's a door to the right, but it's closed. Do a
running jump over the railing instead to grab the
slanted block by the opposite wall. Pull up and turn
right, then do a running jump into the opening in
the wall. Pick up the
large medipack
and go through the crawlspace. At the end there's a
grate to shoot out and as you do that you'll hear a
door opening and a voice saying "Qui้n anda ahํ?"
(translates to something like "who's there?"). A
picador
runs into the room, but you can shoot him from the
safety of the crawlspace. The opening is not high
enough above the ground for Lara to vault out though
so she'll need to go back out through the
crawlspace. Unfortunately it's impossible to jump
all the way back to the slanted block so you'll need
to do a running jump while pressing Action to let
Lara land on the lowest crate below. Doing so she'll
lose quite a bit of health so you'll need to have at
least 2/3 of it intact before jumping. If she has
less health than that left you'll have to use a
medipack.
Climb back onto the high stack of crates and make
your way back to the walkway, across the slope and
via the swingpole to the bridge. Now you'll find
that the door to your right is open. Go through it
and you'll find Lara in the room where you shot the
gardener before. Climb the ladder up to a pool.
You'll find some
uzi clips
next to the pool and in the water there is a lever.
Pull it to open a door nearby, then surface and
climb out of the water in front of the open doorway.
Go through, pick up the
small medipack
to the left of the doorway and continue ahead. Climb
over the crates, drop down and climb over the next
crates again. Climb up through the opening on the
left hand side (this is the only side that is
safe).
A
blade
starts gliding back and forth, but it won't go all
the way to where Lara stands. In this room there is
a set of double doors to the left, an alcove ahead
and another one to the right. Save your game and do
a standing jump over the
blade
into the alcove right. Now you can do another
standing jump to the left towards the alcove at the
end (jump as the
blade
starts gliding back towards the opening where you
climbed up).
In this alcove you'll find a switch. Pull it to open
the double doors back out in the room with the
blade. Return there, stand close to the doors and
standjump over the blade track as the
blade
slides away from Lara. Go through the next room with
the little trees and around to the left.
Here you'll find an archway on the left leading into
a small courtyard with a fountain in the middle and
some hanging foliage on the right side. Look up
above the archway to spot some black grates
(there are black grates up on the ledge opposite as
well). These are breakable and in order to find
all the secrets you'll need to find a way to remove
them. This is quite difficult to do and you must
remove the ones on the right side first since it's
the only place you can climb up. I found the easiest
way to be using the M16 rifle, using manual
targeting and then use the Look key to aim for the
fences up on the right ledge. The best position for
Lara is standing between the two small trees in the
room before the archway and ledges. There is a
section of the ground slanting slightly upwards so
stand on the highest peak facing the right ledge and
jump up to grab it. Pull up and you can now use the
pistols to shoot out the grates on the ledge
opposite. Jump over there and pick up
Secret 8: five batches of uzi ammo.
Drop down and go through to the small courtyard with
the fountain and a fixed camera angle. Climb onto
the fountain, turn around and do a standing jump to
grab the balcony above the courtyard. Pull up and
turn around, then do a running jump to the balcony
on the right. Pick up the
flares
and go back to where you climbed up. This time do a
running jump to the left balcony where you'll find
the
2nd Emerald Gemstone.
Jump back to the balcony where you started and drop
down to the courtyard. As you approach the double
doors opposite they open and another
picador
rushes out. Take care of him and he'll drop the
Key to La Plaza de Fiestas.
Pick it up and you'll find that the double doors
lead back out to the garden with the fountains where
you were earlier.
Right of the double doors (when facing the garden
with the fountains) there is another room beyond
the archways. Here you'll find a walkway leading up
to a closed door to the right and a pool. Dive into
the pool and you'll find an underwater lever on one
of the pillars. It opens the door you saw up on the
other side of the walkway. Climb onto the walkway,
run across jumping over the
picador
on your way and head through the door....it will
close behind her (this I learnt from Nadine is to
prevent Lara from leaving before she's found all
that she needs in this room). I found that Lara
can shoot and kill the picador through the closed
door.
You're now in what we'll call the Lily Pond
Garden. Opposite of the timed door you came in
through you'll find a closed wooden door. Take some
time to admire the area around the pond and the
beautiful tapestry with the matador and bull on the
wall. Next to the entrance inside the green alcove
you'll meet another
picador.
Kill him and locate the jump switch on the back of
the first pillar. Pulling it down opens the wooden
door in the Lily Pond Garden. It also lets
out a
picador.
Once he's dead you can finally head through the
wooden door. First of all go left and around the
shelves into the dark room. Pick up the
flares
and return back where you came from. There's an
opening above you right after you pass through the
doorway (where you headed right to get the
flares). Climb up there and you'll find a pool
and a lever at the far end. Pull the lever and
return down to the ground. Now you can dive into the
lily pond and retrieve the
3rd Emerald Gemstone.
Doing so the timed door from earlier opens as well,
so go out there and through the fountain courtyard
back to the garden with the fountains in the pool.
This time head through the garden and down the
stairs towards the sliding blade again. Do not jump
over it yet though, instead look up on the
foliage-covered wall to the right to discover a
crawlspace right above where the blade stops. Stand
about two steps away from the crawlspace (being
careful not to get hit by the
blade)
and do a standing jump forwards, then press Action
to grab the edge. Pull up and pick up
Secret 9: no less than 8 batches of uzi clips.
Vault back to the floor, taking care to stick as far
to the right as possible. As the
blade
glides away from Lara run after it, jumping as it
comes back and run down the ramp again.
Go right and you should now be back in the alley
with the colourful flags. Drop down to the ground
and go under the coloured flags and through the
opening back to where you came from in the first
place. Head through the next opening and when you're
back in the tulip garden you can use the key to La
Plaza de Fiestas on the wall ahead to open the gates
in the same area. Go through either one of the gates
and up the stairs left. Continue following the path
around left and up the stairs to the right.
As the stage with the instruments, the seats for the
audience and the lovely music indicates you're now
at the Plaza de Fiestas. Go right between the
chairs and tables and in the archway left you'll
find a
large medipack.
If you turn around and go over to the dark corner
right of the stage (right when facing it)
you'll find a closed gate. Remember its location,
because you're going back there in a bit. Head down
to the side of the plaza opposite the stage and go
right. In the alcove facing the street below you'll
find a switch. It is timed and it opens the gate I
mentioned earlier in the corner near the stage. The
chairs and tables blocking your way can make it a
bit hard to get there on time, but it's fully
possible. Here's how I did it:
Pull the switch, turn left and run past the corner.
Start sprinting, but veer left right before you
reach the palm tree ahead. Dash down the middle of
the plaza and right before reaching the stage make
it a sharp right turn. Stop sprinting for a moment,
run left around the stage and gun it through the
gate before it closes.
Lara is now in a room split in half with a fence
running along the middle. On Lara's side there's a
ladder in the corner and on the opposite side of the
fence there's a blade sliding back and forth and a
crawlspace high up on the wall. You'll need to make
your way over the fence to where the blade is, but
before doing this you'll need to shoot out the grate
covering the crawlspace so that you can access it
once you get there. This isn't easy, but keep
trying. First we'll start with getting rid of the
grate. Climb the ladder until Lara's hands are
resting on the third rung from the top and go as far
right as possible. Now comes the hard part: you're
going to do a backflip/roll manoeuvre, but at the
same time you'll need to draw guns and shoot before
Lara lands on the ground. The sequence is
backflip-roll-draw-shoot in other words. If you're
luck she should shoot out the grate in the
crawlspace opposite. It's a bit difficult, but can
easily be done with some practise.
That done you can climb the ladder again, almost to
the top once more and all the way to the right. Do a
regular backflip and if you've done it correctly she
will backflip over the fence. Here you'll have to
run forwards to the fence as to not get whacked by
the sliding
blade
as it comes back (if you're extremely lucky the
blade will be starting towards the crawlspace just
as she lands). Turn to face the blade and as it
starts going towards the crawlspace run after it a
few steps and jump. Dash towards the wall where Lara
will be safe.
[NOTE FROM THE AUTHOR:
Well, that's one way to do it,
another way (far easier if you ask me) is to get
over the fence (jumping at the right moment will
save you from the blade) and then crawl towards the
ladder. Jump up and let Lara put her feet on the
ladder, now press space (draw weapons) and "end"
(roll) and hold them. Try to figure out the timing
of the blade and as soon as it is just a split
second from appearing on the screen press jump (but
hold ctrl to make Lara shoot the pistols she'll draw
as soon as possible). It sounds complicated but it
is much easier in fact, because the only thing one
needs to get right is the timing of the blade, if
you jump at the perfect moment the blade will once
sweep over Lara while she is on her knees getting up
after the jump and the next time the blades comes
you can simply crouch. It isn't even needed to worry
about Lara shooting at the right moment to hit the
grate, if you draw the pistols as fast as possible
and shoot immediately you'll hit the grate :)
Jumping at the wrong moment from the ladder will
cause Lara to be hit by the blade, which can be
quite painful, even deadly.]
Jump up to grab the edge of the crawlspace and pull
up. Shoot out the next grate and drop down on the
other side (on the rightmost side to avoid
another
blade).
If you turn towards the right wall where the blade
is you'll see some glass windows. One of these is
breakable and on the sill behind it there's a
switch. That's your next goal and a well-placed run
as the
blade
slides away combined with an arched jump should land
her straight onto the sill. Pull the switch to open
a wooden door in the same room (on the other side
of the blade, of course) and make your way back
to it by doing a running jump over the
blade
to the safe part of the floor.
Go through the hallway with the aquariums and in the
next garden you'll have to crouch in a corner to get
rid of the
yellow birds.
Jump into the lily pad pond and pull the lever to
raise the bars covering the opening opposite of the
pond. Whip out the guns and shoot away the wooden
barriers.
Barbed wire
is blocking your path, so climb the crates on the
left and do a running jump to grab an overhead
monkeyswing. Traverse forwards and left and at the
end drop down on the other side of the
barbed wire.
You'll reach a garden with some strange-looking
reactor in the middle. Take the danger-high voltage
signs seriously and stay away from the flat yellow
and black parts surrounding it. Climb the wooden
crate ahead and look towards the reactor to find a
swing pole. Do a running jump towards it while
pressing Action and as Lara swings around the pole
you can let go and watch as she elegantly flips over
the reactor. The camera angle changes, but go around
to the right and behind the foliage with the purple
flowers at the end you'll find an opening. Go
through there and right to locate a ladder leading
up. Climb that one as well as the one following it
up to a red button. Pushing it sets off a stream of
electrical currents going through one of the glass
tubes attached to the reactor.
Climb back down and to the left of the opening
behind the purple flowers you'll find a climbable
wall covered in blue flowers. Climb up to the top
and follow the walkway around to the left until you
reach a closed door and a ladder going up. Inside
the glass case in the middle you'll find the final
emerald gemstone taunting you. Do not climb the
ladder yet though, instead do a standing jump across
to the glass case, where you'll spot another red
button. Push it to set off the electrical currents
in another one of the glass tubes and once you've
done this you can drop down to the ground near where
you entered this area.
Right of the wooden crate there is an opening in the
wall. Go through there and climb the ladder to the
right. On top go right to find a third button. Push
it and go back to the ladder. This time you can head
through the open doorway next to the shelf. Jump to
grab the ladder and climb down into the hole. Go
around to the other side to find a lever you can
push. A cut-scene kicks in, showing you the
activation of the reactor (it also lowers a
trapdoor above the glass case with the gemstone).
Return to the garden and make your way over to the
blue flower ladder via the swing pole and up to the
walkway with the ladder and the closed door. This
time climb the ladder to the top and dismount on the
left side. Jump onto the top of the reactor, slide
backwards and drop down into the glass case. You can
now finally pick up the
4th Emerald Gemstone.
Doing so causes the door up by the ladder on the
walkway to open so you'll need to make your way back
there. Note that you can also do a running jump +
grab to the swing pole in order to reach the ground.
Make your way back up to the walkway like before and
head through the finally open door. Enter the blue
passage to the left and go in through the first
opening right. Climb the single crate in the corner
and then do a running jump to the stack in the
diagonally opposite corner. Here you can pick up
some
flares.
Drop down to the ground and return to the blue
passage. Enter the second room on the right and
climb onto the crate left. In the passage behind it
you can pick up a
small medipack.
Back to the blue passage we go and this time go on
until the end. You're now back on the terrace from
earlier.
Head back to the ladder by the oil burner and climb
down to the garden below. Go down the stairs back to
where the blade is and repeat the jump over it to
get to the ramp leading down to the room with the
matador tapestry and receptacles. Now you can
finally place the four Emerald Gemstones in their
rightful places. The bars closing off your access to
the room next to the receptacles lower and you can
go through and around the corner to pick up the
Key to the Arena.
Leave this area and drop down into the alley with
the coloured flags, go through to the garden where
you'll find the gate leading up to the Plaza de
Fiestas and climb onto the crate below the bull
painting. Turn right to spot a ladder below the
opening where you jumped from earlier and do a
running jump to grab said ladder. Climb up to the
top and go right down the hallway.
What you'll need to do now is to go all the way back
to the beginning of the level in order to find the
Arena. Dive into the pool in the garden where
you first surfaced and swim down and back up again
into the storeroom. Climb out of the water here and
jump over to the floor by the shelves, then go up
the ramp to the right. Here there's a keyhole and
this is where you'll need to use your key to access
the arena. Save your game here, what's coming up is
not of the easy kind. It's time to engage in a
common Spanish custom: the bullfight, thus giving
the level its name (Tauromaquia being the Spanish
word for "the art of bullfighting").
Boost up your health if you're low and drop down to
the ground. The hoof prints on the ground does not
bode well, but the bull is currently locked up and
so you're safe....for now. Unfortunately you'll have
no choice but to let the creature out, but first
there are other things to do. Follow the path with
the hoof prints out to the arena. As you enter it
you're attacked not by the bull itself, but by a
bunch of
picadores.
Kill them all and retrieve the goodies they left
behind:
one small
and
two large medipacks
and the
Toril Key
(toril means for those who don't speak Spanish
something along the lines of "bull pen").
In other words the bull is not loose yet, but we're
about to change that.
First of all notice that in each of the four corners
there is an ornate tile. You'll also find four
alcoves that have bars blocking them (two on each
side of the arena). There is also a wooden door
at the end. The point is to use Lara as a bait in
order to make the bull shatter each of the four
ornate tiles I mentioned (those who have played
Tomb Raider before know how this works. For each
tile shattered the bars in front of one of the
alcoves will raise. In each alcove there is a lever
and pulling all four opens the wooden door at the
end of the arena. That's part 1.....we'll get back
to part 2 later. Right, now that you know what to
do it's time to let the bull out to do his thing.
The keyhole for the Toril Key is located on the
rightmost one of the red pillars flanking the
entrance to the Arena. Use the key there and
you'll see a camera shot of the
bull
being released into the Arena. I had the bull
crushing all four ornate tiles before climbing into
each alcove to pull the levers. For each of the
three first levers you pull you'll see a horse
awaiting in another room. It's a good idea to save
your game when Lara is in either one of the lever
alcoves as the
bull
can't reach her there. As you pull the fourth lever
two things happen.
A
matador
comes running into the room with the horse and
mounts it and the wooden door in the arena opens
(thus letting out the matador on his trusty steed).
If you stay in the last alcove with the lever you
can wait until the
bull
enters the room that the matador came from and push
the lever back to its original position. If you're
fast enough the creature will be locked up in the
room and you can turn your focus towards dealing
with the
matador
(you really didn't think you'd get away without
killing him, did you???)
Just make sure you don't lock him up together with
the bull.
[At
the end of the level there is a door which will not
open unless you release the bull. According to
Nadine this is because she in fact never intended
for people to lock the bull up in the first place
(and also to prevent the players from leaving
without the lasersight). Do try to play without
locking the bull up, it's twice the fun and a lot
more challenging to try killing the matador while
dodging the bull. If you just can't do this and
choose to lock the bull up do NOT forget to release
it before leaving (like I've written two paragraphs
further down). If you forget this you'll get stuck
here and won't be able to proceed.]
Killing this guy isn't easy. He's tough so it will
take quite some time to get him down and he's got a
sharp blade that will harm Lara a lot if she gets
too close. Him being on the horse makes it even
harder and on top of that you'll have to shoot him
in the chest for the bullets to have any effect. It
might take long and this all depends on how well you
hit, but once he's off the horse the rest is
relatively easy. I found that a good and very
effective way of killing him is to run back out
where the bull came from and climb onto the wooden
ledge facing the arena entrance. From there you can
drop down onto the ground from time to other and
backflip up on the ledge again when he gets too
close. All this while firing non-stop of course. I
was lucky enough for him to get stuck right by the
ledge so shooting him didn't take all that long
then. When he's finally dead you can pick up the
lasersight
he drops as a reward for the struggle. After you've
killed him you can also enter the bull pen (where
the creature came from to begin with) and pick
up a
small medipack
in the right corner.
[The authors recommendation on how to
kill this guy:
Well - it is possible to kill him in
less than 30 seconds. The trick is to stand right in
front of him and shoot him from the side where he
keeps his sword (the horse's head will be at Lara's
right side). Keep close to the matador (hopping back
constantly) and shoot (Uzis will be very useful once
you figure out how to hit him). Once he's off the
horse he'll act like a normal guy in the horseman
slot. Keeping close to him (2-3 meters) and shooting
so that you can see cyan sparks. Oh, and look out
for the bull now and then ;-)
]
Unfortunately fate has it so that you can not leave
without letting the
bull
out (the exit door will remain closed if you
don't). So let it out by resetting the lever you
used for trapping it only. We're not going to leave
yet though as there's still another secret to find
in this area. Wait until the
bull
runs out of its prison and head in there yourself.
Inside you'll find a grey box to the left. This is
breakable, but you'll need some help shattering it.
Yes, this means you'll have to make the
bull
do the job. When he has removed the box you can pick
up
Secret 10: a large medipack.
What wouldn't you do for one of those secrets huh??
Now it's finally time to leave. Dash through the
arena and out towards the open bull pen. Right
before you reach the pen climb onto the left ledge
and use the grating there to climb up to the
walkway. Follow it around the fence and approach the
ladder at the end to go back to the Manor.
ARCO IRIS, THE MANOR PART II:
Pickups:
High Level Access Card, Opal Faberg้ Egg
Enemies:
Dog, guard
So here we are, back to familiar grounds again.
Provided that you followed my directions for level 1
and found all the secrets you can continue reading
below. If you have not done this yet I'd recommend
you to go back to the walkthrough for level 1 and do
the parts you've missed now. Of course it is fully
optional to get all the secrets, but you will have
to go to the skate park anyways to retrieve the M16
rifle if you haven't done so yet. This is why I
found it easier to do all that earlier.
You start up in the storeroom beyond the timed gate
where you came down to enter level 2. Notice that
your secret statistics now show one secret more than
before you left the previous level (so if you had
all 10 secrets when returning here the stats will
show 11 instead). This is most likely a glitch
and it does not mean you've actually found any
secrets. Just thought that was worth mentioning so
it doesn't confuse you too much.
Start forwards and go through the timed gate out
into the hallway with the laser-trapped stairs
(notice the camerashot showing you out to a pool
with a dog). Go left at the stairs, through the
door right and left again. You're now back at the
garden from very early in the first level. Head
right and jump over the blue lasers through the
rightmost arched opening. Remember this place?? Go
left and climb the block, then make your way up onto
the portal on the right. From here you can once more
do a running jump over to the balcony above the
green truck.
Go left at the stairs where the fixed camera kicks
in and proceed until you can climb the green and
brown crate to the right. Do a running jump to grab
the chain spanning across the garden, let go of
Action and quickly tap it again to land Lara on the
balcony opposite. Go right and when the camera angle
changes again head left onto the metal walkway where
you killed the two guards in the first level. Follow
the walkway around to the left, hop onto the black
slope on either side, slide and grab the edge, then
drop down into the garden on the other side of the
laser trap.
Head towards the pool and ladder on the wall, then
go left and through the open door back to another
familiar part of the garden. Go around the left side
of the pool and as you reach the red laser trap turn
right. Across the pool you can see a closed area
behind bars where you haven't been yet. This is the
place that you were shown in the camera shot as you
returned to the Manor. Look down in the pool and
you'll spot a crawlspace covered by a grate in the
opposite wall. The M16 and lasersight will do the
job just fine and once you've removed the grate you
can swim through to the other room.
Pull up on the opposite side and kill the
dog
standing guard here. You might also get a glimpse of
a guard that is now patrolling the area outside.
Swim over to where the dog was and pull out the
white urn to the right. Standing on the black
elevated ledge in the middle of the room you'll be
able to do a running jump over the urn and here you
can pick up the
High Level Access Card.
Jump back over the urn, dive in the pool and swim
out to the other side, then climb out of the water
and deal with the
guard.
He doesn't drop anything of interest so return to
the garden with the ladder and pool. Standing on
either one of the elevated ledges next to the
laser trap
will enable Lara to do a standing jump to grab the
ledge above the
lasers.
This way you won't have to backtrack too much. Go
across the metal walkway and back to where you swung
across the chain, but this time continue all the way
around to the end. Here you'll find that you can use
the access card you found to open the door ahead.
All you'll find in this room is a desk and a white
urn. Shoot the latter and pick up the
Opal Faberg้ Egg
from the pedestal hidden inside the urn. Return to
the balcony where you swung across from the chain
and do a dive into the pool in the garden below.
Jump over the blue lasers to the right, go left and
make your way via the box and portal to the balcony.
Go left around to the stairs again, but this time
you can finally proceed downstairs. Place the
Faberg้ Egg on the pedestal and the doors ahead
open, now head through them to enter the Rainbow
Lounge.
LEVEL 3- THE RAINBOW LOUNGE:
Pickups:
Small medipacks, Marble Key, Library
Key, uzi clips, M16 ammo, Rainbow Key,
Cinema Key, uzis, Scratched Disc,
Relay, CD Player Plugin-Card
+ 5 Secrets(uzi clips + M16 ammo + M16 ammo + uzi
clips + small medipack)
Enemies:
Guards, bats
Ok, so now you've entered the Rainbow Lounge. Go
forwards to the yellow couch and follow the hallway
around the right corner. There's a closed door ahead
and you can't go through there so continue further
on. Pass the bar stools and tables on your left and
go through the arch ahead towards the double doors.
Never mind said doors, instead turn left and look up
to spot a jump switch. Now go back towards where you
came from and down to the double doors right. Run up
the few steps on your right-hand side and there
you'll find a pedestal holding
Secret 11: a set of uzi clips.
If you hadn't pulled the jump switch a little while
ago the secret would have been protected by a glass
case, preventing you from picking it up.
Don't leave yet, there's a switch in the corner by
the white couch. As you pull it you'll hear the
creaking of a door opening somewhere in the room you
came from. Leave the room you're in and on the right
you'll find the open door. A red carpet goes down to
a closed set of double doors with a ladder above
them and there's a small pool on each side of the
red carpet ramp. You'll also find an archway passage
on each side of the room, but you won't find
anything of interest in either of them. There's
nothing in the pool either so that can be ignored as
well.
On each side of the red carpet ramp there is a white
pillar holding up a black/grated block with a plant
on it. Climb onto either of these blocks and do a
running jump to grab the ladder above the closed
double doors. Go all the way to the top and pull up
on the floor there. Head right and look towards the
entrance of this room. If you look down by the left
wall you should easily spot a floor section behind
the wall, you'll need to do an angled running jump
to reach it (if you miss and land in the pool
below you can either reload a savegame or climb back
up the way you came). You'll find another set of
double doors here and obviously a key of some sort
is required to enter there. We're still missing said
key though so we'll come back here later on.
Opposite of the double doors there's a small ramp
leading up to a door inside an alcove in the wall.
Finally a door Lara can open by herself, but it only
leads into a closed room with a plant and a switch.
Needless to say pulling the switch is all you can do
in here and this opens the double doors below the
ladder back in the room with the red carpet ramp.
Return there and dive into the pool, then climb out
onto the red carpet and head through the now open
doors.
Head on towards the wooden platform on the floor,
but be careful. As you can see if you look up at the
ceiling there is
debris
hanging up there and it will drop as Lara walks
under it. Run quickly ahead and through the doorway
to avoid being hit by the
falling woodwork.
Turn around, draw guns and kill the
guard
sneaking up on you. Now climb the crate right of the
doorway and make your way up to the floor above.
Walk onto the floor section jutting out and look up
to spot more
debris
ready to drop and crush Lara if she should think of
crossing its path. There is a white wall ahead with
a broad crack in it, do a running jump towards it
while pressing Action and remain standing there for
a few seconds while waiting for the remaining
debris
to fall.
Look right to spot a large glass window blocking
your way. The topmost, second pane from the left
holds a slight wave pattern, indicating that it's
more fragile than the rest. Here you'll need the
M16/lasersight to shatter it (alternatively press
the pistol shortcut key 1 to swap to pistols while
maintaining the aim if you want to conserve ammo).
Obviously you now need to get through the broken
window, but this is not at all possible with a
regular running or standing jump. What you have to
do is to perform a running jump and swan dive (Up
arrow + Jump + Walk) through the opening. As far
as I know this is the only thing that works.
Once you've gotten through the window use the crates
to climb onto the floor above. Once there you might
as well head for the nearest corner and crouch to
minimize the damage caused by an unexpected
swarm of bats.
Upon looking around and down through the gaps in the
floor you'll find that you're now above the storage
room where you shot the guard earlier. Continue to
the end and use the white grate in the wall as a
ladder to reach the room below. When you can't go
any further down turn around and jump to the other
side, then continue down another ladder to the
bottom.
In the water filled trench here you can pick up the
Marble Key
located near the wall opposite of the ladder you
came down. It's now time to climb up to the top
floor again. Once there go towards where you came up
in the first place, but look up to notice a thick
wooden rafter above. You can actually reach it from
here: when you dismount the ladder leading up to the
top head right and go all the way to the brick wall.
Look up to the right again and if you're in the
right place you should see a part of the rafter
sloping downwards. Stand directly below it, jump and
grab and then pull up. Crawl right and up here you
can pick up
Secret 12: M16 ammo.
Return to the floor below and drop down through the
gap nearest to the wall right of the ladder you
climbed up (in other words you have to make sure
that Lara lands on one of the upper levels, if she
drops all the way to the ground floor she'll break
more than just a couple of bones in her body).
Upon returning down there you'll hear grunts and
gunshots, indicating that there's a
guard
on patrol down there. By some clev